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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\maps\dm_city.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\maps\dm_city.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2 deathmatch\hl2mp\gameinfo.txt
- Patching WVT material: maps/dm_city/nature/blendgrassgravel001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\maps\dm_city.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Overlay touching too many faces (touching 96, max 64)
- Overlay decals/debris_tile001a at 0.0 -1216.0 64.0
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\maps\dm_city"
- Valve Software - vvis.exe (Jun 14 2017)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\dm_city.bsp
- reading c:\program files (x86)\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\dm_city.prt
- 419 portalclusters
- 1125 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 478 visible clusters (0.42%)
- Total clusters visible: 114711
- Average clusters visible: 273
- Building PAS...
- Average clusters audible: 418
- visdatasize:47916 compressed from 46928
- writing c:\program files (x86)\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\dm_city.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\maps\dm_city"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 8 threads
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\dm_city.bsp
- Setting up ray-trace acceleration structure... Done (0.10 seconds)
- 4363 faces
- 1955558 square feet [281600448.00 square inches]
- 18 Displacements
- 131128 Square Feet [18882560.00 Square Inches]
- 4363 patches before subdivision
- 361155 patches after subdivision
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (40)
- transfers 39411579, max 1102
- transfer lists: 300.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2042499, 869766, 285792)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(309575, 125222, 35486)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(52329, 21044, 5645)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(10110, 4048, 1018)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(2048, 823, 201)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(449, 181, 43)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(103, 42, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(25, 10, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(6, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0998 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 112/8192 1344/98304 ( 1.4%)
- brushsides 706/65536 5648/524288 ( 1.1%)
- planes 370/65536 7400/1310720 ( 0.6%)
- vertexes 5173/65536 62076/786432 ( 7.9%)
- nodes 1096/65536 35072/2097152 ( 1.7%)
- texinfos 160/12288 11520/884736 ( 1.3%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 18/0 3168/0 ( 0.0%)
- disp_verts 2706/0 54120/0 ( 0.0%)
- disp_tris 4608/0 9216/0 ( 0.0%)
- disp_lmsamples 341842/0 341842/0 ( 0.0%)
- faces 4363/65536 244328/3670016 ( 6.7%)
- hdr faces 4363/65536 244328/3670016 ( 6.7%)
- origfaces 472/65536 26432/3670016 ( 0.7%)
- leaves 1099/65536 35168/2097152 ( 1.7%)
- leaffaces 5207/65536 10414/131072 ( 7.9%)
- leafbrushes 435/65536 870/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 21836/512000 87344/2048000 ( 4.3%)
- edges 11134/256000 44536/1024000 ( 4.3%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 431/32768 4310/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5604/65536 11208/131072 ( 8.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 16875580/0 ( 0.0%)
- HDR lightdata [variable] 16875580/0 ( 0.0%)
- visdata [variable] 47916/16777216 ( 0.3%)
- entdata [variable] 14075/393216 ( 3.6%)
- LDR ambient table 1099/65536 4396/262144 ( 1.7%)
- HDR ambient table 1099/65536 4396/262144 ( 1.7%)
- LDR leaf ambient 7379/65536 206612/1835008 (11.3%)
- HDR leaf ambient 7379/65536 206612/1835008 (11.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 174353/0 ( 0.0%)
- physics [variable] 557742/4194304 (13.3%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 11222
- Writing c:\program files (x86)\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\dm_city.bsp
- 1 minute, 13 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 8 threads
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\dm_city.bsp
- Setting up ray-trace acceleration structure... Done (0.10 seconds)
- 4363 faces
- 1955558 square feet [281600448.00 square inches]
- 18 Displacements
- 131128 Square Feet [18882560.00 Square Inches]
- 4363 patches before subdivision
- 361155 patches after subdivision
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (39)
- transfers 39411579, max 1102
- transfer lists: 300.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(2042499, 869765, 285792)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(309575, 125222, 35486)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(52329, 21044, 5645)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(10110, 4048, 1018)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2048, 823, 201)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(449, 181, 43)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(103, 42, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(25, 10, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(6, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1005 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 112/8192 1344/98304 ( 1.4%)
- brushsides 706/65536 5648/524288 ( 1.1%)
- planes 370/65536 7400/1310720 ( 0.6%)
- vertexes 5173/65536 62076/786432 ( 7.9%)
- nodes 1096/65536 35072/2097152 ( 1.7%)
- texinfos 160/12288 11520/884736 ( 1.3%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 18/0 3168/0 ( 0.0%)
- disp_verts 2706/0 54120/0 ( 0.0%)
- disp_tris 4608/0 9216/0 ( 0.0%)
- disp_lmsamples 341842/0 341842/0 ( 0.0%)
- faces 4363/65536 244328/3670016 ( 6.7%)
- hdr faces 4363/65536 244328/3670016 ( 6.7%)
- origfaces 472/65536 26432/3670016 ( 0.7%)
- leaves 1099/65536 35168/2097152 ( 1.7%)
- leaffaces 5207/65536 10414/131072 ( 7.9%)
- leafbrushes 435/65536 870/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 21836/512000 87344/2048000 ( 4.3%)
- edges 11134/256000 44536/1024000 ( 4.3%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 431/32768 4310/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5604/65536 11208/131072 ( 8.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 16875580/0 ( 0.0%)
- HDR lightdata [variable] 16875580/0 ( 0.0%)
- visdata [variable] 47916/16777216 ( 0.3%)
- entdata [variable] 14075/393216 ( 3.6%)
- LDR ambient table 1099/65536 4396/262144 ( 1.7%)
- HDR ambient table 1099/65536 4396/262144 ( 1.7%)
- LDR leaf ambient 7379/65536 206612/1835008 (11.3%)
- HDR leaf ambient 7379/65536 206612/1835008 (11.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 174353/0 ( 0.0%)
- physics [variable] 557742/4194304 (13.3%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 11222
- Writing c:\program files (x86)\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\dm_city.bsp
- 1 minute, 13 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\maps\dm_city.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\maps\dm_city.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" +map "dm_city" -steam
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