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- Name: Edred
- Player: Moony
- Class: Warrior-Rogue
- Level: 1
- Alignment: Neutral
- Experience:
- Base Attack Bonus: +1
- Initiative: +2
- ---
- Strength: 10 (0) (Melee to hit, Melee damage)
- Dexterity: 12 (0) (Ranged to hit, Armor Class, Initiative)
- Constitution: 12 (0) (Hit Points per level)
- Intelligence: 10 (0) (Languages known)
- Wisdom: 15 (+2) (Save vs mind control)
- Charisma: 11 (0) (Max number of allies)
- ---
- Armor Class: 12
- Fortune Points: 5
- Hit Points: 10 (Current: )
- ---
- SAVING THROWS
- Poison: 14
- Spell: 17
- Breath Weapon: 17
- Magic Item: 16
- Polymorph: 15
- ---
- WEAPONS:
- Great Sword: d10 (+2 ) To Hit / (+3 ) Damage
- Dagger: d4 (+1 ) To Hit / (+1 ) Damage
- ---
- SKILLS: Survival (+2), Etiquette (+2), Storytelling (+2)
- CLASS ABILITIES: Weapon Specialization: Great Sword , Fortune's Favor
- EQUIPMENT: 7 silvers
- -Questionable Map,
- - Dagger
- - Peasant's Clothing
- - Father's Sword: Great Sword
- - Leathers (+2 armour)
- - Single coin made from pure platinum
- HISTORY AND NOTES:
- -------
- MAGIC
- Cantrips:
- Spells:
- Rituals:
- ---
- STASHED EQUIPMENT
- ---
- ALLIES AND HENCHMEN
- Dad: Manton
- Vet: Anson
- Merchant: Rowen
- Stranger: Willow, Dad won't talk about her though
- ---
- EXPANDED NOTES AND HISTORY
- "okay so said stranger was a woman named Willow. She appeared in the village one night and was gone by morning. she had a haunting stare and steel-grey eyes that seemed to look through you, and seemed especially interested in the child of an old knight, but did not say why.
- you have not seen her since but you father refuses to speak of her"
- "While walking in the woods, you overheard a strange conversation and tried to remain hidden. you got in the right place and overheard everything; you now know that some mysterious people are having a 'meeting' tonight outside of town."
- ---
- COMBAT STANCES
- Normal Stance: No change
- Aggressive Stance: +2 to hit, -4 AC
- Defensive Stance: +2 AC, -4 to hit
- Protective Stance: +2 AC, may not attack, may take a hit for a friend
- Commanding Stance: +6 to AC, may not attack, successful Cha. check gives all
- companions +2 to hit
- ----
- Notes of rolls
- -What did your parents do in the village? What did you learn from them?: Your father was an outcast, rightfully or not. +2 Int, +1 Wis, +1 Con, Skill: Survival
- -How did you distinguish yourself as a child?: No secret escaped you. +2 Int, +1 Dex
- -The other player characters were your best friends. Who else in the village befriended you while you were growing up?: The grizzled mercenary who settled in town taught you a thing or two. +1 Dex, +1 Con, +1 Wis
- -What stories did you father tell of his past?: He was a mighty knight who rode with a deposed king. +3 Cha, Skill: Etiquette
- -How did your father teach you to fight?: You practiced the old ways of war, wherein single heroes battle for glory and honor. Your Weapon Specialization class ability is with the Great Sword. +2 Con, specialization to left
- -Something finally pushed you to go make a name for yourself. What was it? The player to your right was there when it happened: A mysterious figure from your fatherโs past came to town one night. The friend to your right also met the stranger, and gains +1 Wis. +2 Wis
- -Last autumn you visited the market at a nearby village and found an item that reminded you of your fatherโs stories. What was it?: A map of the lands your father once explored. +2 Wis, a questionable map
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