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- PUNCHES ----------------------------------------------------------------------------------------------------------------------------
- 1,2 : -1 on block
- 1,2,3 : low -13 on block, -2 on hit
- 1,2,4 : mid -9 on block, interrupt 10
- 2,3 : low -13 on block, -2 on hit
- 2,4 : high -2 on block
- notes : if recognise 2 input low parry, punish 2,4 with quick ws
- 1+2 : -12 on block
- f2 : -9 on block
- f2,3 : -15 on block
- notes : respect f2
- f1+2 : -6 on block
- df2 : -11 on block
- d1 : low -11 on block, +0 on hit
- d1,2 : -8 on block
- d1,2,4 : low,high,mid -9 on block. can duck & launch 2nd hit even if low hits. can interruot with 11
- notes : duck after taking the low, if the 2 comes out launch it
- d2 : -7 on block
- d2,2 : -10 on block
- d2,2,3 : -3 on block. can duck last hit or parry.
- d2,2,4 : -17 on block, last is mid, pushes back.
- notes : duck sounds good, it may force to throw the mid option and launch punish on block.
- d1+2 : -13 on block, armored
- b1,f : goes to dew glide, -15 if no dew glide attack
- b1,4 : -11 on block, can parry
- b2 : -11 on block, high
- b2,1 : -4 on block, high mid
- b2,1,f: dew glide transition can intterupt any with 15 frames
- b2,1,1+2 : -12 on block
- notes :
- b1+2 : -14 on block
- ub 1 : -5 on block
- uf2 : -12 on block, does a sidestep, can't neutral guard
- ff2 : -17 on block
- ff1+2 : -9 on block
- ff1+2,f : unblockable mid, have to interrupt
- wc1 : -9 on block, mid
- wc3 : low, -18 on block
- notes : wc is while crouching
- ss3 : -9 on block
- KICKS ------------------------------------------------------------------------------------------------------------------------------
- 3 : -11 on block, leaves backturn
- 3,1 : -13 on block, can parry
- 3,2 : -5 on block, high, SSR, can parry
- 3,2,f : high, transition into Dew Glide, SSR can parry
- 3,2,3 : high, high, -9 on block. pushbacks
- notes : if recognise 3, parry on reaction is best option ? looks like it. if you block you accept dew glide mixup and can't crouch or SSR because of 3,1.
- f3 : -6 on block, homing
- f4 : -9 on block
- f3+4 : -4 on block
- f3+4,3 : -8 on block, SW, intrerrupt with 15 after 1st hit
- F3+4,3,4 : -20 on block, big pushback, intrerrupt with 15 after 1st hit
- notes : may be good idea to react to delayed 2nd hit and try to interrupt with fast move like 10. otherwise block
- df3 : +3 on block
- df4 : -8 on block
- df4,4 : low -15 on block
- notes : idealy duck when recognise df4
- df3+4 : -4 on block, leaves backturned.
- df3+4,3+4 : -7 on block. SS both sides. interrupt with 11.
- d3 : -12 on block, +1 on hit, 19 startup
- d3+4 : Matterhorn, -21 on block
- db3 : -8 on block, very slow high kick
- db4 : snakedge, -24 on block, block on reaction, startup 30
- db3+4 : knd low, -18 on block, block on reaction if can, startup 24
- u3 : -16 on block, can go to dew glide
- u3,3,f : -17 on block, can interrupt with 15, SS both side
- u3,3,3+4 : -8 on block, interrupt or SS
- notes : go for launch whatever happens, you get a float everytime
- u3+4 : -8 on block, very slow and short range, can evade on reaction or SW. Interrupt is weird, maybe character dependent.
- uf3 : -13 on block
- uf4 : -12 on block
- uf4,3 : -9 on block, SSR after 1st hit
- uf3+4 :
- uf3+4,3 : -9 on block, mid-high
- uf3+4,3+4 : -21 on block
- ff3 : -12 on block
- ff3,f : into dew glide
- ff3,3+4 : -8 on block, SS both sidesw
- ff4 : low, -12 on block, +4 on hit, 22 startup
- ff3+4 : -6 on block, weak to sidestep
- fff3 : +0 on block
- WHILE STANDING ---------------------------------------------------------------------------------------------------------------------
- ws1 : mid, -11 on block
- ws1,2 : mid-high, -3 on block, can duck and launch
- ws1,2,4 : low, -14 on block, easy to low parry, can duck and launch if hopkick from crouch or fast ws maybe.
- notes : ducking the high to launch covers the two options for both ws1,2 and ws1,2,4.
- ws2 : -12 on block
- ws3 : -21 on block, big pushback, hard punish correctly
- ws3,4 : +4 on block, forces crouch, very slow, sidestep.
- DEW GLIDE --------------------------------------------------------------------------------------------------------------------------
- qcf 1 : -12 on block
- qcf 1,2 : -14 on block, mid-mid, can parry but Lili can delay
- notes : watch out for delay
- qcf 2 : -10 on block, homing
- qcf 2,1 : -13 on block, mid-mid, can parry
- qcf 3+4 : +6 on block, high, homing.
- qcf 3 : ws3
- qcf 4 : ws4
- FEISTY RABBIT (JUMP AND 360° BACKWARD) ---------------------------------------------------------------------------------------------
- FR f : transition to dew glide
- FR 3 : mid -6 on block. SS
- FR 4 : low -15 on block. SWL
- notes : when you see feisty rabbit, SWL will beat both options, if you see dew glide transition it's mix up. if Lili does feisty rabbit in close range, Léo can df2 and beat all options (probly lots of other characters can too)
- BACK TURNED ------------------------------------------------------------------------------------------------------------------------
- BT 1 : -8 on block, high
- BT 1,2 : -3 on block, high high
- BT 2 : mid -4 on block
- BT 1+2 : -10 on block, force crouch
- BT 4 : -11 on block
- BT 4,3+4 : -10 on block, interrupt last hit with 10 gets float
- notes : answer with 10 when you see BT 4, you'll float if follow up.
- BT 3+4 : -4 on block, leaves backturned
- BT 3+4, 2 : -11 on block, can parry
- BT d3 : low -17 on block, 17 startup
- BT d3,4 : low-mid, -13 on block, 17 startup low
- BT d3+4 : low, -26 on block, 22 startup
- PUNCHES ----------------------------------------------------------------------------------------------------------------------------
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