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Aug 24th, 2019
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  1. ;This is the Anti-Vore state. Ask first before using it. There may be some leftovers, so let me know if I'm missing a vore character.
  2. ;(It may also work in a wrong way if the authorname isn't included or if it's simul mode, just so you know.)
  3. [State 0, I didn't ask for being eaten]
  4. type = SelfState
  5. triggerall = stateno != [4400,4402]
  6. trigger1 = enemy, name = "Scolipede1105"; He may have a big apetite because of that big belly, but it still annoys me why that favorite Pok駑on gets vore-edited.
  7. trigger1 = enemy, stateno = 2000 || enemy, stateno = 2010
  8. trigger2 = enemy, name = "Gum" && enemy, authorname = "Eggbomber101"; Pretty obvious.
  9. trigger2 = enemy, stateno = 1500 || enemy, stateno = 1550 || enemy, stateno = 1600 || enemy, stateno = 1700 || enemy, stateno = 1810 || enemy, stateno = 2000 || enemy, stateno = 2015 || enemy, stateno = 3500
  10. trigger3 = enemy, name = "Kirby the Star Warrior"; Look, we get it that Kirby swallows their enemies because that's family friendly, but DIGESTING the enemies? WHAT?
  11. trigger3 = enemy, stateno = 1300 || enemy, stateno = 1800
  12. trigger4 = enemy, name = "Latias"; Why her.
  13. trigger4 = enemy, stateno = 2000 || enemy, stateno = 2100 || enemy, stateno = 11112
  14. trigger5 = enemy, name = "Mirokaross" || enemy, name = "MiloticEdit"; Even the intro is vore. Like, what am I even supposed to do anyway? I can't damage her in her intro state.
  15. trigger5 = enemy, stateno = 1804 || enemy, stateno = 1829 || enemy, stateno = 1907
  16. trigger6 = enemy, name = "A. Vyssinis"
  17. trigger6 = enemy, stateno = 11111
  18. trigger7 = enemy, name = "Gardevoir"; I get it, I get it... Gardevoir + Vore = Gardevore... IT SOUNDS THE SAME DAMNIT.
  19. trigger7 = enemy, stateno = 11111 || enemy, stateno = 11116
  20. trigger8 = enemy, name = "krookodile"
  21. trigger8 = enemy, stateno = 800
  22. trigger9 = enemy, name = "Lucario"
  23. trigger9 = enemy, stateno = 4100 || enemy, stateno = 2800
  24. trigger10 = enemy, name = "Lucario_M"
  25. trigger10 = enemy, stateno = 2700 || enemy, stateno = 2716 || enemy, stateno = 2800 || enemy, stateno = 2805 || enemy, stateno = 2500 && enemy, var(1) >= 1
  26. trigger11 = enemy, name = "Mewtwo" && enemy, authorname = "The 100 Mega Shock! & vore edits by anonymous"
  27. trigger11 = enemy, stateno = 3000
  28. trigger12 = enemy, name = "ramparudo" || enemy, name = "gatigorasu"; The first frame from Rampardos' vore move EASILY passes through the coding and just devours me no matter what, so get some distance.
  29. trigger12 = enemy, stateno = 900 || enemy, stateno = 906
  30. trigger13 = enemy, name = "Spike" && enemy, authorname = "MikeS.Densky"
  31. trigger13 = enemy, stateno = 1500 || enemy, stateno = 1550 || enemy, stateno = 1700 || enemy, stateno = 4100 || enemy,stateno = 1702
  32. trigger14 = enemy, name = "Spike" && enemy, authorname = "MysterVore88"
  33. trigger14 = enemy, stateno = 1550 || enemy, stateno = 1700
  34. trigger15 = enemy, name = "Umbreon"
  35. trigger15 = enemy, stateno = 800
  36. trigger16 = enemy, name = "FLAREON" || enemy, name = "JOLTEON"
  37. trigger16 = enemy, stateno = 2000 || enemy, stateno = 2008
  38. trigger17 = enemy, name = "Achamo"
  39. trigger17 = enemy, stateno = 6000 || enemy, stateno = 6011
  40. trigger18 = enemy, name = "Catalina"
  41. trigger18 = enemy, stateno = 2000 || enemy, stateno = 2100
  42. trigger19 = enemy, name = "Juno"
  43. trigger19 = enemy, stateno = 2200
  44. trigger20 = enemy, name = "NT-mama"; I can't believe she has the most vore statenos for me to add. Seriously, look at this huge order.
  45. trigger20 = enemy, stateno = 900 || enemy, stateno = 1200 || enemy, stateno = 1230 || enemy, stateno = 1400 || enemy, stateno = 3200 || enemy, stateno = 3400 || enemy, stateno = 3500
  46. trigger21 = enemy, name = "maggilla"
  47. trigger21 = enemy, stateno = 3050
  48. trigger22 = enemy, name = "Grizela"; I'm starting to hate that there's no god damn hitbox for me to hit her when she is doing the vore move... For fuck sake...
  49. trigger22 = enemy, stateno = 7100
  50. trigger23 = enemy, name = "Tifa Lockhart"
  51. trigger23 = enemy, stateno = 1400
  52. trigger24 = enemy, name = "Android Maid"
  53. trigger24 = enemy, stateno = 800 || enemy, stateno = 4000 || enemy, stateno = 4030 || enemy, stateno = 4032
  54. trigger25 = enemy, name = "Ra_plant"; Make one move and you're dead.
  55. trigger25 = enemy, stateno = [1500,2299]
  56. trigger26 = enemy, name = "Snake Vore"; That vore counter is still not going to stop me, dickhead.
  57. trigger26 = enemy, stateno = 800 || enemy, stateno = 1100
  58. trigger27 = enemy, name = "Chameleos"
  59. trigger27 = enemy, stateno = 2000 || enemy, stateno = 2400
  60. trigger28 = enemy, name = "Gigginox"
  61. trigger28 = enemy, stateno = 2000 || enemy, stateno = 2600
  62. trigger29 = enemy, name = "DemonJr"
  63. trigger29 = enemy, stateno = 1600
  64. trigger30 = enemy, name = "Lickitung" && enemy, authorname = "Noahshime"
  65. trigger30 = enemy, stateno = 2000 || enemy, stateno = 10029
  66. trigger31 = enemy, name = "Arbok" && enemy, authorname = "Noahshime"; Let's be happy that Endercreeper edited the character to be a non-vore character. (by also changing the name and authorname)
  67. trigger31 = enemy, stateno = 2000 || enemy, stateno = 2400
  68. trigger32 = enemy, name = "Gengar"
  69. trigger32 = enemy, stateno = 500
  70. trigger33 = enemy, name = "Blaziken"
  71. trigger33 = enemy, stateno = 2000
  72. trigger34 = enemy, name = "Charizard" && enemy, authorname = "Gladiacloud"
  73. trigger34 = enemy, stateno = 4000
  74. trigger35 = enemy, name = "Smeargle"
  75. trigger35 = enemy, stateno = 23500 || enemy, stateno = 24500
  76. trigger36 = enemy, name = "Tsutarja"; "I HATE VORE, THAT'S WHY I CANCEL MAKING POKEMON CHARACTER." -FelixMario2011
  77. ;trigger36 = enemy, var(18) = 1; It always stays disabled when fighting against me, so that's a relief. But if it doesn't... Well, you're dead.
  78. trigger36 = enemy, stateno = 4000 || enemy, stateno = 4100 || enemy, stateno = 4101
  79. trigger37 = enemy, name = "Lopunny"
  80. trigger37 = enemy, stateno = 4100 || enemy, stateno = 4105
  81. trigger38 = enemy, name = "Girafarig"
  82. trigger38 = enemy, stateno = 4002
  83. trigger39 = enemy, name = "Rayquaza"; Yes Rayquaza is now a vore edit, and it's an endo. But there's pretty much nothing. Just one bite, poof, you're insta-killed and gone. No bulges or anything.
  84. trigger39 = enemy, stateno = 3201
  85. trigger40 = enemy, name = "tsururya-san"
  86. trigger40 = enemy, stateno = 6001
  87. trigger41 = enemy, name = "Haruhi Suzumiya"
  88. trigger41 = enemy, stateno = 6000
  89. trigger42 = enemy, name = "Bowser"
  90. trigger42 = enemy, stateno = 4100
  91. trigger43 = enemy, name = "Applejack"
  92. trigger43 = enemy, stateno = 3200
  93. trigger44 = enemy, name = "Cheep-Chomp" || enemy, name = "Air Orca" || enemy, name = "Cheep Chomp"
  94. trigger44 = enemy, stateno = 200
  95. trigger45 = enemy, name = "Bee Queen"; God damn vore flash games...
  96. trigger45 = enemy, stateno = 1000
  97. trigger46 = enemy, name = "Mecha Dragon" && enemy, authorname = "N-Mario"
  98. trigger46 = enemy, stateno = 300
  99. trigger47 = enemy, name = "Mawile"
  100. trigger47 = enemy, stateno = 30
  101. trigger48 = enemy, name = "S-Yuuka"
  102. trigger48 = enemy, stateno = 1800
  103. trigger49 = enemy, name = "Uino"
  104. trigger49 = enemy, stateno = 4100
  105. trigger50 = enemy, name = "Paula (vore)" || enemy, name = "Paula: Vore Edition"; PK Vore isn't a god damn thing, you idiot.
  106. trigger50 = enemy, stateno = 3000
  107. trigger51 = enemy, name = "Karinvore"
  108. trigger51 = enemy, stateno = 4000 || enemy, stateno = 4011 || enemy, stateno = 4013
  109. trigger52 = enemy, name = "dorTabithav"
  110. trigger52 = enemy, stateno = 1003 || enemy, stateno = 1008 || enemy, stateno = 4000 || enemy, stateno = 4009 || enemy, stateno = 4030 || enemy, stateno = 4050 || enemy, stateno = 4069 || enemy, stateno = 4080
  111. trigger53 = enemy, name = "barbftrGoodra"; I'm still grossed out from that flash game.
  112. trigger53 = enemy, stateno = 800 || enemy, stateno = 1300
  113. trigger54 = enemy, name = "Blue Fox Girl" || enemy, name = "Lugia" && enemy, authorname = "TylorGoldenYoshi" || enemy, name = "Thrisha" || enemy, name = "barbftryoshi"; separating them because
  114. trigger54 = enemy, stateno = 800
  115. trigger55 = enemy, name = "Silly Raptor"; some of these don't share the same state
  116. trigger55 = enemy, stateno = 240 || enemy, stateno = 241 || enemy, stateno = 242 || enemy, stateno = 800 || enemy, stateno = 820 || enemy, stateno = 830
  117. trigger56 = enemy, name = "AgumonDVore"
  118. trigger56 = enemy, stateno = 1300
  119. trigger57 = enemy, name = "Zone Dragon"
  120. trigger57 = enemy, stateno = 1000
  121. trigger58 = enemy, name = "HANA"; Make one move and you're dead.
  122. trigger58 = enemy, stateno = [200,260]
  123. trigger59 = enemy, name = "Pinkie pie By HedgehogMac" || enemy, name = "Tazmainan Devil V2" || enemy, name = "Tazmainan Devil V1.1" || enemy, name = "Mordecai1105"; Cartoon vore is fucking digusting...
  124. trigger59 = enemy, stateno = 900
  125. trigger60 = enemy, name = "Rarity"
  126. trigger60 = enemy, stateno = 700
  127. trigger61 = enemy, name = "Pikachu" && enemy, authorname = "xed (xedarts)" || enemy, name = "Toothy"
  128. trigger61 = enemy, stateno = 2000
  129. trigger62 = enemy, name = "SceptileJG"; Okay you can stop now Nobod.
  130. trigger62 = enemy, stateno = 31 || enemy, anim = 60
  131. trigger63 = enemy, name = "Slimegal"; A Shantae Half-Genie Hero enemy.
  132. trigger63 = enemy, stateno = 800
  133. trigger64 = enemy, name = "Mijumaru"; Well that was out of nowhere...
  134. trigger64 = enemy, var(18) = 1; It always stays disabled when fighting against me, so that's a relief. But if it doesn't... Well, you're dead.
  135. trigger64 = enemy, stateno = 4000 || enemy, stateno = 4100 || enemy, stateno = 4101 || enemy, stateno = 14000
  136. trigger65 = enemy, name = "Aura"; Another Yoshi OC, another vore character. Thanks to Gameandwatch for finding this character and giving me the triggers against him.
  137. trigger65 = enemy, stateno = 3000 || enemy, stateno = 3100
  138. ;trigger?? = enemy, name = "Pheromosa"; Well, turns out Pheromosa never got released during March-June... Still, can we at least have a non-vore of that Ultra Beast at some point, please?
  139. ;trigger?? = enemy, stateno = ???
  140. ;trigger?? = enemy, name = "Temmie" && enemy, authorname = "???"; I swear, if that edit gets fucking released, I'm gonna bash it. Like come on. What is this? Undervore?
  141. ;trigger?? = enemy, stateno = ???
  142. ;trigger?? = enemy, name = "Breloom"; I just realized that edit is long gone, so there's nothing to worry about anymore (Dylanius lost it. yay?)
  143. ;trigger?? = enemy, stateno = ???
  144. trigger66 = enemy, name = "Rotom"; Okay first, how can Rotom eat someone even though it doesn't have a belly?
  145. trigger66 = enemy, stateno = 4000 || enemy, stateno = 4100 || enemy, stateno = 4200 || enemy, stateno = 4300 || enemy, stateno = 4400 || enemy, stateno = 4500
  146. ;trigger?? = enemy, name = "Porygon-Z"; Second, how can Porygon-Z swallow someone even though it doesn't have a mouth or a neck?! WHAT THE FUCK IS WRONG WITH YOU DYLANIUS
  147. ;trigger?? = enemy, stateno = ???
  148. trigger67 = enemy, name = "Porcupine AssFace"
  149. trigger67 = enemy, stateno = 4000 || enemy, stateno = 4100 || enemy, stateno = 4200
  150. trigger68 = enemy, name = "Hungrybox"; You can thank Solarflared for adding that trigger.
  151. trigger68 = enemy, stateno = 1900 || enemy, stateno = 1950 || enemy, stateno = 1970 || enemy, stateno = [2900,2999]
  152. trigger69 = enemy, name = "Dilly"
  153. trigger69 = enemy, var(18) = 1; It always stays disabled when fighting against me, so that's a relief. But if it doesn't... Well, you're dead.
  154. trigger69 = enemy, stateno = 1300 || enemy, stateno = 1570
  155. trigger70 = enemy, name = "Yuyuko Saigyouji"
  156. trigger70 = enemy, stateno = 2500
  157. trigger71 = enemy, name = "Ferir" && enemy, name = "Teaf, edit by Toasterboi"; It's that time again.
  158. trigger71 = enemy, stateno = 300 || enemy, stateno = 305
  159. trigger72 = enemy, name = "Petey Piranha" && enemy, name = "Actarus, Shazzo, CyberLizard, Orochihomer and Yagoshi"; Kind of a shitty character it was edited from, but whatever.
  160. trigger72 = enemy, stateno = 7000
  161. trigger73 = enemy, name = "Eelektross" && enemy, name = "Noahshime"
  162. trigger73 = enemy, stateno = 1000 || enemy, stateno = 1300 || enemy, stateno = 2000
  163. trigger74 = enemy, name = "Elsa" && enemy, authorname = "chuchoryu(original) Edited by MrPizzaCatLoverofFat and Noobrat"; Let it go my ass. This edit should "Cease and Desist" if you know what I mean.
  164. trigger74 = enemy, stateno = 720 || enemy, stateno = 727
  165. trigger75 = enemy, name = "So Sorry"; Screw Temmie that I mentioned before, we have a new Undervore threat going on here.
  166. trigger75 = enemy, stateno = 10000
  167. trigger76 = enemy, name = "Ryugen" && enemy, authorname = "Moku"
  168. trigger76 = enemy, stateno = 900
  169. trigger77 = enemy, name = "Alecto Belphegor"
  170. trigger77 = enemy, stateno = 850
  171. trigger78 = enemy, name = "Hauzer"
  172. trigger78 = enemy, stateno = 700
  173. trigger79 = enemy, name = "H Talbain"
  174. trigger79 = enemy, stateno = 6000 || enemy, stateno = 6100 || enemy, stateno = 6200
  175. trigger80 = enemy, name = "Princess Sally Acorn by MH" || enemy, name = "TailsMH by MUGENHunter" || enemy, name = "Amy Rose by MH"; Why is this even a thing.
  176. trigger80 = enemy, stateno = 700
  177. trigger81 = enemy, name = "Bee Girl"
  178. trigger81 = enemy, stateno = 800 || enemy, stateno = 888 || enemy, stateno = 889 || enemy, stateno = 900 || enemy, stateno = 1000 || enemy, stateno = 1020
  179. trigger82 = enemy, name = "Skunk" && enemy, authorname = "DarbyHearts"
  180. trigger82 = enemy, stateno = 2000
  181. trigger83 = enemy, name = "Tau Beast"
  182. trigger83 = enemy, stateno = 710 || enemy, stateno = 800
  183. trigger84 = enemy, name = "AOF2 Strength Training" && enemy, selfanimexist(800); I know what you're thinking. This is P.o.t.S's minigame right? Yes, but the only things changed is adding those bee girls.
  184. trigger84 = enemy, stateno = 1022; And if you're wondering, yes that's the original state for the minigame, just been giving a throw.
  185. trigger85 = enemy, name = "Charizard" && enemy, authorname = "Mystervore88 & minor edits by eggbomber101"
  186. trigger85 = enemy, stateno = 2000 || enemy, stateno = 2001
  187. trigger86 = enemy, name = "Giro"
  188. trigger86 = enemy, stateno = 800
  189. trigger87 = enemy, name = "mo-mo-dainamaitu"
  190. trigger87 = enemy, stateno = 500
  191. trigger88 = enemy, name = "Leo (Leo)"
  192. trigger88 = enemy, stateno = 900 || enemy, stateno = 910
  193. trigger89 = enemy, name = "Othello"
  194. trigger89 = enemy, stateno = 666 || enemy, stateno = 700 || enemy, stateno = 710
  195. trigger90 = enemy, name = "Heracross_G&S"; You know, I'm actually surprised that there's almost over 150 vore edits out there. When does this madness end?
  196. trigger90 = enemy, stateno = 1900
  197. value = 4400
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