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- Note: Children, teens, and elders originally had modifiers to stat growth as well. Apparently those changes were lost at some point, probably from merge conflicts.
- Adult: The default, no modifiers. Just for comparison, here are some default values:
- Base stats (str, tou, spe, int, sens, lib, cor) are all 15
- Stats are modified based on starting gender and build (lean, thick, etc). Total stat change from this adds up to +5 (for example, +4 str, +3 tou, -2 spe)
- Starting gift perks that improve a stat give +5 to that stat and +25% to that stat's growth
- Full list of default history effects at https://pastebin.com/NQKwGrDE
- Gain 5 stat points on levelup
- Child
- Base stats are 3 str, 3 tou, 10 spe, 8 int, 5 sens, 1 lib, 1 cor.
- Gender/build modifiers add up to +2
- Starting gift perks that improve a stat give +3 to that stat and +40% to that stat's growth
- -20 max str, -10 max tou, +15 max spe
- Gain 6 stat points on levelup
- Gain 20% more XP
- Physical fatigue costs increased by 30%
- Fatigue recovery increased by 30%
- Max fatigue reduced by 10
- Max health reduced by 15, and also reduced by 20%
- Children have a -10% lust modifier, and the total lust modifier is multiplied by 0.55
- Physical damage, except from firearms, is reduced by 15%
- Damage taken is increased by 10%
- Teen
- Base stats are 12 str, 14 tou, 14 spe, 12 int, 15 sens, 20 lib, 15 cor
- Gender/build modifiers add up to +4
- Gain 5% more XP
- Fatigue recovery increased by 10%
- Teens have a +15% lust modifier, and total lust resistance (if positive) is multiplied by 0.7
- Elder
- Base stats are 10 str, 5 tou, 5 spe, 20 int, 10 sens, 10 lib, 15 cor. Keep in mind that your history could give huge starting stat boosts on top of this
- Gender/build modifiers add up to +3
- Full list of history effects at https://pastebin.com/WDdJtejw
- -5 max str/tou/spe, +10 max int
- Gain 2 stat points on levelup
- Gain 30% less XP
- Fatigue costs increased by 20%
- Max health reduced by 20%
- Total lust modifier is multiplied by 0.9
- Physical damage, except from firearms, is reduced by 10% unless you have the Guard history
- Damage taken is increased by 10%
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