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- Initialize engine version: 2019.4.40f1 (ffc62b691db5)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon RX 7900 XTX (ID=0x744c)
- Vendor:
- VRAM: 24513 MB
- Driver: 31.0.24002.92
- D3D11 device created for Microsoft Media Foundation video decoding.
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 199]
- (Filename: Line: 199)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 199]
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 334]
- (Filename: Line: 334)
- Command line options:
- IsDiagnosticLoggingEnabled = False
- ConnectDirectlyToGameServer = False
- DisableAutoLoginWithSteam = False
- GraphicsOptionsFile =
- UseLidgren = False
- OfflineMode = False
- GameServerIP =
- GameServerPort =
- PlayFabTitleId =
- LidgrenPort =
- EnableQueues = False
- UseNativeProfiler = False
- NativeProfilerConfig =
- Profile =
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1)
- System.Func`1:Invoke()
- System.Lazy`1:CreateValue()
- System.Lazy`1:LazyInitValue()
- System.Lazy`1:get_Value()
- EHG.Multiplayer.GameplayEnvironment:.cctor()
- VFXManager:BuildLookupTables()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [Instantiation] Loaded Serializers:
- UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
- UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
- ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer
- DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer
- DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer
- DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer
- DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer
- OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer
- RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer
- RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer
- RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer
- StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer
- UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
- UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
- HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated
- PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated
- HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated
- SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
- DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
- RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
- DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
- StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
- StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
- VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
- RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
- ConstantRotation - Generated.ConstantRotationSerializerGenerated
- SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
- SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
- ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
- TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
- RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
- ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
- RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
- FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
- FT_LineRender - Generated.FT_LineRenderSerializerGenerated
- StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
- CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
- StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
- StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
- ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated
- RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated
- AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated
- AlignmentManager - Generated.AlignmentManagerSerializerGenerated
- HitDetector - Generated.HitDetectorSerializerGenerated
- DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated
- DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated
- CreationReferences - Generated.CreationReferencesSerializerGenerated
- LocationDetector - Generated.LocationDetectorSerializerGenerated
- AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated
- AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated
- ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated
- AbilityMover - Generated.AbilityMoverSerializerGenerated
- Stats - Generated.StatsSerializerGenerated
- CastAfterDuration - Generated.CastAfterDurationSerializerGenerated
- DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated
- DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated
- CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated
- ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated
- ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated
- HomingMovement - Generated.HomingMovementSerializerGenerated
- CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated
- ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated
- ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated
- CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated
- CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated
- AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated
- Pierce - Generated.PierceSerializerGenerated
- RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated
- MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated
- IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated
- RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated
- AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated
- DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated
- SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated
- BuffParent - Generated.BuffParentSerializerGenerated
- Stance - Generated.StanceSerializerGenerated
- BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated
- ConditionHandler - Generated.ConditionHandlerSerializerGenerated
- ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated
- CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated
- MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated
- CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated
- AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated
- RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated
- SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated
- BuffCreator - Generated.BuffCreatorSerializerGenerated
- ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated
- AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated
- BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated
- AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated
- TrailTracker - Generated.TrailTrackerSerializerGenerated
- RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated
- CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated
- DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated
- DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated
- StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated
- RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated
- CreateOnHit - Generated.CreateOnHitSerializerGenerated
- ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated
- DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated
- RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated
- AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated
- AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated
- DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated
- DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated
- MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated
- GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated
- ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated
- RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated
- BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated
- BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated
- KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated
- AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated
- RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated
- AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated
- ColliderChanger - Generated.ColliderChangerSerializerGenerated
- HealParent - Generated.HealParentSerializerGenerated
- MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated
- CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated
- AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated
- ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated
- ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated
- BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated
- TauntOnHit - Generated.TauntOnHitSerializerGenerated
- GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated
- GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated
- HitsTargets - Generated.HitsTargetsSerializerGenerated
- ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated
- GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated
- RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated
- RogueShadow - Generated.RogueShadowSerializerGenerated
- FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated
- TargetFinder - Generated.TargetFinderSerializerGenerated
- CreateAtRandom - Generated.CreateAtRandomSerializerGenerated
- LimitedPickupable - Generated.LimitedPickupableSerializerGenerated
- SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated
- DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated
- CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated
- MineTrigger - Generated.MineTriggerSerializerGenerated
- MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated
- StartsNearTarget - Generated.StartsNearTargetSerializerGenerated
- MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated
- ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated
- DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated
- VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated
- NovaMutator - Generated.NovaMutatorSerializerGenerated
- RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated
- HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated
- RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated
- BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated
- ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated
- BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated
- AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated
- WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated
- RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated
- EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated
- EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated
- EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated
- EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated
- PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated
- BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated
- AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated
- DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated
- DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated
- ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated
- RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated
- SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated
- MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated
- FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated
- MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated
- CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated
- ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated
- RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated
- CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated
- ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated
- ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated
- FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated
- ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated
- StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated
- StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated
- DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated
- DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated
- DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated
- HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated
- SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated
- ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated
- StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated
- BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated
- HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated
- RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated
- ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated
- TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated
- ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated
- SplitProjectiles - Generated.SplitProjectilesSerializerGenerated
- DisableUIPanel - Generated.DisableUIPanelSerializerGenerated
- DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated
- GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated
- CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated
- VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated
- AttachToPlayer - Generated.AttachToPlayerSerializerGenerated
- ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated
- ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated
- DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated
- TimerListener - Generated.TimerListenerSerializerGenerated
- ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated
- GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated
- AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated
- ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated
- DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated
- ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated
- CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated
- ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated
- SpiralMovement - Generated.SpiralMovementSerializerGenerated
- TrailScaler - Generated.TrailScalerSerializerGenerated
- RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated
- RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated
- MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated
- RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated
- ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated
- RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated
- DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated
- ExitStance - Generated.ExitStanceSerializerGenerated
- PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated
- FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated
- AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated
- IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated
- LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated
- JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated
- ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated
- RotateAroundUp - Generated.RotateAroundUpSerializerGenerated
- LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated
- StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated
- LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated
- EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated
- AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated
- SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated
- DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated
- BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated
- CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated
- MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated
- NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated
- CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated
- FireballMutator - Generated.FireballMutatorSerializerGenerated
- LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated
- WanderAI - Generated.WanderAISerializerGenerated
- DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated
- RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated
- PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated
- ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated
- CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated
- CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated
- Essence - Generated.EssenceSerializerGenerated
- DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated
- ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated
- EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated
- InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated
- FormChanger - Generated.FormChangerSerializerGenerated
- TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated
- ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated
- RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated
- CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated
- GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated
- AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated
- FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated
- IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated
- ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated
- CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated
- DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated
- DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated
- DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated
- DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated
- DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated
- DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated
- DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated
- DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated
- ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated
- DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated
- SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated
- LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated
- SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated
- SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated
- RicochetMovement - Generated.RicochetMovementSerializerGenerated
- CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated
- DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated
- RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated
- MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated
- DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated
- UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated
- ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated
- ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated
- IcicleMutator - Generated.IcicleMutatorSerializerGenerated
- ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated
- CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated
- ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated
- SigilTracker - Generated.SigilTrackerSerializerGenerated
- DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated
- SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated
- HitsParent - Generated.HitsParentSerializerGenerated
- DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated
- SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated
- ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated
- PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated
- StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated
- rotate - Generated.rotateSerializerGenerated
- CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated
- AbilityList - Generated.AbilityListSerializerGenerated
- VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated
- EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated
- LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated
- NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated
- FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated
- ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated
- TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated
- PortalUsage - Generated.PortalUsageSerializerGenerated
- DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated
- ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated
- StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated
- ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated
- WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated
- WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated
- TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated
- ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated
- BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated
- AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Caching.Serialization:GetSerializers()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 2.236200 ms
- Locale changed to English (en)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NaturalAbilityEndAction:Invoke()
- Localization:OnTableChanged(StringTable)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable)
- UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
- UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Locale changed to English (en)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NaturalAbilityEndAction:Invoke()
- Localization:OnTableChanged(StringTable)
- <InitializeTableCaching>d__61:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
- UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
- (Filename: Line: 334)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
- game version: 1.0.1.2
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameVersionManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- DeathScreen opened: -infoProvider:
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- DeathScreen:OnEnable()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0
- at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
- at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
- at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: currently not available on il2cpp Line: -1)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
- at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
- at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: currently not available on il2cpp Line: -1)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- GraphicsBackend.Options.GraphicsConfiguration:Awake()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- [ line 606]
- (Filename: Line: 606)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0
- at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0
- at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0
- at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0
- at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
- at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
- at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
- SettingsUIManager:EnableGameplayTab()
- TabUIController:Awake()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: currently not available on il2cpp Line: -1)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0
- at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0
- at DropdownScreenshakeIntensitySetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0
- at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0
- at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
- at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
- at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
- SettingsUIManager:EnableGameplayTab()
- TabUIController:Awake()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: currently not available on il2cpp Line: -1)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- Rewired.UI.ControlMapper.ControlMapper:Awake()
- [ line 606]
- (Filename: Line: 606)
- IMGUI OnEnable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ImGuiNET.Unity.DearImGui:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- UnloadTime: 5.605000 ms
- UpdateSystem should not be added to scenes. Please delete UpdateManager.
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- LE.CustomUpdate.UpdateSystem:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 22118 unused Assets to reduce memory usage. Loaded Objects now: 789922.
- Total: 1107.147900 ms (FindLiveObjects: 36.874800 ms CreateObjectMapping: 46.525800 ms MarkObjects: 1015.115800 ms DeleteObjects: 8.630400 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
- UnloadTime: 8.436500 ms
- UpdateSystem should not be added to scenes. Please delete UpdateManager.
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- LE.CustomUpdate.UpdateSystem:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 789927.
- Total: 1080.754600 ms (FindLiveObjects: 37.739200 ms CreateObjectMapping: 46.254600 ms MarkObjects: 995.900900 ms DeleteObjects: 0.859200 ms)
- No working integration, destroying EpochRGB
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Integrations.RGB.EpochRGB:UpdateRGBState()
- LE.Integrations.RGB.EpochRGB:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Returning index -1 as region [us-east] is not an available option!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)
- System.Action`1:Invoke(T)
- SettingsManager:set_PreferredRegion(String)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)
- TypeChangeAction:Invoke(Int32)
- UnityEngine.Events.InvokableCall`1:Invoke(T1)
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- TMPro.TMP_Dropdown:SetValue(Int32, Boolean)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Ignoring region change - us-east is not a new region
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)
- System.Action`1:Invoke(T)
- SettingsManager:set_PreferredRegion(String)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)
- TypeChangeAction:Invoke(Int32)
- UnityEngine.Events.InvokableCall`1:Invoke(T1)
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- TMPro.TMP_Dropdown:SetValue(Int32, Boolean)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Returning index -1 as region [us-east] is not an available option!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)
- System.Action`1:Invoke(T)
- SettingsManager:set_PreferredRegion(String)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)
- TypeChangeAction:Invoke(Int32)
- UnityEngine.Events.InvokableCall`1:Invoke(T1)
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- TMPro.TMP_Dropdown:SetValue(Int32, Boolean)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Ignoring region change - us-east is not a new region
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String)
- System.Action`1:Invoke(T)
- SettingsManager:set_PreferredRegion(String)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32)
- TypeChangeAction:Invoke(Int32)
- UnityEngine.Events.InvokableCall`1:Invoke(T1)
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- TMPro.TMP_Dropdown:SetValue(Int32, Boolean)
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize()
- LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- FMODUnity.RuntimeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- System announcement data is incorrectly formatted
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- <GetSystemAnnouncementData>d__7:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object)
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- <FetchSystemAnnouncement>d__8:MoveNext()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 'filter' is null!
- Did you add the 'DomainManager' to the current scene?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
- Crosstales.BWF.BWFManager:get_isReady()
- Crosstales.BWF.BWFManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- 2024-03-02T20:58:20.7031440+00:00 ClientSessionID=c564e71911ce45d5aa2a28408675473f
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean)
- LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String)
- LE.Services.TelemetryInitializer:Initialize()
- System.Func`1:Invoke()
- System.Lazy`1:CreateValue()
- System.Lazy`1:LazyInitValue()
- System.Lazy`1:get_Value()
- EHG.Multiplayer.<Check>d__19:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:20.9050833+00:00 Matched player 'AE985E6BDA63224E' to region 'usa-central'
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.<LoginWithSteamAsync>d__35:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- LE.SceneState.Nodes.BaseStateNode:.ctor()
- LE.Services.<GetRegionFromTitleAccountID>d__42:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- LE.Wrapper.PlayFab.<>c__DisplayClass1_0:<GetObjects>b__1(GetObjectsResponse)
- System.Action`1:Invoke(T)
- PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
- PlayFab.Internal.<Post>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:21.5877326+00:00 Mapped region 'usa-central' to endpoint 'https://lastepoch-data-usa-central-prod.documents.azure.com/'
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.<>c__DisplayClass14_0:<AddRegionDataStore>b__0(String)
- System.Diagnostics.Tracing.Getter:Invoke(ContainerType)
- System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2)
- LE.Services.<InitializeServices>d__133:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- LE.Services.<GetCosmosCharacterRegionAndEndpoint>d__135:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<GetCharacterResourceToken>d__0:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- <Execute>d__1`1:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
- LE.Telemetry.<CloudScriptExecution>d__10:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
- LE.Telemetry.<WritePlayerEvent>d__24:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<<Initialize>b__0_1>d:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
- System.Action`1:Invoke(T)
- PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
- PlayFab.Internal.<Post>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- 2024-03-02T20:58:38.9770542+00:00 Enter Game: Matchmaking...
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.Transitions.<EnterGame>d__7:MoveNext()
- LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity)
- LE.Services.<StartPlay>d__13:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- LE.Wrapper.PlayFab.<>c__DisplayClass10_0:<UpdateUserData>b__1(UpdateUserDataResult)
- System.Action`1:Invoke(T)
- PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
- PlayFab.Internal.<Post>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:38.9770542+00:00 Requesting game server in region us-east
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EHG.Multiplayer.<Matchmake_Internal>d__7:MoveNext()
- EHG.Multiplayer.<Matchmake>d__6:MoveNext()
- EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String)
- LE.Services.Transitions.<EnterGame>d__7:MoveNext()
- LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity)
- LE.Services.<StartPlay>d__13:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- LE.Wrapper.PlayFab.<>c__DisplayClass10_0:<UpdateUserData>b__1(UpdateUserDataResult)
- System.Action`1:Invoke(T)
- PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
- PlayFab.Internal.<Post>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:40.5887727+00:00 Matchmaking finished: {"Ip":"35.227.96.11","Port":22409,"AllocationId":null}.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EHG.Multiplayer.<Matchmake_Internal>d__7:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- EHG.Multiplayer.<RequestGameServer>d__8:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- <Execute>d__1`1:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
- LE.Telemetry.<CloudScriptExecution>d__10:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
- LE.Telemetry.<WritePlayerEvent>d__24:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<<Initialize>b__0_1>d:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
- System.Action`1:Invoke(T)
- PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
- PlayFab.Internal.<Post>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:40.6844651+00:00 Enter Game: Connecting to 35.227.96.11:22409
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.Transitions.<EnterGame>d__7:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- EHG.Multiplayer.<Matchmake>d__6:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object)
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- EHG.Multiplayer.<Matchmake_Internal>d__7:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
- LE.Telemetry.<MatchmakingFinished>d__9:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
- LE.Telemetry.<WritePlayerEvent>d__24:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<<Initialize>b__0_1>d:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
- System.Action`1:Invoke(T)
- PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
- PlayFab.Internal.<Post>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:40.7535819+00:00 Bind Successful (IP=35.227.96.11;Port=22409)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.<>c__DisplayClass2_0:<Connect>b__3(NetWorker)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:40.7550856+00:00 Player 0 Connected (IP=35.227.96.11;Port=22409)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.<>c__DisplayClass2_0:<Connect>g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String)
- BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject)
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:42.0192354+00:00 Server Accepted (IP=35.227.96.11;Port=22409)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.<>c__DisplayClass2_0:<Connect>b__5(NetWorker)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:42.0202347+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:42.0537908+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 1A4AA697DDF8D44A
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:42.1945512+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass11_0:<Client_Init>b__1()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:42.1945512+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass11_0:<Client_Init>b__1()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:42.1945512+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass11_0:<Client_Init>b__1()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:42.1945512+00:00 LoadingScreen.OnEnable(EoT)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass11_0:<Client_Init>b__1()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 18)
- 2024-03-02T20:58:42.9821834+00:00 HandleMessageAssignOwnership: could not find object 2894, isowner = True
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:42.9821834+00:00 HandleMessageAssignOwnership: could not find object 2895, isowner = True
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 917160.
- Total: 1275.994400 ms (FindLiveObjects: 44.552900 ms CreateObjectMapping: 75.872300 ms MarkObjects: 1154.345000 ms DeleteObjects: 1.223500 ms)
- Unloading 29 Unused Serialized files (Serialized files now loaded: 18)
- UnloadTime: 10.097200 ms
- 2024-03-02T20:58:45.1075724+00:00 LoadingScreen.OnSceneLoaded(EoT, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:45.1200894+00:00 Time to Single load 'EoT' 2.94 s
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__16:MoveNext()
- NaturalAbilityEndAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 96883 unused Assets to reduce memory usage. Loaded Objects now: 851792.
- Total: 1196.162500 ms (FindLiveObjects: 56.885900 ms CreateObjectMapping: 56.227600 ms MarkObjects: 1049.195400 ms DeleteObjects: 33.853300 ms)
- 2024-03-02T20:58:46.3790234+00:00 PlayerActorSync.ReceiveSyncOwner(CADC9C3BD194D986)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3790234+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CADC9C3BD194D986)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3800241+00:00 PlayerActorSync.ReceiveCreateVisuals(CADC9C3BD194D986)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3810243+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CADC9C3BD194D986)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3830256+00:00 PlayerActorSync.ReceiveSyncOwner(F53252AB6E279ADA)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3830256+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F53252AB6E279ADA)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3830256+00:00 PlayerActorSync.ReceiveCreateVisuals(F53252AB6E279ADA)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3845317+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F53252AB6E279ADA)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3865386+00:00 PlayerActorSync.ReceiveSyncOwner(CF48DC21F176E7FB)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3865386+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CF48DC21F176E7FB)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3875450+00:00 PlayerActorSync.ReceiveCreateVisuals(CF48DC21F176E7FB)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3885449+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CF48DC21F176E7FB)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3905446+00:00 PlayerActorSync.ReceiveSyncOwner(F602C503C8272C84)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3905446+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F602C503C8272C84)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3905446+00:00 PlayerActorSync.ReceiveCreateVisuals(F602C503C8272C84)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3915453+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F602C503C8272C84)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3945456+00:00 PlayerActorSync.ReceiveSyncOwner(342F25B41A70FE99)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3945456+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(342F25B41A70FE99)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3945456+00:00 PlayerActorSync.ReceiveCreateVisuals(342F25B41A70FE99)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3950502+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(342F25B41A70FE99)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3970596+00:00 PlayerActorSync.ReceiveSyncOwner(9701481C609FBC12)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3980610+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(9701481C609FBC12)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3980610+00:00 PlayerActorSync.ReceiveCreateVisuals(9701481C609FBC12)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.3990618+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(9701481C609FBC12)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4010617+00:00 PlayerActorSync.ReceiveSyncOwner(3FB0217092EDD30D)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4010617+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3FB0217092EDD30D)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4010617+00:00 PlayerActorSync.ReceiveCreateVisuals(3FB0217092EDD30D)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4020613+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3FB0217092EDD30D)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4045662+00:00 PlayerActorSync.ReceiveSyncOwner(6C21E0B4E2D1E1C0)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4045662+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6C21E0B4E2D1E1C0)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4045662+00:00 PlayerActorSync.ReceiveCreateVisuals(6C21E0B4E2D1E1C0)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4065736+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6C21E0B4E2D1E1C0)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4085786+00:00 PlayerActorSync.ReceiveSyncOwner(2ABC895FB2277E7C)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4085786+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2ABC895FB2277E7C)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4085786+00:00 PlayerActorSync.ReceiveCreateVisuals(2ABC895FB2277E7C)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4095787+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2ABC895FB2277E7C)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4115783+00:00 PlayerActorSync.ReceiveSyncOwner(1EB4674E91D131E9)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4115783+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1EB4674E91D131E9)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4115783+00:00 PlayerActorSync.ReceiveCreateVisuals(1EB4674E91D131E9)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4125789+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1EB4674E91D131E9)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4150826+00:00 PlayerActorSync.ReceiveSyncOwner(95EA15F0DEED0256)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4150826+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(95EA15F0DEED0256)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4150826+00:00 PlayerActorSync.ReceiveCreateVisuals(95EA15F0DEED0256)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4160882+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(95EA15F0DEED0256)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4180930+00:00 PlayerActorSync.ReceiveSyncOwner(486DE7C2BADF7955)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4180930+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(486DE7C2BADF7955)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.4180930+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- PlayerActorSync:ReceiveCreateLocalPlayer()
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- [ line 648]
- (Filename: Line: 648)
- 2024-03-02T20:58:46.7230890+00:00 PlayerActorSync.ReceiveSyncOwner(E0106481D2D1541F)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.7230890+00:00 PlayerActorSync.ReceiveSyncOwner(926DF2D8AEC16AB7)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.7230890+00:00 PlayerActorSync.ReceiveSyncOwner(2C75FD83EA8C3F64)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:46.7296061+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NonInteractableItemContainerUI:OnUpdateTick(Single)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:47.7035237+00:00 PlayerActorSync.ReceiveCreateVisuals(486DE7C2BADF7955)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:47.7060361+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(486DE7C2BADF7955)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:47.8377816+00:00 Triggering party update
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
- PlayerSync:PartyUpdate(RpcArgs)
- System.Action`1:Invoke(T)
- BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:48.3577753+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:52.6597101+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:52.6617114+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:52.6637112+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:52.6637112+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:52.6637112+00:00 LoadingScreen.DisableAsync(EoT, False)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__21:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:52.7333154+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E0106481D2D1541F)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:52.7844078+00:00 LoadingScreen.OnDisable(EoT)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__21:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:57.5593684+00:00 PlayerActorSync.ReceiveCreateVisuals(E0106481D2D1541F)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:57.5593684+00:00 PlayerActorSync.ReceiveCreateVisuals(E0106481D2D1541F) took too long
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:57.5613644+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E0106481D2D1541F)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:58:57.7307409+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2C75FD83EA8C3F64)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:04.2714531+00:00 PlayerActorSync.ReceiveCreateVisuals(2C75FD83EA8C3F64)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:04.2714531+00:00 PlayerActorSync.ReceiveCreateVisuals(2C75FD83EA8C3F64) took too long
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:04.2734531+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2C75FD83EA8C3F64)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:04.3090316+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(926DF2D8AEC16AB7)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:06.0128464+00:00 PlayerActorSync.ReceiveCreateVisuals(926DF2D8AEC16AB7)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:06.0128464+00:00 PlayerActorSync.ReceiveCreateVisuals(926DF2D8AEC16AB7) took too long
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:06.0153581+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(926DF2D8AEC16AB7)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:06.4552584+00:00 GetPrefab called, prefab: fafc4521a5651234686f78479614d0f6
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.Visuals.BackSlot.<GetPrefabAsync>d__5:MoveNext()
- LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync()
- <EquipBackSlotAsync>d__38:MoveNext()
- <CosmeticAdded>d__25:MoveNext()
- <<OnPlayerCosmeticAdded>b__0>d:MoveNext()
- <>c__DisplayClass24_0:<OnPlayerCosmeticAdded>b__0()
- DG.Tweening.Core.DOGetter`1:Invoke()
- Cysharp.Threading.Tasks.UniTask:Create(Func`1)
- <<ProcessQueues>b__0>d:MoveNext()
- <>c__DisplayClass39_0:<ProcessQueues>b__0()
- DG.Tweening.Core.DOGetter`1:Invoke()
- Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore()
- Cysharp.Threading.Tasks.AsyncLazy:get_Task()
- <ProcessQueues>d__39:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:06.4552584+00:00 GetPrefab(fafc4521a5651234686f78479614d0f6) status: None
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.Visuals.BackSlot.<GetPrefabAsync>d__5:MoveNext()
- LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync()
- <EquipBackSlotAsync>d__38:MoveNext()
- <CosmeticAdded>d__25:MoveNext()
- <<OnPlayerCosmeticAdded>b__0>d:MoveNext()
- <>c__DisplayClass24_0:<OnPlayerCosmeticAdded>b__0()
- DG.Tweening.Core.DOGetter`1:Invoke()
- Cysharp.Threading.Tasks.UniTask:Create(Func`1)
- <<ProcessQueues>b__0>d:MoveNext()
- <>c__DisplayClass39_0:<ProcessQueues>b__0()
- DG.Tweening.Core.DOGetter`1:Invoke()
- Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore()
- Cysharp.Threading.Tasks.AsyncLazy:get_Task()
- <ProcessQueues>d__39:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:08.8564762+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:15.2004648+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:15.7525675+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:15.9214050+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:16.1218242+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:16.2921614+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:16.4494917+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:17.3683677+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at ItemContainersManager.tryQuickEquipFromInventory (ContainerID identifier, UnityEngine.Vector2Int sourcePos, System.Boolean alternative, System.Boolean alsoTryQuickMoveArenaKeyToSlot, System.Boolean alsoTryQuickMoveDun1KeyToSlot, System.Boolean alsoTryQuickMoveLightlessArborKeyToSlot, System.Boolean alsoTryQuickMoveSoulfireBastionKeyToSlot) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:21.1077530+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
- LogOnce:LogError(String, Object, String, String, Int32)
- OneTimeEventCondition:CheckConditionReady(GameObject)
- ConditionHandler:TryTriggerInteraction(GameObject)
- TimerListener:OnUpdateTick(Single)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:24.1824036+00:00 PlayerActorSync.ReceiveSyncOwner(2B0C5D23B262BB4)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:24.7690461+00:00 PlayerActorSync.ReceiveSyncOwner(E429FADFAABFC9D1)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:25.3321824+00:00 PlayerActorSync.ReceiveSyncOwner(F4B4ABCDA5C55D98)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:25.9534611+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B0C5D23B262BB4)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:26.7521590+00:00 PlayerActorSync.ReceiveCreateVisuals(2B0C5D23B262BB4)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:26.7531595+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B0C5D23B262BB4)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:27.2788013+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E429FADFAABFC9D1)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:33.2986509+00:00 PlayerActorSync.ReceiveCreateVisuals(E429FADFAABFC9D1)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:33.3006516+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E429FADFAABFC9D1)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:33.7200453+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F4B4ABCDA5C55D98)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:37.5777586+00:00 PlayerActorSync.ReceiveCreateVisuals(F4B4ABCDA5C55D98)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:37.5777586+00:00 PlayerActorSync.ReceiveCreateVisuals(F4B4ABCDA5C55D98) took too long
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:37.5797583+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F4B4ABCDA5C55D98)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:38.4814517+00:00 Received load cache { ip = 34.74.202.65, port = 17522 }
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerSync:ReceiveSendLoadCache(String, UInt16)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:38.4814517+00:00 Disconnecting UDPClient False
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String)
- BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect()
- PlayerSync:ReceiveSendLoadCache(String, UInt16)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:38.4824522+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0
- at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0
- at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0
- at RicochetMovement+OnRicochetHitAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:38.4824522+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0
- at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0
- at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0
- at RicochetMovement+OnRicochetHitAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:38.4974840+00:00 Bind Successful (IP=34.74.202.65;Port=17522)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.<>c__DisplayClass2_0:<Connect>b__3(NetWorker)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:38.4984837+00:00 Player 0 Connected (IP=34.74.202.65;Port=17522)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.<>c__DisplayClass2_0:<Connect>g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String)
- BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject)
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:38.5165215+00:00 Disconnected (IP=35.227.96.11;Port=22409)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:38.5355519+00:00 LoadingScreen.OnExpectedDisconnect Dun2Q10
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnExpectedDisconnect()
- NaturalAbilityEndAction:Invoke()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:38.5355519+00:00 LoadingScreen.OnEnable(Dun2Q10)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- NaturalAbilityEndAction:Invoke()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:40.1202740+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 35.227.96.11:13191 while creating new connection to 34.74.202.65:26533
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:40.1202740+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:40.1277928+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 35.227.96.11:13191 while creating new connection to 34.74.202.65:26533
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:40.1363077+00:00 Server Accepted (IP=34.74.202.65;Port=17522)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.<>c__DisplayClass2_0:<Connect>b__5(NetWorker)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:40.1748898+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 04B14604E0A1C9F2
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:40.7130515+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q10, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 2625 unused Assets to reduce memory usage. Loaded Objects now: 929169.
- Total: 1212.363900 ms (FindLiveObjects: 40.261300 ms CreateObjectMapping: 43.322900 ms MarkObjects: 1126.701300 ms DeleteObjects: 2.077800 ms)
- Unloading 61 Unused Serialized files (Serialized files now loaded: 25)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- UnloadTime: 32.626800 ms
- 2024-03-02T20:59:45.1868605+00:00 LoadingScreen.OnSceneLoaded(Dun2Q10, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:45.1973727+00:00 Time to Single load 'Dun2Q10' 4.48 s
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__16:MoveNext()
- NaturalAbilityEndAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:45.1983723+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- DarknessZoneManager:OnFirstTick()
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
- LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2551 unused Assets to reduce memory usage. Loaded Objects now: 986628.
- Total: 1205.079800 ms (FindLiveObjects: 44.665000 ms CreateObjectMapping: 44.472400 ms MarkObjects: 1111.644000 ms DeleteObjects: 4.298000 ms)
- 2024-03-02T20:59:47.5878457+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- PlayerActorSync:ReceiveCreateLocalPlayer()
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- [ line 648]
- (Filename: Line: 648)
- 2024-03-02T20:59:47.6770039+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NonInteractableItemContainerUI:OnUpdateTick(Single)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:48.4568902+00:00 Triggering party update
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
- PlayerSync:PartyUpdate(RpcArgs)
- System.Action`1:Invoke(T)
- BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:49.0955833+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:49.3789837+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:49.3799839+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:49.3829834+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:49.3829834+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q10)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:49.3829834+00:00 LoadingScreen.DisableAsync(Dun2Q10, False)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__21:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T20:59:49.5231957+00:00 LoadingScreen.OnDisable(Dun2Q10)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__21:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:00:22.8844268+00:00 <color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - Single <DOFade>b__0()): the tween will now be killed ► Object reference not set to an instance of an object.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- DG.Tweening.Core.Debugger:LogWarning(Object, Tween)
- DG.Tweening.Tweener:DoStartup(TweenerCore`3)
- DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
- DG.Tweening.Core.DOTweenComponent:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:17.3626519+00:00 Received friend update signal: FriendID=4EDD294803648E5B
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:17.5340300+00:00 Received friend update signal: FriendID=4EDD294803648E5B
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:18.3355387+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
- LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
- LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
- LE.Services.<<Load>b__0>d:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- LE.Services.<ReadEntityJson>d__6:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<GetDocument>d__10:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:18.6050267+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q20, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:18.6050267+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:18.6050267+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:18.6050267+00:00 LoadingScreen.OnEnable(Dun2Q20)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 1145033.
- Total: 1297.116200 ms (FindLiveObjects: 51.508100 ms CreateObjectMapping: 45.171100 ms MarkObjects: 1199.237700 ms DeleteObjects: 1.198700 ms)
- Unloading 64 Unused Serialized files (Serialized files now loaded: 24)
- UnloadTime: 63.701600 ms
- 2024-03-02T21:02:21.6387403+00:00 LoadingScreen.OnSceneLoaded(Dun2Q20, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:21.6472573+00:00 Time to Single load 'Dun2Q20' 3.04 s
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__16:MoveNext()
- NaturalAbilityEndAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:21.6482572+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- DarknessZoneManager:OnFirstTick()
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
- LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 3276 unused Assets to reduce memory usage. Loaded Objects now: 1019651.
- Total: 1533.755700 ms (FindLiveObjects: 74.068100 ms CreateObjectMapping: 100.761400 ms MarkObjects: 1355.768500 ms DeleteObjects: 3.157200 ms)
- 2024-03-02T21:02:24.8372252+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:24.9233634+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NonInteractableItemContainerUI:OnUpdateTick(Single)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:25.7153498+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:26.0018917+00:00 Triggering party update
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
- PlayerSync:PartyUpdate(RpcArgs)
- System.Action`1:Invoke(T)
- BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:26.2694578+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:26.2714584+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:26.2729637+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:26.2729637+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q20)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:26.2729637+00:00 LoadingScreen.DisableAsync(Dun2Q20, False)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__21:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:02:26.4092559+00:00 LoadingScreen.OnDisable(Dun2Q20)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__21:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The AnimationClip 'point light on fires starter 1' used by the Animation component 'Point Light' must be marked as Legacy.
- ActivateGameObjectInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- SceneValueChangedAction:Invoke(Single)
- SceneValue:setValueFromServerUpdate(Single)
- LE.Networking.<>c__DisplayClass10_0:<ReceiveSceneValue>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- [ line 2031]
- (Filename: Line: 2031)
- Default clip could not be found in attached animations list.
- ActivateGameObjectInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- SceneValueChangedAction:Invoke(Single)
- SceneValue:setValueFromServerUpdate(Single)
- LE.Networking.<>c__DisplayClass10_0:<ReceiveSceneValue>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- [ line 404]
- (Filename: Line: 404)
- 2024-03-02T21:04:06.8920021+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q30, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:06.8930086+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:06.8930086+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:06.8930086+00:00 LoadingScreen.OnEnable(Dun2Q30)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 392 unused Assets to reduce memory usage. Loaded Objects now: 1234197.
- Total: 1404.759800 ms (FindLiveObjects: 65.621200 ms CreateObjectMapping: 53.723600 ms MarkObjects: 1284.104900 ms DeleteObjects: 1.309400 ms)
- Unloading 74 Unused Serialized files (Serialized files now loaded: 24)
- UnloadTime: 145.091200 ms
- 2024-03-02T21:04:09.5727823+00:00 LoadingScreen.OnSceneLoaded(Dun2Q30, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:09.5787894+00:00 Time to Single load 'Dun2Q30' 2.69 s
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__16:MoveNext()
- NaturalAbilityEndAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:09.5797881+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- DarknessZoneManager:OnFirstTick()
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
- LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:09.6308957+00:00 HandleMessageAssignOwnership: could not find object 2022, isowner = True
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:09.6318939+00:00 HandleMessageAssignOwnership: could not find object 2023, isowner = True
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 5122 unused Assets to reduce memory usage. Loaded Objects now: 945811.
- Total: 1345.368800 ms (FindLiveObjects: 55.196600 ms CreateObjectMapping: 53.074500 ms MarkObjects: 1234.143900 ms DeleteObjects: 2.953300 ms)
- 2024-03-02T21:04:11.0664607+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:11.1556518+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NonInteractableItemContainerUI:OnUpdateTick(Single)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:11.1566509+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:13.2659355+00:00 Triggering party update
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
- PlayerSync:PartyUpdate(RpcArgs)
- System.Action`1:Invoke(T)
- BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:13.2734505+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:13.2754558+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:13.2774584+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:13.2774584+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q30)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:13.2784595+00:00 LoadingScreen.DisableAsync(Dun2Q30, False)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__21:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:13.3791464+00:00 LoadingScreen.OnDisable(Dun2Q30)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__21:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:04:49.9633732+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at PrefabInstancePool.OnGet (UnityEngine.GameObject prefabInstance) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at ObjectPool`1[T].Get () [0x00000] in <00000000000000000000000000000000>:0
- at PrefabInstancePool.Get (System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0
- at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Transform parent, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
- at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0
- at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0
- at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior.<Initialize>b__3_0 () [0x00000] in <00000000000000000000000000000000>:0
- at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- AbilitySync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:05:09.5168948+00:00 Received friend update signal: FriendID=4EDD294803648E5B
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:05:09.9282210+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
- LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
- LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
- LE.Services.<<Load>b__0>d:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- LE.Services.<ReadEntityJson>d__6:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<GetDocument>d__10:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:05:41.7340786+00:00 Received friend update signal: FriendID=4EDD294803648E5B
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:05:41.8693573+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
- LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
- LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
- LE.Services.<<Load>b__0>d:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- LE.Services.<ReadEntityJson>d__6:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<GetDocument>d__10:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:05:47.4970835+00:00 Received friend update signal: FriendID=4EDD294803648E5B
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:05:59.5836936+00:00 Received friend update signal: FriendID=4EDD294803648E5B
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:06:09.3423566+00:00 triggered: Vault Door Opened
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- LE.Dungeons.<>c__DisplayClass40_0:<ReceiveOpenVaultsOfUncertainFate>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:23.4717772+00:00 Received friend update signal: FriendID=4EDD294803648E5B
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:23.6957427+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
- LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
- LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
- LE.Services.<<Load>b__0>d:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- LE.Services.<ReadEntityJson>d__6:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<GetDocument>d__10:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:44.9918088+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q10, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:44.9918088+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:44.9918088+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:44.9918088+00:00 LoadingScreen.OnEnable(Dun2Q10)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 1688 unused Assets to reduce memory usage. Loaded Objects now: 952749.
- Total: 1359.230500 ms (FindLiveObjects: 56.599600 ms CreateObjectMapping: 52.235000 ms MarkObjects: 1246.923100 ms DeleteObjects: 3.472300 ms)
- Unloading 61 Unused Serialized files (Serialized files now loaded: 24)
- UnloadTime: 23.689300 ms
- 2024-03-02T21:07:47.7376430+00:00 LoadingScreen.OnSceneLoaded(Dun2Q10, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:47.7506638+00:00 Time to Single load 'Dun2Q10' 2.76 s
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__16:MoveNext()
- NaturalAbilityEndAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:47.7506638+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- DarknessZoneManager:OnFirstTick()
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
- LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 856 unused Assets to reduce memory usage. Loaded Objects now: 1010140.
- Total: 1330.438700 ms (FindLiveObjects: 55.290000 ms CreateObjectMapping: 51.776900 ms MarkObjects: 1221.253100 ms DeleteObjects: 2.118200 ms)
- 2024-03-02T21:07:49.5949724+00:00 Triggering party update
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
- PlayerSync:PartyUpdate(RpcArgs)
- System.Action`1:Invoke(T)
- BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:49.6340402+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- PlayerActorSync:ReceiveCreateLocalPlayer()
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- [ line 648]
- (Filename: Line: 648)
- 2024-03-02T21:07:49.6530727+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NonInteractableItemContainerUI:OnUpdateTick(Single)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:49.9836408+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:50.1569489+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:50.1579479+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:50.1604556+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:50.1614631+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q10)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:50.1614631+00:00 LoadingScreen.DisableAsync(Dun2Q10, False)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__21:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:07:50.3082061+00:00 LoadingScreen.OnDisable(Dun2Q10)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__21:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:08:32.1506062+00:00 Received friend update signal: FriendID=4EDD294803648E5B
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:08:32.5399324+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
- LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
- LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
- LE.Services.<<Load>b__0>d:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- LE.Services.<ReadEntityJson>d__6:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<GetDocument>d__10:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:41.1111086+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q20, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:41.1111086+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:41.1111086+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:41.1121146+00:00 LoadingScreen.OnEnable(Dun2Q20)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 1146680.
- Total: 1420.480700 ms (FindLiveObjects: 66.166500 ms CreateObjectMapping: 54.296600 ms MarkObjects: 1298.728400 ms DeleteObjects: 1.288700 ms)
- 2024-03-02T21:09:42.7664154+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0
- at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0
- at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 64 Unused Serialized files (Serialized files now loaded: 24)
- UnloadTime: 60.761100 ms
- 2024-03-02T21:09:43.9991829+00:00 LoadingScreen.OnSceneLoaded(Dun2Q20, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:44.0071933+00:00 Time to Single load 'Dun2Q20' 2.90 s
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__16:MoveNext()
- NaturalAbilityEndAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:44.0081931+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- DarknessZoneManager:OnFirstTick()
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
- LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 1028786.
- Total: 1356.249300 ms (FindLiveObjects: 57.476000 ms CreateObjectMapping: 54.231400 ms MarkObjects: 1243.061200 ms DeleteObjects: 1.480100 ms)
- 2024-03-02T21:09:47.1405358+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:47.2271710+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NonInteractableItemContainerUI:OnUpdateTick(Single)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:47.5211917+00:00 Triggering party update
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
- PlayerSync:PartyUpdate(RpcArgs)
- System.Action`1:Invoke(T)
- BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:47.5923110+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:47.9734385+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:47.9754380+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:47.9854634+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:47.9854634+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q20)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:47.9854634+00:00 LoadingScreen.DisableAsync(Dun2Q20, False)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__21:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:09:48.1202167+00:00 LoadingScreen.OnDisable(Dun2Q20)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__21:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The AnimationClip 'point light on fires starter 1' used by the Animation component 'Point Light' must be marked as Legacy.
- ActivateGameObjectInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- SceneValueChangedAction:Invoke(Single)
- SceneValue:setValueFromServerUpdate(Single)
- LE.Networking.<>c__DisplayClass10_0:<ReceiveSceneValue>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- [ line 2031]
- (Filename: Line: 2031)
- Default clip could not be found in attached animations list.
- ActivateGameObjectInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- SceneValueChangedAction:Invoke(Single)
- SceneValue:setValueFromServerUpdate(Single)
- LE.Networking.<>c__DisplayClass10_0:<ReceiveSceneValue>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- [ line 404]
- (Filename: Line: 404)
- 2024-03-02T21:10:19.4470909+00:00 Received friend update signal: FriendID=4EDD294803648E5B
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:10:19.6970809+00:00 Found stale entity 4EDD294803648E5B of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity)
- LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean)
- LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity)
- LE.Services.<<Load>b__0>d:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- LE.Services.<ReadEntityJson>d__6:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<GetDocument>d__10:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- NaturalAbilityEndAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:13.5544267+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun2Q30, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:13.5554268+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:13.5554268+00:00 LoadingScreen.OnBeforeSceneUnloaded enable
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:13.5554268+00:00 LoadingScreen.OnEnable(Dun2Q30)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Enable()
- LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode)
- System.Action`2:Invoke(T1, T2)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 24)
- Unloading 394 unused Assets to reduce memory usage. Loaded Objects now: 1255560.
- Total: 1444.934200 ms (FindLiveObjects: 74.243300 ms CreateObjectMapping: 56.228800 ms MarkObjects: 1312.718900 ms DeleteObjects: 1.742700 ms)
- 2024-03-02T21:11:15.3597838+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at ClientUsingAbilityState.AttemptToStopAbility (System.Int32 abilityKeyIndex, System.Boolean isKeyUp) [0x00000] in <00000000000000000000000000000000>:0
- at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0
- at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 74 Unused Serialized files (Serialized files now loaded: 24)
- UnloadTime: 141.410500 ms
- 2024-03-02T21:11:16.2054052+00:00 LoadingScreen.OnSceneLoaded(Dun2Q30, Single)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:16.2109211+00:00 Time to Single load 'Dun2Q30' 2.66 s
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__16:MoveNext()
- NaturalAbilityEndAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:16.2109211+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- DarknessZoneManager:OnFirstTick()
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks()
- LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 5051 unused Assets to reduce memory usage. Loaded Objects now: 954229.
- Total: 1388.530600 ms (FindLiveObjects: 54.424500 ms CreateObjectMapping: 58.628500 ms MarkObjects: 1272.932600 ms DeleteObjects: 2.544500 ms)
- 2024-03-02T21:11:17.6526556+00:00 HandleMessageAssignOwnership: could not find object 4105, isowner = True
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:17.6536556+00:00 HandleMessageAssignOwnership: could not find object 4106, isowner = True
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:17.9051114+00:00 PlayerActorSync.ReceiveSyncOwner(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- ActorSync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:17.9902466+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NonInteractableItemContainerUI:OnUpdateTick(Single)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single)
- LE.CustomUpdate.UpdateSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:18.6869777+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:19.4218246+00:00 Triggering party update
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[])
- PlayerSync:PartyUpdate(RpcArgs)
- System.Action`1:Invoke(T)
- BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:19.4333413+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:19.4343422+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AE985E6BDA63224E)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean)
- <>c__DisplayClass408_0:<ReceiveSyncCharacterInfoProvider>b__0()
- NaturalAbilityEndAction:Invoke()
- ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:19.4373416+00:00 PlayerActorSync.ReceiveCreateVisuals(AE985E6BDA63224E) initializing local player
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:19.4373416+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun2Q30)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:19.4373416+00:00 LoadingScreen.DisableAsync(Dun2Q30, False)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.<DisableAsync>d__21:MoveNext()
- LE.UI.LoadingScreen:DisableAsync(Boolean)
- LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync)
- System.Action`1:Invoke(T)
- LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg)
- PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType)
- ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType)
- ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals)
- LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer)
- LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object)
- LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:19.5314968+00:00 LoadingScreen.OnDisable(Dun2Q30)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.UI.LoadingScreen:Disable()
- LE.UI.<DisableAsync>d__21:MoveNext()
- NaturalAbilityEndAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- OnRicochetHitAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2024-03-02T21:11:59.2991615+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
- at PrefabInstancePool.OnGet (UnityEngine.GameObject prefabInstance) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at ObjectPool`1[T].Get () [0x00000] in <00000000000000000000000000000000>:0
- at PrefabInstancePool.Get (System.Boolean enabled) [0x00000] in <00000000000000000000000000000000>:0
- at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Transform parent, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0
- at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0
- at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0
- at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior.<Initialize>b__3_0 () [0x00000] in <00000000000000000000000000000000>:0
- at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0
- at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32)
- BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject)
- BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer()
- BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart()
- AbilitySync:NetworkStart()
- BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:<Initialize>b__3_0()
- NaturalAbilityEndAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
- d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
- d3d11: failed to create buffer (target 0x1 mode 3 size 85760) [0x887A0005]
- Crash!!!
- SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'kang'
- OS-Version: 10.0.0
- C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF6D77F0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731
- C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFC646B0000), size: 2191360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFC62CD0000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFC61F60000), size: 3825664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3155
- C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFBD81A0000), size: 27131904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731
- C:\Windows\System32\USER32.dll:USER32.dll (00007FFC63240000), size: 1761280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\win32u.dll:win32u.dll (00007FFC62310000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFC637B0000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFC61E40000), size: 1146880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFC61C00000), size: 630784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFC619F0000), size: 1118208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\ole32.dll:ole32.dll (00007FFC639D0000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\combase.dll:combase.dll (00007FFC63400000), size: 3706880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFC52550000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
- C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFC62FD0000), size: 1142784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2792
- C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFC62A60000), size: 684032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22621.2506
- C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFC631E0000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFC62400000), size: 4669440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFC62DA0000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3007
- C:\Windows\System32\sechost.dll:sechost.dll (00007FFC629B0000), size: 688128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3007
- C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFC61CA0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFC63E10000), size: 8761344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFC637F0000), size: 880640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFC63DD0000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2792
- C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFC4B410000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFC526A0000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFC61CD0000), size: 1466368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFC62880000), size: 462848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
- C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFC5B5C0000), size: 1273856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFC5CBF0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFC60200000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
- C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFC5F000000), size: 233472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFC1C2B0000), size: 1642496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.73.39.29
- C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFC62B60000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
- C:\Windows\SYSTEM32\CFGMGR32.dll:CFGMGR32.dll (00007FFC61700000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFC609F0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2715
- C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFC61B10000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFC5EEE0000), size: 700416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3007
- C:\Windows\System32\shcore.dll:shcore.dll (00007FFC62E60000), size: 995328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2715
- C:\Windows\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFC5F900000), size: 9396224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFC5F7C0000), size: 1302528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2792
- C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FFC61920000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFBBF530000), size: 105979904 (result: 0), SymType: '-deferred-', PDB: ''
- C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFC60460000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1
- C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FFC62B70000), size: 1380352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFC5D800000), size: 2453504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.2506
- C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFC5F060000), size: 1015808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\SYSTEM32\directxdatabasehelper.dll:directxdatabasehelper.dll (00007FFC5B8A0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3085
- C:\Windows\System32\DriverStore\FileRepository\u0399790.inf_amd64_d65a26508a2283ab\B399690\amdxx64.dll:amdxx64.dll (00007FFC526E0000), size: 56893440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.24002.92
- C:\Windows\system32\atidxx64.dll:atidxx64.dll (00007FFC523D0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.17.11.63
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- C:\Windows\System32\DriverStore\FileRepository\u0399790.inf_amd64_d65a26508a2283ab\B399690\amdenc64.dll:amdenc64.dll (000000005DB70000), size: 1384448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.24002.92
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- ========== OUTPUTTING STACK TRACE ==================
- 0x00007FFC5D90565D (d3d11) CreateDirect3D11SurfaceFromDXGISurface
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBD8610F42)
- 0x00007FFBD8610F42 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBD8600BF0)
- 0x00007FFBD8600BF0 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBD86B5A18)
- 0x00007FFBD86B5A18 (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBD86B6C7D)
- 0x00007FFBD86B6C7D (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBD86B6D58)
- 0x00007FFBD86B6D58 (UnityPlayer) (function-name not available)
- 0x00007FFBD89E7978 (UnityPlayer) UnityMain
- 0x00007FFC62CE257D (KERNEL32) BaseThreadInitThunk
- 0x00007FFC6470AA58 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/sseun/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
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