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black_calculus

HDR Version 8.2.0a -> 8.2.1a Changelog

Jul 10th, 2020
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  1. |===| HDR VERSION 8.2.0a -> 8.2.1a CHANGELOG |===|
  2. ____________________________________________________
  3.  
  4. CHANGELOG LEGEND:
  5. (+) - Buff Overall
  6. (-) - Nerf Overall
  7. (=) - Sidegrade
  8. (R) - Rework
  9. (*) - Bugfix
  10. (!) - New tech/feature
  11. (/) - Quality of life change
  12.  
  13.  
  14.  
  15.  
  16. --- [ GENERAL MECHANICS ] ---
  17.  
  18. OFFENSIVE MECHANICS
  19. (-) - You can no longer airdodge out of a footstool until after F20
  20.  
  21. LEDGES
  22. (*) - Experimental ledge fix implemented to address ledges deactivating after a dozen or so games
  23.  
  24.  
  25. --- [ CHARACTER ADJUSTMENTS ] ---
  26.  
  27. MARIO
  28. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.75
  29.  
  30. DONKEY KONG
  31. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.775
  32.  
  33. LINK
  34. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  35.  
  36. SAMUS
  37. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.7
  38.  
  39. DARK SAMUS
  40. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.7
  41. (+) - Fair BKB increased 45 -> 50; FAF decreased 41 -> 38
  42.  
  43. YOSHI
  44. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.75
  45. (/) - DJC momentum handling readjusted
  46. (*) - Fixed an issue where Ground Pound's hitbox would not activate correctly
  47.  
  48. KIRBY
  49. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.85
  50.  
  51. FOX
  52. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  53. (-) - Uthrow FAF increased 31 -> 33
  54. (+) - Reflector attack hitbox slightly enlarged
  55.  
  56. PIKACHU
  57. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.82
  58.  
  59. LUIGI
  60. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.75
  61.  
  62. NESS
  63. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.75
  64.  
  65. CAPTAIN FALCON
  66. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.775
  67.  
  68. JIGGLYPUFF
  69. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.8
  70.  
  71. PEACH
  72. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.775
  73. (/) - DJC momentum handling readjusted
  74.  
  75. ICE CLIMBERS
  76. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.835
  77.  
  78. SHEIK
  79. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.75
  80.  
  81. ZELDA
  82. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.79
  83.  
  84. DR. MARIO
  85. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.75
  86.  
  87. PICHU
  88. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.82
  89.  
  90. FALCO
  91. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.82
  92. (-) - Reflector attack hitbox position now properly matches animation; hitbox size slightly decreased
  93.  
  94. MARTH
  95. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.75
  96. (-) - Fair BKB increased (sweetspot/midspot/sourspot) 50/37/45 -> 50/40/48, KBG increased (sweetspot/midspot/sourspot) 75/75/75 -> 76/76/80; FAF increased 34 -> 35
  97.  
  98. LUCINA
  99. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.775
  100.  
  101. MEWTWO
  102. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  103.  
  104. ROY
  105. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  106.  
  107. CHROM
  108. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  109.  
  110. MR. GAME & WATCH
  111. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.835
  112.  
  113. META KNIGHT
  114. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  115.  
  116. PIT
  117. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.9
  118.  
  119. DARK PIT
  120. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.9
  121.  
  122. WARIO
  123. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  124.  
  125. SNAKE
  126. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  127.  
  128. IKE
  129. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  130.  
  131. SQUIRTLE
  132. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.81
  133.  
  134. IVYSAUR
  135. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  136.  
  137. CHARIZARD
  138. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  139.  
  140. DIDDY KONG
  141. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  142.  
  143. LUCAS
  144. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  145. (/) - DJC momentum reworked
  146. (-) - Nair landing hitbox KBG increased 65 -> 85
  147.  
  148. SONIC
  149. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  150.  
  151. KING DEDEDE
  152. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  153.  
  154. WOLF
  155. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  156.  
  157. LITTLE MAC
  158. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.785
  159. (+) - Forwards and backwards tech roll distance increased
  160. (=) - Utilt BKB decreased 69 -> 66, KBG increased 65 -> 67
  161. (-) - K.O. Punch KBG decreased 105 -> 100
  162. (-) - K.O. Punch grace period decreased 10s -> 9s
  163.  
  164. GRENINJA
  165. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.65
  166.  
  167. PAC-MAN
  168. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.75
  169.  
  170. ROBIN
  171. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  172. (+) - Levin uair early hit KBG increased 100 -> 104
  173. (+) - Elwind jump 1 vertical speed increased 2.5 -> 2.6, jump 2 vertical speed increased 3 -> 3.15
  174.  
  175. BOWSER JR.
  176. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.81
  177.  
  178. DUCK HUNT
  179. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.775
  180.  
  181. RYU
  182. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  183.  
  184. KEN
  185. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  186.  
  187. CLOUD
  188. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  189.  
  190. CORRIN
  191. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  192.  
  193. BAYONETTA
  194. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  195.  
  196. INKLING
  197. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.81
  198.  
  199. KING K. ROOL
  200. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.81
  201.  
  202. ISABELLE
  203. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.81
  204.  
  205. INCINEROAR
  206. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.805
  207.  
  208. PIRANHA PLANT
  209. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  210.  
  211. JOKER
  212. (+) - Bair now has arm and shoulder hitboxes
  213.  
  214. BANJO & KAZOOIE
  215. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  216.  
  217. TERRY
  218. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  219.  
  220. BYLETH
  221. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.825
  222.  
  223. MIN MIN
  224. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  225.  
  226. MII BRAWLER
  227. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.815
  228.  
  229. MII SWORDFIGHTER
  230. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.81
  231.  
  232. MII GUNNER
  233. (R) - Footstool vertical jump speed multiplier normalized (full hop/short hop) 0.8/0.5 -> 0.81
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