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TheInsidiousOne

banned wasps

Jun 20th, 2015
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  1. Shadowisp Malevolence
  2. [Level 6/DARK/Zombie/Effect/2300/1000]
  3. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession: You can activate this effect; during each of their End Phases, they must banish the top card of their Deck, face-down, for each "Shadowisp" monster they control (this is not optional). Your opponent's "Shadowisp" monsters must battle with this card, if able.
  4.  
  5. Shadowisp Wraith
  6. [Level 6/DARK/Zombie/Effect/2400/1000]
  7. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession, they must play with their hand revealed, also they cannot Special Summon monsters from their hand. If this card battles a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: You can Special Summon, from your Deck, 1 "Shadowisp" monster to your opponent's side of the field, except "Shadowisp Wraith".
  8.  
  9. Shadowisp Phantasm
  10. [Level 6/DARK/Zombie/Effect/2200/1200]
  11. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession, they cannot Special Summon 2 or more monsters at the same time. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand to your opponent's side of the field, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
  12.  
  13. Shadowisp Beckoning
  14. Normal Spell Card
  15. If your opponent controls no monsters: You can Special Summon 1 "Shadowisp" monster from your hand to your opponent's side of the field, and if you do, draw 1 card.
  16.  
  17. Shadowisp Banshee
  18. [Level 6/DARK/Zombie/Effect/2300/1500]
  19. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession: You can activate this effect; they can only activate 1 Spell/Trap Card each turn. You can Tribute 1 monster your opponent controls; Special Summon this card (from your hand) to your opponent's side of the field. If this card is Summoned this way, and you control less "Shadowisp" monsters than your opponent's: You can Special Summon 1 "Shadowisp" monster from your hand.
  20.  
  21. Creeping Fog
  22. Normal Spell Card
  23. At the start of your Main Phase 1: Excavate the top 3 cards of your Deck, Special Summon 1 "Shadowisp" monster from the excavated cards to your opponent's side of the field, also, after that, shuffle the rest back into your Deck.
  24.  
  25. Haunting Hour
  26. Counter Trap Card
  27. If your opponent would Special Summon a monster from the Extra Deck: You can discard 1 card; negate that Summon, and if you do, give control of 1 "Shadowisp" monster you control to your opponent.
  28.  
  29. Shadowisp Ghoul
  30. [Level 10/DARK/Zombie/Fusion/Effect/?/2600]
  31. 2 or more "Shadowisp" monsters
  32. Must first be Special Summoned (from your Extra Deck) by banishing the above cards on either player's side of the field. (You do not use "Polymerization".) This card's ATK becomes equal to 500 x the number of monsters used to Special Summon this card. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession, they cannot Special Summon monsters, except "Shadowisp" monsters, unless they pay LP equal to half the Summoned monsters' ATK. During your Draw Phase, instead of conducting your normal draw: You can add 1 "Shadowisp" monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
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