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Vzurxy

ak47 n3xul

Oct 6th, 2017
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  1. --Made by N3xul
  2. local runDummyScript = function(f,scri)
  3. local oldenv = getfenv(f)
  4. local newenv = setmetatable({}, {
  5. __index = function(_, k)
  6. if k:lower() == 'script' then
  7. return scri
  8. else
  9. return oldenv[k]
  10. end
  11. end
  12. })
  13. setfenv(f, newenv)
  14. ypcall(function() f() end)
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. mas.Name = "CompiledModel"
  19. o1 = Instance.new("Tool")
  20. o2 = Instance.new("Part")
  21. o3 = Instance.new("CylinderMesh")
  22. o4 = Instance.new("Part")
  23. o5 = Instance.new("IntValue")
  24. o6 = Instance.new("BlockMesh")
  25. o7 = Instance.new("Part")
  26. o8 = Instance.new("BlockMesh")
  27. o9 = Instance.new("Part")
  28. o10 = Instance.new("CylinderMesh")
  29. o11 = Instance.new("Part")
  30. o12 = Instance.new("SpecialMesh")
  31. o13 = Instance.new("Part")
  32. o14 = Instance.new("BlockMesh")
  33. o15 = Instance.new("Part")
  34. o16 = Instance.new("BlockMesh")
  35. o17 = Instance.new("Part")
  36. o18 = Instance.new("CylinderMesh")
  37. o19 = Instance.new("Part")
  38. o20 = Instance.new("BlockMesh")
  39. o21 = Instance.new("Part")
  40. o22 = Instance.new("SpecialMesh")
  41. o23 = Instance.new("Part")
  42. o24 = Instance.new("CylinderMesh")
  43. o25 = Instance.new("Part")
  44. o26 = Instance.new("BlockMesh")
  45. o27 = Instance.new("Part")
  46. o28 = Instance.new("BlockMesh")
  47. o29 = Instance.new("Part")
  48. o30 = Instance.new("BlockMesh")
  49. o31 = Instance.new("Part")
  50. o32 = Instance.new("BlockMesh")
  51. o33 = Instance.new("Part")
  52. o34 = Instance.new("CylinderMesh")
  53. o35 = Instance.new("Part")
  54. o36 = Instance.new("CylinderMesh")
  55. o37 = Instance.new("Part")
  56. o38 = Instance.new("BlockMesh")
  57. o39 = Instance.new("Part")
  58. o40 = Instance.new("BlockMesh")
  59. o41 = Instance.new("Part")
  60. o42 = Instance.new("CylinderMesh")
  61. o43 = Instance.new("Part")
  62. o44 = Instance.new("BlockMesh")
  63. o45 = Instance.new("Part")
  64. o46 = Instance.new("BlockMesh")
  65. o47 = Instance.new("Part")
  66. o48 = Instance.new("BlockMesh")
  67. o49 = Instance.new("Part")
  68. o50 = Instance.new("BlockMesh")
  69. o51 = Instance.new("Part")
  70. o52 = Instance.new("BlockMesh")
  71. o53 = Instance.new("Part")
  72. o54 = Instance.new("BlockMesh")
  73. o55 = Instance.new("Part")
  74. o56 = Instance.new("SpecialMesh")
  75. o57 = Instance.new("Part")
  76. o58 = Instance.new("BlockMesh")
  77. o59 = Instance.new("Part")
  78. o60 = Instance.new("SpecialMesh")
  79. o61 = Instance.new("Part")
  80. o62 = Instance.new("CylinderMesh")
  81. o63 = Instance.new("Part")
  82. o64 = Instance.new("BlockMesh")
  83. o65 = Instance.new("Part")
  84. o66 = Instance.new("BlockMesh")
  85. o67 = Instance.new("Part")
  86. o68 = Instance.new("BlockMesh")
  87. o69 = Instance.new("Part")
  88. o70 = Instance.new("SpecialMesh")
  89. o71 = Instance.new("Part")
  90. o72 = Instance.new("BlockMesh")
  91. o73 = Instance.new("Part")
  92. o74 = Instance.new("BlockMesh")
  93. o75 = Instance.new("Part")
  94. o76 = Instance.new("Sound")
  95. o77 = Instance.new("Sound")
  96. o79 = Instance.new("Part")
  97. o80 = Instance.new("Part")
  98. o81 = Instance.new("SpecialMesh")
  99. o82 = Instance.new("Part")
  100. o83 = Instance.new("SpecialMesh")
  101. o84 = Instance.new("Part")
  102. o85 = Instance.new("SpecialMesh")
  103. o86 = Instance.new("Part")
  104. o87 = Instance.new("BlockMesh")
  105. o88 = Instance.new("Part")
  106. o89 = Instance.new("SpecialMesh")
  107. o90 = Instance.new("Part")
  108. o91 = Instance.new("SpecialMesh")
  109. o92 = Instance.new("Part")
  110. o93 = Instance.new("SpecialMesh")
  111. o94 = Instance.new("Part")
  112. o95 = Instance.new("SpecialMesh")
  113. o96 = Instance.new("Part")
  114. o97 = Instance.new("BlockMesh")
  115. o98 = Instance.new("Part")
  116. o99 = Instance.new("BlockMesh")
  117. o100 = Instance.new("Part")
  118. o101 = Instance.new("BlockMesh")
  119. o102 = Instance.new("LocalScript")
  120. o103 = Instance.new("LocalScript")
  121. o104 = Instance.new("NumberValue")
  122. o105 = Instance.new("NumberValue")
  123. o106 = Instance.new("ScreenGui")
  124. o107 = Instance.new("Frame")
  125. o108 = Instance.new("TextLabel")
  126. o109 = Instance.new("Smoke")
  127. o110 = Instance.new("Smoke")
  128. o1.Name = "AK74"
  129. o1.Parent = mas
  130. o2.Name = "SmokePart"
  131. o2.Parent = o1
  132. o2.BrickColor = BrickColor.new("Black")
  133. o2.Transparency = 1
  134. o2.Position = Vector3.new(69.2977066, 3.61904788, 201.51828)
  135. o2.Rotation = Vector3.new(90, -90, 0)
  136. o2.Anchored = true
  137. o2.CanCollide = false
  138. o2.FormFactor = Enum.FormFactor.Custom
  139. o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  140. o2.CFrame = CFrame.new(69.2977066, 3.61904788, 201.51828, -3.19382108e-014, 0, -1, -0.999999762, -2.4158453e-013, -3.19382108e-014, 2.4158453e-013, 0.999999762, 0)
  141. o2.BottomSurface = Enum.SurfaceType.Smooth
  142. o2.TopSurface = Enum.SurfaceType.Smooth
  143. o2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  144. o2.Position = Vector3.new(69.2977066, 3.61904788, 201.51828)
  145. o3.Parent = o2
  146. o3.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  147. o4.Name = "NoSight"
  148. o4.Parent = o1
  149. o4.BrickColor = BrickColor.new("White")
  150. o4.Transparency = 1
  151. o4.Position = Vector3.new(69.2977066, 3.9342339, 201.089035)
  152. o4.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  153. o4.Anchored = true
  154. o4.CanCollide = false
  155. o4.Elasticity = 0
  156. o4.FormFactor = Enum.FormFactor.Custom
  157. o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  158. o4.CFrame = CFrame.new(69.2977066, 3.9342339, 201.089035, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  159. o4.BottomSurface = Enum.SurfaceType.Smooth
  160. o4.TopSurface = Enum.SurfaceType.Smooth
  161. o4.Color = Color3.new(0.94902, 0.952941, 0.952941)
  162. o4.Position = Vector3.new(69.2977066, 3.9342339, 201.089035)
  163. o5.Name = "lenspart"
  164. o5.Parent = o4
  165. o6.Parent = o4
  166. o6.Scale = Vector3.new(0.0476190485, 0.0476190485, 0.0476190485)
  167. o7.Parent = o1
  168. o7.BrickColor = BrickColor.new("Black")
  169. o7.Position = Vector3.new(69.2977066, 3.6842339, 200.654068)
  170. o7.Rotation = Vector3.new(-135.001236, -0.0161826368, 89.9821167)
  171. o7.Anchored = true
  172. o7.CanCollide = false
  173. o7.Elasticity = 0
  174. o7.FormFactor = Enum.FormFactor.Symmetric
  175. o7.Size = Vector3.new(1, 1, 1)
  176. o7.CFrame = CFrame.new(69.2977066, 3.6842339, 200.654068, 0.000312114571, -0.999998689, -0.000282440305, -0.707122445, -0.000420430471, 0.707091093, -0.707089782, -2.10231665e-005, -0.707121611)
  177. o7.BottomSurface = Enum.SurfaceType.Smooth
  178. o7.TopSurface = Enum.SurfaceType.Smooth
  179. o7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  180. o7.Position = Vector3.new(69.2977066, 3.6842339, 200.654068)
  181. o8.Parent = o7
  182. o8.Scale = Vector3.new(0.0476190485, 0.0476190485, 0.142857149)
  183. o9.Name = "Cylinder"
  184. o9.Parent = o1
  185. o9.BrickColor = BrickColor.new("Black")
  186. o9.Position = Vector3.new(69.2977066, 3.62031507, 200.737213)
  187. o9.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125)
  188. o9.Anchored = true
  189. o9.CanCollide = false
  190. o9.Elasticity = 0
  191. o9.FormFactor = Enum.FormFactor.Symmetric
  192. o9.Size = Vector3.new(1, 1, 1)
  193. o9.CFrame = CFrame.new(69.2977066, 3.62031507, 200.737213, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582)
  194. o9.BottomSurface = Enum.SurfaceType.Smooth
  195. o9.TopSurface = Enum.SurfaceType.Smooth
  196. o9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  197. o9.Position = Vector3.new(69.2977066, 3.62031507, 200.737213)
  198. o10.Parent = o9
  199. o10.Scale = Vector3.new(0.142857149, 0.90476191, 0.095238097)
  200. o11.Name = "NoSight"
  201. o11.Parent = o1
  202. o11.BrickColor = BrickColor.new("Black")
  203. o11.Position = Vector3.new(69.2977066, 3.93926787, 201.118301)
  204. o11.Rotation = Vector3.new(-179.995514, -0.000882029475, -90.0216064)
  205. o11.Anchored = true
  206. o11.CanCollide = false
  207. o11.Elasticity = 0
  208. o11.FormFactor = Enum.FormFactor.Symmetric
  209. o11.Size = Vector3.new(1, 1, 1)
  210. o11.CFrame = CFrame.new(69.2977066, 3.93926787, 201.118301, -0.000377148564, 0.99999851, -1.53943183e-005, 1.00000024, 0.000377149729, 7.84248114e-005, 7.82907009e-005, -1.53648507e-005, -0.999998689)
  211. o11.BottomSurface = Enum.SurfaceType.Smooth
  212. o11.TopSurface = Enum.SurfaceType.Smooth
  213. o11.Color = Color3.new(0.105882, 0.164706, 0.207843)
  214. o11.Position = Vector3.new(69.2977066, 3.93926787, 201.118301)
  215. o12.Parent = o11
  216. o12.MeshId = "http://www.roblox.com/asset/?id=3270017"
  217. o12.Scale = Vector3.new(0.0571428612, 0.0571428612, 0.428571433)
  218. o12.MeshType = Enum.MeshType.FileMesh
  219. o13.Name = "NoSight"
  220. o13.Parent = o1
  221. o13.BrickColor = BrickColor.new("Black")
  222. o13.Position = Vector3.new(69.2977066, 3.76237607, 200.990097)
  223. o13.Rotation = Vector3.new(-45.0002937, -0.0168264471, 90.0145645)
  224. o13.Anchored = true
  225. o13.CanCollide = false
  226. o13.Elasticity = 0
  227. o13.FormFactor = Enum.FormFactor.Symmetric
  228. o13.Size = Vector3.new(1, 1, 1)
  229. o13.CFrame = CFrame.new(69.2977066, 3.76237607, 200.990097, -0.00025420732, -0.999998689, -0.000293676887, 0.707103848, -0.000387427688, 0.707109749, -0.707108736, -2.78929874e-005, 0.707102537)
  230. o13.BottomSurface = Enum.SurfaceType.Smooth
  231. o13.TopSurface = Enum.SurfaceType.Smooth
  232. o13.Color = Color3.new(0.105882, 0.164706, 0.207843)
  233. o13.Position = Vector3.new(69.2977066, 3.76237607, 200.990097)
  234. o14.Parent = o13
  235. o14.Scale = Vector3.new(0.0476190485, 0.0238095243, 0.380952388)
  236. o15.Name = "NoSight"
  237. o15.Parent = o1
  238. o15.BrickColor = BrickColor.new("Black")
  239. o15.Position = Vector3.new(69.2977066, 3.76721001, 201.118103)
  240. o15.Rotation = Vector3.new(0.00099977036, -0.00261890306, 90.0216064)
  241. o15.Anchored = true
  242. o15.CanCollide = false
  243. o15.Elasticity = 0
  244. o15.FormFactor = Enum.FormFactor.Symmetric
  245. o15.Size = Vector3.new(1, 1, 1)
  246. o15.CFrame = CFrame.new(69.2977066, 3.76721001, 201.118103, -0.000377149496, -0.999998689, -4.57084789e-005, 0.99999994, -0.000377148739, -1.74492598e-005, 1.71065331e-005, -4.57148781e-005, 0.999998629)
  247. o15.BottomSurface = Enum.SurfaceType.Smooth
  248. o15.TopSurface = Enum.SurfaceType.Smooth
  249. o15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  250. o15.Position = Vector3.new(69.2977066, 3.76721001, 201.118103)
  251. o16.Parent = o15
  252. o16.Scale = Vector3.new(0.285714298, 0.0238095243, 0.0476190485)
  253. o17.Name = "Cylinder"
  254. o17.Parent = o1
  255. o17.BrickColor = BrickColor.new("Really black")
  256. o17.Position = Vector3.new(69.2977066, 3.62030005, 201.19812)
  257. o17.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956)
  258. o17.Anchored = true
  259. o17.CanCollide = false
  260. o17.Elasticity = 0
  261. o17.FormFactor = Enum.FormFactor.Plate
  262. o17.Size = Vector3.new(1, 0.400000006, 1)
  263. o17.CFrame = CFrame.new(69.2977066, 3.62030005, 201.19812, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005)
  264. o17.BottomSurface = Enum.SurfaceType.Smooth
  265. o17.TopSurface = Enum.SurfaceType.Smooth
  266. o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  267. o17.Position = Vector3.new(69.2977066, 3.62030005, 201.19812)
  268. o18.Parent = o17
  269. o18.Offset = Vector3.new(0, -0.0185714271, 0)
  270. o18.Scale = Vector3.new(0.0666666627, 0.0476190485, 0.099999994)
  271. o19.Parent = o1
  272. o19.BrickColor = BrickColor.new("Black")
  273. o19.Position = Vector3.new(69.2977066, 3.7292459, 200.451019)
  274. o19.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131)
  275. o19.Anchored = true
  276. o19.CanCollide = false
  277. o19.Elasticity = 0
  278. o19.FormFactor = Enum.FormFactor.Symmetric
  279. o19.Size = Vector3.new(1, 1, 1)
  280. o19.CFrame = CFrame.new(69.2977066, 3.7292459, 200.451019, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005)
  281. o19.BottomSurface = Enum.SurfaceType.Smooth
  282. o19.TopSurface = Enum.SurfaceType.Smooth
  283. o19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  284. o19.Position = Vector3.new(69.2977066, 3.7292459, 200.451019)
  285. o20.Parent = o19
  286. o20.Scale = Vector3.new(0.333333343, 0.0476190485, 0.0476190485)
  287. o21.Name = "Wedge"
  288. o21.Parent = o1
  289. o21.BrickColor = BrickColor.new("Brown")
  290. o21.Position = Vector3.new(69.2977066, 3.524261, 199.884064)
  291. o21.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884)
  292. o21.Anchored = true
  293. o21.CanCollide = false
  294. o21.Elasticity = 0
  295. o21.FormFactor = Enum.FormFactor.Symmetric
  296. o21.Size = Vector3.new(1, 1, 1)
  297. o21.CFrame = CFrame.new(69.2977066, 3.524261, 199.884064, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629)
  298. o21.BottomSurface = Enum.SurfaceType.Smooth
  299. o21.TopSurface = Enum.SurfaceType.Smooth
  300. o21.Color = Color3.new(0.486275, 0.360784, 0.27451)
  301. o21.Position = Vector3.new(69.2977066, 3.524261, 199.884064)
  302. o22.Parent = o21
  303. o22.Scale = Vector3.new(0.238095239, 0.0476190485, 0.476190478)
  304. o22.MeshType = Enum.MeshType.Wedge
  305. o23.Name = "Cylinder"
  306. o23.Parent = o1
  307. o23.BrickColor = BrickColor.new("Brown")
  308. o23.Position = Vector3.new(69.2977066, 3.73920989, 200.074005)
  309. o23.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956)
  310. o23.Anchored = true
  311. o23.CanCollide = false
  312. o23.Elasticity = 0
  313. o23.FormFactor = Enum.FormFactor.Symmetric
  314. o23.Size = Vector3.new(1, 1, 1)
  315. o23.CFrame = CFrame.new(69.2977066, 3.73920989, 200.074005, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005)
  316. o23.BottomSurface = Enum.SurfaceType.Smooth
  317. o23.TopSurface = Enum.SurfaceType.Smooth
  318. o23.Color = Color3.new(0.486275, 0.360784, 0.27451)
  319. o23.Position = Vector3.new(69.2977066, 3.73920989, 200.074005)
  320. o24.Parent = o23
  321. o24.Scale = Vector3.new(0.285714298, 0.476190478, 0.238095239)
  322. o25.Parent = o1
  323. o25.BrickColor = BrickColor.new("Brown")
  324. o25.Position = Vector3.new(69.2977066, 3.71525598, 199.979019)
  325. o25.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881)
  326. o25.Anchored = true
  327. o25.CanCollide = false
  328. o25.Elasticity = 0
  329. o25.FormFactor = Enum.FormFactor.Symmetric
  330. o25.Size = Vector3.new(1, 1, 1)
  331. o25.CFrame = CFrame.new(69.2977066, 3.71525598, 199.979019, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005)
  332. o25.BottomSurface = Enum.SurfaceType.Smooth
  333. o25.TopSurface = Enum.SurfaceType.Smooth
  334. o25.Color = Color3.new(0.486275, 0.360784, 0.27451)
  335. o25.Position = Vector3.new(69.2977066, 3.71525598, 199.979019)
  336. o26.Parent = o25
  337. o26.Scale = Vector3.new(0.238095239, 0.666666687, 0.0476190485)
  338. o27.Parent = o1
  339. o27.BrickColor = BrickColor.new("Brown")
  340. o27.Position = Vector3.new(69.2977066, 3.6673429, 199.97905)
  341. o27.Rotation = Vector3.new(-89.9990158, -0.0408415273, -179.993881)
  342. o27.Anchored = true
  343. o27.CanCollide = false
  344. o27.Elasticity = 0
  345. o27.FormFactor = Enum.FormFactor.Symmetric
  346. o27.Size = Vector3.new(1, 1, 1)
  347. o27.CFrame = CFrame.new(69.2977066, 3.6673429, 199.97905, -0.999998391, 0.000106894106, -0.000712819048, -0.000712821377, -1.7285347e-005, 0.999999821, 0.000106862339, 0.999998331, 1.73002481e-005)
  348. o27.BottomSurface = Enum.SurfaceType.Smooth
  349. o27.TopSurface = Enum.SurfaceType.Smooth
  350. o27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  351. o27.Position = Vector3.new(69.2977066, 3.6673429, 199.97905)
  352. o28.Parent = o27
  353. o28.Scale = Vector3.new(0.238095239, 0.095238097, 0.0476190485)
  354. o29.Parent = o1
  355. o29.BrickColor = BrickColor.new("Brown")
  356. o29.Position = Vector3.new(69.2977066, 3.66725087, 200.21788)
  357. o29.Rotation = Vector3.new(-89.9780426, -0.0233572777, 179.999146)
  358. o29.Anchored = true
  359. o29.CanCollide = false
  360. o29.Elasticity = 0
  361. o29.FormFactor = Enum.FormFactor.Symmetric
  362. o29.Size = Vector3.new(1, 1, 1)
  363. o29.CFrame = CFrame.new(69.2977066, 3.66725087, 200.21788, -0.999998629, -1.50081187e-005, -0.000407661399, -0.000407697604, -0.000383511186, 1, -1.51522909e-005, 0.999998629, 0.000383272767)
  364. o29.BottomSurface = Enum.SurfaceType.Smooth
  365. o29.TopSurface = Enum.SurfaceType.Smooth
  366. o29.Color = Color3.new(0.486275, 0.360784, 0.27451)
  367. o29.Position = Vector3.new(69.2977066, 3.66725087, 200.21788)
  368. o30.Parent = o29
  369. o30.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485)
  370. o31.Parent = o1
  371. o31.BrickColor = BrickColor.new("Brown")
  372. o31.Position = Vector3.new(69.2977066, 3.5962379, 199.978958)
  373. o31.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881)
  374. o31.Anchored = true
  375. o31.CanCollide = false
  376. o31.Elasticity = 0
  377. o31.FormFactor = Enum.FormFactor.Symmetric
  378. o31.Size = Vector3.new(1, 1, 1)
  379. o31.CFrame = CFrame.new(69.2977066, 3.5962379, 199.978958, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005)
  380. o31.BottomSurface = Enum.SurfaceType.Smooth
  381. o31.TopSurface = Enum.SurfaceType.Smooth
  382. o31.Color = Color3.new(0.486275, 0.360784, 0.27451)
  383. o31.Position = Vector3.new(69.2977066, 3.5962379, 199.978958)
  384. o32.Parent = o31
  385. o32.Scale = Vector3.new(0.238095239, 0.666666687, 0.095238097)
  386. o33.Name = "Cylinder"
  387. o33.Parent = o1
  388. o33.BrickColor = BrickColor.new("Black")
  389. o33.Position = Vector3.new(69.2977066, 3.75830197, 198.932236)
  390. o33.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956)
  391. o33.Anchored = true
  392. o33.CanCollide = false
  393. o33.Elasticity = 0
  394. o33.FormFactor = Enum.FormFactor.Symmetric
  395. o33.Size = Vector3.new(1, 1, 1)
  396. o33.CFrame = CFrame.new(69.2977066, 3.75830197, 198.932236, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005)
  397. o33.BottomSurface = Enum.SurfaceType.Smooth
  398. o33.TopSurface = Enum.SurfaceType.Smooth
  399. o33.Color = Color3.new(0.105882, 0.164706, 0.207843)
  400. o33.Position = Vector3.new(69.2977066, 3.75830197, 198.932236)
  401. o34.Parent = o33
  402. o34.Scale = Vector3.new(0.285714298, 1.23809528, 0.238095239)
  403. o35.Name = "NoSight"
  404. o35.Parent = o1
  405. o35.BrickColor = BrickColor.new("Black")
  406. o35.Position = Vector3.new(69.254982, 3.91026211, 199.527023)
  407. o35.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131)
  408. o35.Anchored = true
  409. o35.CanCollide = false
  410. o35.Elasticity = 0
  411. o35.FormFactor = Enum.FormFactor.Custom
  412. o35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  413. o35.CFrame = CFrame.new(69.254982, 3.91026211, 199.527023, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005)
  414. o35.BottomSurface = Enum.SurfaceType.Smooth
  415. o35.TopSurface = Enum.SurfaceType.Smooth
  416. o35.Color = Color3.new(0.105882, 0.164706, 0.207843)
  417. o35.Position = Vector3.new(69.254982, 3.91026211, 199.527023)
  418. o36.Parent = o35
  419. o36.Scale = Vector3.new(0.238095134, 0.190476194, 0.285714239)
  420. o37.Name = "NoSight"
  421. o37.Parent = o1
  422. o37.BrickColor = BrickColor.new("Black")
  423. o37.Position = Vector3.new(69.3396988, 3.9203341, 199.403091)
  424. o37.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839)
  425. o37.Anchored = true
  426. o37.CanCollide = false
  427. o37.Elasticity = 0
  428. o37.FormFactor = Enum.FormFactor.Custom
  429. o37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  430. o37.CFrame = CFrame.new(69.3396988, 3.9203341, 199.403091, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005)
  431. o37.BottomSurface = Enum.SurfaceType.Smooth
  432. o37.TopSurface = Enum.SurfaceType.Smooth
  433. o37.Color = Color3.new(0.105882, 0.164706, 0.207843)
  434. o37.Position = Vector3.new(69.3396988, 3.9203341, 199.403091)
  435. o38.Parent = o37
  436. o38.Scale = Vector3.new(0.19047603, 0.142857149, 0.285714239)
  437. o39.Parent = o1
  438. o39.BrickColor = BrickColor.new("Brown")
  439. o39.Position = Vector3.new(69.2977066, 3.66739011, 199.741104)
  440. o39.Rotation = Vector3.new(-89.9990158, -0.0408415273, -179.993881)
  441. o39.Anchored = true
  442. o39.CanCollide = false
  443. o39.Elasticity = 0
  444. o39.FormFactor = Enum.FormFactor.Symmetric
  445. o39.Size = Vector3.new(1, 1, 1)
  446. o39.CFrame = CFrame.new(69.2977066, 3.66739011, 199.741104, -0.999998391, 0.000106894106, -0.000712819048, -0.000712821377, -1.7285347e-005, 0.999999821, 0.000106862339, 0.999998331, 1.73002481e-005)
  447. o39.BottomSurface = Enum.SurfaceType.Smooth
  448. o39.TopSurface = Enum.SurfaceType.Smooth
  449. o39.Color = Color3.new(0.486275, 0.360784, 0.27451)
  450. o39.Position = Vector3.new(69.2977066, 3.66739011, 199.741104)
  451. o40.Parent = o39
  452. o40.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485)
  453. o41.Name = "Cylinder"
  454. o41.Parent = o1
  455. o41.BrickColor = BrickColor.new("Brown")
  456. o41.Position = Vector3.new(69.2977066, 3.52424788, 199.718033)
  457. o41.Rotation = Vector3.new(89.9967575, 0.0246726405, -90.0008774)
  458. o41.Anchored = true
  459. o41.CanCollide = false
  460. o41.Elasticity = 0
  461. o41.FormFactor = Enum.FormFactor.Symmetric
  462. o41.Size = Vector3.new(1, 1, 1)
  463. o41.CFrame = CFrame.new(69.2977066, 3.52424788, 199.718033, -1.53435158e-005, 0.99999851, 0.000430618791, -5.63710928e-005, 0.000430618064, -1, -0.99999845, -1.53656074e-005, 5.66393137e-005)
  464. o41.BottomSurface = Enum.SurfaceType.Smooth
  465. o41.TopSurface = Enum.SurfaceType.Smooth
  466. o41.Color = Color3.new(0.486275, 0.360784, 0.27451)
  467. o41.Position = Vector3.new(69.2977066, 3.52424788, 199.718033)
  468. o42.Parent = o41
  469. o42.Scale = Vector3.new(0.142857149, 0.238095239, 0.142857149)
  470. o43.Name = "NoSight"
  471. o43.Parent = o1
  472. o43.BrickColor = BrickColor.new("Black")
  473. o43.Position = Vector3.new(69.2977066, 3.9103539, 199.532043)
  474. o43.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839)
  475. o43.Anchored = true
  476. o43.CanCollide = false
  477. o43.Elasticity = 0
  478. o43.FormFactor = Enum.FormFactor.Custom
  479. o43.Size = Vector3.new(0.200000003, 0.285714298, 0.200000003)
  480. o43.CFrame = CFrame.new(69.2977066, 3.9103539, 199.532043, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005)
  481. o43.BottomSurface = Enum.SurfaceType.Smooth
  482. o43.TopSurface = Enum.SurfaceType.Smooth
  483. o43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  484. o43.Position = Vector3.new(69.2977066, 3.9103539, 199.532043)
  485. o44.Parent = o43
  486. o44.Scale = Vector3.new(0.095238097, 1, 0.238095224)
  487. o45.Parent = o1
  488. o45.BrickColor = BrickColor.new("Black")
  489. o45.Position = Vector3.new(69.2977066, 3.81024194, 199.693863)
  490. o45.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881)
  491. o45.Anchored = true
  492. o45.CanCollide = false
  493. o45.Elasticity = 0
  494. o45.FormFactor = Enum.FormFactor.Symmetric
  495. o45.Size = Vector3.new(1, 1, 1)
  496. o45.CFrame = CFrame.new(69.2977066, 3.81024194, 199.693863, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005)
  497. o45.BottomSurface = Enum.SurfaceType.Smooth
  498. o45.TopSurface = Enum.SurfaceType.Smooth
  499. o45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  500. o45.Position = Vector3.new(69.2977066, 3.81024194, 199.693863)
  501. o46.Parent = o45
  502. o46.Scale = Vector3.new(0.238095239, 0.285714298, 0.142857149)
  503. o47.Name = "NoSight"
  504. o47.Parent = o1
  505. o47.BrickColor = BrickColor.new("Black")
  506. o47.Position = Vector3.new(69.2977066, 3.8913281, 199.656097)
  507. o47.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839)
  508. o47.Anchored = true
  509. o47.CanCollide = false
  510. o47.Elasticity = 0
  511. o47.FormFactor = Enum.FormFactor.Custom
  512. o47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  513. o47.CFrame = CFrame.new(69.2977066, 3.8913281, 199.656097, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005)
  514. o47.BottomSurface = Enum.SurfaceType.Smooth
  515. o47.TopSurface = Enum.SurfaceType.Smooth
  516. o47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  517. o47.Position = Vector3.new(69.2977066, 3.8913281, 199.656097)
  518. o48.Parent = o47
  519. o48.Scale = Vector3.new(0.095237948, 0.285714298, 0.523809493)
  520. o49.Name = "Mag1"
  521. o49.Parent = o1
  522. o49.BrickColor = BrickColor.new("Black")
  523. o49.Position = Vector3.new(69.298439, 2.97143507, 198.956085)
  524. o49.Rotation = Vector3.new(-120.001633, -0.0194266811, 179.986145)
  525. o49.Anchored = true
  526. o49.CanCollide = false
  527. o49.Elasticity = 0
  528. o49.FormFactor = Enum.FormFactor.Symmetric
  529. o49.Size = Vector3.new(1, 1, 1)
  530. o49.CFrame = CFrame.new(69.298439, 2.97143507, 198.956085, -0.99999851, -0.000241882386, -0.000339059538, -0.000414613256, 0.500024915, 0.866010785, -3.9932791e-005, 0.866009295, -0.500024438)
  531. o49.BottomSurface = Enum.SurfaceType.Smooth
  532. o49.TopSurface = Enum.SurfaceType.Smooth
  533. o49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  534. o49.Position = Vector3.new(69.298439, 2.97143507, 198.956085)
  535. o50.Parent = o49
  536. o50.Scale = Vector3.new(0.142857149, 0.333333343, 0.238095239)
  537. o51.Name = "Mag1"
  538. o51.Parent = o1
  539. o51.BrickColor = BrickColor.new("Black")
  540. o51.Position = Vector3.new(69.2974625, 2.80036998, 199.091232)
  541. o51.Rotation = Vector3.new(-135.00087, -0.0141806351, 179.980392)
  542. o51.Anchored = true
  543. o51.CanCollide = false
  544. o51.Elasticity = 0
  545. o51.FormFactor = Enum.FormFactor.Symmetric
  546. o51.Size = Vector3.new(1, 1, 1)
  547. o51.CFrame = CFrame.new(69.2974625, 2.80036998, 199.091232, -0.999998569, -0.00034218331, -0.00024749877, -0.000416969444, 0.707117915, 0.707095742, -6.68740104e-005, 0.707094431, -0.70711714)
  548. o51.BottomSurface = Enum.SurfaceType.Smooth
  549. o51.TopSurface = Enum.SurfaceType.Smooth
  550. o51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  551. o51.Position = Vector3.new(69.2974625, 2.80036998, 199.091232)
  552. o52.Parent = o51
  553. o52.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298)
  554. o53.Name = "NoSight"
  555. o53.Parent = o1
  556. o53.BrickColor = BrickColor.new("Black")
  557. o53.Position = Vector3.new(69.254982, 3.9203341, 199.403091)
  558. o53.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839)
  559. o53.Anchored = true
  560. o53.CanCollide = false
  561. o53.Elasticity = 0
  562. o53.FormFactor = Enum.FormFactor.Custom
  563. o53.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  564. o53.CFrame = CFrame.new(69.254982, 3.9203341, 199.403091, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005)
  565. o53.BottomSurface = Enum.SurfaceType.Smooth
  566. o53.TopSurface = Enum.SurfaceType.Smooth
  567. o53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  568. o53.Position = Vector3.new(69.254982, 3.9203341, 199.403091)
  569. o54.Parent = o53
  570. o54.Scale = Vector3.new(0.19047603, 0.142857149, 0.285714239)
  571. o55.Name = "NoSight"
  572. o55.Parent = o1
  573. o55.BrickColor = BrickColor.new("Black")
  574. o55.Position = Vector3.new(69.301857, 3.92929196, 199.402985)
  575. o55.Rotation = Vector3.new(-87.8713989, 89.9051285, 87.8690186)
  576. o55.Anchored = true
  577. o55.CanCollide = false
  578. o55.Elasticity = 0
  579. o55.FormFactor = Enum.FormFactor.Custom
  580. o55.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  581. o55.CFrame = CFrame.new(69.301857, 3.92929196, 199.402985, 1.51692539e-005, -0.00040766751, 0.999998629, -4.36753035e-005, 1.00000012, 0.000407668209, -0.999998569, -4.3913722e-005, 1.51522545e-005)
  582. o55.BottomSurface = Enum.SurfaceType.Smooth
  583. o55.TopSurface = Enum.SurfaceType.Smooth
  584. o55.Color = Color3.new(0.105882, 0.164706, 0.207843)
  585. o55.Position = Vector3.new(69.301857, 3.92929196, 199.402985)
  586. o56.Parent = o55
  587. o56.Scale = Vector3.new(0.142857105, 0.0952381045, 0.0952381343)
  588. o56.MeshType = Enum.MeshType.Wedge
  589. o57.Parent = o1
  590. o57.BrickColor = BrickColor.new("Black")
  591. o57.Position = Vector3.new(69.2977066, 3.810256, 198.9561)
  592. o57.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125)
  593. o57.Anchored = true
  594. o57.CanCollide = false
  595. o57.Elasticity = 0
  596. o57.FormFactor = Enum.FormFactor.Symmetric
  597. o57.Size = Vector3.new(1, 1, 1)
  598. o57.CFrame = CFrame.new(69.2977066, 3.810256, 198.9561, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582)
  599. o57.BottomSurface = Enum.SurfaceType.Smooth
  600. o57.TopSurface = Enum.SurfaceType.Smooth
  601. o57.Color = Color3.new(0.105882, 0.164706, 0.207843)
  602. o57.Position = Vector3.new(69.2977066, 3.810256, 198.9561)
  603. o58.Parent = o57
  604. o58.Scale = Vector3.new(0.238095239, 1.38095236, 0.0476190485)
  605. o59.Name = "NoSight"
  606. o59.Parent = o1
  607. o59.BrickColor = BrickColor.new("Black")
  608. o59.Position = Vector3.new(69.2930603, 3.92929196, 199.402985)
  609. o59.Rotation = Vector3.new(92.5030975, -89.9051285, 92.5057678)
  610. o59.Anchored = true
  611. o59.CanCollide = false
  612. o59.Elasticity = 0
  613. o59.FormFactor = Enum.FormFactor.Custom
  614. o59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  615. o59.CFrame = CFrame.new(69.2930603, 3.92929196, 199.402985, -1.51692557e-005, -0.000346632412, -0.999998629, 4.36753035e-005, 1.00000012, -0.000346633111, 0.999998569, -4.3913722e-005, -1.51530912e-005)
  616. o59.BottomSurface = Enum.SurfaceType.Smooth
  617. o59.TopSurface = Enum.SurfaceType.Smooth
  618. o59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  619. o59.Position = Vector3.new(69.2930603, 3.92929196, 199.402985)
  620. o60.Parent = o59
  621. o60.Scale = Vector3.new(0.142857119, 0.095238097, 0.0952381045)
  622. o60.MeshType = Enum.MeshType.Wedge
  623. o61.Name = "NoSight"
  624. o61.Parent = o1
  625. o61.BrickColor = BrickColor.new("Black")
  626. o61.Position = Vector3.new(69.3396988, 3.91026211, 199.527023)
  627. o61.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131)
  628. o61.Anchored = true
  629. o61.CanCollide = false
  630. o61.Elasticity = 0
  631. o61.FormFactor = Enum.FormFactor.Custom
  632. o61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  633. o61.CFrame = CFrame.new(69.3396988, 3.91026211, 199.527023, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005)
  634. o61.BottomSurface = Enum.SurfaceType.Smooth
  635. o61.TopSurface = Enum.SurfaceType.Smooth
  636. o61.Color = Color3.new(0.105882, 0.164706, 0.207843)
  637. o61.Position = Vector3.new(69.3396988, 3.91026211, 199.527023)
  638. o62.Parent = o61
  639. o62.Scale = Vector3.new(0.238095134, 0.190476194, 0.285714298)
  640. o63.Parent = o1
  641. o63.BrickColor = BrickColor.new("Black")
  642. o63.Position = Vector3.new(69.2977066, 3.64428711, 198.884186)
  643. o63.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125)
  644. o63.Anchored = true
  645. o63.CanCollide = false
  646. o63.Elasticity = 0
  647. o63.FormFactor = Enum.FormFactor.Symmetric
  648. o63.Size = Vector3.new(1, 2, 1)
  649. o63.CFrame = CFrame.new(69.2977066, 3.64428711, 198.884186, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582)
  650. o63.BottomSurface = Enum.SurfaceType.Smooth
  651. o63.TopSurface = Enum.SurfaceType.Smooth
  652. o63.Color = Color3.new(0.105882, 0.164706, 0.207843)
  653. o63.Position = Vector3.new(69.2977066, 3.64428711, 198.884186)
  654. o64.Parent = o63
  655. o64.Scale = Vector3.new(0.238095239, 0.761904776, 0.285714298)
  656. o65.Name = "Mag1"
  657. o65.Parent = o1
  658. o65.BrickColor = BrickColor.new("Black")
  659. o65.Position = Vector3.new(69.2977066, 3.39128089, 198.845901)
  660. o65.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881)
  661. o65.Anchored = true
  662. o65.CanCollide = false
  663. o65.Elasticity = 0
  664. o65.FormFactor = Enum.FormFactor.Symmetric
  665. o65.Size = Vector3.new(1, 1, 1)
  666. o65.CFrame = CFrame.new(69.2977066, 3.39128089, 198.845901, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005)
  667. o65.BottomSurface = Enum.SurfaceType.Smooth
  668. o65.TopSurface = Enum.SurfaceType.Smooth
  669. o65.Color = Color3.new(0.105882, 0.164706, 0.207843)
  670. o65.Position = Vector3.new(69.2977066, 3.39128089, 198.845901)
  671. o66.Parent = o65
  672. o66.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298)
  673. o67.Name = "Mag1"
  674. o67.Parent = o1
  675. o67.BrickColor = BrickColor.new("Black")
  676. o67.Position = Vector3.new(69.298439, 3.167238, 198.874069)
  677. o67.Rotation = Vector3.new(-105.001732, -0.0219448488, 179.990829)
  678. o67.Anchored = true
  679. o67.CanCollide = false
  680. o67.Elasticity = 0
  681. o67.FormFactor = Enum.FormFactor.Symmetric
  682. o67.Size = Vector3.new(1, 1, 1)
  683. o67.CFrame = CFrame.new(69.298439, 3.167238, 198.874069, -0.999998689, -0.000160119409, -0.000383009872, -0.000411395158, 0.258848459, 0.965918124, -5.55789957e-005, 0.965916514, -0.25884822)
  684. o67.BottomSurface = Enum.SurfaceType.Smooth
  685. o67.TopSurface = Enum.SurfaceType.Smooth
  686. o67.Color = Color3.new(0.105882, 0.164706, 0.207843)
  687. o67.Position = Vector3.new(69.298439, 3.167238, 198.874069)
  688. o68.Parent = o67
  689. o68.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298)
  690. o69.Name = "Wedge"
  691. o69.Parent = o1
  692. o69.BrickColor = BrickColor.new("Black")
  693. o69.Position = Vector3.new(69.2977066, 3.76335192, 198.07431)
  694. o69.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  695. o69.Anchored = true
  696. o69.CanCollide = false
  697. o69.Elasticity = 0
  698. o69.FormFactor = Enum.FormFactor.Symmetric
  699. o69.Size = Vector3.new(1, 1, 1)
  700. o69.CFrame = CFrame.new(69.2977066, 3.76335192, 198.07431, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  701. o69.BottomSurface = Enum.SurfaceType.Smooth
  702. o69.TopSurface = Enum.SurfaceType.Smooth
  703. o69.Color = Color3.new(0.105882, 0.164706, 0.207843)
  704. o69.Position = Vector3.new(69.2977066, 3.76335192, 198.07431)
  705. o70.Parent = o69
  706. o70.Scale = Vector3.new(0.238095239, 0.0476190485, 0.095238097)
  707. o70.MeshType = Enum.MeshType.Wedge
  708. o71.Parent = o1
  709. o71.BrickColor = BrickColor.new("Brown")
  710. o71.Position = Vector3.new(69.2977066, 3.24830794, 198.278915)
  711. o71.Rotation = Vector3.new(-80.0031891, -0.0194450561, -179.99498)
  712. o71.Anchored = true
  713. o71.CanCollide = false
  714. o71.Elasticity = 0
  715. o71.FormFactor = Enum.FormFactor.Symmetric
  716. o71.Size = Vector3.new(1, 1, 1)
  717. o71.CFrame = CFrame.new(69.2977066, 3.24830794, 198.278915, -0.999998629, 8.76361664e-005, -0.000339380262, -0.000349432928, -0.173593849, 0.984817386, 2.74343911e-005, 0.984815717, 0.173593327)
  718. o71.BottomSurface = Enum.SurfaceType.Smooth
  719. o71.TopSurface = Enum.SurfaceType.Smooth
  720. o71.Color = Color3.new(0.486275, 0.360784, 0.27451)
  721. o71.Position = Vector3.new(69.2977066, 3.24830794, 198.278915)
  722. o72.Parent = o71
  723. o72.Scale = Vector3.new(0.190476194, 0.238095239, 0.619047642)
  724. o73.Name = "Block"
  725. o73.Parent = o1
  726. o73.BrickColor = BrickColor.new("Black")
  727. o73.Position = Vector3.new(69.2977066, 3.47234988, 198.498016)
  728. o73.Rotation = Vector3.new(134.106293, -89.9030914, -105.903885)
  729. o73.Anchored = true
  730. o73.CanCollide = false
  731. o73.Elasticity = 0
  732. o73.FormFactor = Enum.FormFactor.Plate
  733. o73.Size = Vector3.new(1, 0.400000006, 1)
  734. o73.CFrame = CFrame.new(69.2977066, 3.47234988, 198.498016, -0.000150461565, 0.000528063392, -0.999998569, 0.866048634, -0.499959767, -0.00039429497, -0.499959201, -0.866047323, -0.000382182479)
  735. o73.BottomSurface = Enum.SurfaceType.Smooth
  736. o73.TopSurface = Enum.SurfaceType.Smooth
  737. o73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  738. o73.Position = Vector3.new(69.2977066, 3.47234988, 198.498016)
  739. o74.Parent = o73
  740. o74.Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485)
  741. o75.Name = "Handle"
  742. o75.Parent = o1
  743. o75.Transparency = 1
  744. o75.Position = Vector3.new(69.2974625, 3.28031993, 198.045059)
  745. o75.Rotation = Vector3.new(179.999237, -0.000880051288, 179.978394)
  746. o75.Anchored = true
  747. o75.CanCollide = false
  748. o75.Elasticity = 0
  749. o75.FormFactor = Enum.FormFactor.Plate
  750. o75.Size = Vector3.new(1, 0.400000006, 1)
  751. o75.CFrame = CFrame.new(69.2974625, 3.28031993, 198.045059, -0.99999851, -0.000377149961, -1.53597921e-005, -0.000377149729, 0.999999881, -1.32918358e-005, 1.53648507e-005, -1.34557486e-005, -0.99999845)
  752. o75.BottomSurface = Enum.SurfaceType.Smooth
  753. o75.FrontSurface = Enum.SurfaceType.Universal
  754. o75.TopSurface = Enum.SurfaceType.Smooth
  755. o75.Position = Vector3.new(69.2974625, 3.28031993, 198.045059)
  756. o76.Name = "Reload"
  757. o76.Parent = o75
  758. o76.SoundId = "http://www.roblox.com/asset/?id=2691591"
  759. o76.Volume = 0.099999994039536
  760. o77.Name = "Shoot"
  761. o77.Parent = o75
  762. o77.SoundId = "http://www.roblox.com/asset/?id=2920959"
  763. o77.Volume = 1
  764. o79.Name = "AimPart"
  765. o79.Parent = o1
  766. o79.BrickColor = BrickColor.new("Black")
  767. o79.Transparency = 1
  768. o79.Position = Vector3.new(69.2974625, 3.940202, 197.956024)
  769. o79.Rotation = Vector3.new(-180, 0, -180)
  770. o79.Anchored = true
  771. o79.CanCollide = false
  772. o79.FormFactor = Enum.FormFactor.Custom
  773. o79.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  774. o79.CFrame = CFrame.new(69.2974625, 3.940202, 197.956024, -1, 3.19382108e-014, 0, -3.19382108e-014, 0.999999762, 2.4158453e-013, -0, -2.4158453e-013, -0.999999762)
  775. o79.BottomSurface = Enum.SurfaceType.Smooth
  776. o79.TopSurface = Enum.SurfaceType.Smooth
  777. o79.Color = Color3.new(0.105882, 0.164706, 0.207843)
  778. o79.Position = Vector3.new(69.2974625, 3.940202, 197.956024)
  779. o80.Name = "Wedge"
  780. o80.Parent = o1
  781. o80.BrickColor = BrickColor.new("Brown")
  782. o80.Position = Vector3.new(69.2977066, 3.41328406, 198.16423)
  783. o80.Rotation = Vector3.new(-80.0008011, -0.0228117164, 0.00421439391)
  784. o80.Anchored = true
  785. o80.CanCollide = false
  786. o80.Elasticity = 0
  787. o80.FormFactor = Enum.FormFactor.Symmetric
  788. o80.Size = Vector3.new(1, 1, 1)
  789. o80.CFrame = CFrame.new(69.2977066, 3.41328406, 198.16423, 0.999998569, -7.35549474e-005, -0.000398139557, 0.000404866703, 0.173634678, 0.984809995, -3.2952812e-006, -0.984808683, 0.173634306)
  790. o80.BottomSurface = Enum.SurfaceType.Smooth
  791. o80.TopSurface = Enum.SurfaceType.Smooth
  792. o80.Color = Color3.new(0.486275, 0.360784, 0.27451)
  793. o80.Position = Vector3.new(69.2977066, 3.41328406, 198.16423)
  794. o81.Parent = o80
  795. o81.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149)
  796. o81.MeshType = Enum.MeshType.Wedge
  797. o82.Name = "Wedge"
  798. o82.Parent = o1
  799. o82.BrickColor = BrickColor.new("Brown")
  800. o82.Position = Vector3.new(69.298439, 3.22434807, 197.384155)
  801. o82.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884)
  802. o82.Anchored = true
  803. o82.CanCollide = false
  804. o82.Elasticity = 0
  805. o82.FormFactor = Enum.FormFactor.Symmetric
  806. o82.Size = Vector3.new(1, 1, 1)
  807. o82.CFrame = CFrame.new(69.298439, 3.22434807, 197.384155, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629)
  808. o82.BottomSurface = Enum.SurfaceType.Smooth
  809. o82.TopSurface = Enum.SurfaceType.Smooth
  810. o82.Color = Color3.new(0.486275, 0.360784, 0.27451)
  811. o82.Position = Vector3.new(69.298439, 3.22434807, 197.384155)
  812. o83.Parent = o82
  813. o83.Scale = Vector3.new(0.238095239, 0.428571433, 1.28571427)
  814. o83.MeshType = Enum.MeshType.Wedge
  815. o84.Name = "Wedge"
  816. o84.Parent = o1
  817. o84.BrickColor = BrickColor.new("Black")
  818. o84.Position = Vector3.new(69.2977066, 3.81024194, 198.194107)
  819. o84.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  820. o84.Anchored = true
  821. o84.CanCollide = false
  822. o84.Elasticity = 0
  823. o84.FormFactor = Enum.FormFactor.Symmetric
  824. o84.Size = Vector3.new(1, 1, 1)
  825. o84.CFrame = CFrame.new(69.2977066, 3.81024194, 198.194107, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  826. o84.BottomSurface = Enum.SurfaceType.Smooth
  827. o84.TopSurface = Enum.SurfaceType.Smooth
  828. o84.Color = Color3.new(0.105882, 0.164706, 0.207843)
  829. o84.Position = Vector3.new(69.2977066, 3.81024194, 198.194107)
  830. o85.Parent = o84
  831. o85.Scale = Vector3.new(0.238095239, 0.0476190485, 0.142857149)
  832. o85.MeshType = Enum.MeshType.Wedge
  833. o86.Parent = o1
  834. o86.BrickColor = BrickColor.new("Brown")
  835. o86.Position = Vector3.new(69.2977066, 3.53424001, 197.12207)
  836. o86.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  837. o86.Anchored = true
  838. o86.CanCollide = false
  839. o86.Elasticity = 0
  840. o86.FormFactor = Enum.FormFactor.Symmetric
  841. o86.Size = Vector3.new(1, 1, 1)
  842. o86.CFrame = CFrame.new(69.2977066, 3.53424001, 197.12207, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  843. o86.BottomSurface = Enum.SurfaceType.Smooth
  844. o86.TopSurface = Enum.SurfaceType.Smooth
  845. o86.Color = Color3.new(0.486275, 0.360784, 0.27451)
  846. o86.Position = Vector3.new(69.2977066, 3.53424001, 197.12207)
  847. o87.Parent = o86
  848. o87.Scale = Vector3.new(0.238095239, 0.190476194, 1.0476191)
  849. o88.Name = "Wedge"
  850. o88.Parent = o1
  851. o88.BrickColor = BrickColor.new("Black")
  852. o88.Position = Vector3.new(69.2977066, 3.47733998, 198.479065)
  853. o88.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884)
  854. o88.Anchored = true
  855. o88.CanCollide = false
  856. o88.Elasticity = 0
  857. o88.FormFactor = Enum.FormFactor.Symmetric
  858. o88.Size = Vector3.new(1, 1, 1)
  859. o88.CFrame = CFrame.new(69.2977066, 3.47733998, 198.479065, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629)
  860. o88.BottomSurface = Enum.SurfaceType.Smooth
  861. o88.TopSurface = Enum.SurfaceType.Smooth
  862. o88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  863. o88.Position = Vector3.new(69.2977066, 3.47733998, 198.479065)
  864. o89.Parent = o88
  865. o89.Scale = Vector3.new(0.238095239, 0.0476190485, 0.714285731)
  866. o89.MeshType = Enum.MeshType.Wedge
  867. o90.Name = "Wedge"
  868. o90.Parent = o1
  869. o90.BrickColor = BrickColor.new("Brown")
  870. o90.Position = Vector3.new(69.2977066, 3.60525489, 197.718201)
  871. o90.Rotation = Vector3.new(179.999237, 0.00218755309, 179.975922)
  872. o90.Anchored = true
  873. o90.CanCollide = false
  874. o90.Elasticity = 0
  875. o90.FormFactor = Enum.FormFactor.Symmetric
  876. o90.Size = Vector3.new(1, 1, 1)
  877. o90.CFrame = CFrame.new(69.2977066, 3.60525489, 197.718201, -0.999998689, -0.000420309458, 3.81800055e-005, -0.000420310069, 0.999999881, -1.32620335e-005, -3.81743303e-005, -1.34557486e-005, -0.999998629)
  878. o90.BottomSurface = Enum.SurfaceType.Smooth
  879. o90.TopSurface = Enum.SurfaceType.Smooth
  880. o90.Color = Color3.new(0.486275, 0.360784, 0.27451)
  881. o90.Position = Vector3.new(69.2977066, 3.60525489, 197.718201)
  882. o91.Parent = o90
  883. o91.Scale = Vector3.new(0.238095239, 0.0476190485, 0.142857149)
  884. o91.MeshType = Enum.MeshType.Wedge
  885. o92.Name = "Wedge"
  886. o92.Parent = o1
  887. o92.BrickColor = BrickColor.new("Brown")
  888. o92.Position = Vector3.new(69.2977066, 3.6534121, 197.908035)
  889. o92.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  890. o92.Anchored = true
  891. o92.CanCollide = false
  892. o92.Elasticity = 0
  893. o92.FormFactor = Enum.FormFactor.Symmetric
  894. o92.Size = Vector3.new(1, 1, 1)
  895. o92.CFrame = CFrame.new(69.2977066, 3.6534121, 197.908035, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  896. o92.BottomSurface = Enum.SurfaceType.Smooth
  897. o92.TopSurface = Enum.SurfaceType.Smooth
  898. o92.Color = Color3.new(0.486275, 0.360784, 0.27451)
  899. o92.Position = Vector3.new(69.2977066, 3.6534121, 197.908035)
  900. o93.Parent = o92
  901. o93.Scale = Vector3.new(0.238095239, 0.142857149, 0.238095239)
  902. o93.MeshType = Enum.MeshType.Wedge
  903. o94.Name = "Ring"
  904. o94.Parent = o1
  905. o94.BrickColor = BrickColor.new("Black")
  906. o94.Position = Vector3.new(69.2977066, 3.47724891, 198.503067)
  907. o94.Rotation = Vector3.new(92.1286011, -89.9051285, -87.8722458)
  908. o94.Anchored = true
  909. o94.CanCollide = false
  910. o94.Elasticity = 0
  911. o94.FormFactor = Enum.FormFactor.Symmetric
  912. o94.Size = Vector3.new(1, 1, 1)
  913. o94.CFrame = CFrame.new(69.2977066, 3.47724891, 198.503067, 1.51462345e-005, 0.00040766751, -0.999998629, 1.73449516e-005, -0.99999994, -0.000407667307, -0.999998569, -1.71065331e-005, -1.5152269e-005)
  914. o94.BottomSurface = Enum.SurfaceType.Smooth
  915. o94.TopSurface = Enum.SurfaceType.Smooth
  916. o94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  917. o94.Position = Vector3.new(69.2977066, 3.47724891, 198.503067)
  918. o95.Parent = o94
  919. o95.MeshId = "http://www.roblox.com/asset/?id=3270017"
  920. o95.Scale = Vector3.new(0.190476194, 0.142857149, 0.142857149)
  921. o95.MeshType = Enum.MeshType.FileMesh
  922. o96.Parent = o1
  923. o96.BrickColor = BrickColor.new("Black")
  924. o96.Position = Vector3.new(69.2977066, 3.59620595, 198.074112)
  925. o96.Rotation = Vector3.new(-90.0060196, -0.00237609027, -0.00436409656)
  926. o96.Anchored = true
  927. o96.CanCollide = false
  928. o96.Elasticity = 0
  929. o96.FormFactor = Enum.FormFactor.Symmetric
  930. o96.Size = Vector3.new(1, 1, 1)
  931. o96.CFrame = CFrame.new(69.2977066, 3.59620595, 198.074112, 0.999998629, 7.61677511e-005, -4.14705974e-005, 4.14781134e-005, -0.000104755163, 1, 7.61922347e-005, -0.999998391, -0.000105023384)
  932. o96.BottomSurface = Enum.SurfaceType.Smooth
  933. o96.TopSurface = Enum.SurfaceType.Smooth
  934. o96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  935. o96.Position = Vector3.new(69.2977066, 3.59620595, 198.074112)
  936. o97.Parent = o96
  937. o97.Scale = Vector3.new(0.238095239, 0.095238097, 0.285714298)
  938. o98.Parent = o1
  939. o98.BrickColor = BrickColor.new("Brown")
  940. o98.Position = Vector3.new(69.2977066, 3.51039195, 197.836105)
  941. o98.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  942. o98.Anchored = true
  943. o98.CanCollide = false
  944. o98.Elasticity = 0
  945. o98.FormFactor = Enum.FormFactor.Symmetric
  946. o98.Size = Vector3.new(1, 1, 1)
  947. o98.CFrame = CFrame.new(69.2977066, 3.51039195, 197.836105, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  948. o98.BottomSurface = Enum.SurfaceType.Smooth
  949. o98.TopSurface = Enum.SurfaceType.Smooth
  950. o98.Color = Color3.new(0.486275, 0.360784, 0.27451)
  951. o98.Position = Vector3.new(69.2977066, 3.51039195, 197.836105)
  952. o99.Parent = o98
  953. o99.Scale = Vector3.new(0.238095239, 0.142857149, 0.380952388)
  954. o100.Parent = o1
  955. o100.BrickColor = BrickColor.new("Brown")
  956. o100.Position = Vector3.new(69.2977066, 3.22426009, 196.67012)
  957. o100.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424)
  958. o100.Anchored = true
  959. o100.CanCollide = false
  960. o100.Elasticity = 0
  961. o100.FormFactor = Enum.FormFactor.Symmetric
  962. o100.Size = Vector3.new(1, 1, 1)
  963. o100.CFrame = CFrame.new(69.2977066, 3.22426009, 196.67012, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569)
  964. o100.BottomSurface = Enum.SurfaceType.Smooth
  965. o100.TopSurface = Enum.SurfaceType.Smooth
  966. o100.Color = Color3.new(0.486275, 0.360784, 0.27451)
  967. o100.Position = Vector3.new(69.2977066, 3.22426009, 196.67012)
  968. o101.Parent = o100
  969. o101.Scale = Vector3.new(0.238095239, 0.428571433, 0.142857149)
  970. o102.Name = "Coloring"
  971. o102.Parent = o1
  972. table.insert(cors,coroutine.create(function()
  973. wait()
  974. runDummyScript(function()
  975. repeat
  976. wait()
  977. until script.Parent.Parent.Parent.ClassName == "Player"
  978. g = script.Parent:GetChildren()
  979. for i = 1,#g do
  980. if g[i].Name == "Color" then
  981. g[i].BrickColor = script.Parent.Parent.Parent.TeamColor
  982. end
  983. end
  984.  
  985. end,o102)
  986. end))
  987. o103.Name = "Gun_Script"
  988. o103.Parent = o1
  989. table.insert(cors,coroutine.create(function()
  990. wait()
  991. runDummyScript(function()
  992. wait(0.5)
  993. --Edit settings below--
  994. local Tool = script.Parent
  995. local Settings = {
  996. Range = 700
  997. ,Spread = 5
  998. ,Damage = {9999999999999999999999, 9999999999999999999999999}
  999. ,HeadShotDamage = {999999999999999999999, 9999999999999999999999}
  1000. ,Bullets = 1
  1001. ,FireRate = 0.10
  1002. ,Automatic = true
  1003. ,AntiTK = false
  1004. ,ImpactDuration = 3
  1005. --Reload
  1006. ,ReloadKey = "R"
  1007. ,ReloadTime = 3
  1008. ,Ammo = 99999999999
  1009. ,IncludeChamberedBullet = true
  1010. --Gui
  1011. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  1012. --Arms
  1013. ,OneHanded = false
  1014. ,FakeArms = true
  1015. ,FakeArmTransparency = 1
  1016. ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
  1017. ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  1018. ,AimPart = Tool.AimPart
  1019. ,AimPartOffset = CFrame.new()
  1020. ,AimGripOffset = Vector3.new(0, 0, 0)
  1021. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  1022. ,AimAnim = {
  1023. Enabled = false
  1024. ,Frames = 50
  1025. ,Time = 0.1
  1026. }
  1027. ,ChangeFOV = {true, 60}
  1028. ,SpreadReduction = 3
  1029. --Weld
  1030. ,Weld = true
  1031. --Mouse
  1032. ,Icons = {
  1033. Idle = "rbxassetid://70288585"
  1034. ,Fire1 = "rbxassetid://70288578"
  1035. ,Fire2 = "rbxassetid://70288572"
  1036. ,Fire3 = "rbxassetid://70288578"
  1037. ,Reload = "rbxassetid://70288599"
  1038. ,Aim = "rbxasset://textures/Blank.png"
  1039. }
  1040. ,FireMouseAnimTime = 0.15
  1041. --Recoil
  1042. ,Recoil = math.rad(1.2)
  1043. --Smoke
  1044. ,Smoke = true
  1045. ,SmokePart = Tool.SmokePart
  1046. ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}}
  1047. --Sprint
  1048. ,Sprint = true
  1049. ,SprintSpeed = 25
  1050. ,SprintKey = "0"
  1051. ,SprintSpreadIncrease = 40
  1052. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  1053. --Other
  1054. ,DropHats = false
  1055. }
  1056.  
  1057. --Do not edit below this lign--
  1058.  
  1059. local Orig_Spread = Settings.Spread
  1060. local Orig_Grip = Tool.GripPos
  1061.  
  1062. local Player = game.Players.LocalPlayer
  1063. local Character = Player.Character
  1064.  
  1065. local Camera = Workspace.CurrentCamera
  1066.  
  1067. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  1068.  
  1069. local Gui, CanUpdateGui = nil, true
  1070.  
  1071. local Sprinting, Equipped
  1072.  
  1073. function Update_Gui()
  1074. if Gui and CanUpdateGui then
  1075. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  1076. end
  1077. end
  1078.  
  1079. local Welded
  1080. if Settings.Weld then
  1081. Delay(0, function()
  1082. local weldC0s = {}
  1083. for i, v in pairs(Tool:GetChildren()) do
  1084. if v:IsA("BasePart") and v ~= Tool.Handle then
  1085. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  1086. v.Anchored = false
  1087. end
  1088. end
  1089. Tool.Handle.Anchored = false
  1090. local welds = {}
  1091. Tool.Equipped:connect(function()
  1092. for i, v in ipairs(welds) do
  1093. v.Part1 = nil
  1094. v:Destroy()
  1095. end
  1096. for i, v in ipairs(weldC0s) do
  1097. if v[1] and v[2] then
  1098. local w = Instance.new("Weld", Tool.Handle)
  1099. w.Part0 = Tool.Handle
  1100. w.Part1 = v[1]
  1101. w.C0 = v[2]
  1102. table.insert(welds, w)
  1103. end
  1104. end
  1105. end)
  1106. wait()
  1107. Welded = true
  1108. end)
  1109. end
  1110.  
  1111. local Left_Weld, Right_Weld
  1112.  
  1113. Ammo.Changed:connect(Update_Gui)
  1114. StoredAmmo.Changed:connect(Update_Gui)
  1115.  
  1116. Settings.Range = math.min(Settings.Range, 999)
  1117.  
  1118. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  1119. Ignore_Model.Name = "Ray_Ignore"
  1120.  
  1121. local Ray_Ignore = {Character, Ignore_Model, Camera}
  1122.  
  1123. Character.Humanoid.Died:connect(function()
  1124. Tool.Parent = Player.Backpack
  1125. end)
  1126.  
  1127. function Fire(Mouse)
  1128. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  1129. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  1130. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  1131. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  1132. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  1133. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  1134. return
  1135. end
  1136. local Humanoid = Hit.Parent.Humanoid
  1137. local c = Instance.new("ObjectValue")
  1138. c.Name = "creator"
  1139. c.Value = Player
  1140. game.Debris:AddItem(c, 3)
  1141. c.Parent = Humanoid
  1142. if Hit.Name == "Head" then
  1143. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  1144. else
  1145. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  1146. end
  1147. elseif Hit then
  1148. local Hit_Part = Instance.new("Part", Ignore_Model)
  1149. Hit_Part.FormFactor = "Custom"
  1150. Hit_Part.TopSurface = 0
  1151. Hit_Part.BottomSurface = 0
  1152. Hit_Part.Anchored = true
  1153. Hit_Part.CanCollide = false
  1154. Hit_Part.Size = Vector3.new()
  1155. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  1156. Hit_Part.BrickColor = BrickColor.new("Black")
  1157. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  1158. if not Hit.Anchored then
  1159. local w = Instance.new("Weld", Hit_Part)
  1160. w.Part0 = Hit
  1161. w.Part1 = Hit_Part
  1162. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  1163. Hit_Part.Anchored = false
  1164. end
  1165. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  1166. Hit.Parent.Parent = workspace
  1167. game.Debris:AddItem(Hit, 3)
  1168. end
  1169. end
  1170. end
  1171.  
  1172. local Can_Shoot = true
  1173. local Reloading = false
  1174.  
  1175. local First_Person = false
  1176.  
  1177. local Mouse_Held
  1178.  
  1179. Tool.Equipped:connect(function(Mouse)
  1180. Equipped = true
  1181. if Settings.Weld and not Welded then
  1182. wait()
  1183. Tool.Parent = Player.Backpack
  1184. end
  1185. Character = Player.Character
  1186. if Gui then
  1187. return
  1188. end
  1189. Ray_Ignore = {Character, Ignore_Model, Camera}
  1190. Mouse.Icon = Settings.Icons.Idle
  1191. Gui = script.Gui:Clone()
  1192. Gui.Parent = Player.PlayerGui
  1193. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  1194. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  1195. CanUpdateGui = true
  1196. Update_Gui()
  1197. Mouse.Button1Down:connect(function()
  1198. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  1199. Mouse_Held = true
  1200. while true do
  1201. Can_Shoot = false
  1202. Delay(0, function()
  1203. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  1204. if not Aiming then
  1205. Mouse.Icon = Settings.Icons.Fire1
  1206. end
  1207. wait(t)
  1208. if not Aiming then
  1209. if Reloading then return end
  1210. Mouse.Icon = Settings.Icons.Fire2
  1211. end
  1212. wait(t)
  1213. if not Aiming then
  1214. if Reloading then return end
  1215. Mouse.Icon = Settings.Icons.Fire3
  1216. end
  1217. wait(t)
  1218. if not Aiming then
  1219. if Reloading then return end
  1220. Mouse.Icon = Settings.Icons.Idle
  1221. end
  1222. end)
  1223. if Settings.Smoke then
  1224. for i, v in pairs(Settings.Smokes) do
  1225. local s = v[1]:Clone()
  1226. s.Parent = Settings.SmokePart
  1227. s.Enabled = true
  1228. game.Debris:AddItem(s, v[2])
  1229. if v[3] then
  1230. Delay(v[3], function()
  1231. s.Enabled = false
  1232. end)
  1233. end
  1234. end
  1235. end
  1236. for _ = 1, Settings.Bullets do
  1237. Fire(Mouse)
  1238. end
  1239. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  1240. if Tool.Handle:FindFirstChild("Shoot") then
  1241. Tool.Handle.Shoot:Play()
  1242. end
  1243. Ammo.Value = Ammo.Value - 1
  1244. wait(Settings.FireRate)
  1245. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  1246. break
  1247. end
  1248. end
  1249. Can_Shoot = true
  1250. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  1251. Tool.Handle.Click:Play()
  1252. end
  1253. end)
  1254. Mouse.Button1Up:connect(function()
  1255. Mouse_Held = false
  1256. end)
  1257. Mouse.KeyDown:connect(function(Key)
  1258. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  1259. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  1260. return
  1261. end
  1262. Can_Shoot = false
  1263. Reloading = true
  1264. local TextLabel = Gui.Frame.AmmoDisplay
  1265. Delay(0, function()
  1266. CanUpdateGui = false
  1267. TextLabel.Text = "Reloading."
  1268. wait(Settings.ReloadTime/3)
  1269. if TextLabel then
  1270. TextLabel.Text = "Reloading.."
  1271. end
  1272. wait(Settings.ReloadTime/3)
  1273. if TextLabel then
  1274. TextLabel.Text = "Reloading..."
  1275. end
  1276. end)
  1277. if Tool.Handle:FindFirstChild("Reload") then
  1278. Tool.Handle.Reload:Play()
  1279. end
  1280. Mouse.Icon = Settings.Icons.Reload
  1281. wait(Settings.ReloadTime)
  1282. Mouse.Icon = Settings.Icons.Idle
  1283. CanUpdateGui = true
  1284. local m = Settings.Ammo
  1285. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  1286. m = m + 1
  1287. end
  1288. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  1289. Ammo.Value = Ammo.Value + StoredAmmo.Value
  1290. StoredAmmo.Value = 0
  1291. else
  1292. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  1293. Ammo.Value = m
  1294. end
  1295. Can_Shoot = true
  1296. Reloading = false
  1297. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  1298. Sprinting = true
  1299. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  1300. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  1301. end
  1302. end)
  1303. Mouse.KeyUp:connect(function(Key)
  1304. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  1305. Sprinting = false
  1306. Character.Humanoid.WalkSpeed = 16
  1307. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  1308. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1309. end
  1310. end)
  1311. Mouse.Button2Down:connect(function()
  1312. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  1313. Aiming = true
  1314. Mouse.Icon = Settings.Icons.Aim
  1315. if Settings.AimAnim.Enabled then
  1316. Right_Weld.C1 = CFrame.new()
  1317. Right_Weld.C0 = CFrame.new()
  1318. Delay(0, function()
  1319. Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame))
  1320. end)
  1321. Delay(0, function()
  1322. Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos)
  1323. end)
  1324. Delay(0, function()
  1325. if Settings.ChangeFOV[1] then
  1326. Camera.FieldOfView = 70
  1327. local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames
  1328. for i = 1, T_F do
  1329. local FOV = 70 - Cam_Dif/T_F * i
  1330. Camera.FieldOfView = FOV
  1331. wait(Settings.AimAnim.Time/Settings.AimAnim.Frames)
  1332. if not Aiming then
  1333. return
  1334. end
  1335. end
  1336. Camera.FieldOfView = Settings.ChangeFOV[2]
  1337. end
  1338. end)
  1339. else
  1340. Right_Weld.C1 = CFrame.new()
  1341. Right_Weld.C0 = CFrame.new()
  1342. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  1343. Left_Weld.C1 = Settings.LeftAimPos
  1344. if Settings.ChangeFOV[1] then
  1345. Camera.FieldOfView = Settings.ChangeFOV[2]
  1346. end
  1347. end
  1348. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  1349. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  1350. end
  1351. end)
  1352. Mouse.Button2Up:connect(function()
  1353. if Aiming then
  1354. Mouse.Icon = Settings.Icons.Idle
  1355. Tool.GripPos = Orig_Grip
  1356. if Settings.AimAnim.Enabled then
  1357. Delay(0, function()
  1358. Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0))
  1359. end)
  1360. Delay(0, function()
  1361. Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos)
  1362. end)
  1363. else
  1364. Right_Weld.C1 = Settings.RightPos
  1365. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1366. Left_Weld.C1 = Settings.LeftPos
  1367. end
  1368. if Settings.ChangeFOV[1] then
  1369. Camera.FieldOfView = 70
  1370. end
  1371. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  1372. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1373. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1374. wait(0.25)
  1375. Aiming = false
  1376. end
  1377. end)
  1378. wait()
  1379. Camera.Changed:connect(function()
  1380. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1381. Mouse.TargetFilter = workspace
  1382. Character.Torso.Neck.C1 = CFrame.new()
  1383. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1384. end
  1385. end)
  1386. Mouse.Idle:connect(function()
  1387. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1388. Mouse.TargetFilter = workspace
  1389. Character.Torso.Neck.C1 = CFrame.new()
  1390. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1391. end
  1392. end)
  1393. while wait() and Equipped do
  1394. if Sprinting then
  1395. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1396. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1397. elseif not Aiming then
  1398. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1399. end
  1400. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  1401. Mouse.TargetFilter = nil
  1402. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1403. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1404. end
  1405. end
  1406. end)
  1407.  
  1408. local Arms_Made
  1409. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  1410.  
  1411. Tool.Equipped:connect(function(Mouse)
  1412. if Character and not Arms_Made then
  1413. Arms_Made = true
  1414. local Torso = Character.Torso
  1415. Torso["Right Shoulder"].Part1 = nil
  1416. Left_Weld = Instance.new("Weld", Torso)
  1417. Left_Weld.Name = "Left_Weld"
  1418. Left_Weld.Part0 = Character.Head
  1419. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1420. if not Settings.OneHanded then
  1421. Torso["Left Shoulder"].Part1 = nil
  1422. Left_Weld.Part1 = Character["Left Arm"]
  1423. end
  1424. Right_Weld = Instance.new("Weld", Torso)
  1425. Right_Weld.Name = "Right_Weld"
  1426. Right_Weld.Part0 = Character.Head
  1427. Right_Weld.Part1 = Character["Right Arm"]
  1428. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1429. Left_Weld.C1 = Settings.LeftPos
  1430. Right_Weld.C1 = Settings.RightPos
  1431. end
  1432. if Settings.FakeArms and not Fake_Arm_Right then
  1433. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  1434. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  1435. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  1436. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  1437. for i = 1, 2 do
  1438. local w = Instance.new("Weld", fakeArms[i])
  1439. w.Part0 = Character[fakeArms[i].Name]
  1440. w.Part1 = fakeArms[i]
  1441. fakeArms[i].Transparency = Settings.FakeArmTransparency
  1442. end
  1443. Fake_Arm_Model = Instance.new("Model", Camera)
  1444. Fake_Arm_Right.Parent = Fake_Arm_Model
  1445. if not Settings.OneHanded then
  1446. Fake_Arm_Left.Parent = Fake_Arm_Model
  1447. end
  1448. Fake_Arm_Model.Name = "FakeArms"
  1449. if Settings.CharacterMeshes then
  1450. for i, v in pairs(Character:GetChildren()) do
  1451. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  1452. v:Clone().Parent = Fake_Arm_Model
  1453. end
  1454. end
  1455. end
  1456. if Character:FindFirstChild("Shirt") then
  1457. Instance.new("Humanoid", Fake_Arm_Model)
  1458. Character.Shirt:Clone().Parent = Fake_Arm_Model
  1459. else
  1460. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  1461. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  1462. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  1463. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  1464. end
  1465. end
  1466. end)
  1467.  
  1468. Tool.Unequipped:connect(function()
  1469. Equipped = false
  1470. Tool.GripPos = Orig_Grip
  1471. Aiming = false
  1472. Settings.Spread = Orig_Spread
  1473. if Settings.ChangeFOV[1] then
  1474. Camera.FieldOfView = 70
  1475. end
  1476. if Gui then
  1477. Gui:Destroy()
  1478. Gui = nil
  1479. end
  1480. for i, v in pairs(Tool.Handle:GetChildren()) do
  1481. if v:IsA("Sound") then
  1482. v:Stop()
  1483. end
  1484. end
  1485. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  1486. Fake_Arm_Model:Destroy()
  1487. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  1488. end
  1489. if Character and Left_Weld and Right_Weld then
  1490. Arms_Made = false
  1491. local Torso = Character.Torso
  1492. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  1493. Left_Weld:Destroy()
  1494. Right_Weld:Destroy()
  1495. end
  1496. Sprinting = false
  1497. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1498. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1499. Character.Humanoid.WalkSpeed = 16
  1500. end)
  1501.  
  1502. end,o103)
  1503. end))
  1504. o104.Name = "Ammo"
  1505. o104.Parent = o103
  1506. o104.Value = 30
  1507. o105.Name = "StoredAmmo"
  1508. o105.Parent = o103
  1509. o105.Value = 99999999999
  1510. o106.Name = "Gui"
  1511. o106.Parent = o103
  1512. o107.Parent = o106
  1513. o107.Position = UDim2.new(1,-200,1,-100)
  1514. o107.Size = UDim2.new(0,100,0,100)
  1515. o107.Position = UDim2.new(1,-200,1,-100)
  1516. o107.BackgroundColor3 = Color3.new(1, 1, 1)
  1517. o107.BackgroundTransparency = 1
  1518. o107.BorderSizePixel = 0
  1519. o108.Name = "AmmoDisplay"
  1520. o108.Parent = o107
  1521. o108.Size = UDim2.new(1,0,1,0)
  1522. o108.Text = ""
  1523. o108.BackgroundTransparency = 1
  1524. o108.FontSize = Enum.FontSize.Size24
  1525. o108.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
  1526. o108.TextStrokeTransparency = 0.5
  1527. o108.TextXAlignment = Enum.TextXAlignment.Right
  1528. o109.Parent = o103
  1529. o109.Size = 0.30000001192093
  1530. o109.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1531. o109.Enabled = false
  1532. o109.Opacity = 0.30000001192093
  1533. o109.RiseVelocity = 15
  1534. o110.Name = "Smoke1"
  1535. o110.Parent = o103
  1536. o110.Size = 0.10000000149012
  1537. o110.Color = Color3.new(1, 0.6, 0.2)
  1538. o110.Enabled = false
  1539. o110.Opacity = 0.40000000596046
  1540. o110.RiseVelocity = 3
  1541. mas.Parent = workspace
  1542. mas:MakeJoints()
  1543. local mas1 = mas:GetChildren()
  1544. for i=1,#mas1 do
  1545. mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack
  1546. ypcall(function() mas1[i]:MakeJoints() end)
  1547. end
  1548. mas:Destroy()
  1549. for i=1,#cors do
  1550. coroutine.resume(cors[i])
  1551. end
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