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- BATTLE 3
- Paralysis: (1 turn)
- BATTLE 4
- Damage Reduction: (1 turn)
- Defeated Action
- ATK Down: (1 turn)(at BATTLE 5)
- BOSS
- Immunity (except Increased Damage Taken): (98 turns)
- Behavior Change (Lv. 40+)
- BATTLE 3
- Paralysis: (1 turn)
- Slot Change: [BLOCK]
- BATTLE 4
- Damage Reduction: (1 turn)
- Defeated Action
- ATK Down: (1 turn) (at BATTLE 5)
- BOSS
- Immunity (except Increased Damage Taken): (98 turns)
- Despair: (3 turns)
- Behavior Change (Lv. 60+)
- BATTLE 3
- Paralysis: (3 turns)
- Slot Change: [BLOCK]
- Burn: (3 turns)
- BATTLE 4
- Damage Reduction: (3 turns)
- Barrier (Slot): [RCV] 1 time (1 turn)
- Defeated Action
- ATK Down: (3 turns) (at BATTLE 5)
- BOSS
- Immunity (except Increased Damage Taken): (98 turns)
- Despair: (5 turns)
- After 1 turn
- Special Bind: Crewmate (1 turn)
- Defeated Action
- Heal: 30% HP
- Resilience: (3 turns)
- Behavior Change (Lv. 80+)
- BATTLE 3
- Paralysis: (3 turns)
- Slot Change: [BLOCK]
- Burn: (3 turns)
- Barrier (Tap-Timing): PERFECT 2 times (1 turn)
- BATTLE 4
- Damage Reduction: (4 turns)
- Barrier (Slot): [RCV] 2 times (1 turn)
- Defeated Action
- ATK Down: (5 turns) (at BATTLE 5)
- BOSS
- Immunity (except Increased Damage Taken): (98 turns)
- Despair: (8 turns)
- Bind: Middle-row (8 turns)
- Damage Nullification: (1 turn)
- After 1 turn
- Special Bind: Crewmate (2 turns)
- Defeated Action
- Heal: 30% HP
- Resilience: (7 turns)
- Damage: 50000
- Behavior Change (Lv. 100+)
- BATTLE 3
- Paralysis: (6 turns)
- Slot Change: [BLOCK]
- Burn: (5 turns)
- Barrier (Tap-Timing): PERFECT 4 times (1 turn)
- BATTLE 4
- Damage Reduction: (6 turns)
- Barrier (Slot): [RCV] 3 times (2 turns)
- Slot Change: All type slots and [TND] to [PARALYSIS]
- Interrupt Specials: Slot Change
- Slot Change: [PARALYSIS]
- Slot Change Impossible: Until 2 GOOD taps
- Defeated Action
- ATK Down: (6 turns) (at BATTLE 5)
- BOSS
- Immunity (except Increased Damage Taken): (98 turns)
- Despair: (9 turns)
- Bind: Middle-row (10 turns)
- Damage Nullification: (1 turn)
- Reduce Slot Damage: [STR][DEX][QCK][PSY][TND] (3 turns)
- After 1 turn
- Silence: Crewmate (2 turns)
- Damage: 80000
- Slot Change: All type slots and [TND] to [PARALYSIS]
- Defeated Action
- Heal: 30% HP
- Resilience: (10 turns)
- Damage: 80000
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