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Last Epoch Player.log

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Mar 2nd, 2024
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  1. Initialize engine version: 2019.4.40f1 (ffc62b691db5)
  2. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: AMD Radeon RX 7900 XTX (ID=0x744c)
  7. Vendor:
  8. VRAM: 24513 MB
  9. Driver: 31.0.24002.92
  10. D3D11 device created for Microsoft Media Foundation video decoding.
  11. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  12. UnityEngine.Resources:Load(String)
  13. AbilityManager:get()
  14. AbilityManager:EditorReset()
  15.  
  16. [ line 199]
  17. (Filename: Line: 199)
  18.  
  19. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  20. UnityEngine.Resources:Load(String)
  21. AbilityManager:get()
  22. AbilityManager:EditorReset()
  23.  
  24. [ line 199]
  25. (Filename: Line: 199)
  26.  
  27. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  28. UnityEngine.Resources:Load(String)
  29. AbilityManager:get()
  30. AbilityManager:EditorReset()
  31.  
  32. [ line 334]
  33. (Filename: Line: 334)
  34.  
  35. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  36. UnityEngine.Resources:Load(String)
  37. AbilityManager:get()
  38. AbilityManager:EditorReset()
  39.  
  40. [ line 334]
  41. (Filename: Line: 334)
  42.  
  43. Command line options:
  44. IsDiagnosticLoggingEnabled = False
  45. ConnectDirectlyToGameServer = False
  46. DisableAutoLoginWithSteam = False
  47. GraphicsOptionsFile =
  48. UseLidgren = False
  49. OfflineMode = False
  50. GameServerIP =
  51. GameServerPort =
  52. PlayFabTitleId =
  53. LidgrenPort =
  54. EnableQueues = False
  55. UseNativeProfiler = False
  56. NativeProfilerConfig =
  57. Profile =
  58.  
  59. UnityEngine.Logger:Log(LogType, Object)
  60. UnityEngine.Debug:Log(Object)
  61. LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1)
  62. System.Func`1:Invoke()
  63. System.Lazy`1:CreateValue()
  64. System.Lazy`1:LazyInitValue()
  65. System.Lazy`1:get_Value()
  66. EHG.Multiplayer.GameplayEnvironment:.cctor()
  67. VFXManager:BuildLookupTables()
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  70.  
  71. [Instantiation] Loaded Serializers:
  72. UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
  73. UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
  74. ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer
  75. DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer
  76. DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer
  77. DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer
  78. DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer
  79. OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer
  80. RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer
  81. RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer
  82. RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer
  83. StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer
  84. UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
  85. UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
  86. HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated
  87. PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated
  88. HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated
  89. SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
  90. DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
  91. RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
  92. DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
  93. StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
  94. StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
  95. VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
  96. RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
  97. ConstantRotation - Generated.ConstantRotationSerializerGenerated
  98. SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
  99. SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
  100. ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
  101. TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
  102. RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
  103. ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
  104. RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
  105. FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
  106. FT_LineRender - Generated.FT_LineRenderSerializerGenerated
  107. StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
  108. CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
  109. StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
  110. StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
  111. ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated
  112. RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated
  113. AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated
  114. AlignmentManager - Generated.AlignmentManagerSerializerGenerated
  115. HitDetector - Generated.HitDetectorSerializerGenerated
  116. DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated
  117. DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated
  118. CreationReferences - Generated.CreationReferencesSerializerGenerated
  119. LocationDetector - Generated.LocationDetectorSerializerGenerated
  120. AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated
  121. AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated
  122. ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated
  123. AbilityMover - Generated.AbilityMoverSerializerGenerated
  124. Stats - Generated.StatsSerializerGenerated
  125. CastAfterDuration - Generated.CastAfterDurationSerializerGenerated
  126. DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated
  127. DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated
  128. CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated
  129. ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated
  130. ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated
  131. HomingMovement - Generated.HomingMovementSerializerGenerated
  132. CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated
  133. ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated
  134. ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated
  135. CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated
  136. CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated
  137. AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated
  138. Pierce - Generated.PierceSerializerGenerated
  139. RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated
  140. MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated
  141. IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated
  142. RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated
  143. AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated
  144. DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated
  145. SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated
  146. BuffParent - Generated.BuffParentSerializerGenerated
  147. Stance - Generated.StanceSerializerGenerated
  148. BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated
  149. ConditionHandler - Generated.ConditionHandlerSerializerGenerated
  150. ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated
  151. CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated
  152. MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated
  153. CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated
  154. AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated
  155. RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated
  156. SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated
  157. BuffCreator - Generated.BuffCreatorSerializerGenerated
  158. ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated
  159. AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated
  160. BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated
  161. AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated
  162. TrailTracker - Generated.TrailTrackerSerializerGenerated
  163. RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated
  164. CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated
  165. DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated
  166. DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated
  167. StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated
  168. RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated
  169. CreateOnHit - Generated.CreateOnHitSerializerGenerated
  170. ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated
  171. DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated
  172. RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated
  173. AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated
  174. AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated
  175. DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated
  176. DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated
  177. MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated
  178. GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated
  179. ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated
  180. RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated
  181. BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated
  182. BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated
  183. KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated
  184. AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated
  185. RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated
  186. AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated
  187. ColliderChanger - Generated.ColliderChangerSerializerGenerated
  188. HealParent - Generated.HealParentSerializerGenerated
  189. MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated
  190. CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated
  191. AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated
  192. ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated
  193. ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated
  194. BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated
  195. TauntOnHit - Generated.TauntOnHitSerializerGenerated
  196. GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated
  197. GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated
  198. HitsTargets - Generated.HitsTargetsSerializerGenerated
  199. ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated
  200. GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated
  201. RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated
  202. RogueShadow - Generated.RogueShadowSerializerGenerated
  203. FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated
  204. TargetFinder - Generated.TargetFinderSerializerGenerated
  205. CreateAtRandom - Generated.CreateAtRandomSerializerGenerated
  206. LimitedPickupable - Generated.LimitedPickupableSerializerGenerated
  207. SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated
  208. DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated
  209. CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated
  210. MineTrigger - Generated.MineTriggerSerializerGenerated
  211. MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated
  212. StartsNearTarget - Generated.StartsNearTargetSerializerGenerated
  213. MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated
  214. ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated
  215. DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated
  216. VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated
  217. NovaMutator - Generated.NovaMutatorSerializerGenerated
  218. RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated
  219. HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated
  220. RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated
  221. BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated
  222. ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated
  223. BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated
  224. AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated
  225. WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated
  226. RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated
  227. EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated
  228. EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated
  229. EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated
  230. EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated
  231. PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated
  232. BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated
  233. AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated
  234. DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated
  235. DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated
  236. ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated
  237. RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated
  238. SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated
  239. MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated
  240. FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated
  241. MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated
  242. CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated
  243. ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated
  244. RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated
  245. CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated
  246. ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated
  247. ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated
  248. FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated
  249. ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated
  250. StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated
  251. StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated
  252. DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated
  253. DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated
  254. DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated
  255. HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated
  256. SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated
  257. ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated
  258. StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated
  259. BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated
  260. HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated
  261. RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated
  262. ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated
  263. TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated
  264. ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated
  265. SplitProjectiles - Generated.SplitProjectilesSerializerGenerated
  266. DisableUIPanel - Generated.DisableUIPanelSerializerGenerated
  267. DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated
  268. GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated
  269. CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated
  270. VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated
  271. AttachToPlayer - Generated.AttachToPlayerSerializerGenerated
  272. ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated
  273. ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated
  274. DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated
  275. TimerListener - Generated.TimerListenerSerializerGenerated
  276. ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated
  277. GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated
  278. AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated
  279. ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated
  280. DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated
  281. ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated
  282. CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated
  283. ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated
  284. SpiralMovement - Generated.SpiralMovementSerializerGenerated
  285. TrailScaler - Generated.TrailScalerSerializerGenerated
  286. RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated
  287. RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated
  288. MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated
  289. RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated
  290. ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated
  291. RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated
  292. DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated
  293. ExitStance - Generated.ExitStanceSerializerGenerated
  294. PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated
  295. FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated
  296. AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated
  297. IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated
  298. LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated
  299. JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated
  300. ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated
  301. RotateAroundUp - Generated.RotateAroundUpSerializerGenerated
  302. LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated
  303. StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated
  304. LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated
  305. EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated
  306. AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated
  307. SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated
  308. DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated
  309. BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated
  310. CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated
  311. MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated
  312. NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated
  313. CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated
  314. FireballMutator - Generated.FireballMutatorSerializerGenerated
  315. LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated
  316. WanderAI - Generated.WanderAISerializerGenerated
  317. DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated
  318. RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated
  319. PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated
  320. ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated
  321. CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated
  322. CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated
  323. Essence - Generated.EssenceSerializerGenerated
  324. DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated
  325. ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated
  326. EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated
  327. InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated
  328. FormChanger - Generated.FormChangerSerializerGenerated
  329. TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated
  330. ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated
  331. RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated
  332. CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated
  333. GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated
  334. AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated
  335. FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated
  336. IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated
  337. ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated
  338. CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated
  339. DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated
  340. DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated
  341. DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated
  342. DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated
  343. DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated
  344. DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated
  345. DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated
  346. DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated
  347. ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated
  348. DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated
  349. SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated
  350. LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated
  351. SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated
  352. SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated
  353. RicochetMovement - Generated.RicochetMovementSerializerGenerated
  354. CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated
  355. DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated
  356. RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated
  357. MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated
  358. DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated
  359. UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated
  360. ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated
  361. ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated
  362. IcicleMutator - Generated.IcicleMutatorSerializerGenerated
  363. ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated
  364. CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated
  365. ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated
  366. SigilTracker - Generated.SigilTrackerSerializerGenerated
  367. DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated
  368. SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated
  369. HitsParent - Generated.HitsParentSerializerGenerated
  370. DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated
  371. SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated
  372. ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated
  373. PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated
  374. StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated
  375. rotate - Generated.rotateSerializerGenerated
  376. CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated
  377. AbilityList - Generated.AbilityListSerializerGenerated
  378. VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated
  379. EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated
  380. LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated
  381. NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated
  382. FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated
  383. ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated
  384. TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated
  385. PortalUsage - Generated.PortalUsageSerializerGenerated
  386. DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated
  387. ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated
  388. StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated
  389. ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated
  390. WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated
  391. WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated
  392. TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated
  393. ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated
  394. BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated
  395. AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated
  396.  
  397. UnityEngine.Logger:Log(LogType, Object)
  398. UnityEngine.Debug:Log(Object)
  399. LE.Caching.Serialization:GetSerializers()
  400.  
  401. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  402.  
  403. <RI> Initializing input.
  404. <RI> Input initialized.
  405. <RI> Initialized touch support.
  406. UnloadTime: 2.236200 ms
  407. Locale changed to English (en)
  408. UnityEngine.Logger:Log(LogType, Object)
  409. UnityEngine.Debug:Log(Object)
  410. NaturalAbilityEndAction:Invoke()
  411. Localization:OnTableChanged(StringTable)
  412. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  413. UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable)
  414. UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1)
  415. System.Action`1:Invoke(T)
  416. DelegateList`1:Invoke(T)
  417. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  418. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  419. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
  420. UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1)
  421. System.Action`1:Invoke(T)
  422. DelegateList`1:Invoke(T)
  423. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  424. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  425. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  426. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
  427. System.Action`1:Invoke(T)
  428. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  429.  
  430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  431.  
  432. Locale changed to English (en)
  433. UnityEngine.Logger:Log(LogType, Object)
  434. UnityEngine.Debug:Log(Object)
  435. NaturalAbilityEndAction:Invoke()
  436. Localization:OnTableChanged(StringTable)
  437. <InitializeTableCaching>d__61:MoveNext()
  438. NaturalAbilityEndAction:Invoke()
  439. System.Action`1:Invoke(T)
  440. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  441. Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
  442. System.Action`1:Invoke(T)
  443. DelegateList`1:Invoke(T)
  444. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  445. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  446. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
  447. UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1)
  448. System.Action`1:Invoke(T)
  449. DelegateList`1:Invoke(T)
  450. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  451. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  452. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  453. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
  454. System.Action`1:Invoke(T)
  455. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  456.  
  457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  458.  
  459. The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
  460. (Filename: Line: 199)
  461.  
  462. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  463. (Filename: Line: 334)
  464.  
  465. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  466. (Filename: Line: 334)
  467.  
  468. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  469. (Filename: Line: 334)
  470.  
  471. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  472. game version: 1.0.1.2
  473. UnityEngine.Logger:Log(LogType, Object)
  474. UnityEngine.Debug:Log(Object)
  475. GameVersionManager:Awake()
  476.  
  477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  478.  
  479. DeathScreen opened: -infoProvider:
  480. UnityEngine.Logger:Log(LogType, Object)
  481. UnityEngine.Debug:Log(Object)
  482. DeathScreen:OnEnable()
  483. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  484. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  485. UIPanel:GetInstance(Boolean)
  486. UIBase:Awake()
  487.  
  488. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  489.  
  490. Uploading Crash Report
  491. NullReferenceException: Object reference not set to an instance of an object.
  492. at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0
  493. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  494. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
  495. at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
  496. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  497. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  498. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  499. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  500. UIPanel:GetInstance(Boolean)
  501. UIBase:Awake()
  502.  
  503. (Filename: currently not available on il2cpp Line: -1)
  504.  
  505. Uploading Crash Report
  506. NullReferenceException: Object reference not set to an instance of an object.
  507. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  508. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  509. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  510. UIPanel:GetInstance(Boolean)
  511. UIBase:Awake()
  512.  
  513. (Filename: currently not available on il2cpp Line: -1)
  514.  
  515. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  516. GraphicsBackend.Options.GraphicsConfiguration:Awake()
  517. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  518. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  519. UIPanel:GetInstance(Boolean)
  520. UIBase:Awake()
  521.  
  522. [ line 606]
  523. (Filename: Line: 606)
  524.  
  525. Uploading Crash Report
  526. NullReferenceException: Object reference not set to an instance of an object.
  527. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0
  528. at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  529. at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  530. at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  531. at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0
  532. at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0
  533. at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0
  534. at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0
  535. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
  536. at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
  537. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  538. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  539. SettingsUIManager:EnableGameplayTab()
  540. TabUIController:Awake()
  541. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  542. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  543. UIPanel:GetInstance(Boolean)
  544. UIBase:Awake()
  545.  
  546. (Filename: currently not available on il2cpp Line: -1)
  547.  
  548. Uploading Crash Report
  549. NullReferenceException: Object reference not set to an instance of an object.
  550. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0
  551. at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  552. at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  553. at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  554. at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0
  555. at DropdownScreenshakeIntensitySetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0
  556. at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0
  557. at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0
  558. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
  559. at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
  560. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  561. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  562. SettingsUIManager:EnableGameplayTab()
  563. TabUIController:Awake()
  564. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  565. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  566. UIPanel:GetInstance(Boolean)
  567. UIBase:Awake()
  568.  
  569. (Filename: currently not available on il2cpp Line: -1)
  570.  
  571. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  572. Rewired.UI.ControlMapper.ControlMapper:Awake()
  573.  
  574. [ line 606]
  575. (Filename: Line: 606)
  576.  
  577. IMGUI OnEnable
  578. UnityEngine.Logger:Log(LogType, Object)
  579. UnityEngine.Debug:Log(Object)
  580. ImGuiNET.Unity.DearImGui:OnEnable()
  581.  
  582. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  583.  
  584. UnloadTime: 5.605000 ms
  585. UpdateSystem should not be added to scenes. Please delete UpdateManager.
  586. UnityEngine.Logger:Log(LogType, Object, Object)
  587. UnityEngine.Debug:LogWarning(Object, Object)
  588. LE.CustomUpdate.UpdateSystem:Awake()
  589.  
  590. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  591.  
  592.  
  593. Unloading 22118 unused Assets to reduce memory usage. Loaded Objects now: 789922.
  594. Total: 1107.147900 ms (FindLiveObjects: 36.874800 ms CreateObjectMapping: 46.525800 ms MarkObjects: 1015.115800 ms DeleteObjects: 8.630400 ms)
  595.  
  596. Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
  597. UnloadTime: 8.436500 ms
  598. UpdateSystem should not be added to scenes. Please delete UpdateManager.
  599. UnityEngine.Logger:Log(LogType, Object, Object)
  600. UnityEngine.Debug:LogWarning(Object, Object)
  601. LE.CustomUpdate.UpdateSystem:Awake()
  602.  
  603. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  604.  
  605.  
  606. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 789927.
  607. Total: 1080.754600 ms (FindLiveObjects: 37.739200 ms CreateObjectMapping: 46.254600 ms MarkObjects: 995.900900 ms DeleteObjects: 0.859200 ms)
  608.  
  609. No working integration, destroying EpochRGB
  610. UnityEngine.Logger:Log(LogType, Object)
  611. UnityEngine.Debug:Log(Object)
  612. LE.Integrations.RGB.EpochRGB:UpdateRGBState()
  613. LE.Integrations.RGB.EpochRGB:Start()
  614.  
  615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  616.  
  617. Returning index -1 as region [us-east] is not an available option!
  618. UnityEngine.Logger:Log(LogType, Object)
  619. UnityEngine.Debug:LogWarning(Object)
  620. LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String)
  621. LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String)
  622. LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)
  623. System.Action`1:Invoke(T)
  624. SettingsManager:set_PreferredRegion(String)
  625. LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)
  626. TypeChangeAction:Invoke(Int32)
  627. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  628. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  629. TMPro.TMP_Dropdown:SetValue(Int32, Boolean)
  630. LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()
  631. LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()
  632.  
  633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  634.  
  635. Ignoring region change - us-east is not a new region
  636. UnityEngine.Logger:Log(LogType, Object)
  637. UnityEngine.Debug:LogWarning(Object)
  638. LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)
  639. System.Action`1:Invoke(T)
  640. SettingsManager:set_PreferredRegion(String)
  641. LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)
  642. TypeChangeAction:Invoke(Int32)
  643. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  644. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  645. TMPro.TMP_Dropdown:SetValue(Int32, Boolean)
  646. LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()
  647. LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()
  648.  
  649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  650.  
  651. Returning index -1 as region [us-east] is not an available option!
  652. UnityEngine.Logger:Log(LogType, Object)
  653. UnityEngine.Debug:LogWarning(Object)
  654. LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String)
  655. LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String)
  656. LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)
  657. System.Action`1:Invoke(T)
  658. SettingsManager:set_PreferredRegion(String)
  659. LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)
  660. TypeChangeAction:Invoke(Int32)
  661. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  662. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  663. TMPro.TMP_Dropdown:SetValue(Int32, Boolean)
  664. LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()
  665. LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()
  666.  
  667. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  668.  
  669. Ignoring region change - us-east is not a new region
  670. UnityEngine.Logger:Log(LogType, Object)
  671. UnityEngine.Debug:LogWarning(Object)
  672. LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)
  673. System.Action`1:Invoke(T)
  674. SettingsManager:set_PreferredRegion(String)
  675. LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)
  676. TypeChangeAction:Invoke(Int32)
  677. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  678. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  679. TMPro.TMP_Dropdown:SetValue(Int32, Boolean)
  680. LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()
  681. LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()
  682.  
  683. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  684.  
  685. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  686. UnityEngine.Logger:Log(LogType, Object)
  687. UnityEngine.Debug:LogWarning(Object)
  688. FMODUnity.RuntimeManager:Update()
  689.  
  690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  691.  
  692. System announcement data is incorrectly formatted
  693. UnityEngine.Logger:Log(LogType, Object)
  694. UnityEngine.Debug:LogError(Object)
  695. <GetSystemAnnouncementData>d__7:MoveNext()
  696. NaturalAbilityEndAction:Invoke()
  697. System.Action`1:Invoke(T)
  698. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  699. Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object)
  700. System.Action`1:Invoke(T)
  701. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  702. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  703. <FetchSystemAnnouncement>d__8:MoveNext()
  704. NaturalAbilityEndAction:Invoke()
  705. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  706. Cysharp.Threading.Tasks.Callback:Invoke()
  707. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  708. OnRicochetHitAction:Invoke()
  709.  
  710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  711.  
  712. 'filter' is null!
  713. Did you add the 'DomainManager' to the current scene?
  714. UnityEngine.Logger:Log(LogType, Object)
  715. UnityEngine.Debug:LogWarning(Object)
  716. Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
  717. Crosstales.BWF.BWFManager:get_isReady()
  718. Crosstales.BWF.BWFManager:Update()
  719.  
  720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  721.  
  722. The referenced script on this Behaviour (Game Object '<null>') is missing!
  723. (Filename: Line: 334)
  724.  
  725. 2024-03-02T20:58:20.7031440+00:00 ClientSessionID=c564e71911ce45d5aa2a28408675473f
  726. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  727. UnityEngine.Logger:Log(LogType, Object)
  728. UnityEngine.Debug:Log(Object)
  729. LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean)
  730. LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String)
  731. LE.Services.TelemetryInitializer:Initialize()
  732. System.Func`1:Invoke()
  733. System.Lazy`1:CreateValue()
  734. System.Lazy`1:LazyInitValue()
  735. System.Lazy`1:get_Value()
  736. EHG.Multiplayer.<Check>d__19:MoveNext()
  737. NaturalAbilityEndAction:Invoke()
  738. System.Action`1:Invoke(T)
  739. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  740. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  741. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  742. OnRicochetHitAction:Invoke()
  743.  
  744. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  745.  
  746. 2024-03-02T20:58:20.9050833+00:00 Matched player 'AE985E6BDA63224E' to region 'usa-central'
  747. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  748. UnityEngine.Logger:Log(LogType, Object)
  749. UnityEngine.Debug:Log(Object)
  750. LE.Services.<LoginWithSteamAsync>d__35:MoveNext()
  751. NaturalAbilityEndAction:Invoke()
  752. System.Action`1:Invoke(T)
  753. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  754. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  755. LE.SceneState.Nodes.BaseStateNode:.ctor()
  756. LE.Services.<GetRegionFromTitleAccountID>d__42:MoveNext()
  757. NaturalAbilityEndAction:Invoke()
  758. System.Action`1:Invoke(T)
  759. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  760. LE.Wrapper.PlayFab.<>c__DisplayClass1_0:<GetObjects>b__1(GetObjectsResponse)
  761. System.Action`1:Invoke(T)
  762. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  763. NaturalAbilityEndAction:Invoke()
  764. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  765. PlayFab.Internal.<Post>d__12:MoveNext()
  766. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  767.  
  768. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  769.  
  770. 2024-03-02T20:58:21.5877326+00:00 Mapped region 'usa-central' to endpoint 'https://lastepoch-data-usa-central-prod.documents.azure.com/'
  771. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  772. UnityEngine.Logger:Log(LogType, Object)
  773. UnityEngine.Debug:Log(Object)
  774. LE.Services.<>c__DisplayClass14_0:<AddRegionDataStore>b__0(String)
  775. System.Diagnostics.Tracing.Getter:Invoke(ContainerType)
  776. System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2)
  777. LE.Services.<InitializeServices>d__133:MoveNext()
  778. NaturalAbilityEndAction:Invoke()
  779. System.Action`1:Invoke(T)
  780. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  781. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  782. LE.Services.<GetCosmosCharacterRegionAndEndpoint>d__135:MoveNext()
  783. NaturalAbilityEndAction:Invoke()
  784. System.Action`1:Invoke(T)
  785. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  786. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  787. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  788. LE.Services.<GetCharacterResourceToken>d__0:MoveNext()
  789. NaturalAbilityEndAction:Invoke()
  790. System.Action`1:Invoke(T)
  791. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  792. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  793. <Execute>d__1`1:MoveNext()
  794. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  795. NaturalAbilityEndAction:Invoke()
  796. System.Threading.ContextCallback:Invoke(Object)
  797. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  798. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  799. System.Threading.Tasks.Task:FinishContinuations()
  800. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  801. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  802. LE.Telemetry.<CloudScriptExecution>d__10:MoveNext()
  803. System.Threading.ContextCallback:Invoke(Object)
  804. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  805. System.Runtime.CompilerServices.MoveNextRunner:Run()
  806. NaturalAbilityEndAction:Invoke()
  807. System.Threading.ContextCallback:Invoke(Object)
  808. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  809. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  810. System.Threading.Tasks.Task:FinishContinuations()
  811. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  812. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  813. LE.Telemetry.<WritePlayerEvent>d__24:MoveNext()
  814. System.Threading.ContextCallback:Invoke(Object)
  815. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  816. System.Runtime.CompilerServices.MoveNextRunner:Run()
  817. NaturalAbilityEndAction:Invoke()
  818. System.Action`1:Invoke(T)
  819. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  820. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  821. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  822. LE.Services.<<Initialize>b__0_1>d:MoveNext()
  823. NaturalAbilityEndAction:Invoke()
  824. System.Action`1:Invoke(T)
  825. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  826. LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
  827. System.Action`1:Invoke(T)
  828. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  829. NaturalAbilityEndAction:Invoke()
  830. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  831. PlayFab.Internal.<Post>d__12:MoveNext()
  832. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  833.  
  834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  835.  
  836. The referenced script on this Behaviour (Game Object '<null>') is missing!
  837. (Filename: Line: 334)
  838.  
  839. 2024-03-02T20:58:38.9770542+00:00 Enter Game: Matchmaking...
  840. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  841. UnityEngine.Logger:Log(LogType, Object)
  842. UnityEngine.Debug:Log(Object)
  843. LE.Services.Transitions.<EnterGame>d__7:MoveNext()
  844. LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity)
  845. LE.Services.<StartPlay>d__13:MoveNext()
  846. NaturalAbilityEndAction:Invoke()
  847. System.Action`1:Invoke(T)
  848. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  849. LE.Wrapper.PlayFab.<>c__DisplayClass10_0:<UpdateUserData>b__1(UpdateUserDataResult)
  850. System.Action`1:Invoke(T)
  851. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  852. NaturalAbilityEndAction:Invoke()
  853. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  854. PlayFab.Internal.<Post>d__12:MoveNext()
  855. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  856.  
  857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  858.  
  859. 2024-03-02T20:58:38.9770542+00:00 Requesting game server in region us-east
  860. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  861. UnityEngine.Logger:Log(LogType, Object)
  862. UnityEngine.Debug:Log(Object)
  863. EHG.Multiplayer.<Matchmake_Internal>d__7:MoveNext()
  864. EHG.Multiplayer.<Matchmake>d__6:MoveNext()
  865. EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String)
  866. LE.Services.Transitions.<EnterGame>d__7:MoveNext()
  867. LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity)
  868. LE.Services.<StartPlay>d__13:MoveNext()
  869. NaturalAbilityEndAction:Invoke()
  870. System.Action`1:Invoke(T)
  871. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  872. LE.Wrapper.PlayFab.<>c__DisplayClass10_0:<UpdateUserData>b__1(UpdateUserDataResult)
  873. System.Action`1:Invoke(T)
  874. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  875. NaturalAbilityEndAction:Invoke()
  876. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  877. PlayFab.Internal.<Post>d__12:MoveNext()
  878. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  879.  
  880. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  881.  
  882. 2024-03-02T20:58:40.5887727+00:00 Matchmaking finished: {"Ip":"35.227.96.11","Port":22409,"AllocationId":null}.
  883. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  884. UnityEngine.Logger:Log(LogType, Object)
  885. UnityEngine.Debug:Log(Object)
  886. EHG.Multiplayer.<Matchmake_Internal>d__7:MoveNext()
  887. NaturalAbilityEndAction:Invoke()
  888. System.Action`1:Invoke(T)
  889. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  890. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  891. EHG.Multiplayer.<RequestGameServer>d__8:MoveNext()
  892. NaturalAbilityEndAction:Invoke()
  893. System.Action`1:Invoke(T)
  894. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  895. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  896. <Execute>d__1`1:MoveNext()
  897. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  898. NaturalAbilityEndAction:Invoke()
  899. System.Threading.ContextCallback:Invoke(Object)
  900. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  901. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  902. System.Threading.Tasks.Task:FinishContinuations()
  903. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  904. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  905. LE.Telemetry.<CloudScriptExecution>d__10:MoveNext()
  906. System.Threading.ContextCallback:Invoke(Object)
  907. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  908. System.Runtime.CompilerServices.MoveNextRunner:Run()
  909. NaturalAbilityEndAction:Invoke()
  910. System.Threading.ContextCallback:Invoke(Object)
  911. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  912. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  913. System.Threading.Tasks.Task:FinishContinuations()
  914. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  915. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  916. LE.Telemetry.<WritePlayerEvent>d__24:MoveNext()
  917. System.Threading.ContextCallback:Invoke(Object)
  918. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  919. System.Runtime.CompilerServices.MoveNextRunner:Run()
  920. NaturalAbilityEndAction:Invoke()
  921. System.Action`1:Invoke(T)
  922. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  923. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  924. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  925. LE.Services.<<Initialize>b__0_1>d:MoveNext()
  926. NaturalAbilityEndAction:Invoke()
  927. System.Action`1:Invoke(T)
  928. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  929. LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
  930. System.Action`1:Invoke(T)
  931. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  932. NaturalAbilityEndAction:Invoke()
  933. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  934. PlayFab.Internal.<Post>d__12:MoveNext()
  935. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  936.  
  937. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  938.  
  939. 2024-03-02T20:58:40.6844651+00:00 Enter Game: Connecting to 35.227.96.11:22409
  940. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  941. UnityEngine.Logger:Log(LogType, Object)
  942. UnityEngine.Debug:Log(Object)
  943. LE.Services.Transitions.<EnterGame>d__7:MoveNext()
  944. NaturalAbilityEndAction:Invoke()
  945. System.Action`1:Invoke(T)
  946. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  947. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  948. EHG.Multiplayer.<Matchmake>d__6:MoveNext()
  949. NaturalAbilityEndAction:Invoke()
  950. System.Action`1:Invoke(T)
  951. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  952. Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object)
  953. System.Action`1:Invoke(T)
  954. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  955. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  956. EHG.Multiplayer.<Matchmake_Internal>d__7:MoveNext()
  957. NaturalAbilityEndAction:Invoke()
  958. System.Threading.ContextCallback:Invoke(Object)
  959. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  960. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  961. System.Threading.Tasks.Task:FinishContinuations()
  962. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  963. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  964. LE.Telemetry.<MatchmakingFinished>d__9:MoveNext()
  965. System.Threading.ContextCallback:Invoke(Object)
  966. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  967. System.Runtime.CompilerServices.MoveNextRunner:Run()
  968. NaturalAbilityEndAction:Invoke()
  969. System.Threading.ContextCallback:Invoke(Object)
  970. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  971. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  972. System.Threading.Tasks.Task:FinishContinuations()
  973. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  974. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  975. LE.Telemetry.<WritePlayerEvent>d__24:MoveNext()
  976. System.Threading.ContextCallback:Invoke(Object)
  977. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  978. System.Runtime.CompilerServices.MoveNextRunner:Run()
  979. NaturalAbilityEndAction:Invoke()
  980. System.Action`1:Invoke(T)
  981. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  982. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  983. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  984. LE.Services.<<Initialize>b__0_1>d:MoveNext()
  985. NaturalAbilityEndAction:Invoke()
  986. System.Action`1:Invoke(T)
  987. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  988. LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
  989. System.Action`1:Invoke(T)
  990. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  991. NaturalAbilityEndAction:Invoke()
  992. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  993. PlayFab.Internal.<Post>d__12:MoveNext()
  994. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  995.  
  996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  997.  
  998. 2024-03-02T20:58:40.7535819+00:00 Bind Successful (IP=35.227.96.11;Port=22409)
  999. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1000. UnityEngine.Logger:Log(LogType, Object)
  1001. UnityEngine.Debug:Log(Object)
  1002. LE.Networking.<>c__DisplayClass2_0:<Connect>b__3(NetWorker)
  1003. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1004. NaturalAbilityEndAction:Invoke()
  1005. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1006. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1007.  
  1008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1009.  
  1010. 2024-03-02T20:58:40.7550856+00:00 Player 0 Connected (IP=35.227.96.11;Port=22409)
  1011. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1012. UnityEngine.Logger:Log(LogType, Object)
  1013. UnityEngine.Debug:Log(Object)
  1014. LE.Networking.<>c__DisplayClass2_0:<Connect>g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String)
  1015. BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject)
  1016. NaturalAbilityEndAction:Invoke()
  1017. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1018. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1019.  
  1020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1021.  
  1022. 2024-03-02T20:58:42.0192354+00:00 Server Accepted (IP=35.227.96.11;Port=22409)
  1023. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1024. UnityEngine.Logger:Log(LogType, Object)
  1025. UnityEngine.Debug:Log(Object)
  1026. LE.Networking.<>c__DisplayClass2_0:<Connect>b__5(NetWorker)
  1027. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1028. NaturalAbilityEndAction:Invoke()
  1029. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1030. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1031.  
  1032. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1033.  
  1034. 2024-03-02T20:58:42.0202347+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect
  1035. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1036. UnityEngine.Logger:Log(LogType, Object)
  1037. UnityEngine.Debug:Log(Object)
  1038. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  1039. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1040. Cysharp.Threading.Tasks.Callback:Invoke()
  1041. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  1042. OnRicochetHitAction:Invoke()
  1043.  
  1044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1045.  
  1046. 2024-03-02T20:58:42.0537908+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 1A4AA697DDF8D44A
  1047. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1048. UnityEngine.Logger:Log(LogType, Object)
  1049. UnityEngine.Debug:Log(Object)
  1050. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  1051. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1052. Cysharp.Threading.Tasks.Callback:Invoke()
  1053. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  1054. OnRicochetHitAction:Invoke()
  1055.  
  1056. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1057.  
  1058. 2024-03-02T20:58:42.1945512+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single)
  1059. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1060. UnityEngine.Logger:Log(LogType, Object)
  1061. UnityEngine.Debug:Log(Object)
  1062. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1063. System.Action`2:Invoke(T1, T2)
  1064. <LoadSceneAsync>d__16:MoveNext()
  1065. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1066. <>c__DisplayClass11_0:<Client_Init>b__1()
  1067. NaturalAbilityEndAction:Invoke()
  1068. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1069. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1070.  
  1071. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1072.  
  1073. 2024-03-02T20:58:42.1945512+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  1074. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1075. UnityEngine.Logger:Log(LogType, Object)
  1076. UnityEngine.Debug:Log(Object)
  1077. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1078. System.Action`2:Invoke(T1, T2)
  1079. <LoadSceneAsync>d__16:MoveNext()
  1080. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1081. <>c__DisplayClass11_0:<Client_Init>b__1()
  1082. NaturalAbilityEndAction:Invoke()
  1083. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1084. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1085.  
  1086. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1087.  
  1088. 2024-03-02T20:58:42.1945512+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
  1089. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1090. UnityEngine.Logger:Log(LogType, Object)
  1091. UnityEngine.Debug:Log(Object)
  1092. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1093. System.Action`2:Invoke(T1, T2)
  1094. <LoadSceneAsync>d__16:MoveNext()
  1095. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1096. <>c__DisplayClass11_0:<Client_Init>b__1()
  1097. NaturalAbilityEndAction:Invoke()
  1098. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1099. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1100.  
  1101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1102.  
  1103. 2024-03-02T20:58:42.1945512+00:00 LoadingScreen.OnEnable(EoT)
  1104. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1105. UnityEngine.Logger:Log(LogType, Object)
  1106. UnityEngine.Debug:Log(Object)
  1107. LE.UI.LoadingScreen:Enable()
  1108. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  1109. System.Action`2:Invoke(T1, T2)
  1110. <LoadSceneAsync>d__16:MoveNext()
  1111. SceneService:LoadSceneAsync(String, LoadSceneMode)
  1112. <>c__DisplayClass11_0:<Client_Init>b__1()
  1113. NaturalAbilityEndAction:Invoke()
  1114. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1115. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1116.  
  1117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1118.  
  1119. Unloading 5 Unused Serialized files (Serialized files now loaded: 18)
  1120. 2024-03-02T20:58:42.9821834+00:00 HandleMessageAssignOwnership: could not find object 2894, isowner = True
  1121. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1122. UnityEngine.Logger:Log(LogType, Object)
  1123. UnityEngine.Debug:LogWarning(Object)
  1124. LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
  1125. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  1126. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  1127. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1128. Cysharp.Threading.Tasks.Callback:Invoke()
  1129. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  1130. OnRicochetHitAction:Invoke()
  1131.  
  1132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1133.  
  1134. 2024-03-02T20:58:42.9821834+00:00 HandleMessageAssignOwnership: could not find object 2895, isowner = True
  1135. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1136. UnityEngine.Logger:Log(LogType, Object)
  1137. UnityEngine.Debug:LogWarning(Object)
  1138. LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
  1139. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  1140. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  1141. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1142. Cysharp.Threading.Tasks.Callback:Invoke()
  1143. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  1144. OnRicochetHitAction:Invoke()
  1145.  
  1146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1147.  
  1148.  
  1149. Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 917160.
  1150. Total: 1275.994400 ms (FindLiveObjects: 44.552900 ms CreateObjectMapping: 75.872300 ms MarkObjects: 1154.345000 ms DeleteObjects: 1.223500 ms)
  1151.  
  1152. Unloading 29 Unused Serialized files (Serialized files now loaded: 18)
  1153. UnloadTime: 10.097200 ms
  1154. 2024-03-02T20:58:45.1075724+00:00 LoadingScreen.OnSceneLoaded(EoT, Single)
  1155. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1156. UnityEngine.Logger:Log(LogType, Object)
  1157. UnityEngine.Debug:Log(Object)
  1158. LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
  1159. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1160. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1161.  
  1162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1163.  
  1164. 2024-03-02T20:58:45.1200894+00:00 Time to Single load 'EoT' 2.94 s
  1165. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1166. UnityEngine.Logger:Log(LogType, Object)
  1167. UnityEngine.Debug:Log(Object)
  1168. <LoadSceneAsync>d__16:MoveNext()
  1169. NaturalAbilityEndAction:Invoke()
  1170. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  1171. System.Action`1:Invoke(T)
  1172. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1173.  
  1174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1175.  
  1176.  
  1177. Unloading 96883 unused Assets to reduce memory usage. Loaded Objects now: 851792.
  1178. Total: 1196.162500 ms (FindLiveObjects: 56.885900 ms CreateObjectMapping: 56.227600 ms MarkObjects: 1049.195400 ms DeleteObjects: 33.853300 ms)
  1179.  
  1180. 2024-03-02T20:58:46.3790234+00:00 PlayerActorSync.ReceiveSyncOwner(CADC9C3BD194D986)
  1181. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1182. UnityEngine.Logger:Log(LogType, Object)
  1183. UnityEngine.Debug:Log(Object)
  1184. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  1185. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  1186. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1187. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1188. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1189. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1190. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1191. ActorSync:NetworkStart()
  1192. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1193. NaturalAbilityEndAction:Invoke()
  1194. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1195. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1196.  
  1197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1198.  
  1199. 2024-03-02T20:58:46.3790234+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CADC9C3BD194D986)
  1200. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1201. UnityEngine.Logger:Log(LogType, Object)
  1202. UnityEngine.Debug:Log(Object)
  1203. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1204. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1205. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1206. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1207. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1208. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1209. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1210. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1211. ActorSync:NetworkStart()
  1212. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1213. NaturalAbilityEndAction:Invoke()
  1214. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1215. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1216.  
  1217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1218.  
  1219. 2024-03-02T20:58:46.3800241+00:00 PlayerActorSync.ReceiveCreateVisuals(CADC9C3BD194D986)
  1220. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1221. UnityEngine.Logger:Log(LogType, Object)
  1222. UnityEngine.Debug:Log(Object)
  1223. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1224. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1225. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1226. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1227. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1228. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1229. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1230. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1231. ActorSync:NetworkStart()
  1232. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1233. NaturalAbilityEndAction:Invoke()
  1234. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1235. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1236.  
  1237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1238.  
  1239. 2024-03-02T20:58:46.3810243+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CADC9C3BD194D986)
  1240. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1241. UnityEngine.Logger:Log(LogType, Object)
  1242. UnityEngine.Debug:Log(Object)
  1243. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1244. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  1245. NaturalAbilityEndAction:Invoke()
  1246. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1247. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1248. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1249. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1250. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1251. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1252. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1253. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1254. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1255. ActorSync:NetworkStart()
  1256. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1257. NaturalAbilityEndAction:Invoke()
  1258. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1259. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1260.  
  1261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1262.  
  1263. 2024-03-02T20:58:46.3830256+00:00 PlayerActorSync.ReceiveSyncOwner(F53252AB6E279ADA)
  1264. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1265. UnityEngine.Logger:Log(LogType, Object)
  1266. UnityEngine.Debug:Log(Object)
  1267. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  1268. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  1269. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1270. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1271. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1272. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1273. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1274. ActorSync:NetworkStart()
  1275. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1276. NaturalAbilityEndAction:Invoke()
  1277. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1278. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1279.  
  1280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1281.  
  1282. 2024-03-02T20:58:46.3830256+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F53252AB6E279ADA)
  1283. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1284. UnityEngine.Logger:Log(LogType, Object)
  1285. UnityEngine.Debug:Log(Object)
  1286. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1287. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1288. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1289. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1290. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1291. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1292. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1293. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1294. ActorSync:NetworkStart()
  1295. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1296. NaturalAbilityEndAction:Invoke()
  1297. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1298. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1299.  
  1300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1301.  
  1302. 2024-03-02T20:58:46.3830256+00:00 PlayerActorSync.ReceiveCreateVisuals(F53252AB6E279ADA)
  1303. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1304. UnityEngine.Logger:Log(LogType, Object)
  1305. UnityEngine.Debug:Log(Object)
  1306. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1307. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1308. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1309. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1310. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1311. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1312. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1313. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1314. ActorSync:NetworkStart()
  1315. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1316. NaturalAbilityEndAction:Invoke()
  1317. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1318. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1319.  
  1320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1321.  
  1322. 2024-03-02T20:58:46.3845317+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F53252AB6E279ADA)
  1323. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1324. UnityEngine.Logger:Log(LogType, Object)
  1325. UnityEngine.Debug:Log(Object)
  1326. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1327. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  1328. NaturalAbilityEndAction:Invoke()
  1329. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1330. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1331. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1332. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1333. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1334. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1335. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1336. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1337. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1338. ActorSync:NetworkStart()
  1339. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1340. NaturalAbilityEndAction:Invoke()
  1341. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1342. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1343.  
  1344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1345.  
  1346. 2024-03-02T20:58:46.3865386+00:00 PlayerActorSync.ReceiveSyncOwner(CF48DC21F176E7FB)
  1347. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1348. UnityEngine.Logger:Log(LogType, Object)
  1349. UnityEngine.Debug:Log(Object)
  1350. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  1351. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  1352. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1353. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1354. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1355. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1356. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1357. ActorSync:NetworkStart()
  1358. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1359. NaturalAbilityEndAction:Invoke()
  1360. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1361. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1362.  
  1363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1364.  
  1365. 2024-03-02T20:58:46.3865386+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CF48DC21F176E7FB)
  1366. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1367. UnityEngine.Logger:Log(LogType, Object)
  1368. UnityEngine.Debug:Log(Object)
  1369. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1370. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1371. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1372. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1373. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1374. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1375. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1376. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1377. ActorSync:NetworkStart()
  1378. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1379. NaturalAbilityEndAction:Invoke()
  1380. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1381. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1382.  
  1383. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1384.  
  1385. 2024-03-02T20:58:46.3875450+00:00 PlayerActorSync.ReceiveCreateVisuals(CF48DC21F176E7FB)
  1386. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1387. UnityEngine.Logger:Log(LogType, Object)
  1388. UnityEngine.Debug:Log(Object)
  1389. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1390. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1391. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1392. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1393. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1394. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1395. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1396. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1397. ActorSync:NetworkStart()
  1398. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1399. NaturalAbilityEndAction:Invoke()
  1400. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1401. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1402.  
  1403. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1404.  
  1405. 2024-03-02T20:58:46.3885449+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CF48DC21F176E7FB)
  1406. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1407. UnityEngine.Logger:Log(LogType, Object)
  1408. UnityEngine.Debug:Log(Object)
  1409. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1410. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  1411. NaturalAbilityEndAction:Invoke()
  1412. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1413. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1414. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1415. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1416. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1417. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1418. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1419. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1420. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1421. ActorSync:NetworkStart()
  1422. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1423. NaturalAbilityEndAction:Invoke()
  1424. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1425. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1426.  
  1427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1428.  
  1429. 2024-03-02T20:58:46.3905446+00:00 PlayerActorSync.ReceiveSyncOwner(F602C503C8272C84)
  1430. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1431. UnityEngine.Logger:Log(LogType, Object)
  1432. UnityEngine.Debug:Log(Object)
  1433. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  1434. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  1435. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1436. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1437. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1438. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1439. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1440. ActorSync:NetworkStart()
  1441. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1442. NaturalAbilityEndAction:Invoke()
  1443. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1444. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1445.  
  1446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1447.  
  1448. 2024-03-02T20:58:46.3905446+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F602C503C8272C84)
  1449. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1450. UnityEngine.Logger:Log(LogType, Object)
  1451. UnityEngine.Debug:Log(Object)
  1452. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1453. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1454. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1455. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1456. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1457. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1458. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1459. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1460. ActorSync:NetworkStart()
  1461. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1462. NaturalAbilityEndAction:Invoke()
  1463. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1464. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1465.  
  1466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1467.  
  1468. 2024-03-02T20:58:46.3905446+00:00 PlayerActorSync.ReceiveCreateVisuals(F602C503C8272C84)
  1469. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1470. UnityEngine.Logger:Log(LogType, Object)
  1471. UnityEngine.Debug:Log(Object)
  1472. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1473. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1474. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1475. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1476. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1477. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1478. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1479. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1480. ActorSync:NetworkStart()
  1481. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1482. NaturalAbilityEndAction:Invoke()
  1483. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1484. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1485.  
  1486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1487.  
  1488. 2024-03-02T20:58:46.3915453+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F602C503C8272C84)
  1489. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1490. UnityEngine.Logger:Log(LogType, Object)
  1491. UnityEngine.Debug:Log(Object)
  1492. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1493. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  1494. NaturalAbilityEndAction:Invoke()
  1495. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1496. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1497. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1498. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1499. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1500. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1501. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1502. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1503. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1504. ActorSync:NetworkStart()
  1505. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1506. NaturalAbilityEndAction:Invoke()
  1507. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1508. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1509.  
  1510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1511.  
  1512. 2024-03-02T20:58:46.3945456+00:00 PlayerActorSync.ReceiveSyncOwner(342F25B41A70FE99)
  1513. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1514. UnityEngine.Logger:Log(LogType, Object)
  1515. UnityEngine.Debug:Log(Object)
  1516. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  1517. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  1518. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1519. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1520. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1521. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1522. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1523. ActorSync:NetworkStart()
  1524. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1525. NaturalAbilityEndAction:Invoke()
  1526. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1527. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1528.  
  1529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1530.  
  1531. 2024-03-02T20:58:46.3945456+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(342F25B41A70FE99)
  1532. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1533. UnityEngine.Logger:Log(LogType, Object)
  1534. UnityEngine.Debug:Log(Object)
  1535. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1536. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1537. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1538. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1539. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1540. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1541. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1542. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1543. ActorSync:NetworkStart()
  1544. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1545. NaturalAbilityEndAction:Invoke()
  1546. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1547. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1548.  
  1549. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1550.  
  1551. 2024-03-02T20:58:46.3945456+00:00 PlayerActorSync.ReceiveCreateVisuals(342F25B41A70FE99)
  1552. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1553. UnityEngine.Logger:Log(LogType, Object)
  1554. UnityEngine.Debug:Log(Object)
  1555. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1556. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1557. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1558. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1559. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1560. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1561. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1562. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1563. ActorSync:NetworkStart()
  1564. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1565. NaturalAbilityEndAction:Invoke()
  1566. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1567. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1568.  
  1569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1570.  
  1571. 2024-03-02T20:58:46.3950502+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(342F25B41A70FE99)
  1572. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1573. UnityEngine.Logger:Log(LogType, Object)
  1574. UnityEngine.Debug:Log(Object)
  1575. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1576. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  1577. NaturalAbilityEndAction:Invoke()
  1578. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1579. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1580. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1581. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1582. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1583. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1584. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1585. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1586. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1587. ActorSync:NetworkStart()
  1588. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1589. NaturalAbilityEndAction:Invoke()
  1590. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1591. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1592.  
  1593. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1594.  
  1595. 2024-03-02T20:58:46.3970596+00:00 PlayerActorSync.ReceiveSyncOwner(9701481C609FBC12)
  1596. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1597. UnityEngine.Logger:Log(LogType, Object)
  1598. UnityEngine.Debug:Log(Object)
  1599. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  1600. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  1601. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1602. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1603. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1604. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1605. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1606. ActorSync:NetworkStart()
  1607. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1608. NaturalAbilityEndAction:Invoke()
  1609. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1610. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1611.  
  1612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1613.  
  1614. 2024-03-02T20:58:46.3980610+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(9701481C609FBC12)
  1615. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1616. UnityEngine.Logger:Log(LogType, Object)
  1617. UnityEngine.Debug:Log(Object)
  1618. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1619. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1620. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1621. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1622. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1623. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1624. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1625. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1626. ActorSync:NetworkStart()
  1627. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1628. NaturalAbilityEndAction:Invoke()
  1629. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1630. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1631.  
  1632. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1633.  
  1634. 2024-03-02T20:58:46.3980610+00:00 PlayerActorSync.ReceiveCreateVisuals(9701481C609FBC12)
  1635. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1636. UnityEngine.Logger:Log(LogType, Object)
  1637. UnityEngine.Debug:Log(Object)
  1638. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1639. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1640. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1641. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1642. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1643. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1644. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1645. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1646. ActorSync:NetworkStart()
  1647. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1648. NaturalAbilityEndAction:Invoke()
  1649. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1650. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1651.  
  1652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1653.  
  1654. 2024-03-02T20:58:46.3990618+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(9701481C609FBC12)
  1655. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1656. UnityEngine.Logger:Log(LogType, Object)
  1657. UnityEngine.Debug:Log(Object)
  1658. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1659. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  1660. NaturalAbilityEndAction:Invoke()
  1661. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1662. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1663. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1664. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1665. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1666. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1667. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1668. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1669. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1670. ActorSync:NetworkStart()
  1671. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1672. NaturalAbilityEndAction:Invoke()
  1673. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1674. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1675.  
  1676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1677.  
  1678. 2024-03-02T20:58:46.4010617+00:00 PlayerActorSync.ReceiveSyncOwner(3FB0217092EDD30D)
  1679. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1680. UnityEngine.Logger:Log(LogType, Object)
  1681. UnityEngine.Debug:Log(Object)
  1682. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  1683. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  1684. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1685. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1686. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1687. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1688. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1689. ActorSync:NetworkStart()
  1690. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1691. NaturalAbilityEndAction:Invoke()
  1692. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1693. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1694.  
  1695. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1696.  
  1697. 2024-03-02T20:58:46.4010617+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3FB0217092EDD30D)
  1698. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1699. UnityEngine.Logger:Log(LogType, Object)
  1700. UnityEngine.Debug:Log(Object)
  1701. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1702. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1703. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1704. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1705. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1706. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1707. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1708. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1709. ActorSync:NetworkStart()
  1710. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1711. NaturalAbilityEndAction:Invoke()
  1712. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1713. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1714.  
  1715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1716.  
  1717. 2024-03-02T20:58:46.4010617+00:00 PlayerActorSync.ReceiveCreateVisuals(3FB0217092EDD30D)
  1718. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1719. UnityEngine.Logger:Log(LogType, Object)
  1720. UnityEngine.Debug:Log(Object)
  1721. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1722. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1723. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1724. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1725. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1726. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1727. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1728. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1729. ActorSync:NetworkStart()
  1730. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1731. NaturalAbilityEndAction:Invoke()
  1732. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1733. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1734.  
  1735. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1736.  
  1737. 2024-03-02T20:58:46.4020613+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3FB0217092EDD30D)
  1738. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1739. UnityEngine.Logger:Log(LogType, Object)
  1740. UnityEngine.Debug:Log(Object)
  1741. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1742. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  1743. NaturalAbilityEndAction:Invoke()
  1744. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1745. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1746. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1747. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1748. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1749. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1750. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1751. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1752. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1753. ActorSync:NetworkStart()
  1754. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1755. NaturalAbilityEndAction:Invoke()
  1756. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1757. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1758.  
  1759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1760.  
  1761. 2024-03-02T20:58:46.4045662+00:00 PlayerActorSync.ReceiveSyncOwner(6C21E0B4E2D1E1C0)
  1762. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1763. UnityEngine.Logger:Log(LogType, Object)
  1764. UnityEngine.Debug:Log(Object)
  1765. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  1766. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  1767. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1768. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1769. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1770. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1771. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1772. ActorSync:NetworkStart()
  1773. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1774. NaturalAbilityEndAction:Invoke()
  1775. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1776. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1777.  
  1778. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1779.  
  1780. 2024-03-02T20:58:46.4045662+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6C21E0B4E2D1E1C0)
  1781. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1782. UnityEngine.Logger:Log(LogType, Object)
  1783. UnityEngine.Debug:Log(Object)
  1784. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1785. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1786. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1787. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1788. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1789. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1790. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1791. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1792. ActorSync:NetworkStart()
  1793. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1794. NaturalAbilityEndAction:Invoke()
  1795. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1796. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1797.  
  1798. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1799.  
  1800. 2024-03-02T20:58:46.4045662+00:00 PlayerActorSync.ReceiveCreateVisuals(6C21E0B4E2D1E1C0)
  1801. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1802. UnityEngine.Logger:Log(LogType, Object)
  1803. UnityEngine.Debug:Log(Object)
  1804. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1805. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1806. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1807. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1808. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1809. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1810. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1811. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1812. ActorSync:NetworkStart()
  1813. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1814. NaturalAbilityEndAction:Invoke()
  1815. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1816. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1817.  
  1818. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1819.  
  1820. 2024-03-02T20:58:46.4065736+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6C21E0B4E2D1E1C0)
  1821. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1822. UnityEngine.Logger:Log(LogType, Object)
  1823. UnityEngine.Debug:Log(Object)
  1824. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1825. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  1826. NaturalAbilityEndAction:Invoke()
  1827. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1828. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1829. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1830. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1831. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1832. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1833. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1834. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1835. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1836. ActorSync:NetworkStart()
  1837. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1838. NaturalAbilityEndAction:Invoke()
  1839. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1840. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1841.  
  1842. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1843.  
  1844. 2024-03-02T20:58:46.4085786+00:00 PlayerActorSync.ReceiveSyncOwner(2ABC895FB2277E7C)
  1845. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1846. UnityEngine.Logger:Log(LogType, Object)
  1847. UnityEngine.Debug:Log(Object)
  1848. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  1849. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  1850. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1851. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1852. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1853. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1854. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1855. ActorSync:NetworkStart()
  1856. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1857. NaturalAbilityEndAction:Invoke()
  1858. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1859. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1860.  
  1861. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1862.  
  1863. 2024-03-02T20:58:46.4085786+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2ABC895FB2277E7C)
  1864. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1865. UnityEngine.Logger:Log(LogType, Object)
  1866. UnityEngine.Debug:Log(Object)
  1867. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1868. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1869. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1870. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1871. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1872. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1873. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1874. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1875. ActorSync:NetworkStart()
  1876. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1877. NaturalAbilityEndAction:Invoke()
  1878. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1879. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1880.  
  1881. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1882.  
  1883. 2024-03-02T20:58:46.4085786+00:00 PlayerActorSync.ReceiveCreateVisuals(2ABC895FB2277E7C)
  1884. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1885. UnityEngine.Logger:Log(LogType, Object)
  1886. UnityEngine.Debug:Log(Object)
  1887. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1888. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1889. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1890. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1891. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1892. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1893. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1894. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1895. ActorSync:NetworkStart()
  1896. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1897. NaturalAbilityEndAction:Invoke()
  1898. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1899. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1900.  
  1901. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1902.  
  1903. 2024-03-02T20:58:46.4095787+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2ABC895FB2277E7C)
  1904. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1905. UnityEngine.Logger:Log(LogType, Object)
  1906. UnityEngine.Debug:Log(Object)
  1907. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1908. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  1909. NaturalAbilityEndAction:Invoke()
  1910. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1911. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1912. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1913. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1914. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1915. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1916. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1917. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1918. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1919. ActorSync:NetworkStart()
  1920. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1921. NaturalAbilityEndAction:Invoke()
  1922. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1923. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1924.  
  1925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1926.  
  1927. 2024-03-02T20:58:46.4115783+00:00 PlayerActorSync.ReceiveSyncOwner(1EB4674E91D131E9)
  1928. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1929. UnityEngine.Logger:Log(LogType, Object)
  1930. UnityEngine.Debug:Log(Object)
  1931. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  1932. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  1933. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1934. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1935. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1936. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1937. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1938. ActorSync:NetworkStart()
  1939. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1940. NaturalAbilityEndAction:Invoke()
  1941. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1942. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1943.  
  1944. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1945.  
  1946. 2024-03-02T20:58:46.4115783+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1EB4674E91D131E9)
  1947. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1948. UnityEngine.Logger:Log(LogType, Object)
  1949. UnityEngine.Debug:Log(Object)
  1950. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1951. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1952. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  1953. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1954. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1955. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1956. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1957. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1958. ActorSync:NetworkStart()
  1959. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1960. NaturalAbilityEndAction:Invoke()
  1961. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1962. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1963.  
  1964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1965.  
  1966. 2024-03-02T20:58:46.4115783+00:00 PlayerActorSync.ReceiveCreateVisuals(1EB4674E91D131E9)
  1967. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1968. UnityEngine.Logger:Log(LogType, Object)
  1969. UnityEngine.Debug:Log(Object)
  1970. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1971. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1972. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1973. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1974. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1975. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  1976. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  1977. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  1978. ActorSync:NetworkStart()
  1979. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  1980. NaturalAbilityEndAction:Invoke()
  1981. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  1982. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  1983.  
  1984. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1985.  
  1986. 2024-03-02T20:58:46.4125789+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1EB4674E91D131E9)
  1987. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  1988. UnityEngine.Logger:Log(LogType, Object)
  1989. UnityEngine.Debug:Log(Object)
  1990. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  1991. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  1992. NaturalAbilityEndAction:Invoke()
  1993. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1994. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  1995. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  1996. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  1997. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  1998. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  1999. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2000. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2001. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2002. ActorSync:NetworkStart()
  2003. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2004. NaturalAbilityEndAction:Invoke()
  2005. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2006. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2007.  
  2008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2009.  
  2010. 2024-03-02T20:58:46.4150826+00:00 PlayerActorSync.ReceiveSyncOwner(95EA15F0DEED0256)
  2011. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2012. UnityEngine.Logger:Log(LogType, Object)
  2013. UnityEngine.Debug:Log(Object)
  2014. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  2015. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  2016. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2017. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2018. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2019. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2020. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2021. ActorSync:NetworkStart()
  2022. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2023. NaturalAbilityEndAction:Invoke()
  2024. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2025. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2026.  
  2027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2028.  
  2029. 2024-03-02T20:58:46.4150826+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(95EA15F0DEED0256)
  2030. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2031. UnityEngine.Logger:Log(LogType, Object)
  2032. UnityEngine.Debug:Log(Object)
  2033. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2034. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2035. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2036. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2037. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2038. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2039. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2040. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2041. ActorSync:NetworkStart()
  2042. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2043. NaturalAbilityEndAction:Invoke()
  2044. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2045. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2046.  
  2047. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2048.  
  2049. 2024-03-02T20:58:46.4150826+00:00 PlayerActorSync.ReceiveCreateVisuals(95EA15F0DEED0256)
  2050. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2051. UnityEngine.Logger:Log(LogType, Object)
  2052. UnityEngine.Debug:Log(Object)
  2053. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2054. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2055. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2056. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2057. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2058. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2059. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2060. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2061. ActorSync:NetworkStart()
  2062. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2063. NaturalAbilityEndAction:Invoke()
  2064. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2065. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2066.  
  2067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2068.  
  2069. 2024-03-02T20:58:46.4160882+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(95EA15F0DEED0256)
  2070. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2071. UnityEngine.Logger:Log(LogType, Object)
  2072. UnityEngine.Debug:Log(Object)
  2073. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2074. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  2075. NaturalAbilityEndAction:Invoke()
  2076. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2077. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2078. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2079. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2080. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2081. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2082. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2083. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2084. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2085. ActorSync:NetworkStart()
  2086. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2087. NaturalAbilityEndAction:Invoke()
  2088. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2089. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2090.  
  2091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2092.  
  2093. 2024-03-02T20:58:46.4180930+00:00 PlayerActorSync.ReceiveSyncOwner(486DE7C2BADF7955)
  2094. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2095. UnityEngine.Logger:Log(LogType, Object)
  2096. UnityEngine.Debug:Log(Object)
  2097. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  2098. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  2099. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2100. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2101. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2102. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2103. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2104. ActorSync:NetworkStart()
  2105. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2106. NaturalAbilityEndAction:Invoke()
  2107. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2108. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2109.  
  2110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2111.  
  2112. 2024-03-02T20:58:46.4180930+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(486DE7C2BADF7955)
  2113. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2114. UnityEngine.Logger:Log(LogType, Object)
  2115. UnityEngine.Debug:Log(Object)
  2116. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2117. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2118. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2119. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2120. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2121. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2122. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2123. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2124. ActorSync:NetworkStart()
  2125. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2126. NaturalAbilityEndAction:Invoke()
  2127. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2128. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2129.  
  2130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2131.  
  2132. 2024-03-02T20:58:46.4180930+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
  2133. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2134. UnityEngine.Logger:Log(LogType, Object)
  2135. UnityEngine.Debug:Log(Object)
  2136. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  2137. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  2138. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2139. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2140. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2141. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2142. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2143. ActorSync:NetworkStart()
  2144. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2145. NaturalAbilityEndAction:Invoke()
  2146. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2147. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2148.  
  2149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2150.  
  2151. Failed to create agent because it is not close enough to the NavMesh
  2152. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  2153. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  2154. PlayerActorSync:ReceiveCreateLocalPlayer()
  2155. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2156. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2157. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2158. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2159. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2160. ActorSync:NetworkStart()
  2161. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2162. NaturalAbilityEndAction:Invoke()
  2163. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2164. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2165.  
  2166. [ line 648]
  2167. (Filename: Line: 648)
  2168.  
  2169. 2024-03-02T20:58:46.7230890+00:00 PlayerActorSync.ReceiveSyncOwner(E0106481D2D1541F)
  2170. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2171. UnityEngine.Logger:Log(LogType, Object)
  2172. UnityEngine.Debug:Log(Object)
  2173. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  2174. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  2175. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2176. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2177. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2178. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2179. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2180. ActorSync:NetworkStart()
  2181. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2182. NaturalAbilityEndAction:Invoke()
  2183. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2184. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2185.  
  2186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2187.  
  2188. 2024-03-02T20:58:46.7230890+00:00 PlayerActorSync.ReceiveSyncOwner(926DF2D8AEC16AB7)
  2189. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2190. UnityEngine.Logger:Log(LogType, Object)
  2191. UnityEngine.Debug:Log(Object)
  2192. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  2193. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  2194. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2195. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2196. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2197. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2198. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2199. ActorSync:NetworkStart()
  2200. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2201. NaturalAbilityEndAction:Invoke()
  2202. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2203. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2204.  
  2205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2206.  
  2207. 2024-03-02T20:58:46.7230890+00:00 PlayerActorSync.ReceiveSyncOwner(2C75FD83EA8C3F64)
  2208. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2209. UnityEngine.Logger:Log(LogType, Object)
  2210. UnityEngine.Debug:Log(Object)
  2211. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  2212. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  2213. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2214. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  2215. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  2216. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  2217. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  2218. ActorSync:NetworkStart()
  2219. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  2220. NaturalAbilityEndAction:Invoke()
  2221. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2222. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2223.  
  2224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2225.  
  2226. 2024-03-02T20:58:46.7296061+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  2227. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2228. UnityEngine.Logger:Log(LogType, Object)
  2229. UnityEngine.Debug:Log(Object)
  2230. NonInteractableItemContainerUI:OnUpdateTick(Single)
  2231. UnityEngine.Events.UnityAction`1:Invoke(T0)
  2232. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  2233. LE.CustomUpdate.UpdateSystem:Update()
  2234.  
  2235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2236.  
  2237. 2024-03-02T20:58:47.7035237+00:00 PlayerActorSync.ReceiveCreateVisuals(486DE7C2BADF7955)
  2238. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2239. UnityEngine.Logger:Log(LogType, Object)
  2240. UnityEngine.Debug:Log(Object)
  2241. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2242. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2243. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2244. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2245. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2246. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2247. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2248. Cysharp.Threading.Tasks.Callback:Invoke()
  2249. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2250. OnRicochetHitAction:Invoke()
  2251.  
  2252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2253.  
  2254. 2024-03-02T20:58:47.7060361+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(486DE7C2BADF7955)
  2255. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2256. UnityEngine.Logger:Log(LogType, Object)
  2257. UnityEngine.Debug:Log(Object)
  2258. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2259. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  2260. NaturalAbilityEndAction:Invoke()
  2261. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2262. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2263. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2264. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2265. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2266. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2267. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2268. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2269. Cysharp.Threading.Tasks.Callback:Invoke()
  2270. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2271. OnRicochetHitAction:Invoke()
  2272.  
  2273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2274.  
  2275. 2024-03-02T20:58:47.8377816+00:00 Triggering party update
  2276. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2277. UnityEngine.Logger:Log(LogType, Object)
  2278. UnityEngine.Debug:Log(Object)
  2279. LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
  2280. PlayerSync:PartyUpdate(RpcArgs)
  2281. System.Action`1:Invoke(T)
  2282. BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
  2283. NaturalAbilityEndAction:Invoke()
  2284. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  2285. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  2286.  
  2287. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2288.  
  2289. 2024-03-02T20:58:48.3577753+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  2290. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2291. UnityEngine.Logger:Log(LogType, Object)
  2292. UnityEngine.Debug:Log(Object)
  2293. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2294. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2295. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2296. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2297. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2298. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2299. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2300. Cysharp.Threading.Tasks.Callback:Invoke()
  2301. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2302. OnRicochetHitAction:Invoke()
  2303.  
  2304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2305.  
  2306. 2024-03-02T20:58:52.6597101+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
  2307. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2308. UnityEngine.Logger:Log(LogType, Object)
  2309. UnityEngine.Debug:Log(Object)
  2310. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2311. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2312. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2313. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2314. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2315. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2316. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2317. Cysharp.Threading.Tasks.Callback:Invoke()
  2318. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2319. OnRicochetHitAction:Invoke()
  2320.  
  2321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2322.  
  2323. 2024-03-02T20:58:52.6617114+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  2324. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2325. UnityEngine.Logger:Log(LogType, Object)
  2326. UnityEngine.Debug:Log(Object)
  2327. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2328. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  2329. NaturalAbilityEndAction:Invoke()
  2330. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2331. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2332. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2333. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2334. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2335. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2336. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2337. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2338. Cysharp.Threading.Tasks.Callback:Invoke()
  2339. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2340. OnRicochetHitAction:Invoke()
  2341.  
  2342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2343.  
  2344. 2024-03-02T20:58:52.6637112+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
  2345. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2346. UnityEngine.Logger:Log(LogType, Object)
  2347. UnityEngine.Debug:Log(Object)
  2348. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2349. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2350. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2351. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2352. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2353. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2354. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2355. Cysharp.Threading.Tasks.Callback:Invoke()
  2356. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2357. OnRicochetHitAction:Invoke()
  2358.  
  2359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2360.  
  2361. 2024-03-02T20:58:52.6637112+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT)
  2362. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2363. UnityEngine.Logger:Log(LogType, Object)
  2364. UnityEngine.Debug:Log(Object)
  2365. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2366. System.Action`1:Invoke(T)
  2367. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2368. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2369. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2370. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2371. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2372. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2373. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2374. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2375. Cysharp.Threading.Tasks.Callback:Invoke()
  2376. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2377. OnRicochetHitAction:Invoke()
  2378.  
  2379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2380.  
  2381. 2024-03-02T20:58:52.6637112+00:00 LoadingScreen.DisableAsync(EoT, False)
  2382. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2383. UnityEngine.Logger:Log(LogType, Object)
  2384. UnityEngine.Debug:Log(Object)
  2385. LE.UI.<DisableAsync>d__21:MoveNext()
  2386. LE.UI.LoadingScreen:DisableAsync(Boolean)
  2387. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  2388. System.Action`1:Invoke(T)
  2389. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  2390. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2391. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2392. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2393. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2394. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2395. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2396. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2397. Cysharp.Threading.Tasks.Callback:Invoke()
  2398. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2399. OnRicochetHitAction:Invoke()
  2400.  
  2401. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2402.  
  2403. 2024-03-02T20:58:52.7333154+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E0106481D2D1541F)
  2404. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2405. UnityEngine.Logger:Log(LogType, Object)
  2406. UnityEngine.Debug:Log(Object)
  2407. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2408. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2409. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2410. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2411. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2412. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2413. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2414. Cysharp.Threading.Tasks.Callback:Invoke()
  2415. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2416. OnRicochetHitAction:Invoke()
  2417.  
  2418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2419.  
  2420. 2024-03-02T20:58:52.7844078+00:00 LoadingScreen.OnDisable(EoT)
  2421. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2422. UnityEngine.Logger:Log(LogType, Object)
  2423. UnityEngine.Debug:Log(Object)
  2424. LE.UI.LoadingScreen:Disable()
  2425. LE.UI.<DisableAsync>d__21:MoveNext()
  2426. NaturalAbilityEndAction:Invoke()
  2427. System.Action`1:Invoke(T)
  2428. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  2429. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  2430. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  2431. OnRicochetHitAction:Invoke()
  2432.  
  2433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2434.  
  2435. 2024-03-02T20:58:57.5593684+00:00 PlayerActorSync.ReceiveCreateVisuals(E0106481D2D1541F)
  2436. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2437. UnityEngine.Logger:Log(LogType, Object)
  2438. UnityEngine.Debug:Log(Object)
  2439. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2440. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2441. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2442. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2443. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2444. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2445. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2446. Cysharp.Threading.Tasks.Callback:Invoke()
  2447. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2448. OnRicochetHitAction:Invoke()
  2449.  
  2450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2451.  
  2452. 2024-03-02T20:58:57.5593684+00:00 PlayerActorSync.ReceiveCreateVisuals(E0106481D2D1541F) took too long
  2453. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2454. UnityEngine.Logger:Log(LogType, Object)
  2455. UnityEngine.Debug:LogError(Object)
  2456. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2457. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2458. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2459. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2460. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2461. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2462. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2463. Cysharp.Threading.Tasks.Callback:Invoke()
  2464. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2465. OnRicochetHitAction:Invoke()
  2466.  
  2467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2468.  
  2469. 2024-03-02T20:58:57.5613644+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E0106481D2D1541F)
  2470. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2471. UnityEngine.Logger:Log(LogType, Object)
  2472. UnityEngine.Debug:Log(Object)
  2473. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2474. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  2475. NaturalAbilityEndAction:Invoke()
  2476. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2477. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2478. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2479. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2480. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2481. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2482. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2483. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2484. Cysharp.Threading.Tasks.Callback:Invoke()
  2485. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2486. OnRicochetHitAction:Invoke()
  2487.  
  2488. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2489.  
  2490. 2024-03-02T20:58:57.7307409+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2C75FD83EA8C3F64)
  2491. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2492. UnityEngine.Logger:Log(LogType, Object)
  2493. UnityEngine.Debug:Log(Object)
  2494. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2495. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2496. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2497. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2498. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2499. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2500. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2501. Cysharp.Threading.Tasks.Callback:Invoke()
  2502. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2503. OnRicochetHitAction:Invoke()
  2504.  
  2505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2506.  
  2507. 2024-03-02T20:59:04.2714531+00:00 PlayerActorSync.ReceiveCreateVisuals(2C75FD83EA8C3F64)
  2508. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2509. UnityEngine.Logger:Log(LogType, Object)
  2510. UnityEngine.Debug:Log(Object)
  2511. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2512. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2513. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2514. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2515. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2516. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2517. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2518. Cysharp.Threading.Tasks.Callback:Invoke()
  2519. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2520. OnRicochetHitAction:Invoke()
  2521.  
  2522. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2523.  
  2524. 2024-03-02T20:59:04.2714531+00:00 PlayerActorSync.ReceiveCreateVisuals(2C75FD83EA8C3F64) took too long
  2525. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2526. UnityEngine.Logger:Log(LogType, Object)
  2527. UnityEngine.Debug:LogError(Object)
  2528. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2529. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2530. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2531. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2532. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2533. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2534. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2535. Cysharp.Threading.Tasks.Callback:Invoke()
  2536. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2537. OnRicochetHitAction:Invoke()
  2538.  
  2539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2540.  
  2541. 2024-03-02T20:59:04.2734531+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2C75FD83EA8C3F64)
  2542. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2543. UnityEngine.Logger:Log(LogType, Object)
  2544. UnityEngine.Debug:Log(Object)
  2545. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2546. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  2547. NaturalAbilityEndAction:Invoke()
  2548. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2549. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2550. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2551. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2552. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2553. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2554. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2555. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2556. Cysharp.Threading.Tasks.Callback:Invoke()
  2557. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2558. OnRicochetHitAction:Invoke()
  2559.  
  2560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2561.  
  2562. 2024-03-02T20:59:04.3090316+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(926DF2D8AEC16AB7)
  2563. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2564. UnityEngine.Logger:Log(LogType, Object)
  2565. UnityEngine.Debug:Log(Object)
  2566. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2567. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2568. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2569. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2570. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2571. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2572. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2573. Cysharp.Threading.Tasks.Callback:Invoke()
  2574. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2575. OnRicochetHitAction:Invoke()
  2576.  
  2577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2578.  
  2579. 2024-03-02T20:59:06.0128464+00:00 PlayerActorSync.ReceiveCreateVisuals(926DF2D8AEC16AB7)
  2580. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2581. UnityEngine.Logger:Log(LogType, Object)
  2582. UnityEngine.Debug:Log(Object)
  2583. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2584. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2585. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2586. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2587. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2588. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2589. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2590. Cysharp.Threading.Tasks.Callback:Invoke()
  2591. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2592. OnRicochetHitAction:Invoke()
  2593.  
  2594. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2595.  
  2596. 2024-03-02T20:59:06.0128464+00:00 PlayerActorSync.ReceiveCreateVisuals(926DF2D8AEC16AB7) took too long
  2597. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2598. UnityEngine.Logger:Log(LogType, Object)
  2599. UnityEngine.Debug:LogError(Object)
  2600. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2601. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2602. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2603. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2604. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2605. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2606. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2607. Cysharp.Threading.Tasks.Callback:Invoke()
  2608. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2609. OnRicochetHitAction:Invoke()
  2610.  
  2611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2612.  
  2613. 2024-03-02T20:59:06.0153581+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(926DF2D8AEC16AB7)
  2614. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2615. UnityEngine.Logger:Log(LogType, Object)
  2616. UnityEngine.Debug:Log(Object)
  2617. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2618. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  2619. NaturalAbilityEndAction:Invoke()
  2620. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2621. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2622. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2623. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2624. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2625. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2626. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2627. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2628. Cysharp.Threading.Tasks.Callback:Invoke()
  2629. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2630. OnRicochetHitAction:Invoke()
  2631.  
  2632. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2633.  
  2634. 2024-03-02T20:59:06.4552584+00:00 GetPrefab called, prefab: fafc4521a5651234686f78479614d0f6
  2635. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2636. UnityEngine.Logger:Log(LogType, Object)
  2637. UnityEngine.Debug:Log(Object)
  2638. LE.Services.Visuals.BackSlot.<GetPrefabAsync>d__5:MoveNext()
  2639. LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync()
  2640. <EquipBackSlotAsync>d__38:MoveNext()
  2641. <CosmeticAdded>d__25:MoveNext()
  2642. <<OnPlayerCosmeticAdded>b__0>d:MoveNext()
  2643. <>c__DisplayClass24_0:<OnPlayerCosmeticAdded>b__0()
  2644. DG.Tweening.Core.DOGetter`1:Invoke()
  2645. Cysharp.Threading.Tasks.UniTask:Create(Func`1)
  2646. <<ProcessQueues>b__0>d:MoveNext()
  2647. <>c__DisplayClass39_0:<ProcessQueues>b__0()
  2648. DG.Tweening.Core.DOGetter`1:Invoke()
  2649. Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore()
  2650. Cysharp.Threading.Tasks.AsyncLazy:get_Task()
  2651. <ProcessQueues>d__39:MoveNext()
  2652. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2653.  
  2654. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2655.  
  2656. 2024-03-02T20:59:06.4552584+00:00 GetPrefab(fafc4521a5651234686f78479614d0f6) status: None
  2657. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2658. UnityEngine.Logger:Log(LogType, Object)
  2659. UnityEngine.Debug:Log(Object)
  2660. LE.Services.Visuals.BackSlot.<GetPrefabAsync>d__5:MoveNext()
  2661. LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync()
  2662. <EquipBackSlotAsync>d__38:MoveNext()
  2663. <CosmeticAdded>d__25:MoveNext()
  2664. <<OnPlayerCosmeticAdded>b__0>d:MoveNext()
  2665. <>c__DisplayClass24_0:<OnPlayerCosmeticAdded>b__0()
  2666. DG.Tweening.Core.DOGetter`1:Invoke()
  2667. Cysharp.Threading.Tasks.UniTask:Create(Func`1)
  2668. <<ProcessQueues>b__0>d:MoveNext()
  2669. <>c__DisplayClass39_0:<ProcessQueues>b__0()
  2670. DG.Tweening.Core.DOGetter`1:Invoke()
  2671. Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore()
  2672. Cysharp.Threading.Tasks.AsyncLazy:get_Task()
  2673. <ProcessQueues>d__39:MoveNext()
  2674. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2675.  
  2676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2677.  
  2678. 2024-03-02T20:59:08.8564762+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  2679. at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
  2680. at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2681. at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2682. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  2683. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  2684. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  2685. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
  2686. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
  2687. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  2688. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  2689. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2690. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  2691. UnityEngine.Logger:LogException(Exception, Object)
  2692. UnityEngine.Debug:LogException(Exception)
  2693. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2694. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2695. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2696. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2697. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2698. UnityEngine.EventSystems.EventSystem:Update()
  2699.  
  2700. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2701.  
  2702. 2024-03-02T20:59:15.2004648+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  2703. at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
  2704. at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2705. at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2706. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  2707. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  2708. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  2709. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
  2710. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
  2711. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  2712. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  2713. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2714. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  2715. UnityEngine.Logger:LogException(Exception, Object)
  2716. UnityEngine.Debug:LogException(Exception)
  2717. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2718. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2719. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2720. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2721. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2722. UnityEngine.EventSystems.EventSystem:Update()
  2723.  
  2724. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2725.  
  2726. 2024-03-02T20:59:15.7525675+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  2727. at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
  2728. at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2729. at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2730. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  2731. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  2732. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  2733. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
  2734. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
  2735. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  2736. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  2737. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2738. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  2739. UnityEngine.Logger:LogException(Exception, Object)
  2740. UnityEngine.Debug:LogException(Exception)
  2741. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2742. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2743. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2744. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2745. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2746. UnityEngine.EventSystems.EventSystem:Update()
  2747.  
  2748. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2749.  
  2750. 2024-03-02T20:59:15.9214050+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  2751. at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
  2752. at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2753. at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2754. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  2755. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  2756. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  2757. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
  2758. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
  2759. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  2760. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  2761. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2762. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  2763. UnityEngine.Logger:LogException(Exception, Object)
  2764. UnityEngine.Debug:LogException(Exception)
  2765. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2766. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2767. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2768. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2769. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2770. UnityEngine.EventSystems.EventSystem:Update()
  2771.  
  2772. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2773.  
  2774. 2024-03-02T20:59:16.1218242+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  2775. at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
  2776. at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2777. at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2778. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  2779. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  2780. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  2781. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
  2782. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
  2783. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  2784. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  2785. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2786. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  2787. UnityEngine.Logger:LogException(Exception, Object)
  2788. UnityEngine.Debug:LogException(Exception)
  2789. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2790. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2791. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2792. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2793. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2794. UnityEngine.EventSystems.EventSystem:Update()
  2795.  
  2796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2797.  
  2798. 2024-03-02T20:59:16.2921614+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  2799. at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
  2800. at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2801. at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2802. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  2803. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  2804. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  2805. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
  2806. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
  2807. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  2808. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  2809. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2810. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  2811. UnityEngine.Logger:LogException(Exception, Object)
  2812. UnityEngine.Debug:LogException(Exception)
  2813. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2814. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2815. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2816. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2817. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2818. UnityEngine.EventSystems.EventSystem:Update()
  2819.  
  2820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2821.  
  2822. 2024-03-02T20:59:16.4494917+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  2823. at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
  2824. at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2825. at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2826. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  2827. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  2828. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  2829. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
  2830. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
  2831. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  2832. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  2833. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2834. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  2835. UnityEngine.Logger:LogException(Exception, Object)
  2836. UnityEngine.Debug:LogException(Exception)
  2837. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2838. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2839. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2840. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2841. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2842. UnityEngine.EventSystems.EventSystem:Update()
  2843.  
  2844. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2845.  
  2846. 2024-03-02T20:59:17.3683677+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  2847. at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
  2848. at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2849. at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2850. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  2851. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  2852. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  2853. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
  2854. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
  2855. at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  2856. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  2857. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2858. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  2859. UnityEngine.Logger:LogException(Exception, Object)
  2860. UnityEngine.Debug:LogException(Exception)
  2861. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2862. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2863. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2864. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2865. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2866. UnityEngine.EventSystems.EventSystem:Update()
  2867.  
  2868. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2869.  
  2870. 2024-03-02T20:59:21.1077530+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21
  2871. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2872. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  2873. UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
  2874. LogOnce:LogError(String, Object, String, String, Int32)
  2875. OneTimeEventCondition:CheckConditionReady(GameObject)
  2876. ConditionHandler:TryTriggerInteraction(GameObject)
  2877. TimerListener:OnUpdateTick(Single)
  2878. UnityEngine.Events.UnityAction`1:Invoke(T0)
  2879. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  2880. LE.CustomUpdate.UpdateSystem:Update()
  2881.  
  2882. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2883.  
  2884. 2024-03-02T20:59:24.1824036+00:00 PlayerActorSync.ReceiveSyncOwner(2B0C5D23B262BB4)
  2885. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2886. UnityEngine.Logger:Log(LogType, Object)
  2887. UnityEngine.Debug:Log(Object)
  2888. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  2889. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  2890. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2891. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2892. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2893. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2894. Cysharp.Threading.Tasks.Callback:Invoke()
  2895. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2896. OnRicochetHitAction:Invoke()
  2897.  
  2898. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2899.  
  2900. 2024-03-02T20:59:24.7690461+00:00 PlayerActorSync.ReceiveSyncOwner(E429FADFAABFC9D1)
  2901. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2902. UnityEngine.Logger:Log(LogType, Object)
  2903. UnityEngine.Debug:Log(Object)
  2904. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  2905. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  2906. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2907. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2908. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2909. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2910. Cysharp.Threading.Tasks.Callback:Invoke()
  2911. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2912. OnRicochetHitAction:Invoke()
  2913.  
  2914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2915.  
  2916. 2024-03-02T20:59:25.3321824+00:00 PlayerActorSync.ReceiveSyncOwner(F4B4ABCDA5C55D98)
  2917. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2918. UnityEngine.Logger:Log(LogType, Object)
  2919. UnityEngine.Debug:Log(Object)
  2920. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  2921. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  2922. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2923. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2924. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2925. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2926. Cysharp.Threading.Tasks.Callback:Invoke()
  2927. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2928. OnRicochetHitAction:Invoke()
  2929.  
  2930. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2931.  
  2932. 2024-03-02T20:59:25.9534611+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B0C5D23B262BB4)
  2933. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2934. UnityEngine.Logger:Log(LogType, Object)
  2935. UnityEngine.Debug:Log(Object)
  2936. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2937. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2938. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2939. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2940. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2941. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2942. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2943. Cysharp.Threading.Tasks.Callback:Invoke()
  2944. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2945. OnRicochetHitAction:Invoke()
  2946.  
  2947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2948.  
  2949. 2024-03-02T20:59:26.7521590+00:00 PlayerActorSync.ReceiveCreateVisuals(2B0C5D23B262BB4)
  2950. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2951. UnityEngine.Logger:Log(LogType, Object)
  2952. UnityEngine.Debug:Log(Object)
  2953. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2954. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2955. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2956. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2957. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2958. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2959. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2960. Cysharp.Threading.Tasks.Callback:Invoke()
  2961. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2962. OnRicochetHitAction:Invoke()
  2963.  
  2964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2965.  
  2966. 2024-03-02T20:59:26.7531595+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B0C5D23B262BB4)
  2967. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2968. UnityEngine.Logger:Log(LogType, Object)
  2969. UnityEngine.Debug:Log(Object)
  2970. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2971. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  2972. NaturalAbilityEndAction:Invoke()
  2973. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2974. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  2975. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  2976. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  2977. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2978. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2979. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2980. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2981. Cysharp.Threading.Tasks.Callback:Invoke()
  2982. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  2983. OnRicochetHitAction:Invoke()
  2984.  
  2985. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2986.  
  2987. 2024-03-02T20:59:27.2788013+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E429FADFAABFC9D1)
  2988. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  2989. UnityEngine.Logger:Log(LogType, Object)
  2990. UnityEngine.Debug:Log(Object)
  2991. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  2992. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2993. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  2994. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  2995. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  2996. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  2997. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  2998. Cysharp.Threading.Tasks.Callback:Invoke()
  2999. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3000. OnRicochetHitAction:Invoke()
  3001.  
  3002. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3003.  
  3004. 2024-03-02T20:59:33.2986509+00:00 PlayerActorSync.ReceiveCreateVisuals(E429FADFAABFC9D1)
  3005. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3006. UnityEngine.Logger:Log(LogType, Object)
  3007. UnityEngine.Debug:Log(Object)
  3008. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3009. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3010. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3011. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3012. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3013. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3014. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3015. Cysharp.Threading.Tasks.Callback:Invoke()
  3016. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3017. OnRicochetHitAction:Invoke()
  3018.  
  3019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3020.  
  3021. 2024-03-02T20:59:33.3006516+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E429FADFAABFC9D1)
  3022. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3023. UnityEngine.Logger:Log(LogType, Object)
  3024. UnityEngine.Debug:Log(Object)
  3025. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  3026. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  3027. NaturalAbilityEndAction:Invoke()
  3028. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3029. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3030. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3031. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3032. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3033. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3034. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3035. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3036. Cysharp.Threading.Tasks.Callback:Invoke()
  3037. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3038. OnRicochetHitAction:Invoke()
  3039.  
  3040. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3041.  
  3042. 2024-03-02T20:59:33.7200453+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F4B4ABCDA5C55D98)
  3043. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3044. UnityEngine.Logger:Log(LogType, Object)
  3045. UnityEngine.Debug:Log(Object)
  3046. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  3047. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  3048. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  3049. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3050. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3051. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3052. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3053. Cysharp.Threading.Tasks.Callback:Invoke()
  3054. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3055. OnRicochetHitAction:Invoke()
  3056.  
  3057. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3058.  
  3059. 2024-03-02T20:59:37.5777586+00:00 PlayerActorSync.ReceiveCreateVisuals(F4B4ABCDA5C55D98)
  3060. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3061. UnityEngine.Logger:Log(LogType, Object)
  3062. UnityEngine.Debug:Log(Object)
  3063. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3064. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3065. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3066. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3067. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3068. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3069. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3070. Cysharp.Threading.Tasks.Callback:Invoke()
  3071. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3072. OnRicochetHitAction:Invoke()
  3073.  
  3074. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3075.  
  3076. 2024-03-02T20:59:37.5777586+00:00 PlayerActorSync.ReceiveCreateVisuals(F4B4ABCDA5C55D98) took too long
  3077. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3078. UnityEngine.Logger:Log(LogType, Object)
  3079. UnityEngine.Debug:LogError(Object)
  3080. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3081. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3082. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3083. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3084. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3085. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3086. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3087. Cysharp.Threading.Tasks.Callback:Invoke()
  3088. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3089. OnRicochetHitAction:Invoke()
  3090.  
  3091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3092.  
  3093. 2024-03-02T20:59:37.5797583+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F4B4ABCDA5C55D98)
  3094. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3095. UnityEngine.Logger:Log(LogType, Object)
  3096. UnityEngine.Debug:Log(Object)
  3097. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  3098. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  3099. NaturalAbilityEndAction:Invoke()
  3100. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3101. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3102. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3103. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3104. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3105. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3106. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3107. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3108. Cysharp.Threading.Tasks.Callback:Invoke()
  3109. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3110. OnRicochetHitAction:Invoke()
  3111.  
  3112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3113.  
  3114. 2024-03-02T20:59:38.4814517+00:00 Received load cache { ip = 34.74.202.65, port = 17522 }
  3115. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3116. UnityEngine.Logger:Log(LogType, Object)
  3117. UnityEngine.Debug:Log(Object)
  3118. PlayerSync:ReceiveSendLoadCache(String, UInt16)
  3119. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache)
  3120. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3121. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3122. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3123. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3124. Cysharp.Threading.Tasks.Callback:Invoke()
  3125. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3126. OnRicochetHitAction:Invoke()
  3127.  
  3128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3129.  
  3130. 2024-03-02T20:59:38.4814517+00:00 Disconnecting UDPClient False
  3131. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3132. UnityEngine.Logger:Log(LogType, Object)
  3133. UnityEngine.Debug:Log(Object)
  3134. BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String)
  3135. BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect()
  3136. PlayerSync:ReceiveSendLoadCache(String, UInt16)
  3137. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache)
  3138. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3139. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3140. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3141. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3142. Cysharp.Threading.Tasks.Callback:Invoke()
  3143. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3144. OnRicochetHitAction:Invoke()
  3145.  
  3146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3147.  
  3148. 2024-03-02T20:59:38.4824522+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  3149. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0
  3150. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0
  3151. at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0
  3152. at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0
  3153. at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0
  3154. at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  3155. at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0
  3156. at RicochetMovement+OnRicochetHitAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  3157. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3158. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  3159. UnityEngine.Logger:LogException(Exception, Object)
  3160. UnityEngine.Debug:LogException(Exception)
  3161. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3162. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3163. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3164. Cysharp.Threading.Tasks.Callback:Invoke()
  3165. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3166. OnRicochetHitAction:Invoke()
  3167.  
  3168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3169.  
  3170. 2024-03-02T20:59:38.4824522+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  3171. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0
  3172. at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0
  3173. at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0
  3174. at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0
  3175. at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  3176. at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0
  3177. at RicochetMovement+OnRicochetHitAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  3178. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3179. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  3180. UnityEngine.Logger:LogException(Exception, Object)
  3181. UnityEngine.Debug:LogException(Exception)
  3182. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3183. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3184. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3185. Cysharp.Threading.Tasks.Callback:Invoke()
  3186. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3187. OnRicochetHitAction:Invoke()
  3188.  
  3189. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3190.  
  3191. 2024-03-02T20:59:38.4974840+00:00 Bind Successful (IP=34.74.202.65;Port=17522)
  3192. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3193. UnityEngine.Logger:Log(LogType, Object)
  3194. UnityEngine.Debug:Log(Object)
  3195. LE.Networking.<>c__DisplayClass2_0:<Connect>b__3(NetWorker)
  3196. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3197. NaturalAbilityEndAction:Invoke()
  3198. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3199. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3200.  
  3201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3202.  
  3203. 2024-03-02T20:59:38.4984837+00:00 Player 0 Connected (IP=34.74.202.65;Port=17522)
  3204. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3205. UnityEngine.Logger:Log(LogType, Object)
  3206. UnityEngine.Debug:Log(Object)
  3207. LE.Networking.<>c__DisplayClass2_0:<Connect>g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String)
  3208. BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject)
  3209. NaturalAbilityEndAction:Invoke()
  3210. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3211. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3212.  
  3213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3214.  
  3215. 2024-03-02T20:59:38.5165215+00:00 Disconnected (IP=35.227.96.11;Port=22409)
  3216. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3217. UnityEngine.Logger:Log(LogType, Object)
  3218. UnityEngine.Debug:Log(Object)
  3219. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3220. NaturalAbilityEndAction:Invoke()
  3221. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3222. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3223.  
  3224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3225.  
  3226. 2024-03-02T20:59:38.5355519+00:00 LoadingScreen.OnExpectedDisconnect Dun2Q10
  3227. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3228. UnityEngine.Logger:Log(LogType, Object)
  3229. UnityEngine.Debug:Log(Object)
  3230. LE.UI.LoadingScreen:OnExpectedDisconnect()
  3231. NaturalAbilityEndAction:Invoke()
  3232. NaturalAbilityEndAction:Invoke()
  3233. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3234. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3235.  
  3236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3237.  
  3238. 2024-03-02T20:59:38.5355519+00:00 LoadingScreen.OnEnable(Dun2Q10)
  3239. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3240. UnityEngine.Logger:Log(LogType, Object)
  3241. UnityEngine.Debug:Log(Object)
  3242. LE.UI.LoadingScreen:Enable()
  3243. NaturalAbilityEndAction:Invoke()
  3244. NaturalAbilityEndAction:Invoke()
  3245. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3246. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3247.  
  3248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3249.  
  3250. 2024-03-02T20:59:40.1202740+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 35.227.96.11:13191 while creating new connection to 34.74.202.65:26533
  3251. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3252. UnityEngine.Logger:Log(LogType, Object)
  3253. UnityEngine.Debug:Log(Object)
  3254. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3255. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3256. Cysharp.Threading.Tasks.Callback:Invoke()
  3257. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3258. OnRicochetHitAction:Invoke()
  3259.  
  3260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3261.  
  3262. 2024-03-02T20:59:40.1202740+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect
  3263. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3264. UnityEngine.Logger:Log(LogType, Object)
  3265. UnityEngine.Debug:Log(Object)
  3266. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3267. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3268. Cysharp.Threading.Tasks.Callback:Invoke()
  3269. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3270. OnRicochetHitAction:Invoke()
  3271.  
  3272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3273.  
  3274. 2024-03-02T20:59:40.1277928+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 35.227.96.11:13191 while creating new connection to 34.74.202.65:26533
  3275. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3276. UnityEngine.Logger:Log(LogType, Object)
  3277. UnityEngine.Debug:Log(Object)
  3278. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3279. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3280. Cysharp.Threading.Tasks.Callback:Invoke()
  3281. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3282. OnRicochetHitAction:Invoke()
  3283.  
  3284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3285.  
  3286. 2024-03-02T20:59:40.1363077+00:00 Server Accepted (IP=34.74.202.65;Port=17522)
  3287. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3288. UnityEngine.Logger:Log(LogType, Object)
  3289. UnityEngine.Debug:Log(Object)
  3290. LE.Networking.<>c__DisplayClass2_0:<Connect>b__5(NetWorker)
  3291. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3292. NaturalAbilityEndAction:Invoke()
  3293. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3294. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3295.  
  3296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3297.  
  3298. 2024-03-02T20:59:40.1748898+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 04B14604E0A1C9F2
  3299. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3300. UnityEngine.Logger:Log(LogType, Object)
  3301. UnityEngine.Debug:Log(Object)
  3302. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3303. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3304. Cysharp.Threading.Tasks.Callback:Invoke()
  3305. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3306. OnRicochetHitAction:Invoke()
  3307.  
  3308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3309.  
  3310. 2024-03-02T20:59:40.7130515+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q10, Single)
  3311. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3312. UnityEngine.Logger:Log(LogType, Object)
  3313. UnityEngine.Debug:Log(Object)
  3314. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3315. System.Action`2:Invoke(T1, T2)
  3316. <LoadSceneAsync>d__16:MoveNext()
  3317. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3318. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  3319. NaturalAbilityEndAction:Invoke()
  3320. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3321. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3322.  
  3323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3324.  
  3325. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  3326.  
  3327. Unloading 2625 unused Assets to reduce memory usage. Loaded Objects now: 929169.
  3328. Total: 1212.363900 ms (FindLiveObjects: 40.261300 ms CreateObjectMapping: 43.322900 ms MarkObjects: 1126.701300 ms DeleteObjects: 2.077800 ms)
  3329.  
  3330. Unloading 61 Unused Serialized files (Serialized files now loaded: 25)
  3331. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  3332. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  3333. UnloadTime: 32.626800 ms
  3334. 2024-03-02T20:59:45.1868605+00:00 LoadingScreen.OnSceneLoaded(Dun2Q10, Single)
  3335. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3336. UnityEngine.Logger:Log(LogType, Object)
  3337. UnityEngine.Debug:Log(Object)
  3338. LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
  3339. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3340. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3341.  
  3342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3343.  
  3344. 2024-03-02T20:59:45.1973727+00:00 Time to Single load 'Dun2Q10' 4.48 s
  3345. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3346. UnityEngine.Logger:Log(LogType, Object)
  3347. UnityEngine.Debug:Log(Object)
  3348. <LoadSceneAsync>d__16:MoveNext()
  3349. NaturalAbilityEndAction:Invoke()
  3350. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3351. System.Action`1:Invoke(T)
  3352. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3353.  
  3354. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3355.  
  3356. 2024-03-02T20:59:45.1983723+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
  3357. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3358. UnityEngine.Logger:Log(LogType, Object)
  3359. UnityEngine.Debug:LogError(Object)
  3360. DarknessZoneManager:OnFirstTick()
  3361. UnityEngine.Events.UnityAction`1:Invoke(T0)
  3362. LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
  3363. LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
  3364. OnRicochetHitAction:Invoke()
  3365.  
  3366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3367.  
  3368.  
  3369. Unloading 2551 unused Assets to reduce memory usage. Loaded Objects now: 986628.
  3370. Total: 1205.079800 ms (FindLiveObjects: 44.665000 ms CreateObjectMapping: 44.472400 ms MarkObjects: 1111.644000 ms DeleteObjects: 4.298000 ms)
  3371.  
  3372. 2024-03-02T20:59:47.5878457+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
  3373. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3374. UnityEngine.Logger:Log(LogType, Object)
  3375. UnityEngine.Debug:Log(Object)
  3376. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  3377. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  3378. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3379. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3380. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3381. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3382. Cysharp.Threading.Tasks.Callback:Invoke()
  3383. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3384. OnRicochetHitAction:Invoke()
  3385.  
  3386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3387.  
  3388. Failed to create agent because it is not close enough to the NavMesh
  3389. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  3390. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  3391. PlayerActorSync:ReceiveCreateLocalPlayer()
  3392. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3393. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3394. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3395. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3396. Cysharp.Threading.Tasks.Callback:Invoke()
  3397. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3398. OnRicochetHitAction:Invoke()
  3399.  
  3400. [ line 648]
  3401. (Filename: Line: 648)
  3402.  
  3403. 2024-03-02T20:59:47.6770039+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  3404. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3405. UnityEngine.Logger:Log(LogType, Object)
  3406. UnityEngine.Debug:Log(Object)
  3407. NonInteractableItemContainerUI:OnUpdateTick(Single)
  3408. UnityEngine.Events.UnityAction`1:Invoke(T0)
  3409. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  3410. LE.CustomUpdate.UpdateSystem:Update()
  3411.  
  3412. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3413.  
  3414. 2024-03-02T20:59:48.4568902+00:00 Triggering party update
  3415. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3416. UnityEngine.Logger:Log(LogType, Object)
  3417. UnityEngine.Debug:Log(Object)
  3418. LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
  3419. PlayerSync:PartyUpdate(RpcArgs)
  3420. System.Action`1:Invoke(T)
  3421. BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
  3422. NaturalAbilityEndAction:Invoke()
  3423. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3424. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3425.  
  3426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3427.  
  3428. 2024-03-02T20:59:49.0955833+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  3429. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3430. UnityEngine.Logger:Log(LogType, Object)
  3431. UnityEngine.Debug:Log(Object)
  3432. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  3433. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  3434. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  3435. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3436. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3437. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3438. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3439. Cysharp.Threading.Tasks.Callback:Invoke()
  3440. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3441. OnRicochetHitAction:Invoke()
  3442.  
  3443. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3444.  
  3445. 2024-03-02T20:59:49.3789837+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
  3446. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3447. UnityEngine.Logger:Log(LogType, Object)
  3448. UnityEngine.Debug:Log(Object)
  3449. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3450. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3451. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3452. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3453. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3454. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3455. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3456. Cysharp.Threading.Tasks.Callback:Invoke()
  3457. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3458. OnRicochetHitAction:Invoke()
  3459.  
  3460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3461.  
  3462. 2024-03-02T20:59:49.3799839+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  3463. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3464. UnityEngine.Logger:Log(LogType, Object)
  3465. UnityEngine.Debug:Log(Object)
  3466. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  3467. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  3468. NaturalAbilityEndAction:Invoke()
  3469. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3470. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3471. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3472. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3473. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3474. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3475. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3476. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3477. Cysharp.Threading.Tasks.Callback:Invoke()
  3478. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3479. OnRicochetHitAction:Invoke()
  3480.  
  3481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3482.  
  3483. 2024-03-02T20:59:49.3829834+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
  3484. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3485. UnityEngine.Logger:Log(LogType, Object)
  3486. UnityEngine.Debug:Log(Object)
  3487. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3488. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3489. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3490. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3491. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3492. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3493. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3494. Cysharp.Threading.Tasks.Callback:Invoke()
  3495. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3496. OnRicochetHitAction:Invoke()
  3497.  
  3498. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3499.  
  3500. 2024-03-02T20:59:49.3829834+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q10)
  3501. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3502. UnityEngine.Logger:Log(LogType, Object)
  3503. UnityEngine.Debug:Log(Object)
  3504. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3505. System.Action`1:Invoke(T)
  3506. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3507. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3508. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3509. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3510. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3511. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3512. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3513. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3514. Cysharp.Threading.Tasks.Callback:Invoke()
  3515. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3516. OnRicochetHitAction:Invoke()
  3517.  
  3518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3519.  
  3520. 2024-03-02T20:59:49.3829834+00:00 LoadingScreen.DisableAsync(Dun2Q10, False)
  3521. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3522. UnityEngine.Logger:Log(LogType, Object)
  3523. UnityEngine.Debug:Log(Object)
  3524. LE.UI.<DisableAsync>d__21:MoveNext()
  3525. LE.UI.LoadingScreen:DisableAsync(Boolean)
  3526. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3527. System.Action`1:Invoke(T)
  3528. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3529. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3530. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3531. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3532. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3533. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3534. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3535. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3536. Cysharp.Threading.Tasks.Callback:Invoke()
  3537. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3538. OnRicochetHitAction:Invoke()
  3539.  
  3540. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3541.  
  3542. 2024-03-02T20:59:49.5231957+00:00 LoadingScreen.OnDisable(Dun2Q10)
  3543. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3544. UnityEngine.Logger:Log(LogType, Object)
  3545. UnityEngine.Debug:Log(Object)
  3546. LE.UI.LoadingScreen:Disable()
  3547. LE.UI.<DisableAsync>d__21:MoveNext()
  3548. NaturalAbilityEndAction:Invoke()
  3549. System.Action`1:Invoke(T)
  3550. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  3551. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  3552. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  3553. OnRicochetHitAction:Invoke()
  3554.  
  3555. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3556.  
  3557. 2024-03-02T21:00:22.8844268+00:00 <color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - Single <DOFade>b__0()): the tween will now be killed ► Object reference not set to an instance of an object.
  3558. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3559. UnityEngine.Logger:Log(LogType, Object)
  3560. UnityEngine.Debug:LogWarning(Object)
  3561. DG.Tweening.Core.Debugger:LogWarning(Object, Tween)
  3562. DG.Tweening.Tweener:DoStartup(TweenerCore`3)
  3563. DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
  3564. DG.Tweening.Core.DOTweenComponent:Update()
  3565.  
  3566. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3567.  
  3568. 2024-03-02T21:02:17.3626519+00:00 Received friend update signal: FriendID=4EDD294803648E5B
  3569. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3570. UnityEngine.Logger:Log(LogType, Object)
  3571. UnityEngine.Debug:Log(Object)
  3572. PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
  3573. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
  3574. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3575. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3576. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3577. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3578. Cysharp.Threading.Tasks.Callback:Invoke()
  3579. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3580. OnRicochetHitAction:Invoke()
  3581.  
  3582. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3583.  
  3584. 2024-03-02T21:02:17.5340300+00:00 Received friend update signal: FriendID=4EDD294803648E5B
  3585. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3586. UnityEngine.Logger:Log(LogType, Object)
  3587. UnityEngine.Debug:Log(Object)
  3588. PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
  3589. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
  3590. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3591. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3592. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3593. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3594. Cysharp.Threading.Tasks.Callback:Invoke()
  3595. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3596. OnRicochetHitAction:Invoke()
  3597.  
  3598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3599.  
  3600. 2024-03-02T21:02:18.3355387+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
  3601. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3602. UnityEngine.Logger:Log(LogType, Object)
  3603. UnityEngine.Debug:LogWarning(Object)
  3604. LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
  3605. LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
  3606. LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
  3607. LE.Services.<<Load>b__0>d:MoveNext()
  3608. System.Threading.ContextCallback:Invoke(Object)
  3609. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  3610. System.Runtime.CompilerServices.MoveNextRunner:Run()
  3611. NaturalAbilityEndAction:Invoke()
  3612. System.Action`1:Invoke(T)
  3613. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  3614. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  3615. LE.Services.<ReadEntityJson>d__6:MoveNext()
  3616. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  3617. NaturalAbilityEndAction:Invoke()
  3618. System.Action`1:Invoke(T)
  3619. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  3620. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  3621. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  3622. LE.Services.<GetDocument>d__10:MoveNext()
  3623. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  3624. NaturalAbilityEndAction:Invoke()
  3625. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3626. Cysharp.Threading.Tasks.Callback:Invoke()
  3627. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3628. OnRicochetHitAction:Invoke()
  3629.  
  3630. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3631.  
  3632. 2024-03-02T21:02:18.6050267+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q20, Single)
  3633. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3634. UnityEngine.Logger:Log(LogType, Object)
  3635. UnityEngine.Debug:Log(Object)
  3636. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3637. System.Action`2:Invoke(T1, T2)
  3638. <LoadSceneAsync>d__16:MoveNext()
  3639. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3640. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  3641. NaturalAbilityEndAction:Invoke()
  3642. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3643. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3644.  
  3645. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3646.  
  3647. 2024-03-02T21:02:18.6050267+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  3648. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3649. UnityEngine.Logger:Log(LogType, Object)
  3650. UnityEngine.Debug:Log(Object)
  3651. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3652. System.Action`2:Invoke(T1, T2)
  3653. <LoadSceneAsync>d__16:MoveNext()
  3654. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3655. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  3656. NaturalAbilityEndAction:Invoke()
  3657. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3658. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3659.  
  3660. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3661.  
  3662. 2024-03-02T21:02:18.6050267+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
  3663. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3664. UnityEngine.Logger:Log(LogType, Object)
  3665. UnityEngine.Debug:Log(Object)
  3666. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3667. System.Action`2:Invoke(T1, T2)
  3668. <LoadSceneAsync>d__16:MoveNext()
  3669. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3670. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  3671. NaturalAbilityEndAction:Invoke()
  3672. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3673. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3674.  
  3675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3676.  
  3677. 2024-03-02T21:02:18.6050267+00:00 LoadingScreen.OnEnable(Dun2Q20)
  3678. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3679. UnityEngine.Logger:Log(LogType, Object)
  3680. UnityEngine.Debug:Log(Object)
  3681. LE.UI.LoadingScreen:Enable()
  3682. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3683. System.Action`2:Invoke(T1, T2)
  3684. <LoadSceneAsync>d__16:MoveNext()
  3685. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3686. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  3687. NaturalAbilityEndAction:Invoke()
  3688. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3689. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3690.  
  3691. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3692.  
  3693. Unloading 1 Unused Serialized files (Serialized files now loaded: 24)
  3694.  
  3695. Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 1145033.
  3696. Total: 1297.116200 ms (FindLiveObjects: 51.508100 ms CreateObjectMapping: 45.171100 ms MarkObjects: 1199.237700 ms DeleteObjects: 1.198700 ms)
  3697.  
  3698. Unloading 64 Unused Serialized files (Serialized files now loaded: 24)
  3699. UnloadTime: 63.701600 ms
  3700. 2024-03-02T21:02:21.6387403+00:00 LoadingScreen.OnSceneLoaded(Dun2Q20, Single)
  3701. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3702. UnityEngine.Logger:Log(LogType, Object)
  3703. UnityEngine.Debug:Log(Object)
  3704. LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
  3705. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3706. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3707.  
  3708. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3709.  
  3710. 2024-03-02T21:02:21.6472573+00:00 Time to Single load 'Dun2Q20' 3.04 s
  3711. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3712. UnityEngine.Logger:Log(LogType, Object)
  3713. UnityEngine.Debug:Log(Object)
  3714. <LoadSceneAsync>d__16:MoveNext()
  3715. NaturalAbilityEndAction:Invoke()
  3716. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  3717. System.Action`1:Invoke(T)
  3718. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  3719.  
  3720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3721.  
  3722. 2024-03-02T21:02:21.6482572+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
  3723. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3724. UnityEngine.Logger:Log(LogType, Object)
  3725. UnityEngine.Debug:LogError(Object)
  3726. DarknessZoneManager:OnFirstTick()
  3727. UnityEngine.Events.UnityAction`1:Invoke(T0)
  3728. LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
  3729. LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
  3730. OnRicochetHitAction:Invoke()
  3731.  
  3732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3733.  
  3734.  
  3735. Unloading 3276 unused Assets to reduce memory usage. Loaded Objects now: 1019651.
  3736. Total: 1533.755700 ms (FindLiveObjects: 74.068100 ms CreateObjectMapping: 100.761400 ms MarkObjects: 1355.768500 ms DeleteObjects: 3.157200 ms)
  3737.  
  3738. 2024-03-02T21:02:24.8372252+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
  3739. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3740. UnityEngine.Logger:Log(LogType, Object)
  3741. UnityEngine.Debug:Log(Object)
  3742. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  3743. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  3744. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3745. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  3746. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  3747. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  3748. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  3749. ActorSync:NetworkStart()
  3750. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  3751. NaturalAbilityEndAction:Invoke()
  3752. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3753. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3754.  
  3755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3756.  
  3757. 2024-03-02T21:02:24.9233634+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  3758. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3759. UnityEngine.Logger:Log(LogType, Object)
  3760. UnityEngine.Debug:Log(Object)
  3761. NonInteractableItemContainerUI:OnUpdateTick(Single)
  3762. UnityEngine.Events.UnityAction`1:Invoke(T0)
  3763. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  3764. LE.CustomUpdate.UpdateSystem:Update()
  3765.  
  3766. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3767.  
  3768. 2024-03-02T21:02:25.7153498+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  3769. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3770. UnityEngine.Logger:Log(LogType, Object)
  3771. UnityEngine.Debug:Log(Object)
  3772. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  3773. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  3774. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  3775. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3776. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3777. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3778. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3779. Cysharp.Threading.Tasks.Callback:Invoke()
  3780. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3781. OnRicochetHitAction:Invoke()
  3782.  
  3783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3784.  
  3785. 2024-03-02T21:02:26.0018917+00:00 Triggering party update
  3786. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3787. UnityEngine.Logger:Log(LogType, Object)
  3788. UnityEngine.Debug:Log(Object)
  3789. LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
  3790. PlayerSync:PartyUpdate(RpcArgs)
  3791. System.Action`1:Invoke(T)
  3792. BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
  3793. NaturalAbilityEndAction:Invoke()
  3794. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3795. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3796.  
  3797. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3798.  
  3799. 2024-03-02T21:02:26.2694578+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
  3800. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3801. UnityEngine.Logger:Log(LogType, Object)
  3802. UnityEngine.Debug:Log(Object)
  3803. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3804. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3805. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3806. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3807. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3808. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3809. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3810. Cysharp.Threading.Tasks.Callback:Invoke()
  3811. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3812. OnRicochetHitAction:Invoke()
  3813.  
  3814. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3815.  
  3816. 2024-03-02T21:02:26.2714584+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  3817. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3818. UnityEngine.Logger:Log(LogType, Object)
  3819. UnityEngine.Debug:Log(Object)
  3820. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  3821. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  3822. NaturalAbilityEndAction:Invoke()
  3823. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3824. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3825. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3826. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3827. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3828. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3829. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3830. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3831. Cysharp.Threading.Tasks.Callback:Invoke()
  3832. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3833. OnRicochetHitAction:Invoke()
  3834.  
  3835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3836.  
  3837. 2024-03-02T21:02:26.2729637+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
  3838. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3839. UnityEngine.Logger:Log(LogType, Object)
  3840. UnityEngine.Debug:Log(Object)
  3841. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3842. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3843. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3844. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3845. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3846. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3847. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3848. Cysharp.Threading.Tasks.Callback:Invoke()
  3849. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3850. OnRicochetHitAction:Invoke()
  3851.  
  3852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3853.  
  3854. 2024-03-02T21:02:26.2729637+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q20)
  3855. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3856. UnityEngine.Logger:Log(LogType, Object)
  3857. UnityEngine.Debug:Log(Object)
  3858. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3859. System.Action`1:Invoke(T)
  3860. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3861. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3862. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3863. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3864. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3865. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3866. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3867. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3868. Cysharp.Threading.Tasks.Callback:Invoke()
  3869. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3870. OnRicochetHitAction:Invoke()
  3871.  
  3872. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3873.  
  3874. 2024-03-02T21:02:26.2729637+00:00 LoadingScreen.DisableAsync(Dun2Q20, False)
  3875. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3876. UnityEngine.Logger:Log(LogType, Object)
  3877. UnityEngine.Debug:Log(Object)
  3878. LE.UI.<DisableAsync>d__21:MoveNext()
  3879. LE.UI.LoadingScreen:DisableAsync(Boolean)
  3880. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  3881. System.Action`1:Invoke(T)
  3882. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  3883. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  3884. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  3885. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  3886. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  3887. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  3888. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  3889. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3890. Cysharp.Threading.Tasks.Callback:Invoke()
  3891. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  3892. OnRicochetHitAction:Invoke()
  3893.  
  3894. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3895.  
  3896. 2024-03-02T21:02:26.4092559+00:00 LoadingScreen.OnDisable(Dun2Q20)
  3897. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3898. UnityEngine.Logger:Log(LogType, Object)
  3899. UnityEngine.Debug:Log(Object)
  3900. LE.UI.LoadingScreen:Disable()
  3901. LE.UI.<DisableAsync>d__21:MoveNext()
  3902. NaturalAbilityEndAction:Invoke()
  3903. System.Action`1:Invoke(T)
  3904. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  3905. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  3906. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  3907. OnRicochetHitAction:Invoke()
  3908.  
  3909. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3910.  
  3911. The AnimationClip 'point light on fires starter 1' used by the Animation component 'Point Light' must be marked as Legacy.
  3912. ActivateGameObjectInteraction:Interaction(GameObject)
  3913. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3914. ConditionHandler:TryTriggerInteraction(GameObject)
  3915. SceneValueChangedAction:Invoke(Single)
  3916. SceneValue:setValueFromServerUpdate(Single)
  3917. LE.Networking.<>c__DisplayClass10_0:<ReceiveSceneValue>b__0()
  3918. NaturalAbilityEndAction:Invoke()
  3919. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3920. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3921.  
  3922. [ line 2031]
  3923. (Filename: Line: 2031)
  3924.  
  3925. Default clip could not be found in attached animations list.
  3926. ActivateGameObjectInteraction:Interaction(GameObject)
  3927. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  3928. ConditionHandler:TryTriggerInteraction(GameObject)
  3929. SceneValueChangedAction:Invoke(Single)
  3930. SceneValue:setValueFromServerUpdate(Single)
  3931. LE.Networking.<>c__DisplayClass10_0:<ReceiveSceneValue>b__0()
  3932. NaturalAbilityEndAction:Invoke()
  3933. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3934. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3935.  
  3936. [ line 404]
  3937. (Filename: Line: 404)
  3938.  
  3939. 2024-03-02T21:04:06.8920021+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q30, Single)
  3940. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3941. UnityEngine.Logger:Log(LogType, Object)
  3942. UnityEngine.Debug:Log(Object)
  3943. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3944. System.Action`2:Invoke(T1, T2)
  3945. <LoadSceneAsync>d__16:MoveNext()
  3946. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3947. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  3948. NaturalAbilityEndAction:Invoke()
  3949. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3950. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3951.  
  3952. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3953.  
  3954. 2024-03-02T21:04:06.8930086+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  3955. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3956. UnityEngine.Logger:Log(LogType, Object)
  3957. UnityEngine.Debug:Log(Object)
  3958. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3959. System.Action`2:Invoke(T1, T2)
  3960. <LoadSceneAsync>d__16:MoveNext()
  3961. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3962. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  3963. NaturalAbilityEndAction:Invoke()
  3964. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3965. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3966.  
  3967. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3968.  
  3969. 2024-03-02T21:04:06.8930086+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
  3970. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3971. UnityEngine.Logger:Log(LogType, Object)
  3972. UnityEngine.Debug:Log(Object)
  3973. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3974. System.Action`2:Invoke(T1, T2)
  3975. <LoadSceneAsync>d__16:MoveNext()
  3976. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3977. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  3978. NaturalAbilityEndAction:Invoke()
  3979. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3980. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3981.  
  3982. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3983.  
  3984. 2024-03-02T21:04:06.8930086+00:00 LoadingScreen.OnEnable(Dun2Q30)
  3985. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  3986. UnityEngine.Logger:Log(LogType, Object)
  3987. UnityEngine.Debug:Log(Object)
  3988. LE.UI.LoadingScreen:Enable()
  3989. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  3990. System.Action`2:Invoke(T1, T2)
  3991. <LoadSceneAsync>d__16:MoveNext()
  3992. SceneService:LoadSceneAsync(String, LoadSceneMode)
  3993. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  3994. NaturalAbilityEndAction:Invoke()
  3995. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  3996. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  3997.  
  3998. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  3999.  
  4000. Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
  4001.  
  4002. Unloading 392 unused Assets to reduce memory usage. Loaded Objects now: 1234197.
  4003. Total: 1404.759800 ms (FindLiveObjects: 65.621200 ms CreateObjectMapping: 53.723600 ms MarkObjects: 1284.104900 ms DeleteObjects: 1.309400 ms)
  4004.  
  4005. Unloading 74 Unused Serialized files (Serialized files now loaded: 24)
  4006. UnloadTime: 145.091200 ms
  4007. 2024-03-02T21:04:09.5727823+00:00 LoadingScreen.OnSceneLoaded(Dun2Q30, Single)
  4008. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4009. UnityEngine.Logger:Log(LogType, Object)
  4010. UnityEngine.Debug:Log(Object)
  4011. LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
  4012. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4013. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4014.  
  4015. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4016.  
  4017. 2024-03-02T21:04:09.5787894+00:00 Time to Single load 'Dun2Q30' 2.69 s
  4018. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4019. UnityEngine.Logger:Log(LogType, Object)
  4020. UnityEngine.Debug:Log(Object)
  4021. <LoadSceneAsync>d__16:MoveNext()
  4022. NaturalAbilityEndAction:Invoke()
  4023. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4024. System.Action`1:Invoke(T)
  4025. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4026.  
  4027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4028.  
  4029. 2024-03-02T21:04:09.5797881+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
  4030. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4031. UnityEngine.Logger:Log(LogType, Object)
  4032. UnityEngine.Debug:LogError(Object)
  4033. DarknessZoneManager:OnFirstTick()
  4034. UnityEngine.Events.UnityAction`1:Invoke(T0)
  4035. LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
  4036. LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
  4037. OnRicochetHitAction:Invoke()
  4038.  
  4039. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4040.  
  4041. 2024-03-02T21:04:09.6308957+00:00 HandleMessageAssignOwnership: could not find object 2022, isowner = True
  4042. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4043. UnityEngine.Logger:Log(LogType, Object)
  4044. UnityEngine.Debug:LogWarning(Object)
  4045. LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
  4046. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4047. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4048. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4049. Cysharp.Threading.Tasks.Callback:Invoke()
  4050. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4051. OnRicochetHitAction:Invoke()
  4052.  
  4053. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4054.  
  4055. 2024-03-02T21:04:09.6318939+00:00 HandleMessageAssignOwnership: could not find object 2023, isowner = True
  4056. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4057. UnityEngine.Logger:Log(LogType, Object)
  4058. UnityEngine.Debug:LogWarning(Object)
  4059. LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
  4060. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4061. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4062. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4063. Cysharp.Threading.Tasks.Callback:Invoke()
  4064. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4065. OnRicochetHitAction:Invoke()
  4066.  
  4067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4068.  
  4069.  
  4070. Unloading 5122 unused Assets to reduce memory usage. Loaded Objects now: 945811.
  4071. Total: 1345.368800 ms (FindLiveObjects: 55.196600 ms CreateObjectMapping: 53.074500 ms MarkObjects: 1234.143900 ms DeleteObjects: 2.953300 ms)
  4072.  
  4073. 2024-03-02T21:04:11.0664607+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
  4074. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4075. UnityEngine.Logger:Log(LogType, Object)
  4076. UnityEngine.Debug:Log(Object)
  4077. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  4078. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  4079. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4080. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  4081. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  4082. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  4083. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  4084. ActorSync:NetworkStart()
  4085. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  4086. NaturalAbilityEndAction:Invoke()
  4087. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4088. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4089.  
  4090. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4091.  
  4092. 2024-03-02T21:04:11.1556518+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  4093. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4094. UnityEngine.Logger:Log(LogType, Object)
  4095. UnityEngine.Debug:Log(Object)
  4096. NonInteractableItemContainerUI:OnUpdateTick(Single)
  4097. UnityEngine.Events.UnityAction`1:Invoke(T0)
  4098. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  4099. LE.CustomUpdate.UpdateSystem:Update()
  4100.  
  4101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4102.  
  4103. 2024-03-02T21:04:11.1566509+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  4104. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4105. UnityEngine.Logger:Log(LogType, Object)
  4106. UnityEngine.Debug:Log(Object)
  4107. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  4108. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  4109. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  4110. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4111. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4112. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4113. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4114. Cysharp.Threading.Tasks.Callback:Invoke()
  4115. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4116. OnRicochetHitAction:Invoke()
  4117.  
  4118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4119.  
  4120. 2024-03-02T21:04:13.2659355+00:00 Triggering party update
  4121. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4122. UnityEngine.Logger:Log(LogType, Object)
  4123. UnityEngine.Debug:Log(Object)
  4124. LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
  4125. PlayerSync:PartyUpdate(RpcArgs)
  4126. System.Action`1:Invoke(T)
  4127. BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
  4128. NaturalAbilityEndAction:Invoke()
  4129. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4130. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4131.  
  4132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4133.  
  4134. 2024-03-02T21:04:13.2734505+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
  4135. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4136. UnityEngine.Logger:Log(LogType, Object)
  4137. UnityEngine.Debug:Log(Object)
  4138. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4139. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4140. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4141. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4142. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4143. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4144. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4145. Cysharp.Threading.Tasks.Callback:Invoke()
  4146. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4147. OnRicochetHitAction:Invoke()
  4148.  
  4149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4150.  
  4151. 2024-03-02T21:04:13.2754558+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  4152. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4153. UnityEngine.Logger:Log(LogType, Object)
  4154. UnityEngine.Debug:Log(Object)
  4155. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  4156. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  4157. NaturalAbilityEndAction:Invoke()
  4158. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4159. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4160. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4161. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4162. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4163. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4164. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4165. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4166. Cysharp.Threading.Tasks.Callback:Invoke()
  4167. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4168. OnRicochetHitAction:Invoke()
  4169.  
  4170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4171.  
  4172. 2024-03-02T21:04:13.2774584+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
  4173. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4174. UnityEngine.Logger:Log(LogType, Object)
  4175. UnityEngine.Debug:Log(Object)
  4176. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4177. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4178. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4179. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4180. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4181. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4182. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4183. Cysharp.Threading.Tasks.Callback:Invoke()
  4184. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4185. OnRicochetHitAction:Invoke()
  4186.  
  4187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4188.  
  4189. 2024-03-02T21:04:13.2774584+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q30)
  4190. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4191. UnityEngine.Logger:Log(LogType, Object)
  4192. UnityEngine.Debug:Log(Object)
  4193. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  4194. System.Action`1:Invoke(T)
  4195. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  4196. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4197. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4198. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4199. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4200. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4201. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4202. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4203. Cysharp.Threading.Tasks.Callback:Invoke()
  4204. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4205. OnRicochetHitAction:Invoke()
  4206.  
  4207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4208.  
  4209. 2024-03-02T21:04:13.2784595+00:00 LoadingScreen.DisableAsync(Dun2Q30, False)
  4210. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4211. UnityEngine.Logger:Log(LogType, Object)
  4212. UnityEngine.Debug:Log(Object)
  4213. LE.UI.<DisableAsync>d__21:MoveNext()
  4214. LE.UI.LoadingScreen:DisableAsync(Boolean)
  4215. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  4216. System.Action`1:Invoke(T)
  4217. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  4218. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4219. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4220. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4221. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4222. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4223. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4224. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4225. Cysharp.Threading.Tasks.Callback:Invoke()
  4226. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4227. OnRicochetHitAction:Invoke()
  4228.  
  4229. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4230.  
  4231. 2024-03-02T21:04:13.3791464+00:00 LoadingScreen.OnDisable(Dun2Q30)
  4232. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4233. UnityEngine.Logger:Log(LogType, Object)
  4234. UnityEngine.Debug:Log(Object)
  4235. LE.UI.LoadingScreen:Disable()
  4236. LE.UI.<DisableAsync>d__21:MoveNext()
  4237. NaturalAbilityEndAction:Invoke()
  4238. System.Action`1:Invoke(T)
  4239. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4240. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  4241. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  4242. OnRicochetHitAction:Invoke()
  4243.  
  4244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4245.  
  4246. 2024-03-02T21:04:49.9633732+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  4247. at PrefabInstancePool.OnGet (UnityEngine.GameObject prefabInstance) [0x00000] in <00000000000000000000000000000000>:0
  4248. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  4249. at ObjectPool`1[T].Get () [0x00000] in <00000000000000000000000000000000>:0
  4250. at PrefabInstancePool.Get (System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0
  4251. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Transform parent, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  4252. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0
  4253. at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0
  4254. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0
  4255. at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0
  4256. at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0
  4257. at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0
  4258. at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0
  4259. at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0
  4260. at BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior.<Initialize>b__3_0 () [0x00000] in <00000000000000000000000000000000>:0
  4261. at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  4262. at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0
  4263. at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
  4264. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4265. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  4266. UnityEngine.Logger:LogException(Exception, Object)
  4267. UnityEngine.Debug:LogException(Exception)
  4268. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  4269. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  4270. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  4271. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  4272. AbilitySync:NetworkStart()
  4273. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  4274. NaturalAbilityEndAction:Invoke()
  4275. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4276. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4277.  
  4278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4279.  
  4280. 2024-03-02T21:05:09.5168948+00:00 Received friend update signal: FriendID=4EDD294803648E5B
  4281. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4282. UnityEngine.Logger:Log(LogType, Object)
  4283. UnityEngine.Debug:Log(Object)
  4284. PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4285. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4286. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4287. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4288. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4289. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4290. Cysharp.Threading.Tasks.Callback:Invoke()
  4291. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4292. OnRicochetHitAction:Invoke()
  4293.  
  4294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4295.  
  4296. 2024-03-02T21:05:09.9282210+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
  4297. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4298. UnityEngine.Logger:Log(LogType, Object)
  4299. UnityEngine.Debug:LogWarning(Object)
  4300. LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
  4301. LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
  4302. LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
  4303. LE.Services.<<Load>b__0>d:MoveNext()
  4304. System.Threading.ContextCallback:Invoke(Object)
  4305. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  4306. System.Runtime.CompilerServices.MoveNextRunner:Run()
  4307. NaturalAbilityEndAction:Invoke()
  4308. System.Action`1:Invoke(T)
  4309. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4310. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  4311. LE.Services.<ReadEntityJson>d__6:MoveNext()
  4312. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  4313. NaturalAbilityEndAction:Invoke()
  4314. System.Action`1:Invoke(T)
  4315. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4316. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  4317. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  4318. LE.Services.<GetDocument>d__10:MoveNext()
  4319. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  4320. NaturalAbilityEndAction:Invoke()
  4321. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4322. Cysharp.Threading.Tasks.Callback:Invoke()
  4323. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4324. OnRicochetHitAction:Invoke()
  4325.  
  4326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4327.  
  4328. 2024-03-02T21:05:41.7340786+00:00 Received friend update signal: FriendID=4EDD294803648E5B
  4329. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4330. UnityEngine.Logger:Log(LogType, Object)
  4331. UnityEngine.Debug:Log(Object)
  4332. PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4333. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4334. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4335. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4336. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4337. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4338. Cysharp.Threading.Tasks.Callback:Invoke()
  4339. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4340. OnRicochetHitAction:Invoke()
  4341.  
  4342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4343.  
  4344. 2024-03-02T21:05:41.8693573+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
  4345. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4346. UnityEngine.Logger:Log(LogType, Object)
  4347. UnityEngine.Debug:LogWarning(Object)
  4348. LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
  4349. LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
  4350. LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
  4351. LE.Services.<<Load>b__0>d:MoveNext()
  4352. System.Threading.ContextCallback:Invoke(Object)
  4353. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  4354. System.Runtime.CompilerServices.MoveNextRunner:Run()
  4355. NaturalAbilityEndAction:Invoke()
  4356. System.Action`1:Invoke(T)
  4357. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4358. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  4359. LE.Services.<ReadEntityJson>d__6:MoveNext()
  4360. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  4361. NaturalAbilityEndAction:Invoke()
  4362. System.Action`1:Invoke(T)
  4363. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4364. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  4365. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  4366. LE.Services.<GetDocument>d__10:MoveNext()
  4367. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  4368. NaturalAbilityEndAction:Invoke()
  4369. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4370. Cysharp.Threading.Tasks.Callback:Invoke()
  4371. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4372. OnRicochetHitAction:Invoke()
  4373.  
  4374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4375.  
  4376. 2024-03-02T21:05:47.4970835+00:00 Received friend update signal: FriendID=4EDD294803648E5B
  4377. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4378. UnityEngine.Logger:Log(LogType, Object)
  4379. UnityEngine.Debug:Log(Object)
  4380. PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4381. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4382. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4383. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4384. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4385. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4386. Cysharp.Threading.Tasks.Callback:Invoke()
  4387. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4388. OnRicochetHitAction:Invoke()
  4389.  
  4390. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4391.  
  4392. 2024-03-02T21:05:59.5836936+00:00 Received friend update signal: FriendID=4EDD294803648E5B
  4393. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4394. UnityEngine.Logger:Log(LogType, Object)
  4395. UnityEngine.Debug:Log(Object)
  4396. PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4397. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4398. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4399. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4400. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4401. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4402. Cysharp.Threading.Tasks.Callback:Invoke()
  4403. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4404. OnRicochetHitAction:Invoke()
  4405.  
  4406. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4407.  
  4408. 2024-03-02T21:06:09.3423566+00:00 triggered: Vault Door Opened
  4409. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4410. UnityEngine.Logger:Log(LogType, Object)
  4411. UnityEngine.Debug:Log(Object)
  4412. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4413. ConditionHandler:TryTriggerInteraction(GameObject)
  4414. LE.Dungeons.<>c__DisplayClass40_0:<ReceiveOpenVaultsOfUncertainFate>b__0()
  4415. NaturalAbilityEndAction:Invoke()
  4416. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4417. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4418.  
  4419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4420.  
  4421. 2024-03-02T21:07:23.4717772+00:00 Received friend update signal: FriendID=4EDD294803648E5B
  4422. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4423. UnityEngine.Logger:Log(LogType, Object)
  4424. UnityEngine.Debug:Log(Object)
  4425. PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4426. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4427. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4428. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4429. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4430. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4431. Cysharp.Threading.Tasks.Callback:Invoke()
  4432. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4433. OnRicochetHitAction:Invoke()
  4434.  
  4435. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4436.  
  4437. 2024-03-02T21:07:23.6957427+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
  4438. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4439. UnityEngine.Logger:Log(LogType, Object)
  4440. UnityEngine.Debug:LogWarning(Object)
  4441. LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
  4442. LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
  4443. LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
  4444. LE.Services.<<Load>b__0>d:MoveNext()
  4445. System.Threading.ContextCallback:Invoke(Object)
  4446. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  4447. System.Runtime.CompilerServices.MoveNextRunner:Run()
  4448. NaturalAbilityEndAction:Invoke()
  4449. System.Action`1:Invoke(T)
  4450. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4451. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  4452. LE.Services.<ReadEntityJson>d__6:MoveNext()
  4453. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  4454. NaturalAbilityEndAction:Invoke()
  4455. System.Action`1:Invoke(T)
  4456. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4457. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  4458. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  4459. LE.Services.<GetDocument>d__10:MoveNext()
  4460. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  4461. NaturalAbilityEndAction:Invoke()
  4462. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4463. Cysharp.Threading.Tasks.Callback:Invoke()
  4464. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4465. OnRicochetHitAction:Invoke()
  4466.  
  4467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4468.  
  4469. 2024-03-02T21:07:44.9918088+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q10, Single)
  4470. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4471. UnityEngine.Logger:Log(LogType, Object)
  4472. UnityEngine.Debug:Log(Object)
  4473. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4474. System.Action`2:Invoke(T1, T2)
  4475. <LoadSceneAsync>d__16:MoveNext()
  4476. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4477. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  4478. NaturalAbilityEndAction:Invoke()
  4479. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4480. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4481.  
  4482. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4483.  
  4484. 2024-03-02T21:07:44.9918088+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  4485. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4486. UnityEngine.Logger:Log(LogType, Object)
  4487. UnityEngine.Debug:Log(Object)
  4488. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4489. System.Action`2:Invoke(T1, T2)
  4490. <LoadSceneAsync>d__16:MoveNext()
  4491. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4492. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  4493. NaturalAbilityEndAction:Invoke()
  4494. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4495. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4496.  
  4497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4498.  
  4499. 2024-03-02T21:07:44.9918088+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
  4500. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4501. UnityEngine.Logger:Log(LogType, Object)
  4502. UnityEngine.Debug:Log(Object)
  4503. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4504. System.Action`2:Invoke(T1, T2)
  4505. <LoadSceneAsync>d__16:MoveNext()
  4506. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4507. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  4508. NaturalAbilityEndAction:Invoke()
  4509. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4510. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4511.  
  4512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4513.  
  4514. 2024-03-02T21:07:44.9918088+00:00 LoadingScreen.OnEnable(Dun2Q10)
  4515. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4516. UnityEngine.Logger:Log(LogType, Object)
  4517. UnityEngine.Debug:Log(Object)
  4518. LE.UI.LoadingScreen:Enable()
  4519. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4520. System.Action`2:Invoke(T1, T2)
  4521. <LoadSceneAsync>d__16:MoveNext()
  4522. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4523. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  4524. NaturalAbilityEndAction:Invoke()
  4525. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4526. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4527.  
  4528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4529.  
  4530. Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
  4531.  
  4532. Unloading 1688 unused Assets to reduce memory usage. Loaded Objects now: 952749.
  4533. Total: 1359.230500 ms (FindLiveObjects: 56.599600 ms CreateObjectMapping: 52.235000 ms MarkObjects: 1246.923100 ms DeleteObjects: 3.472300 ms)
  4534.  
  4535. Unloading 61 Unused Serialized files (Serialized files now loaded: 24)
  4536. UnloadTime: 23.689300 ms
  4537. 2024-03-02T21:07:47.7376430+00:00 LoadingScreen.OnSceneLoaded(Dun2Q10, Single)
  4538. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4539. UnityEngine.Logger:Log(LogType, Object)
  4540. UnityEngine.Debug:Log(Object)
  4541. LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
  4542. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4543. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4544.  
  4545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4546.  
  4547. 2024-03-02T21:07:47.7506638+00:00 Time to Single load 'Dun2Q10' 2.76 s
  4548. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4549. UnityEngine.Logger:Log(LogType, Object)
  4550. UnityEngine.Debug:Log(Object)
  4551. <LoadSceneAsync>d__16:MoveNext()
  4552. NaturalAbilityEndAction:Invoke()
  4553. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4554. System.Action`1:Invoke(T)
  4555. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4556.  
  4557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4558.  
  4559. 2024-03-02T21:07:47.7506638+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
  4560. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4561. UnityEngine.Logger:Log(LogType, Object)
  4562. UnityEngine.Debug:LogError(Object)
  4563. DarknessZoneManager:OnFirstTick()
  4564. UnityEngine.Events.UnityAction`1:Invoke(T0)
  4565. LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
  4566. LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
  4567. OnRicochetHitAction:Invoke()
  4568.  
  4569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4570.  
  4571.  
  4572. Unloading 856 unused Assets to reduce memory usage. Loaded Objects now: 1010140.
  4573. Total: 1330.438700 ms (FindLiveObjects: 55.290000 ms CreateObjectMapping: 51.776900 ms MarkObjects: 1221.253100 ms DeleteObjects: 2.118200 ms)
  4574.  
  4575. 2024-03-02T21:07:49.5949724+00:00 Triggering party update
  4576. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4577. UnityEngine.Logger:Log(LogType, Object)
  4578. UnityEngine.Debug:Log(Object)
  4579. LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
  4580. PlayerSync:PartyUpdate(RpcArgs)
  4581. System.Action`1:Invoke(T)
  4582. BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
  4583. NaturalAbilityEndAction:Invoke()
  4584. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4585. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4586.  
  4587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4588.  
  4589. 2024-03-02T21:07:49.6340402+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
  4590. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4591. UnityEngine.Logger:Log(LogType, Object)
  4592. UnityEngine.Debug:Log(Object)
  4593. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  4594. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  4595. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4596. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  4597. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  4598. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  4599. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  4600. ActorSync:NetworkStart()
  4601. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  4602. NaturalAbilityEndAction:Invoke()
  4603. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4604. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4605.  
  4606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4607.  
  4608. Failed to create agent because it is not close enough to the NavMesh
  4609. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  4610. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  4611. PlayerActorSync:ReceiveCreateLocalPlayer()
  4612. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4613. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  4614. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  4615. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  4616. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  4617. ActorSync:NetworkStart()
  4618. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  4619. NaturalAbilityEndAction:Invoke()
  4620. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4621. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4622.  
  4623. [ line 648]
  4624. (Filename: Line: 648)
  4625.  
  4626. 2024-03-02T21:07:49.6530727+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  4627. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4628. UnityEngine.Logger:Log(LogType, Object)
  4629. UnityEngine.Debug:Log(Object)
  4630. NonInteractableItemContainerUI:OnUpdateTick(Single)
  4631. UnityEngine.Events.UnityAction`1:Invoke(T0)
  4632. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  4633. LE.CustomUpdate.UpdateSystem:Update()
  4634.  
  4635. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4636.  
  4637. 2024-03-02T21:07:49.9836408+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  4638. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4639. UnityEngine.Logger:Log(LogType, Object)
  4640. UnityEngine.Debug:Log(Object)
  4641. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  4642. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  4643. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  4644. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4645. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4646. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4647. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4648. Cysharp.Threading.Tasks.Callback:Invoke()
  4649. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4650. OnRicochetHitAction:Invoke()
  4651.  
  4652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4653.  
  4654. 2024-03-02T21:07:50.1569489+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
  4655. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4656. UnityEngine.Logger:Log(LogType, Object)
  4657. UnityEngine.Debug:Log(Object)
  4658. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4659. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4660. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4661. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4662. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4663. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4664. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4665. Cysharp.Threading.Tasks.Callback:Invoke()
  4666. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4667. OnRicochetHitAction:Invoke()
  4668.  
  4669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4670.  
  4671. 2024-03-02T21:07:50.1579479+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  4672. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4673. UnityEngine.Logger:Log(LogType, Object)
  4674. UnityEngine.Debug:Log(Object)
  4675. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  4676. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  4677. NaturalAbilityEndAction:Invoke()
  4678. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4679. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4680. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4681. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4682. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4683. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4684. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4685. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4686. Cysharp.Threading.Tasks.Callback:Invoke()
  4687. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4688. OnRicochetHitAction:Invoke()
  4689.  
  4690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4691.  
  4692. 2024-03-02T21:07:50.1604556+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
  4693. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4694. UnityEngine.Logger:Log(LogType, Object)
  4695. UnityEngine.Debug:Log(Object)
  4696. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4697. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4698. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4699. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4700. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4701. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4702. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4703. Cysharp.Threading.Tasks.Callback:Invoke()
  4704. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4705. OnRicochetHitAction:Invoke()
  4706.  
  4707. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4708.  
  4709. 2024-03-02T21:07:50.1614631+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q10)
  4710. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4711. UnityEngine.Logger:Log(LogType, Object)
  4712. UnityEngine.Debug:Log(Object)
  4713. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  4714. System.Action`1:Invoke(T)
  4715. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  4716. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4717. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4718. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4719. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4720. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4721. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4722. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4723. Cysharp.Threading.Tasks.Callback:Invoke()
  4724. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4725. OnRicochetHitAction:Invoke()
  4726.  
  4727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4728.  
  4729. 2024-03-02T21:07:50.1614631+00:00 LoadingScreen.DisableAsync(Dun2Q10, False)
  4730. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4731. UnityEngine.Logger:Log(LogType, Object)
  4732. UnityEngine.Debug:Log(Object)
  4733. LE.UI.<DisableAsync>d__21:MoveNext()
  4734. LE.UI.LoadingScreen:DisableAsync(Boolean)
  4735. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  4736. System.Action`1:Invoke(T)
  4737. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  4738. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4739. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4740. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4741. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4742. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4743. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4744. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4745. Cysharp.Threading.Tasks.Callback:Invoke()
  4746. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4747. OnRicochetHitAction:Invoke()
  4748.  
  4749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4750.  
  4751. 2024-03-02T21:07:50.3082061+00:00 LoadingScreen.OnDisable(Dun2Q10)
  4752. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4753. UnityEngine.Logger:Log(LogType, Object)
  4754. UnityEngine.Debug:Log(Object)
  4755. LE.UI.LoadingScreen:Disable()
  4756. LE.UI.<DisableAsync>d__21:MoveNext()
  4757. NaturalAbilityEndAction:Invoke()
  4758. System.Action`1:Invoke(T)
  4759. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4760. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  4761. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  4762. OnRicochetHitAction:Invoke()
  4763.  
  4764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4765.  
  4766. 2024-03-02T21:08:32.1506062+00:00 Received friend update signal: FriendID=4EDD294803648E5B
  4767. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4768. UnityEngine.Logger:Log(LogType, Object)
  4769. UnityEngine.Debug:Log(Object)
  4770. PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4771. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
  4772. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4773. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4774. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4775. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4776. Cysharp.Threading.Tasks.Callback:Invoke()
  4777. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4778. OnRicochetHitAction:Invoke()
  4779.  
  4780. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4781.  
  4782. 2024-03-02T21:08:32.5399324+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
  4783. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4784. UnityEngine.Logger:Log(LogType, Object)
  4785. UnityEngine.Debug:LogWarning(Object)
  4786. LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
  4787. LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
  4788. LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
  4789. LE.Services.<<Load>b__0>d:MoveNext()
  4790. System.Threading.ContextCallback:Invoke(Object)
  4791. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  4792. System.Runtime.CompilerServices.MoveNextRunner:Run()
  4793. NaturalAbilityEndAction:Invoke()
  4794. System.Action`1:Invoke(T)
  4795. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4796. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  4797. LE.Services.<ReadEntityJson>d__6:MoveNext()
  4798. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  4799. NaturalAbilityEndAction:Invoke()
  4800. System.Action`1:Invoke(T)
  4801. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  4802. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  4803. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  4804. LE.Services.<GetDocument>d__10:MoveNext()
  4805. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  4806. NaturalAbilityEndAction:Invoke()
  4807. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4808. Cysharp.Threading.Tasks.Callback:Invoke()
  4809. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4810. OnRicochetHitAction:Invoke()
  4811.  
  4812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4813.  
  4814. 2024-03-02T21:09:41.1111086+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q20, Single)
  4815. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4816. UnityEngine.Logger:Log(LogType, Object)
  4817. UnityEngine.Debug:Log(Object)
  4818. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4819. System.Action`2:Invoke(T1, T2)
  4820. <LoadSceneAsync>d__16:MoveNext()
  4821. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4822. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  4823. NaturalAbilityEndAction:Invoke()
  4824. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4825. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4826.  
  4827. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4828.  
  4829. 2024-03-02T21:09:41.1111086+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  4830. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4831. UnityEngine.Logger:Log(LogType, Object)
  4832. UnityEngine.Debug:Log(Object)
  4833. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4834. System.Action`2:Invoke(T1, T2)
  4835. <LoadSceneAsync>d__16:MoveNext()
  4836. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4837. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  4838. NaturalAbilityEndAction:Invoke()
  4839. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4840. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4841.  
  4842. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4843.  
  4844. 2024-03-02T21:09:41.1111086+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
  4845. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4846. UnityEngine.Logger:Log(LogType, Object)
  4847. UnityEngine.Debug:Log(Object)
  4848. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4849. System.Action`2:Invoke(T1, T2)
  4850. <LoadSceneAsync>d__16:MoveNext()
  4851. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4852. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  4853. NaturalAbilityEndAction:Invoke()
  4854. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4855. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4856.  
  4857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4858.  
  4859. 2024-03-02T21:09:41.1121146+00:00 LoadingScreen.OnEnable(Dun2Q20)
  4860. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4861. UnityEngine.Logger:Log(LogType, Object)
  4862. UnityEngine.Debug:Log(Object)
  4863. LE.UI.LoadingScreen:Enable()
  4864. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  4865. System.Action`2:Invoke(T1, T2)
  4866. <LoadSceneAsync>d__16:MoveNext()
  4867. SceneService:LoadSceneAsync(String, LoadSceneMode)
  4868. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  4869. NaturalAbilityEndAction:Invoke()
  4870. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4871. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4872.  
  4873. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4874.  
  4875. Unloading 1 Unused Serialized files (Serialized files now loaded: 24)
  4876.  
  4877. Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 1146680.
  4878. Total: 1420.480700 ms (FindLiveObjects: 66.166500 ms CreateObjectMapping: 54.296600 ms MarkObjects: 1298.728400 ms DeleteObjects: 1.288700 ms)
  4879.  
  4880. 2024-03-02T21:09:42.7664154+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  4881. at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0
  4882. at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0
  4883. at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0
  4884. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4885. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  4886. UnityEngine.Logger:LogException(Exception, Object)
  4887. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  4888.  
  4889. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4890.  
  4891. Unloading 64 Unused Serialized files (Serialized files now loaded: 24)
  4892. UnloadTime: 60.761100 ms
  4893. 2024-03-02T21:09:43.9991829+00:00 LoadingScreen.OnSceneLoaded(Dun2Q20, Single)
  4894. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4895. UnityEngine.Logger:Log(LogType, Object)
  4896. UnityEngine.Debug:Log(Object)
  4897. LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
  4898. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4899. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4900.  
  4901. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4902.  
  4903. 2024-03-02T21:09:44.0071933+00:00 Time to Single load 'Dun2Q20' 2.90 s
  4904. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4905. UnityEngine.Logger:Log(LogType, Object)
  4906. UnityEngine.Debug:Log(Object)
  4907. <LoadSceneAsync>d__16:MoveNext()
  4908. NaturalAbilityEndAction:Invoke()
  4909. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  4910. System.Action`1:Invoke(T)
  4911. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4912.  
  4913. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4914.  
  4915. 2024-03-02T21:09:44.0081931+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
  4916. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4917. UnityEngine.Logger:Log(LogType, Object)
  4918. UnityEngine.Debug:LogError(Object)
  4919. DarknessZoneManager:OnFirstTick()
  4920. UnityEngine.Events.UnityAction`1:Invoke(T0)
  4921. LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
  4922. LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
  4923. OnRicochetHitAction:Invoke()
  4924.  
  4925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4926.  
  4927.  
  4928. Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 1028786.
  4929. Total: 1356.249300 ms (FindLiveObjects: 57.476000 ms CreateObjectMapping: 54.231400 ms MarkObjects: 1243.061200 ms DeleteObjects: 1.480100 ms)
  4930.  
  4931. 2024-03-02T21:09:47.1405358+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
  4932. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4933. UnityEngine.Logger:Log(LogType, Object)
  4934. UnityEngine.Debug:Log(Object)
  4935. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  4936. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  4937. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4938. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  4939. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  4940. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  4941. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  4942. ActorSync:NetworkStart()
  4943. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  4944. NaturalAbilityEndAction:Invoke()
  4945. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4946. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4947.  
  4948. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4949.  
  4950. 2024-03-02T21:09:47.2271710+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  4951. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4952. UnityEngine.Logger:Log(LogType, Object)
  4953. UnityEngine.Debug:Log(Object)
  4954. NonInteractableItemContainerUI:OnUpdateTick(Single)
  4955. UnityEngine.Events.UnityAction`1:Invoke(T0)
  4956. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  4957. LE.CustomUpdate.UpdateSystem:Update()
  4958.  
  4959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4960.  
  4961. 2024-03-02T21:09:47.5211917+00:00 Triggering party update
  4962. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4963. UnityEngine.Logger:Log(LogType, Object)
  4964. UnityEngine.Debug:Log(Object)
  4965. LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
  4966. PlayerSync:PartyUpdate(RpcArgs)
  4967. System.Action`1:Invoke(T)
  4968. BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
  4969. NaturalAbilityEndAction:Invoke()
  4970. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  4971. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  4972.  
  4973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4974.  
  4975. 2024-03-02T21:09:47.5923110+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  4976. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4977. UnityEngine.Logger:Log(LogType, Object)
  4978. UnityEngine.Debug:Log(Object)
  4979. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  4980. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  4981. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  4982. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  4983. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  4984. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  4985. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  4986. Cysharp.Threading.Tasks.Callback:Invoke()
  4987. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  4988. OnRicochetHitAction:Invoke()
  4989.  
  4990. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  4991.  
  4992. 2024-03-02T21:09:47.9734385+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
  4993. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  4994. UnityEngine.Logger:Log(LogType, Object)
  4995. UnityEngine.Debug:Log(Object)
  4996. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  4997. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  4998. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  4999. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5000. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5001. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5002. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5003. Cysharp.Threading.Tasks.Callback:Invoke()
  5004. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5005. OnRicochetHitAction:Invoke()
  5006.  
  5007. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5008.  
  5009. 2024-03-02T21:09:47.9754380+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  5010. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5011. UnityEngine.Logger:Log(LogType, Object)
  5012. UnityEngine.Debug:Log(Object)
  5013. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  5014. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  5015. NaturalAbilityEndAction:Invoke()
  5016. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5017. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5018. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  5019. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  5020. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5021. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5022. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5023. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5024. Cysharp.Threading.Tasks.Callback:Invoke()
  5025. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5026. OnRicochetHitAction:Invoke()
  5027.  
  5028. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5029.  
  5030. 2024-03-02T21:09:47.9854634+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
  5031. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5032. UnityEngine.Logger:Log(LogType, Object)
  5033. UnityEngine.Debug:Log(Object)
  5034. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5035. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  5036. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  5037. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5038. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5039. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5040. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5041. Cysharp.Threading.Tasks.Callback:Invoke()
  5042. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5043. OnRicochetHitAction:Invoke()
  5044.  
  5045. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5046.  
  5047. 2024-03-02T21:09:47.9854634+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q20)
  5048. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5049. UnityEngine.Logger:Log(LogType, Object)
  5050. UnityEngine.Debug:Log(Object)
  5051. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  5052. System.Action`1:Invoke(T)
  5053. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  5054. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5055. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  5056. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  5057. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5058. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5059. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5060. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5061. Cysharp.Threading.Tasks.Callback:Invoke()
  5062. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5063. OnRicochetHitAction:Invoke()
  5064.  
  5065. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5066.  
  5067. 2024-03-02T21:09:47.9854634+00:00 LoadingScreen.DisableAsync(Dun2Q20, False)
  5068. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5069. UnityEngine.Logger:Log(LogType, Object)
  5070. UnityEngine.Debug:Log(Object)
  5071. LE.UI.<DisableAsync>d__21:MoveNext()
  5072. LE.UI.LoadingScreen:DisableAsync(Boolean)
  5073. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  5074. System.Action`1:Invoke(T)
  5075. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  5076. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5077. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  5078. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  5079. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5080. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5081. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5082. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5083. Cysharp.Threading.Tasks.Callback:Invoke()
  5084. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5085. OnRicochetHitAction:Invoke()
  5086.  
  5087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5088.  
  5089. 2024-03-02T21:09:48.1202167+00:00 LoadingScreen.OnDisable(Dun2Q20)
  5090. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5091. UnityEngine.Logger:Log(LogType, Object)
  5092. UnityEngine.Debug:Log(Object)
  5093. LE.UI.LoadingScreen:Disable()
  5094. LE.UI.<DisableAsync>d__21:MoveNext()
  5095. NaturalAbilityEndAction:Invoke()
  5096. System.Action`1:Invoke(T)
  5097. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  5098. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  5099. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  5100. OnRicochetHitAction:Invoke()
  5101.  
  5102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5103.  
  5104. The AnimationClip 'point light on fires starter 1' used by the Animation component 'Point Light' must be marked as Legacy.
  5105. ActivateGameObjectInteraction:Interaction(GameObject)
  5106. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5107. ConditionHandler:TryTriggerInteraction(GameObject)
  5108. SceneValueChangedAction:Invoke(Single)
  5109. SceneValue:setValueFromServerUpdate(Single)
  5110. LE.Networking.<>c__DisplayClass10_0:<ReceiveSceneValue>b__0()
  5111. NaturalAbilityEndAction:Invoke()
  5112. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  5113. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  5114.  
  5115. [ line 2031]
  5116. (Filename: Line: 2031)
  5117.  
  5118. Default clip could not be found in attached animations list.
  5119. ActivateGameObjectInteraction:Interaction(GameObject)
  5120. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5121. ConditionHandler:TryTriggerInteraction(GameObject)
  5122. SceneValueChangedAction:Invoke(Single)
  5123. SceneValue:setValueFromServerUpdate(Single)
  5124. LE.Networking.<>c__DisplayClass10_0:<ReceiveSceneValue>b__0()
  5125. NaturalAbilityEndAction:Invoke()
  5126. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  5127. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  5128.  
  5129. [ line 404]
  5130. (Filename: Line: 404)
  5131.  
  5132. 2024-03-02T21:10:19.4470909+00:00 Received friend update signal: FriendID=4EDD294803648E5B
  5133. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5134. UnityEngine.Logger:Log(LogType, Object)
  5135. UnityEngine.Debug:Log(Object)
  5136. PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
  5137. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
  5138. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5139. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5140. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5141. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5142. Cysharp.Threading.Tasks.Callback:Invoke()
  5143. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5144. OnRicochetHitAction:Invoke()
  5145.  
  5146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5147.  
  5148. 2024-03-02T21:10:19.6970809+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
  5149. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5150. UnityEngine.Logger:Log(LogType, Object)
  5151. UnityEngine.Debug:LogWarning(Object)
  5152. LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
  5153. LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
  5154. LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
  5155. LE.Services.<<Load>b__0>d:MoveNext()
  5156. System.Threading.ContextCallback:Invoke(Object)
  5157. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  5158. System.Runtime.CompilerServices.MoveNextRunner:Run()
  5159. NaturalAbilityEndAction:Invoke()
  5160. System.Action`1:Invoke(T)
  5161. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  5162. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  5163. LE.Services.<ReadEntityJson>d__6:MoveNext()
  5164. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  5165. NaturalAbilityEndAction:Invoke()
  5166. System.Action`1:Invoke(T)
  5167. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  5168. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  5169. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  5170. LE.Services.<GetDocument>d__10:MoveNext()
  5171. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  5172. NaturalAbilityEndAction:Invoke()
  5173. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5174. Cysharp.Threading.Tasks.Callback:Invoke()
  5175. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5176. OnRicochetHitAction:Invoke()
  5177.  
  5178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5179.  
  5180. 2024-03-02T21:11:13.5544267+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q30, Single)
  5181. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5182. UnityEngine.Logger:Log(LogType, Object)
  5183. UnityEngine.Debug:Log(Object)
  5184. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  5185. System.Action`2:Invoke(T1, T2)
  5186. <LoadSceneAsync>d__16:MoveNext()
  5187. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5188. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  5189. NaturalAbilityEndAction:Invoke()
  5190. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  5191. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  5192.  
  5193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5194.  
  5195. 2024-03-02T21:11:13.5554268+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
  5196. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5197. UnityEngine.Logger:Log(LogType, Object)
  5198. UnityEngine.Debug:Log(Object)
  5199. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  5200. System.Action`2:Invoke(T1, T2)
  5201. <LoadSceneAsync>d__16:MoveNext()
  5202. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5203. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  5204. NaturalAbilityEndAction:Invoke()
  5205. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  5206. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  5207.  
  5208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5209.  
  5210. 2024-03-02T21:11:13.5554268+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
  5211. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5212. UnityEngine.Logger:Log(LogType, Object)
  5213. UnityEngine.Debug:Log(Object)
  5214. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  5215. System.Action`2:Invoke(T1, T2)
  5216. <LoadSceneAsync>d__16:MoveNext()
  5217. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5218. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  5219. NaturalAbilityEndAction:Invoke()
  5220. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  5221. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  5222.  
  5223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5224.  
  5225. 2024-03-02T21:11:13.5554268+00:00 LoadingScreen.OnEnable(Dun2Q30)
  5226. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5227. UnityEngine.Logger:Log(LogType, Object)
  5228. UnityEngine.Debug:Log(Object)
  5229. LE.UI.LoadingScreen:Enable()
  5230. LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
  5231. System.Action`2:Invoke(T1, T2)
  5232. <LoadSceneAsync>d__16:MoveNext()
  5233. SceneService:LoadSceneAsync(String, LoadSceneMode)
  5234. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  5235. NaturalAbilityEndAction:Invoke()
  5236. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  5237. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  5238.  
  5239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5240.  
  5241. Unloading 1 Unused Serialized files (Serialized files now loaded: 24)
  5242.  
  5243. Unloading 394 unused Assets to reduce memory usage. Loaded Objects now: 1255560.
  5244. Total: 1444.934200 ms (FindLiveObjects: 74.243300 ms CreateObjectMapping: 56.228800 ms MarkObjects: 1312.718900 ms DeleteObjects: 1.742700 ms)
  5245.  
  5246. 2024-03-02T21:11:15.3597838+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5247. at ClientUsingAbilityState.AttemptToStopAbility (System.Int32 abilityKeyIndex, System.Boolean isKeyUp) [0x00000] in <00000000000000000000000000000000>:0
  5248. at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0
  5249. at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0
  5250. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5251. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5252. UnityEngine.Logger:LogException(Exception, Object)
  5253. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  5254.  
  5255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5256.  
  5257. Unloading 74 Unused Serialized files (Serialized files now loaded: 24)
  5258. UnloadTime: 141.410500 ms
  5259. 2024-03-02T21:11:16.2054052+00:00 LoadingScreen.OnSceneLoaded(Dun2Q30, Single)
  5260. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5261. UnityEngine.Logger:Log(LogType, Object)
  5262. UnityEngine.Debug:Log(Object)
  5263. LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
  5264. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  5265. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  5266.  
  5267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5268.  
  5269. 2024-03-02T21:11:16.2109211+00:00 Time to Single load 'Dun2Q30' 2.66 s
  5270. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5271. UnityEngine.Logger:Log(LogType, Object)
  5272. UnityEngine.Debug:Log(Object)
  5273. <LoadSceneAsync>d__16:MoveNext()
  5274. NaturalAbilityEndAction:Invoke()
  5275. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  5276. System.Action`1:Invoke(T)
  5277. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  5278.  
  5279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5280.  
  5281. 2024-03-02T21:11:16.2109211+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
  5282. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5283. UnityEngine.Logger:Log(LogType, Object)
  5284. UnityEngine.Debug:LogError(Object)
  5285. DarknessZoneManager:OnFirstTick()
  5286. UnityEngine.Events.UnityAction`1:Invoke(T0)
  5287. LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
  5288. LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
  5289. OnRicochetHitAction:Invoke()
  5290.  
  5291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5292.  
  5293.  
  5294. Unloading 5051 unused Assets to reduce memory usage. Loaded Objects now: 954229.
  5295. Total: 1388.530600 ms (FindLiveObjects: 54.424500 ms CreateObjectMapping: 58.628500 ms MarkObjects: 1272.932600 ms DeleteObjects: 2.544500 ms)
  5296.  
  5297. 2024-03-02T21:11:17.6526556+00:00 HandleMessageAssignOwnership: could not find object 4105, isowner = True
  5298. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5299. UnityEngine.Logger:Log(LogType, Object)
  5300. UnityEngine.Debug:LogWarning(Object)
  5301. LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
  5302. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5303. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5304. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5305. Cysharp.Threading.Tasks.Callback:Invoke()
  5306. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5307. OnRicochetHitAction:Invoke()
  5308.  
  5309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5310.  
  5311. 2024-03-02T21:11:17.6536556+00:00 HandleMessageAssignOwnership: could not find object 4106, isowner = True
  5312. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5313. UnityEngine.Logger:Log(LogType, Object)
  5314. UnityEngine.Debug:LogWarning(Object)
  5315. LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
  5316. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5317. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5318. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5319. Cysharp.Threading.Tasks.Callback:Invoke()
  5320. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5321. OnRicochetHitAction:Invoke()
  5322.  
  5323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5324.  
  5325. 2024-03-02T21:11:17.9051114+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
  5326. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5327. UnityEngine.Logger:Log(LogType, Object)
  5328. UnityEngine.Debug:Log(Object)
  5329. PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
  5330. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
  5331. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5332. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  5333. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  5334. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  5335. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  5336. ActorSync:NetworkStart()
  5337. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  5338. NaturalAbilityEndAction:Invoke()
  5339. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  5340. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  5341.  
  5342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5343.  
  5344. 2024-03-02T21:11:17.9902466+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  5345. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5346. UnityEngine.Logger:Log(LogType, Object)
  5347. UnityEngine.Debug:Log(Object)
  5348. NonInteractableItemContainerUI:OnUpdateTick(Single)
  5349. UnityEngine.Events.UnityAction`1:Invoke(T0)
  5350. LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
  5351. LE.CustomUpdate.UpdateSystem:Update()
  5352.  
  5353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5354.  
  5355. 2024-03-02T21:11:18.6869777+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  5356. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5357. UnityEngine.Logger:Log(LogType, Object)
  5358. UnityEngine.Debug:Log(Object)
  5359. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  5360. PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  5361. LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
  5362. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5363. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5364. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5365. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5366. Cysharp.Threading.Tasks.Callback:Invoke()
  5367. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5368. OnRicochetHitAction:Invoke()
  5369.  
  5370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5371.  
  5372. 2024-03-02T21:11:19.4218246+00:00 Triggering party update
  5373. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5374. UnityEngine.Logger:Log(LogType, Object)
  5375. UnityEngine.Debug:Log(Object)
  5376. LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
  5377. PlayerSync:PartyUpdate(RpcArgs)
  5378. System.Action`1:Invoke(T)
  5379. BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
  5380. NaturalAbilityEndAction:Invoke()
  5381. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  5382. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  5383.  
  5384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5385.  
  5386. 2024-03-02T21:11:19.4333413+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
  5387. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5388. UnityEngine.Logger:Log(LogType, Object)
  5389. UnityEngine.Debug:Log(Object)
  5390. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5391. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  5392. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  5393. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5394. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5395. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5396. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5397. Cysharp.Threading.Tasks.Callback:Invoke()
  5398. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5399. OnRicochetHitAction:Invoke()
  5400.  
  5401. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5402.  
  5403. 2024-03-02T21:11:19.4343422+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
  5404. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5405. UnityEngine.Logger:Log(LogType, Object)
  5406. UnityEngine.Debug:Log(Object)
  5407. PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
  5408. <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
  5409. NaturalAbilityEndAction:Invoke()
  5410. ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5411. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5412. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  5413. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  5414. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5415. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5416. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5417. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5418. Cysharp.Threading.Tasks.Callback:Invoke()
  5419. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5420. OnRicochetHitAction:Invoke()
  5421.  
  5422. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5423.  
  5424. 2024-03-02T21:11:19.4373416+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
  5425. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5426. UnityEngine.Logger:Log(LogType, Object)
  5427. UnityEngine.Debug:Log(Object)
  5428. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5429. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  5430. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  5431. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5432. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5433. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5434. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5435. Cysharp.Threading.Tasks.Callback:Invoke()
  5436. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5437. OnRicochetHitAction:Invoke()
  5438.  
  5439. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5440.  
  5441. 2024-03-02T21:11:19.4373416+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q30)
  5442. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5443. UnityEngine.Logger:Log(LogType, Object)
  5444. UnityEngine.Debug:Log(Object)
  5445. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  5446. System.Action`1:Invoke(T)
  5447. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  5448. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5449. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  5450. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  5451. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5452. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5453. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5454. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5455. Cysharp.Threading.Tasks.Callback:Invoke()
  5456. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5457. OnRicochetHitAction:Invoke()
  5458.  
  5459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5460.  
  5461. 2024-03-02T21:11:19.4373416+00:00 LoadingScreen.DisableAsync(Dun2Q30, False)
  5462. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5463. UnityEngine.Logger:Log(LogType, Object)
  5464. UnityEngine.Debug:Log(Object)
  5465. LE.UI.<DisableAsync>d__21:MoveNext()
  5466. LE.UI.LoadingScreen:DisableAsync(Boolean)
  5467. LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
  5468. System.Action`1:Invoke(T)
  5469. LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
  5470. PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
  5471. ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
  5472. ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
  5473. LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
  5474. LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
  5475. LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
  5476. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  5477. Cysharp.Threading.Tasks.Callback:Invoke()
  5478. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  5479. OnRicochetHitAction:Invoke()
  5480.  
  5481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5482.  
  5483. 2024-03-02T21:11:19.5314968+00:00 LoadingScreen.OnDisable(Dun2Q30)
  5484. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5485. UnityEngine.Logger:Log(LogType, Object)
  5486. UnityEngine.Debug:Log(Object)
  5487. LE.UI.LoadingScreen:Disable()
  5488. LE.UI.<DisableAsync>d__21:MoveNext()
  5489. NaturalAbilityEndAction:Invoke()
  5490. System.Action`1:Invoke(T)
  5491. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  5492. Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
  5493. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  5494. OnRicochetHitAction:Invoke()
  5495.  
  5496. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5497.  
  5498. 2024-03-02T21:11:59.2991615+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
  5499. at PrefabInstancePool.OnGet (UnityEngine.GameObject prefabInstance) [0x00000] in <00000000000000000000000000000000>:0
  5500. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  5501. at ObjectPool`1[T].Get () [0x00000] in <00000000000000000000000000000000>:0
  5502. at PrefabInstancePool.Get (System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0
  5503. at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Transform parent, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
  5504. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0
  5505. at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0
  5506. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0
  5507. at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0
  5508. at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0
  5509. at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0
  5510. at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0
  5511. at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0
  5512. at BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior.<Initialize>b__3_0 () [0x00000] in <00000000000000000000000000000000>:0
  5513. at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  5514. at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0
  5515. at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
  5516. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  5517. LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
  5518. UnityEngine.Logger:LogException(Exception, Object)
  5519. UnityEngine.Debug:LogException(Exception)
  5520. LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
  5521. BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
  5522. BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
  5523. BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
  5524. AbilitySync:NetworkStart()
  5525. BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
  5526. NaturalAbilityEndAction:Invoke()
  5527. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  5528. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  5529.  
  5530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  5531.  
  5532. d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
  5533. d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
  5534. d3d11: failed to create buffer (target 0x1 mode 3 size 85760) [0x887A0005]
  5535. Crash!!!
  5536. SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'kang'
  5537. OS-Version: 10.0.0
  5538. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF6D77F0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731
  5539. C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFC646B0000), size: 2191360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5540. C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFC62CD0000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5541. C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFC61F60000), size: 3825664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3155
  5542. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFBD81A0000), size: 27131904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731
  5543. C:\Windows\System32\USER32.dll:USER32.dll (00007FFC63240000), size: 1761280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5544. C:\Windows\System32\win32u.dll:win32u.dll (00007FFC62310000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5545. C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFC637B0000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5546. C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFC61E40000), size: 1146880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5547. C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFC61C00000), size: 630784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5548. C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFC619F0000), size: 1118208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5549. C:\Windows\System32\ole32.dll:ole32.dll (00007FFC639D0000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5550. C:\Windows\System32\combase.dll:combase.dll (00007FFC63400000), size: 3706880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5551. C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFC52550000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5552. C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFC62FD0000), size: 1142784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2792
  5553. C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFC62A60000), size: 684032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22621.2506
  5554. C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFC631E0000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5555. C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFC62400000), size: 4669440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5556. C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFC62DA0000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3007
  5557. C:\Windows\System32\sechost.dll:sechost.dll (00007FFC629B0000), size: 688128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3007
  5558. C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFC61CA0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5559. C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFC63E10000), size: 8761344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5560. C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFC637F0000), size: 880640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5561. C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFC63DD0000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2792
  5562. C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFC4B410000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5563. C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFC526A0000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5564. C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFC61CD0000), size: 1466368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5565. C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFC62880000), size: 462848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5566. C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFC5B5C0000), size: 1273856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5567. C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFC5CBF0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5568. C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFC60200000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5569. C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFC5F000000), size: 233472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5570. C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFC1C2B0000), size: 1642496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.73.39.29
  5571. C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFC62B60000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5572. C:\Windows\SYSTEM32\CFGMGR32.dll:CFGMGR32.dll (00007FFC61700000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5573. C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFC609F0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2715
  5574. C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFC61B10000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5575. C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFC5EEE0000), size: 700416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3007
  5576. C:\Windows\System32\shcore.dll:shcore.dll (00007FFC62E60000), size: 995328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2715
  5577. C:\Windows\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFC5F900000), size: 9396224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5578. C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFC5F7C0000), size: 1302528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2792
  5579. C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FFC61920000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5580. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFBBF530000), size: 105979904 (result: 0), SymType: '-deferred-', PDB: ''
  5581. C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFC60460000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5582. C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FFC62B70000), size: 1380352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5583. C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFC5D800000), size: 2453504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5584. C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFC5F060000), size: 1015808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5585. C:\Windows\SYSTEM32\directxdatabasehelper.dll:directxdatabasehelper.dll (00007FFC5B8A0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5586. C:\Windows\System32\DriverStore\FileRepository\u0399790.inf_amd64_d65a26508a2283ab\B399690\amdxx64.dll:amdxx64.dll (00007FFC526E0000), size: 56893440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.24002.92
  5587. C:\Windows\system32\atidxx64.dll:atidxx64.dll (00007FFC523D0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.17.11.63
  5588. C:\Windows\SYSTEM32\apphelp.dll:apphelp.dll (00007FFC5EAF0000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5589. C:\Windows\System32\DriverStore\FileRepository\u0399790.inf_amd64_d65a26508a2283ab\B399690\amdenc64.dll:amdenc64.dll (000000005DB70000), size: 1384448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.24002.92
  5590. C:\Windows\System32\DriverStore\FileRepository\u0399790.inf_amd64_d65a26508a2283ab\B399690\amdihk64.dll:amdihk64.dll (00007FFC52100000), size: 225280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.0.0.1788
  5591. C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FFC62900000), size: 720896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384
  5592. C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFC59840000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5593. C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFC5B190000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5594. C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFC56380000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5595. C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFC56420000), size: 1015808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5596. C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FFC519F0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5597. C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFC52140000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5598. C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFC616B0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5599. C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFC4EDD0000), size: 2015232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5600. C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFC5F4B0000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5601. C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (00007FFC61230000), size: 315392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5602. C:\Windows\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFC611B0000), size: 77824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5603. C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFC604D0000), size: 1019904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3155
  5604. C:\Windows\System32\NSI.dll:NSI.dll (00007FFC633F0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5605. C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFC58510000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5606. C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFC582B0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5607. C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFC5EED0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5608. C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFC612A0000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5609. C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFC60950000), size: 217088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5610. C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFC61280000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5611. C:\Windows\system32\napinsp.dll:napinsp.dll (00007FFBF3050000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5612. C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFBF3030000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5613. C:\Windows\System32\mswsock.dll:mswsock.dll (00007FFC60ED0000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5614. C:\Windows\System32\winrnr.dll:winrnr.dll (00007FFBF3010000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5615. C:\Windows\system32\wshbth.dll:wshbth.dll (00007FFC5B170000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5616. C:\Windows\system32\nlansp_c.dll:nlansp_c.dll (00007FFC01BE0000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5617. C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFC5B9D0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5618. C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFC5ACF0000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2792
  5619. C:\Windows\SYSTEM32\MSASN1.dll:MSASN1.dll (00007FFC61690000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5620. C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFC60F40000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5621. C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
  5622. C:\Windows\SYSTEM32\dcomp.dll:dcomp.dll (00007FFC5E050000), size: 2433024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5623. C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFC5F170000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5624. C:\Windows\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFC4C9E0000), size: 1351680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5625. C:\Program Files\DisplayFusion\Hooks\AppHook64_F6A713E2-06DB-4839-8B15-2288B7D14EEF.dll:AppHook64_F6A713E2-06DB-4839-8B15-2288B7D14EEF.dll (0000000180000000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.1.2.1
  5626. C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll:COMCTL32.dll (00007FFC3FAF0000), size: 2699264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.22621.2506
  5627. C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFC50E60000), size: 1523712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5628. C:\Windows\SYSTEM32\icmp.dll:icmp.dll (0000016E8DC20000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5629. C:\Windows\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFC3FE00000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5630. C:\Windows\SYSTEM32\bluetoothapis.dll:bluetoothapis.dll (00007FFC5CA50000), size: 225280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5631. C:\Windows\System32\WINTRUST.dll:WINTRUST.dll (00007FFC61B90000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5632. C:\Windows\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFC5CE30000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5633. C:\Windows\SYSTEM32\inputhost.dll:inputhost.dll (00007FFC4CD70000), size: 2138112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5634. C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFC5E6C0000), size: 1261568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
  5635. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFC13CF0000), size: 3305472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.2.0.21
  5636. C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFC4C300000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5637. C:\Windows\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFC48A90000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5638. C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFC4BDA0000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5639. C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FFC5D7D0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5640. C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFC5B4F0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5641. C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FFC510D0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5642. C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FFC4ED20000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5643. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FFC29CB0000), size: 679936 (result: 0), SymType: '-deferred-', PDB: ''
  5644. C:\Windows\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFC48A80000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.38.33130.0
  5645. C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFC48D00000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.38.33130.0
  5646. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFC32F80000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.69.73.98
  5647. C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFBCF720000), size: 23519232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.73.39.29
  5648. C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFC63D30000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5649. C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFC607C0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
  5650. C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFC24CE0000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.73.39.29
  5651. C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFC1B1E0000), size: 1667072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.73.39.29
  5652. C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFC60C50000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3007
  5653. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\LogitechLedEnginesWrapper.dll:LogitechLedEnginesWrapper.dll (00007FFC5CE20000), size: 36864 (result: 0), SymType: '-deferred-', PDB: ''
  5654. C:\Windows\SYSTEM32\MSVCR120.dll:MSVCR120.dll (00007FFC20420000), size: 978944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 12.0.21005.1
  5655. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFC24FD0000), size: 655360 (result: 0), SymType: '-deferred-', PDB: ''
  5656. C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\network.bindings.dll:network.bindings.dll (00007FFC5CE00000), size: 131072 (result: 0), SymType: '-deferred-', PDB: ''
  5657. C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFC57BD0000), size: 2306048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
  5658.  
  5659. ========== OUTPUTTING STACK TRACE ==================
  5660.  
  5661. 0x00007FFC5D90565D (d3d11) CreateDirect3D11SurfaceFromDXGISurface
  5662. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBD8610F42)
  5663. 0x00007FFBD8610F42 (UnityPlayer) (function-name not available)
  5664. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBD8600BF0)
  5665. 0x00007FFBD8600BF0 (UnityPlayer) (function-name not available)
  5666. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBD86B5A18)
  5667. 0x00007FFBD86B5A18 (UnityPlayer) (function-name not available)
  5668. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBD86B6C7D)
  5669. 0x00007FFBD86B6C7D (UnityPlayer) (function-name not available)
  5670. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBD86B6D58)
  5671. 0x00007FFBD86B6D58 (UnityPlayer) (function-name not available)
  5672. 0x00007FFBD89E7978 (UnityPlayer) UnityMain
  5673. 0x00007FFC62CE257D (KERNEL32) BaseThreadInitThunk
  5674. 0x00007FFC6470AA58 (ntdll) RtlUserThreadStart
  5675.  
  5676. ========== END OF STACKTRACE ===========
  5677.  
  5678. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  5679. * C:/Users/sseun/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
  5680.  
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