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otu5

Dec 27th, 2022
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  1. OASIS: TOKYO UPDATE 5
  2.  
  3. --MAJOR ISSUES FIXED--
  4. - pause menu no longer breaks when closing it while not on the main part of the menu
  5. - shop upgrades now work correctly again (tbh, this might have not been an issue, i never went back and tested the version that is currently uploaded, but well if it was, it’s fixed now)
  6. - kiyono labs no longer crashes the game (this was a major woopsie on my part tbh, and idk how it took me so long to find out i did that)
  7.  
  8. --OTHER FIXES--
  9. - adjusted a lot of ai weapon positions so theyll look a bit less rediculous when holding bigger weapons now
  10. - fixed some melee issues, including the alternate knife not having the (relatively) new knife animations from the last update
  11. - fixed an issue that caused wave events that were set up a certain way to not spawn any more enemies in certain situations (unsure how actually prevalent this was)
  12. - fixed an issue i came across that gave me unlimited ammo with a gun
  13. - fixed an oversight where unlocking export ui the alternate way would not add any ticks to the drone spawner, it should take around 3 separate laptops' exports in a single run to spawn drones using that method now
  14. - the first boss will now spawn regardless if the mission has been completed already or not
  15. - disabled mission icons will no longer beep on hover
  16. - fixed some prop scales in a variant of construction
  17. - fixed some inconsistences and a small issue that happened when sprinting while adsing
  18. - the first boss will no longer spawn twice when playing his mission on higher difficulties
  19.  
  20. --BALANCE--
  21. - semi ar + ak now have a bit more recoil (didnt keep track of the changed values for these sorry)
  22. - increased the hit cd for melee weapons, you can now only get 1 or 2 hits in per attack
  23. - increased every bosses hp by a bit, all of them but akaji should still die in at most 2 headshots)
  24. - adjusted the cooldown and timers of the smartvision, echolocation, and sonar cyberwares: smartvision cooldown increased + effect length decrease, echo and sonar cooldown decreased
  25.  
  26. --NEW CONTENT--
  27. - added the basis of a story to the game, still no actual new articles but you’ll get notifications at certain points, and (most) of these will have logs that can be found in the articles tab - the story will primarily be expanded upon in endgame, but theres currently none of it there
  28. - new areas: metro, slums
  29. - expanded endgame to 2 stages, changed the end of stage 1 to a special mission in metro, where you need to get on a train in time. the survival stage is now at the end of stage 2
  30. - new faction: corporate security forces (in game as just “security”)
  31. - new ability for ai: they can retreat to heal when low enough health, currently only security and 2 of the bosses have this capability
  32. - separated the ak into individual parts like i did with the m4, also added custom parts/furniture for both that i made
  33. - quick mode got moved into a sub menu in the main menu now, with a new mode: “cleaner”, its basically a survival mode with respawning loot. originally made it as a thing for halloween but it wasnt ready by then so i turned down the spook a bit and kept it in as i think its a good challenge
  34. - new icons for active cyberware, and cyberware that have related skills (this is more of a preview i guess, as one of the next main plans is to rework the cyberware ui, and give all of them icons similar to these)
  35.  
  36. --MISC CHANGES--
  37. - slightly reworked the death screen, you can now only continue on non permadeath saves, and alt+f4ing on the death screen is now consistent with pressing whatever button is available (you can still quit out mid mission to return to before the mission, provided ironman isnt enabled)
  38. - remade the notify system, only one message is visible at once now, but i can do more with notifications now (eg the story that was added)
  39. - most particles/effects got remade in vfx graph, excluding a few, namely the rain particles as vfx graph doesnt have depth collision for urp yet
  40. - weapon parts now have the stats of the part visible in the tooltip
  41. - theres now a reset trigger in the game, which should catch and reset you (back to 0,0,0) should you fall out of the map - in most cases 0,0,0 will be the beginning of the level
  42. - hack related sounds such as virtual projectile impacts and drone sounds are now only audible if you have the ar hack hud
  43. - reworked the hotbar a little bit, more than 1 item can be shown on cooldown now, it wont reset the visual cooldown status of an item anymore
  44.  
  45. + probably even more fixes, changes, and content i forgot to write down over the last like 3-4 months
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