skroton

Untitled

May 1st, 2014
270
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  1. replace
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  5. Reload:
  6. TNT1 A 0 A_JumpIfNoAmmo("ReadyEmpty")
  7. TNT1 A 0 A_JumpIfInventory("DahliaExplosiveMode", 1, "ExplosiveReload")
  8. ReloadStart:
  9. TNT1 A 0 A_PlaySound("dahlia/load", 6)
  10.  
  11.  
  12. with
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  14.  
  15.  
  16. Reload:
  17. TNT1 A 0 A_JumpIfInventory("DahliaNormalAmmo", 1, "ReloadStart")
  18. TNT1 A 0 A_JumpIfInventory("DahliaExplosiveAmmo", 1, "ReloadStart")
  19. Goto ReadyEmpty
  20. ReloadStart:
  21. TNT1 A 0 A_JumpIfInventory("DahliaExplosiveMode", 1, "ExplosiveReload")
  22. TNT1 A 0 A_PlaySound("dahlia/load", 6)
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