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Sanokal

Dark Synchro Jesters

Jan 7th, 2020 (edited)
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  1. Dark Synchro Jesters
  2.  
  3. Dark Tuner Jester Schemer
  4. Level 8 DARK Spellcaster Dark Tuner Effect Monster
  5. ATK/0
  6. DEF/0
  7. If this card is Normal or Special Summoned: You can target 1 Continuous Trap in your GY; add it to your hand. If this card is sent to the GY as Synchro Material: Inflict 600 damage to your opponent. You can only use each effect of "Dark Tuner Jester Schemer" once per turn.
  8.  
  9. Jester Bishop Circus Maximus
  10. Level -7 DARK Spellcaster Dark Synchro Effect Monster
  11. ATK/1500
  12. DEF/2600
  13. 1 non-Tuner - 1 Dark Tuner
  14. *To Dark Synchro Summon this card, subtract the Level of the Dark Tuner from the Level of the non-Tuner; the result must equal the Level of this card.*
  15. At the start of the Damage Step, if this card battles an opponent's monster: Its ATK becomes equal to the ATK of that opponent's monster. Cannot be destroyed by battle with Synchro Monsters. If this card is destroyed and sent to the GY: You can Special Summon 2 "Jester Tokens" (DARK/Spellcaster/Level 1/ATK 0/DEF 0) in Attack Position, but you cannot Special Summon monsters for the rest of this turn.
  16.  
  17. Earthbound Immortal Hatun Maki
  18. Level 10 DARK Spellcaster Effect Monster
  19. ATK/2700
  20. DEF/3000
  21. There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. Once per turn: You can destroy all cards in the Spell & Trap Zones, and if you do, inflict damage to each player equal to the number of their cards destroyed by this effect x600.
  22.  
  23. Ape Thief
  24. Level 4 DARK Beast Tuner Effect Monster
  25. ATK/1500
  26. DEF/100
  27. If you control a DARK Beast monster: You can Special Summon this card from your hand. Once per turn, if this card is in Attack Position: You can target 1 Spell/Trap in your opponent's GY; Set it to your field.
  28.  
  29. Ape Knight
  30. Level 4 DARK Beast Effect Monster
  31. ATK/1800
  32. DEF/1300
  33. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower DARK Beast monster from your hand in Attack Position. You can only use this effect of "Ape Knight" once per turn. At the start of the Damage Step, if this card attacks an opponent's monster: That opponent's monster loses 500 ATK, and if it does, this card gains 500 ATK.
  34.  
  35. Cursed Needle
  36. Quick-Play Spell Card
  37. You can activate 1 of these effects. If you control "Zeman the Ape King" at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cursed Needle" per turn.
  38. ● Add 1 DARK Beast monster from your Deck to your hand.
  39. ● Target 1 face-up Effect Monster your opponent controls; negate its effects until the end of the turn.
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