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ArthurOudini

Lili defense notes S3

Sep 15th, 2019
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  1. PUNCHES ----------------------------------------------------------------------------------------------------------------------------
  2.  
  3. 1,2 : -1 on block
  4. 1,2,3 : low -13 on block, -2 on hit
  5. 1,2,4 : mid -9 on block, interrupt 10
  6.  
  7. 2,3 : low -13 on block, -2 on hit
  8. 2,4 : high -2 on block
  9. notes : if recognise 2 input low parry, punish 2,4 with quick ws
  10.  
  11. 1+2 : -12 on block
  12.  
  13. f2 : -9 on block
  14. f2,3 : -15 on block
  15. notes : respect f2
  16.  
  17. f1+2 : -6 on block
  18. df2 : -11 on block
  19.  
  20. d1 : low -11 on block, +0 on hit
  21. d1,2 : -8 on block
  22. d1,2,4 : low,high,mid -9 on block. can duck & launch 2nd hit even if low hits. can interruot with 11
  23. notes : duck after taking the low, if the 2 comes out launch it
  24.  
  25. d2 : -7 on block
  26. d2,2 : -10 on block
  27. d2,2,3 : -3 on block. can duck last hit or parry.
  28. d2,2,4 : -17 on block, last is mid, pushes back.
  29. notes : duck sounds good, it may force to throw the mid option and launch punish on block.
  30.  
  31. d1+2 : -13 on block, armored
  32.  
  33. b1,f : goes to dew glide, -15 if no dew glide attack
  34. b1,4 : -11 on block, can parry
  35.  
  36. b2 : -11 on block, high
  37. b2,1 : -4 on block, high mid
  38. b2,1,f: dew glide transition can intterupt any with 15 frames
  39. b2,1,1+2 : -12 on block
  40. notes :
  41.  
  42. b1+2 : -14 on block
  43. ub 1 : -5 on block
  44.  
  45. uf2 : -12 on block, does a sidestep, can't neutral guard
  46.  
  47. ff2 : -17 on block
  48. ff1+2 : -9 on block
  49. ff1+2,f : unblockable mid, have to interrupt
  50.  
  51.  
  52. wc1 : -9 on block, mid
  53. wc3 : low, -18 on block
  54. notes : wc is while crouching
  55.  
  56. ss3 : -9 on block
  57.  
  58.  
  59.  
  60.  
  61. KICKS ------------------------------------------------------------------------------------------------------------------------------
  62.  
  63. 3 : -11 on block, leaves backturn
  64. 3,1 : -13 on block, can parry
  65. 3,2 : -5 on block, high, SSR, can parry
  66. 3,2,f : high, transition into Dew Glide, SSR can parry
  67. 3,2,3 : high, high, -9 on block. pushbacks
  68. notes : if recognise 3, parry on reaction is best option ? looks like it. if you block you accept dew glide mixup and can't crouch or SSR because of 3,1.
  69.  
  70. f3 : -6 on block, homing
  71. f4 : -9 on block
  72.  
  73. f3+4 : -4 on block
  74. f3+4,3 : -8 on block, SW, intrerrupt with 15 after 1st hit
  75. F3+4,3,4 : -20 on block, big pushback, intrerrupt with 15 after 1st hit
  76. notes : may be good idea to react to delayed 2nd hit and try to interrupt with fast move like 10. otherwise block
  77.  
  78. df3 : +3 on block
  79.  
  80. df4 : -8 on block
  81. df4,4 : low -15 on block
  82. notes : idealy duck when recognise df4
  83.  
  84. df3+4 : -4 on block, leaves backturned.
  85. df3+4,3+4 : -7 on block. SS both sides. interrupt with 11.
  86.  
  87. d3 : -12 on block, +1 on hit, 19 startup
  88.  
  89. d3+4 : Matterhorn, -21 on block
  90.  
  91. db3 : -8 on block, very slow high kick
  92.  
  93. db4 : snakedge, -24 on block, block on reaction, startup 30
  94. db3+4 : knd low, -18 on block, block on reaction if can, startup 24
  95.  
  96. u3 : -16 on block, can go to dew glide
  97. u3,3,f : -17 on block, can interrupt with 15, SS both side
  98. u3,3,3+4 : -8 on block, interrupt or SS
  99. notes : go for launch whatever happens, you get a float everytime
  100.  
  101. u3+4 : -8 on block, very slow and short range, can evade on reaction or SW. Interrupt is weird, maybe character dependent.
  102.  
  103. uf3 : -13 on block
  104. uf4 : -12 on block
  105. uf4,3 : -9 on block, SSR after 1st hit
  106.  
  107. uf3+4 :
  108. uf3+4,3 : -9 on block, mid-high
  109. uf3+4,3+4 : -21 on block
  110.  
  111. ff3 : -12 on block
  112. ff3,f : into dew glide
  113. ff3,3+4 : -8 on block, SS both sidesw
  114.  
  115. ff4 : low, -12 on block, +4 on hit, 22 startup
  116.  
  117. ff3+4 : -6 on block, weak to sidestep
  118.  
  119. fff3 : +0 on block
  120.  
  121. WHILE STANDING ---------------------------------------------------------------------------------------------------------------------
  122.  
  123. ws1 : mid, -11 on block
  124. ws1,2 : mid-high, -3 on block, can duck and launch
  125. ws1,2,4 : low, -14 on block, easy to low parry, can duck and launch if hopkick from crouch or fast ws maybe.
  126. notes : ducking the high to launch covers the two options for both ws1,2 and ws1,2,4.
  127.  
  128. ws2 : -12 on block
  129.  
  130. ws3 : -21 on block, big pushback, hard punish correctly
  131. ws3,4 : +4 on block, forces crouch, very slow, sidestep.
  132.  
  133.  
  134. DEW GLIDE --------------------------------------------------------------------------------------------------------------------------
  135.  
  136. qcf 1 : -12 on block
  137. qcf 1,2 : -14 on block, mid-mid, can parry but Lili can delay
  138. notes : watch out for delay
  139.  
  140. qcf 2 : -10 on block, homing
  141. qcf 2,1 : -13 on block, mid-mid, can parry
  142.  
  143. qcf 3+4 : +6 on block, high, homing.
  144.  
  145. qcf 3 : ws3
  146. qcf 4 : ws4
  147.  
  148.  
  149.  
  150.  
  151. FEISTY RABBIT (JUMP AND 360° BACKWARD) ---------------------------------------------------------------------------------------------
  152. FR f : transition to dew glide
  153. FR 3 : mid -6 on block. SS
  154. FR 4 : low -15 on block. SWL
  155. notes : when you see feisty rabbit, SWL will beat both options, if you see dew glide transition it's mix up. if Lili does feisty rabbit in close range, Léo can df2 and beat all options (probly lots of other characters can too)
  156.  
  157. BACK TURNED ------------------------------------------------------------------------------------------------------------------------
  158. BT 1 : -8 on block, high
  159. BT 1,2 : -3 on block, high high
  160. BT 2 : mid -4 on block
  161. BT 1+2 : -10 on block, force crouch
  162.  
  163. BT 4 : -11 on block
  164. BT 4,3+4 : -10 on block, interrupt last hit with 10 gets float
  165. notes : answer with 10 when you see BT 4, you'll float if follow up.
  166.  
  167. BT 3+4 : -4 on block, leaves backturned
  168. BT 3+4, 2 : -11 on block, can parry
  169.  
  170. BT d3 : low -17 on block, 17 startup
  171. BT d3,4 : low-mid, -13 on block, 17 startup low
  172. BT d3+4 : low, -26 on block, 22 startup
  173.  
  174. PUNCHES ----------------------------------------------------------------------------------------------------------------------------
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