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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GetDimensions : MonoBehaviour {
- private float width;
- private float length;
- private float height;
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- Dimensiones();
- }
- void Dimensiones()
- {
- length = GetComponent<MeshFilter>().mesh.bounds.size.x * transform.localScale.x;
- width = GetComponent<MeshFilter>().mesh.bounds.size.z * transform.localScale.z;
- height = GetComponent<MeshFilter>().mesh.bounds.size.y * transform.localScale.y;
- print("width: " + width + ", length: " + length + ", height: " + height);
- } // end Dimensiones()
- }
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