Advertisement
Guest User

Untitled

a guest
Mar 30th, 2017
50
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.08 KB | None | 0 0
  1. SentryTurnToTarget( iEntity, Float: vecSentryOrigin[ 3 ], Float: vecClosestOrigin[ 3 ] )
  2. {
  3. static Float: vecAngles[ 3 ];
  4. get_entvar( iEntity, var_angles, vecAngles );
  5.  
  6. static Float: flTrack[ 3 ];
  7. static Float: flTemp;
  8.  
  9. flTrack[ 0 ] = vecClosestOrigin[ 0 ] - vecSentryOrigin[ 0 ];
  10. flTrack[ 1 ] = vecClosestOrigin[ 1 ] - vecSentryOrigin[ 1 ];
  11. flTrack[ 2 ] = vecClosestOrigin[ 2 ] - vecSentryOrigin[ 2 ];
  12.  
  13. flTemp = flTrack[ 1 ];
  14.  
  15. if( flTrack[ 1 ] < 0.0 )
  16. flTrack[ 1 ] += 360.0;
  17. else if( flTrack[ 1 ] >= 360.0)
  18. flTrack[ 1 ] -= 360.0;
  19.  
  20. client_print( 0, print_chat, "tmp: %f", flTemp );
  21.  
  22. flTemp = flTrack[ 1 ] - vecAngles[ 1 ];
  23. flTemp = 255.0 * ( flTemp / 360.0 );
  24.  
  25. client_print( 0, print_chat, "controller: %f", flTemp );
  26.  
  27. set_entvar( iEntity, var_controller, floatround( flTemp ), 0 );
  28.  
  29. vector_to_angle( flTrack, flTrack );
  30.  
  31. flTemp = flTrack[ 0 ];
  32.  
  33. if( flTemp > 90.0 )
  34. flTemp -= 360.0;
  35.  
  36. flTemp = -floatclamp( flTemp, -45.0, 45.0 ) + 45.0;
  37. flTemp = 255.0 * ( flTemp / 90.0 );
  38.  
  39. set_entvar( iEntity, var_controller, floatround( flTemp ), 1 );
  40. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement