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Johanis666

Placed Light Crash Report

Jan 4th, 2025
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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  6. Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
  7. Game Version: 1.6.1170
  8. Script Extender: 1.6.1170
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  12. RAM
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  14. RAM Total: 31.92 GB
  15. RAM Used: 19.28 GB
  16. RAM Free: 12.64 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
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  24. Mod Count:
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  26. Light: 175 Regular: 186 Total: 361
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  30. Header indicators:
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  32. Memory: 0x7FFD33B9ECE5 count: (2)
  33. File: po3_LightPlacer.dll count: (18)
  34. Address: 004ECE5 count: (2)
  35. Assembler: mov rax, [r15] | D:\Modding\Projects\SSE\WindowLights\src\LightData.cpp:176 ?GenLight@LightData@@QEBA?AV?$tuple@PEAVBSLight@RE@@PEAVNiPointLight@2@PEAVNiAVObject@2@@std@@PEAVTESObjectREFR@RE@@PEAVNiNode@5@V?$basic_string_view@DU?$char_traits@D@std@@@3@M@Z) count: (1)
  36.  
  37. [ 0] 0x7FFD33B9ECE5 po3_LightPlacer.dll+004ECE5 mov rax, [r15] | D:\Modding\Projects\SSE\WindowLights\src\LightData.cpp:176 ?GenLight@LightData@@QEBA?AV?$tuple@PEAVBSLight@RE@@PEAVNiPointLight@2@PEAVNiAVObject@2@@std@@PEAVTESObjectREFR@RE@@PEAVNiNode@5@V?$basic_string_view@DU?$char_traits@D@std@@@3@M@Z -//- count: (1)
  38. [ 1] 0x7FFD33BCE247 po3_LightPlacer.dll+007E247 mov rcx, [rbx+0xA0] | D:\Modding\Projects\SSE\WindowLights\src\ProcessedLights.cpp:38 RE::XPEAVTESObjectREFR * const (mangled: ?ReattachLights@ProcessedLights@@QEAAXPEAVTESObjectREFR@RE@@@Z) D:\Modding\Projects\SSE\WindowLights\src\ProcessedLights.cpp:44 RE::XPEAVTESObjectREFR * const (mangled: ?ReattachLights@ProcessedLights@@QEAAXPEAVTESObjectREFR@RE@@@Z) -//- count: (1)
  39. [ 2] 0x7FFD33BAC376 po3_LightPlacer.dll+005C376 nop | D:\Modding\Projects\SSE\WindowLights\src\Common.h:46 _NAEBUSourceData & const (mangled: ?ReattachLightsImpl@LightManager@@AEAA_NAEBUSourceData@@@Z) -//- count: (1)
  40. [ 3] 0x7FFD33BAC24E po3_LightPlacer.dll+005C24E mov al, 0x01 | D:\Modding\Projects\SSE\WindowLights\src\Manager.cpp:492 _NAEBUSourceData & const (mangled: ?ReattachLightsImpl@LightManager@@AEAA_NAEBUSourceData@@@Z) -//- count: (1)
  41. [ 4] 0x7FFD33B90144 po3_LightPlacer.dll+0040144 movzx edx, sil | D:\Modding\Projects\SSE\WindowLights\src\Hooks\Attach.cpp:52 Hooks::Attach::AttachLight::thunk (mangled: ?thunk@AttachLight@Attach@Hooks@@SAXPEAVTESObjectREFR@RE@@_N@Z) D:\Modding\Projects\SSE\WindowLights\src\Hooks\Attach.cpp:73 Hooks::Attach::AttachLight::thunk (mangled: ?thunk@AttachLight@Attach@Hooks@@SAXPEAVTESObjectREFR@RE@@_N@Z) -//- count: (1)
  42. R9 0x7FFD33C3426E (void* -> po3_LightPlacer.dll+00E426E ret | D:\a\_work\1\s\src\vctools\crt\vcruntime\src\string\amd64\memcpy.asm:119 memcpy) -//- count: (1)
  43. [RSP+140 ] 0x7FFD33CAA566 (void* -> po3_LightPlacer.dll+015A566 add [rax], al | RE::detail::BSFixedString<char>::EMPTY (mangled: ?EMPTY@?$BSFixedString@D@detail@RE@@0QBDB)_15A566) -//- count: (1)
  44. [RSP+178 ] 0x7FFD33BCE247 (void* -> po3_LightPlacer.dll+007E247 mov rcx, [rbx+0xA0] | D:\Modding\Projects\SSE\WindowLights\src\ProcessedLights.cpp:38 RE::XPEAVTESObjectREFR * const (mangled: ?ReattachLights@ProcessedLights@@QEAAXPEAVTESObjectREFR@RE@@@Z) D:\Modding\Projects\SSE\WindowLights\src\ProcessedLights.cpp:44 RE::XPEAVTESObjectREFR * const (mangled: ?ReattachLights@ProcessedLights@@QEAAXPEAVTESObjectREFR@RE@@@Z)) -//- count: (1)
  45. [RSP+200 ] 0x7FFD33CD7618 (void* -> po3_LightPlacer.dll+0187618 | `REX::Singleton<LightManager>::GetSingleton'::`2'::singleton (mangled: ?singleton@?1??GetSingleton@?$Singleton@VLightManager@@@REX@@SAPEAVLightManager@@XZ@4V4@A)_187618) -//- count: (1)
  46. [RSP+208 ] 0x7FFD33CAB4B5 (void* -> po3_LightPlacer.dll+015B4B5 and [rax-0x80], al | `boost::unordered::detail::foa::group15<boost::unordered::detail::foa::plain_integral>::is_not_overflowed'::`2'::shift (mangled: ?shift@?1??is_not_overflowed@?$group15@Uplain_integral@foa@detail@unordered@boost@@@foa@detail@unordered@boost@@QEBA_N_K@Z@4QBEB)_15B4B5) -//- count: (1)
  47. [RSP+218 ] 0x7FFD33BAC376 (void* -> po3_LightPlacer.dll+005C376 nop | D:\Modding\Projects\SSE\WindowLights\src\Common.h:46 _NAEBUSourceData & const (mangled: ?ReattachLightsImpl@LightManager@@AEAA_NAEBUSourceData@@@Z)) -//- count: (1)
  48. [RSP+280 ] 0x7FFD33CAB4B5 (void* -> po3_LightPlacer.dll+015B4B5 and [rax-0x80], al | `boost::unordered::detail::foa::group15<boost::unordered::detail::foa::plain_integral>::is_not_overflowed'::`2'::shift (mangled: ?shift@?1??is_not_overflowed@?$group15@Uplain_integral@foa@detail@unordered@boost@@@foa@detail@unordered@boost@@QEBA_N_K@Z@4QBEB)_15B4B5) -//- count: (1)
  49. [RSP+288 ] 0x7FFD33BAC24E (void* -> po3_LightPlacer.dll+005C24E mov al, 0x01 | D:\Modding\Projects\SSE\WindowLights\src\Manager.cpp:492 _NAEBUSourceData & const (mangled: ?ReattachLightsImpl@LightManager@@AEAA_NAEBUSourceData@@@Z)) -//- count: (1)
  50. [RSP+298 ] 0x7FFD33BD6C5F (void* -> po3_LightPlacer.dll+0086C5F test rax, rax | D:\Modding\Projects\SSE\WindowLights\src\SourceData.cpp:25 SourceData (mangled: ??0SourceData@@QEAA@W4SOURCE_TYPE@@PEAVTESObjectREFR@RE@@PEAVNiAVObject@3@PEAVTESBoundObject@3@PEAVTESModel@3@@Z)) -//- count: (1)
  51. [RSP+2E8 ] 0x7FFD33B90144 (void* -> po3_LightPlacer.dll+0040144 movzx edx, sil | D:\Modding\Projects\SSE\WindowLights\src\Hooks\Attach.cpp:52 Hooks::Attach::AttachLight::thunk (mangled: ?thunk@AttachLight@Attach@Hooks@@SAXPEAVTESObjectREFR@RE@@_N@Z) D:\Modding\Projects\SSE\WindowLights\src\Hooks\Attach.cpp:73 Hooks::Attach::AttachLight::thunk (mangled: ?thunk@AttachLight@Attach@Hooks@@SAXPEAVTESObjectREFR@RE@@_N@Z)) -//- count: (1)
  52. po3_LightPlacer.dll 0x7FFD33B50000 -//- count: (1)
  53. po3_LightPlacer.dll v2.5.2.1 -//- count: (1)
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  58. Solutions
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  60.  
  61. SkyrimSE.exe: count: (59)
  62. This file on its own is not the cause, however, we'll do further parsing...
  63.  
  64. Could not find any known issues related to SkyrimSE.exe.
  65. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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  67.  
  68. NiNode: count: (9)
  69. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  70. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  71. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  72. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  73.  
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