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- #Annihilation
- options:
- #Phase time
- 1: 10 minutes
- 2: 10 minutes
- 3: 10 minutes
- 4: 10 minutes
- #Game
- AllminPlayers: 8
- maxPlayers: 50
- team: 2
- #Teams
- redPlayers: 4
- greenPlayers: 4
- #Nexus
- redHealth: 70
- greenHealth: 70
- Material: End Stone
- Tool: Pickaxe
- BreakSound: random.anvil_land
- AlertSound: note.pling
- #MySQL
- port: 3306
- user: nnn1
- pass: 47345
- host: 37.59.110.193
- name: stat1
- #Message prefix
- prefix: &6Annihilation &8>>
- suffix:
- #MOTD
- enableMOTD:
- Starting:
- Lobby: &e&lLobby
- Phase: &aPhase &e%{phase}%
- #ActionBar
- ActionPhase: &aPhase: &e%{phase}% &f&l| %{PhaseTime}%
- ActionStart: &7Game start in %{PhaseTime}%
- ActionEnd: &cTotal time: %{TotalTime}% &f| &aServer restarting in %{RestartCount}%
- #Title
- #Team-Title
- EnableJoinTeamTitle: false
- JoinTeamTitle: %{team.%player%}%
- JoinTeamSubTitle: に参加しました
- #Class-Title
- EnableClassTitle: false
- ClassTitleSelect: &e%{class.%player%}%
- ClassSubTitleSelect: に転職しました
- #Join-Title
- EnableJoinTitle: false
- JoinTitle: &7Anniへようこそ!
- JoinSubTitle: &e楽しんでください!
- #Map-Title
- EnableMapTitle: false
- MapTitle: MAPは &e%{MAP}%
- MapSubTitle: です
- #BossTitle
- EnableBossTitle: true
- SpawnBossTitle: ボス &a%boss% &fがスポーンしました
- SpawnBossSubTitle: &c倒しにいきましょう!
- #EndGameTitle
- EnableEndTitle: true
- EndGameTitle: &aCongratulation
- EndGameSubTitle: %TEAM% &fが勝利しました!
- #NexusTitle
- EnableNexusTitle: true
- NexusDestroyedTitle: [%TEAM%]&r%KILLER% が %ZNICEN% を
- NexusDestroyedSubTitle: 攻撃しています!
- #PhaseTitle
- EnablePhaseTitle: true
- PhaseTitle: Phase &e%PHASE%
- PhaseSubTitle: &aが始まりました
- #Tab
- EnableTab: true
- Header: &7Map: &e%{MAP}%
- Voting: &7Voting
- Footer: &aPhase &e%PHASE% &7&l| &b%TIME%
- #ScoreBoard
- LobbySB: &aVoting &f&l| &e/vote <ID>
- GameSB: &7Map: &6&l%{MAP}%
- #Menu
- #TEAM
- #Item
- JoinItemTeamName: &eTeams
- ItemTeamID: 340
- JoinItemTeamSlot: 1
- #Menu
- TitleTeamMenu: &0&l&nTeams
- TeamSlotMenu: 9
- #Teams Slot
- YellowSlot: 1
- RedSlot: 2
- GreenSlot: 3
- BlueSlot: 4
- #Teams name
- YellowName: &eYellow
- RedName: &cRed
- GreenName: &aGreen
- BlueName: &9Blue
- #Teams Lore VARIABLE: "≫" - %SIPKA%
- YellowLore: &e%SIPKA% &7Players: &e%YELLOW%
- RedLore: &c%SIPKA% &7Players: &c%RED%
- GreenLore: &a%SIPKA% &7Players: &a%GREEN%
- BlueLore: &9%SIPKA% &7Players: &9%BLUE%
- #Kits
- #Civilian Miner Archer Warrior Scout Acrobat Farmer Pyro Builder
- #クラス判定わからないから、必要なら直しておいて
- ######### civilian.yml #########
- on right click:
- if {class.%event-player%} is civilian:
- if player's tool is brick:
- if player's tool's name is "<yellow>Craft O' Matic":
- open workbench to player
- ################################
- ########### miner.yml ##########
- on break:
- if {class.%event-player%} is miner:
- if event-block is iron ore:
- chance of 80%:
- give player an iron ore
- if event-block is gold ore:
- chance of 80%:
- give player an gold ore
- ################################
- ########## archer.yml ##########
- on damage of player:
- if damager is set:
- if {class.%damager%} is archer:
- if "%damage cause%" is "projectile":
- if projectile is arrow:
- add 1 to damage
- ################################
- ########## warrior.yml #########
- on damage of player:
- if attacker is set:
- if {class.%attacker%} is archer:
- if attacker's tool is wooden sword or stone sword or golden sword or iron sword or diamond sword:
- add 1 to damage
- ################################
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