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  1. System.ArgumentNullException: Value cannot be null.
  2. Parameter name: Cant find melee hit anim for
  3. at BattlefieldScripts.AnimatedMonster.GetTimeScale (System.Single targetDuration, System.String animName, System.Boolean useEventTime) [0x00000] in <00000000000000000000000000000000>:0
  4. at BattlefieldScripts.AnimatedMonster.AnimateRangedShoot (System.Single duration, System.Collections.Generic.Dictionary`2[TKey,TValue] onHitEvents) [0x00000] in <00000000000000000000000000000000>:0
  5. at BattlefieldScripts.AnimatedMonster+<>c__DisplayClass77_0.<AnimateRangedShoot>b__0 () [0x00000] in <00000000000000000000000000000000>:0
  6. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  7. at BattlefieldScripts.AnimatedMonster.OnSkeletonLoaded (SkeletonDataAsset skeleton) [0x00000] in <00000000000000000000000000000000>:0
  8. at BattlefieldScripts.AnimatedMonster+<>c__DisplayClass31_0.<Init>b__0 (SkeletonDataAsset skeleton, System.Boolean isRightBundle) [0x00000] in <00000000000000000000000000000000>:0
  9. at Assets.Scripts.UtilScripts.Loaders.LoaderCore`1+OnLoadedDelegate[T].Invoke (T elem, System.Boolean isRightElem) [0x00000] in <00000000000000000000000000000000>:0
  10. at Assets.Scripts.UtilScripts.Loaders.LoaderCore`1[T].GetElement (System.String name, Assets.Scripts.UtilScripts.Loaders.LoaderCore`1+OnLoadedDelegate[T] onLoaded) [0x00000] in <00000000000000000000000000000000>:0
  11. at BattlefieldScripts.AnimatedMonster.Init (System.String animationName, System.Action onLoaded) [0x00000] in <00000000000000000000000000000000>:0
  12. at AutoChess.CoreGameplay.Fight.Visual.Unit.BattleUnitAnimator.InitInternal () [0x00000] in <00000000000000000000000000000000>:0
  13. at AutoChess.CoreGameplay.Fight.Visual.Unit.BattleUnitAnimator.UpdateVisualData (System.Nullable`1[T] state, AutoChess.CoreGameplay.Fight.Visual.Unit.IAnimationInfoProvider animationInfo) [0x00000] in <00000000000000000000000000000000>:0
  14. at AutoChess.CoreGameplay.Fight.Visual.Unit.BattleUnitAnimator.Init (AutoChess.CoreGameplay.Fight.Units.IFieldUnit unit, AutoChess.CoreGameplay.Fight.Visual.Unit.IAnimationInfoProvider animationInfo, AutoChess.CoreGameplay.Time.ITimeProvider timeProvider, AutoChess.CoreGameplay.Fight.Visual.Field.IBattlefieldVisual fieldVisual, AutoChess.CoreGameplay.Modes.IModeDataProvider currentMode) [0x00000] in <00000000000000000000000000000000>:0
  15. at AutoChess.CoreGameplay.Fight.Visual.Field.BattlefieldVisual.PlaceUnit (AutoChess.CoreGameplay.Fight.Units.IFieldUnit unit, AutoChess.CoreGameplay.Fight.Visual.Unit.IAnimationInfoProvider animationInfo, AutoChess.CoreGameplay.Fight.Visual.Unit.IUnitAnimator animator) [0x00000] in <00000000000000000000000000000000>:0
  16. at AutoChess.CoreGameplay.Fight.FieldController.PlaceUnit (AutoChess.CoreGameplay.Fight.BattlePosition position, AutoChess.CoreGameplay.Participant.IHandMonster unitData, AutoChess.CoreGameplay.Fight.ArmySide side, AutoChess.CoreGameplay.Fight.Visual.Unit.IUnitAnimator animator, System.Boolean actInstantly) [0x00000] in <00000000000000000000000000000000>:0
  17. at AutoChess.CoreGameplay.Fight.Visual.Field.BattlefieldVisual+<>c__DisplayClass52_0.<UpdateUnitsOnField>b__0 (System.Collections.Generic.KeyValuePair`2[TKey,TValue] x) [0x00000] in <00000000000000000000000000000000>:0
  18. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  19. at AutoChess.UtilScripts.EnumerableUtils.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] elements, System.Action`1[T] action) [0x00000] in <00000000000000000000000000000000>:0
  20. at AutoChess.CoreGameplay.Fight.Visual.Field.BattlefieldVisual.UpdateUnitsOnField () [0x00000] in <00000000000000000000000000000000>:0
  21. at AutoChess.CoreGameplay.Fight.Visual.Field.BattlefieldVisual.SetLockedByAnimation (System.Boolean locked) [0x00000] in <00000000000000000000000000000000>:0
  22. at AutoChess.UIScripts.WindowScripts.BattlefieldWindow.BattlefieldWindow+<>c__DisplayClass34_0.<OnPhaseChanged>b__3 () [0x00000] in <00000000000000000000000000000000>:0
  23. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  24. at AutoChess.CoreGameplay.VisualActions.InstantAction.PerformAction () [0x00000] in <00000000000000000000000000000000>:0
  25. at AutoChess.CoreGameplay.VisualActions.VisualActionQueue.PerformNext () [0x00000] in <00000000000000000000000000000000>:0
  26. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  27. at Orbox.Async.BaseDeferred.Done (System.Action callback) [0x00000] in <00000000000000000000000000000000>:0
  28. at AutoChess.CoreGameplay.VisualActions.VisualActionQueue.PerformNext () [0x00000] in <00000000000000000000000000000000>:0
  29. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  30. at Orbox.Async.Deferred.Resolve () [0x00000] in <00000000000000000000000000000000>:0
  31. at AutoChess.TrailEffects.TrailAnimation+<>c__DisplayClass9_2.<Animate>b__3 () [0x00000] in <00000000000000000000000000000000>:0
  32. at DG.Tweening.TweenCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  33. at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0
  34. at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0
  35. at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0
  36. at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0
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