_PoY

Trying to regularize steps for Entei%

Sep 2nd, 2016
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  1. # of steps in crystal :
  2. -0 for each encounter
  3.  
  4. -7 before Elm, 7
  5. -3 after ; 10
  6. -1 for assistant ; 11
  7. #-2 if yolo grass on Route 29 ;
  8. -2 before Oak, 13
  9. -1 before call 14
  10. (256)
  11. +1 for non usual repel 13
  12. - 1 for rival 14
  13. - 1 for manual step 15
  14. -4 for policeman 19
  15. -1 for assistant 20
  16. -1 for tutorial 21
  17. #-2 if yolo grass
  18. +1 for non usual repel 20
  19. (512)
  20. -1 for trainer on Route 30 21
  21. -1 for mom call 22
  22. - 2 for gym trainers 24
  23. (768)
  24. -1 for phone call 25
  25. +1 for non usual repel 24
  26. -1 for slowpoke seller 25
  27. (1024)
  28. -1 for 1 of the 2 Union trainers 26
  29. #-0 cause Anthony fucked us (+1 without spinner)
  30. -4 for Rockets 29
  31. (1024+256)
  32. -61 for manual out well movement 90
  33. -2 for trainers 92
  34. #-1 if Benny
  35. -1 for Rival 93
  36. -2 for bad movement 95
  37. (1024+512)
  38. -2 for bad movement 97
  39. (1024+512+256)
  40. (2048)
  41. -1 for Snubbull 98
  42. +1 for non usual repel 97
  43. -1 for badge recall message 98
  44. +2/4/6 for squirt sister movement
  45. (2048+256)
  46. #-1 for Irwin
  47. #-1 for Ivan
  48. #-1 for Greg
  49. (2048+512)
  50. -3 for Leo 101
  51. -1 for Rival 102
  52. -1 for Dogs 103
  53. (Here, 6 tiles to reach right part, each row up/down is 6 tiles)
  54. -6 for ↑ 109
  55. -1 for unusual ER 110
  56. -1 for extra exit 111
  57. -39 for manual center movement 150
  58.  
  59. (2048+512+165 -150 = 2575 (%256 = 15) )
  60. safezones :
  61. 0 < steps < 27 = 127-100 = 0x7F - 100 OR
  62. 0x80 = 128 < steps < 155 = 255-100
  63.  
  64. REMEMBER : -1 STEP TO TOTAL STEP COUNTER EACH EXTRA TRAINER
  65. + COUNT ALL THE STEPS FROM THE BAD MOVEMENT YOU DO
  66.  
  67. Must need to take between 113-140 extra steps to reach "safezone"
  68. If deathwarp in 12 steps, then can go for 1st "safezone"
  69. It's most likely safe to always take 125-130 extra steps total
  70. Take them in Burned Tower B1F stalling for deathwarp
  71.  
  72. ####
  73. Real test :
  74. 256 (back from Elm, near highest grass patch)
  75. 512 (near blue guy, Route 29)
  76. 512+256 (gym, back after Falkner, near 2nd trainer)
  77. 1024 (near Bill in Union Cave)
  78. 1024+256 (before rival 2)
  79. 1024+512 (aligned with Drowzee trainer)
  80. 1024+512+256 (back from squirtbottle, near Tangela)
  81. 2048 (after whitney, bottom right)
  82. (-4 for bad movement)
  83. 2048+256 (route 35 last trip)
  84. 2048+512 (from rival sprite, 7 tiles before)
  85. Roamer = 2048+512+1
  86. Without extra steps, 2048+512+17 IN SAFE ZONE :D
  87.  
  88. Test 1 : "Underscore - Test #1 (no Ether, no Greg - RTC0)"
  89. Down Right'F Down (02 05/09 05/02 06 \\ 01 0C/02 05/09 05)
  90. Right Down Right Down (02 04/02 06/09 05 \\ 1A 01/1A 02/0A 01)
  91. ↑ error? Might be 02 05
  92. Left Up Down (08 06/0B 01/ \\ 0A 01/0A 03/) ENTEI R36
  93. ↑ error or variance ? Light be 0A 01
  94. Up Right Down (1A 02/1A 01/ \\ 1A 02/0A 03/) ENTEI R36 (more often) ?
  95. Right Down Right'F Down (0A 02/0B 01/0A 02 \\ 1A 01/1A 02/1A 01)
  96. Left Up (02 06/05 08/ \\ 0A 04/0A 03/) ENTEI R37 R36
  97.  
  98. Test 2 : "Underscore - Test #2 (no Ether, no Greg - RTC0, 81+)"
  99. Up Right Down (matches #1)
  100. Left Up Down (matches #1)
  101. (+) Down Right (02 06/05 08/05 09 \\ 0A 03/0A 01/08 09)
  102. Right Down Right'F Down (matches #1)
  103. Left Up (matches #1)
  104. (?) Right Down Right Down (02 05/02 06/09 05 \\ 1A 01/1A 02/0A 01)
  105. (+) Left Up Down Left (0A 02/0B 01/0A 02 \\ 0A 04/0A 03/0A 01) ENTEI R37 R36
  106.  
  107. Test 3 : "Underscore - Test #3 (Ether, no Greg - RTC0)"
  108. Left Up Down (matches #1)
  109.  
  110.  
  111. Test 4 : "Underscore - Test #4 (Ether, no Greg - RTC0, 81+)"
  112. Right Up Left (0A 04// \\ 0A 03//)
  113. Up Left Down (01 0C/01 0D/01 0C \\ 01 0C/01 0D/01 0C)
  114.  
  115. ###################################################
  116.  
  117. LEFT UP DOWN table :
  118. Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8
  119. tile 1, top row 4BF9 4BF9 6AE9
  120. tile 3, bot row 12CF 12CF
  121.  
  122.  
  123. UP RIGHT DOWN table :
  124. Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8
  125. tile 1, top row 8DE4 8DE4
  126. tile 2, bot row EF9D EF9D
  127.  
  128.  
  129. LEFT UP table :
  130. Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8
  131. tile 2, top row 8849 8849 8849
  132. tile 3, bot row 9566 9566 9566
  133.  
  134.  
  135. LEFT UP DOWN LEFT table :
  136. Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8
  137. tile 2, top row 13A2 55E8
  138. tile 3, bot row 05FE 05FE
  139.  
  140.  
  141. Long movement in grass => increase the chance of variance ?
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