JeffBobbo

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Dec 14th, 2013
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  1. <fa1nt> i.e. left/right/center
  2. <Bobbo> You can't hold a weapon in the centre...
  3. <fa1nt> HAHAHA
  4. <Bobbo> Unless... you have three arms, fa1nt ?
  5. <fa1nt> it's called realism
  6. <fa1nt> you dont hold a gun to the fucking left or right of your vision
  7. <fa1nt> you use both arms to hold it in the center so you can aim straight
  8. <Bobbo> Um.
  9. <Bobbo> Lol?
  10. <fa1nt> Um.
  11. <Bobbo> If you held it in the centre... How're you supposed to you know... Actually look down the sights... Or shoot without knocking teeth out (if it's that powerful?)
  12. <fa1nt> if you're holding a gun close enough to your face to knock your teeth out, you shouldnt be holding a gun in the first place
  13. <fa1nt> look down the sights? they're right in front of you...?
  14. <Bobbo> Yeah, but if you've got it in the middle your dominate eye won't be aligned and you'll get parallax error.
  15. <fa1nt> wtf are you on about
  16. <Bobbo> (and then you'll have to adjust the windage for it)
  17. <quin> would need duplicate animations
  18. <quin> its a model anim thing, handedness
  19. <Bobbo> Okay, so when you shoot a gun, unless you're firing from the hip (which is at the side) you put the butt into your shoulder.
  20. <cinta> WARNING: quin may be experiancing issues typing due to a baby in his lap
  21. <fa1nt> quin, wouldn't be too hard, we're not changing anything just moving it
  22. <fa1nt> i could do it if i knew how to export correctly
  23. <Bobbo> fa1nt : No, you're flipping it.
  24. <Bobbo> So, unless it's a pistol which you're holding out in front of you (and you still have a dominate hand/eye then), you're firing on one side of you.
  25. <fa1nt> Bobbo: no, you're wrong, the HUD does not move with the weapon position
  26. <Bobbo> Lemme take some screenshots.
  27. <Bobbo> You'll get it if I do that.
  28. <fa1nt> don't bother, you don't understand
  29. <fa1nt> try holding something in real life and positioning it as if it was a rifle etc
  30. <quin> the sway/bob effects are purely aesthetic
  31. <Bobbo> fa1nt : I'm a shooting instructor.
  32. <Bobbo> I know how to shoot properly. >.<
  33. <Evropi> >comparing real life to Red Eclipse
  34. <Evropi> yeah, NO.
  35. <Bobbo> Evropi : He said realism.
  36. <fa1nt> how convenient isnt that
  37. <quin> the way the weapon moves left and right is called sway, the way the camera moves left and right is called bob
  38. <Bobbo> quin : We're not even talking about that.
  39. <quin> but it is faked
  40. <quin> "the HUD does not move with the weapon position"
  41. <Bobbo> He's not getting what I'm wanting.
  42. <Bobbo> or saying, rather.
  43. * fa1nt goes to sleep
  44. <fa1nt> wake me up when he listens to me
  45. <fa1nt> quin, he thought if weapon was positioned on left, hud would be flipped automatically but that is not the case
  46. <quin> probably talking about mirroring
  47. <Bobbo> ^
  48. <quin> i dunno, i can't understand it very well either
  49. <Bobbo> Uploading.
  50. <fa1nt> heh
  51. <quin> if you mirrored the view *everything* would be backward
  52. <Bobbo> http://dl.dropbox.com/u/14141289/normal.png < What I normally see
  53. <Bobbo> http://dl.dropbox.com/u/14141289/left.png < Current left handed version
  54. <fa1nt> 404s
  55. <Bobbo> ff
  56. <Bobbo> Been too long since I used Dropbox.
  57. <Bobbo> Not 404. :3
  58. <Bobbo> http://dl.dropbox.com/u/14141289/lefty.png
  59. <Bobbo> http://dl.dropbox.com/u/14141289/whatIWouldLike.png < Except the hud not backwards.
  60. <fa1nt> oh lol, in third person?
  61. <fa1nt> dont give a single flying fuck
  62. <Bobbo> Same applies to first person, lol
  63. <fa1nt> well idc centered weapons its much easier to aim anyway
  64. * fa1nt has quit (Quit: quitting intensifies)
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