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- 29.9.2018 15:34:46 [Notification] Client logger started.
- 29.9.2018 15:34:46 [Notification] Game Version: 1.7.1 Survival Mode Edition (Stable)
- 29.9.2018 15:34:47 [Notification] Graphics Card Vendor: NVIDIA Corporation
- 29.9.2018 15:34:47 [Notification] Graphics Card Version: 3.3.0 NVIDIA 390.77
- 29.9.2018 15:34:47 [Notification] Graphics Card Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
- 29.9.2018 15:34:47 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler
- 29.9.2018 15:34:47 [Notification] Cairo Graphics Version: 1.15.10
- 29.9.2018 15:34:47 [Notification] OpenAL Version: 1.1 ALSOFT 1.15.1
- 29.9.2018 15:34:47 [Notification] Start discovering assets
- 29.9.2018 15:34:47 [Notification] Found 0 base assets in category blocktypes
- 29.9.2018 15:34:47 [Notification] Found 0 base assets in category itemtypes
- 29.9.2018 15:34:47 [Notification] Found 2 base assets in category lang
- 29.9.2018 15:34:47 [Notification] Found 0 base assets in category journal
- 29.9.2018 15:34:47 [Notification] Found 0 base assets in category patches
- 29.9.2018 15:34:47 [Notification] Found 0 base assets in category config
- 29.9.2018 15:34:47 [Notification] Found 0 base assets in category worldproperties
- 29.9.2018 15:34:47 [Notification] Found 30 base assets in category sounds
- 29.9.2018 15:34:47 [Notification] Found 2 base assets in category shapes
- 29.9.2018 15:34:47 [Notification] Found 70 base assets in category shaders
- 29.9.2018 15:34:47 [Notification] Found 10 base assets in category shaderincludes
- 29.9.2018 15:34:47 [Notification] Found 54 base assets in category textures
- 29.9.2018 15:34:47 [Notification] Found 4 base assets in category music
- 29.9.2018 15:34:47 [Notification] Found 0 base assets in category dialog
- 29.9.2018 15:34:47 [Notification] Found 172 base assets in total
- 29.9.2018 15:34:47 [Notification] Loading sounds
- 29.9.2018 15:34:47 [Notification] (Re-)loaded frame buffers
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass .
- 29.9.2018 15:34:47 [Notification] CPU Cores: 8
- 29.9.2018 15:34:47 [Notification] Window was resized to 1600 1200, rebuilding framebuffers...
- 29.9.2018 15:34:47 [Notification] (Re-)loaded frame buffers
- 29.9.2018 15:34:47 [Notification] Loading shaders...
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass standard.
- 29.9.2018 15:34:47 [Notification] Shader standard: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass particlescube.
- 29.9.2018 15:34:47 [Notification] Shader particlescube: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass particlesquad.
- 29.9.2018 15:34:47 [Notification] Shader particlesquad: Uniform locations for variables particleTex, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass sky.
- 29.9.2018 15:34:47 [Notification] Shader sky: Uniform locations for variables playerPos, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, rgbaAmbientIn, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, pointLights, pointLightColors, pointLightQuantity not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass nightsky.
- 29.9.2018 15:34:47 [Notification] Shader nightsky: Uniform locations for variables rgbaFog, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, flatFogDensity, flatFogStart, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, pointLights, pointLightColors, pointLightQuantity not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass woittest.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass helditem.
- 29.9.2018 15:34:47 [Notification] Shader helditem: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
- 29.9.2018 15:34:47 [Notification] Shader chunkopaque: Uniform locations for variables shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass multitexturetest.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
- 29.9.2018 15:34:47 [Notification] Shader chunkliquid: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass decals.
- 29.9.2018 15:34:47 [Notification] Shader decals: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass final.
- 29.9.2018 15:34:47 [Notification] Shader final: Uniform locations for variables glowParts, sunPosScreenIn not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass gui.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass blur.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
- 29.9.2018 15:34:47 [Notification] Shader chunktransparent: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass findbright.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
- 29.9.2018 15:34:47 [Notification] Shader chunktopsoil: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass godrays.
- 29.9.2018 15:34:47 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass autocamera.
- 29.9.2018 15:34:47 [Notification] Shader autocamera: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
- 29.9.2018 15:34:47 [Notification] Shader blockhighlights: Uniform locations for variables particleTex, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, flatFogDensity, flatFogStart, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass wireframe.
- 29.9.2018 15:34:47 [Notification] Shader wireframe: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, pointLights, pointLightColors, pointLightQuantity not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass entityanimated.
- 29.9.2018 15:34:47 [Notification] Shader entityanimated: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass luma.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass blit.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass mainmenuparticles.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass texture2texture.
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass celestialobject.
- 29.9.2018 15:34:47 [Notification] Shader celestialobject: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sunPositionIn, rgbaAmbientIn, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, pointLights, pointLightColors, pointLightQuantity not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
- 29.9.2018 15:34:47 [Notification] Shader guitopsoil: Uniform locations for variables noTexture, alphaTest, rgbaIn, extraGlow, applyColor not found (or not used).
- 29.9.2018 15:34:47 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent.
- 29.9.2018 15:34:47 [Notification] Shader entityanimatedtransparent: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, flatFogDensity, flatFogStart, fogMinIn, fogDensityIn, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear not found (or not used).
- 29.9.2018 15:34:47 [Notification] Cached session key is valid, validating with server
- 29.9.2018 15:34:47 [Notification] Server validation response: Good
- 29.9.2018 15:34:50 [Notification] Will search the following paths for mods:
- 29.9.2018 15:34:50 [Notification] C:\Users\Andrew\AppData\Roaming\Vintagestory\Mods
- 29.9.2018 15:34:50 [Notification] C:\Users\Andrew\AppData\Roaming\VintagestoryData\Mods
- 29.9.2018 15:36:24 [Notification] Loading and pre-starting client side mods...
- 29.9.2018 15:36:24 [Notification] Will search the following paths for mods:
- 29.9.2018 15:36:24 [Notification] C:\Users\Andrew\AppData\Roaming\Vintagestory\Mods
- 29.9.2018 15:36:24 [Notification] C:\Users\Andrew\AppData\Roaming\VintagestoryData\Mods
- 29.9.2018 15:36:24 [Notification] Found 5 mods (1 disabled)
- 29.9.2018 15:36:24 [Error] [theneolithicmod] Compiler errors during compilation:
- 29.9.2018 15:36:24 [Error] [theneolithicmod] src\BlockGiantReeds.cs(48): 'TheNeolithicMod.BlockGiantReeds.OnGettingBroken(Vintagestory.API.Common.IPlayer, Vintagestory.API.Common.BlockSelection, Vintagestory.API.Common.IItemSlot, float, float)': no suitable method found to override [CS0115]
- 29.9.2018 15:36:24 [Error] [theneolithicmod] src\BlockGiantReeds.cs(145): 'TheNeolithicMod.BlockGiantReeds.TextureSubIdForRandomBlockPixel(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.MathTools.BlockPos, Vintagestory.API.MathTools.BlockFacing, ref int)': no suitable method found to override [CS0115]
- 29.9.2018 15:36:24 [Error] [theneolithicmod] src\ClayPressBehavior.cs(37): 'ClayPressBehavior.ClayPressBehavior.OnPlayerBlockInteract(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.IPlayer, Vintagestory.API.Common.BlockSelection, ref Vintagestory.API.Common.EnumHandling)': no suitable method found to override [CS0115]
- 29.9.2018 15:36:24 [Error] [theneolithicmod] src\ItemGiantReedsRoot.cs(13): 'TheNeolithicMod.ItemGiantReedsRoot.OnHeldInteractStart(Vintagestory.API.Common.IItemSlot, Vintagestory.API.Common.Entities.IEntityAgent, Vintagestory.API.Common.BlockSelection, Vintagestory.API.Common.EntitySelection)': no suitable method found to override [CS0115]
- 29.9.2018 15:36:24 [Error] [theneolithicmod] src\ItemShears.cs(23): 'TheNeolithicMod.ItemShears.OnBlockBreaking(Vintagestory.API.Common.IPlayer, Vintagestory.API.Common.BlockSelection, Vintagestory.API.Common.IItemSlot, float, float)': no suitable method found to override [CS0115]
- 29.9.2018 15:36:24 [Error] [theneolithicmod] An exception was thrown when trying to load assembly:
- System.Exception: Could not compile from source files due to errors
- at _qhSCGkAfoPhJtXk7OgEZeMzWQIp._TkuFJCZADyX0vsUzQw2QsACGgoT(_EzQnNE6J9fBWMFPkTGfgAQjZhTe , IEnumerable`1 )
- at _EzQnNE6J9fBWMFPkTGfgAQjZhTe._3ZJs6MWSxT5BeVVUrupbezx63ah(_qhSCGkAfoPhJtXk7OgEZeMzWQIp , _djRdhCUCnYJcIPiCz6HES2TDwMD )
- 29.9.2018 15:36:24 [Notification] Instantiated 34 mod systems from 3 enabled mods
- 29.9.2018 15:36:24 [Notification] Done loading and pre-starting client side mods.
- 29.9.2018 15:36:24 [Notification] External Origins: custom@C:\Users\Andrew\AppData\Roaming\Vintagestory\assets\survival\, mod@CarryCapacity-0.3.3.zip
- 29.9.2018 15:36:24 [Notification] Found 187 external assets in category blocktypes
- 29.9.2018 15:36:24 [Notification] Found 99 external assets in category itemtypes
- 29.9.2018 15:36:24 [Notification] Found 0 external assets in category lang
- 29.9.2018 15:36:24 [Notification] Found 10 external assets in category journal
- 29.9.2018 15:36:24 [Notification] Found 1 external assets in category patches
- 29.9.2018 15:36:24 [Notification] Found 0 external assets in category config
- 29.9.2018 15:36:24 [Notification] Found 19 external assets in category worldproperties
- 29.9.2018 15:36:24 [Notification] Found 169 external assets in category sounds
- 29.9.2018 15:36:24 [Notification] Found 470 external assets in category shapes
- 29.9.2018 15:36:24 [Notification] Found 0 external assets in category shaders
- 29.9.2018 15:36:24 [Notification] Found 0 external assets in category shaderincludes
- 29.9.2018 15:36:24 [Notification] Found 1799 external assets in category textures
- 29.9.2018 15:36:24 [Notification] Found 55 external assets in category music
- 29.9.2018 15:36:24 [Notification] Found 1 external assets in category dialog
- 29.9.2018 15:36:24 [Notification] Reloaded lang file now with mod assets
- 29.9.2018 15:36:25 [Notification] Reloaded sounds now with mod assets
- 29.9.2018 15:36:25 [Notification] Initialized GUI Manager
- 29.9.2018 15:36:25 [Notification] Initialized Music Engine
- 29.9.2018 15:36:25 [Notification] Initialized Server Connection
- 29.9.2018 15:36:25 [Notification] Server args parsed
- 29.9.2018 15:36:25 [Notification] GuiScreenConnectingToServer constructed
- 29.9.2018 15:36:26 [Notification] Server main instantiated
- 29.9.2018 15:36:32 [Notification] Server launched
- 29.9.2018 15:36:32 [Notification] JsonPatch Loader: 2 patches total, successfully applied 2 patches, no errors
- 29.9.2018 15:36:32 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
- 29.9.2018 15:36:32 [Notification] Started 16 systems on Client:
- 29.9.2018 15:36:32 [Notification] Mod 'VSEssentials.dll' (game):
- 29.9.2018 15:36:32 [Notification] Vintagestory.ServerMods.Core
- 29.9.2018 15:36:32 [Notification] Vintagestory.GameContent.ErrorReporter
- 29.9.2018 15:36:32 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
- 29.9.2018 15:36:32 [Notification] Vintagestory.GameContent.WeatherSystem
- 29.9.2018 15:36:32 [Notification] Vintagestory.GameContent.WorldMapManager
- 29.9.2018 15:36:32 [Notification] Mod 'VSSurvivalMod.dll' (survival):
- 29.9.2018 15:36:32 [Notification] Vintagestory.ServerMods.SaplingControl
- 29.9.2018 15:36:32 [Notification] Vintagestory.GameContent.Core
- 29.9.2018 15:36:32 [Notification] Vintagestory.ServerMods.ChiselBlockModelCache
- 29.9.2018 15:36:32 [Notification] Vintagestory.GameContent.MealMeshCache
- 29.9.2018 15:36:32 [Notification] Vintagestory.GameContent.ModJournal
- 29.9.2018 15:36:32 [Notification] Vintagestory.GameContent.ModLootRandomizer
- 29.9.2018 15:36:32 [Notification] Vintagestory.GameContent.ModSleeping
- 29.9.2018 15:36:32 [Notification] Vintagestory.GameContent.TeleporterManager
- 29.9.2018 15:36:32 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
- 29.9.2018 15:36:32 [Notification] Vintagestory.ServerMods.GenStructures
- 29.9.2018 15:36:32 [Notification] Mod 'CarryCapacity-0.3.3.zip' (carrycapacity):
- 29.9.2018 15:36:32 [Notification] CarryCapacity.CarrySystem
- 29.9.2018 15:36:32 [Notification] Processed server identification
- 29.9.2018 15:36:32 [Notification] Map initialized
- 29.9.2018 15:36:33 [Notification] Received level init
- 29.9.2018 15:36:33 [Notification] Received server assets
- 29.9.2018 15:36:33 [Notification] Loaded 650 item types from server
- 29.9.2018 15:36:33 [Notification] Collected 364 shapes to tesselate.
- 29.9.2018 15:36:35 [Notification] Composed 1 2048x2048 blocks texture atlases from 1570 textures (last textureid = 153)
- 29.9.2018 15:36:35 [Notification] Composed 1 2048x2048 items texture atlases from 438 textures (last textureid = 154)
- 29.9.2018 15:36:36 [Notification] Composed 1 2048x2048 entities texture atlases from 95 textures (last textureid = 155)
- 29.9.2018 15:36:36 [Notification] Loaded 2203 block types from server
- 29.9.2018 15:36:36 [Notification] Loaded Shaderprogramm for render pass mechpower.
- 29.9.2018 15:36:36 [Notification] Server assets loaded
- 29.9.2018 15:36:38 [Notification] Received level finalize
- 29.9.2018 15:36:38 [Notification] Loaded Shaderprogramm for render pass clouds.
- 29.9.2018 15:36:38 [Notification] Shader clouds: Uniform locations for variables zNear, zFar, playerPos, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear, pointLights, pointLightColors, pointLightQuantity not found (or not used).
- 29.9.2018 15:36:46 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
- 29.9.2018 15:36:46 [Notification] Found 0 base assets in category blocktypes
- 29.9.2018 15:36:46 [Notification] Found 0 base assets in category itemtypes
- 29.9.2018 15:36:46 [Notification] Found 2 base assets in category lang
- 29.9.2018 15:36:46 [Notification] Found 0 base assets in category journal
- 29.9.2018 15:36:46 [Notification] Found 0 base assets in category patches
- 29.9.2018 15:36:46 [Notification] Found 0 base assets in category config
- 29.9.2018 15:36:46 [Notification] Found 0 base assets in category worldproperties
- 29.9.2018 15:36:46 [Notification] Found 30 base assets in category sounds
- 29.9.2018 15:36:46 [Notification] Found 2 base assets in category shapes
- 29.9.2018 15:36:46 [Notification] Found 70 base assets in category shaders
- 29.9.2018 15:36:46 [Notification] Found 10 base assets in category shaderincludes
- 29.9.2018 15:36:46 [Notification] Found 54 base assets in category textures
- 29.9.2018 15:36:46 [Notification] Found 4 base assets in category music
- 29.9.2018 15:36:46 [Notification] Found 0 base assets in category dialog
- 29.9.2018 15:36:46 [Notification] Stopping single player server
- 29.9.2018 15:36:46 [Notification] Exiting current game to main menu
- 29.9.2018 15:36:46 [Notification] GuiScreenConnectingToServer constructed
- 29.9.2018 15:36:48 [Warning] Texture with texture id 293 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] MeshRef with vao id 28 with 96 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 292 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 291 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 290 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 289 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 288 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 287 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 286 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 285 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 284 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 283 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 282 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 259 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Loaded sound game:sounds/menubutton_press.ogg is leaking memory, missing call to Dispose()
- 29.9.2018 15:36:48 [Warning] Texture with texture id 261 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] MeshRef with vao id 2893 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 260 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 281 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 296 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 295 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:48 [Warning] Texture with texture id 294 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
- 29.9.2018 15:36:58 [Notification] Will search the following paths for mods:
- 29.9.2018 15:36:58 [Notification] C:\Users\Andrew\AppData\Roaming\Vintagestory\Mods
- 29.9.2018 15:36:58 [Notification] C:\Users\Andrew\AppData\Roaming\VintagestoryData\Mods
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