DrakrMakr

Long Neck

Aug 21st, 2019
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0
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  1. do -- Setup
  2. Player = owner
  3. Character = Player.Character
  4. Create = function(DataList)
  5. local Item = Instance.new(DataList[1])
  6. for Name,Data in pairs(DataList) do
  7. if Name~=1 then
  8. Item[Name] = Data
  9. end
  10. end
  11. return Item
  12. end
  13. end
  14. do -- Sequence
  15. Character.Torso.Neck:Destroy()
  16. BottomHeadAttachment = Create{
  17. "Attachment",
  18. ["Parent"]= Character.Head,
  19. ["Name"] = "BottomHeadAttachment",
  20. ["Position"] = Vector3.new(0,-0.6,0)
  21. }
  22. NewNeck = Create{
  23. "RodConstraint",
  24. ["Parent"] = Character.Head,
  25. ["Attachment0"] = Character.Torso.NeckAttachment,
  26. ["Attachment1"] = BottomHeadAttachment,
  27. ["Visible"] = true,
  28. ["Name"] = "Neck",
  29. ["Color"] = BrickColor.new(Character:WaitForChild("Body Colors").HeadColor3),
  30. ["Thickness"] = 1
  31. }
  32. Trail = Create{
  33. "Trail",
  34. ["Parent"] = BottomHeadAttachment,
  35. ["Attachment0"] = Character.Torso.NeckAttachment,
  36. ["Attachment1"] = BottomHeadAttachment,
  37. ["Color"] = ColorSequence.new(Character:WaitForChild("Body Colors").HeadColor3),
  38. ["Lifetime"] = .1,
  39. ["Transparency"] = NumberSequence.new(0.5,1)
  40. }
  41. BodyForce = Create{
  42. "BodyForce",
  43. ["Parent"] = Character.Head,
  44. ["force"] = Vector3.new(0,game.Workspace.Gravity*2,0)*Player.Character.Head:GetMass()
  45. }
  46. end
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