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- <fa1nt> i.e. left/right/center
- <Bobbo> You can't hold a weapon in the centre...
- <fa1nt> HAHAHA
- <Bobbo> Unless... you have three arms, fa1nt ?
- <fa1nt> it's called realism
- <fa1nt> you dont hold a gun to the fucking left or right of your vision
- <fa1nt> you use both arms to hold it in the center so you can aim straight
- <Bobbo> Um.
- <Bobbo> Lol?
- <fa1nt> Um.
- <Bobbo> If you held it in the centre... How're you supposed to you know... Actually look down the sights... Or shoot without knocking teeth out (if it's that powerful?)
- <fa1nt> if you're holding a gun close enough to your face to knock your teeth out, you shouldnt be holding a gun in the first place
- <fa1nt> look down the sights? they're right in front of you...?
- <Bobbo> Yeah, but if you've got it in the middle your dominate eye won't be aligned and you'll get parallax error.
- <fa1nt> wtf are you on about
- <Bobbo> (and then you'll have to adjust the windage for it)
- <quin> would need duplicate animations
- <quin> its a model anim thing, handedness
- <Bobbo> Okay, so when you shoot a gun, unless you're firing from the hip (which is at the side) you put the butt into your shoulder.
- <cinta> WARNING: quin may be experiancing issues typing due to a baby in his lap
- <fa1nt> quin, wouldn't be too hard, we're not changing anything just moving it
- <fa1nt> i could do it if i knew how to export correctly
- <Bobbo> fa1nt : No, you're flipping it.
- <Bobbo> So, unless it's a pistol which you're holding out in front of you (and you still have a dominate hand/eye then), you're firing on one side of you.
- <fa1nt> Bobbo: no, you're wrong, the HUD does not move with the weapon position
- <Bobbo> Lemme take some screenshots.
- <Bobbo> You'll get it if I do that.
- <fa1nt> don't bother, you don't understand
- <fa1nt> try holding something in real life and positioning it as if it was a rifle etc
- <quin> the sway/bob effects are purely aesthetic
- <Bobbo> fa1nt : I'm a shooting instructor.
- <Bobbo> I know how to shoot properly. >.<
- <Evropi> >comparing real life to Red Eclipse
- <Evropi> yeah, NO.
- <Bobbo> Evropi : He said realism.
- <fa1nt> how convenient isnt that
- <quin> the way the weapon moves left and right is called sway, the way the camera moves left and right is called bob
- <Bobbo> quin : We're not even talking about that.
- <quin> but it is faked
- <quin> "the HUD does not move with the weapon position"
- <Bobbo> He's not getting what I'm wanting.
- <Bobbo> or saying, rather.
- * fa1nt goes to sleep
- <fa1nt> wake me up when he listens to me
- <fa1nt> quin, he thought if weapon was positioned on left, hud would be flipped automatically but that is not the case
- <quin> probably talking about mirroring
- <Bobbo> ^
- <quin> i dunno, i can't understand it very well either
- <Bobbo> Uploading.
- <fa1nt> heh
- <quin> if you mirrored the view *everything* would be backward
- <Bobbo> http://dl.dropbox.com/u/14141289/normal.png < What I normally see
- <Bobbo> http://dl.dropbox.com/u/14141289/left.png < Current left handed version
- <fa1nt> 404s
- <Bobbo> ff
- <Bobbo> Been too long since I used Dropbox.
- <Bobbo> Not 404. :3
- <Bobbo> http://dl.dropbox.com/u/14141289/lefty.png
- <Bobbo> http://dl.dropbox.com/u/14141289/whatIWouldLike.png < Except the hud not backwards.
- <fa1nt> oh lol, in third person?
- <fa1nt> dont give a single flying fuck
- <Bobbo> Same applies to first person, lol
- <fa1nt> well idc centered weapons its much easier to aim anyway
- * fa1nt has quit (Quit: quitting intensifies)
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