Azraeth

Rance IX

Apr 27th, 2014
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  1. Index :
  2.  
  3. Character List Line 16
  4. Stats Line 182
  5. Stats "Stars" Bonuses Line 247
  6. Items List Line 375
  7. Optional Mission Objectives Line 440
  8. Fortress Line 492
  9. New Game + Choices Line 528
  10. Bad Ending List Line 539
  11. FAQ Line 551
  12.  
  13.  
  14.  
  15.  
  16. List of the playable Characters, their job, and also their special skills :
  17.  
  18.  
  19.  
  20. Fighters :
  21.  
  22. - Rance
  23. - Counter 80%
  24. - Strong Attack 10%
  25. - Dual-Move 6%
  26. - Fighters can charge their attack for one turn to deal 1,5x the damage next attack and works on Special Attacks
  27. - Bonus to Stat points earned
  28.  
  29. - Rick Adisson
  30. - Counter 95%
  31. - Strong Attack 10%
  32. - Dual-Move 8%
  33. - Fighters can charge their attack for one turn to deal 1,5x the damage next attack and works on Special Attacks
  34.  
  35. - Tillday Sharp
  36. - Counter 55%
  37. - Strong Attack 10%
  38. - Dual-Move 8%
  39. - Fighters can charge their attack for one turn to deal 1,5x the damage next attack and works on Special Attacks
  40. - Bonus to Stat points earned
  41.  
  42. - Alkanese Rise
  43. - Counter 60%
  44. - Strong Attack 15%
  45. - Dual-Move 5%
  46. - Figthers can charge their attack for one turn to deal 1,5x the damage next attack and works on Special Attacks
  47. - Alkanese deal more damage the less HP she have.
  48.  
  49. - Rolex Gadras
  50. - Counter 80%
  51. - Strong Attack 10%
  52. - Dual-Move 4%
  53. - Warriors can charge their attack for one turn to deal 1,5x the damage next attack, and works on Special Attacks
  54.  
  55.  
  56.  
  57.  
  58. Guards :
  59.  
  60. - Hubert Lipton
  61. - Counter 65%
  62. - Strong Attack 15%
  63. - Dual-Move 5%
  64. - Protection of an adjacent ally 50%
  65. - Provocation chances 120%
  66.  
  67. - Pitten Clao
  68. - Counter 75%
  69. - Strong Attack 10%
  70. - Dual-Move 5%
  71. - Protection of an adjacent ally 33%
  72. - Provocation chances 95%
  73.  
  74. - Senhime (Tokugawa Sen)
  75. - Counter 65%
  76. - Strong Attack 10%
  77. - Dual-Move 5%
  78. - Protection of an adjacent ally 25%
  79. - Provocation chances 80%
  80.  
  81.  
  82.  
  83. Sorcerers :
  84.  
  85. - Shizuka Masou
  86. - Chances of extended area of effect for spell 30%
  87. - Dual-Move 4%
  88. - Sorcerers and Healers can deploy a Barrier for protecting against ennemy attacks
  89.  
  90. - Milacle Tou
  91. - Chances of extended area of effect for spell 10%
  92. - Dual-Move 4%
  93. - Sorcerers and Healers can deploy a Barrier for protecting against ennemy attacks
  94.  
  95. - Hanty Kalar
  96. - Chances of extended area of effect for spell 15%
  97. - Dual-Move 4%
  98. - Sorcerers and Healers can deploy a Barrier for protecting against ennemy attacks
  99. - Auto-heal at end of each turn for 3%
  100. - Can teleport anywhere on map instead of moving
  101.  
  102.  
  103.  
  104. Rangers :
  105.  
  106. - Kanami Kentou
  107. - Counter 60%
  108. - Strong Attack 15%
  109. - Dual-Move 12%
  110. - Rangers can pass their turn, anct act later before the end of the turn
  111. - Kanami can move and pass through ennemies
  112.  
  113. - Freya
  114. - Counter 60%
  115. - Strong Attack 10%
  116. - Dual-Move 10%
  117. - Rangers can pass their turn, anct act later before the end of the turn
  118. - Freya have 3% chances to insta-kill any ennemy
  119.  
  120. - Oluole the Third
  121. - Counter 60%
  122. - Strong Attack 10%
  123. - Dual-Move 10%
  124. - Rangers can pass their turn, anct act later before the end of the turn
  125.  
  126.  
  127.  
  128. Spartas :
  129.  
  130. - Patton Misnarge
  131. - Counter 70%
  132. - Strong Attack 10%
  133. - Dual-Move 6%
  134. - Protection of an adjacent ally 40%
  135. - Provocation chances 60%
  136.  
  137. - Pigu Gellciam
  138. - Counter 65%
  139. - Strong Attack 10%
  140. - Dual-Move 6%
  141. - Pigu can charge her attack for one turn to deal 1,5x the damage next attack
  142.  
  143.  
  144.  
  145.  
  146. Gunners :
  147.  
  148. - Maria Custard
  149. - Strong Attack 0%
  150. - Dual-Move 3%
  151. - Chances of Covering Fire 2%
  152. - Gunner can end a turn and increase their chance of Covering Fire
  153.  
  154. - Sanada Tourin
  155. - Strong Attack 0%
  156. - Dual-Move 3%
  157. - Chances of Covering Fire 4%
  158. - Gunner can end a turn and increase their chance of Covering Fire
  159. - Sanada increase the Movement of each friendly unit by 1
  160.  
  161.  
  162.  
  163.  
  164. Healers :
  165.  
  166. - Russian Kalette
  167. - Strong Attack 0%
  168. - Dual-Move 4%
  169. - Sorcerers and Healers can deploy a Barrier for protecting against ennemy attacks
  170.  
  171. - Crook Mofus
  172. - Counter 35%
  173. - Strong Attack 15%
  174. - Dual-Move 4%
  175. - Sorcerers and Healers can deploy a Barrier for protecting against ennemy attacks
  176. - Auto-heal at end of each turn for 2%
  177.  
  178.  
  179.  
  180.  
  181.  
  182. A little explanation on how stats works in this game :
  183.  
  184. Each character have three kind of stats. They can be upgraded by equiping items, or spending skill points.
  185. You can also upgrade weapon and armor by spending gold, though it's random.
  186.  
  187. First part on the character status screen is about defence.
  188. - Hit Points. When you character reach 0, he can't fight anymore.
  189. - Evasion, basically it's your chances to dodge an attack.
  190. - Parry, to reduce incoming damage, and it work for ranged/magic attacks too. Warry that you will take damage from ennemies with a high score in critical though.
  191. - Armor : the higher your armor, the less damage you take.
  192.  
  193. - Magic defence, an expensive and hard to raise stat, but very usefull to reduce damage from spells casters
  194. - Tenacity : your chance to stay at 1 Defence Point and not die when taking a hit that should kill you.
  195.  
  196. For every stat, the chances decrease it battle every time.
  197. Exemple : If Rance have 50 in his dodge score, and actually dodge an ennmy attack, next time in this battle, he will only have 40 in Evasion score left, or so. It work for Everything, untill your stats are "depleted" for the battle.
  198.  
  199. Next, about offense :
  200. - Attack Score, basically, your ability to deal damage
  201. - Your rough attack score
  202. - Weapon Factor
  203.  
  204. - Critical Score (actually, not chances, as the attack like "critical" are the "Strong attacks" that only some character have. Critical score actually directly modify your attack power, even if it's not show in the above score. If you have a high critical score, be ready to do way more damages on every single attack on an ennemy with no armor left)
  205. - Number of Special Attacks
  206.  
  207. And finaly, the last part :
  208.  
  209. - Movement (How many tiles one char can move each turn)
  210. - Range (Range of the normal attacks)
  211. - Speed (When in the turn the character get to act)
  212.  
  213. A little note about how Special Stat, listed with the character list above works :
  214. - Counter attacks work actually if you parry the attack; so you won't be able to Counter anymore if you parried too much attacks already. You might want to raise Parry a lot, and use parry items on a character with high Counter score.
  215. - Strong Attacks are the "real" "Critical Attacks", that can occur and do much more damage than a simple attacks. But, be warry that some characters CAN do them, but start with a score of 0%. You need to zquip items on them to raise their chance !
  216. - Dual-Move is your chance to act again; moving and attacking, just after finishing your turn.
  217. - Covering Fire is when a Gunner can shot at an ennemy, tring to attack an ally; without taking a turn, and breaking the ennemy's.
  218.  
  219.  
  220.  
  221. Next, how to raise the stat part :
  222. you get skill points by killing ennemies, and as a "team poll" at the end of each battle.
  223. Girls also win points with some event, and with H-events.
  224.  
  225. You can use those points to raise 8 stats, that are :
  226.  
  227. - Hit Points 1 Point each time (cheap cost)
  228. - Evasion 1% each time (moderate cost)
  229. - Parry 1% each time (moderate cost)
  230. - Magical Defence 1 Point each time (high cost)
  231. - Tenacity 1% each time (moderate cost)
  232. - Attack Score 1 Damage range (cheap cost)
  233. - Critical Score 1 Point each time (high cost)
  234. - Speed 1 Poibt each time (moderate cost)
  235.  
  236. But that's not all of it !
  237.  
  238. - Each time you raise ONE stat TWO time, you get a black empty star on it.
  239. - You can get up to 4 stars, so 8 upgrade on one stat.
  240.  
  241. - If you have one black star on the EIGHT stats, so if you have upgraded the EIGHT stats TWO times each, you get a yellow filled star.
  242. - For EACH of those stars, you get a specific bonus to the char, see the list bellow !
  243. - So, if you have raised at last 8 times EACH stat, you get the 4 filled yellow stars, and thus, the full bonus.
  244.  
  245.  
  246. Here the full list for each character !
  247.  
  248. Rance
  249. ★ 2 Cost of Special Moves Reduced to 18
  250. ★ 4 Cost of Special Moves Reduced to 16
  251. ★ 6 Cost of Special Moves Reduced to 14
  252. ★ 8 Cost of Special Moves Reduced to 12
  253.  
  254. Kanami Kentou
  255. ★ 2 +1 Special Move
  256. ★ 4 +1 Special Move
  257. ★ 6 +1 Special Move
  258. ★ 8 +1 Special Move 
  259.  
  260. Shizuka Masou
  261. ★ 2 +5% chances of increased area of effect for spells
  262. ★ 4 +5% chances of increased area of effect for spells
  263. ★ 6 +5% chances of increased area of effect for spells
  264. ★ 8 +5% chances of increased area of effect for spells
  265.  
  266. Maria Custard
  267. (Maria deal damage in cross shaped patern, but, the middle ennemy take full damage, while surrounding take only half)
  268. ★ 2 Damages inflicted to surrounding ennemies = 60%
  269. ★ 4 Damages inflicted to surrounding ennemies = 70%
  270. ★ 6 Damages inflicted to surrounding ennemies = 80%
  271. ★ 8 Damages inflicted to surrounding ennemies = 90%
  272.  
  273. Patton Misnarge
  274. ★ 2 +5% chances of Counter-attack
  275. ★ 4 +5% chances of Counter-attack
  276. ★ 6 +5% chances of Counter-attack
  277. ★ 8 +5% chances of Counter-attack
  278.  
  279. Hubert Lipton
  280. ★ 2 +5% chances of Strong Attack
  281. ★ 4 +5% chances of Strong Attack
  282. ★ 6 +5% chances of Strong Attack
  283. ★ 8 +5% chances of Strong Attack
  284.  
  285. Russian Kalette
  286. ★ 2 +1 Special Move
  287. ★ 4 +1 Special Move
  288. ★ 6 +1 Special Move
  289. ★ 8 +1 Special Move 
  290.  
  291. Rick Adisson
  292. ★ 2 Cost of Special Moves Reduced to 18
  293. ★ 4 Cost of Special Moves Reduced to 16
  294. ★ 6 Cost of Special Moves Reduced to 14
  295. ★ 8 Cost of Special Moves Reduced to 12
  296.  
  297. Tillday Sharp
  298. ★ 2 +3% chance of Double-move
  299. ★ 4 +3% chance of Double-move
  300. ★ 6 +3% chance of Double-move
  301. ★ 8 +3% chance of Double-move
  302.  
  303. Crook Mofus
  304. ★ 2 +2% Automatic Recovery (at the end of each turn)
  305. ★ 4 +2% Automatic Recovery (at the end of each turn)
  306. ★ 6 +2% Automatic Recovery (at the end of each turn)
  307. ★ 8 +2% Automatic Recovery (at the end of each turn)
  308.  
  309. Alkanese Rise
  310. ★ 2 +1 Special Move
  311. ★ 4 +1 Special Move
  312. ★ 6 +1 Special Move
  313. ★ 8 +1 Special Move 
  314.  
  315. Pitten Chao
  316. ★ 2 +5% Chances to Protect a Frendly Adjacent unit
  317. ★ 4 +5% Chances to Protect a Frendly Adjacent unit
  318. ★ 6 +5% Chances to Protect a Frendly Adjacent unit
  319. ★ 8 +5% Chances to Protect a Frendly Adjacent unit
  320.  
  321. Senhime
  322. ★ 2 +1 Special Move
  323. ★ 4 +1 Special Move
  324. ★ 6 +1 Special Move
  325. ★ 8 +1 Special Move
  326.  
  327. Milacle Tou
  328. ★ 2 +5% chances of increased area of effect for spells
  329. ★ 4 +5% chances of increased area of effect for spells
  330. ★ 6 +5% chances of increased area of effect for spells
  331. ★ 8 +5% chances of increased area of effect for spells
  332.  
  333. Sanada Tourin
  334. ★ 2 +1% Chance of Covering Fire
  335. ★ 4 +1% Chance of Covering Fire
  336. ★ 6 +1% Chance of Covering Fire
  337. ★ 8 +1% Chance of Covering Fire
  338.  
  339. Pigu Gellcian
  340. (Pigu Special Attack create clone of herself, up to 8 the third time. Each time, clone lose 50% of Pigu's Defence Points)
  341. ★ 2 Penality Reduced to 45% for the clones
  342. ★ 4 Penality Reduced to 40% for the clones
  343. ★ 6 Penality Reduced to 35% for the clones
  344. ★ 8 Penality Reduced to 30% for the clones
  345.  
  346. Freya
  347. ★ 2 Chances of Instant-kill are now 4%
  348. ★ 4 Chances of Instant-kill are now 5%
  349. ★ 6 Chances of Instant-kill are now 6%
  350. ★ 8 Chances of Instant-kill are now 7%
  351.  
  352. Rolex Gadras
  353. ★ 2 100% of Attack is now used in Special Moves
  354. ★ 4 110% of Attack is now used in Special Moves
  355. ★ 6 120% of Attack is now used in Special Moves
  356. ★ 8 130% of Attack is now used in Special Moves
  357.  
  358. Oluole the Third
  359. ★ 2 Number of Targets of Special move is now 5
  360. ★ 4 Number of Targets of Special move is now 6
  361. ★ 6 Number of Targets of Special move is now 7
  362. ★ 8 Number of Targets of Special move is now 8
  363.  
  364. Hanty Kalar
  365. ★ 2 +5% chances of increased area of effect for spells
  366. ★ 4 +5% chances of increased area of effect for spells
  367. ★ 6 +5% chances of increased area of effect for spells
  368. ★ 8 +5% chances of increased area of effect for spells
  369.  
  370.  
  371.  
  372.  
  373.  
  374. Here the list of all the items :
  375.  
  376. Name Rarety Usage Sells For
  377.  
  378. Manga Meat Bone Common +10 Hit Points 60
  379. Manga Meat Common +20 Hit Points 80
  380. Meat beginning Common +40 Hit Points 100
  381. Rabbit pot Rare +80 Hit Points 380
  382. Soft-shelled turtle god Rare +120 Hit Points 520
  383. Dora Cat Bell Common +6 Attack 105
  384. Pure gold Bear Rare +20 Atack 390
  385. Magic tomato Common + 5 Magic Attack 115
  386. Cup of magic Rare +20 Magic Attack 405
  387. Light Feather Common +5 Evasion 110
  388. Rice with Green tea Rare +20 Evasion ?
  389. Shiitake Common +5 Parry 90
  390. Marimo of Safeguard Rare +20 Parry 410
  391. Protect Doll Common +2 Magic Defence 120
  392. Bakkubaku Rare +5 Magic Defence 430
  393. Nio natto Common +5 Tenacity 130
  394. Bro Bro Blossom Rare +20 Tenacity 435
  395. Strange Quick Bug Common +1 Speed 140
  396. Piyo Skewer Rare +3 Speed 395
  397.  
  398.  
  399. Haney Zippo Common Resurection (One Time) 480
  400. Satisfaction Fish Rare +5 Rate of Strong Attacks 445
  401. Raku-ba Rare +1 Movement 390
  402. Year-end barrier Rare -2 Barrier Cost (Priest/Mage) 450
  403. Saiya ginseng Rare Effect of the store x2 440
  404. Provocative Cat Rare +10 Provocation Rate (Guard) 385
  405. Clown mask Rare +20 Drop Rate of Gold 460
  406. Tekaru chestnut Rare +5 Critical Score 425
  407. Carrot Rare Power of charged attack become x2 instead of x1.5
  408.  
  409. GOLD zippo Common Just for selling sake 300
  410. Golden Bell tree Common Just for selling sake 2000
  411. Fortune rice cake Common Just for selling sake 6000
  412.  
  413.  
  414. (All the next items are Uniques, you can only have one, and they are mostly rewards from optional missions)
  415.  
  416. MAX Corps Unique Attack power (magic) 50% UP (Not sure of this one)
  417. Pig thingy? Unique Negate Ennemy Tenacity
  418. Ghost pipe Unique Character Cost -100
  419. Fairy Lantern Unique +2 Range
  420. The fake fan Unique x2 Covering Fire chances
  421. Runrunba Unique +1 Special Move
  422. Super drill Unique +30 Critical Score
  423. Rocket motor Unique +3 Movement
  424. Will of the month Unique +100% Hit Points
  425. Autumn leaves Sakura Unique +1 Special Move
  426. Blue Miko Ema Unique Max out Equipement Slots
  427. Red priestess Ema Unique Max out Equipement Slots
  428. Green Miko Ema Unique Max out Equipement Slots
  429. Dimension hat Unique +1 Range
  430. Hatsuyume treasure ship Unique Negate Ennemy Evasion
  431. Tange dog Unique +10% Rate of Double-action
  432. Eagle grasping Unique Negate Ennemy Parry
  433.  
  434.  
  435. Treasure of Gunagan Unique Unlock Secret CG
  436.  
  437.  
  438.  
  439. Optional Missions Objectives : (To get Monkey Orbs)
  440.  
  441. Mission How to get Monkey Orb
  442.  
  443.  
  444. - Mission 1 (1 Star) Finish the Map
  445.  
  446. - Mission 2 (1 Star) Finish the Map
  447.  
  448. - Mission 3 (3 Stars) (Sliding Map 1) Let one monster slide the defence line (not an pixeled invader)
  449.  
  450. - Mission 4 (3 Stars) (Plaza full of Mages) DO NOT use Pitten
  451.  
  452. - Mission 5 (3 Stars) (Fortress Defence 1) Let one ennemy slide in the core room
  453.  
  454. - Mission 6 (3 Stars) (Fortress Defence 2) DO NOT let any ennemies slide in the core room
  455.  
  456. - Mission 7 (2 Stars) (Big guy alone) Wait a few turns, ghost will pop, and one will random drop the orb.
  457.  
  458. - Mission 8 (3 Stars) (Map full of Dinos) Kill 30 Dinos by the end of turn 6.
  459.  
  460. - Mission 9 (Ants and Plants) Only use 4 characters. Plants MUST stay alive, protect them.
  461.  
  462. - Mission 9? (Sliding Map 2) Don't destroy ANY rocks.
  463.  
  464. - Mission 10 (Fortress Defence 3) Let 10 or more ennemies slide in core room.
  465.  
  466. - Mission 10? (Hanny Room) No Monkey Orb
  467.  
  468. - Mission 11 (Desert Temple) Only use 4 characters. When you kill all ennemies, treasure dumpling get out of the egg in center. You need to kill it too before ending quest. Number of turns is limited !
  469.  
  470. - Mission 12 (Fortress Defence 4) Let 20 or more ennemies slide in the core room.
  471.  
  472. - Mission 13 (Fortress Defence 5) Two ennemies must KILL THEMSELVES when trying to hit the core.
  473.  
  474. - Mission 14 (Giant Foot) Put two characters on the glowing tiles, then wait a few turns while killing the trash monsters. A mime robot will pop, kill it, the boss foot, and you get the orb.
  475.  
  476. - Mission 15 (Small alley with robots and mages) Ennemies must broke the rock monster near them.
  477.  
  478.  
  479.  
  480. Mission Boss (5 Stars) > Gungam No Monkey Orb
  481. Mission Boss (4 Stars) > 3 Jelly Bug Thingy Kill them to get orb. You MUST kill same on the SAME turn, or they resurrect.
  482. Mission Boss (5 Stars) > Hanny King No Monkey Orb
  483. Mission Boss (4 Stars) > Gigantic Black Bug Kill the boss.
  484. Mission Boss (5 Stars) > Lockness Kill the boss. Beware, he attack the line in front of him, AND the whole map.
  485. Mission Boss (4 Stars) > Wave of spectres then boss. Kill the boss.
  486.  
  487.  
  488.  
  489.  
  490.  
  491. After the middle of the Chapter 4, you finnaly unlock one more big feature of this game : the Fortress.
  492. It allow you to use some skills from it's facilities on specific maps, like the Fortress Defence ones.
  493. Here a little tips on how does it works, what does it do, and how to upgrade it !
  494.  
  495. So, the facility interface works like a tetris :
  496. each facility take some blocks, and you need to arrange them to be able to put the more of them into the maximum room you have !
  497. To BUY a facility, you use the Point you earn after each battle that are displayed in the bottom bar !
  498. to UPGRADE a facility, you use the green stones that ALSO are displayed in the bottom bar !
  499.  
  500. - Yellow Facility power up the core, from core room. Each one of them gives +50 Hp to the core, and make it harder to be destroyed, thus harder to get a game-over. You really want to have one or two of them, unless you have very strong characters that won't even let any ennemy slide in the core room. (Though you NEED to for some specific mission objectives)
  501. >>>> Upgrading this facility have a very high cost to upgrade; and it shrink the facility; so it take less room, and you may use more.
  502.  
  503. - Green Facility shot a laser all a line long. It will damage all the ennemies it hit, and will not be evaded or parried.
  504. >>>> Upgrading this Facility don't shrink it, but insted boost-up it's power by 25 each time. It has a low cost to upgrade.
  505.  
  506. - Blue Facility create a shield on the map that can reflect ennemies attacks as long as it's "alive".
  507. >>>> Upgrading this facility shrink it, and has a low cost to upgrade.
  508.  
  509. - Purple Facility act exactly like in a crane game : you can take an annemy with the crane, and move it anywhere on the battlefield.
  510. >>>> Upgrading this facility shrink it, and it has a low cost to upgrade.
  511.  
  512. - Pink Facility make you able to play again any character at the end of the turn (Move + Attack)
  513. >>>> Upgrading this facility shrink it, and it has a low cost to upgrade.
  514.  
  515. - Red Facility create a bomb, that you can equip a character at the begining of a battle (just above where your Red Crab Orbs stands). Thus, this character will need to move onto a pack of ennemies, and use the bomb to damage them on a area of 2.
  516. >>>> Upgrading this ability give it more power, 30 each time. It won't shrink though, and has a medium cost to upgrade.
  517.  
  518.  
  519.  
  520. That's all for the Facilities, and remember that using them will "consume" the facility that you will need to rebuild between fights !
  521.  
  522.  
  523.  
  524.  
  525.  
  526.  
  527. New Game + Choices and Bonuses :
  528. (remember that with a new game +, you keep items, characters, their skills, your fortress upgrades, but you lose girls hearts, and you can't get monkey orbs from optional missions again)
  529.  
  530.  
  531. - Brand New Game
  532. - New Game + (Keep everything; no other changes)
  533. - X2 : Ennemies stronger, x2 drop in gold (and sells twice as much too), more skills points, and can loot the same item twice as strong.
  534. - X4 : Same as x2, but x4 !
  535. - Insane difficulty?
  536.  
  537.  
  538. List of the differents Bad Endings : (you need to let the girl die, and then a choice will unlock on main screen)
  539.  
  540. Siera Chapter 14 Last Fight
  541. Kanami Chapter 11 First Fight
  542. Shizuka Chapter 13 First Fight
  543. Tillday Chapter 13 First Fight
  544. Pigu Chapter 12 First Fight
  545. Senhime Chapter 14 Last Fight
  546. Milacle Chapter 12 First Fight
  547.  
  548.  
  549.  
  550. FAQ :
  551.  
  552. Q. Help, how can I beat the final boss?
  553. A. AFter trying to kill him once, a short event involving Rance and Patton will show up. Then, "kill" it again, but Patton MUST deliver the final blow on the gold shield thingy.
  554.  
  555. Q. How do I get past the mission with Rance and Tillday on chapter 13?
  556. A. You need to drop both their HP (Defence Points) to around 30%, then the mission will clear.
  557.  
  558. Q. How do I get past the mission with only Rance and Russian?
  559. A. First you need to get far east at the end of the scrolling; BUT Rance HP MUSN'T drop low, or it's game over, so keep him healed with Russian. It dosn't matter if she ket killed though, as long as Rance get to the goal.
  560.  
  561. Q. I'm stuck at the first mission of the Chapter 9 !
  562. A. You need to kill ALL the ennemies by the end of Turn 2? or else, it's Game Over !
  563.  
  564. Q. How do I get the girls ending?
  565. A. You need to finish the Chapter 15 first. Then, the first door, for the True Route will show up. Open it, go to the last boss and beat it; a new save will be created. Load that save, you will be back in front of the doors, and those for the girl you can actually get will be open.
  566.  
  567. Q. I'm missing some gear events in chapter 11 and above.
  568. A. They're probably related to girls events. Or you havn't enough heart with a girl, and thus, the event won't show up, or, if the gear is linked to a battle event, it's the "bad end" event if th girl fall during the fight. Refer to the "Bad End List" section to learn more.
  569.  
  570. Q. What are the Point in the bottom bar and the green stones used for?
  571. A. The points can be used to trade for gold (5P = 1 Gold), or for Skill points (2P = 1 Skill Point); or used to buy new facilities for the Fortress after using the related skill.
  572.  
  573. Q. What's the use of the RED facility in the Fortress?
  574. A. It's a Bomb; you can use it by clicking just above the box with the 4 red orb on character select screen before a mission. You will equip it on a character that will be able to use it when near ennemies. Like the Green Laser facility; you can upgrade it's power by spending some green cystals.
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