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Dougline

Coral Weave - Docks

Aug 30th, 2024
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INI file 16.96 KB | Gaming | 0 0
  1. ; Coral Weave by Dougline https://gamebanana.com/members/1435531
  2.  
  3. ; Constants ---------------------------
  4.  
  5. [Constants]
  6. global $swapvar = 0
  7. global $ActiveWeapon = 0
  8. global $speed = 1
  9. global $frameStart= 0
  10. global $frameEnd = 20
  11. global $swapvar = 0
  12. global $auxTime = 0
  13. global $open = 0
  14. global $inCombat = 0
  15. global persist $FANattack = 1
  16. global $Ousia = 0
  17.  
  18. ; Uncomment this section to test each frame for troubleshooting
  19.  
  20. ; [KeySwapTestAnim]
  21. ; key = h
  22. ; type = cycle
  23. ; $swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20
  24.  
  25.  
  26. [KeySwapFANattack]
  27. condition = $ActiveWeapon == 1
  28. key = ALT H
  29. type = cycle
  30. $FANattack = 0,1
  31. run = CommandListResetAnim
  32.  
  33. [CommandListResetAnim]
  34. $open = 0
  35. $swapvar = 0
  36.  
  37. [KeySwapAttack]
  38. condition = $FANattack == 1 && $inCombat == 1
  39. key = VK_LBUTTON
  40. type = hold
  41. release_delay = 500
  42. release_transition_type = linear
  43. $open = 1
  44.  
  45. [KeySwapSkillBurst]
  46. condition = $inCombat == 1
  47. key = no_alt E
  48. key = no_alt Q
  49. type = hold
  50. release_delay = 1000
  51. release_transition_type = linear
  52. $open = 1
  53.  
  54. [KeySwapBurstOffField1]
  55. key= ALT 1
  56. type = hold
  57. release_delay = 1000
  58. release_transition_type = linear
  59. $open = 1
  60.  
  61. [KeySwapBurstOffField2]
  62. key= ALT 2
  63. type = hold
  64. release_delay = 1000
  65. release_transition_type = linear
  66. $open = 1
  67.  
  68. [KeySwapBurstOffField3]
  69. key= ALT 3
  70. type = hold
  71. release_delay = 1000
  72. release_transition_type = linear
  73. $open = 1
  74.  
  75. [KeySwapBurstOffField4]
  76. key= ALT 4
  77. type = hold
  78. release_delay = 1000
  79. release_transition_type = linear
  80. $open = 1
  81.  
  82.  
  83. [Present]
  84. post $ActiveWeapon = 0
  85. post $inCombat = 0
  86. post $Ousia = 0
  87.  
  88. ; FAN opening and closing logic
  89.  
  90. if $open > 0
  91.     if $auxTime % $speed == 0
  92.         if $swapvar < $frameEnd
  93.             $swapvar = $swapvar + 1
  94.             post $auxTime = $auxTime + 1
  95.         endif
  96.     else
  97.         post $auxTime = $auxTime + 1
  98.     endif
  99. else
  100.     if $auxTime % $speed == 0
  101.         if $swapvar > $frameStart
  102.             $swapvar = $swapvar - 1
  103.             post $auxTime = $auxTime + 1
  104.         endif
  105.     else
  106.         post $auxTime = $auxTime + 1
  107.     endif  
  108. endif
  109.  
  110. ; Reset anim
  111.  
  112. if $ActiveWeapon == 0
  113.     run = CommandListResetAnim
  114. endif
  115.  
  116.  
  117.  
  118. ; Shader ------------------------------
  119.  
  120. ; Overrides ---------------------------
  121.  
  122. [TextureOverrideOusia]
  123. hash = 0ac3d907
  124. $Ousia = 1
  125. run = CommandListFX
  126.  
  127. [TextureOverrideHealthBar]
  128. hash=1ce6f87d
  129. $inCombat = 1
  130.  
  131. [TextureOverrideHealthBarNatlan]
  132. hash=e328b5ca
  133. $inCombat = 1
  134.  
  135. [TextureOverrideBeaconOfTheReedSea]
  136. hash = 2cbb1d41
  137. run = CommandListBeaconOfTheReedSea
  138. $ActiveWeapon = 1
  139.  
  140. [TextureOverrideBeaconOfTheReedSeaIB]
  141. hash = f849c6a9
  142. run = CommandListBeaconOfTheReedSeaIB
  143.  
  144. [TextureOverrideBeaconOfTheReedSeaHead]
  145. hash = f849c6a9
  146. match_first_index = 0
  147. run = CommandListBeaconOfTheReedSeaHead
  148.  
  149. ; CommandList -------------------------
  150.  
  151. [CommandListBeaconOfTheReedSea]
  152. if $swapvar == 0
  153.     vb0 = ResourceBeaconOfTheReedSea.0
  154. else if $swapvar == 1
  155.     vb0 = ResourceBeaconOfTheReedSea.1
  156. else if $swapvar == 2
  157.     vb0 = ResourceBeaconOfTheReedSea.2
  158. else if $swapvar == 3
  159.     vb0 = ResourceBeaconOfTheReedSea.3
  160. else if $swapvar == 4
  161.     vb0 = ResourceBeaconOfTheReedSea.4
  162. else if $swapvar == 5
  163.     vb0 = ResourceBeaconOfTheReedSea.5
  164. else if $swapvar == 6
  165.     vb0 = ResourceBeaconOfTheReedSea.6
  166. else if $swapvar == 7
  167.     vb0 = ResourceBeaconOfTheReedSea.7
  168. else if $swapvar == 8
  169.     vb0 = ResourceBeaconOfTheReedSea.8
  170. else if $swapvar == 9
  171.     vb0 = ResourceBeaconOfTheReedSea.9
  172. else if $swapvar == 10
  173.     vb0 = ResourceBeaconOfTheReedSea.10
  174. else if $swapvar == 11
  175.     vb0 = ResourceBeaconOfTheReedSea.11
  176. else if $swapvar == 12
  177.     vb0 = ResourceBeaconOfTheReedSea.12
  178. else if $swapvar == 13
  179.     vb0 = ResourceBeaconOfTheReedSea.13
  180. else if $swapvar == 14
  181.     vb0 = ResourceBeaconOfTheReedSea.14
  182. else if $swapvar == 15
  183.     vb0 = ResourceBeaconOfTheReedSea.15
  184. else if $swapvar == 16
  185.     vb0 = ResourceBeaconOfTheReedSea.16
  186. else if $swapvar == 17
  187.     vb0 = ResourceBeaconOfTheReedSea.17
  188. else if $swapvar == 18
  189.     vb0 = ResourceBeaconOfTheReedSea.18
  190. else if $swapvar == 19
  191.     vb0 = ResourceBeaconOfTheReedSea.19
  192. else if $swapvar == 20
  193.     vb0 = ResourceBeaconOfTheReedSea.20
  194. endif
  195.  
  196. [CommandListBeaconOfTheReedSeaIB]
  197. if $swapvar == 0
  198.     handling = skip
  199.     drawindexed = auto
  200. else if $swapvar == 1
  201.     handling = skip
  202.     drawindexed = auto
  203. else if $swapvar == 2
  204.     handling = skip
  205.     drawindexed = auto
  206. else if $swapvar == 3
  207.     handling = skip
  208.     drawindexed = auto
  209. else if $swapvar == 4
  210.     handling = skip
  211.     drawindexed = auto
  212. else if $swapvar == 5
  213.     handling = skip
  214.     drawindexed = auto
  215. else if $swapvar == 6
  216.     handling = skip
  217.     drawindexed = auto
  218. else if $swapvar == 7
  219.     handling = skip
  220.     drawindexed = auto
  221. else if $swapvar == 8
  222.     handling = skip
  223.     drawindexed = auto
  224. else if $swapvar == 9
  225.     handling = skip
  226.     drawindexed = auto
  227. else if $swapvar == 10
  228.     handling = skip
  229.     drawindexed = auto
  230. else if $swapvar == 11
  231.     handling = skip
  232.     drawindexed = auto
  233. else if $swapvar == 12
  234.     handling = skip
  235.     drawindexed = auto
  236. else if $swapvar == 13
  237.     handling = skip
  238.     drawindexed = auto
  239. else if $swapvar == 14
  240.     handling = skip
  241.     drawindexed = auto
  242. else if $swapvar == 15
  243.     handling = skip
  244.     drawindexed = auto
  245. else if $swapvar == 16
  246.     handling = skip
  247.     drawindexed = auto
  248. else if $swapvar == 17
  249.     handling = skip
  250.     drawindexed = auto
  251. else if $swapvar == 18
  252.     handling = skip
  253.     drawindexed = auto
  254. else if $swapvar == 19
  255.     handling = skip
  256.     drawindexed = auto
  257. else if $swapvar == 20
  258.     handling = skip
  259.     drawindexed = auto
  260. endif
  261.  
  262. [CommandListBeaconOfTheReedSeaHead]
  263. if $swapvar == 0
  264.     ib = ResourceBeaconOfTheReedSeaHeadIB.0
  265.     ps-t0 = null
  266.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  267.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  268.     ps-t69 = ResourceTexFxMask
  269.     run = CommandList\TexFx\T.0
  270. else if $swapvar == 1
  271.     ib = ResourceBeaconOfTheReedSeaHeadIB.1
  272.     ps-t0 = null
  273.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  274.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  275.     ps-t69 = ResourceTexFxMask
  276.     run = CommandList\TexFx\T.0
  277. else if $swapvar == 2
  278.     ib = ResourceBeaconOfTheReedSeaHeadIB.2
  279.     ps-t0 = null
  280.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  281.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  282.     ps-t69 = ResourceTexFxMask
  283.     run = CommandList\TexFx\T.0
  284. else if $swapvar == 3
  285.     ib = ResourceBeaconOfTheReedSeaHeadIB.3
  286.     ps-t0 = null
  287.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  288.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  289.     ps-t69 = ResourceTexFxMask
  290.     run = CommandList\TexFx\T.0
  291. else if $swapvar == 4
  292.     ib = ResourceBeaconOfTheReedSeaHeadIB.4
  293.     ps-t0 = null
  294.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  295.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  296.     ps-t69 = ResourceTexFxMask
  297.     run = CommandList\TexFx\T.0
  298. else if $swapvar == 5
  299.     ib = ResourceBeaconOfTheReedSeaHeadIB.5
  300.     ps-t0 = null
  301.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  302.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  303.     ps-t69 = ResourceTexFxMask
  304.     run = CommandList\TexFx\T.0
  305. else if $swapvar == 6
  306.     ib = ResourceBeaconOfTheReedSeaHeadIB.6
  307.     ps-t0 = null
  308.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  309.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  310.     ps-t69 = ResourceTexFxMask
  311.     run = CommandList\TexFx\T.0
  312. else if $swapvar == 7
  313.     ib = ResourceBeaconOfTheReedSeaHeadIB.7
  314.     ps-t0 = null
  315.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  316.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  317.     ps-t69 = ResourceTexFxMask
  318.     run = CommandList\TexFx\T.0
  319. else if $swapvar == 8
  320.     ib = ResourceBeaconOfTheReedSeaHeadIB.8
  321.     ps-t0 = null
  322.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  323.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  324.     ps-t69 = ResourceTexFxMask
  325.     run = CommandList\TexFx\T.0
  326. else if $swapvar == 9
  327.     ib = ResourceBeaconOfTheReedSeaHeadIB.9
  328.     ps-t0 = null
  329.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  330.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  331.     ps-t69 = ResourceTexFxMask
  332.     run = CommandList\TexFx\T.0
  333. else if $swapvar == 10
  334.     ib = ResourceBeaconOfTheReedSeaHeadIB.10
  335.     ps-t0 = null
  336.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  337.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  338.     ps-t69 = ResourceTexFxMask
  339.     run = CommandList\TexFx\T.0
  340. else if $swapvar == 11
  341.     ib = ResourceBeaconOfTheReedSeaHeadIB.11
  342.     ps-t0 = null
  343.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  344.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  345.     ps-t69 = ResourceTexFxMask
  346.     run = CommandList\TexFx\T.0
  347. else if $swapvar == 12
  348.     ib = ResourceBeaconOfTheReedSeaHeadIB.12
  349.     ps-t0 = null
  350.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  351.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  352.     ps-t69 = ResourceTexFxMask
  353.     run = CommandList\TexFx\T.0
  354. else if $swapvar == 13
  355.     ib = ResourceBeaconOfTheReedSeaHeadIB.13
  356.     ps-t0 = null
  357.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  358.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  359.     ps-t69 = ResourceTexFxMask
  360.     run = CommandList\TexFx\T.0
  361. else if $swapvar == 14
  362.     ib = ResourceBeaconOfTheReedSeaHeadIB.14
  363.     ps-t0 = null
  364.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  365.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  366.     ps-t69 = ResourceTexFxMask
  367.     run = CommandList\TexFx\T.0
  368. else if $swapvar == 15
  369.     ib = ResourceBeaconOfTheReedSeaHeadIB.15
  370.     ps-t0 = null
  371.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  372.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  373.     ps-t69 = ResourceTexFxMask
  374.     run = CommandList\TexFx\T.0
  375. else if $swapvar == 16
  376.     ib = ResourceBeaconOfTheReedSeaHeadIB.16
  377.     ps-t0 = null
  378.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  379.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  380.     ps-t69 = ResourceTexFxMask
  381.     run = CommandList\TexFx\T.0
  382. else if $swapvar == 17
  383.     ib = ResourceBeaconOfTheReedSeaHeadIB.17
  384.     ps-t0 = null
  385.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  386.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  387.     ps-t69 = ResourceTexFxMask
  388.     run = CommandList\TexFx\T.0
  389. else if $swapvar == 18
  390.     ib = ResourceBeaconOfTheReedSeaHeadIB.18
  391.     ps-t0 = null
  392.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  393.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  394.     ps-t69 = ResourceTexFxMask
  395.     run = CommandList\TexFx\T.0
  396. else if $swapvar == 19
  397.     ib = ResourceBeaconOfTheReedSeaHeadIB.19
  398.     ps-t0 = null
  399.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  400.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  401.     ps-t69 = ResourceTexFxMask
  402.     run = CommandList\TexFx\T.0
  403. else if $swapvar == 20
  404.     ib = ResourceBeaconOfTheReedSeaHeadIB.20
  405.     ps-t0 = null
  406.     ps-t1 = ResourceBeaconOfTheReedSeaHeadDiffuse
  407.     ps-t2 = ResourceBeaconOfTheReedSeaHeadLightMap
  408.     ps-t69 = ResourceTexFxMask
  409.     run = CommandList\TexFx\T.0
  410. endif
  411.  
  412. [CommandListFX]
  413. if $Ousia == 1 && $ActiveWeapon == 1
  414.     handling = skip
  415. endif
  416.  
  417. ; Resources ---------------------------
  418.  
  419. ; Meshes
  420.  
  421. [ResourceBeaconOfTheReedSea.0]
  422. type = Buffer
  423. stride = 28
  424. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.0\BeaconOfTheReedSea.buf
  425.  
  426. [ResourceBeaconOfTheReedSeaHeadIB.0]
  427. type = Buffer
  428. format = DXGI_FORMAT_R32_UINT
  429. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.0\BeaconOfTheReedSeaHead.ib
  430.  
  431. [ResourceBeaconOfTheReedSea.1]
  432. type = Buffer
  433. stride = 28
  434. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.1\BeaconOfTheReedSea.buf
  435.  
  436. [ResourceBeaconOfTheReedSeaHeadIB.1]
  437. type = Buffer
  438. format = DXGI_FORMAT_R32_UINT
  439. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.1\BeaconOfTheReedSeaHead.ib
  440.  
  441. [ResourceBeaconOfTheReedSea.2]
  442. type = Buffer
  443. stride = 28
  444. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.2\BeaconOfTheReedSea.buf
  445.  
  446. [ResourceBeaconOfTheReedSeaHeadIB.2]
  447. type = Buffer
  448. format = DXGI_FORMAT_R32_UINT
  449. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.2\BeaconOfTheReedSeaHead.ib
  450.  
  451. [ResourceBeaconOfTheReedSea.3]
  452. type = Buffer
  453. stride = 28
  454. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.3\BeaconOfTheReedSea.buf
  455.  
  456. [ResourceBeaconOfTheReedSeaHeadIB.3]
  457. type = Buffer
  458. format = DXGI_FORMAT_R32_UINT
  459. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.3\BeaconOfTheReedSeaHead.ib
  460.  
  461. [ResourceBeaconOfTheReedSea.4]
  462. type = Buffer
  463. stride = 28
  464. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.4\BeaconOfTheReedSea.buf
  465.  
  466. [ResourceBeaconOfTheReedSeaHeadIB.4]
  467. type = Buffer
  468. format = DXGI_FORMAT_R32_UINT
  469. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.4\BeaconOfTheReedSeaHead.ib
  470.  
  471. [ResourceBeaconOfTheReedSea.5]
  472. type = Buffer
  473. stride = 28
  474. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.5\BeaconOfTheReedSea.buf
  475.  
  476. [ResourceBeaconOfTheReedSeaHeadIB.5]
  477. type = Buffer
  478. format = DXGI_FORMAT_R32_UINT
  479. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.5\BeaconOfTheReedSeaHead.ib
  480.  
  481. [ResourceBeaconOfTheReedSea.6]
  482. type = Buffer
  483. stride = 28
  484. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.6\BeaconOfTheReedSea.buf
  485.  
  486. [ResourceBeaconOfTheReedSeaHeadIB.6]
  487. type = Buffer
  488. format = DXGI_FORMAT_R32_UINT
  489. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.6\BeaconOfTheReedSeaHead.ib
  490.  
  491. [ResourceBeaconOfTheReedSea.7]
  492. type = Buffer
  493. stride = 28
  494. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.7\BeaconOfTheReedSea.buf
  495.  
  496. [ResourceBeaconOfTheReedSeaHeadIB.7]
  497. type = Buffer
  498. format = DXGI_FORMAT_R32_UINT
  499. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.7\BeaconOfTheReedSeaHead.ib
  500.  
  501. [ResourceBeaconOfTheReedSea.8]
  502. type = Buffer
  503. stride = 28
  504. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.8\BeaconOfTheReedSea.buf
  505.  
  506. [ResourceBeaconOfTheReedSeaHeadIB.8]
  507. type = Buffer
  508. format = DXGI_FORMAT_R32_UINT
  509. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.8\BeaconOfTheReedSeaHead.ib
  510.  
  511. [ResourceBeaconOfTheReedSea.9]
  512. type = Buffer
  513. stride = 28
  514. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.9\BeaconOfTheReedSea.buf
  515.  
  516. [ResourceBeaconOfTheReedSeaHeadIB.9]
  517. type = Buffer
  518. format = DXGI_FORMAT_R32_UINT
  519. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.9\BeaconOfTheReedSeaHead.ib
  520.  
  521. [ResourceBeaconOfTheReedSea.10]
  522. type = Buffer
  523. stride = 28
  524. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.10\BeaconOfTheReedSea.buf
  525.  
  526. [ResourceBeaconOfTheReedSeaHeadIB.10]
  527. type = Buffer
  528. format = DXGI_FORMAT_R32_UINT
  529. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.10\BeaconOfTheReedSeaHead.ib
  530.  
  531. [ResourceBeaconOfTheReedSea.11]
  532. type = Buffer
  533. stride = 28
  534. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.11\BeaconOfTheReedSea.buf
  535.  
  536. [ResourceBeaconOfTheReedSeaHeadIB.11]
  537. type = Buffer
  538. format = DXGI_FORMAT_R32_UINT
  539. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.11\BeaconOfTheReedSeaHead.ib
  540.  
  541. [ResourceBeaconOfTheReedSea.12]
  542. type = Buffer
  543. stride = 28
  544. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.12\BeaconOfTheReedSea.buf
  545.  
  546. [ResourceBeaconOfTheReedSeaHeadIB.12]
  547. type = Buffer
  548. format = DXGI_FORMAT_R32_UINT
  549. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.12\BeaconOfTheReedSeaHead.ib
  550.  
  551. [ResourceBeaconOfTheReedSea.13]
  552. type = Buffer
  553. stride = 28
  554. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.13\BeaconOfTheReedSea.buf
  555.  
  556. [ResourceBeaconOfTheReedSeaHeadIB.13]
  557. type = Buffer
  558. format = DXGI_FORMAT_R32_UINT
  559. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.13\BeaconOfTheReedSeaHead.ib
  560.  
  561. [ResourceBeaconOfTheReedSea.14]
  562. type = Buffer
  563. stride = 28
  564. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.14\BeaconOfTheReedSea.buf
  565.  
  566. [ResourceBeaconOfTheReedSeaHeadIB.14]
  567. type = Buffer
  568. format = DXGI_FORMAT_R32_UINT
  569. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.14\BeaconOfTheReedSeaHead.ib
  570.  
  571. [ResourceBeaconOfTheReedSea.15]
  572. type = Buffer
  573. stride = 28
  574. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.15\BeaconOfTheReedSea.buf
  575.  
  576. [ResourceBeaconOfTheReedSeaHeadIB.15]
  577. type = Buffer
  578. format = DXGI_FORMAT_R32_UINT
  579. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.15\BeaconOfTheReedSeaHead.ib
  580.  
  581. [ResourceBeaconOfTheReedSea.16]
  582. type = Buffer
  583. stride = 28
  584. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.16\BeaconOfTheReedSea.buf
  585.  
  586. [ResourceBeaconOfTheReedSeaHeadIB.16]
  587. type = Buffer
  588. format = DXGI_FORMAT_R32_UINT
  589. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.16\BeaconOfTheReedSeaHead.ib
  590.  
  591. [ResourceBeaconOfTheReedSea.17]
  592. type = Buffer
  593. stride = 28
  594. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.17\BeaconOfTheReedSea.buf
  595.  
  596. [ResourceBeaconOfTheReedSeaHeadIB.17]
  597. type = Buffer
  598. format = DXGI_FORMAT_R32_UINT
  599. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.17\BeaconOfTheReedSeaHead.ib
  600.  
  601. [ResourceBeaconOfTheReedSea.18]
  602. type = Buffer
  603. stride = 28
  604. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.18\BeaconOfTheReedSea.buf
  605.  
  606. [ResourceBeaconOfTheReedSeaHeadIB.18]
  607. type = Buffer
  608. format = DXGI_FORMAT_R32_UINT
  609. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.18\BeaconOfTheReedSeaHead.ib
  610.  
  611. [ResourceBeaconOfTheReedSea.19]
  612. type = Buffer
  613. stride = 28
  614. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.19\BeaconOfTheReedSea.buf
  615.  
  616. [ResourceBeaconOfTheReedSeaHeadIB.19]
  617. type = Buffer
  618. format = DXGI_FORMAT_R32_UINT
  619. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.19\BeaconOfTheReedSeaHead.ib
  620.  
  621. [ResourceBeaconOfTheReedSea.20]
  622. type = Buffer
  623. stride = 28
  624. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.20\BeaconOfTheReedSea.buf
  625.  
  626. [ResourceBeaconOfTheReedSeaHeadIB.20]
  627. type = Buffer
  628. format = DXGI_FORMAT_R32_UINT
  629. filename = .\AnimMeshes\BeaconOfTheReedSeaMod.20\BeaconOfTheReedSeaHead.ib
  630.  
  631.  
  632. ; Textures
  633.  
  634.  
  635. [ResourceTexFxMask]
  636. filename = .\Textures\TexFxMask.dds
  637.  
  638. [ResourceBeaconOfTheReedSeaHeadDiffuse]
  639. filename = .\Textures\BeaconOfTheReedSeaHeadDiffuse.dds
  640.  
  641. [ResourceBeaconOfTheReedSeaHeadLightMap]
  642. filename = .\Textures\BeaconOfTheReedSeaHeadLightMap.dds
  643.  
  644.  
  645. ; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
  646. ; If you have any issues or find any bugs, please open a tícket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contaçt SilentNightSound#7430 on discord
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