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- bg_shock_screenType.....
- bg_shock_screenBlurBlendTime....
- bg_shock_screenBlurBlendFadeTime........
- bg_shock_screenFlashWhiteFadeTime.......
- bg_shock_screenFlashShotFadeTime........
- bg_shock_viewKickPeriod.
- bg_shock_viewKickRadius.
- bg_shock_viewKickFadeTime.......
- bg_shock_soundLoop......
- bg_shock_soundLoopSilent........
- bg_shock_soundEnd.......
- bg_shock_soundEndAbort..
- bg_shock_sound..
- bg_shock_soundFadeInTime........
- bg_shock_soundFadeOutTime.......
- bg_shock_soundLoopFadeTime......
- bg_shock_soundLoopEndDelay......
- bg_shock_soundRoomType..
- bg_shock_soundDryLevel..
- bg_shock_soundWetLevel..
- bg_shock_soundModEndDelay.......
- bg_shock_soundSnapshot..
- bg_shock_lookControl....
- bg_shock_lookControl_maxpitchspeed......
- bg_shock_lookControl_maxyawspeed........
- bg_shock_lookControl_mousesensitivityscale......
- bg_shock_lookControl_fadeTime...
- bg_shock_movement.......
- bg_shock_animation......
- bg_shock_visionset_name.
- bg_shock_visionset_inTime.......
- bg_shock_visionset_outTime......
- blurred.flashed.none
- bg_viewKickScale................
- bg_viewKickMax..
- bg_viewKickMin..
- bg_viewKickRandom.......
- bg_movingPlatformPitchScale.....
- bg_chargeShotAutoDischargeDelay.
- bg_chargeShotDischargeWhenQueueReachesMax.......
- bg_chargeShotDamageIncreasePerBullet....
- bg_chargeShotViewKickIncreasePerBullet..
- bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......
- bg_chargeShotMaxBulletsInQueue..
- bg_chargeShotFireWhenQueueReachesMax....
- bg_chargeShotUseOneAmmoForMultipleBullets.......
- bg_chargeShotAutoFireDelay......
- bg_chargeShotMaxViewKick........
- bg_chargeShotCenterSpeedReductionPerBullet......
- bg_chargeShotMinCenterSpeed.....
- bg_chargeShotMaxBulletQueueOnEMP........
- player_view_pitch_up....
- player_view_pitch_down..
- player_lean_shift.......
- player_lean_shift_crouch........
- player_lean_rotate......
- bg_weaponForcedLowOffset........
- bg_weaponForcedLowPistolsOffset.
- bg_weaponForcedLowMaxAngles.....
- bg_weaponForcedLowMaxAnglesPistolsOffset........
- player_lean_rotate_crouch.......
- bg_ladder_yawcap........
- bg_prone_yawcap.
- bg_foliagesnd_minspeed..
- bg_foliagesnd_maxspeed..
- bg_foliagesnd_slowinterval......
- bg_foliagesnd_fastinterval......
- bg_foliagesnd_resetinterval.....
- scr_friendlyfire........
- bg_fallDamageMinHeight..
- bg_fallDamageMaxHeight..
- friction........
- stopspeed.......
- cg_ufo_scaler...
- bg_swingSpeed...
- bg_proneSwingSpeed......
- bg_legYawTolerance......
- bg_legYawCrouchTolerance........
- bg_legYawProneTolerance.
- bg_viewBobAmplitudeSprinting....
- bg_viewBobAmplitudeDtp..
- bg_viewBobAmplitudeSwimming.....
- bg_viewBobAmplitudeStanding.....
- bg_viewBobAmplitudeStandingAds..
- bg_viewBobAmplitudeDucked.......
- bg_viewBobAmplitudeDuckedAds....
- bg_viewBobAmplitudeProne........
- bg_viewBobAmplitudeRoll.bg_bobMax.......
- bg_forceDurationOverride........
- bg_blendTimeOverride....
- bg_weaponBobAmplitudeSprinting..
- bg_weaponBobAmplitudeDtp........
- bg_weaponBobAmplitudeSwimming...
- bg_weaponBobAmplitudeStanding...
- bg_weaponBobAmplitudeDucked.....
- bg_weaponBobAmplitudeProne
- bg_weaponBobAmplitudeRiding
- bg_weaponBobAmplitudeRollLaser..
- bg_weaponBobMax.bg_weaponBobLag.
- bg_weaponBobFrequencySwimming
- bg_forceExplosiveBullets........
- bg_weaponOffscreenReloadScale...
- bg_aimSpreadMoveSpeedThreshold..
- bg_maxGrenadeIndicatorSpeed.....
- bg_forceAnimOverrideTimerCheck.
- player_breath_hold_time.
- player_breath_gasp_time.
- player_breath_fire_delay........
- player_breath_gasp_scale........
- player_breath_hold_lerp.
- player_breath_gasp_lerp
- player_breath_snd_lerp..
- player_breath_snd_delay.
- player_scopeExitOnDamage........
- player_adsExitDelay.....
- player_move_factor_on_torso.....
- player_debugHealth......
- player_sustainAmmo......
- player_clipSizeMultiplier.......
- player_lastStandBleedoutTime....
- player_lastStandBleedoutTimeNoRevive....
- revive_time_taken.......
- player_lastStandHealthOverlayTime.......
- player_reviveTriggerRadius......
- player_revivePlayerListCycleTime........
- bg_vsmode_hud...
- player_enableShuffleAnims.......
- player_animRunThreshhold........
- player_animWalkThreshhold.......
- player_runbkThreshhold..
- player_moveThreshhold...
- player_footstepsThreshhold......
- player_runThreshhold....
- player_knockbackMoveThreshhold..
- player_sprintThreshhold.
- player_waterSpeedScale..
- player_sliding_friction.
- player_sliding_wishspeed........
- player_sliding_velocity_cap.....
- player_strafeSpeedScale.player_backSpeedScale...
- player_strafeAnimCosAngle.......
- player_slopeAnimAngle...
- player_spectateSpeedScale.......
- player_enduranceSpeedScale......
- player_zombieSpeedScale.
- player_sprintForwardMinimum.....
- player_sprintSpeedScale.
- player_sprintUnlimited..
- player_sprintTime.......
- player_sprintMinTime....
- player_sprintRechargePause......
- player_sprintStrafeSpeedScale...
- player_sprintCameraBob..
- player_turnAnims........
- player_bayonetLaunchProof.......
- player_bayonetLaunchDebugging...
- player_bayonetLaunchZCap........
- player_standingViewHeight.......
- player_disableWeaponsOnVehicle..
- player_lookAtEntityAllowChildren........
- player_dmgtimer_timePerPoint....
- player_dmgtimer_maxTime.
- player_dmgtimer_minScale........
- player_dmgtimer_stumbleTime.....
- player_dmgtimer_flinchTime......
- shellshock_loop.
- shellshock_loop_silent..
- shellshock_end..shellshock_end_abort....
- default.player_meleeRange.......
- player_meleeWidth.......
- player_meleeHeight......
- player_meleeInterruptFrac.......
- player_bayonetRange.....
- player_bayonetTargetDist........
- bg_gravity......
- bg_lowGravity...
- player_swimTime.player_swimDamage.......
- player_swimDamagerInterval......
- player_viewLockEnt......
- player_viewRateScale....
- player_forceRedCrosshair........
- bullet_penetrationMinFxDist.....
- bullet_ricochetBaseChance.......
- cg_cinematicFullscreen..
- dog_MeleeDamage.
- dog_turn90_angle........
- dog_turn180_angle.......
- dog_turn_min_goal_dist..
- vehLockTurretToPlayerView.......
- vehLocationalVehicleSeatEntry...
- vehicle_riding..vehicle_selfCollision...
- bg_shieldHitEncodeWidthWorld....
- bg_shieldHitEncodeHeightWorld...
- bg_shieldHitEncodeWidthVM.......
- bg_shieldHitEncodeHeightVM......
- bg_disableWeaponPlantingInWater.
- bg_plantInWaterDepth....
- bg_gunXOffset...
- bg_slopeFrames..
- vehicle_sounds_cutoff...
- footstep_sounds_cutoff..
- disable_drone_footsteps
- waterbrush_entity.......
- playerPushAmount........
- scr_player_sprinttime...
- scr_dynamic_source_loading......
- bg_aqs..
- bg_aqsStyle.....
- bg_ads
- ui_campaign.....
- american
- ui_savegame.....
- ui_singlemission........
- ui_singlemission_difficulty.....
- ui_isrtstutorial........
- ui_isSaving.....
- ui_luiLoadingScreen.....
- ui_campaignstate........
- ui_creditMovieNack......
- ui_creditSkipTo.
- ui_aarmapname...
- ui_strikeforceavailable.
- ui_busyBlockIngameMenu..
- ui_onLockOutMenu........
- ui_menuCamoUnlocks......0.......
- ui_menuAttachUnlocks....
- ui_shipping_cheats......
- ui_controllerPulled.....
- ui_pendingControllerPullEvent...
- ui_ethernetLinkActive...
- ui_pendingSystemUIOpenEvent.
- updategamerprofile......
- savegame........
- savegame_lastcommit.....
- notify_save_complete....
- controller..
- close_all_ingame_menus..
- briefing_hide...
- open_menu.......
- menuName....
- LockOutMenu.....
- AfterActionReportMenu...
- open_ingame_menu........
- SaveGameErrorPopup......
- PlayerMatchPartyLobby...
- PublicGameLobby.
- PrivateOnlineGameLobby..
- Briefing........
- briefing_displaycontinue........
- SaveAndQuitGamePopup....
- ControllerRemovedPopup..
- ObjectiveInfoMenu.......
- open_ingame_modeless_menu.......
- SaveGameSavingPopup.....
- popup_savegame_error....
- main....
- main_text.......
- main_online.....
- systemlinkselect........
- systemlink_flyout.......
- blackout_3d_tv..
- menu_systemlink_lobby...
- menu_systemlink_lobbyended......
- scoreboard......
- menu_playercard.
- svs.clients.....
- svs.cachedSnapshotMatchStates...
- svs.cachedSnapshotEntities......
- svs.cachedSnapshotActors........
- svs.cachedSnapshotAnimCmds......
- svs.snapshotEntities....
- svs.snapshotClients.....
- svs.snapshotActors......
- svs.snapshotMatchStates.
- svs.cachedSnapshotClients.......
- svs.snapshotAnimCmds....
- sv_ikStatesArray....
- g_player_maxhealth......
- player_damageMultiplier.
- player_deathInvulnerableTime....
- g_gametype......
- cmp.....
- protocol........
- sv_maxPhysExplosionSpheres......
- mapname.
- sv_lastSaveCommitedToDevice.....
- sv_saveDeviceAvailable..
- sv_saveOnStartMap.......
- sv_saveGameAvailable....
- sv_saveGameNotReadable..
- mapcrc..
- sv_privateClients.......
- sv_privateClientsForClients.....
- sv_endGameIfISuck.......
- sv_hostname.....
- BlackOpsZombie..
- sv_clientSideBullets....
- sv_clientSideVehicles...
- sv_restrictedTempEnts...
- penetrationCount.......
- penetrationCount_axis...
- penetrationCount_allies.bulletrange.....
- sv_expensive_bullet_time........
- fxfrustumCutoff.
- sv_SnapshotManLaw.......
- sv_NoShapshotWarnings...
- sv_FakeRemoteClient.....
- sv_minPing......
- sv_maxPing......
- sv_floodProtect.
- sv_voiceQuality.
- sv_cheats.......
- sv_timeout......
- sv_connectTimeout.......
- sv_zombietime...
- sv_reconnectlimit.......
- sv_mapRotation..
- sv_mapRotationCurrent...
- nextmap.map_scenario....
- sv_smp..
- sv_network_fps..
- sv_assistWorkers........
- sv_networkRateSolution..
- hostquit
- g_loadScripts...........
- cg_usingClientScripts...
- cg_drawGun......
- cg_cursorHints..
- cg_weaponHintsCoD1Style.
- cg_fov..
- cg_fovScale.....
- cg_useWeaponBasedVariableZoom...
- cg_fovMin.......
- cg_fovExtraCam..
- cg_viewVehicleInfluenceGunner...
- cg_viewVehicleInfluenceGunnerFiring.....
- cg_draw2D.......
- cg_drawHUD......
- cg_drawHealth...
- cg_drawBreathHint.......
- cg_drawBigFPS...
- cg_drawlagometer........
- cg_drawFPS......
- cg_development..
- snd_drawInfo....
- snd_drawSort....
- cg_drawMaterial.
- cg_drawMaterialImageNum.
- cg_drawMaterialImageName........
- cg_drawModelAxis........
- cg_drawCrosshair........
- cg_drawCrosshairNames...
- cg_hideWeaponHeat.......
- cg_drawWeaponHeatVertical.......
- cg_drawCrosshairNamesPosX.......
- cg_drawCrosshairNamesPosY.......
- cg_drawOverheadNames....
- cg_drawShellshock.......
- cg_drawPerformanceWarnings......
- cg_centertime...
- cg_hudGrenadeIconMaxRangeFrag...
- cg_hudGrenadeIconMaxRangeFlash..
- cg_hudGrenadeIconOffset.
- cg_hudGrenadeIconHeight.
- cg_hudGrenadeIconWidth..
- cg_hudGrenadePointerHeight......
- cg_hudGrenadePointerWidth.......
- cg_hudGrenadePointerPivot.......
- turretScopeZoom.
- turretScopeZoomMin......
- turretScopeZoomMax......
- turretScopeZoomRate.....
- cg_crosshairAlpha.......
- cg_crosshairAlphaMin....
- cg_crosshairDynamic.....
- cg_crosshairEnemyColor..
- cg_drawFriendlyFireCrosshair....
- cg_debugposition........
- cg_debugevents..
- g_dumpAnimsNetwork......
- ai_monitorNeedsKeys.....
- ai_useServerAnimsEntity.
- scriptmover_useServerAnimsEntity........
- cg_footsteps....
- cg_footprints...
- cg_footprintsDistortWater.......
- cg_footprintsDebug......
- cg_waterTrailRipple.....
- cg_treadmarks...
- cg_firstPersonTracerChance......
- cg_airburstLaseTime.....
- cg_airburstStrafeRestriction....
- cg_airburstCameraRestriction....
- cg_airburstLaseFlashTime........
- cg_thirdPersonRange.....
- cg_thirdPersonAngle.....
- cg_thirdPersonFocusDist.
- cg_thirdPerson..
- cg_thirdPersonMode......
- cg_fakefireWizbyChance..
- cg_useWeaponSwitchReloadCancel..
- cl_paused.......
- cl_scoreDraw....
- cg_drawpaused...
- cg_debug_overlay_viewport.......
- g_synchronousClients....
- cg_dumpAnims....
- cg_animdumpEnt..
- cg_debugAnimData........
- cg_debugAnimSetup.......
- developer.......
- cg_defaultFadeScreenColor.......
- cg_subtitleWidthStandard........
- cg_subtitleWidthWidescreen......
- cg_constantSizeHeadIcons........
- cg_headIconMinScreenRadius......
- cg_overheadNamesMaxDist.
- cg_overheadNamesNearDist........
- cg_overheadNamesFarDist.
- cg_overheadNamesFarScale........
- cg_overheadNamesSize....
- cg_overheadIconSize.....
- cg_overheadRankSize.....
- cg_overheadNamesGlow....
- cg_drawFriendlyNames....
- cg_enemyNameFadeIn......
- cg_friendlyNameFadeIn...
- cg_enemyNameFadeOut.....
- cg_friendlyNameFadeOut..
- cg_drawThroughWalls.....
- cg_objectiveIndicatorColor......
- cg_objectiveIndicatorNearFadeDist.......
- cg_objectiveIndicatorFarFadeDist........
- cg_objectiveIndicatorNoDrawDistance.....
- cg_objectiveIndicatorPerkFarFadeDist....
- cg_objectiveIndicatorNearDist...
- cg_objectiveIndicatorFarDist....
- cg_objectiveIndicatorFarScale...
- cg_objectiveIndicatorSize.......
- cg_adsZScaleMax.
- cg_corpseHighlightFadeTime......
- cg_visionSetLerpMaxIncreasePerFrame.....
- cg_visionSetLerpMaxDecreasePerFrame.....
- cg_flareVisionSetFadeDuration...
- cg_viewZSmoothingMin....
- cg_viewZSmoothingMax....
- cg_viewZSmoothingTime...
- cg_GuidedMissileHighlightTargetSize.....
- overrideNVGModelWithKnife.......
- vehHelicopterFreeLookReleaseSpeed.......
- vehHelicopterHeadSwayOnYaw......
- vehHelicopterHeadSwayOnPitch....
- vehHelicopterHeadSwayOnRollHorz.
- vehHelicopterHeadSwayOnRollVert.
- hud_showTextNoAmmo......
- hud_showObjectives......
- hud_showStance..
- hud_missionFailed.......
- friendlyNameFontSize....
- g_ScoresColor_MyTeam....
- g_ScoresColor_EnemyTeam.
- g_ScoresColor_Spectator.
- g_ScoresColor_Free......
- g_ScoresColor_Allies....
- g_ScoresColor_Axis......
- g_TeamName_Allies.......
- g_TeamName_Axis.........
- g_TeamColor_Allies......
- g_TeamColor_Axis........
- g_TeamColor_MyTeam......
- g_TeamColor_EnemyTeam...
- g_TeamColor_MyTeamAlt...
- g_TeamColor_EnemyTeamAlt........
- g_TeamColor_Spectator...
- g_TeamColor_Free........
- cg_timedDamageDuration..
- cg_actorBurnTransitionTime......
- cg_allowActorLookAtEntity.......
- ai_water_trails.cg_watersheeting........
- cg_cameraWaterClip......
- cg_cameraUseTagCamera...
- cg_forceSniperBobHack...
- crossbow_impaleStuckTime........
- crossbow_impaleSlideTime........
- crossbow_impaleAdditionalRagdollTime....
- crossbow_impaleSlideSpeed.......
- crossbow_impaleGravityScale.....
- crossbow_impaleGravityRampTime..
- cg_playerFrustumHalfHeight......
- cg_aggressiveCullRadius.
- cg_dof_useDefaultForVehicle.....
- cg_cameraVehicleExitTweenTime
- hud_compass_claw........
- hud_sam_enemy_offscreen.
- hud_sam_enemy_offscreen_left....
- hud_sam_enemy_red.......
- hud_f35_small_bracket_fuzz......
- hud_f35_crosshair_fuzz..
- hud_f35_diamond_fuzz....
- objective_coop..
- hud_grenadeicon.
- hud_grenadepointer......
- hud_offscreenobjectivepointer_glow......
- hud_offscreenobjectivepointer...
- hud_rts_arrow_white.....
- hud_onscreenobjectivepointer
- aim_aimAssistRangeScale.........
- aim_autoAimRangeScale...
- aim_target_closest_first........
- aim_input_graph_enabled.
- aim_input_graph_debug...
- aim_input_graph_index...
- aim_turnrate_pitch......
- aim_turnrate_pitch_ads..
- aim_turnrate_yaw........
- aim_turnrate_yaw_ads....
- aim_linkto_autorecenter_rate....
- aim_linkto_autorecenter_delay...
- aim_accel_turnrate_enabled......
- aim_accel_turnrate_debug........
- aim_accel_turnrate_lerp.
- aim_slowdown_enabled....
- aim_slowdown_debug......
- aim_slowdown_region_width.......
- aim_slowdown_region_height......
- aim_slowdown_region_extended_width......
- aim_slowdown_region_extended_height.....
- aim_slowdown_pitch_scale........
- aim_slowdown_pitch_scale_ads....
- aim_slowdown_yaw_scale..
- aim_slowdown_yaw_scale_ads......
- aim_autoaim_lerp........
- aim_autoaim_enabled.....
- aim_autoaim_debug.......
- aim_autoaim_region_width........
- aim_autoaim_region_height.......
- aim_automelee_enabled...
- aim_automelee_debug.....
- aim_automelee_lerp......
- aim_automelee_region_width......
- aim_automelee_region_height.....
- aim_automelee_range.....
- aim_automelee_move_limit........
- aim_automelee_move_limit_range..
- aim_automelee_move_limit_angle..
- aim_autobayonet_range...
- aim_view_sensitivity_override...
- aim_lockon_enabled......
- aim_lockon_debug........
- aim_lockon_deflection...
- aim_alternate_lockon_deflection.
- aim_lockon_strength.....
- aim_alternate_lockon_strength...
- aim_lockon_pitch_strength.......
- aim_alternate_lockon_pitch_strength.....
- aim_lockon_region_width.aim_lockon_region_height.......
- aim_alternate_lockon_region_width.......
- aim_alternate_lockon_region_height......
- aim_scale_view_axis.....
- aim_assist_script_disable.......
- aim_assist_min_target_distance..
- aim_resist_pitch_enabled........
- aim_resist_yaw_enabled..
- aim_resist_view_threshold
- dtp_max_slide_duration..
- dtp_max_slide_addition..
- dtp_startup_delay.......
- dtp_post_move_pause.....
- dtp_fall_damage_min_height......
- dtp_fall_damage_max_height......
- dtp_exhaustion_window...
- dtp_min_speed...
- door_breach_weapondrop..
- dtp_new_trajectory......
- dtp_new_trajectory_multiplier...
- dtp_max_apex_duration...
- bg_viewKickScale................
- bg_viewKickMax..
- bg_viewKickMin..
- bg_viewKickRandom.......
- bg_movingPlatformPitchScale.....
- bg_chargeShotAutoDischargeDelay.
- bg_chargeShotDischargeWhenQueueReachesMax.......
- bg_chargeShotDamageIncreasePerBullet....
- bg_chargeShotViewKickIncreasePerBullet..
- bg_chargeShotQueueTime..
- bg_chargeShotPenetrationMultiplier......
- bg_chargeShotMaxBulletsInQueue..
- bg_chargeShotFireWhenQueueReachesMax....
- bg_chargeShotUseOneAmmoForMultipleBullets.......
- bg_chargeShotAutoFireDelay......
- bg_chargeShotMaxViewKick........
- bg_chargeShotCenterSpeedReductionPerBullet.....
- bg_chargeShotMinCenterSpeed.....
- bg_chargeShotMaxBulletQueueOnEMP........
- player_view_pitch_up....
- player_view_pitch_down..
- player_lean_shift.......
- player_lean_shift_crouch........
- player_lean_rotate......
- bg_weaponForcedLowOffset........
- bg_weaponForcedLowPistolsOffset.
- bg_weaponForcedLowMaxAngles.....
- bg_weaponForcedLowMaxAnglesPistolsOffset........
- player_lean_rotate_crouch.......
- bg_ladder_yawcap........
- bg_prone_yawcap.
- bg_foliagesnd_minspeed..
- bg_foliagesnd_maxspeed..
- bg_foliagesnd_slowinterval......
- bg_foliagesnd_fastinterval......
- bg_foliagesnd_resetinterval.....
- scr_friendlyfire........
- bg_fallDamageMinHeight..
- bg_fallDamageMaxHeight..
- friction........
- stopspeed.......
- cg_ufo_scaler...
- bg_swingSpeed...
- bg_proneSwingSpeed......
- bg_legYawTolerance......
- bg_legYawCrouchTolerance........
- bg_legYawProneTolerance.
- bg_viewBobAmplitudeSprinting....
- bg_viewBobAmplitudeDtp..
- bg_viewBobAmplitudeSwimming.....
- bg_viewBobAmplitudeStanding.....
- bg_viewBobAmplitudeStandingAds..
- bg_viewBobAmplitudeDucked.......
- bg_viewBobAmplitudeDuckedAds....
- bg_viewBobAmplitudeProne........
- bg_viewBobAmplitudeRoll.
- bg_bobMax.......
- bg_forceDurationOverride........
- bg_blendTimeOverride....
- bg_weaponBobAmplitudeSprinting..
- bg_weaponBobAmplitudeDtp........
- bg_weaponBobAmplitudeSwimming...
- bg_weaponBobAmplitudeStanding...
- bg_weaponBobAmplitudeDucked
- bg_weaponBobAmplitudeRoll.......
- bg_weaponBobAmplitudeRiding.....
- bg_weaponBobAmplitudeBaseLaser..
- bg_weaponBobAmplitudeRollLaser..
- bg_weaponBobMax.bg_weaponBobLag.
- bg_weaponBobFrequencySwimming
- bg_forceExplosiveBullets........
- bg_weaponOffscreenReloadScale...
- bg_aimSpreadMoveSpeedThreshold..
- bg_maxGrenadeIndicatorSpeed.....
- bg_forceAnimOverrideTimerCheck..
- disableLookAtEntityLogic........
- player_breath_hold_time.
- player_breath_gasp_time.
- player_breath_fire_delay........
- player_breath_gasp_scale.......
- player_breath_hold_lerp.
- player_breath_gasp_lerp.
- player_breath_snd_lerp..
- player_breath_snd_delay.
- player_scopeExitOnDamage........
- player_adsExitDelay.....
- player_move_factor_on_torso.....
- player_debugHealth......
- player_sustainAmmo......
- player_clipSizeMultiplier.......
- player_lastStandBleedoutTime....
- player_lastStandBleedoutTimeNoRevive....
- revive_time_taken.......
- player_lastStandHealthOverlayTime.......
- player_reviveTriggerRadius......
- player_revivePlayerListCycleTime........
- bg_vsmode_hud...
- player_enableShuffleAnims.......
- player_animRunThreshhold........
- player_animWalkThreshhold.......
- player_runbkThreshhold..
- player_moveThreshhold...
- player_footstepsThreshhold......
- player_runThreshhold....
- player_knockbackMoveThreshhold..
- player_sprintThreshhold.
- player_waterSpeedScale..
- player_sliding_friction.
- player_sliding_wishspeed........
- player_sliding_velocity_cap.....
- player_strafeSpeedScale.
- player_backSpeedScale...
- player_strafeAnimCosAngle.......
- player_slopeAnimAngle...
- player_spectateSpeedScale.......
- player_enduranceSpeedScale......
- player_zombieSpeedScale.
- player_sprintForwardMinimum.....
- player_sprintSpeedScale.
- player_sprintUnlimited..
- player_sprintTime.......
- player_sprintMinTime....
- player_sprintRechargePause......
- player_sprintStrafeSpeedScale...
- player_sprintCameraBob..
- player_turnAnims........
- player_bayonetLaunchProof.......
- player_bayonetLaunchDebugging...
- player_bayonetLaunchZCap........
- player_standingViewHeight.......
- player_disableWeaponsOnVehicle..
- player_lookAtEntityAllowChildren........
- player_dmgtimer_timePerPoint....
- player_dmgtimer_maxTime.
- player_dmgtimer_minScale........
- player_dmgtimer_stumbleTime.....
- player_dmgtimer_flinchTime......
- shellshock_loop.
- shellshock_loop_silent..
- shellshock_end..
- shellshock_end_abort....
- default.
- player_meleeRange.......
- player_meleeWidth.......
- player_meleeHeight......
- player_meleeInterruptFrac.......
- player_bayonetRange.....
- player_bayonetTargetDist........
- bg_gravity......
- bg_lowGravity...
- player_swimTime.
- player_swimDamage.......
- player_swimDamagerInterval......
- player_viewLockEnt......
- player_viewRateScale....
- player_forceRedCrosshair........
- bullet_penetrationMinFxDist.....
- bullet_ricochetBaseChance.......
- cg_cinematicFullscreen..
- dog_MeleeDamage.
- dog_turn90_angle........
- dog_turn180_angle.......
- dog_turn_min_goal_dist..
- vehLockTurretToPlayerView.......
- vehLocationalVehicleSeatEntry...
- vehicle_riding..
- vehicle_selfCollision...
- bg_shieldHitEncodeWidthWorld....
- bg_shieldHitEncodeHeightWorld...
- bg_shieldHitEncodeWidthVM
- bg_disableWeaponPlantingInWater.
- bg_plantInWaterDepth....
- bg_gunXOffset...
- bg_slopeFrames..
- disable_rope....
- vehicle_sounds_cutoff...
- footstep_sounds_cutoff..
- disable_drone_footsteps.
- waterbrush_entity.......
- playerPushAmount........
- scr_player_sprinttime...
- scr_dynamic_source_loading......
- turret_placement_trace_maxs.....
- turret_placement_trace_mins.....
- Specialities
- specialty_additionalprimaryweapon.......
- specialty_altmelee......
- specialty_armorpiercing.
- specialty_armorvest.....
- specialty_brutestrength.
- specialty_bulletaccuracy........
- specialty_bulletdamage..
- specialty_bulletflinch..
- specialty_deadshot......
- specialty_detectexplosive.......
- specialty_endurance.....
- specialty_extraammo.....
- specialty_fastads.......
- specialty_fastmantle....
- specialty_fastmeleerecovery.....
- specialty_fastreload....
- specialty_fastweaponswitch......
- specialty_flakjacket....
- specialty_holdbreath....
- specialty_intruder......
- specialty_longersprint..
- specialty_pin_back......
- specialty_quickrevive...
- specialty_rof...
- specialty_scavenger.....
- specialty_stalker.......
- specialty_trespasser....
- specialty_unlimitedsprint
- Perks
- perk_weapSwitchMultiplier...............
- perk_weapSpreadMultiplier.......
- perk_weapReloadMultiplier.......
- perk_weapRateMultiplier.
- perk_weapAdsMultiplier..
- perk_weapMeleeMultiplier........
- perk_weapTossMultiplier.
- perk_weapEquipmentUseMultiplier.
- perk_extraBreath........
- perk_bulletPenetrationMultiplier........
- perk_grenadeDeath.......
- frag_grenade_short_mp...
- perk_sprintMultiplier...
- perk_grenadeTossBackTimer.......
- perk_killstreakReduction........
- perk_killstreakMomentumMultiplier.......
- perk_killstreakDeathPenaltyMultiplier...
- perk_delayExplosiveTime.
- perk_disarmExplosiveTime........
- perk_speedMultiplier....
- perk_deathStreakCountRequired...
- perk_sprintRecoveryMultiplier...
- perk_healthRegenMultiplier......
- perk_damageKickReduction........
- perk_shellShockReduction........
- perk_mantleReduction....
- perk_interactSpeedMultiplier....
- perk_throwbackInnerRadius.......
- perk_flakJacket.
- perk_flakJacket_hardcore........
- perk_fireproof..
- perk_armorPiercing......
- perk_dogsAttackGhost....
- perk_blackbirdShowsGpsJammer....
- perk_fastLadderClimbMultiplier..
- perk_marksmanEnemyNameFadeIn....
- perk_marksmanEnemyNameFadeOut...
- perk_gpsjammer_min_speed........
- perk_gpsjammer_min_distance.....
- perk_gpsjammer_time_period......
- perk_gpsjammer_graceperiods.....
- perk_gpsjammer_alpha....
- perk_gpsjammer_fade_time........
- perk_nottargetedbyai_min_speed..
- perk_nottargetedbyai_graceperiod........
- perk_scavenger_clip_multiplier..
- perk_scavenger_lethal_proc......
- perk_scavenger_tactical_proc
- Buttons
- usebuttonpressed
- usebuttonheld
- changeseatbuttonpressed
- attackbuttonpressed
- fragbuttonpressed
- secondaryoffhandbuttonpressed
- inventorybuttonpressed
- actionslotonebuttonpressed
- actionslottwobuttonpressed
- actionslotthreebuttonpressed
- actionslotfourbuttonpressed
- adsbuttonpressed
- throwbuttonpressed
- meleebuttonpressed
- jumpbuttonpressed
- stancebuttonpressed
- buttonpressed
- sprintbuttonpressed
- gasbuttonpressed
- reloadbuttonpressed
- Body Parts (Tag Origin)
- j_mainroot......
- j_spinelower....
- j_spineupper....
- j_spine4........
- j_neck..
- j_head..
- j_clavicle_le...
- j_shoulder_le...
- j_elbow_le......
- j_wrist_le......
- j_wristtwist_le.
- j_clavicle_ri...
- j_shoulder_ri...
- j_elbow_ri......
- j_wrist_ri......
- j_wristtwist_ri.
- j_hip_le........
- j_knee_le.......
- j_ankle_le......
- j_hip_ri........
- j_knee_ri.......
- j_ankle_ri......
- tag_weapon_right........
- j_eyeball_ri....
- j_eyeball_le....
- j_head_ponytail_1.......
- j_head_ponytail_2.......
- j_head_ponytail_3.......
- j_head_ponytail_4.......
- left_hand_ik....
- right_hand_ik...
- tag_head....
- ik_enable...............
- ik_debug........
- ik_pelvis_test..
- ik_foot_test....
- ik_hand_test....
- ik_left_hand_lerp_test..
- ik_right_hand_lerp_test.
- ik_enable_player_hand...
- ik_enable_player_terrain........
- ik_enable_ai_hand.......
- ik_enable_ai_terrain....
- ik_ai_hand_tuning.......
- ik_ai_hand_offset_vec...
- ik_ai_hand_rotation_vec.
- ik_ai_hand_get_data.....
- ik_paranoid_matrix_checks.......
- ik_pitch_limit_thresh...
- ik_pitch_limit_max......
- ik_roll_limit_thresh....
- ik_roll_limit_max.......
- ik_yaw_limit_thresh.....
- ik_yaw_limit_max........
- ik_lookatentity_head_scale......
- ik_dvar_lookatentity_notorso....
- ik_dvar_lookatentity_tracking_rate......
- ik_dvar_lookatentity_eyes_scale.
- ik_lookatpos_head_scale.
- ik_dvar_lookatpos_notorso.......
- ik_dvar_lookatpos_tracking_rate.
- ik_dvar_lookatpos_eyes_scale....
- ik_dvar_ai_aim_tracking_rate....
- ik_ai_pool_size.
- ik_ai_range_max.wiiuIkEnabled...
- IKImport_ApplyIKToSkeleton..
- IKImport_IsIKEntity.
- IKImport_UpdateCollision
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