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- Change This: ------------->
- if (getNumber(configFile >> "CfgVehicles" >> (_data select 1) >> "exileRequiresSimulation") isEqualTo 1) then
- {
- _constructionObject enableSimulationGlobal true;
- _constructionObject call ExileServer_system_simulationMonitor_addVehicle;
- }
- else
- {
- _constructionObject enableSimulationGlobal false;
- };
- To This: ------------->
- if (getNumber(configFile >> "CfgVehicles" >> (_data select 1) >> "exileRequiresSimulation") isEqualTo 1) then
- {
- _constructionObject enableSimulationGlobal true;
- _constructionObject call ExileServer_system_simulationMonitor_addVehicle;
- }
- else
- {
- //Here comes the old EBM fix again - Abomination S7G
- if (typeOf _constructionObject in [
- "Land_City_Gate_F",
- "Land_BarGate_F",
- "Land_Cargo_Patrol_V2_F",
- "Land_Cargo_Tower_V2_F",
- "Land_Cargo_House_V2_F",
- "Land_GH_Stairs_F",
- "Land_Research_house_V1_F",
- "Land_Research_HQ_F_Kit",
- "Land_Research_HQ_F",
- "Land_LampStreet_F",
- "Land_LampAirport_F",
- "Land_LampHalogen_F",
- "Land_PortableLight_single_F",
- "Land_PortableLight_double_F",
- "Land_i_Garage_V2_F",
- "Land_Stone_Gate_F",
- "Land_Dome_Big_F",
- "Land_i_House_Big_01_V2_F"]) then
- {
- _constructionObject enableSimulationGlobal true;
- _constructionObject call ExileServer_system_simulationMonitor_addVehicle;
- }
- else
- {
- _constructionObject enableSimulationGlobal false;
- };
- // End old fix
- };
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