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- Log started: Thu Jul 27 16:15:14 2017
- I_Init: Setting up machine state.
- CPU speed: 2494 MHz
- CPU Vendor ID: GenuineIntel
- Name: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
- Family 6, Model 58, Stepping 9
- Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
- I_InitSound: Initializing OpenAL
- Opened device OpenAL Soft on Głośniki (Realtek High Definition Audio)
- EFX enabled
- Renderer: OpenGL
- V_Init: allocate screen.
- S_Init: Setting up sound.
- ST_Init: Init startup screen.
- Checking cmd-line parameters...
- S_InitData: Load sound definitions.
- G_ParseMapInfo: Load map definitions.
- Texman.Init: Init texture manager.
- ParseTeamInfo: Load team definitions.
- LoadActors: Load actor definitions.
- script parsing took 148.36 ms
- R_Init: Init Doom refresh subsystem.
- DecalLibrary: Load decals.
- M_Init: Init menus.
- P_Init: Init Playloop state.
- ParseSBarInfo: Loading custom status bar definition.
- D_CheckNetGame: Checking network game status.
- player 1 of 1 (1 nodes)
- I_InitInput
- I_StartupMouse
- I_StartupKeyboard
- I_StartupXInput
- I_StartupRawPS2
- I_StartupDirectInputJoystick
- GL_VENDOR: Intel
- GL_RENDERER: Intel(R) HD Graphics 4000
- GL_VERSION: 3.3.0 - Build 8.15.10.2712 (Core profile)
- GL_SHADING_LANGUAGE_VERSION: 3.30 - Intel Build 8.15.10.2712
- GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_vertex_array_object GL_ARB_provoking_vertex WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control_tear
- Max. texture size: 8192
- Max. texture units: 16
- Max. varying: 41
- Max. uniform block size: 16384
- Uniform block alignment: 16
- Resolution: 1366 x 768
- Playing demo DEMO1
- Cannot play non-GZDoom demos.
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