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RotatingCube_002

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Aug 22nd, 2025
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  1. {
  2. Tools = ordered() {
  3. Renderer3D1_1 = Renderer3D {
  4. CustomData = {
  5. ToolVersion = 2,
  6. },
  7. Inputs = {
  8. ["RendererSoftware.ShadowsEnabled"] = Input {
  9. Value = Number {
  10. Value = 1
  11. },
  12. },
  13. ["RendererSoftware.LightingEnabled"] = Input {
  14. Value = Number {
  15. Value = 1
  16. },
  17. },
  18. GlobalOut = Input { Value = 100, },
  19. Width = Input { Value = 1920, },
  20. Height = Input { Value = 1080, },
  21. UseFrameFormatSettings = Input { Value = 1, },
  22. Depth = Input { Value = 3, },
  23. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  24. SceneInput = Input {
  25. SourceOp = "Merge3D3",
  26. Source = "Output",
  27. },
  28. CameraSelector = Input { Value = FuID { "Camera3D1" }, },
  29. OutputType = Input { Disabled = true, },
  30. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  31. ["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
  32. ["RendererOpenGL.Channels.Z"] = Input { Value = 1, },
  33. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  34. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  35. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  36. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  37. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  38. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  39. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  40. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  41. ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
  42. ["RendererOpenGL.MaximumTextureDepth"] = Input { Value = 3, },
  43. ["RendererOpenGL.TransparencySorting"] = Input { Value = 1, }
  44. },
  45. ViewInfo = OperatorInfo { Pos = { 1870, 1864.5 } },
  46. SubInputsData = {
  47. RendererOpenGL = {
  48. Version = 1
  49. }
  50. }
  51. },
  52. Background1 = Background {
  53. Inputs = {
  54. GlobalOut = Input { Value = 100, },
  55. Width = Input { Value = 1080, },
  56. Height = Input { Value = 1080, },
  57. Depth = Input { Value = 3, },
  58. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  59. Type = Input { Value = FuID { "Gradient" }, },
  60. Start = Input { Value = { 0.0489250021916367, 0.953052996213965 }, },
  61. End = Input { Value = { 0.795155185027227, 0.0997511319637162 }, },
  62. Gradient = Input {
  63. Value = Gradient {
  64. Colors = {
  65. [0] = { 0.164705882352941, 0.227450980392157, 0.203921568627451, 1 },
  66. [1] = { 0, 0.0470588235294118, 0.0627450980392157, 1 }
  67. }
  68. },
  69. }
  70. },
  71. ViewInfo = OperatorInfo { Pos = { 2420, 1732.5 } },
  72. },
  73. Projector3D1_1 = LightProjector {
  74. Inputs = {
  75. ["Transform3DOp.Translate.Y"] = Input { Value = 3.63672507726802, },
  76. ["Transform3DOp.Translate.Z"] = Input { Value = -0.0102398023538196, },
  77. ["Transform3DOp.UseTarget"] = Input { Value = 1, },
  78. Intensity = Input { Value = 0.386, },
  79. Angle = Input { Value = 83.6, },
  80. ProjectiveImage = Input {
  81. SourceOp = "SoftGlow2",
  82. Source = "Output",
  83. },
  84. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  85. },
  86. ViewInfo = OperatorInfo { Pos = { 1650, 1732.5 } },
  87. },
  88. Merge3D3 = Merge3D {
  89. Inputs = {
  90. SceneInput1 = Input {
  91. SourceOp = "Shape3D2",
  92. Source = "Output",
  93. },
  94. SceneInput2 = Input {
  95. SourceOp = "Projector3D1_1",
  96. Source = "Output",
  97. },
  98. SceneInput3 = Input {
  99. SourceOp = "PipeRouter1",
  100. Source = "Output",
  101. },
  102. SceneInput4 = Input {
  103. SourceOp = "PointLight1",
  104. Source = "Output",
  105. }
  106. },
  107. ViewInfo = OperatorInfo { Pos = { 1650, 1864.5 } },
  108. },
  109. PipeRouter1 = PipeRouter {
  110. Inputs = {
  111. Input = Input {
  112. SourceOp = "Camera3D1",
  113. Source = "Output",
  114. }
  115. },
  116. ViewInfo = PipeRouterInfo { Pos = { 1705, 1963.5 } },
  117. },
  118. Shape3D2 = Shape3D {
  119. Inputs = {
  120. ["Transform3DOp.Translate.Y"] = Input { Value = -1.116, },
  121. ["Transform3DOp.Rotate.X"] = Input { Value = -90, },
  122. ["Transform3DOp.Scale.X"] = Input { Value = 5, },
  123. MaterialInput = Input {
  124. SourceOp = "Ellipse1",
  125. Source = "Mask",
  126. },
  127. ["MtlStdInputs.MaterialID"] = Input { Value = 10, },
  128. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
  129. },
  130. ViewInfo = OperatorInfo { Pos = { 1430, 1851.66 } },
  131. },
  132. Filter1 = Filter {
  133. Inputs = {
  134. FilterType = Input { Value = 6, },
  135. Power = Input { Value = 2, },
  136. Input = Input {
  137. SourceOp = "Defocus1",
  138. Source = "Output",
  139. }
  140. },
  141. ViewInfo = OperatorInfo { Pos = { 2255, 1600.5 } },
  142. },
  143. Defocus1 = Defocus {
  144. Inputs = {
  145. ApplyMaskInverted = Input { Value = 1, },
  146. MaskChannel = Input { Value = 5, },
  147. Filter = Input { Value = 1, },
  148. XDefocusSize = Input { Value = 9.61, },
  149. BloomLevel = Input { Value = 0.953, },
  150. BloomThreshold = Input { Value = 0.606, },
  151. Input = Input {
  152. SourceOp = "Merge3",
  153. Source = "Output",
  154. },
  155. EffectMask = Input {
  156. SourceOp = "CustomTool1",
  157. Source = "Output",
  158. }
  159. },
  160. ViewInfo = OperatorInfo { Pos = { 2090, 1600.5 } },
  161. },
  162. Merge3 = Merge {
  163. Inputs = {
  164. Background = Input {
  165. SourceOp = "Merge2",
  166. Source = "Output",
  167. },
  168. Foreground = Input {
  169. SourceOp = "Renderer3D1_1",
  170. Source = "Output",
  171. },
  172. PerformDepthMerge = Input { Value = 0, }
  173. },
  174. ViewInfo = OperatorInfo { Pos = { 1870, 1600.5 } },
  175. },
  176. Merge1 = Merge {
  177. CtrlWZoom = false,
  178. Inputs = {
  179. Background = Input {
  180. SourceOp = "Background1",
  181. Source = "Output",
  182. },
  183. Foreground = Input {
  184. SourceOp = "Filter1",
  185. Source = "Output",
  186. },
  187. PerformDepthMerge = Input { Value = 0, }
  188. },
  189. ViewInfo = OperatorInfo { Pos = { 2420, 1600.5 } },
  190. },
  191. VectorMotionBlur1 = VectorMotionBlur {
  192. Inputs = {
  193. Input = Input {
  194. SourceOp = "Renderer3D1",
  195. Source = "Output",
  196. }
  197. },
  198. ViewInfo = OperatorInfo { Pos = { 1320, 1600.5 } },
  199. },
  200. Merge2 = Merge {
  201. Inputs = {
  202. Background = Input {
  203. SourceOp = "VectorMotionBlur1",
  204. Source = "Output",
  205. },
  206. Foreground = Input {
  207. SourceOp = "Blur2",
  208. Source = "Output",
  209. },
  210. Gain = Input { Value = 0, },
  211. PerformDepthMerge = Input { Value = 0, }
  212. },
  213. ViewInfo = OperatorInfo { Pos = { 1650, 1600.5 } },
  214. },
  215. SoftGlow2 = SoftGlow {
  216. Inputs = {
  217. Blend = Input { Value = 0.701, },
  218. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  219. Gain = Input { Value = 2.165, },
  220. XGlowSize = Input { Value = 33.1, },
  221. Input = Input {
  222. SourceOp = "Blur3",
  223. Source = "Output",
  224. }
  225. },
  226. ViewInfo = OperatorInfo { Pos = { 1375, 1719.66 } },
  227. },
  228. Ellipse1 = EllipseMask {
  229. Inputs = {
  230. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  231. SoftEdge = Input { Value = 0.1512, },
  232. MaskWidth = Input { Value = 1920, },
  233. MaskHeight = Input { Value = 1080, },
  234. PixelAspect = Input { Value = { 1, 1 }, },
  235. ClippingMode = Input { Value = FuID { "None" }, },
  236. Width = Input { Value = 0.263963199474634, },
  237. Height = Input { Value = 0.263963199474634, }
  238. },
  239. ViewInfo = OperatorInfo { Pos = { 1265, 1851.66 } },
  240. },
  241. Blur3 = Blur {
  242. Inputs = {
  243. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  244. XBlurSize = Input { Value = 13.1, },
  245. Input = Input {
  246. SourceOp = "Renderer3D1",
  247. Source = "Output",
  248. }
  249. },
  250. ViewInfo = OperatorInfo { Pos = { 1265, 1719.66 } },
  251. },
  252. Blur2 = Blur {
  253. Inputs = {
  254. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  255. XBlurSize = Input { Value = 40.9, },
  256. Input = Input {
  257. SourceOp = "LumaKeyer2",
  258. Source = "Output",
  259. }
  260. },
  261. ViewInfo = OperatorInfo { Pos = { 1628.22, 1501.5 } },
  262. },
  263. LumaKeyer2 = LumaKeyer {
  264. Inputs = {
  265. High = Input { Value = 0.533, },
  266. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  267. Input = Input {
  268. SourceOp = "VectorMotionBlur1",
  269. Source = "Output",
  270. }
  271. },
  272. ViewInfo = OperatorInfo { Pos = { 1463.22, 1501.5 } },
  273. },
  274. Renderer3D1 = Renderer3D {
  275. CustomData = {
  276. ToolVersion = 2,
  277. },
  278. Inputs = {
  279. ["RendererSoftware.ShadowsEnabled"] = Input {
  280. Value = Number {
  281. Value = 1
  282. },
  283. },
  284. ["RendererSoftware.LightingEnabled"] = Input {
  285. Value = Number {
  286. Value = 1
  287. },
  288. },
  289. GlobalOut = Input { Value = 100, },
  290. Width = Input { Value = 1920, },
  291. Height = Input { Value = 1080, },
  292. UseFrameFormatSettings = Input { Value = 1, },
  293. Depth = Input { Value = 3, },
  294. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  295. SceneInput = Input {
  296. SourceOp = "Merge3D2",
  297. Source = "Output",
  298. },
  299. OutputType = Input { Disabled = true, },
  300. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  301. ["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
  302. ["RendererOpenGL.Channels.Z"] = Input { Value = 1, },
  303. ["RendererOpenGL.Channels.ObjectID"] = Input { Value = 1, },
  304. ["RendererOpenGL.Channels.MaterialID"] = Input { Value = 1, },
  305. ["RendererOpenGL.Channels.Vector"] = Input { Value = 1, },
  306. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  307. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  308. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  309. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  310. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  311. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  312. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  313. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  314. ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
  315. ["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
  316. ["RendererOpenGL.MaximumTextureDepth"] = Input { Value = 3, },
  317. ["RendererOpenGL.TransparencySorting"] = Input { Value = 1, }
  318. },
  319. ViewInfo = OperatorInfo { Pos = { 1155, 1600.5 } },
  320. SubInputsData = {
  321. RendererOpenGL = {
  322. Version = 1
  323. }
  324. }
  325. },
  326. PointLight1 = LightPoint {
  327. Inputs = {
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  329. SourceOp = "PointLight1XOffset",
  330. Source = "Value",
  331. },
  332. ["Transform3DOp.Translate.Y"] = Input {
  333. SourceOp = "PointLight1YOffset",
  334. Source = "Value",
  335. },
  336. ["Transform3DOp.Translate.Z"] = Input {
  337. SourceOp = "PointLight1ZOffset",
  338. Source = "Value",
  339. },
  340. Red = Input { Value = 0.00784313725490196, },
  341. Blue = Input { Value = 0.784313725490196, },
  342. Intensity = Input { Value = 0.898, },
  343. DecayType = Input { Value = 2, },
  344. ["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
  345. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  346. },
  347. ViewInfo = OperatorInfo { Pos = { 1100, 1798.5 } },
  348. },
  349. PointLight1XOffset = BezierSpline {
  350. SplineColor = { Red = 250, Green = 132, Blue = 49 },
  351. NameSet = true,
  352. KeyFrames = {
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  354. [99] = { 2.92241772330988, LH = { 66, 1.24309707776844 }, Flags = { Linear = true } }
  355. }
  356. },
  357. PointLight1YOffset = BezierSpline {
  358. SplineColor = { Red = 252, Green = 206, Blue = 47 },
  359. NameSet = true,
  360. KeyFrames = {
  361. [0] = { 0.234335874631067, RH = { 33, 0.33477902387078 }, Flags = { Linear = true } },
  362. [99] = { 0.535665322350205, LH = { 66, 0.435222173110492 }, Flags = { Linear = true } }
  363. }
  364. },
  365. PointLight1ZOffset = BezierSpline {
  366. SplineColor = { Red = 254, Green = 56, Blue = 46 },
  367. CtrlWZoom = false,
  368. NameSet = true,
  369. KeyFrames = {
  370. [0] = { -2.04027260357287, RH = { 33, -2.33700764152233 }, Flags = { Linear = true } },
  371. [99] = { -2.93047771742126, LH = { 66, -2.6337426794718 }, Flags = { Linear = true } }
  372. }
  373. },
  374. FloorProjection = Underlay {
  375. NameSet = true,
  376. ViewInfo = UnderlayInfo {
  377. Pos = { 1576.64, 1668.12 },
  378. Size = { 805.961, 269.686 }
  379. },
  380. Colors = { TileColor = { R = 0, G = 0.596078431372549, B = 0.6 }, }
  381. },
  382. Merge3D2 = Merge3D {
  383. Inputs = {
  384. PassThroughLights = Input { Value = 1, },
  385. SceneInput1 = Input {
  386. SourceOp = "AmbientLight1",
  387. Source = "Output",
  388. },
  389. SceneInput2 = Input {
  390. SourceOp = "SpotLight1",
  391. Source = "Output",
  392. },
  393. SceneInput3 = Input {
  394. SourceOp = "Merge3D1",
  395. Source = "Output",
  396. },
  397. SceneInput5 = Input {
  398. SourceOp = "PointLight1",
  399. Source = "Output",
  400. },
  401. SceneInput6 = Input {
  402. SourceOp = "PointLight1_1",
  403. Source = "Output",
  404. },
  405. SceneInput4 = Input {
  406. SourceOp = "Camera3D1",
  407. Source = "Output",
  408. },
  409. SceneInput7 = Input {
  410. SourceOp = "Text3D1",
  411. Source = "Output",
  412. }
  413. },
  414. ViewInfo = OperatorInfo { Pos = { 880, 1600.5 } },
  415. },
  416. Merge3D1 = Merge3D {
  417. Inputs = {
  418. SceneInput1 = Input {
  419. SourceOp = "ReplaceMaterial3D1",
  420. Source = "Output",
  421. },
  422. SceneInput2 = Input {
  423. SourceOp = "Projector3D1",
  424. Source = "Output",
  425. }
  426. },
  427. ViewInfo = OperatorInfo { Pos = { 880, 1369.5 } },
  428. },
  429. Projector3D1 = LightProjector {
  430. Inputs = {
  431. ["Transform3DOp.Translate.Y"] = Input { Value = -0.109, },
  432. ["Transform3DOp.Translate.Z"] = Input { Value = 4.19557265844776, },
  433. ProjectiveImage = Input {
  434. SourceOp = "ColorCorrector1",
  435. Source = "Output",
  436. },
  437. ProjectorID = Input { Value = 2, },
  438. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  439. },
  440. ViewInfo = OperatorInfo { Pos = { 1100, 1369.5 } },
  441. },
  442. CustomTool1 = Custom {
  443. CurrentSettings = 2,
  444. CustomData = {
  445. Settings = {
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  447. Tools = ordered() {
  448. CustomTool1 = Custom {
  449. CtrlWZoom = false,
  450. CustomData = {
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  452. Inputs = {
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  454. NumberIn2 = Input { Value = -10.667, },
  455. LUTIn1 = Input {
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  457. Source = "Value",
  458. },
  459. LUTIn2 = Input {
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  461. Source = "Value",
  462. },
  463. LUTIn3 = Input {
  464. SourceOp = "CustomTool1LUTIn3",
  465. Source = "Value",
  466. },
  467. LUTIn4 = Input {
  468. SourceOp = "CustomTool1LUTIn4",
  469. Source = "Value",
  470. },
  471. Intermediate1 = Input { Value = "(z1-n2)*1/(n1-n2)", },
  472. Intermediate2 = Input { Value = "max(min(i1,1),0)", },
  473. RedExpression = Input { Value = "i2", },
  474. GreenExpression = Input { Value = "i2", },
  475. BlueExpression = Input { Value = "i2", },
  476. AlphaExpression = Input { Value = "1", },
  477. Image1 = Input {
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  479. Source = "Output",
  480. }
  481. },
  482. ViewInfo = OperatorInfo { Pos = { 1925, 1072.5 } },
  483. },
  484. CustomTool1LUTIn1 = LUTBezier {
  485. KeyColorSplines = {
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  488. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  489. }
  490. },
  491. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  492. NameSet = true,
  493. },
  494. CustomTool1LUTIn2 = LUTBezier {
  495. KeyColorSplines = {
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  498. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  499. }
  500. },
  501. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  502. NameSet = true,
  503. },
  504. CustomTool1LUTIn3 = LUTBezier {
  505. KeyColorSplines = {
  506. [0] = {
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  508. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  509. }
  510. },
  511. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  512. NameSet = true,
  513. },
  514. CustomTool1LUTIn4 = LUTBezier {
  515. KeyColorSplines = {
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  518. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  519. }
  520. },
  521. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  522. CtrlWZoom = false,
  523. NameSet = true,
  524. }
  525. }
  526. },
  527. }
  528. },
  529. Inputs = {
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  531. NumberIn2 = Input { Value = -11.051, },
  532. LUTIn1 = Input {
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  534. Source = "Value",
  535. },
  536. LUTIn2 = Input {
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  538. Source = "Value",
  539. },
  540. LUTIn3 = Input {
  541. SourceOp = "CustomTool1LUTIn3",
  542. Source = "Value",
  543. },
  544. LUTIn4 = Input {
  545. SourceOp = "CustomTool1LUTIn4",
  546. Source = "Value",
  547. },
  548. Intermediate1 = Input { Value = "(z1-n2)*1/(n1-n2)", },
  549. Intermediate2 = Input { Value = "max(min(i1,1),0)", },
  550. RedExpression = Input { Value = "i2", },
  551. GreenExpression = Input { Value = "i2", },
  552. BlueExpression = Input { Value = "i2", },
  553. AlphaExpression = Input { Value = "1", },
  554. Image1 = Input {
  555. SourceOp = "PipeRouter2",
  556. Source = "Output",
  557. }
  558. },
  559. ViewInfo = OperatorInfo { Pos = { 2090, 1402.5 } },
  560. },
  561. CustomTool1LUTIn1 = LUTBezier {
  562. KeyColorSplines = {
  563. [0] = {
  564. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  565. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  566. }
  567. },
  568. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  569. NameSet = true,
  570. },
  571. CustomTool1LUTIn2 = LUTBezier {
  572. KeyColorSplines = {
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  1123. ViewInfo = OperatorInfo { Pos = { 1496.19, 802.201 } },
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  1125. pTurbulence1 = pTurbulence {
  1126. ID = 8,
  1127. Inputs = {
  1128. XStrength = Input { Value = 0.3, },
  1129. YStrength = Input { Value = 0.3, },
  1130. ZStrength = Input { Value = 0.2, },
  1131. StrengthOverLifeLUT = Input {
  1132. SourceOp = "pTurbulence1StrengthOverLifeLUT",
  1133. Source = "Value",
  1134. },
  1135. Density = Input { Value = 21.3, },
  1136. Input = Input {
  1137. SourceOp = "pEmitter1",
  1138. Source = "Output",
  1139. }
  1140. },
  1141. ViewInfo = OperatorInfo { Pos = { 1496.19, 736.201 } },
  1142. },
  1143. pTurbulence1StrengthOverLifeLUT = LUTBezier {
  1144. KeyColorSplines = {
  1145. [0] = {
  1146. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  1147. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  1148. }
  1149. },
  1150. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  1151. CtrlWZoom = false,
  1152. },
  1153. Loader1_2 = Loader {
  1154. Clips = {
  1155. Clip {
  1156. ID = "Clip1",
  1157. Filename = "D:\\Misc\\3d stuff\\studio_small_03_2k.exr",
  1158. FormatID = "OpenEXRFormat",
  1159. StartFrame = -1,
  1160. LengthSetManually = true,
  1161. TrimIn = 0,
  1162. TrimOut = 0,
  1163. ExtendFirst = 0,
  1164. ExtendLast = 0,
  1165. Loop = 0,
  1166. AspectMode = 0,
  1167. Depth = 4,
  1168. TimeCode = 0,
  1169. GlobalStart = 0,
  1170. GlobalEnd = 0
  1171. }
  1172. },
  1173. Inputs = {
  1174. Depth = Input { Value = 4, },
  1175. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  1176. ["Clip1.OpenEXRFormat.DeepOutputMode"] = Input { Disabled = true, },
  1177. ["Clip1.OpenEXRFormat.Channels"] = Input { Value = 1, },
  1178. ["Clip1.OpenEXRFormat.RedName"] = Input { Value = FuID { "R" }, },
  1179. ["Clip1.OpenEXRFormat.GreenName"] = Input { Value = FuID { "G" }, },
  1180. ["Clip1.OpenEXRFormat.BlueName"] = Input { Value = FuID { "B" }, }
  1181. },
  1182. ViewInfo = OperatorInfo { Pos = { -110, 841.5 } },
  1183. },
  1184. pEmitter1 = pEmitter {
  1185. ID = 4,
  1186. Inputs = {
  1187. ["ParticleStyleNGon.NGonType"] = Input {
  1188. Value = Number {
  1189. Value = 6
  1190. },
  1191. },
  1192. ["RectRgn.Width"] = Input {
  1193. Value = Number {
  1194. Value = 0.134
  1195. },
  1196. },
  1197. ["RectRgn.Height"] = Input {
  1198. Value = Number {
  1199. Value = 0.134
  1200. },
  1201. },
  1202. Number = Input { Value = 85, },
  1203. Lifespan = Input { Value = 35, },
  1204. LifespanVariance = Input { Value = 6.3, },
  1205. Style = Input { Value = FuID { "ParticleStyleBlob" }, },
  1206. ["SphereRgn.Size"] = Input { Value = 0.094, },
  1207. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  1208. ["ParticleStyle.Size"] = Input { Value = 0.1654, },
  1209. ["ParticleStyle.SizeVariance"] = Input { Value = 0.122, },
  1210. ["ParticleStyle.SizeToVelocity"] = Input { Value = 0.167, },
  1211. ["ParticleStyle.SizeOverLife"] = Input {
  1212. SourceOp = "pEmitter1SizeOverLife",
  1213. Source = "Value",
  1214. },
  1215. ["ParticleStyle.FadeControls"] = Input { Value = 1, },
  1216. ["ParticleStyle.FadeIn"] = Input { Value = 0.228, },
  1217. ["ParticleStyle.FadeOut"] = Input { Value = 0.772, },
  1218. ["ParticleStyle.BlurOverLife"] = Input {
  1219. SourceOp = "pEmitter1BlurOverLife2D",
  1220. Source = "Value",
  1221. }
  1222. },
  1223. ViewInfo = OperatorInfo { Pos = { 1496.19, 637.201 } },
  1224. },
  1225. pEmitter1SizeOverLife = LUTBezier {
  1226. KeyColorSplines = {
  1227. [0] = {
  1228. [0.0259067357512953] = { 0.443262411347518, RH = { 0.42314335060449, 0.717494089834515 }, Flags = { Linear = true } },
  1229. [1] = { 0.5, LH = { 0.675302245250432, 0.481087470449173 } }
  1230. }
  1231. },
  1232. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  1233. },
  1234. pEmitter1BlurOverLife2D = LUTBezier {
  1235. KeyColorSplines = {
  1236. [0] = {
  1237. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  1238. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  1239. }
  1240. },
  1241. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  1242. CtrlWZoom = false,
  1243. },
  1244. Textures = Underlay {
  1245. NameSet = true,
  1246. ViewInfo = UnderlayInfo {
  1247. Pos = { 275, 654.912 },
  1248. Size = { 980.143, 811.777 }
  1249. },
  1250. Colors = { TileColor = { R = 0.92156862745098, G = 0.431372549019608, B = 0 }, }
  1251. },
  1252. Particles = Underlay {
  1253. NameSet = true,
  1254. ViewInfo = UnderlayInfo {
  1255. Pos = { 1595, 577.5 },
  1256. Size = { 493.502, 794.887 }
  1257. },
  1258. Colors = { TileColor = { R = 0.584313725490196, G = 0.294117647058824, B = 0.803921568627451 }, }
  1259. }
  1260. }
  1261. }
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