HighMoon

Its a thing?

Apr 16th, 2017
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  1. Name: Edred
  2. Player: Moony
  3. Class: Warrior-Rogue
  4. Level: 1
  5. Alignment: Neutral
  6. Experience:
  7. Base Attack Bonus: +1
  8. Initiative: +2
  9.  
  10. ---
  11.  
  12. Strength: 10 (0) (Melee to hit, Melee damage)
  13.  
  14. Dexterity: 12 (0) (Ranged to hit, Armor Class, Initiative)
  15.  
  16. Constitution: 12 (0) (Hit Points per level)
  17.  
  18. Intelligence: 10 (0) (Languages known)
  19.  
  20. Wisdom: 15 (+2) (Save vs mind control)
  21.  
  22. Charisma: 11 (0) (Max number of allies)
  23.  
  24. ---
  25.  
  26. Armor Class: 12
  27.  
  28. Fortune Points: 5
  29.  
  30. Hit Points: 10 (Current: )
  31.  
  32. ---
  33.  
  34. SAVING THROWS
  35.  
  36. Poison: 14
  37.  
  38. Spell: 17
  39.  
  40. Breath Weapon: 17
  41.  
  42. Magic Item: 16
  43.  
  44. Polymorph: 15
  45.  
  46. ---
  47.  
  48. WEAPONS:
  49.  
  50. Great Sword: d10 (+2 ) To Hit / (+3 ) Damage
  51. Dagger: d4 (+1 ) To Hit / (+1 ) Damage
  52.  
  53. ---
  54.  
  55. SKILLS: Survival (+2), Etiquette (+2), Storytelling (+2)
  56.  
  57. CLASS ABILITIES: Weapon Specialization: Great Sword , Fortune's Favor
  58.  
  59. EQUIPMENT: 7 silvers
  60. -Questionable Map,
  61. - Dagger
  62. - Peasant's Clothing
  63. - Father's Sword: Great Sword
  64. - Leathers (+2 armour)
  65. - Single coin made from pure platinum
  66.  
  67. HISTORY AND NOTES:
  68.  
  69. -------
  70.  
  71. MAGIC
  72.  
  73. Cantrips:
  74.  
  75. Spells:
  76.  
  77. Rituals:
  78.  
  79. ---
  80.  
  81. STASHED EQUIPMENT
  82.  
  83.  
  84. ---
  85.  
  86. ALLIES AND HENCHMEN
  87. Dad: Manton
  88. Vet: Anson
  89. Merchant: Rowen
  90. Stranger: Willow, Dad won't talk about her though
  91.  
  92. ---
  93.  
  94.  
  95. EXPANDED NOTES AND HISTORY
  96. "okay so said stranger was a woman named Willow. She appeared in the village one night and was gone by morning. she had a haunting stare and steel-grey eyes that seemed to look through you, and seemed especially interested in the child of an old knight, but did not say why.
  97. you have not seen her since but you father refuses to speak of her"
  98.  
  99. "While walking in the woods, you overheard a strange conversation and tried to remain hidden. you got in the right place and overheard everything; you now know that some mysterious people are having a 'meeting' tonight outside of town."
  100.  
  101. ---
  102.  
  103. COMBAT STANCES
  104.  
  105. Normal Stance: No change
  106.  
  107. Aggressive Stance: +2 to hit, -4 AC
  108.  
  109. Defensive Stance: +2 AC, -4 to hit
  110.  
  111. Protective Stance: +2 AC, may not attack, may take a hit for a friend
  112.  
  113. Commanding Stance: +6 to AC, may not attack, successful Cha. check gives all
  114.  
  115. companions +2 to hit
  116.  
  117. ----
  118. Notes of rolls
  119. -What did your parents do in the village? What did you learn from them?: Your father was an outcast, rightfully or not. +2 Int, +1 Wis, +1 Con, Skill: Survival
  120. -How did you distinguish yourself as a child?: No secret escaped you. +2 Int, +1 Dex
  121. -The other player characters were your best friends. Who else in the village befriended you while you were growing up?: The grizzled mercenary who settled in town taught you a thing or two. +1 Dex, +1 Con, +1 Wis
  122. -What stories did you father tell of his past?: He was a mighty knight who rode with a deposed king. +3 Cha, Skill: Etiquette
  123. -How did your father teach you to fight?: You practiced the old ways of war, wherein single heroes battle for glory and honor. Your Weapon Specialization class ability is with the Great Sword. +2 Con, specialization to left
  124. -Something finally pushed you to go make a name for yourself. What was it? The player to your right was there when it happened: A mysterious figure from your fatherโ€™s past came to town one night. The friend to your right also met the stranger, and gains +1 Wis. +2 Wis
  125. -Last autumn you visited the market at a nearby village and found an item that reminded you of your fatherโ€™s stories. What was it?: A map of the lands your father once explored. +2 Wis, a questionable map
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