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Jul 28th, 2018
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  1. -- Credits by venturiansonic ( https://web.roblox.com/users/53282477/profile )
  2. -- And renzonic ( https://www.roblox.com/users/110484359/profile )
  3. -- This Link will Auto - Update
  4. -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --
  5. -- Updated on 21.03.2018
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,game,owner = owner,game
  8. local RealPlayer = Player
  9. do
  10. print("FE Compatibility code by Mokiros")
  11. script.Parent = Player.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent and t.Function then
  37. t.Function(...)
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=Player then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = FakeService({
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. },game)
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. rawset(g,"service",g.GetService)
  124.  
  125. g.RunService = {
  126. RenderStepped = game:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = g.RunService.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. }
  134.  
  135. getmetatable(g).__index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end
  139. --Changing owner to fake player object to support owner:GetMouse()
  140. game,owner = g,g.Players.LocalPlayer
  141. end
  142. wait(0.3)
  143. Player = owner
  144. Character = Player.Character
  145. Humanoid = Character.Humanoid
  146. local Idle = false
  147. local rad = math.rad
  148. local attack = false
  149. local attacktype = 1
  150. local hitted = false
  151. Character:FindFirstChild("Animate"):Destroy()
  152. Humanoid.WalkSpeed = 5
  153. Humanoid.Animator.Parent = nil
  154. Character.Shirt.ShirtTemplate = "rbxassetid://246082851"
  155. Character.Pants.PantsTemplate = "rbxassetid://246083258"
  156. Character.Head.face.Texture = "rbxassetid://710492060"
  157. Humanoid.JumpPower = 120
  158. Humanoid.BodyDepthScale.Value = 1.1
  159. Humanoid.BodyHeightScale.Value = 1.18
  160. Humanoid.BodyWidthScale.Value = 1.06
  161. Humanoid.HeadScale.Value = 1
  162. Humanoid.MaxHealth = 5000
  163. wait(0.01)
  164. Humanoid.Health = 5000
  165. v3 = Vector3.new
  166. bc = BrickColor.new
  167. for i, v in pairs(Character:children()) do
  168. if v:IsA("Hat") then
  169. v:Destroy()
  170. end
  171. end
  172. for i, v in pairs(Character:children()) do
  173. if v:IsA("Accessory") then
  174. v:Destroy()
  175. end
  176. end
  177. for i, v in pairs(Character:children()) do
  178. if v:IsA("Hair") then
  179. v:Destroy()
  180. end
  181. end
  182. ArtificialHB = Instance.new("BindableEvent", script)
  183. ArtificialHB.Name = "Heartbeat"
  184. script:WaitForChild("Heartbeat")
  185. frame = 0.016666666666666666
  186. tf = 0
  187. allowframeloss = false
  188. tossremainder = false
  189. lastframe = tick()
  190. script.Heartbeat:Fire()
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.Heartbeat:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.Heartbeat:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210. function swait(num)
  211. if num == 0 or num == nil then
  212. ArtificialHB.Event:wait()
  213. else
  214. for i = 0, num do
  215. ArtificialHB.Event:wait()
  216. end
  217. end
  218. end
  219. local LeftUpperArm = Character.LeftUpperArm
  220. local LeftShoulder = Character.LeftUpperArm.LeftShoulder
  221. local LeftLowerArm = Character.LeftLowerArm
  222. local LeftElbow = Character.LeftLowerArm.LeftElbow
  223. local LeftUpperLeg = Character.LeftUpperLeg
  224. local LeftHip = Character.LeftUpperLeg.LeftHip
  225. local LeftLowerLeg = Character.LeftLowerLeg
  226. local LeftKnee = Character.LeftLowerLeg.LeftKnee
  227. local RightUpperArm = Character.RightUpperArm
  228. local RightShoulder = Character.RightUpperArm.RightShoulder
  229. local RightLowerArm = Character.RightLowerArm
  230. local RightElbow = Character.RightLowerArm.RightElbow
  231. local RightUpperLeg = Character.RightUpperLeg
  232. local RightHip = Character.RightUpperLeg.RightHip
  233. local RightLowerLeg = Character.RightLowerLeg
  234. local RightKnee = Character.RightLowerLeg.RightKnee
  235. local UpperTorso = Character.UpperTorso
  236. local LowerTorso = Character.LowerTorso
  237. local Root = Character.LowerTorso.Root
  238. local Head = Character.Head
  239. local Neck = Character.Head.Neck
  240. local RootPart = Character.HumanoidRootPart
  241. local LeftHand = Character.LeftHand
  242. local RightHand = Character.RightHand
  243. local LeftFoot = Character.LeftFoot
  244. local RightFoot = Character.RightFoot
  245. local Waist = Character.UpperTorso.Waist
  246. local canfly1 = false
  247. local canfly = true
  248. local flying1 = true
  249. local kicharging = false
  250. local ki = 100
  251. local kigo = 2.3
  252. local ColorsArray = {
  253. ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
  254. ColorSequenceKeypoint.new(1, Color3.new(0, 0.6666666666666666, 1))
  255. }
  256. function newRay(start, face, range, wat)
  257. local rey = Ray.new(start.p, (face.p - start.p).Unit * range)
  258. hit, pos = Workspace:FindPartOnRayWithIgnoreList(rey, wat)
  259. return rey, hit, pos
  260. end
  261. local Hair = Instance.new("Part", Character)
  262. Hair.Size = Vector3.new(1, 1, 1)
  263. Hair.Material = "SmoothPlastic"
  264. Hair.BrickColor = BrickColor.new("Really black")
  265. Hair.CanCollide = false
  266. local Hair2 = Instance.new("SpecialMesh", Hair)
  267. Hair2.MeshId = "rbxassetid://738716276"
  268. Hair2.Scale = Vector3.new(0.5, 0.5, 0.5)
  269. local Hair3 = Instance.new("Weld", Hair)
  270. Hair3.Part0 = Character.Head
  271. Hair3.Part1 = Hair
  272. Hair3.C0 = CFrame.new(-0.06, 0.78, 0.24)
  273. local SS2Hair = Instance.new("Part", Character)
  274. SS2Hair.Size = Vector3.new(1, 1, 1)
  275. SS2Hair.Material = "SmoothPlastic"
  276. SS2Hair.BrickColor = BrickColor.new("Daisy orange")
  277. SS2Hair.CanCollide = false
  278. SS2Hair.Transparency = 1
  279. local SS2Hair2 = Instance.new("SpecialMesh", SS2Hair)
  280. SS2Hair2.MeshId = "rbxassetid://1141408580"
  281. SS2Hair2.Scale = Vector3.new(0.05, 0.05, 0.05)
  282. local SS2Hair3 = Instance.new("Weld", SS2Hair)
  283. SS2Hair3.Part0 = Character.Head
  284. SS2Hair3.Part1 = SS2Hair
  285. SS2Hair3.C0 = CFrame.new(0, 0.98, 0.35)
  286. local SSHair = Instance.new("Part", Character)
  287. SSHair.Size = Vector3.new(1, 1, 1)
  288. SSHair.Material = "SmoothPlastic"
  289. SSHair.BrickColor = BrickColor.new("Daisy orange")
  290. SSHair.CanCollide = false
  291. SSHair.Transparency = 1
  292. local SSHair2 = Instance.new("SpecialMesh", SSHair)
  293. SSHair2.MeshId = "rbxassetid://1141407897"
  294. SSHair2.Scale = Vector3.new(0.05, 0.05, 0.05)
  295. local SSHair3 = Instance.new("Weld", SSHair)
  296. SSHair3.Part0 = Character.Head
  297. SSHair3.Part1 = SSHair
  298. SSHair3.C0 = CFrame.new(0, 0.98, 0.35)
  299. local SS3Hair = Instance.new("Part", Character)
  300. SS3Hair.Size = Vector3.new(1, 1, 1)
  301. SS3Hair.Material = "SmoothPlastic"
  302. SS3Hair.BrickColor = BrickColor.new("Daisy orange")
  303. SS3Hair.CanCollide = false
  304. SS3Hair.Transparency = 1
  305. local SS3Hair2 = Instance.new("SpecialMesh", SS3Hair)
  306. SS3Hair2.MeshId = "rbxassetid://1189305160"
  307. SS3Hair2.Scale = Vector3.new(1, 1, 1)
  308. local SS3Hair3 = Instance.new("Weld", SS3Hair)
  309. SS3Hair3.Part0 = Character.Head
  310. SS3Hair3.Part1 = SS3Hair
  311. SS3Hair3.C0 = CFrame.new(0, -0.79, 0.98)
  312. local Four = Instance.new("Part", Character)
  313. Four.Size = Vector3.new(1, 1, 1)
  314. Four.Material = "SmoothPlastic"
  315. Four.BrickColor = BrickColor.new("Really black")
  316. Four.CanCollide = false
  317. Four.Transparency = 1
  318. local Four2 = Instance.new("SpecialMesh", Four)
  319. Four2.MeshId = "rbxassetid://1286381480"
  320. Four2.Scale = Vector3.new(1.2, 1.2, 1.2)
  321. local Blue3 = Instance.new("Weld", Four)
  322. Blue3.Part0 = Character.Head
  323. Blue3.Part1 = Four
  324. Blue3.C0 = CFrame.new(0, 0.1, 0.1)
  325. local Blue = Instance.new("Part", Character)
  326. Blue.Size = Vector3.new(1, 1, 1)
  327. Blue.Material = "SmoothPlastic"
  328. Blue.BrickColor = BrickColor.new("Cyan")
  329. Blue.CanCollide = false
  330. Blue.Transparency = 1
  331. local Blue2 = Instance.new("SpecialMesh", Blue)
  332. Blue2.MeshId = "rbxassetid://1141407897"
  333. Blue2.Scale = Vector3.new(0.05, 0.05, 0.05)
  334. local Blue3 = Instance.new("Weld", Blue)
  335. Blue3.Part0 = Character.Head
  336. Blue3.Part1 = Blue
  337. Blue3.C0 = CFrame.new(0, 0.98, 0.35)
  338. local HairG = Instance.new("Part", Character)
  339. HairG.Size = Vector3.new(1, 1, 1)
  340. HairG.Material = "SmoothPlastic"
  341. HairG.BrickColor = BrickColor.new("Persimmon")
  342. HairG.CanCollide = false
  343. HairG.Transparency = 1
  344. local HairG2 = Instance.new("SpecialMesh", HairG)
  345. HairG2.MeshId = "rbxassetid://738716276"
  346. HairG2.Scale = Vector3.new(0.5, 0.5, 0.5)
  347. local HairG3 = Instance.new("Weld", HairG)
  348. HairG3.Part0 = Character.Head
  349. HairG3.Part1 = HairG
  350. HairG3.C0 = CFrame.new(-0.06, 0.78, 0.24)
  351. local RbxUtility = LoadLibrary("RbxUtility")
  352. local Create = RbxUtility.Create
  353. function RemoveOutlines(part)
  354. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  355. end
  356. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  357. if hit.Parent == nil then
  358. return
  359. end
  360. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  361. for _, v in pairs(hit.Parent:children()) do
  362. if v:IsA("Humanoid") then
  363. h = v
  364. end
  365. end
  366. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  367. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  368. return
  369. end
  370. local c = Create("ObjectValue")({
  371. Name = "creator",
  372. Value = game:service("Players").LocalPlayer,
  373. Parent = h
  374. })
  375. game:GetService("Debris"):AddItem(c, 0.5)
  376. if HitSound ~= nil and HitPitch ~= nil then
  377. CreateSound(HitSound, hit, 1, HitPitch)
  378. end
  379. local Damage = math.random(minim, maxim)
  380. local blocked = false
  381. local block = hit.Parent:findFirstChild("Block")
  382. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  383. blocked = true
  384. block.Value = block.Value - 1
  385. print(block.Value)
  386. end
  387. if blocked == false then
  388. h.Health = h.Health - Damage
  389. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  390. else
  391. h.Health = h.Health - Damage / 2
  392. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  393. end
  394. if Type == "Knockdown" then
  395. local hum = hit.Parent.Humanoid
  396. hum.PlatformStand = true
  397. coroutine.resume(coroutine.create(function(HHumanoid)
  398. swait(1)
  399. HHumanoid.PlatformStand = false
  400. end), hum)
  401. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  402. local bodvol = Create("BodyVelocity")({
  403. velocity = angle * knockback,
  404. P = 5000,
  405. maxForce = Vector3.new(8000, 8000, 8000),
  406. Parent = hit
  407. })
  408. local rl = Create("BodyAngularVelocity")({
  409. P = 3000,
  410. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  411. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  412. Parent = hit
  413. })
  414. game:GetService("Debris"):AddItem(bodvol, 0.5)
  415. game:GetService("Debris"):AddItem(rl, 0.5)
  416. elseif Type == "Normal" then
  417. local vp = Create("BodyVelocity")({
  418. P = 500,
  419. maxForce = Vector3.new(math.huge, 0, math.huge),
  420. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  421. })
  422. if knockback > 0 then
  423. vp.Parent = hit.Parent.Torso
  424. end
  425. game:GetService("Debris"):AddItem(vp, 0.5)
  426. elseif Type == "Impale" then
  427. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  428. Spike.Anchored = true
  429. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  430. Spike.Position = hit.Parent.Torso.Position
  431. for i = 1, 5 do
  432. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  433. end
  434. Services.Debris:AddItem(Spike, 4)
  435. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  436. hit.Parent.Humanoid.PlatformStand = true
  437. swait(1)
  438. hit.Parent.Humanoid.PlatformStand = false
  439. elseif Type == "Up" then
  440. local bodyVelocity = Create("BodyVelocity")({
  441. velocity = Vector3.new(0, 20, 0),
  442. P = 5000,
  443. maxForce = Vector3.new(8000, 8000, 8000),
  444. Parent = hit
  445. })
  446. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  447. local bodyVelocity = Create("BodyVelocity")({
  448. velocity = Vector3.new(0, 20, 0),
  449. P = 5000,
  450. maxForce = Vector3.new(8000, 8000, 8000),
  451. Parent = hit
  452. })
  453. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  454. elseif Type == "Snare" then
  455. local bp = Create("BodyPosition")({
  456. P = 900,
  457. D = 1000,
  458. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  459. position = hit.Parent.Torso.Position,
  460. Parent = hit.Parent.Torso
  461. })
  462. game:GetService("Debris"):AddItem(bp, 1)
  463. elseif Type == "Slowness" then
  464. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  465. for i = 1, 25 do
  466. hit.Parent.Humanoid.WalkSpeed = 4
  467. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  468. end
  469. wait(4)
  470. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  471. elseif Type == "FireDmg" then
  472. for i = 1, math.random(60, 150) do
  473. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  474. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  475. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  476. wait(0.1)
  477. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  478. end
  479. elseif Type == "Freeze" then
  480. local bp = Create("BodyPosition")({
  481. P = 900,
  482. D = 1000,
  483. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  484. position = hit.Parent.Torso.Position,
  485. Parent = hit.Parent.Torso
  486. })
  487. game:GetService("Debris"):AddItem(bp, 4)
  488. for i = 1, 25 do
  489. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  490. end
  491. elseif Type == "Freeze2" then
  492. local BodPos = Create("BodyPosition")({
  493. P = 50000,
  494. D = 1000,
  495. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  496. position = hit.Parent.Torso.Position,
  497. Parent = hit.Parent.Torso
  498. })
  499. local BodGy = Create("BodyGyro")({
  500. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  501. P = 20000,
  502. Parent = hit.Parent.Torso,
  503. cframe = hit.Parent.Torso.CFrame
  504. })
  505. hit.Parent.Torso.Anchored = true
  506. coroutine.resume(coroutine.create(function(Part)
  507. swait(1.5)
  508. Part.Anchored = false
  509. end), hit.Parent.Torso)
  510. game:GetService("Debris"):AddItem(BodPos, 3)
  511. game:GetService("Debris"):AddItem(BodGy, 3)
  512. end
  513. local debounce = Create("BoolValue")({
  514. Name = "DebounceHit",
  515. Parent = hit.Parent,
  516. Value = true
  517. })
  518. game:GetService("Debris"):AddItem(debounce, Delay)
  519. c = Instance.new("ObjectValue")
  520. c.Name = "creator"
  521. c.Value = Player
  522. c.Parent = h
  523. game:GetService("Debris"):AddItem(c, 0.5)
  524. end
  525. end
  526. function ShowDamage(Pos, Text, Time, Color)
  527. local Rate = 0.033333333333333
  528. if not Pos then
  529. local Pos = Vector3.new(0, 0, 0)
  530. end
  531. local Text = Text or ""
  532. local Time = Time or 2
  533. if not Color then
  534. local Color = Color3.new(1, 0, 1)
  535. end
  536. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  537. EffectPart.Anchored = true
  538. local BillboardGui = Create("BillboardGui")({
  539. Size = UDim2.new(3, 0, 3, 0),
  540. Adornee = EffectPart,
  541. Parent = EffectPart
  542. })
  543. local TextLabel = Create("TextLabel")({
  544. BackgroundTransparency = 1,
  545. Size = UDim2.new(1, 0, 1, 0),
  546. Text = Text,
  547. TextColor3 = Color,
  548. TextScaled = true,
  549. Font = Enum.Font.ArialBold,
  550. Parent = BillboardGui
  551. })
  552. game.Debris:AddItem(EffectPart, Time + 0.1)
  553. EffectPart.Parent = game:GetService("Workspace")
  554. delay(0, function()
  555. local Frames = Time / Rate
  556. for Frame = 1, Frames do
  557. wait(Rate)
  558. local Percent = Frame / Frames
  559. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  560. TextLabel.TextTransparency = Percent
  561. end
  562. if EffectPart and EffectPart.Parent then
  563. EffectPart:Destroy()
  564. end
  565. end)
  566. end
  567. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  568. for _, c in pairs(workspace:children()) do
  569. local hum = c:findFirstChild("Humanoid")
  570. if hum ~= nil then
  571. local head = c:findFirstChild("Head")
  572. if head ~= nil then
  573. local targ = head.Position - Part.Position
  574. local mag = targ.magnitude
  575. if magni >= mag and c.Name ~= Player.Name then
  576. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  577. end
  578. end
  579. end
  580. end
  581. end
  582. function MagniKILL(Part, magni, knock, Type)
  583. for _, c in pairs(workspace:children()) do
  584. local hum = c:findFirstChild("Humanoid")
  585. if hum ~= nil then
  586. local head = c:findFirstChild("Head")
  587. if head ~= nil then
  588. local targ = head.Position - Part.Position
  589. local mag = targ.magnitude
  590. if magni >= mag and c.Name ~= Player.Name then
  591. hum.Health = 0
  592. end
  593. end
  594. end
  595. end
  596. end
  597. local angles = CFrame.Angles
  598. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  599. local Part = Create("Part")({
  600. formFactor = FormFactor,
  601. Parent = Parent,
  602. Reflectance = Reflectance,
  603. Transparency = Transparency,
  604. CanCollide = false,
  605. Locked = true,
  606. BrickColor = BrickColor.new(tostring(BColor)),
  607. Name = Name,
  608. Size = Size,
  609. Material = Material
  610. })
  611. RemoveOutlines(Part)
  612. return Part
  613. end
  614. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  615. local Msh = Create(Mesh)({
  616. Parent = Part,
  617. Offset = OffSet,
  618. Scale = Scale
  619. })
  620. if Mesh == "SpecialMesh" then
  621. Msh.MeshType = MeshType
  622. Msh.MeshId = MeshId
  623. end
  624. return Msh
  625. end
  626. function CreateWeld(Parent, Part0, Part1, C0, C1)
  627. local Weld = Create("Weld")({
  628. Parent = Parent,
  629. Part0 = Part0,
  630. Part1 = Part1,
  631. C0 = C0,
  632. C1 = C1
  633. })
  634. return Weld
  635. end
  636. EffectModel = Instance.new("Model", Character)
  637. EffectModel.Name = "Effects"
  638. Effects = {
  639. Block = {
  640. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  641. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  642. prt.Anchored = true
  643. prt.CFrame = cframe
  644. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  645. game:GetService("Debris"):AddItem(prt, 10)
  646. if Type == 1 or Type == nil then
  647. table.insert(Effects, {
  648. prt,
  649. "Block1",
  650. delay,
  651. x3,
  652. y3,
  653. z3,
  654. msh
  655. })
  656. elseif Type == 2 then
  657. table.insert(Effects, {
  658. prt,
  659. "Block2",
  660. delay,
  661. x3,
  662. y3,
  663. z3,
  664. msh
  665. })
  666. else
  667. table.insert(Effects, {
  668. prt,
  669. "Block3",
  670. delay,
  671. x3,
  672. y3,
  673. z3,
  674. msh
  675. })
  676. end
  677. end
  678. },
  679. Sphere = {
  680. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  681. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  682. prt.Anchored = true
  683. prt.CFrame = cframe
  684. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  685. game:GetService("Debris"):AddItem(prt, 10)
  686. table.insert(Effects, {
  687. prt,
  688. "Cylinder",
  689. delay,
  690. x3,
  691. y3,
  692. z3,
  693. msh
  694. })
  695. end
  696. },
  697. Cylinder = {
  698. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  699. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  700. prt.Anchored = true
  701. prt.CFrame = cframe
  702. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  703. game:GetService("Debris"):AddItem(prt, 10)
  704. table.insert(Effects, {
  705. prt,
  706. "Cylinder",
  707. delay,
  708. x3,
  709. y3,
  710. z3,
  711. msh
  712. })
  713. end
  714. },
  715. Wave = {
  716. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  717. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  718. prt.Anchored = true
  719. prt.CFrame = cframe
  720. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  721. game:GetService("Debris"):AddItem(prt, 10)
  722. table.insert(Effects, {
  723. prt,
  724. "Cylinder",
  725. delay,
  726. x3,
  727. y3,
  728. z3,
  729. msh
  730. })
  731. end
  732. },
  733. Ring = {
  734. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  735. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  736. prt.Anchored = true
  737. prt.CFrame = cframe
  738. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  739. game:GetService("Debris"):AddItem(prt, 10)
  740. table.insert(Effects, {
  741. prt,
  742. "Cylinder",
  743. delay,
  744. x3,
  745. y3,
  746. z3,
  747. msh
  748. })
  749. end
  750. },
  751. Break = {
  752. Create = function(brickcolor, cframe, x1, y1, z1)
  753. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  754. prt.Anchored = true
  755. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  756. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  757. local num = math.random(10, 50) / 1000
  758. game:GetService("Debris"):AddItem(prt, 10)
  759. table.insert(Effects, {
  760. prt,
  761. "Shatter",
  762. num,
  763. prt.CFrame,
  764. math.random() - math.random(),
  765. 0,
  766. math.random(50, 100) / 100
  767. })
  768. end
  769. }
  770. }
  771. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  772. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  773. prt.Anchored = true
  774. prt.CFrame = cframe
  775. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  776. game:GetService("Debris"):AddItem(prt, 10)
  777. if Type == 1 or Type == nil then
  778. table.insert(Effects, {
  779. prt,
  780. "Block1",
  781. delay,
  782. x3,
  783. y3,
  784. z3,
  785. msh
  786. })
  787. elseif Type == 2 then
  788. table.insert(Effects, {
  789. prt,
  790. "Block2",
  791. delay,
  792. x3,
  793. y3,
  794. z3,
  795. msh
  796. })
  797. elseif Type == 3 then
  798. table.insert(Effects, {
  799. prt,
  800. "Block3",
  801. delay,
  802. x3,
  803. y3,
  804. z3,
  805. msh
  806. })
  807. end
  808. end
  809. function CreateSound(id, par, vol, pit)
  810. coroutine.resume(coroutine.create(function()
  811. local sou = Instance.new("Sound", par or workspace)
  812. sou.Volume = vol
  813. sou.Pitch = pit or 1
  814. sou.SoundId = id
  815. swait()
  816. sou:play()
  817. game:GetService("Debris"):AddItem(sou, 6)
  818. end))
  819. end
  820. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  821. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  822. prt.Anchored = true
  823. prt.CFrame = cframe
  824. prt.Material = "Neon"
  825. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  826. game:GetService("Debris"):AddItem(prt, 10)
  827. coroutine.resume(coroutine.create(function(Part, Mesh)
  828. for i = 0, 6, delay do
  829. swait()
  830. Part.Transparency = i
  831. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  832. end
  833. Part.Parent = nil
  834. end), prt, msh)
  835. end
  836. function shoottraildd(mouse, partt, SpreadAmount, dmg)
  837. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  838. local MainPos = partt.Position
  839. local MainPos2 = mouse + SpreadVectors
  840. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  841. local speed = 1000
  842. local num = 1
  843. coroutine.resume(coroutine.create(function()
  844. repeat
  845. swait()
  846. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  847. local mag = (MainPos - pos).magnitude
  848. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  849. MainPos = MainPos + MouseLook.lookVector * speed
  850. num = num - 1
  851. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  852. if hit ~= nil then
  853. num = 0
  854. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  855. refpart.Anchored = true
  856. refpart.CFrame = CFrame.new(pos)
  857. game:GetService("Debris"):AddItem(refpart, 2)
  858. end
  859. if num <= 0 then
  860. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  861. refpart.Anchored = true
  862. refpart.CFrame = CFrame.new(pos)
  863. if hit ~= nil then
  864. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  865. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  866. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  867. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  868. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  869. end
  870. game:GetService("Debris"):AddItem(refpart, 0)
  871. end
  872. until num <= 0
  873. end))
  874. end
  875. function shoottraildd2(mouse, partt, SpreadAmount)
  876. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  877. local MainPos = partt.Position
  878. local MainPos2 = mouse + SpreadVectors
  879. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  880. local speed = 1000
  881. local num = 1
  882. coroutine.resume(coroutine.create(function()
  883. repeat
  884. swait()
  885. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  886. local mag = (MainPos - pos).magnitude
  887. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
  888. MainPos = MainPos + MouseLook.lookVector * speed
  889. num = num - 1
  890. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  891. if hit ~= nil then
  892. num = 0
  893. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  894. refpart.Anchored = true
  895. refpart.CFrame = CFrame.new(pos)
  896. game:GetService("Debris"):AddItem(refpart, 2)
  897. end
  898. if num <= 0 then
  899. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  900. refpart.Anchored = true
  901. refpart.CFrame = CFrame.new(pos)
  902. if hit ~= nil then
  903. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  904. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  905. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  906. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  907. MagniKILL(refpart, 80, 0, "Normal")
  908. end
  909. game:GetService("Debris"):AddItem(refpart, 0)
  910. end
  911. until num <= 0
  912. end))
  913. end
  914. function shoottraildd22(mouse, partt, SpreadAmount)
  915. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  916. local MainPos = partt.Position
  917. local MainPos2 = mouse + SpreadVectors
  918. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  919. local speed = 900
  920. local num = 1
  921. coroutine.resume(coroutine.create(function()
  922. repeat
  923. swait()
  924. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  925. local mag = (MainPos - pos).magnitude
  926. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
  927. MainPos = MainPos + MouseLook.lookVector * speed
  928. num = num - 1
  929. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  930. if hit ~= nil then
  931. num = 0
  932. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  933. refpart.Anchored = true
  934. refpart.CFrame = CFrame.new(pos)
  935. game:GetService("Debris"):AddItem(refpart, 2)
  936. end
  937. if num <= 0 then
  938. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  939. refpart.Anchored = true
  940. refpart.CFrame = CFrame.new(pos)
  941. if hit ~= nil then
  942. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  943. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  944. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  945. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  946. MagniKILL(refpart, 80, 0, "Normal")
  947. end
  948. game:GetService("Debris"):AddItem(refpart, 0)
  949. end
  950. until num <= 0
  951. end))
  952. end
  953. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  954. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  955. local MainPos = partt.Position
  956. local MainPos2 = mouse + SpreadVectors
  957. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  958. local speed = 200
  959. local num = 0
  960. coroutine.resume(coroutine.create(function()
  961. repeat
  962. swait()
  963. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  964. local mag = (MainPos - pos).magnitude
  965. Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  966. MainPos = MainPos + MouseLook.lookVector * speed
  967. num = num - 1
  968. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  969. if hit ~= nil then
  970. num = 0
  971. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  972. refpart.Anchored = true
  973. refpart.CFrame = CFrame.new(pos)
  974. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  975. game:GetService("Debris"):AddItem(refpart, 2)
  976. end
  977. if num <= 0 then
  978. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  979. refpart.Anchored = true
  980. refpart.CFrame = CFrame.new(pos)
  981. if hit ~= nil then
  982. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  983. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  984. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  985. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  986. end
  987. game:GetService("Debris"):AddItem(refpart, 0)
  988. end
  989. until num <= 0
  990. end))
  991. end
  992. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  993. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  994. local MainPos = partt.Position
  995. local MainPos2 = mouse + SpreadVectors
  996. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  997. local speed = 500
  998. local num = 1
  999. coroutine.resume(coroutine.create(function()
  1000. repeat
  1001. swait()
  1002. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1003. local mag = (MainPos - pos).magnitude
  1004. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1005. MainPos = MainPos + MouseLook.lookVector * speed
  1006. num = num - 1
  1007. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1008. if hit ~= nil then
  1009. num = 0
  1010. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1011. refpart.Anchored = true
  1012. refpart.CFrame = CFrame.new(pos)
  1013. game:GetService("Debris"):AddItem(refpart, 2)
  1014. end
  1015. if num <= 0 then
  1016. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1017. refpart.Anchored = true
  1018. refpart.CFrame = CFrame.new(pos)
  1019. if hit ~= nil then
  1020. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1021. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1022. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1023. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1024. MagniDamage(refpart, 4, dmg, 40, 0, "Normal")
  1025. end
  1026. game:GetService("Debris"):AddItem(refpart, 0)
  1027. end
  1028. until num <= 0
  1029. end))
  1030. end
  1031. vt = Vector3.new
  1032. bc = BrickColor.new
  1033. br = BrickColor.random
  1034. local cam = game.Workspace.CurrentCamera
  1035. function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  1036. if hit.Parent == nil then
  1037. return
  1038. end
  1039. h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1040. for _, v in pairs(hit.Parent:children()) do
  1041. if v:IsA("Humanoid") then
  1042. h = v
  1043. end
  1044. end
  1045. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  1046. h = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1047. end
  1048. if hit.Parent.className == "Hat" then
  1049. hit = hit.Parent.Parent:findFirstChild("Head")
  1050. end
  1051. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1052. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1053. return
  1054. end
  1055. c = Instance.new("ObjectValue")
  1056. c.Name = "creator"
  1057. c.Value = game:service("Players").LocalPlayer
  1058. c.Parent = h
  1059. game:GetService("Debris"):AddItem(c, 0.5)
  1060. Damage = math.random(minim, maxim)
  1061. blocked = false
  1062. block = hit.Parent:findFirstChild("Block")
  1063. if block ~= nil then
  1064. print(block.className)
  1065. if block.className == "NumberValue" and block.Value > 0 then
  1066. blocked = true
  1067. if decreaseblock == nil then
  1068. block.Value = block.Value - 1
  1069. end
  1070. end
  1071. if block.className == "IntValue" and block.Value > 0 then
  1072. blocked = true
  1073. if decreaseblock ~= nil then
  1074. block.Value = block.Value - 1
  1075. end
  1076. end
  1077. end
  1078. if blocked == false then
  1079. h.Health = h.Health - Damage
  1080. showDamage(hit.Parent, Damage, 0.5, BrickColor.new("Really red"))
  1081. else
  1082. h.Health = h.Health - Damage / 2
  1083. showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
  1084. end
  1085. if Type == "Knockdown" then
  1086. Humanoid = hit.Parent.Humanoid
  1087. Humanoid.PlatformStand = true
  1088. coroutine.resume(coroutine.create(function(HHumanoid)
  1089. swait(1)
  1090. HHumanoid.PlatformStand = false
  1091. end), Humanoid)
  1092. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1093. hit.CFrame = CFrame.new(hit.Position, Vector3.new(angle.x, hit.Position.y, angle.z)) * CFrame.fromEulerAnglesXYZ(math.pi / 4, 0, 0)
  1094. local bodvol = Instance.new("BodyVelocity")
  1095. bodvol.velocity = angle * knockback
  1096. bodvol.P = 5000
  1097. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  1098. bodvol.Parent = hit
  1099. rl = Instance.new("BodyAngularVelocity")
  1100. rl.P = 3000
  1101. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  1102. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1103. rl.Parent = hit
  1104. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1105. game:GetService("Debris"):AddItem(rl, 0.5)
  1106. elseif Type == "Normal" then
  1107. bp = Instance.new("BodyVelocity")
  1108. bp.P = 100000
  1109. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  1110. if KnockbackType == 1 then
  1111. bp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1112. elseif KnockbackType == 2 then
  1113. bp.velocity = Property.CFrame.lookVector * knockback
  1114. end
  1115. if knockback > 0 then
  1116. bp.Parent = hit.Parent.Torso
  1117. end
  1118. game:GetService("Debris"):AddItem(bp, 0.5)
  1119. elseif Type == "Up" then
  1120. local bodyVelocity = Instance.new("BodyVelocity")
  1121. bodyVelocity.velocity = vt(0, 60, 0)
  1122. bodyVelocity.P = 5000
  1123. bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
  1124. bodyVelocity.Parent = hit
  1125. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1126. rl = Instance.new("BodyAngularVelocity")
  1127. rl.P = 3000
  1128. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  1129. rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  1130. rl.Parent = hit
  1131. game:GetService("Debris"):AddItem(rl, 0.5)
  1132. elseif Type == "Snare" then
  1133. bp = Instance.new("BodyPosition")
  1134. bp.P = 2000
  1135. bp.D = 100
  1136. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1137. bp.position = hit.Parent.Torso.Position
  1138. bp.Parent = hit.Parent.Torso
  1139. game:GetService("Debris"):AddItem(bp, 1)
  1140. elseif Type == "Target" and Targetting == false then
  1141. ZTarget = hit.Parent.Torso
  1142. coroutine.resume(coroutine.create(function(Part)
  1143. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  1144. swait(1)
  1145. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  1146. end), ZTarget)
  1147. TargHum = ZTarget.Parent:findFirstChild("Humanoid")
  1148. targetgui = Instance.new("BillboardGui")
  1149. targetgui.Parent = ZTarget
  1150. targetgui.Size = UDim2.new(10, 100, 10, 100)
  1151. targ = Instance.new("ImageLabel")
  1152. targ.Parent = targetgui
  1153. targ.BackgroundTransparency = 1
  1154. targ.Image = "rbxassetid://4834067"
  1155. targ.Size = UDim2.new(1, 0, 1, 0)
  1156. cam.CameraType = "Scriptable"
  1157. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  1158. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  1159. workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  1160. Targetting = true
  1161. RocketTarget = ZTarget
  1162. for i = 1, Property do
  1163. if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
  1164. swait()
  1165. end
  1166. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  1167. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  1168. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
  1169. end
  1170. Targetting = true
  1171. RocketTarget = true
  1172. targetgui.Parent = true
  1173. cam.CameraType = "Custom"
  1174. end
  1175. debounce = Instance.new("BoolValue")
  1176. debounce.Name = "DebounceHit"
  1177. debounce.Parent = hit.Parent
  1178. debounce.Value = true
  1179. game:GetService("Debris"):AddItem(debounce, Delay)
  1180. c = Instance.new("ObjectValue")
  1181. c.Name = "creator"
  1182. c.Value = Player
  1183. c.Parent = h
  1184. game:GetService("Debris"):AddItem(c, 0.5)
  1185. CRIT = true
  1186. hitDeb = true
  1187. AttackPos = 6
  1188. end
  1189. end
  1190. function showDamage(Char, Dealt, du, Color)
  1191. m = Instance.new("Model")
  1192. m.Name = tostring(Dealt)
  1193. h = Instance.new("Humanoid")
  1194. h.Health = 0
  1195. h.MaxHealth = 0
  1196. h.Parent = m
  1197. c = Instance.new("Part")
  1198. c.Transparency = 0
  1199. c.BrickColor = Color
  1200. c.Transparency = 1
  1201. c.Name = "Head"
  1202. c.TopSurface = 0
  1203. c.BottomSurface = 0
  1204. c.formFactor = "Plate"
  1205. c.Size = Vector3.new(1, 0.4, 1)
  1206. local txt = Instance.new("BillboardGui", c)
  1207. txt.Adornee = c
  1208. txt.Name = "_status"
  1209. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1210. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1211. local text = Instance.new("TextLabel", txt)
  1212. text.Size = UDim2.new(10, 0, 7, 0)
  1213. text.FontSize = "Size12"
  1214. text.TextScaled = true
  1215. text.TextTransparency = 0.5
  1216. text.BackgroundTransparency = 1
  1217. text.TextTransparency = 0.5
  1218. text.TextStrokeTransparency = 0.5
  1219. text.Font = "SciFi"
  1220. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  1221. v = Instance.new("Part")
  1222. v.Name = "ColorBrick"
  1223. v.Parent = c
  1224. v.FormFactor = "Symmetric"
  1225. v.Anchored = true
  1226. v.CanCollide = false
  1227. v.BottomSurface = "Smooth"
  1228. v.TopSurface = "Smooth"
  1229. v.Size = Vector3.new(10, 5, 3)
  1230. v.Transparency = 1
  1231. v.CFrame = c.CFrame
  1232. v.BrickColor = BrickColor.random()
  1233. v.Transparency = 1
  1234. text.TextColor3 = t.BrickColor.Color
  1235. v.Shape = "Block"
  1236. text.Text = tostring(Dealt)
  1237. ms = Instance.new("CylinderMesh")
  1238. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  1239. if CRIT == true then
  1240. ms.Scale = Vector3.new(1, 1.25, 1)
  1241. end
  1242. ms.Parent = c
  1243. c.Reflectance = 0
  1244. Instance.new("BodyGyro").Parent = c
  1245. c.Parent = m
  1246. if Char:findFirstChild("Head") ~= nil then
  1247. c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  1248. elseif Char.Parent:findFirstChild("Head") ~= nil then
  1249. c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  1250. end
  1251. f = Instance.new("BodyPosition")
  1252. f.P = 200000
  1253. f.D = 100
  1254. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1255. f.position = c.Position + Vector3.new(0, 3, 0)
  1256. f.Parent = c
  1257. game:GetService("Debris"):AddItem(m, 0.5 + du)
  1258. c.CanCollide = false
  1259. m.Parent = workspace
  1260. c.CanCollide = false
  1261. end
  1262. function rayCast(Pos, Dir, Max, Ignore)
  1263. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1264. end
  1265. function dmgstart(dmg, what)
  1266. hitcon = what.Touched:connect(function(hit)
  1267. local hum = hit.Parent:FindFirstChild("Humanoid")
  1268. if hum and not hum:IsDescendantOf(Character) then
  1269. hum:TakeDamage(dmg)
  1270. end
  1271. end)
  1272. end
  1273. function dmgstop()
  1274. hitcon:disconnect()
  1275. end
  1276. function hito(dm, X, c, dn, dp, dq)
  1277. for I, dr in pairs(workspace:GetChildren()) do
  1278. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and X > (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1279. local ds = dr:FindFirstChild("Humanoid")
  1280. local dt = dr:FindFirstChild("HumanoidRootPart")
  1281. TakeDamage(ds, c)
  1282. ds.Parent:BreakJoints()
  1283. end
  1284. ds:SetStateEnabled(16, true)
  1285. delay(dn, function()
  1286. ds:SetStateEnabled(16, true)
  1287. end)
  1288. do
  1289. local du = Instance.new("StringValue")
  1290. du.Name = "alabo"
  1291. du.Parent = dt
  1292. game.Debris:AddItem(du, dn)
  1293. local dv = Instance.new("Part")
  1294. nooutline(dv)
  1295. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1296. dv.Transparency = 0.25
  1297. dv.Anchored = true
  1298. dv.CanCollide = false
  1299. dv.BrickColor = BrickColor.new("White")
  1300. dv.Material = "Neon"
  1301. dv.Locked = true
  1302. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1303. dv.Parent = modz
  1304. local dw = Instance.new("SpecialMesh")
  1305. dw.MeshType = "Sphere"
  1306. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1307. dw.Parent = dv
  1308. game.Debris:AddItem(dv, 1)
  1309. local dx = Instance.new("Model")
  1310. dx.Name = c
  1311. dx.Parent = workspace
  1312. game.Debris:AddItem(dx, 0.5 + c / 75)
  1313. local dy = Instance.new("Humanoid")
  1314. dy.MaxHealth = 0
  1315. dy.Parent = dx
  1316. local dz = Instance.new("Part")
  1317. dz.Name = "Head"
  1318. dz.Locked = true
  1319. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1320. dz.Position = dt.Position
  1321. dz.BrickColor = BrickColor.new("New Yeller")
  1322. dz.Material = "Neon"
  1323. dz.Transparency = 1
  1324. dz.CanCollide = false
  1325. dz.Parent = dx
  1326. local dA = Instance.new("BodyPosition")
  1327. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1328. dA.P = 20000
  1329. dA.D = 300
  1330. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1331. dA.Parent = dz
  1332. local dB = Instance.new("CylinderMesh")
  1333. dB.Parent = dz
  1334. coroutine.resume(coroutine.create(function()
  1335. while dB do
  1336. swait()
  1337. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1338. end
  1339. end))
  1340. if dp then
  1341. local dC = Instance.new("BodyVelocity")
  1342. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1343. dC.P = 9999999999
  1344. dC.Velocity = dp
  1345. dC.Parent = dt
  1346. game.Debris:AddItem(dC, dn)
  1347. end
  1348. if dq then
  1349. local dD = Instance.new("BodyAngularVelocity")
  1350. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1351. dD.P = math.huge
  1352. dD.AngularVelocity = dq
  1353. dD.Parent = dt
  1354. game.Debris:AddItem(dD, dn)
  1355. end
  1356. local dE = Instance.new("Sound")
  1357. dE.Pitch = rd2(10, 11) / 10
  1358. dE.Volume = rd2(10, 13) / 10
  1359. dE.EmitterSize = 10
  1360. dE.SoundId = "rbxassetid://"
  1361. dE.Parent = dv
  1362. dE:Play()
  1363. coroutine.resume(coroutine.create(function()
  1364. for I = 1, 5 do
  1365. swait()
  1366. dv.Transparency = dv.Transparency + 0.175
  1367. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1368. end
  1369. end))
  1370. end
  1371. end
  1372. end
  1373. function Del()
  1374. if not D then
  1375. D = true
  1376. Idle = true
  1377. for i = 0, 2, 0.1 do
  1378. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  1379. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  1380. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  1381. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1382. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1383. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1384. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1385. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1386. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1387. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1388. game:GetService("RunService").RenderStepped:wait()
  1389. end
  1390. local Sound = Instance.new("Sound", Character.UpperTorso)
  1391. Sound.SoundId = "rbxassetid://"
  1392. Sound.Volume = 10
  1393. Sound.Pitch = 1
  1394. Sound.Looped = false
  1395. Sound:Play()
  1396. wait(0.5)
  1397. local Bq = Instance.new("Part", UpperTorso)
  1398. Bq.Size = Vector3.new(1, 1, 1)
  1399. Bq.BrickColor = BrickColor.new("White")
  1400. Bq.Material = "Neon"
  1401. Bq.Anchored = false
  1402. Bq.CanCollide = false
  1403. Bq.Transparency = math.huge
  1404. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
  1405. local Bq2 = Instance.new("SpecialMesh", Bq)
  1406. Bq2.MeshType = "Sphere"
  1407. Bq2.Scale = Vector3.new(1, 1, 1)
  1408. Bq.Touched:connect(function(hit)
  1409. if hitted == false then
  1410. hitted = true
  1411. for i = 1, 1000 do
  1412. game:GetService("RunService").RenderStepped:wait()
  1413. end
  1414. end
  1415. end)
  1416. local Fl = Instance.new("BodyVelocity", Bq)
  1417. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1418. Fl.velocity = Mouse.hit.lookVector * 120
  1419. for i = 0, 2, 0.1 do
  1420. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  1421. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  1422. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1423. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1424. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  1425. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  1426. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1427. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1428. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  1429. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1430. game:GetService("RunService").RenderStepped:wait()
  1431. end
  1432. longpunch()
  1433. wait(0)
  1434. Idle = false
  1435. hitted = false
  1436. wait(2)
  1437. D = false
  1438. end
  1439. end
  1440. function FindNearestTorso(Position, Distance, SinglePlayer)
  1441. if SinglePlayer then
  1442. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1443. end
  1444. local List = {}
  1445. for i, v in pairs(workspace:GetChildren()) do
  1446. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  1447. table.insert(List, v)
  1448. end
  1449. end
  1450. return List
  1451. end
  1452. function superpunch()
  1453. local Sound = Instance.new("Sound", Character.UpperTorso)
  1454. Sound.SoundId = "rbxassetid://157878578"
  1455. Sound.Pitch = 1
  1456. Sound.Looped = false
  1457. Sound.Volume = 10
  1458. Sound:play()
  1459. local rng = Instance.new("Part", Mouse)
  1460. rng.Anchored = true
  1461. rng.BrickColor = BrickColor.new("White")
  1462. rng.CanCollide = false
  1463. rng.FormFactor = 3
  1464. rng.Name = "Ring"
  1465. rng.Size = Vector3.new(1, 1, 1)
  1466. rng.Transparency = 0
  1467. rng.TopSurface = 0
  1468. rng.BottomSurface = 0
  1469. rng.CFrame = RootPart.CFrame
  1470. local rngm = Instance.new("SpecialMesh", rng)
  1471. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1472. local rng2 = rng:Clone()
  1473. rng2.Parent = Character
  1474. local rng2m = rng2.Mesh
  1475. local rng3 = rng:Clone()
  1476. rng3.Parent = Character
  1477. local rng3m = rng3.Mesh
  1478. local rng4 = rng:Clone()
  1479. rng4.Parent = Character
  1480. local rng4m = rng4.Mesh
  1481. local rng5 = rng:Clone()
  1482. rng5.Parent = Character
  1483. local rng5m = rng5.Mesh
  1484. local rng6 = rng:Clone()
  1485. rng6.Material = "Plastic"
  1486. rng6.Parent = Character
  1487. local rng6m = rng6.Mesh
  1488. rng6m.Scale = vt(2.5, 2.5, 2)
  1489. rng6m.MeshType = "FileMesh"
  1490. rng6m.MeshId = "rbxassetid://437347603"
  1491. local hita = rng6.Touched:connect(function(hit)
  1492. Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RootPart, 0.2, 1)
  1493. end)
  1494. rng2.CFrame = RootPart.CFrame
  1495. rng3.CFrame = RootPart.CFrame
  1496. rng4.CFrame = RootPart.CFrame
  1497. rng5.CFrame = RootPart.CFrame
  1498. rng6.CFrame = RootPart.CFrame
  1499. wait()
  1500. local Sound = Instance.new("Sound", rng6)
  1501. Sound.SoundId = "rbxassetid://136847657"
  1502. Sound.Pitch = 1
  1503. Sound.Looped = false
  1504. Sound.Volume = 10
  1505. Sound:play()
  1506. local scaler = 2
  1507. local scaler2 = 2
  1508. for i = 0, 10, 0.1 do
  1509. swait()
  1510. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1511. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.25
  1512. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.5
  1513. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.75
  1514. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1515. rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, scaler2 / 2.5)
  1516. rng6.CFrame = rng3.CFrame
  1517. rng.Transparency = rng.Transparency + 0.1
  1518. rng2.Transparency = rng2.Transparency + 1.01
  1519. rng3.Transparency = rng3.Transparency + 0.01
  1520. rng4.Transparency = rng4.Transparency + 0.01
  1521. rng5.Transparency = rng5.Transparency + 0.01
  1522. rng6.Transparency = rng6.Transparency + 0.021
  1523. scaler = scaler - 0.025
  1524. scaler2 = scaler2 - 0.02
  1525. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 1.5)
  1526. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
  1527. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5, 0.5)
  1528. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1529. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1530. game:GetService("Debris"):AddItem(bv, 1)
  1531. end
  1532. hita:disconnect()
  1533. game:GetService("Debris"):AddItem(rng, 1)
  1534. game:GetService("Debris"):AddItem(rng2, 1)
  1535. game:GetService("Debris"):AddItem(rng3, 1)
  1536. game:GetService("Debris"):AddItem(rng4, 1)
  1537. game:GetService("Debris"):AddItem(rng5, 1)
  1538. attack = false
  1539. end
  1540. function wam()
  1541. local rng = Instance.new("Part", Mouse)
  1542. rng.Anchored = true
  1543. rng.BrickColor = BrickColor.new("White")
  1544. rng.CanCollide = false
  1545. rng.FormFactor = 3
  1546. rng.Name = "Ring"
  1547. rng.Size = Vector3.new(1, 1, 1)
  1548. rng.Transparency = 0
  1549. rng.TopSurface = 0
  1550. rng.BottomSurface = 0
  1551. rng.CFrame = RootPart.CFrame
  1552. local rngm = Instance.new("SpecialMesh", rng)
  1553. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1554. local rng2 = rng:Clone()
  1555. rng2.Parent = Character
  1556. local rng2m = rng2.Mesh
  1557. local rng3 = rng:Clone()
  1558. rng3.Parent = Character
  1559. local rng3m = rng3.Mesh
  1560. local rng4 = rng:Clone()
  1561. rng4.Parent = Character
  1562. local rng4m = rng4.Mesh
  1563. local rng5 = rng:Clone()
  1564. rng5.Parent = Character
  1565. local rng5m = rng5.Mesh
  1566. local rng6 = rng:Clone()
  1567. rng6.Material = "Plastic"
  1568. rng6.Parent = Character
  1569. local rng6m = rng6.Mesh
  1570. rng6m.Scale = vt(2.5, 2.5, 2)
  1571. rng6m.MeshType = "FileMesh"
  1572. rng6m.MeshId = "rbxassetid://0"
  1573. local hita = rng6.Touched:connect(function(hit)
  1574. Damagefunc(hit, 1, 1, math.random(2, 2), "Normal", RootPart, 0.2, 1)
  1575. end)
  1576. rng2.CFrame = RootPart.CFrame
  1577. rng3.CFrame = RootPart.CFrame
  1578. rng4.CFrame = RootPart.CFrame
  1579. rng5.CFrame = RootPart.CFrame
  1580. rng6.CFrame = RootPart.CFrame
  1581. wait()
  1582. local Sound = Instance.new("Sound", rng6)
  1583. Sound.SoundId = "rbxassetid://"
  1584. Sound.Pitch = 1
  1585. Sound.Looped = false
  1586. Sound.Volume = 10
  1587. Sound:play()
  1588. local scaler = 2
  1589. local scaler2 = 2
  1590. for i = 0, 10, 0.1 do
  1591. swait()
  1592. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1593. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 2.25
  1594. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 3.2
  1595. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 3.9
  1596. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1597. rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, scaler2 / 2.5)
  1598. rng6.CFrame = rng3.CFrame
  1599. rng.Transparency = rng.Transparency + 0.1
  1600. rng2.Transparency = rng2.Transparency + 1.01
  1601. rng3.Transparency = rng3.Transparency + 0.01
  1602. rng4.Transparency = rng4.Transparency + 0.01
  1603. rng5.Transparency = rng5.Transparency + 0.01
  1604. rng6.Transparency = rng6.Transparency + 0.021
  1605. scaler = scaler - 0.025
  1606. scaler2 = scaler2 - 0.02
  1607. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 3.5, scaler2 / 3.5, 0.7)
  1608. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 3, scaler2 / 3, 0.7)
  1609. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 0.7)
  1610. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1611. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1612. game:GetService("Debris"):AddItem(bv, 1)
  1613. end
  1614. hita:disconnect()
  1615. game:GetService("Debris"):AddItem(rng, 1)
  1616. game:GetService("Debris"):AddItem(rng2, 1)
  1617. game:GetService("Debris"):AddItem(rng3, 1)
  1618. game:GetService("Debris"):AddItem(rng4, 1)
  1619. game:GetService("Debris"):AddItem(rng5, 1)
  1620. attack = false
  1621. end
  1622. function fcpunch()
  1623. local Sound = Instance.new("Sound", Character.UpperTorso)
  1624. Sound.SoundId = "rbxassetid://157878578"
  1625. Sound.Pitch = 1
  1626. Sound.Looped = false
  1627. Sound.Volume = 10
  1628. Sound:play()
  1629. local rng = Instance.new("Part", Mouse)
  1630. rng.Anchored = true
  1631. rng.BrickColor = BrickColor.new("White")
  1632. rng.CanCollide = false
  1633. rng.FormFactor = 3
  1634. rng.Name = "Ring"
  1635. rng.Size = Vector3.new(1, 1, 1)
  1636. rng.Transparency = 0
  1637. rng.TopSurface = 0
  1638. rng.BottomSurface = 0
  1639. rng.CFrame = RootPart.CFrame
  1640. local rngm = Instance.new("SpecialMesh", rng)
  1641. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1642. local rng2 = rng:Clone()
  1643. rng2.Parent = Character
  1644. local rng2m = rng2.Mesh
  1645. local rng3 = rng:Clone()
  1646. rng3.Parent = Character
  1647. local rng3m = rng3.Mesh
  1648. local rng4 = rng:Clone()
  1649. rng4.Parent = Character
  1650. local rng4m = rng4.Mesh
  1651. local rng5 = rng:Clone()
  1652. rng5.Parent = Character
  1653. local rng5m = rng5.Mesh
  1654. local rng6 = rng:Clone()
  1655. rng6.Material = "Plastic"
  1656. rng6.Parent = Character
  1657. local rng6m = rng6.Mesh
  1658. rng6m.Scale = vt(0, 0, 0)
  1659. rng6m.MeshType = "FileMesh"
  1660. rng6m.MeshId = "rbxassetid://0"
  1661. local hita = rng6.Touched:connect(function(hit)
  1662. Damagefunc(hit, 70024207, 20000500007, math.random(70000000, 20000000000), "Normal", RootPart, 0.2, 1)
  1663. end)
  1664. rng2.CFrame = RootPart.CFrame
  1665. rng3.CFrame = RootPart.CFrame
  1666. rng4.CFrame = RootPart.CFrame
  1667. rng5.CFrame = RootPart.CFrame
  1668. rng6.CFrame = RootPart.CFrame
  1669. wait()
  1670. local FZZ = Instance.new("ParticleEmitter", rng6)
  1671. FZZ.Texture = "rbxassetid://0"
  1672. FZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
  1673. FZZ.EmissionDirection = "Top"
  1674. FZZ.Speed = NumberRange.new(0)
  1675. FZZ.Size = NumberSequence.new(14, 18)
  1676. FZZ.Drag = 2
  1677. FZZ.LockedToPart = true
  1678. FZZ.Lifetime = NumberRange.new(0.2)
  1679. FZZ.Rate = 1000
  1680. FZZ.LightEmission = 0.75
  1681. FZZ.Rotation = NumberRange.new(-100, 100)
  1682. FZZ.VelocitySpread = 70
  1683. local Sound = Instance.new("Sound", rng6)
  1684. Sound.SoundId = "rbxassetid://136847657"
  1685. Sound.Pitch = 1
  1686. Sound.Looped = false
  1687. Sound.Volume = 10
  1688. Sound:play()
  1689. local scaler = 2
  1690. local scaler2 = 2
  1691. for i = 0, 10, 0.1 do
  1692. swait()
  1693. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1694. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.25
  1695. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.5
  1696. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.75
  1697. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1698. rng6.Size = rng6.Size + Vector3.new(scaler2 / 0.9, scaler2 / 0.9, scaler2 / 0.9)
  1699. rng6.CFrame = rng3.CFrame
  1700. rng.Transparency = rng.Transparency + 0.1
  1701. rng2.Transparency = rng2.Transparency + 1.01
  1702. rng3.Transparency = rng3.Transparency + 0.01
  1703. rng4.Transparency = rng4.Transparency + 0.01
  1704. rng5.Transparency = rng5.Transparency + 0.01
  1705. rng6.Transparency = rng6.Transparency + 0.021
  1706. scaler = scaler - 0.025
  1707. scaler2 = scaler2 - 0.02
  1708. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 0.5, scaler2 / 0.5, 1)
  1709. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 0.6, scaler2 / 0.6, 1)
  1710. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 0.7, scaler2 / 0.7, 1)
  1711. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1712. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1713. game:GetService("Debris"):AddItem(bv, 1)
  1714. end
  1715. hita:disconnect()
  1716. game:GetService("Debris"):AddItem(rng, 1)
  1717. game:GetService("Debris"):AddItem(rng2, 1)
  1718. game:GetService("Debris"):AddItem(rng3, 1)
  1719. game:GetService("Debris"):AddItem(rng4, 1)
  1720. game:GetService("Debris"):AddItem(rng5, 1)
  1721. attack = false
  1722. FZZ:Destroy()
  1723. end
  1724. function detroitsmash()
  1725. local rng = Instance.new("Part", Mouse)
  1726. rng.Anchored = true
  1727. rng.BrickColor = BrickColor.new("White")
  1728. rng.CanCollide = false
  1729. rng.FormFactor = 3
  1730. rng.Name = "Ring"
  1731. rng.Size = Vector3.new(1, 1, 1)
  1732. rng.Transparency = 0
  1733. rng.TopSurface = 0
  1734. rng.BottomSurface = 0
  1735. rng.CFrame = RootPart.CFrame
  1736. local rngm = Instance.new("SpecialMesh", rng)
  1737. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1738. local rng2 = rng:Clone()
  1739. rng2.Parent = Character
  1740. local rng2m = rng2.Mesh
  1741. local rng3 = rng:Clone()
  1742. rng3.Parent = Character
  1743. local rng3m = rng3.Mesh
  1744. local rng4 = rng:Clone()
  1745. rng4.Parent = Character
  1746. local rng4m = rng4.Mesh
  1747. local rng5 = rng:Clone()
  1748. rng5.Parent = Character
  1749. local rng5m = rng5.Mesh
  1750. local rng6 = rng:Clone()
  1751. rng6.Material = "Plastic"
  1752. rng6.Parent = Character
  1753. local rng6m = rng6.Mesh
  1754. rng6m.Scale = vt(2.5, 2.5, 2)
  1755. rng6m.MeshType = "FileMesh"
  1756. rng6m.MeshId = "rbxassetid://437347603"
  1757. local hita = rng6.Touched:connect(function(hit)
  1758. Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RightHand, 0.2, 1)
  1759. end)
  1760. rng2.CFrame = RightHand.CFrame
  1761. rng3.CFrame = RightHand.CFrame
  1762. rng4.CFrame = RightHand.CFrame
  1763. rng5.CFrame = RightHand.CFrame
  1764. rng6.CFrame = RightHand.CFrame
  1765. wait()
  1766. local scaler = 2
  1767. local scaler2 = 2
  1768. for i = 0, 10, 0.1 do
  1769. swait()
  1770. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1771. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 1.4
  1772. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 1.6
  1773. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 2
  1774. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1775. rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, scaler2 / 2.5)
  1776. rng6.CFrame = rng3.CFrame
  1777. rng.Transparency = rng.Transparency + 0.1
  1778. rng2.Transparency = rng2.Transparency + 1.01
  1779. rng3.Transparency = rng3.Transparency + 0.01
  1780. rng4.Transparency = rng4.Transparency + 0.01
  1781. rng5.Transparency = rng5.Transparency + 0.01
  1782. rng6.Transparency = rng6.Transparency + 0.021
  1783. scaler = scaler - 0.025
  1784. scaler2 = scaler2 - 0.02
  1785. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 1.5)
  1786. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
  1787. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5, 0.5)
  1788. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1789. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1790. game:GetService("Debris"):AddItem(bv, 1)
  1791. end
  1792. hita:disconnect()
  1793. game:GetService("Debris"):AddItem(rng, 1)
  1794. game:GetService("Debris"):AddItem(rng2, 1)
  1795. game:GetService("Debris"):AddItem(rng3, 1)
  1796. game:GetService("Debris"):AddItem(rng4, 1)
  1797. game:GetService("Debris"):AddItem(rng5, 1)
  1798. attack = false
  1799. end
  1800. function longpunch()
  1801. local Sound = Instance.new("Sound", Character.UpperTorso)
  1802. Sound.SoundId = "rbxassetid://157878578"
  1803. Sound.Pitch = 1
  1804. Sound.Looped = false
  1805. Sound.Volume = 10
  1806. Sound:play()
  1807. local rng = Instance.new("Part", Mouse)
  1808. rng.Anchored = true
  1809. rng.BrickColor = BrickColor.new("White")
  1810. rng.CanCollide = false
  1811. rng.FormFactor = 3
  1812. rng.Name = "Ring"
  1813. rng.Size = Vector3.new(1, 1, 1)
  1814. rng.Transparency = 0
  1815. rng.TopSurface = 0
  1816. rng.BottomSurface = 0
  1817. rng.CFrame = RootPart.CFrame
  1818. local rngm = Instance.new("SpecialMesh", rng)
  1819. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1820. local rng2 = rng:Clone()
  1821. rng2.Parent = Character
  1822. local rng2m = rng2.Mesh
  1823. local rng3 = rng:Clone()
  1824. rng3.Parent = Character
  1825. local rng3m = rng3.Mesh
  1826. local rng4 = rng:Clone()
  1827. rng4.Parent = Character
  1828. local rng4m = rng4.Mesh
  1829. local rng5 = rng:Clone()
  1830. rng5.Parent = Character
  1831. local rng5m = rng5.Mesh
  1832. local rng6 = rng:Clone()
  1833. rng6.Material = "Plastic"
  1834. rng6.Parent = Character
  1835. local rng6m = rng6.Mesh
  1836. rng6m.Scale = vt(3.5, 3.5, 3)
  1837. rng6m.MeshType = "FileMesh"
  1838. rng6m.MeshId = "rbxassetid://437347603"
  1839. local hita = rng6.Touched:connect(function(hit)
  1840. Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RootPart, 0.2, 1)
  1841. end)
  1842. rng2.CFrame = RootPart.CFrame
  1843. rng3.CFrame = RootPart.CFrame
  1844. rng4.CFrame = RootPart.CFrame
  1845. rng5.CFrame = RootPart.CFrame
  1846. rng6.CFrame = RootPart.CFrame
  1847. wait()
  1848. local Sound = Instance.new("Sound", rng6)
  1849. Sound.SoundId = "rbxassetid://136847657"
  1850. Sound.Pitch = 1.1
  1851. Sound.Looped = false
  1852. Sound.Volume = 10
  1853. Sound:play()
  1854. local scaler = 2
  1855. local scaler2 = 2
  1856. for i = 0, 10, 0.1 do
  1857. swait()
  1858. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1859. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.15
  1860. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.2
  1861. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.25
  1862. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1863. rng6.Size = rng6.Size + Vector3.new(scaler2 / 1.3, scaler2 / 1.3, scaler2 / 1.3)
  1864. rng6.CFrame = rng3.CFrame
  1865. rng.Transparency = rng.Transparency + 0.1
  1866. rng2.Transparency = rng2.Transparency + 1.01
  1867. rng3.Transparency = rng3.Transparency + 0.01
  1868. rng4.Transparency = rng4.Transparency + 0.01
  1869. rng5.Transparency = rng5.Transparency + 0.01
  1870. rng6.Transparency = rng6.Transparency + 0.021
  1871. scaler = scaler - 0.025
  1872. scaler2 = scaler2 - 0.02
  1873. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 1.5)
  1874. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
  1875. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5, 0.5)
  1876. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1877. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1878. game:GetService("Debris"):AddItem(bv, 1)
  1879. end
  1880. hita:disconnect()
  1881. game:GetService("Debris"):AddItem(rng, 1)
  1882. game:GetService("Debris"):AddItem(rng2, 1)
  1883. game:GetService("Debris"):AddItem(rng3, 1)
  1884. game:GetService("Debris"):AddItem(rng4, 1)
  1885. game:GetService("Debris"):AddItem(rng5, 1)
  1886. attack = false
  1887. end
  1888. function Smash()
  1889. if not D then
  1890. D = false
  1891. Idle = true
  1892. for i = 0, 2, 0.1 do
  1893. swait()
  1894. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  1895. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  1896. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1897. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  1898. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1899. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  1900. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1901. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1902. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1903. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1904. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1905. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1906. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  1907. end
  1908. wait(0.7)
  1909. coroutine.resume(coroutine.create(function()
  1910. for i = 1, 1000 do
  1911. game:GetService("RunService").RenderStepped:wait()
  1912. end
  1913. end))
  1914. for i = 0, 2, 0.1 do
  1915. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  1916. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  1917. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1918. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1919. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1920. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1921. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1922. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1923. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1924. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1925. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1926. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1927. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1928. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
  1929. game:GetService("RunService").RenderStepped:wait()
  1930. end
  1931. superpunch()
  1932. Idle = false
  1933. wait(0.7)
  1934. D = false
  1935. end
  1936. end
  1937. function fade(obj, dest, grow)
  1938. spawn(function()
  1939. local oldcf = obj.CFrame
  1940. for i = 0, 10 do
  1941. if grow then
  1942. obj.Size = obj.Size + Vector3.new(1, 1, 1)
  1943. obj.CFrame = oldcf
  1944. end
  1945. obj.Transparency = obj.Transparency + 0.1
  1946. swait()
  1947. end
  1948. if dest then
  1949. obj:Destroy()
  1950. end
  1951. end)
  1952. end
  1953. function FCSmash()
  1954. if not D then
  1955. D = false
  1956. Idle = true
  1957. for i = 0, 2, 0.1 do
  1958. swait()
  1959. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  1960. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  1961. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1962. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  1963. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1964. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  1965. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1966. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1967. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1968. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0.6, 0.3), 0.1)
  1969. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1970. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1971. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1972. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1973. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  1974. end
  1975. local FZcharge = Instance.new("ParticleEmitter", RightHand)
  1976. FZcharge.Texture = "rbxassetid://31727915"
  1977. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  1978. FZcharge.EmissionDirection = "Bottom"
  1979. FZcharge.Speed = NumberRange.new(5)
  1980. FZcharge.Size = NumberSequence.new(2, 1)
  1981. FZcharge.Drag = 2
  1982. FZcharge.LockedToPart = false
  1983. FZcharge.Lifetime = NumberRange.new(0.5)
  1984. FZcharge.Rate = 150
  1985. FZcharge.LightEmission = 0
  1986. FZcharge.Rotation = NumberRange.new(-100, 100)
  1987. FZcharge.VelocitySpread = 100
  1988. coroutine.resume(coroutine.create(function()
  1989. for i = 1, 15 do
  1990. do
  1991. local HQ = Instance.new("Part", Character)
  1992. HQ.Size = Vector3.new(1, 0, 1)
  1993. HQ.BrickColor = BrickColor.new("White")
  1994. HQ.Material = "Neon"
  1995. HQ.Anchored = true
  1996. HQ.CanCollide = false
  1997. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  1998. local HQ2 = Instance.new("SpecialMesh", HQ)
  1999. HQ2.MeshId = "rbxassetid://20329976"
  2000. HQ2.Scale = Vector3.new(1, 1, 1)
  2001. coroutine.resume(coroutine.create(function()
  2002. for i = 1, 200 do
  2003. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  2004. HQ.Transparency = HQ.Transparency + 0.09
  2005. wait(1.0E-11)
  2006. end
  2007. end))
  2008. wait(0.3)
  2009. end
  2010. end
  2011. end))
  2012. coroutine.resume(coroutine.create(function()
  2013. for i = 1, 12 do
  2014. do
  2015. local HQ = Instance.new("Part", RightHand)
  2016. HQ.Size = Vector3.new(1, 1, 1)
  2017. HQ.BrickColor = BrickColor.new("White")
  2018. HQ.Material = "Neon"
  2019. HQ.Anchored = true
  2020. HQ.CanCollide = false
  2021. HQ.Transparency = 0.4
  2022. HQ.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0)
  2023. local HQ2 = Instance.new("SpecialMesh", HQ)
  2024. HQ2.MeshType = "Sphere"
  2025. HQ2.Scale = Vector3.new(1, 1, 1)
  2026. local ZQW = Instance.new("Part", RightHand)
  2027. ZQW.Size = Vector3.new(1, 1, 1)
  2028. ZQW.BrickColor = BrickColor.new("White")
  2029. ZQW.Material = "Neon"
  2030. ZQW.Transparency = 0.4
  2031. ZQW.Anchored = true
  2032. ZQW.CanCollide = false
  2033. ZQW.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0)
  2034. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  2035. ZQW2.MeshType = "Sphere"
  2036. ZQW2.Scale = Vector3.new(1, 1, 1)
  2037. local H = Instance.new("Part", RightHand)
  2038. H.Size = Vector3.new(1, 1, 1)
  2039. H.BrickColor = BrickColor.new("White")
  2040. H.CanCollide = false
  2041. H.Anchored = true
  2042. H.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2043. local H2 = Instance.new("SpecialMesh", H)
  2044. H2.MeshId = "rbxassetid://9982590"
  2045. coroutine.resume(coroutine.create(function()
  2046. for i = 1, 200 do
  2047. ZQW2.Scale = ZQW2.Scale + Vector3.new(0.3, 0.3, 0.3)
  2048. ZQW.Transparency = ZQW.Transparency + 0.1
  2049. HQ2.Scale = HQ2.Scale + Vector3.new(0.3, 0.3, 0.3)
  2050. HQ.Transparency = HQ.Transparency + 0.1
  2051. H2.Scale = H2.Scale + Vector3.new(0.3, 0.3, 0.3)
  2052. H.Transparency = H.Transparency + 0.2
  2053. wait(1.0E-11)
  2054. end
  2055. HQ:Destroy()
  2056. H2:Destroy()
  2057. H:Destroy()
  2058. HQ2:Destroy()
  2059. ZQW:Destroy()
  2060. ZQW2:Destroy()
  2061. end))
  2062. wait(0.3)
  2063. end
  2064. end
  2065. end))
  2066. wait(0.5)
  2067. wait(4.5)
  2068. for i = 0, 1.5, 0.1 do
  2069. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  2070. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  2071. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2072. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  2073. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2074. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2075. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2076. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2077. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5, 1), 0.1)
  2078. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  2079. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2080. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2081. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2082. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2083. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  2084. game:GetService("RunService").RenderStepped:wait()
  2085. end
  2086. coroutine.resume(coroutine.create(function()
  2087. for i = 1, 3 do
  2088. do
  2089. local HQ = Instance.new("Part", Character)
  2090. HQ.Size = Vector3.new(1, 1, 1)
  2091. HQ.BrickColor = BrickColor.new("White")
  2092. HQ.Material = "Neon"
  2093. HQ.Anchored = true
  2094. HQ.CanCollide = false
  2095. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2096. local HQ2 = Instance.new("SpecialMesh", HQ)
  2097. HQ2.MeshId = "rbxassetid://20329976"
  2098. HQ2.Scale = Vector3.new(1, 1, 1)
  2099. coroutine.resume(coroutine.create(function()
  2100. for i = 1, 200 do
  2101. HQ2.Scale = HQ2.Scale + Vector3.new(20, 20, 20)
  2102. HQ.Transparency = HQ.Transparency + 0.09
  2103. wait(1.0E-11)
  2104. end
  2105. end))
  2106. wait(0.3)
  2107. end
  2108. end
  2109. end))
  2110. coroutine.resume(coroutine.create(function()
  2111. for i = 3, 5 do
  2112. do
  2113. local HQ = Instance.new("Part", Character)
  2114. HQ.Size = Vector3.new(1, 0, 1)
  2115. HQ.BrickColor = BrickColor.new("White")
  2116. HQ.Material = "Neon"
  2117. HQ.Anchored = true
  2118. HQ.CanCollide = false
  2119. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  2120. local HQ2 = Instance.new("SpecialMesh", HQ)
  2121. HQ2.MeshId = "rbxassetid://20329976"
  2122. HQ2.Scale = Vector3.new(1, 1, 1)
  2123. local HQR = Instance.new("Part", Character)
  2124. HQR.Size = Vector3.new(1, 0, 1)
  2125. HQR.BrickColor = BrickColor.new("White")
  2126. HQR.Material = "Neon"
  2127. HQR.Anchored = true
  2128. HQR.CanCollide = false
  2129. HQR.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  2130. local HQR2 = Instance.new("SpecialMesh", HQR)
  2131. HQR2.MeshId = "rbxassetid://3270017"
  2132. HQR2.Scale = Vector3.new(1, 1, 1)
  2133. coroutine.resume(coroutine.create(function()
  2134. for i = 1, 200 do
  2135. HQ2.Scale = HQ2.Scale + Vector3.new(7, 0, 7)
  2136. HQ.Transparency = HQ.Transparency + 0.09
  2137. HQR2.Scale = HQR2.Scale + Vector3.new(30, 34, 0)
  2138. HQR.Transparency = HQR.Transparency + 0.09
  2139. wait(1.0E-11)
  2140. end
  2141. HQ:Destroy()
  2142. HQ2:Destroy()
  2143. HQR:Destroy()
  2144. HQR2:Destroy()
  2145. end))
  2146. wait(0.3)
  2147. end
  2148. end
  2149. end))
  2150. FZcharge:Destroy()
  2151. killbrick2 = Instance.new("Part", Character)
  2152. killbrick2.Size = Vector3.new(80, 80, 9000)
  2153. killbrick2.Transparency = 1
  2154. killbrick2.CanCollide = true
  2155. wait(0.001)
  2156. killbrick2.CanCollide = false
  2157. killbrick2.Anchored = true
  2158. killbrick2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1005)
  2159. killbrick2.Touched:connect(function(h)
  2160. local x = h.Parent:FindFirstChildOfClass("Humanoid")
  2161. if x then
  2162. if x.Parent.Name == game.Players.LocalPlayer.Name then
  2163. safe = true
  2164. else
  2165. safe = false
  2166. end
  2167. if x and safe == false then
  2168. h.Parent.Torso.Velocity = CFrame.new(Character.Head.Position, h.Parent.Torso.Position).lookVector * 0
  2169. local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
  2170. bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 0, 0)
  2171. wait(0)
  2172. x.Parent:BreakJoints()
  2173. wait(1)
  2174. x.Parent:Destroy()
  2175. wait()
  2176. safe = true
  2177. end
  2178. end
  2179. end)
  2180. fcpunch()
  2181. wait(0.7)
  2182. Idle = false
  2183. killbrick2:Destroy()
  2184. wait(0.2)
  2185. D = false
  2186. end
  2187. end
  2188. function KickBoom()
  2189. local Sound = Instance.new("Sound", Character.UpperTorso)
  2190. Sound.SoundId = "rbxassetid://142070127"
  2191. Sound.Pitch = 1
  2192. Sound.Looped = false
  2193. Sound.Volume = 10
  2194. Sound:play()
  2195. local Sound = Instance.new("Sound", Character.UpperTorso)
  2196. Sound.SoundId = "rbxassetid://169628396"
  2197. Sound.Pitch = 1
  2198. Sound.Looped = false
  2199. Sound.Volume = 10
  2200. Sound:play()
  2201. local effspwn = Instance.new("Part")
  2202. local model = Instance.new("Model")
  2203. game.Debris:AddItem(model, 20)
  2204. model.Name = "smasheffects"
  2205. model.Parent = Character
  2206. effspwn.Name = "spwnr"
  2207. effspwn.Size = Vector3.new(1, 1, 1)
  2208. effspwn.Anchored = true
  2209. effspwn.CanCollide = false
  2210. effspwn.Transparency = 1
  2211. effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2212. effspwn.Parent = model
  2213. for i = 1, 15 do
  2214. do
  2215. local gtrace = Instance.new("Part", game.Workspace)
  2216. gtrace.BrickColor = BrickColor.new("Grey")
  2217. gtrace.Material = "Slate"
  2218. gtrace.Size = Vector3.new(31, 31, 31)
  2219. gtrace.Anchored = true
  2220. gtrace.CanCollide = true
  2221. gtrace.CFrame = (Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359)))
  2222. local gdisp = coroutine.wrap(function()
  2223. wait(12)
  2224. for i = 1, 9 do
  2225. wait(0.1)
  2226. gtrace.Transparency = gtrace.Transparency + 0.1
  2227. end
  2228. gtrace:Destroy()
  2229. end)
  2230. gdisp()
  2231. end
  2232. end
  2233. for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
  2234. if v:FindFirstChild("Humanoid") then
  2235. v.Humanoid:TakeDamage(math.random(12040, 12040))
  2236. v.Humanoid.PlatformStand = true
  2237. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 250
  2238. end
  2239. end
  2240. local H33 = Instance.new("Part", Character)
  2241. H33.Size = Vector3.new(1, 1, 1)
  2242. H33.BrickColor = BrickColor.new("White")
  2243. H33.CanCollide = false
  2244. H33.Anchored = true
  2245. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2246. local H233 = Instance.new("SpecialMesh", H33)
  2247. H233.MeshId = "rbxassetid://3270017"
  2248. local H333 = Instance.new("Part", Character)
  2249. H333.Size = Vector3.new(1, 1, 1)
  2250. H333.BrickColor = BrickColor.new("White")
  2251. H333.CanCollide = false
  2252. H333.Anchored = true
  2253. H333.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  2254. local H2333 = Instance.new("SpecialMesh", H333)
  2255. H2333.MeshId = "rbxassetid://3270017"
  2256. local H4 = Instance.new("Part", Character)
  2257. H4.Size = Vector3.new(1, 1, 1)
  2258. H4.BrickColor = BrickColor.new("White")
  2259. H4.CanCollide = false
  2260. H4.Anchored = true
  2261. H4.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.75)
  2262. local H24 = Instance.new("SpecialMesh", H4)
  2263. H24.MeshId = "rbxassetid://3270017"
  2264. coroutine.resume(coroutine.create(function()
  2265. for i = 1, 200 do
  2266. H233.Scale = H233.Scale + Vector3.new(16, 16, 16)
  2267. H33.Transparency = H33.Transparency + 0.02
  2268. H2333.Scale = H2333.Scale + Vector3.new(17, 17, 17)
  2269. H333.Transparency = H333.Transparency + 0.02
  2270. H24.Scale = H24.Scale + Vector3.new(17, 17, 17)
  2271. H4.Transparency = H4.Transparency + 0.02
  2272. wait(1.0E-11)
  2273. end
  2274. end))
  2275. coroutine.resume(coroutine.create(function()
  2276. local shok = Instance.new("Part")
  2277. shok.Name = "shock3"
  2278. shok.BrickColor = BrickColor.new("Institutional white")
  2279. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2280. shok.Size = Vector3.new(1, 1, 1)
  2281. shok.Anchored = true
  2282. shok.Material = "Neon"
  2283. shok.Transparency = 0.35
  2284. shok.CanCollide = false
  2285. shok.Parent = model
  2286. game.Debris:AddItem(shok, 12)
  2287. local mesh = Instance.new("SpecialMesh")
  2288. mesh.MeshType = "FileMesh"
  2289. mesh.MeshId = "rbxassetid://"
  2290. mesh.Scale = Vector3.new(1, 1, 1)
  2291. mesh.Parent = shok
  2292. for e = 1, 15 do
  2293. wait()
  2294. mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
  2295. shok.Transparency = shok.Transparency + 0.004
  2296. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2297. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2298. end
  2299. for e = 1, 16 do
  2300. wait()
  2301. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2302. shok.Transparency = shok.Transparency + 0.004
  2303. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2304. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2305. end
  2306. for e = 1, 12 do
  2307. wait()
  2308. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2309. shok.Transparency = shok.Transparency + 0.06
  2310. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2311. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2312. end
  2313. end))
  2314. coroutine.resume(coroutine.create(function()
  2315. local shok = Instance.new("Part")
  2316. shok.Name = "shock3"
  2317. shok.BrickColor = BrickColor.new("Lily white")
  2318. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2319. shok.Size = Vector3.new(1, 1, 1)
  2320. shok.Anchored = true
  2321. shok.Material = "Neon"
  2322. shok.Transparency = 0.1
  2323. shok.CanCollide = false
  2324. shok.Parent = model
  2325. game.Debris:AddItem(shok, 12)
  2326. local mesh = Instance.new("SpecialMesh")
  2327. mesh.MeshType = "FileMesh"
  2328. mesh.MeshId = "rbxassetid://1095708"
  2329. mesh.Scale = Vector3.new(47, 47, 47)
  2330. mesh.Parent = shok
  2331. for e = 1, 15 do
  2332. wait()
  2333. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2334. shok.Transparency = shok.Transparency + 0.04
  2335. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2336. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2337. end
  2338. for e = 1, 16 do
  2339. wait()
  2340. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2341. shok.Transparency = shok.Transparency + 0.04
  2342. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2343. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2344. shok.BrickColor = BrickColor.new("Grey")
  2345. end
  2346. for e = 1, 12 do
  2347. wait()
  2348. mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
  2349. shok.Transparency = shok.Transparency + 0.004
  2350. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2351. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2352. end
  2353. end))
  2354. coroutine.resume(coroutine.create(function()
  2355. local shok = Instance.new("Part")
  2356. shok.Name = "shock3"
  2357. shok.BrickColor = BrickColor.new("Institutional white")
  2358. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2359. shok.Size = Vector3.new(1, 1, 1)
  2360. shok.Anchored = true
  2361. shok.Material = "Neon"
  2362. shok.Transparency = 0.35
  2363. shok.CanCollide = false
  2364. shok.Parent = model
  2365. game.Debris:AddItem(shok, 12)
  2366. local mesh = Instance.new("SpecialMesh")
  2367. mesh.MeshType = "FileMesh"
  2368. mesh.MeshId = "rbxassetid://549734488"
  2369. mesh.Scale = Vector3.new(1, 1, 1)
  2370. mesh.Parent = shok
  2371. for e = 1, 15 do
  2372. wait()
  2373. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2374. shok.Transparency = shok.Transparency + 0.004
  2375. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2376. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2377. end
  2378. for e = 1, 16 do
  2379. wait()
  2380. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2381. shok.Transparency = shok.Transparency + 0.004
  2382. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2383. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2384. end
  2385. for e = 1, 12 do
  2386. wait()
  2387. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2388. shok.Transparency = shok.Transparency + 0.06
  2389. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2390. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2391. end
  2392. end))
  2393. end
  2394. function chow()
  2395. local Sound = Instance.new("Sound", hit)
  2396. Sound.SoundId = "rbxassetid://142070127"
  2397. Sound.Pitch = 1
  2398. Sound.Looped = false
  2399. Sound.Volume = 10
  2400. Sound:play()
  2401. local Sound = Instance.new("Sound", hit)
  2402. Sound.SoundId = "rbxassetid://169628396"
  2403. Sound.Pitch = 1
  2404. Sound.Looped = false
  2405. Sound.Volume = 10
  2406. Sound:play()
  2407. local effspwn = Instance.new("Part")
  2408. local model = Instance.new("Model")
  2409. game.Debris:AddItem(model, 20)
  2410. model.Name = "smasheffects"
  2411. model.Parent = Character
  2412. effspwn.Name = "spwnr"
  2413. effspwn.Size = Vector3.new(1, 1, 1)
  2414. effspwn.Anchored = true
  2415. effspwn.CanCollide = false
  2416. effspwn.Transparency = 1
  2417. effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2418. effspwn.Parent = model
  2419. for i = 1, 15 do
  2420. do
  2421. local gtrace = Instance.new("Part", game.Workspace)
  2422. gtrace.BrickColor = BrickColor.new("Grey")
  2423. gtrace.Material = "Slate"
  2424. gtrace.Size = Vector3.new(31, 31, 31)
  2425. gtrace.Anchored = true
  2426. gtrace.CanCollide = true
  2427. gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359)))
  2428. local gdisp = coroutine.wrap(function()
  2429. wait(12)
  2430. for i = 1, 9 do
  2431. wait(0.1)
  2432. gtrace.Transparency = gtrace.Transparency + 0.1
  2433. end
  2434. gtrace:Destroy()
  2435. end)
  2436. gdisp()
  2437. end
  2438. end
  2439. for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
  2440. if v:FindFirstChild("Humanoid") then
  2441. v.Humanoid:TakeDamage(math.random(12040, 12040))
  2442. v.Humanoid.PlatformStand = true
  2443. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 250
  2444. end
  2445. end
  2446. local H33 = Instance.new("Part", Character)
  2447. H33.Size = Vector3.new(1, 1, 1)
  2448. H33.BrickColor = BrickColor.new("White")
  2449. H33.CanCollide = false
  2450. H33.Anchored = true
  2451. H33.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2452. local H233 = Instance.new("SpecialMesh", H33)
  2453. H233.MeshId = "rbxassetid://3270017"
  2454. local H333 = Instance.new("Part", Character)
  2455. H333.Size = Vector3.new(1, 1, 1)
  2456. H333.BrickColor = BrickColor.new("White")
  2457. H333.CanCollide = false
  2458. H333.Anchored = true
  2459. H333.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  2460. local H2333 = Instance.new("SpecialMesh", H333)
  2461. H2333.MeshId = "rbxassetid://3270017"
  2462. local H4 = Instance.new("Part", Character)
  2463. H4.Size = Vector3.new(1, 1, 1)
  2464. H4.BrickColor = BrickColor.new("White")
  2465. H4.CanCollide = false
  2466. H4.Anchored = true
  2467. H4.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.75)
  2468. local H24 = Instance.new("SpecialMesh", H4)
  2469. H24.MeshId = "rbxassetid://3270017"
  2470. coroutine.resume(coroutine.create(function()
  2471. for i = 1, 200 do
  2472. H233.Scale = H233.Scale + Vector3.new(16, 16, 16)
  2473. H33.Transparency = H33.Transparency + 0.02
  2474. H2333.Scale = H2333.Scale + Vector3.new(17, 17, 17)
  2475. H333.Transparency = H333.Transparency + 0.02
  2476. H24.Scale = H24.Scale + Vector3.new(17, 17, 17)
  2477. H4.Transparency = H4.Transparency + 0.02
  2478. wait(1.0E-11)
  2479. end
  2480. end))
  2481. coroutine.resume(coroutine.create(function()
  2482. local shok = Instance.new("Part")
  2483. shok.Name = "shock3"
  2484. shok.BrickColor = BrickColor.new("Institutional white")
  2485. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2486. shok.Size = Vector3.new(1, 1, 1)
  2487. shok.Anchored = true
  2488. shok.Material = "Neon"
  2489. shok.Transparency = 0.35
  2490. shok.CanCollide = false
  2491. shok.Parent = model
  2492. game.Debris:AddItem(shok, 12)
  2493. local mesh = Instance.new("SpecialMesh")
  2494. mesh.MeshType = "FileMesh"
  2495. mesh.MeshId = "rbxassetid://"
  2496. mesh.Scale = Vector3.new(1, 1, 1)
  2497. mesh.Parent = shok
  2498. for e = 1, 15 do
  2499. wait()
  2500. mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
  2501. shok.Transparency = shok.Transparency + 0.004
  2502. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2503. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2504. end
  2505. for e = 1, 16 do
  2506. wait()
  2507. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2508. shok.Transparency = shok.Transparency + 0.004
  2509. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2510. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2511. end
  2512. for e = 1, 12 do
  2513. wait()
  2514. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2515. shok.Transparency = shok.Transparency + 0.06
  2516. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2517. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2518. end
  2519. end))
  2520. coroutine.resume(coroutine.create(function()
  2521. local shok = Instance.new("Part")
  2522. shok.Name = "shock3"
  2523. shok.BrickColor = BrickColor.new("Lily white")
  2524. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2525. shok.Size = Vector3.new(1, 1, 1)
  2526. shok.Anchored = true
  2527. shok.Material = "Neon"
  2528. shok.Transparency = 0.1
  2529. shok.CanCollide = false
  2530. shok.Parent = model
  2531. game.Debris:AddItem(shok, 12)
  2532. local mesh = Instance.new("SpecialMesh")
  2533. mesh.MeshType = "FileMesh"
  2534. mesh.MeshId = "rbxassetid://1095708"
  2535. mesh.Scale = Vector3.new(47, 47, 47)
  2536. mesh.Parent = shok
  2537. for e = 1, 15 do
  2538. wait()
  2539. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2540. shok.Transparency = shok.Transparency + 0.04
  2541. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2542. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2543. end
  2544. for e = 1, 16 do
  2545. wait()
  2546. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2547. shok.Transparency = shok.Transparency + 0.04
  2548. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2549. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2550. shok.BrickColor = BrickColor.new("Grey")
  2551. end
  2552. for e = 1, 12 do
  2553. wait()
  2554. mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
  2555. shok.Transparency = shok.Transparency + 0.004
  2556. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2557. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2558. end
  2559. end))
  2560. coroutine.resume(coroutine.create(function()
  2561. local shok = Instance.new("Part")
  2562. shok.Name = "shock3"
  2563. shok.BrickColor = BrickColor.new("Institutional white")
  2564. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2565. shok.Size = Vector3.new(1, 1, 1)
  2566. shok.Anchored = true
  2567. shok.Material = "Neon"
  2568. shok.Transparency = 0.35
  2569. shok.CanCollide = false
  2570. shok.Parent = model
  2571. game.Debris:AddItem(shok, 12)
  2572. local mesh = Instance.new("SpecialMesh")
  2573. mesh.MeshType = "FileMesh"
  2574. mesh.MeshId = "rbxassetid://549734488"
  2575. mesh.Scale = Vector3.new(1, 1, 1)
  2576. mesh.Parent = shok
  2577. for e = 1, 15 do
  2578. wait()
  2579. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2580. shok.Transparency = shok.Transparency + 0.004
  2581. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2582. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2583. end
  2584. for e = 1, 16 do
  2585. wait()
  2586. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2587. shok.Transparency = shok.Transparency + 0.004
  2588. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2589. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2590. end
  2591. for e = 1, 12 do
  2592. wait()
  2593. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2594. shok.Transparency = shok.Transparency + 0.06
  2595. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2596. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2597. end
  2598. end))
  2599. end
  2600. Mouse.KeyDown:connect(function(k)
  2601. if k:byte() == 48 then
  2602. Humanoid.WalkSpeed = 200
  2603. end
  2604. end)
  2605. Mouse.KeyUp:connect(function(k)
  2606. if k:byte() == 48 then
  2607. Humanoid.WalkSpeed = 16
  2608. end
  2609. end)
  2610. function SeriousSlam()
  2611. local Sound = Instance.new("Sound", Character.UpperTorso)
  2612. Sound.SoundId = "rbxassetid://142070127"
  2613. Sound.Pitch = 1
  2614. Sound.Looped = false
  2615. Sound.Volume = 10
  2616. Sound:play()
  2617. local Sound = Instance.new("Sound", Character.UpperTorso)
  2618. Sound.SoundId = "rbxassetid://169628396"
  2619. Sound.Pitch = 1
  2620. Sound.Looped = false
  2621. Sound.Volume = 10
  2622. Sound:play()
  2623. local effspwn = Instance.new("Part")
  2624. local model = Instance.new("Model")
  2625. game.Debris:AddItem(model, 20)
  2626. model.Name = "smasheffects"
  2627. model.Parent = Character
  2628. effspwn.Name = "spwnr"
  2629. effspwn.Size = Vector3.new(1, 1, 1)
  2630. effspwn.Anchored = true
  2631. effspwn.CanCollide = false
  2632. effspwn.Transparency = 1
  2633. effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2634. effspwn.Parent = model
  2635. for i = 1, 15 do
  2636. do
  2637. local gtrace = Instance.new("Part", game.Workspace)
  2638. gtrace.BrickColor = BrickColor.new("Grey")
  2639. gtrace.Material = "Slate"
  2640. gtrace.Size = Vector3.new(91, 91, 91)
  2641. gtrace.Anchored = true
  2642. gtrace.CanCollide = true
  2643. gtrace.CFrame = (Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-240, 240), -6, math.random(-240, 240))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(76)), math.random(0, math.rad(90)), math.random(0, math.rad(360)))
  2644. local gdisp = coroutine.wrap(function()
  2645. wait(18)
  2646. for i = 1, 9 do
  2647. wait(0.1)
  2648. gtrace.Transparency = gtrace.Transparency + 0.1
  2649. end
  2650. gtrace:Destroy()
  2651. end)
  2652. gdisp()
  2653. end
  2654. end
  2655. local exp = Instance.new("Explosion", Character)
  2656. exp.BlastRadius = 147.5
  2657. exp.BlastPressure = 200
  2658. exp.Position = Character.HumanoidRootPart.Position
  2659. exp.Visible = false
  2660. for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
  2661. if v:FindFirstChild("Humanoid") then
  2662. v.Humanoid:TakeDamage(math.random(1129431924919202, 1129431924919202))
  2663. v.Humanoid.PlatformStand = true
  2664. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 5
  2665. end
  2666. end
  2667. local H33 = Instance.new("Part", Character)
  2668. H33.Size = Vector3.new(1, 1, 1)
  2669. H33.BrickColor = BrickColor.new("White")
  2670. H33.CanCollide = false
  2671. H33.Anchored = true
  2672. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2673. local H233 = Instance.new("SpecialMesh", H33)
  2674. H233.MeshId = "rbxassetid://3270017"
  2675. local H333 = Instance.new("Part", Character)
  2676. H333.Size = Vector3.new(1, 1, 1)
  2677. H333.BrickColor = BrickColor.new("White")
  2678. H333.CanCollide = false
  2679. H333.Anchored = true
  2680. H333.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  2681. local H2333 = Instance.new("SpecialMesh", H333)
  2682. H2333.MeshId = "rbxassetid://3270017"
  2683. local H4 = Instance.new("Part", Character)
  2684. H4.Size = Vector3.new(1, 1, 1)
  2685. H4.BrickColor = BrickColor.new("White")
  2686. H4.CanCollide = false
  2687. H4.Anchored = true
  2688. H4.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.75)
  2689. local H24 = Instance.new("SpecialMesh", H4)
  2690. H24.MeshId = "rbxassetid://3270017"
  2691. coroutine.resume(coroutine.create(function()
  2692. for i = 1, 200 do
  2693. H233.Scale = H233.Scale + Vector3.new(36, 36, 36)
  2694. H33.Transparency = H33.Transparency + 0.02
  2695. H2333.Scale = H2333.Scale + Vector3.new(37, 37, 37)
  2696. H333.Transparency = H333.Transparency + 0.02
  2697. H24.Scale = H24.Scale + Vector3.new(37, 37, 37)
  2698. H4.Transparency = H4.Transparency + 0.02
  2699. wait(1.0E-11)
  2700. end
  2701. end))
  2702. coroutine.resume(coroutine.create(function()
  2703. local shok = Instance.new("Part")
  2704. shok.Name = "shock3"
  2705. shok.BrickColor = BrickColor.new("Institutional white")
  2706. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2707. shok.Size = Vector3.new(1, 1, 1)
  2708. shok.Anchored = true
  2709. shok.Material = "Neon"
  2710. shok.Transparency = 0.35
  2711. shok.CanCollide = false
  2712. shok.Parent = model
  2713. game.Debris:AddItem(shok, 12)
  2714. local mesh = Instance.new("SpecialMesh")
  2715. mesh.MeshType = "FileMesh"
  2716. mesh.MeshId = "rbxassetid://"
  2717. mesh.Scale = Vector3.new(1, 1, 1)
  2718. mesh.Parent = shok
  2719. for e = 1, 15 do
  2720. wait()
  2721. mesh.Scale = mesh.Scale + Vector3.new(15, 20.6, 15)
  2722. shok.Transparency = shok.Transparency + 0.004
  2723. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2724. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2725. end
  2726. for e = 1, 16 do
  2727. wait()
  2728. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2729. shok.Transparency = shok.Transparency + 0.004
  2730. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2731. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2732. end
  2733. for e = 1, 12 do
  2734. wait()
  2735. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2736. shok.Transparency = shok.Transparency + 0.06
  2737. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2738. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2739. end
  2740. end))
  2741. coroutine.resume(coroutine.create(function()
  2742. local shok = Instance.new("Part")
  2743. shok.Name = "shock3"
  2744. shok.BrickColor = BrickColor.new("Lily white")
  2745. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2746. shok.Size = Vector3.new(1, 1, 1)
  2747. shok.Anchored = true
  2748. shok.Material = "Neon"
  2749. shok.Transparency = 0.1
  2750. shok.CanCollide = false
  2751. shok.Parent = model
  2752. game.Debris:AddItem(shok, 12)
  2753. local mesh = Instance.new("SpecialMesh")
  2754. mesh.MeshType = "FileMesh"
  2755. mesh.MeshId = "rbxassetid://1095708"
  2756. mesh.Scale = Vector3.new(67, 67, 47)
  2757. mesh.Parent = shok
  2758. for e = 1, 15 do
  2759. wait()
  2760. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2761. shok.Transparency = shok.Transparency + 0.04
  2762. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2763. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2764. end
  2765. for e = 1, 16 do
  2766. wait()
  2767. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2768. shok.Transparency = shok.Transparency + 0.04
  2769. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2770. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2771. shok.BrickColor = BrickColor.new("Grey")
  2772. end
  2773. for e = 1, 12 do
  2774. wait()
  2775. mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
  2776. shok.Transparency = shok.Transparency + 0.004
  2777. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2778. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2779. end
  2780. end))
  2781. coroutine.resume(coroutine.create(function()
  2782. local shok = Instance.new("Part")
  2783. shok.Name = "shock3"
  2784. shok.BrickColor = BrickColor.new("Institutional white")
  2785. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2786. shok.Size = Vector3.new(1, 1, 1)
  2787. shok.Anchored = true
  2788. shok.Material = "Neon"
  2789. shok.Transparency = 0.35
  2790. shok.CanCollide = false
  2791. shok.Parent = model
  2792. game.Debris:AddItem(shok, 12)
  2793. local mesh = Instance.new("SpecialMesh")
  2794. mesh.MeshType = "FileMesh"
  2795. mesh.MeshId = "rbxassetid://549734488"
  2796. mesh.Scale = Vector3.new(1, 1, 1)
  2797. mesh.Parent = shok
  2798. for e = 1, 15 do
  2799. wait()
  2800. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2801. shok.Transparency = shok.Transparency + 0.004
  2802. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2803. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2804. end
  2805. for e = 1, 16 do
  2806. wait()
  2807. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2808. shok.Transparency = shok.Transparency + 0.004
  2809. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2810. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2811. end
  2812. for e = 1, 12 do
  2813. wait()
  2814. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2815. shok.Transparency = shok.Transparency + 0.06
  2816. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2817. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2818. end
  2819. end))
  2820. end
  2821. function Jump()
  2822. if not D then
  2823. D = true
  2824. Idle = true
  2825. for i = 0, 2, 0.1 do
  2826. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2827. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2828. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2829. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2830. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0), 0.1)
  2831. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0), 0.1)
  2832. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
  2833. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
  2834. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2835. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(-0.5, 0, 0), 0.1)
  2836. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2837. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2838. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2839. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2840. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), 0.1)
  2841. game:GetService("RunService").RenderStepped:wait()
  2842. end
  2843. for i = 0, 2, 0.1 do
  2844. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2845. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2846. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2847. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2848. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2849. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2850. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2851. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2852. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2853. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0, 0), 0.1)
  2854. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2855. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2856. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2857. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2858. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), 0.1)
  2859. game:GetService("RunService").RenderStepped:wait()
  2860. end
  2861. do
  2862. local sbs = Instance.new("BodyPosition", RootPart)
  2863. sbs.P = 3000
  2864. sbs.D = 1000
  2865. sbs.maxForce = Vector3.new(900000, 900000000, 900000)
  2866. sbs.position = RootPart.CFrame.p + Vector3.new(0, 400, 0)
  2867. local Sound = Instance.new("Sound", Character.UpperTorso)
  2868. Sound.SoundId = "rbxassetid://845572880"
  2869. Sound.Volume = 32
  2870. Sound.Pitch = 1
  2871. Sound.Looped = false
  2872. Sound:Play()
  2873. wait(0.5)
  2874. local Bq = Instance.new("Part", UpperTorso)
  2875. Bq.Size = Vector3.new(1, 1, 1)
  2876. Bq.BrickColor = BrickColor.new("White")
  2877. Bq.Material = "Neon"
  2878. Bq.Anchored = false
  2879. Bq.Transparency = math.huge
  2880. Bq.CanCollide = false
  2881. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
  2882. local Bq2 = Instance.new("SpecialMesh", Bq)
  2883. Bq2.MeshType = "Sphere"
  2884. Bq2.Scale = Vector3.new(1, 1, 1)
  2885. Bq.Touched:connect(function(hit)
  2886. if hitted == false then
  2887. hitted = true
  2888. Bq.Anchored = true
  2889. for i = 1, 1000 do
  2890. Bq2.Scale = Bq2.Scale + Vector3.new(1, 1, 1)
  2891. Bq.Transparency = Bq.Transparency + 0.003
  2892. game:GetService("RunService").RenderStepped:wait()
  2893. end
  2894. end
  2895. end)
  2896. for i = 1, 100 do
  2897. Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
  2898. game:GetService("RunService").RenderStepped:wait()
  2899. end
  2900. Bq.Anchored = false
  2901. local Fl = Instance.new("BodyVelocity", Bq)
  2902. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2903. Fl.velocity = Mouse.hit.lookVector * 120
  2904. wait(0.4)
  2905. Idle = false
  2906. hitted = false
  2907. sbs:remove()
  2908. wait(0.3)
  2909. D = false
  2910. end
  2911. end
  2912. end
  2913. function Dash()
  2914. if not D then
  2915. D = true
  2916. Idle = true
  2917. for i = 0, 1, 0.1 do
  2918. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  2919. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  2920. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2921. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  2922. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2923. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2924. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2925. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2926. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5, 1), 0.1)
  2927. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  2928. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2929. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2930. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2931. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2932. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  2933. game:GetService("RunService").RenderStepped:wait()
  2934. end
  2935. do
  2936. local bv = Instance.new("BodyVelocity")
  2937. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2938. bv.velocity = RootPart.CFrame.lookVector * 250
  2939. bv.Parent = RootPart
  2940. game:GetService("Debris"):AddItem(bv, 1)
  2941. local Sound = Instance.new("Sound", Character.UpperTorso)
  2942. Sound.SoundId = "rbxassetid://"
  2943. Sound.Volume = 32
  2944. Sound.Pitch = 1
  2945. Sound.Looped = false
  2946. Sound:Play()
  2947. wait(0.5)
  2948. local Bq = Instance.new("Part", UpperTorso)
  2949. Bq.Size = Vector3.new(1, 1, 1)
  2950. Bq.BrickColor = BrickColor.new("White")
  2951. Bq.Material = "Neon"
  2952. Bq.Anchored = false
  2953. Bq.Transparency = math.huge
  2954. Bq.CanCollide = false
  2955. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
  2956. local Bq2 = Instance.new("SpecialMesh", Bq)
  2957. Bq2.MeshType = "Sphere"
  2958. Bq2.Scale = Vector3.new(1, 1, 1)
  2959. Bq.Touched:connect(function(hit)
  2960. if hitted == false then
  2961. hitted = true
  2962. Bq.Anchored = true
  2963. for i = 1, 1000 do
  2964. Bq2.Scale = Bq2.Scale + Vector3.new(1, 1, 1)
  2965. Bq.Transparency = Bq.Transparency + 0.003
  2966. game:GetService("RunService").RenderStepped:wait()
  2967. end
  2968. end
  2969. end)
  2970. for i = 1, 100 do
  2971. Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
  2972. game:GetService("RunService").RenderStepped:wait()
  2973. end
  2974. Bq.Anchored = false
  2975. local Fl = Instance.new("BodyVelocity", Bq)
  2976. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2977. Fl.velocity = Mouse.hit.lookVector * 150
  2978. wait(0.5)
  2979. Idle = false
  2980. hitted = false
  2981. wait(0.4)
  2982. D = false
  2983. end
  2984. end
  2985. end
  2986. function Detroit()
  2987. if not D then
  2988. D = false
  2989. Idle = true
  2990. for i = 0, 2, 0.1 do
  2991. swait()
  2992. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  2993. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  2994. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2995. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  2996. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2997. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2998. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2999. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3000. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 0, 0), 0.1)
  3001. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0.6, 0.3), 0.1)
  3002. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3003. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3004. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3005. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3006. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  3007. end
  3008. local Sound = Instance.new("Sound", Character.UpperTorso)
  3009. Sound.SoundId = "rbxassetid://"
  3010. Sound.Pitch = 1
  3011. Sound.Looped = false
  3012. Sound.Volume = 5
  3013. Sound:play()
  3014. wait(0.5)
  3015. coroutine.resume(coroutine.create(function()
  3016. for i = 1, 1000 do
  3017. game:GetService("RunService").RenderStepped:wait()
  3018. end
  3019. end))
  3020. for i = 0, 1, 0.1 do
  3021. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  3022. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  3023. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3024. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  3025. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3026. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3027. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3028. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3029. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 5, 1), 0.1)
  3030. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  3031. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3032. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3033. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3034. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3035. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  3036. game:GetService("RunService").RenderStepped:wait()
  3037. end
  3038. KickBoom()
  3039. wait(0.7)
  3040. Idle = false
  3041. wait(0.2)
  3042. D = false
  3043. end
  3044. end
  3045. function SeriousWam()
  3046. if not D then
  3047. D = false
  3048. Idle = true
  3049. for i = 0, 2, 0.1 do
  3050. swait()
  3051. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  3052. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  3053. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3054. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  3055. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3056. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3057. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3058. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3059. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 0, 0), 0.1)
  3060. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0.6, 0.3), 0.1)
  3061. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3062. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3063. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3064. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3065. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  3066. end
  3067. local FZcharge = Instance.new("ParticleEmitter", RightHand)
  3068. FZcharge.Texture = "rbxassetid://31727915"
  3069. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  3070. FZcharge.EmissionDirection = "Top"
  3071. FZcharge.Speed = NumberRange.new(4)
  3072. FZcharge.Size = NumberSequence.new(2, 1)
  3073. FZcharge.Drag = 2
  3074. FZcharge.LockedToPart = false
  3075. FZcharge.Lifetime = NumberRange.new(0.5)
  3076. FZcharge.Rate = 150
  3077. FZcharge.LightEmission = 0
  3078. FZcharge.Rotation = NumberRange.new(-100, 100)
  3079. FZcharge.VelocitySpread = 100
  3080. local Sound = Instance.new("Sound", Character.UpperTorso)
  3081. Sound.SoundId = "rbxassetid://"
  3082. Sound.Pitch = 1
  3083. Sound.Looped = false
  3084. Sound.Volume = 5
  3085. Sound:play()
  3086. wait(1.5)
  3087. coroutine.resume(coroutine.create(function()
  3088. for i = 1, 1000 do
  3089. game:GetService("RunService").RenderStepped:wait()
  3090. end
  3091. end))
  3092. for i = 0, 1, 0.1 do
  3093. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  3094. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  3095. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3096. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  3097. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3098. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3099. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3100. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3101. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 5, 1), 0.1)
  3102. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  3103. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3104. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3105. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3106. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3107. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  3108. game:GetService("RunService").RenderStepped:wait()
  3109. end
  3110. SeriousSlam()
  3111. wait(0.7)
  3112. Idle = false
  3113. wait(0.2)
  3114. FZcharge:Destroy()
  3115. D = false
  3116. end
  3117. end
  3118. function Push()
  3119. if not D then
  3120. D = true
  3121. Idle = true
  3122. do
  3123. local Grab = Instance.new("Part", LeftHand)
  3124. Grab.Size = Vector3.new(6.4, 6.4, 6.4)
  3125. Grab.CanCollide = false
  3126. Grab.BrickColor = BrickColor.new("Deep orange")
  3127. Grab.Transparency = math.huge
  3128. local Grabo = Instance.new("Weld", Grab)
  3129. Grabo.Part0 = LeftHand
  3130. Grabo.Part1 = Grab
  3131. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3132. local SFXZ = Instance.new("Sound", UpperTorso)
  3133. SFXZ.SoundId = "rbxassetid://169259383"
  3134. SFXZ.Volume = 1
  3135. SFXZ.Pitch = 1.5
  3136. SFXZ.Looped = false
  3137. wait(0.01)
  3138. SFXZ:Play()
  3139. Grab.Touched:connect(function(hit)
  3140. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3141. Grab:Destroy()
  3142. hit.Parent.Humanoid:TakeDamage(21)
  3143. local SFXZ = Instance.new("Sound", UpperTorso)
  3144. SFXZ.SoundId = "rbxassetid://1056634201"
  3145. SFXZ.Volume = 3
  3146. SFXZ.Pitch = 1
  3147. SFXZ.Looped = false
  3148. wait(0.01)
  3149. SFXZ:Play()
  3150. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3151. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3152. Fl.velocity = UpperTorso.CFrame.lookVector * 400
  3153. wait(0.05)
  3154. Fl:remove()
  3155. end
  3156. end)
  3157. for i = 0, 2, 0.1 do
  3158. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-80)), 0.4)
  3159. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3160. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.4)
  3161. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3162. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3163. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3164. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3165. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3166. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3167. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3168. game:GetService("RunService").RenderStepped:wait()
  3169. end
  3170. for i = 0, 2, 0.1 do
  3171. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(-90), rad(-80)), 0.4)
  3172. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3173. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3174. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3175. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3176. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3177. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3178. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3179. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3180. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3181. game:GetService("RunService").RenderStepped:wait()
  3182. end
  3183. coroutine.resume(coroutine.create(function()
  3184. wait(0.5)
  3185. Grab:remove()
  3186. end))
  3187. Idle = false
  3188. wait(0)
  3189. D = false
  3190. end
  3191. end
  3192. end
  3193. function Down()
  3194. if not D then
  3195. D = true
  3196. Idle = true
  3197. do
  3198. local Grab = Instance.new("Part", LeftHand)
  3199. Grab.Size = Vector3.new(6.6, 6.6, 6.6)
  3200. Grab.CanCollide = false
  3201. Grab.BrickColor = BrickColor.new("Deep orange")
  3202. Grab.Transparency = math.huge
  3203. local Grabo = Instance.new("Weld", Grab)
  3204. Grabo.Part0 = LeftHand
  3205. Grabo.Part1 = Grab
  3206. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3207. local SFXZ = Instance.new("Sound", UpperTorso)
  3208. SFXZ.SoundId = "rbxassetid://169259383"
  3209. SFXZ.Volume = 1
  3210. SFXZ.Pitch = 1.5
  3211. SFXZ.Looped = false
  3212. wait(0.01)
  3213. SFXZ:Play()
  3214. Grab.Touched:connect(function(hit)
  3215. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3216. Grab:Destroy()
  3217. hit.Parent.Humanoid:TakeDamage(70)
  3218. RootPart.Anchored = true
  3219. local SFXZ = Instance.new("Sound", UpperTorso)
  3220. SFXZ.SoundId = "rbxassetid://748050177"
  3221. SFXZ.Volume = 3
  3222. SFXZ.Pitch = 1
  3223. SFXZ.Looped = false
  3224. wait(0.01)
  3225. SFXZ:Play()
  3226. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3227. Fl.maxForce = Vector3.new(9000, 900000, 9000)
  3228. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, -590, 0)
  3229. wait(0.05)
  3230. Fl:remove()
  3231. wait(0.5)
  3232. RootPart.Anchored = false
  3233. end
  3234. end)
  3235. for i = 0, 2, 0.1 do
  3236. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1, 1, 0.05) * CFrame.Angles(rad(150), rad(-90), rad(0)), 0.1)
  3237. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1, 1, 0.05) * CFrame.Angles(rad(150), rad(90), rad(0)), 0.1)
  3238. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(55), rad(0), rad(0)), 0.1)
  3239. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(55), rad(0), rad(0)), 0.1)
  3240. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3241. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-40), rad(0), rad(0)), 0.1)
  3242. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-40), rad(0), rad(0)), 0.1)
  3243. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3244. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  3245. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3246. game:GetService("RunService").RenderStepped:wait()
  3247. end
  3248. for i = 0, 2.2, 0.1 do
  3249. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1.3, 0.6, 0.05) * CFrame.Angles(rad(100), rad(-90), rad(50)), 0.1)
  3250. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1.3, 0.6, 0.05) * CFrame.Angles(rad(20), rad(100), rad(30)), 0.1)
  3251. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(25), rad(0), rad(0)), 0.1)
  3252. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3253. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3254. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3255. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3256. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3257. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-20), rad(10), rad(0)), 0.1)
  3258. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3259. game:GetService("RunService").RenderStepped:wait()
  3260. end
  3261. coroutine.resume(coroutine.create(function()
  3262. wait(0.5)
  3263. Grab:remove()
  3264. end))
  3265. Idle = false
  3266. wait(0)
  3267. D = false
  3268. end
  3269. end
  3270. end
  3271. function Hit()
  3272. if not D then
  3273. D = true
  3274. Idle = true
  3275. do
  3276. local Grab = Instance.new("Part", LeftHand)
  3277. Grab.Size = Vector3.new(3, 3, 3)
  3278. Grab.CanCollide = false
  3279. Grab.BrickColor = BrickColor.new("Deep orange")
  3280. Grab.Transparency = math.huge
  3281. local Grabo = Instance.new("Weld", Grab)
  3282. Grabo.Part0 = LeftHand
  3283. Grabo.Part1 = Grab
  3284. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3285. local SFXZ = Instance.new("Sound", UpperTorso)
  3286. SFXZ.SoundId = "rbxassetid://169259383"
  3287. SFXZ.Volume = 1
  3288. SFXZ.Pitch = 1.5
  3289. SFXZ.Looped = false
  3290. wait(0.01)
  3291. SFXZ:Play()
  3292. Grab.Touched:connect(function(hit)
  3293. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3294. Grab:Destroy()
  3295. hit.Parent.Humanoid:TakeDamage(125)
  3296. local SFXZ = Instance.new("Sound", UpperTorso)
  3297. SFXZ.SoundId = "rbxassetid://1050733875"
  3298. SFXZ.Volume = 3
  3299. SFXZ.Pitch = 1
  3300. SFXZ.Looped = false
  3301. wait(0.01)
  3302. SFXZ:Play()
  3303. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3304. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3305. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  3306. wait(0.05)
  3307. Fl:remove()
  3308. end
  3309. end)
  3310. for i = 0, 2, 0.1 do
  3311. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(20)), 0.5)
  3312. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.5)
  3313. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  3314. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  3315. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3316. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3317. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3318. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3319. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3320. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3321. game:GetService("RunService").RenderStepped:wait()
  3322. end
  3323. coroutine.resume(coroutine.create(function()
  3324. wait(0.5)
  3325. Grab:remove()
  3326. end))
  3327. Idle = false
  3328. Grab:Destroy()
  3329. wait(0)
  3330. D = false
  3331. end
  3332. end
  3333. end
  3334. function Strong()
  3335. if not D then
  3336. D = true
  3337. Idle = true
  3338. do
  3339. local Grab = Instance.new("Part", LeftHand)
  3340. Grab.Size = Vector3.new(3, 3, 3)
  3341. Grab.CanCollide = false
  3342. Grab.BrickColor = BrickColor.new("Deep orange")
  3343. Grab.Transparency = math.huge
  3344. local Grabo = Instance.new("Weld", Grab)
  3345. Grabo.Part0 = LeftHand
  3346. Grabo.Part1 = Grab
  3347. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3348. local SFXZ = Instance.new("Sound", UpperTorso)
  3349. SFXZ.SoundId = "rbxassetid://169259383"
  3350. SFXZ.Volume = 1
  3351. SFXZ.Pitch = 1.5
  3352. SFXZ.Looped = false
  3353. wait(0.01)
  3354. SFXZ:Play()
  3355. Grab.Touched:connect(function(hit)
  3356. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3357. Grab:Destroy()
  3358. hit.Parent.Humanoid:TakeDamage(3455)
  3359. local SFXZ = Instance.new("Sound", UpperTorso)
  3360. SFXZ.SoundId = "rbxassetid://1050733875"
  3361. SFXZ.Volume = 3
  3362. SFXZ.Pitch = 1
  3363. SFXZ.Looped = false
  3364. wait(0.01)
  3365. SFXZ:Play()
  3366. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3367. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3368. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  3369. wait(0.05)
  3370. Fl:remove()
  3371. end
  3372. end)
  3373. for i = 0, 0.6, 0.1 do
  3374. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(20)), 0.5)
  3375. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.5)
  3376. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  3377. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  3378. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3379. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3380. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3381. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3382. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3383. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3384. game:GetService("RunService").RenderStepped:wait()
  3385. end
  3386. coroutine.resume(coroutine.create(function()
  3387. wait(0.5)
  3388. Grab:remove()
  3389. end))
  3390. Idle = false
  3391. Grab:Destroy()
  3392. wait(0)
  3393. D = false
  3394. end
  3395. end
  3396. end
  3397. function Desperate()
  3398. if not D then
  3399. D = true
  3400. Idle = true
  3401. do
  3402. local Grab = Instance.new("Part", LeftHand)
  3403. Grab.Size = Vector3.new(3, 3, 3)
  3404. Grab.CanCollide = false
  3405. Grab.BrickColor = BrickColor.new("Deep orange")
  3406. Grab.Transparency = math.huge
  3407. local Grabo = Instance.new("Weld", Grab)
  3408. Grabo.Part0 = LeftHand
  3409. Grabo.Part1 = Grab
  3410. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3411. local SFXZ = Instance.new("Sound", UpperTorso)
  3412. SFXZ.SoundId = "rbxassetid://169259383"
  3413. SFXZ.Volume = 1
  3414. SFXZ.Pitch = 1.5
  3415. SFXZ.Looped = false
  3416. wait(0.01)
  3417. SFXZ:Play()
  3418. Grab.Touched:connect(function(hit)
  3419. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3420. Grab:Destroy()
  3421. hit.Parent.Humanoid:TakeDamage(3555555)
  3422. local SFXZ = Instance.new("Sound", UpperTorso)
  3423. SFXZ.SoundId = "rbxassetid://1050733875"
  3424. SFXZ.Volume = 3
  3425. SFXZ.Pitch = 1
  3426. SFXZ.Looped = false
  3427. wait(0.01)
  3428. SFXZ:Play()
  3429. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3430. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3431. Fl.velocity = UpperTorso.CFrame.lookVector * 100
  3432. wait(0.05)
  3433. Fl:remove()
  3434. end
  3435. end)
  3436. for i = 0, 0.2, 0.1 do
  3437. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(20)), 0.5)
  3438. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.5)
  3439. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  3440. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  3441. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3442. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3443. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3444. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3445. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3446. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3447. game:GetService("RunService").RenderStepped:wait()
  3448. end
  3449. coroutine.resume(coroutine.create(function()
  3450. wait(0.5)
  3451. Grab:remove()
  3452. end))
  3453. Idle = false
  3454. Grab:Destroy()
  3455. wait(0)
  3456. D = false
  3457. end
  3458. end
  3459. end
  3460. function Up()
  3461. if not D then
  3462. D = true
  3463. Idle = true
  3464. do
  3465. local Grab = Instance.new("Part", LeftHand)
  3466. Grab.Size = Vector3.new(5, 5, 5)
  3467. Grab.CanCollide = false
  3468. Grab.BrickColor = BrickColor.new("Deep orange")
  3469. Grab.Transparency = math.huge
  3470. local Grabo = Instance.new("Weld", Grab)
  3471. Grabo.Part0 = LeftHand
  3472. Grabo.Part1 = Grab
  3473. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3474. local SFXZ = Instance.new("Sound", UpperTorso)
  3475. SFXZ.SoundId = "rbxassetid://169259383"
  3476. SFXZ.Volume = 1
  3477. SFXZ.Pitch = 1.5
  3478. SFXZ.Looped = false
  3479. wait(0.01)
  3480. SFXZ:Play()
  3481. Grab.Touched:connect(function(hit)
  3482. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3483. Grab:Destroy()
  3484. hit.Parent.Humanoid:TakeDamage(15)
  3485. local SFXZ = Instance.new("Sound", UpperTorso)
  3486. SFXZ.SoundId = "rbxassetid://1050733875"
  3487. SFXZ.Volume = 3
  3488. SFXZ.Pitch = 1
  3489. SFXZ.Looped = false
  3490. wait(0.01)
  3491. SFXZ:Play()
  3492. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3493. Fl.maxForce = Vector3.new(9000, 900000, 9000)
  3494. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 400, 0)
  3495. wait(0.05)
  3496. Fl:remove()
  3497. end
  3498. end)
  3499. for i = 0, 2, 0.1 do
  3500. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(120), rad(0), rad(-10)), 0.1)
  3501. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3502. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  3503. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3504. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  3505. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3506. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3507. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-30), rad(0), rad(0)), 0.1)
  3508. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-50), rad(0)), 0.1)
  3509. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(50), rad(0)), 0.1)
  3510. game:GetService("RunService").RenderStepped:wait()
  3511. end
  3512. coroutine.resume(coroutine.create(function()
  3513. wait(0.5)
  3514. Grab:remove()
  3515. end))
  3516. Idle = false
  3517. wait(0)
  3518. D = false
  3519. end
  3520. end
  3521. end
  3522. function Fast()
  3523. if not D then
  3524. D = true
  3525. Idle = true
  3526. do
  3527. local Grab = Instance.new("Part", LeftHand)
  3528. Grab.Size = Vector3.new(5, 5, 5)
  3529. Grab.CanCollide = false
  3530. Grab.BrickColor = BrickColor.new("Deep orange")
  3531. Grab.Transparency = math.huge
  3532. local Grabo = Instance.new("Weld", Grab)
  3533. Grabo.Part0 = LeftHand
  3534. Grabo.Part1 = Grab
  3535. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3536. local SFXZ = Instance.new("Sound", UpperTorso)
  3537. SFXZ.SoundId = "rbxassetid://169259383"
  3538. SFXZ.Volume = 1
  3539. SFXZ.Pitch = 1.5
  3540. SFXZ.Looped = false
  3541. wait(0.01)
  3542. SFXZ:Play()
  3543. Grab.Touched:connect(function(hit)
  3544. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3545. Grab:Destroy()
  3546. hit.Parent.Humanoid:TakeDamage(85)
  3547. local SFXZ = Instance.new("Sound", UpperTorso)
  3548. SFXZ.SoundId = "rbxassetid://1050733875"
  3549. SFXZ.Volume = 3
  3550. SFXZ.Pitch = 1
  3551. SFXZ.Looped = false
  3552. wait(0.01)
  3553. SFXZ:Play()
  3554. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3555. Fl.maxForce = Vector3.new(9000, 900000, 9000)
  3556. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 220, 0)
  3557. wait(0.05)
  3558. Fl:remove()
  3559. end
  3560. end)
  3561. for i = 0, 0.2, 0.1 do
  3562. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3563. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(90), rad(80)), 0.4)
  3564. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3565. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3566. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3567. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3568. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3569. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3570. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3571. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3572. game:GetService("RunService").RenderStepped:wait()
  3573. for i = 0, 0.2, 0.1 do
  3574. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(-90), rad(-80)), 0.4)
  3575. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3576. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3577. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3578. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3579. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3580. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3581. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3582. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3583. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3584. game:GetService("RunService").RenderStepped:wait()
  3585. end
  3586. game:GetService("RunService").RenderStepped:wait()
  3587. end
  3588. coroutine.resume(coroutine.create(function()
  3589. wait(0.5)
  3590. Grab:remove()
  3591. end))
  3592. Idle = false
  3593. wait(0)
  3594. D = false
  3595. end
  3596. end
  3597. end
  3598. Debounces = {
  3599. CanAttack = true,
  3600. NoIdl = false,
  3601. Slashing = false,
  3602. Slashed = false,
  3603. RPunch = false,
  3604. RPunched = false,
  3605. LPunch = false,
  3606. LPunched = false
  3607. }
  3608. local Touche = {
  3609. Character.Name
  3610. }
  3611. function HasntTouched(plrname)
  3612. local ret = true
  3613. for _, v in pairs(Touche) do
  3614. if v == plrname then
  3615. ret = false
  3616. end
  3617. end
  3618. return ret
  3619. end
  3620. local deb = false
  3621. local shot = 0
  3622. local kamehameha1 = false
  3623. local kamehameha2 = false
  3624. local kamehameha3 = false
  3625. local kamehameha4 = false
  3626. local kamehameha5 = false
  3627. local kamehameha6 = false
  3628. if kamehameha1 == true then
  3629. Idle = true
  3630. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(60), rad(-60), rad(0)), 0.03)
  3631. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(70), rad(80), rad(0)), 0.03)
  3632. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
  3633. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3634. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
  3635. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3636. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3637. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3638. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-70), rad(-20)), 0.03)
  3639. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20), rad(70), rad(-10)), 0.03)
  3640. end
  3641. if kamehameha6 == true then
  3642. Idle = true
  3643. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(60), rad(-60), rad(0)), 0.1)
  3644. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(70), rad(80), rad(0)), 0.1)
  3645. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
  3646. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3647. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
  3648. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3649. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3650. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3651. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-70), rad(-20)), 0.1)
  3652. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20), rad(70), rad(-10)), 0.1)
  3653. end
  3654. if kamehameha5 == true then
  3655. Idle = true
  3656. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(60), rad(-60), rad(0)), 0.1)
  3657. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(70), rad(80), rad(0)), 0.1)
  3658. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
  3659. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3660. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
  3661. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3662. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3663. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3664. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-70), rad(-20)), 0.1)
  3665. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20), rad(70), rad(-10)), 0.1)
  3666. end
  3667. if kamehameha2 == true then
  3668. Idle = true
  3669. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(40)), 0.1)
  3670. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(30), rad(0), rad(-40)), 0.1)
  3671. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3672. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(30), rad(30), rad(20)), 0.1)
  3673. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  3674. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  3675. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3676. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
  3677. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  3678. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3679. end
  3680. local auranum = 0
  3681. local auranum1 = 0
  3682. local auranum2 = 0
  3683. local auraon = true
  3684. local auracan3 = true
  3685. local onaura = false
  3686. local ssj = false
  3687. local ssj2 = false
  3688. local ssj3 = false
  3689. local ssj4 = false
  3690. local ssjg = false
  3691. local blue = false
  3692. local base = true
  3693. local kaio = true
  3694. local off = false
  3695. local instinct = false
  3696. newaurabase = Instance.new("BillboardGui", LowerTorso)
  3697. newaurabase.Size = UDim2.new(20, 0, 20, 0)
  3698. newaurabase.AlwaysOnTop = false
  3699. newaura = Instance.new("ImageLabel", newaurabase)
  3700. newaura.BackgroundTransparency = 1
  3701. newaurabase.ExtentsOffset = v3(0, 0, 3)
  3702. newaura.ImageTransparency = 1
  3703. newaura.ImageColor3 = Color3.fromRGB(255, 227, 10)
  3704. newaura.Size = UDim2.new(2, 0, 1, 0)
  3705. newaura.Position = UDim2.new(-0.5, 0, -0.2, 0)
  3706. newaurabase2 = Instance.new("BillboardGui", LowerTorso)
  3707. newaurabase2.Size = UDim2.new(20, 0, 40, 0)
  3708. newaurabase2.ExtentsOffset = v3(0, 0, -3)
  3709. newaurabase2.AlwaysOnTop = false
  3710. newaura2 = Instance.new("ImageLabel", newaurabase2)
  3711. newaura2.BackgroundTransparency = 1
  3712. newaura2.ImageTransparency = 1
  3713. newaura2.ImageColor3 = Color3.fromRGB(255, 255, 0)
  3714. newaura2.Size = UDim2.new(2, 0, 1, 0)
  3715. newaura2.Position = UDim2.new(-0.5, 0, -0.4, 0)
  3716. if onaura == true and ssj == true then
  3717. onaura = false
  3718. wait(0.1)
  3719. newaura.Image = "rbxassetid://639676034"
  3720. wait(0.1)
  3721. newaura.Image = "rbxassetid://639676268"
  3722. wait(0.1)
  3723. newaura.Image = "rbxassetid://639676527"
  3724. wait(0.1)
  3725. newaura.Image = "rbxassetid://639676855"
  3726. onaura = true
  3727. end
  3728. local multiplier = 0.5
  3729. local BaseHair = Instance.new("Part", Character)
  3730. BaseHair.Size = Vector3.new(1, 1, 1)
  3731. BaseHair.Material = "SmoothPlastic"
  3732. BaseHair.BrickColor = BrickColor.new("Really black")
  3733. BaseHair.CanCollide = false
  3734. BaseHair.Transparency = 1
  3735. local BaseHair2 = Instance.new("SpecialMesh", BaseHair)
  3736. BaseHair2.MeshId = "rbxassetid://738716276"
  3737. BaseHair2.Scale = Vector3.new(0.5, 0.5, 0.5)
  3738. local BaseHair3 = Instance.new("Weld", BaseHair)
  3739. BaseHair3.Part0 = Character.Head
  3740. BaseHair3.Part1 = BaseHair
  3741. BaseHair3.C0 = CFrame.new(-0.06, 0.78, 0.24)
  3742. auranum = math.random(35, 65)
  3743. auranum1 = math.random(-25, 0)
  3744. auranum2 = math.random(10, 25)
  3745. auranum3 = math.random(65, 75)
  3746. auranum4 = math.random(-25, -15)
  3747. Mouse.KeyDown:connect(function(key)
  3748. if key == "e" then
  3749. Push()
  3750. end
  3751. end)
  3752. Mouse.KeyDown:connect(function(key)
  3753. if key == "r" then
  3754. Down()
  3755. end
  3756. end)
  3757. Mouse.KeyDown:connect(function(key)
  3758. if key == "p" and off == true then
  3759. base = true
  3760. ssj = false
  3761. ssj2 = false
  3762. ssj3 = false
  3763. ssj4 = false
  3764. ssjg = false
  3765. blue = false
  3766. kaio = false
  3767. multiplier = 0.5
  3768. Mouse.KeyDown:connect(function(key)
  3769. if key == "]" then
  3770. end
  3771. if key == "]" then
  3772. end
  3773. if key == "]" then
  3774. end
  3775. if key == "]" then
  3776. end
  3777. if key == "]" then
  3778. end
  3779. end)
  3780. Mouse.Button1Down:connect(function()
  3781. if attack == false and attacktype == 1 then
  3782. Hit()
  3783. attacktype = 2
  3784. elseif attack == false and attacktype == 2 then
  3785. Hit2()
  3786. attacktype = 3
  3787. elseif attack == false and attacktype == 3 then
  3788. Hit3()
  3789. attacktype = 1
  3790. end
  3791. end)
  3792. Character.Head.face.Texture = "rbxassetid://710492060"
  3793. Character.Shirt.ShirtTemplate = "rbxassetid://246082851"
  3794. Character.Pants.PantsTemplate = "rbxassetid://246083258"
  3795. Humanoid.MaxHealth = 5000
  3796. wait(0.01)
  3797. Humanoid.Health = 5000
  3798. Humanoid.JumpPower = 120
  3799. for i, v in pairs(UpperTorso:GetChildren()) do
  3800. if v:IsA("ParticleEmitter") then
  3801. v:Remove()
  3802. end
  3803. end
  3804. for i, v in pairs(HairG:GetChildren()) do
  3805. if v:IsA("ParticleEmitter") then
  3806. v:Remove()
  3807. end
  3808. end
  3809. for i, v in pairs(LeftLowerArm:GetChildren()) do
  3810. if v:IsA("ParticleEmitter") then
  3811. v:Remove()
  3812. end
  3813. end
  3814. for i, v in pairs(RightLowerArm:GetChildren()) do
  3815. if v:IsA("ParticleEmitter") then
  3816. v:Remove()
  3817. end
  3818. end
  3819. for i, v in pairs(Head:GetChildren()) do
  3820. if v:IsA("ParticleEmitter") then
  3821. v:Remove()
  3822. end
  3823. end
  3824. for i, v in pairs(UpperTorso:GetChildren()) do
  3825. if v:IsA("Sound") then
  3826. v:Remove()
  3827. end
  3828. end
  3829. for i, v in pairs(LowerTorso:GetChildren()) do
  3830. if v:IsA("PointLight") then
  3831. v:Remove()
  3832. end
  3833. end
  3834. Blue.Transparency = 1
  3835. SS2Hair.Transparency = 1
  3836. SSHair.Transparency = 1
  3837. SS3Hair.Transparency = 1
  3838. HairG.Transparency = 1
  3839. Four.Transparency = 1
  3840. wait(1.0E-4)
  3841. BaseHair.Transparency = 0
  3842. BaseHair2.Transparency = 0
  3843. BaseHair3.Transparency = 0
  3844. Hair:Destroy()
  3845. Hair2:Destroy()
  3846. Hair3:Destroy()
  3847. end
  3848. end)
  3849. function fade(obj, dest, grow)
  3850. spawn(function()
  3851. local oldcf = obj.CFrame
  3852. for i = 0, 10 do
  3853. if grow then
  3854. obj.Size = obj.Size + Vector3.new(1, 1, 1)
  3855. obj.CFrame = oldcf
  3856. end
  3857. obj.Transparency = obj.Transparency + 0.1
  3858. swait()
  3859. end
  3860. if dest then
  3861. obj:Destroy()
  3862. end
  3863. end)
  3864. end
  3865. spiritballenergy = false
  3866. local spirit1 = false
  3867. local spirit2 = false
  3868. local new = Instance.new
  3869. function RenderStepped3()
  3870. if spiritballenergy == true then
  3871. wait(math.random(0.1, 0.5))
  3872. ay = new("Part", Character)
  3873. ay.Name = "NewPart2"
  3874. ay.Size = v3(0.3, 0.3, 0.3)
  3875. ay.CanCollide = false
  3876. ay.Material = "Neon"
  3877. ay.BrickColor = bc("Cyan")
  3878. meshk = Instance.new("SpecialMesh", ay)
  3879. meshk.MeshType = "Sphere"
  3880. ay.Position = v3(999, 999, 999)
  3881. ay.CFrame = CFrame.new(RootPart.Position.x + math.random(-15, 15), RootPart.Position.y - 12, RootPart.Position.z + math.random(-15, 15))
  3882. ys = Instance.new("BodyVelocity", ay)
  3883. ys.Name = "GO1"
  3884. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3885. ys.Velocity = v3(0, 6, 0)
  3886. game.Debris:AddItem(ay, 4)
  3887. end
  3888. end
  3889. function wip()
  3890. if not D then
  3891. D = true
  3892. Idle = true
  3893. for i = 0, 2, 0.1 do
  3894. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3895. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3896. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3897. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3898. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3899. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3900. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3901. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3902. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3903. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0, 0), 0.1)
  3904. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3905. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3906. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3907. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3908. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), 0.1)
  3909. game:GetService("RunService").RenderStepped:wait()
  3910. end
  3911. do
  3912. local sbs = Instance.new("BodyPosition", RootPart)
  3913. sbs.P = 3000
  3914. sbs.D = 1000
  3915. sbs.maxForce = Vector3.new(500000, 500000000, 500000)
  3916. sbs.position = RootPart.CFrame.p + Vector3.new(0, 20, 0)
  3917. wait(0.5)
  3918. spiritballenergy = true
  3919. for i = 0, 2, 0.1 do
  3920. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  3921. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  3922. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  3923. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3924. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3925. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3926. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3927. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3928. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3929. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3930. game:GetService("RunService").RenderStepped:wait()
  3931. end
  3932. wait(3)
  3933. local Bq = Instance.new("Part", UpperTorso)
  3934. Bq.Size = Vector3.new(1, 1, 1)
  3935. Bq.BrickColor = BrickColor.new("Cyan")
  3936. Bq.Material = "Neon"
  3937. Bq.Anchored = true
  3938. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 49, 0)
  3939. local Bq2 = Instance.new("SpecialMesh", Bq)
  3940. Bq2.MeshType = "Sphere"
  3941. Bq2.Scale = Vector3.new(2, 2, 2)
  3942. Bq.Touched:connect(function(hit)
  3943. if hitted == false then
  3944. hitted = true
  3945. for i, v in pairs(FindNearestTorso(Bq.CFrame.p, 100)) do
  3946. if v:FindFirstChild("Humanoid") then
  3947. v.Humanoid:TakeDamage(math.random(16000000, 170000000))
  3948. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 5
  3949. end
  3950. end
  3951. Bq.Anchored = true
  3952. local To = Instance.new("Part", Character)
  3953. To.Size = Vector3.new(1, 1, 1)
  3954. To.BrickColor = BrickColor.new("White")
  3955. To.CanCollide = false
  3956. To.Anchored = true
  3957. To.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  3958. local To2 = Instance.new("SpecialMesh", To)
  3959. To2.MeshId = "rbxassetid://1051557"
  3960. To2.Scale = Vector3.new(1, 1, 1)
  3961. local Grab = Instance.new("Part", Character)
  3962. Grab.Size = Vector3.new(1, 1, 1)
  3963. Grab.BrickColor = BrickColor.new("White")
  3964. Grab.CanCollide = false
  3965. Grab.Anchored = true
  3966. Grab.Material = "Neon"
  3967. Grab.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  3968. local Grab2 = Instance.new("SpecialMesh", Grab)
  3969. Grab2.MeshType = "Sphere"
  3970. Grab2.Scale = Vector3.new(70, 70, 70)
  3971. local Rin = Instance.new("Part", Character)
  3972. Rin.Size = Vector3.new(1, 1, 1)
  3973. Rin.BrickColor = BrickColor.new("White")
  3974. Rin.Anchored = true
  3975. Rin.CFrame = Bq.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  3976. local Rin2 = Instance.new("SpecialMesh", Rin)
  3977. Rin2.MeshId = "rbxassetid://3270017"
  3978. Rin2.Scale = Vector3.new(1, 1, 1)
  3979. for i = 1, 1000 do
  3980. Rin2.Scale = Rin2.Scale + Vector3.new(2.5, 2.5, 0.1)
  3981. Rin.Transparency = Rin.Transparency + 0.003
  3982. To2.Scale = To2.Scale + Vector3.new(1.2, 1, 1.2)
  3983. To.Transparency = To.Transparency + 0.003
  3984. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  3985. Bq.Transparency = Bq.Transparency + 0.003
  3986. Grab.Transparency = Grab.Transparency + 0.003
  3987. game:GetService("RunService").RenderStepped:wait()
  3988. end
  3989. end
  3990. end)
  3991. for i = 1, 200 do
  3992. Bq2.Scale = Bq2.Scale + Vector3.new(0.4, 0.4, 0.4)
  3993. game:GetService("RunService").RenderStepped:wait()
  3994. end
  3995. Bq.Anchored = false
  3996. local Fl = Instance.new("BodyVelocity", Bq)
  3997. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3998. Fl.velocity = Mouse.hit.lookVector * 100
  3999. for i = 0, 2, 0.1 do
  4000. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  4001. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  4002. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4003. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4004. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  4005. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  4006. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4007. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4008. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  4009. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4010. game:GetService("RunService").RenderStepped:wait()
  4011. end
  4012. wait(8)
  4013. Idle = false
  4014. hitted = false
  4015. sbs:remove()
  4016. wait(2)
  4017. D = false
  4018. end
  4019. end
  4020. end
  4021. local rock3 = false
  4022. local rock2 = false
  4023. local rock = false
  4024. function RenderStepped2()
  4025. if rock2 == true then
  4026. wait(0.1)
  4027. for i, v in pairs(Character:GetChildren()) do
  4028. if v:IsA("Part") and v.Name == "NewPart2" then
  4029. v.GO.Velocity = v3(0, -5, 0)
  4030. end
  4031. end
  4032. rock2 = false
  4033. end
  4034. if rock3 == true then
  4035. wait(0.1)
  4036. for i, v in pairs(Character:GetChildren()) do
  4037. if v:IsA("Part") and v.Name == "NewPart2" then
  4038. v.GO.Velocity = v3(math.random(-80, 80), math.random(0, 20), math.random(-80, 80))
  4039. end
  4040. end
  4041. rock3 = false
  4042. end
  4043. end
  4044. if rock == true then
  4045. wait(math.random(0.1, 0.5))
  4046. ay = new("Part", Character)
  4047. ay.Name = "NewPart2"
  4048. ay.Size = v3(3.3, 3.3, 3.3)
  4049. ay.CanCollide = false
  4050. for i, v in pairs(workspace:GetChildren()) do
  4051. if v:IsA("Part") and v.Size.x > 150 then
  4052. ay.BrickColor = v.BrickColor
  4053. ay.Material = v.Material
  4054. ay.Transparency = v.Transparency
  4055. end
  4056. end
  4057. ay.Position = v3(999, 999, 999)
  4058. ay.CFrame = CFrame.new(RootPart.Position.x + math.random(-15, 15), RootPart.Position.y - 2, RootPart.Position.z + math.random(-15, 15))
  4059. ys = Instance.new("BodyVelocity", ay)
  4060. ys.Name = "GO"
  4061. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4062. ys.Velocity = v3(0, 6, 0)
  4063. game.Debris:AddItem(ay, math.random(3, 4))
  4064. end
  4065. function UI()
  4066. if not D then
  4067. D = true
  4068. Idle = true
  4069. local Music = Instance.new("Sound", UpperTorso)
  4070. Music.SoundId = "rbxassetid://1216343787"
  4071. Music.Pitch = 1
  4072. Music.Looped = false
  4073. Music.Volume = 6
  4074. wait(1.0E-4)
  4075. Music:Play()
  4076. local Aura = Instance.new("ParticleEmitter")
  4077. Aura.Name = "Aura"
  4078. Aura.Texture = "rbxassetid://1207853932"
  4079. Aura.Parent = LeftUpperArm
  4080. Aura.LightEmission = 1
  4081. Aura.Transparency = NumberSequence.new(0.5, 1)
  4082. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4083. Aura.Size = NumberSequence.new(1)
  4084. Aura.LockedToPart = true
  4085. Aura.Lifetime = NumberRange.new(0.8)
  4086. Aura.Rate = 100
  4087. Aura.Speed = NumberRange.new(0.3)
  4088. Aura.EmissionDirection = "Top"
  4089. local AuraB = Instance.new("ParticleEmitter")
  4090. AuraB.Name = "Aura"
  4091. AuraB.Texture = "rbxassetid://242102147"
  4092. AuraB.Parent = LeftLowerArm
  4093. AuraB.LightEmission = 1
  4094. AuraB.Transparency = NumberSequence.new(0.8, 1)
  4095. AuraB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4096. AuraB.Size = NumberSequence.new(1.6)
  4097. AuraB.LockedToPart = true
  4098. AuraB.Lifetime = NumberRange.new(3.4)
  4099. AuraB.Rate = 50
  4100. AuraB.Speed = NumberRange.new(0.8)
  4101. AuraB.EmissionDirection = "Top"
  4102. local AuraBB = Instance.new("ParticleEmitter")
  4103. AuraBB.Name = "Aura"
  4104. AuraBB.Texture = "rbxassetid://242102147"
  4105. AuraBB.Parent = RightLowerArm
  4106. AuraBB.LightEmission = 1
  4107. AuraBB.Transparency = NumberSequence.new(0.8, 1)
  4108. AuraBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4109. AuraBB.Size = NumberSequence.new(1.6)
  4110. AuraBB.LockedToPart = true
  4111. AuraBB.Lifetime = NumberRange.new(3.4)
  4112. AuraBB.Rate = 50
  4113. AuraBB.Speed = NumberRange.new(0.8)
  4114. AuraBB.EmissionDirection = "Top"
  4115. local AuraBBB = Instance.new("ParticleEmitter")
  4116. AuraBBB.Name = "Aura"
  4117. AuraBBB.Texture = "rbxassetid://242102147"
  4118. AuraBBB.Parent = LeftLowerLeg
  4119. AuraBBB.LightEmission = 1
  4120. AuraBBB.Transparency = NumberSequence.new(0.8, 1)
  4121. AuraBBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4122. AuraBBB.Size = NumberSequence.new(1.9)
  4123. AuraBBB.LockedToPart = true
  4124. AuraBBB.Lifetime = NumberRange.new(3.4)
  4125. AuraBBB.Rate = 50
  4126. AuraBBB.Speed = NumberRange.new(0.8)
  4127. AuraBBB.EmissionDirection = "Top"
  4128. local AuraBBB = Instance.new("ParticleEmitter")
  4129. AuraBBB.Name = "Aura"
  4130. AuraBBB.Texture = "rbxassetid://242102147"
  4131. AuraBBB.Parent = RightLowerLeg
  4132. AuraBBB.LightEmission = 1
  4133. AuraBBB.Transparency = NumberSequence.new(0.8, 1)
  4134. AuraBBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4135. AuraBBB.Size = NumberSequence.new(1.9)
  4136. AuraBBB.LockedToPart = true
  4137. AuraBBB.Lifetime = NumberRange.new(3.4)
  4138. AuraBBB.Rate = 50
  4139. AuraBBB.Speed = NumberRange.new(0.8)
  4140. AuraBBB.EmissionDirection = "Top"
  4141. local Aura11 = Instance.new("ParticleEmitter")
  4142. Aura11.Name = "Aura"
  4143. Aura11.Texture = "rbxassetid://1207853932"
  4144. Aura11.Parent = Head
  4145. Aura11.LightEmission = 1
  4146. Aura11.Transparency = NumberSequence.new(0.5, 1)
  4147. Aura11.Color = ColorSequence.new(BrickColor.new("White").Color)
  4148. Aura11.Size = NumberSequence.new(1)
  4149. Aura11.LockedToPart = true
  4150. Aura11.Lifetime = NumberRange.new(0.8)
  4151. Aura11.Rate = 100
  4152. Aura11.Speed = NumberRange.new(0.6)
  4153. Aura11.EmissionDirection = "Top"
  4154. local Aura22 = Instance.new("ParticleEmitter")
  4155. Aura22.Name = "Aura"
  4156. Aura22.Texture = "rbxassetid://1207853932"
  4157. Aura22.Parent = RightUpperArm
  4158. Aura22.LightEmission = 1
  4159. Aura22.Transparency = NumberSequence.new(0.5, 1)
  4160. Aura22.Color = ColorSequence.new(BrickColor.new("White").Color)
  4161. Aura22.Size = NumberSequence.new(1)
  4162. Aura22.LockedToPart = true
  4163. Aura22.Lifetime = NumberRange.new(0.8)
  4164. Aura22.Rate = 100
  4165. Aura22.Speed = NumberRange.new(0.3)
  4166. Aura22.EmissionDirection = "Top"
  4167. local Aura33 = Instance.new("ParticleEmitter")
  4168. Aura33.Name = "Aura"
  4169. Aura33.Texture = "rbxassetid://1207853932"
  4170. Aura33.Parent = RightLowerLeg
  4171. Aura33.LightEmission = 1
  4172. Aura33.Transparency = NumberSequence.new(0.5, 1)
  4173. Aura33.Color = ColorSequence.new(BrickColor.new("White").Color)
  4174. Aura33.Size = NumberSequence.new(1)
  4175. Aura33.LockedToPart = true
  4176. Aura33.Lifetime = NumberRange.new(0.8)
  4177. Aura33.Rate = 100
  4178. Aura33.Speed = NumberRange.new(0.3)
  4179. Aura33.EmissionDirection = "Top"
  4180. local Aura44 = Instance.new("ParticleEmitter")
  4181. Aura44.Name = "Aura"
  4182. Aura44.Texture = "rbxassetid://1207853932"
  4183. Aura44.Parent = RightUpperArm
  4184. Aura44.LightEmission = 1
  4185. Aura44.Transparency = NumberSequence.new(0.5, 1)
  4186. Aura44.Color = ColorSequence.new(BrickColor.new("White").Color)
  4187. Aura44.Size = NumberSequence.new(1)
  4188. Aura44.LockedToPart = true
  4189. Aura44.Lifetime = NumberRange.new(0.8)
  4190. Aura44.Rate = 100
  4191. Aura44.Speed = NumberRange.new(0.3)
  4192. Aura44.EmissionDirection = "Top"
  4193. local Aura111 = Instance.new("ParticleEmitter")
  4194. Aura111.Name = "Aura"
  4195. Aura111.Texture = "rbxassetid://1207853932"
  4196. Aura111.Parent = LeftLowerLeg
  4197. Aura111.LightEmission = 1
  4198. Aura111.Transparency = NumberSequence.new(0.5, 1)
  4199. Aura111.Color = ColorSequence.new(BrickColor.new("White").Color)
  4200. Aura111.Size = NumberSequence.new(1)
  4201. Aura111.LockedToPart = true
  4202. Aura111.Lifetime = NumberRange.new(0.8)
  4203. Aura111.Rate = 60
  4204. Aura111.Speed = NumberRange.new(0.3)
  4205. Aura111.EmissionDirection = "Top"
  4206. local Aura222 = Instance.new("ParticleEmitter")
  4207. Aura222.Name = "Aura"
  4208. Aura222.Texture = "rbxassetid://1207853932"
  4209. Aura222.Parent = RightLowerArm
  4210. Aura222.LightEmission = 1
  4211. Aura222.Transparency = NumberSequence.new(0.5, 1)
  4212. Aura222.Color = ColorSequence.new(BrickColor.new("White").Color)
  4213. Aura222.Size = NumberSequence.new(1)
  4214. Aura222.LockedToPart = true
  4215. Aura222.Lifetime = NumberRange.new(0.8)
  4216. Aura222.Rate = 60
  4217. Aura222.Speed = NumberRange.new(0.3)
  4218. Aura222.EmissionDirection = "Top"
  4219. local Aura333 = Instance.new("ParticleEmitter")
  4220. Aura333.Name = "Aura"
  4221. Aura333.Texture = "rbxassetid://1207853932"
  4222. Aura333.Parent = LeftLowerArm
  4223. Aura333.LightEmission = 1
  4224. Aura333.Transparency = NumberSequence.new(0.5, 1)
  4225. Aura333.Color = ColorSequence.new(BrickColor.new("White").Color)
  4226. Aura333.Size = NumberSequence.new(1)
  4227. Aura333.LockedToPart = true
  4228. Aura333.Lifetime = NumberRange.new(0.8)
  4229. Aura333.Rate = 60
  4230. Aura333.Speed = NumberRange.new(0.1)
  4231. Aura333.EmissionDirection = "Top"
  4232. local Aura444 = Instance.new("ParticleEmitter")
  4233. Aura444.Name = "Aura"
  4234. Aura444.Texture = "rbxassetid://1207853932"
  4235. Aura444.Parent = RightLowerLeg
  4236. Aura444.LightEmission = 1
  4237. Aura444.Transparency = NumberSequence.new(0.5, 1)
  4238. Aura444.Color = ColorSequence.new(BrickColor.new("White").Color)
  4239. Aura444.Size = NumberSequence.new(1)
  4240. Aura444.LockedToPart = true
  4241. Aura444.Lifetime = NumberRange.new(0.8)
  4242. Aura444.Rate = 60
  4243. Aura444.Speed = NumberRange.new(0.3)
  4244. Aura444.EmissionDirection = "Top"
  4245. local Aura555 = Instance.new("ParticleEmitter")
  4246. Aura555.Name = "Aura"
  4247. Aura555.Texture = "rbxassetid://1207853932"
  4248. Aura555.Parent = LeftLowerLeg
  4249. Aura555.LightEmission = 1
  4250. Aura555.Transparency = NumberSequence.new(0.5, 1)
  4251. Aura555.Color = ColorSequence.new(BrickColor.new("White").Color)
  4252. Aura555.Size = NumberSequence.new(1)
  4253. Aura555.LockedToPart = true
  4254. Aura555.Lifetime = NumberRange.new(0.8)
  4255. Aura555.Rate = 60
  4256. Aura555.Speed = NumberRange.new(0.3)
  4257. Aura555.EmissionDirection = "Top"
  4258. local Aura666 = Instance.new("ParticleEmitter")
  4259. Aura666.Name = "Aura"
  4260. Aura666.Texture = "rbxassetid://1207853932"
  4261. Aura666.Parent = LeftUpperArm
  4262. Aura666.LightEmission = 1
  4263. Aura666.Transparency = NumberSequence.new(0.5, 1)
  4264. Aura666.Color = ColorSequence.new(BrickColor.new("White").Color)
  4265. Aura666.Size = NumberSequence.new(1)
  4266. Aura666.LockedToPart = true
  4267. Aura666.Lifetime = NumberRange.new(0.8)
  4268. Aura666.Rate = 60
  4269. Aura666.Speed = NumberRange.new(0.3)
  4270. Aura666.EmissionDirection = "Top"
  4271. local Aura = Instance.new("ParticleEmitter")
  4272. Aura.Name = "Aura"
  4273. Aura.Texture = "rbxassetid://1207853932"
  4274. Aura.Parent = LeftLowerArm
  4275. Aura.LightEmission = 1
  4276. Aura.Transparency = NumberSequence.new(0.5, 1)
  4277. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4278. Aura.Size = NumberSequence.new(1)
  4279. Aura.LockedToPart = true
  4280. Aura.Lifetime = NumberRange.new(0.8)
  4281. Aura.Rate = 60
  4282. Aura.Speed = NumberRange.new(0.3)
  4283. Aura.EmissionDirection = "Top"
  4284. local Aura2 = Instance.new("ParticleEmitter")
  4285. Aura2.Name = "Aura"
  4286. Aura2.Texture = "rbxassetid://1207853932"
  4287. Aura2.Parent = RightLowerArm
  4288. Aura2.LightEmission = 1
  4289. Aura2.Transparency = NumberSequence.new(0.5, 1)
  4290. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4291. Aura2.Size = NumberSequence.new(1)
  4292. Aura2.LockedToPart = true
  4293. Aura2.Lifetime = NumberRange.new(0.8)
  4294. Aura2.Rate = 60
  4295. Aura2.Speed = NumberRange.new(0.3)
  4296. Aura2.EmissionDirection = "Top"
  4297. local Aura3 = Instance.new("ParticleEmitter")
  4298. Aura3.Name = "Aura"
  4299. Aura3.Texture = "rbxassetid://1207853932"
  4300. Aura3.Parent = LeftUpperArm
  4301. Aura3.LightEmission = 1
  4302. Aura3.Transparency = NumberSequence.new(0.5, 1)
  4303. Aura3.Color = ColorSequence.new(BrickColor.new("White").Color)
  4304. Aura3.Size = NumberSequence.new(1)
  4305. Aura3.LockedToPart = true
  4306. Aura3.Lifetime = NumberRange.new(0.8)
  4307. Aura3.Rate = 60
  4308. Aura3.Speed = NumberRange.new(0.3)
  4309. Aura3.EmissionDirection = "Top"
  4310. local Aura4 = Instance.new("ParticleEmitter")
  4311. Aura4.Name = "Aura"
  4312. Aura4.Texture = "rbxassetid://1207853932"
  4313. Aura4.Parent = RightUpperArm
  4314. Aura4.LightEmission = 1
  4315. Aura4.Transparency = NumberSequence.new(0.5, 1)
  4316. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  4317. Aura4.Size = NumberSequence.new(1)
  4318. Aura4.LockedToPart = true
  4319. Aura4.Lifetime = NumberRange.new(0.8)
  4320. Aura4.Rate = 60
  4321. Aura4.Speed = NumberRange.new(0.3)
  4322. Aura4.EmissionDirection = "Top"
  4323. local To = Instance.new("Part", Character)
  4324. To.Size = Vector3.new(1, 1, 1)
  4325. To.BrickColor = BrickColor.new("White")
  4326. To.CanCollide = false
  4327. To.Anchored = true
  4328. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  4329. local To2 = Instance.new("SpecialMesh", To)
  4330. To2.MeshId = "rbxassetid://1051557"
  4331. To2.Scale = Vector3.new(1, 1, 1)
  4332. local Rin = Instance.new("Part", Character)
  4333. Rin.Size = Vector3.new(1, 1, 1)
  4334. Rin.BrickColor = BrickColor.new("Cyan")
  4335. Rin.Anchored = true
  4336. Rin.CanCollide = false
  4337. Rin.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(2.55, 0, 0)
  4338. local Rin2 = Instance.new("SpecialMesh", Rin)
  4339. Rin2.MeshId = "rbxassetid://3270017"
  4340. Rin2.Scale = Vector3.new(1, 1, 1)
  4341. local RinB = Instance.new("Part", Character)
  4342. RinB.Size = Vector3.new(1, 1, 1)
  4343. RinB.BrickColor = BrickColor.new("White")
  4344. RinB.Anchored = true
  4345. RinB.CanCollide = false
  4346. RinB.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  4347. local RinB2 = Instance.new("SpecialMesh", RinB)
  4348. RinB2.MeshId = "rbxassetid://3270017"
  4349. RinB2.Scale = Vector3.new(1, 1, 1)
  4350. local Rin3 = Instance.new("Part", Character)
  4351. Rin3.Size = Vector3.new(1, 1, 1)
  4352. Rin3.BrickColor = BrickColor.new("Cyan")
  4353. Rin3.Anchored = true
  4354. Rin3.CanCollide = false
  4355. Rin3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 5.55, 0)
  4356. local Rin4 = Instance.new("SpecialMesh", Rin3)
  4357. Rin4.MeshId = "rbxassetid://3270017"
  4358. Rin4.Scale = Vector3.new(1, 1, 1)
  4359. local Rin5 = Instance.new("Part", Character)
  4360. Rin5.Size = Vector3.new(1, 1, 1)
  4361. Rin5.BrickColor = BrickColor.new("Cyan")
  4362. Rin5.Anchored = true
  4363. Rin5.CanCollide = false
  4364. Rin5.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 5.55)
  4365. local Rin6 = Instance.new("SpecialMesh", Rin5)
  4366. Rin6.MeshId = "rbxassetid://3270017"
  4367. Rin6.Scale = Vector3.new(1, 1, 1)
  4368. for i = 0, 7, 0.1 do
  4369. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(-10)), 0.1)
  4370. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(10)), 0.1)
  4371. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4372. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4373. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4374. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4375. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4376. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4377. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4378. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4379. game:GetService("RunService").RenderStepped:wait()
  4380. end
  4381. wait(0.6)
  4382. for i = 0, 15, 0.4 do
  4383. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-110), rad(0)), 0.1)
  4384. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150), rad(110), rad(0)), 0.1)
  4385. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4386. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4387. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  4388. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  4389. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4390. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4391. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4392. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4393. game:GetService("RunService").RenderStepped:wait()
  4394. end
  4395. wait(0)
  4396. local Music2 = Instance.new("Sound", UpperTorso)
  4397. Music2.SoundId = "rbxassetid://1192683539"
  4398. Music2.Pitch = 1
  4399. Music2.Looped = false
  4400. Music2.Volume = 10
  4401. wait(1.0E-4)
  4402. Music2:Play()
  4403. wait(0.2)
  4404. Character.Shirt.ShirtTemplate = "rbxassetid://1195058983"
  4405. Character.Pants.PantsTemplate = "rbxassetid://1203202348"
  4406. Character.Head.face.Texture = "rbxassetid://1195162571"
  4407. Blue:Destroy()
  4408. Hair:Destroy()
  4409. HairG:Destroy()
  4410. BaseHair:Destroy()
  4411. for i, v in pairs(UpperTorso:GetChildren()) do
  4412. if v:IsA("ParticleEmitter") then
  4413. v:Remove()
  4414. end
  4415. end
  4416. for i, v in pairs(Head:GetChildren()) do
  4417. if v:IsA("ParticleEmitter") then
  4418. v:Remove()
  4419. end
  4420. end
  4421. for i, v in pairs(LowerTorso:GetChildren()) do
  4422. if v:IsA("PointLight") then
  4423. v:Remove()
  4424. end
  4425. end
  4426. local Atch1 = Instance.new("Attachment", UpperTorso)
  4427. Atch1.Position = Vector3.new(0, 2, 0)
  4428. local Atch2 = Instance.new("Attachment", UpperTorso)
  4429. Atch2.Position = Vector3.new(0, -2.5, 0)
  4430. local Trail = Instance.new("Trail", Character)
  4431. Trail.Attachment0 = Atch1
  4432. Trail.Attachment1 = Atch2
  4433. Trail.Texture = "rbxassetid://22636887"
  4434. Trail.Lifetime = 0.2
  4435. Trail.Transparency = NumberSequence.new({
  4436. NumberSequenceKeypoint.new(0, 0, 0),
  4437. NumberSequenceKeypoint.new(1, 1, 0)
  4438. })
  4439. Trail.Color = ColorSequence.new(ColorsArray)
  4440. Trail.LightEmission = 5
  4441. local Hair = Instance.new("Part", Character)
  4442. Hair.Size = Vector3.new(1, 1, 1)
  4443. Hair.Material = "SmoothPlastic"
  4444. Hair.BrickColor = BrickColor.new("Really black")
  4445. Hair.CanCollide = false
  4446. local Hair2 = Instance.new("SpecialMesh", Hair)
  4447. Hair2.MeshId = "rbxassetid://1125529443"
  4448. Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
  4449. local Hair3 = Instance.new("Weld", Hair)
  4450. Hair3.Part0 = Character.Head
  4451. Hair3.Part1 = Hair
  4452. Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
  4453. wait(0.001)
  4454. Humanoid.MaxHealth = 900000000
  4455. wait(0.01)
  4456. Humanoid.Health = 900000000
  4457. local whoh = Instance.new("Sound", UpperTorso)
  4458. whoh.SoundId = "rbxassetid://1179254378"
  4459. whoh.Pitch = 0.99
  4460. whoh.Volume = 0.6
  4461. whoh.Looped = true
  4462. wait(0)
  4463. whoh:Play()
  4464. local Grab = Instance.new("Part", Character)
  4465. Grab.Size = Vector3.new(1, 1, 1)
  4466. Grab.BrickColor = BrickColor.new("Cyan")
  4467. Grab.CanCollide = false
  4468. Grab.Anchored = true
  4469. Grab.Material = "Neon"
  4470. Grab.Transparency = 0.1
  4471. Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  4472. local Grab2 = Instance.new("SpecialMesh", Grab)
  4473. Grab2.MeshType = "Sphere"
  4474. Grab2.Scale = Vector3.new(2, 2, 2)
  4475. for i = 0, 12, 0.1 do
  4476. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  4477. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  4478. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4479. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4480. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4481. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4482. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4483. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4484. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4485. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4486. Rin2.Scale = Rin2.Scale + Vector3.new(0.5, 0.5, 0.2)
  4487. RinB2.Scale = RinB2.Scale + Vector3.new(3.5, 3.5, 0.2)
  4488. Rin.Transparency = Rin.Transparency + 0.01
  4489. RinB.Transparency = RinB.Transparency + 0.01
  4490. Rin5.Transparency = Rin5.Transparency + 0.01
  4491. Rin4.Scale = Rin2.Scale + Vector3.new(0.8, 0.8, 0.2)
  4492. Rin6.Scale = Rin2.Scale + Vector3.new(0.8, 0.8, 0.2)
  4493. Rin3.Transparency = Rin.Transparency + 0.01
  4494. To2.Scale = To2.Scale + Vector3.new(1.9, 1, 1.9)
  4495. To.Transparency = To.Transparency + 0.01
  4496. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  4497. Grab2.Scale = Grab2.Scale + Vector3.new(1.4, 1.4, 1.4)
  4498. Grab.Transparency = Grab.Transparency + 0.01
  4499. game:GetService("RunService").RenderStepped:wait()
  4500. end
  4501. multiplier = 15000
  4502. wait(0.01)
  4503. local tra = Instance.new("ParticleEmitter")
  4504. tra.Parent = Head
  4505. tra.LightEmission = 1
  4506. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4507. tra.Rate = 15
  4508. tra.Rotation = NumberRange.new(-5, 5)
  4509. tra.Lifetime = NumberRange.new(1.5, 2)
  4510. tra.Size = NumberSequence.new(0.098, 0)
  4511. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4512. tra.Speed = NumberRange.new(0.5)
  4513. tra.VelocitySpread = 360
  4514. tra.VelocityInheritance = 0.5
  4515. tra.ZOffset = 2
  4516. local tra = Instance.new("ParticleEmitter")
  4517. tra.Parent = Head
  4518. tra.LightEmission = 1
  4519. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4520. tra.Rate = 15
  4521. tra.Rotation = NumberRange.new(-5, 5)
  4522. tra.Lifetime = NumberRange.new(1.5, 2)
  4523. tra.Size = NumberSequence.new(0.098, 0)
  4524. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4525. tra.Speed = NumberRange.new(0.5)
  4526. tra.VelocitySpread = 360
  4527. tra.VelocityInheritance = 0.5
  4528. tra.ZOffset = 2
  4529. local tra = Instance.new("ParticleEmitter")
  4530. tra.Parent = UpperTorso
  4531. tra.LightEmission = 1
  4532. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4533. tra.Rate = 15
  4534. tra.Rotation = NumberRange.new(-5, 5)
  4535. tra.Lifetime = NumberRange.new(1.5, 2)
  4536. tra.Size = NumberSequence.new(0.098, 0)
  4537. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4538. tra.Speed = NumberRange.new(0.5)
  4539. tra.VelocitySpread = 360
  4540. tra.VelocityInheritance = 0.5
  4541. tra.ZOffset = 2
  4542. local tra = Instance.new("ParticleEmitter")
  4543. tra.Parent = RightLowerArm
  4544. tra.LightEmission = 1
  4545. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4546. tra.Rate = 15
  4547. tra.Rotation = NumberRange.new(-5, 5)
  4548. tra.Lifetime = NumberRange.new(1.5, 2)
  4549. tra.Size = NumberSequence.new(0.098, 0)
  4550. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4551. tra.Speed = NumberRange.new(0.5)
  4552. tra.VelocitySpread = 360
  4553. tra.VelocityInheritance = 0.5
  4554. tra.ZOffset = 2
  4555. local tra = Instance.new("ParticleEmitter")
  4556. tra.Parent = LeftLowerArm
  4557. tra.LightEmission = 1
  4558. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4559. tra.Rate = 15
  4560. tra.Rotation = NumberRange.new(-5, 5)
  4561. tra.Lifetime = NumberRange.new(1.5, 2)
  4562. tra.Size = NumberSequence.new(0.098, 0)
  4563. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4564. tra.Speed = NumberRange.new(0.5)
  4565. tra.VelocitySpread = 360
  4566. tra.VelocityInheritance = 0.5
  4567. tra.ZOffset = 2
  4568. wait(3)
  4569. Idle = false
  4570. hitted = false
  4571. instinct = true
  4572. wait(2)
  4573. D = false
  4574. end
  4575. end
  4576. function MasteredUI()
  4577. if not D then
  4578. D = true
  4579. Idle = true
  4580. local Music = Instance.new("Sound", UpperTorso)
  4581. Music.SoundId = "rbxassetid://1216343787"
  4582. Music.Pitch = 1
  4583. Music.Looped = false
  4584. Music.Volume = 6
  4585. wait(1.0E-4)
  4586. Music:Play()
  4587. local Aura2 = Instance.new("ParticleEmitter")
  4588. Aura2.Name = "Aura"
  4589. Aura2.Texture = "rbxassetid://134531489"
  4590. Aura2.Parent = UpperTorso
  4591. Aura2.LightEmission = 1
  4592. Aura2.Transparency = NumberSequence.new(0.2, 1)
  4593. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4594. Aura2.Size = NumberSequence.new(50, 60)
  4595. Aura2.LockedToPart = true
  4596. Aura2.Lifetime = NumberRange.new(1.5)
  4597. Aura2.Rate = 100
  4598. Aura2.Speed = NumberRange.new(0)
  4599. Aura2.EmissionDirection = "Top"
  4600. Aura2.Rotation = NumberRange.new(-360, 360)
  4601. Aura2.ZOffset = 2
  4602. local Aura = Instance.new("ParticleEmitter")
  4603. Aura.Name = "Aura"
  4604. Aura.Texture = "rbxassetid://1336283955"
  4605. Aura.Parent = UpperTorso
  4606. Aura.LightEmission = 1
  4607. Aura.Transparency = NumberSequence.new(0.2, 1)
  4608. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4609. Aura.Size = NumberSequence.new(5, 1)
  4610. Aura.LockedToPart = true
  4611. Aura.Lifetime = NumberRange.new(1.5)
  4612. Aura.Rate = 100
  4613. Aura.Speed = NumberRange.new(2)
  4614. Aura.EmissionDirection = "Top"
  4615. Aura.Rotation = NumberRange.new(-360, 360)
  4616. Aura.ZOffset = -0.4
  4617. for i = 0, 7, 0.1 do
  4618. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(-10)), 0.1)
  4619. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(10)), 0.1)
  4620. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4621. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4622. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4623. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4624. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4625. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4626. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4627. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4628. game:GetService("RunService").RenderStepped:wait()
  4629. end
  4630. wait(0.6)
  4631. for i = 0, 15, 0.4 do
  4632. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-110), rad(0)), 0.1)
  4633. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150), rad(110), rad(0)), 0.1)
  4634. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4635. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4636. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  4637. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  4638. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4639. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4640. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4641. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4642. game:GetService("RunService").RenderStepped:wait()
  4643. end
  4644. wait(0)
  4645. local Music2 = Instance.new("Sound", UpperTorso)
  4646. Music2.SoundId = "rbxassetid://1192683539"
  4647. Music2.Pitch = 1
  4648. Music2.Looped = false
  4649. Music2.Volume = 10
  4650. wait(1.0E-4)
  4651. Music2:Play()
  4652. wait(0.2)
  4653. Character.Shirt.ShirtTemplate = "rbxassetid://1434196251"
  4654. Character.Pants.PantsTemplate = "rbxassetid://1113839469"
  4655. Character.Head.face.Texture = "rbxassetid://1010250288"
  4656. Blue:Destroy()
  4657. Hair:Destroy()
  4658. HairG:Destroy()
  4659. BaseHair:Destroy()
  4660. Aura2:Destroy()
  4661. for i, v in pairs(Head:GetChildren()) do
  4662. if v:IsA("ParticleEmitter") then
  4663. v:Remove()
  4664. end
  4665. end
  4666. for i, v in pairs(LowerTorso:GetChildren()) do
  4667. if v:IsA("PointLight") then
  4668. v:Remove()
  4669. end
  4670. end
  4671. local Atch1 = Instance.new("Attachment", UpperTorso)
  4672. Atch1.Position = Vector3.new(0, 2, 0)
  4673. local Atch2 = Instance.new("Attachment", UpperTorso)
  4674. Atch2.Position = Vector3.new(0, -2.5, 0)
  4675. local Trail = Instance.new("Trail", Character)
  4676. Trail.Attachment0 = Atch1
  4677. Trail.Attachment1 = Atch2
  4678. Trail.Texture = "rbxassetid://22636887"
  4679. Trail.Lifetime = 0.2
  4680. Trail.Transparency = NumberSequence.new({
  4681. NumberSequenceKeypoint.new(0, 0, 0),
  4682. NumberSequenceKeypoint.new(1, 1, 0)
  4683. })
  4684. Trail.Color = ColorSequence.new(ColorsArray)
  4685. Trail.LightEmission = 5
  4686. local Hair = Instance.new("Part", Character)
  4687. Hair.Size = Vector3.new(1, 1, 1)
  4688. Hair.Material = "Neon"
  4689. Hair.BrickColor = BrickColor.new("White")
  4690. Hair.CanCollide = false
  4691. local Hair2 = Instance.new("SpecialMesh", Hair)
  4692. Hair2.MeshId = "rbxassetid://1125529443"
  4693. Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
  4694. local Hair3 = Instance.new("Weld", Hair)
  4695. Hair3.Part0 = Character.Head
  4696. Hair3.Part1 = Hair
  4697. Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
  4698. wait(0.001)
  4699. Humanoid.MaxHealth = 900000000
  4700. wait(0.01)
  4701. Humanoid.Health = 900000000
  4702. local whoh = Instance.new("Sound", UpperTorso)
  4703. whoh.SoundId = "rbxassetid://1179254378"
  4704. whoh.Pitch = 0.99
  4705. whoh.Volume = 0.6
  4706. whoh.Looped = true
  4707. wait(0)
  4708. whoh:Play()
  4709. local Grab = Instance.new("Part", Character)
  4710. Grab.Size = Vector3.new(1, 1, 1)
  4711. Grab.BrickColor = BrickColor.new("White")
  4712. Grab.CanCollide = false
  4713. Grab.Anchored = true
  4714. Grab.Material = "Neon"
  4715. Grab.Transparency = 0.1
  4716. Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  4717. local Grab2 = Instance.new("SpecialMesh", Grab)
  4718. Grab2.MeshType = "Sphere"
  4719. Grab2.Scale = Vector3.new(17, 17, 17)
  4720. local Grab3 = Instance.new("Part", Character)
  4721. Grab3.Size = Vector3.new(1, 1, 1)
  4722. Grab3.BrickColor = BrickColor.new("White")
  4723. Grab3.CanCollide = false
  4724. Grab3.Anchored = true
  4725. Grab3.Material = "Neon"
  4726. Grab3.Transparency = 0.1
  4727. Grab3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  4728. local Grab4 = Instance.new("SpecialMesh", Grab3)
  4729. Grab4.MeshType = "Sphere"
  4730. Grab4.Scale = Vector3.new(27, 27, 27)
  4731. for i = 0, 22, 0.1 do
  4732. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  4733. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  4734. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4735. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4736. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4737. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4738. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4739. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4740. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4741. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4742. Grab.Transparency = Grab.Transparency + 0.009
  4743. Grab3.Transparency = Grab3.Transparency + 0.005
  4744. Grab2.Scale = Grab2.Scale + Vector3.new(-0.3, -0.3, -0.3)
  4745. Grab4.Scale = Grab4.Scale + Vector3.new(-0.3, -0.3, -0.3)
  4746. game:GetService("RunService").RenderStepped:wait()
  4747. end
  4748. Grab:Destroy()
  4749. Grab3:Destroy()
  4750. multiplier = 150000000000000
  4751. wait(0.01)
  4752. local tra = Instance.new("ParticleEmitter")
  4753. tra.Parent = Head
  4754. tra.LightEmission = 1
  4755. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4756. tra.Rate = 15
  4757. tra.Rotation = NumberRange.new(-5, 5)
  4758. tra.Lifetime = NumberRange.new(1.5, 2)
  4759. tra.Size = NumberSequence.new(0.098, 0)
  4760. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4761. tra.Speed = NumberRange.new(0.5)
  4762. tra.VelocitySpread = 360
  4763. tra.VelocityInheritance = 0.5
  4764. tra.ZOffset = 2
  4765. local tra = Instance.new("ParticleEmitter")
  4766. tra.Parent = Head
  4767. tra.LightEmission = 1
  4768. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4769. tra.Rate = 15
  4770. tra.Rotation = NumberRange.new(-5, 5)
  4771. tra.Lifetime = NumberRange.new(1.5, 2)
  4772. tra.Size = NumberSequence.new(0.098, 0)
  4773. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4774. tra.Speed = NumberRange.new(0.5)
  4775. tra.VelocitySpread = 360
  4776. tra.VelocityInheritance = 0.5
  4777. tra.ZOffset = 2
  4778. local tra = Instance.new("ParticleEmitter")
  4779. tra.Parent = UpperTorso
  4780. tra.LightEmission = 1
  4781. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4782. tra.Rate = 15
  4783. tra.Rotation = NumberRange.new(-5, 5)
  4784. tra.Lifetime = NumberRange.new(1.5, 2)
  4785. tra.Size = NumberSequence.new(0.098, 0)
  4786. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4787. tra.Speed = NumberRange.new(0.5)
  4788. tra.VelocitySpread = 360
  4789. tra.VelocityInheritance = 0.5
  4790. tra.ZOffset = 2
  4791. local tra = Instance.new("ParticleEmitter")
  4792. tra.Parent = RightLowerArm
  4793. tra.LightEmission = 1
  4794. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4795. tra.Rate = 15
  4796. tra.Rotation = NumberRange.new(-5, 5)
  4797. tra.Lifetime = NumberRange.new(1.5, 2)
  4798. tra.Size = NumberSequence.new(0.098, 0)
  4799. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4800. tra.Speed = NumberRange.new(0.5)
  4801. tra.VelocitySpread = 360
  4802. tra.VelocityInheritance = 0.5
  4803. tra.ZOffset = 2
  4804. local tra = Instance.new("ParticleEmitter")
  4805. tra.Parent = LeftLowerArm
  4806. tra.LightEmission = 1
  4807. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4808. tra.Rate = 15
  4809. tra.Rotation = NumberRange.new(-5, 5)
  4810. tra.Lifetime = NumberRange.new(1.5, 2)
  4811. tra.Size = NumberSequence.new(0.098, 0)
  4812. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4813. tra.Speed = NumberRange.new(0.5)
  4814. tra.VelocitySpread = 360
  4815. tra.VelocityInheritance = 0.5
  4816. tra.ZOffset = 2
  4817. wait(3)
  4818. Idle = false
  4819. hitted = false
  4820. instinct = true
  4821. wait(2)
  4822. D = false
  4823. end
  4824. end
  4825. local SSJB3 = false
  4826. function SSJB3()
  4827. if not D then
  4828. D = true
  4829. Idle = true
  4830. SSJB3 = true
  4831. local Music = Instance.new("Sound", UpperTorso)
  4832. Music.SoundId = "rbxassetid://1216343787"
  4833. Music.Pitch = 1
  4834. Music.Looped = false
  4835. Music.Volume = 6
  4836. wait(1.0E-4)
  4837. Music:Play()
  4838. local Aura2 = Instance.new("ParticleEmitter")
  4839. Aura2.Name = "Aura"
  4840. Aura2.Texture = "rbxassetid://134531489"
  4841. Aura2.Parent = UpperTorso
  4842. Aura2.LightEmission = 1
  4843. Aura2.Transparency = NumberSequence.new(0.2, 1)
  4844. Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4845. Aura2.Size = NumberSequence.new(60, 90)
  4846. Aura2.LockedToPart = true
  4847. Aura2.Lifetime = NumberRange.new(1.5)
  4848. Aura2.Rate = 100
  4849. Aura2.Speed = NumberRange.new(0)
  4850. Aura2.EmissionDirection = "Top"
  4851. Aura2.Rotation = NumberRange.new(-360, 360)
  4852. Aura2.ZOffset = 2
  4853. local Aura = Instance.new("ParticleEmitter")
  4854. Aura.Name = "Aura"
  4855. Aura.Texture = "rbxassetid://1336283955"
  4856. Aura.Parent = UpperTorso
  4857. Aura.LightEmission = 1
  4858. Aura.Transparency = NumberSequence.new(0.2, 1)
  4859. Aura.Color = ColorSequence.new(BrickColor.new("Blue").Color)
  4860. Aura.Size = NumberSequence.new(90, 100)
  4861. Aura.LockedToPart = true
  4862. Aura.Lifetime = NumberRange.new(1.5)
  4863. Aura.Rate = 100
  4864. Aura.Speed = NumberRange.new(2)
  4865. Aura.EmissionDirection = "Top"
  4866. Aura.Rotation = NumberRange.new(-360, 360)
  4867. Aura.ZOffset = -0.4
  4868. local What = Instance.new("ParticleEmitter")
  4869. What.Name = "Aura"
  4870. What.Texture = "rbxassetid://917186750"
  4871. What.Parent = UpperTorso
  4872. What.LightEmission = 0.4
  4873. What.Transparency = NumberSequence.new(0.2, 1)
  4874. What.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4875. What.Size = NumberSequence.new(270, 280)
  4876. What.LockedToPart = true
  4877. What.Lifetime = NumberRange.new(1.5)
  4878. What.Rate = 50
  4879. What.Speed = NumberRange.new(2)
  4880. What.EmissionDirection = "Top"
  4881. What.Rotation = NumberRange.new(-360, 360)
  4882. What.ZOffset = -2
  4883. for i = 0, 23, 0.1 do
  4884. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(-10)), 0.1)
  4885. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(10)), 0.1)
  4886. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4887. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4888. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4889. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4890. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4891. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4892. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4893. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4894. game:GetService("RunService").RenderStepped:wait()
  4895. end
  4896. wait(0.6)
  4897. for i = 0, 15, 0.4 do
  4898. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-110), rad(0)), 0.1)
  4899. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150), rad(110), rad(0)), 0.1)
  4900. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4901. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4902. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  4903. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  4904. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4905. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4906. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4907. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4908. game:GetService("RunService").RenderStepped:wait()
  4909. end
  4910. wait(0)
  4911. local Music2 = Instance.new("Sound", UpperTorso)
  4912. Music2.SoundId = "rbxassetid://1192683539"
  4913. Music2.Pitch = 1
  4914. Music2.Looped = false
  4915. Music2.Volume = 10
  4916. wait(1.0E-4)
  4917. Music2:Play()
  4918. wait(0.2)
  4919. Aura:Destroy()
  4920. Character.Shirt.ShirtTemplate = "rbxassetid://1215575774"
  4921. Character.Pants.PantsTemplate = "rbxassetid://1203223046"
  4922. Character.Head.face.Texture = "rbxassetid://155508768"
  4923. SS3Hair.Transparency = 0
  4924. SS3Hair.BrickColor = BrickColor.new("Cyan")
  4925. BaseHair:Destroy()
  4926. Hair:Destroy()
  4927. Aura2:Destroy()
  4928. What:Destroy()
  4929. for i, v in pairs(Head:GetChildren()) do
  4930. if v:IsA("ParticleEmitter") then
  4931. v:Remove()
  4932. end
  4933. end
  4934. for i, v in pairs(LowerTorso:GetChildren()) do
  4935. if v:IsA("PointLight") then
  4936. v:Remove()
  4937. end
  4938. end
  4939. local Aura = Instance.new("ParticleEmitter")
  4940. Aura.Name = "Aura"
  4941. Aura.Texture = "rbxassetid://411939841"
  4942. Aura.Parent = LowerTorso
  4943. Aura.LightEmission = 0
  4944. Aura.Transparency = NumberSequence.new(0.2, 1)
  4945. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4946. Aura.Size = NumberSequence.new(0.2, 13)
  4947. Aura.LockedToPart = true
  4948. Aura.Lifetime = NumberRange.new(1.5)
  4949. Aura.Rate = 200
  4950. Aura.Speed = NumberRange.new(4.3)
  4951. Aura.EmissionDirection = "Top"
  4952. Aura.Rotation = NumberRange.new(-8, 8)
  4953. Aura.ZOffset = -0.5
  4954. local Kaio = Instance.new("ParticleEmitter")
  4955. Kaio.Name = "Aura"
  4956. Kaio.Texture = "rbxassetid://411939841"
  4957. Kaio.Parent = Head
  4958. Kaio.LightEmission = 1
  4959. Kaio.Transparency = NumberSequence.new(0.2, 1)
  4960. Kaio.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
  4961. Kaio.Size = NumberSequence.new(0.2, 28)
  4962. Kaio.LockedToPart = true
  4963. Kaio.Lifetime = NumberRange.new(0.6)
  4964. Kaio.Rate = 200
  4965. Kaio.Speed = NumberRange.new(6.3)
  4966. Kaio.EmissionDirection = "Top"
  4967. Kaio.Rotation = NumberRange.new(-8, 8)
  4968. Kaio.ZOffset = -2
  4969. local Aura2 = Instance.new("ParticleEmitter")
  4970. Aura2.Name = "Aura"
  4971. Aura2.Texture = "rbxassetid://411939841"
  4972. Aura2.Parent = LowerTorso
  4973. Aura2.LightEmission = 1
  4974. Aura2.Transparency = NumberSequence.new(0.2, 1)
  4975. Aura2.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4976. Aura2.Size = NumberSequence.new(0.2, 15)
  4977. Aura2.LockedToPart = true
  4978. Aura2.Lifetime = NumberRange.new(1.5)
  4979. Aura2.Rate = 200
  4980. Aura2.Speed = NumberRange.new(4.3)
  4981. Aura2.EmissionDirection = "Top"
  4982. Aura2.Rotation = NumberRange.new(-8, 8)
  4983. Aura2.ZOffset = -0.8
  4984. local Light = Instance.new("ParticleEmitter")
  4985. Light.Name = "Aura"
  4986. Light.Texture = "rbxassetid://749313320"
  4987. Light.Parent = UpperTorso
  4988. Light.LightEmission = 1
  4989. Light.Transparency = NumberSequence.new(0.2, 1)
  4990. Light.Color = ColorSequence.new(BrickColor.new("White").Color)
  4991. Light.Size = NumberSequence.new(4)
  4992. Light.LockedToPart = true
  4993. Light.Lifetime = NumberRange.new(0.1)
  4994. Light.Rate = 20
  4995. Light.Speed = NumberRange.new(0)
  4996. Light.EmissionDirection = "Top"
  4997. Light.Rotation = NumberRange.new(-360, 360)
  4998. local Atch1 = Instance.new("Attachment", UpperTorso)
  4999. Atch1.Position = Vector3.new(0, 2, 0)
  5000. local Atch2 = Instance.new("Attachment", UpperTorso)
  5001. Atch2.Position = Vector3.new(0, -2.5, 0)
  5002. local Trail = Instance.new("Trail", Character)
  5003. Trail.Attachment0 = Atch1
  5004. Trail.Attachment1 = Atch2
  5005. Trail.Texture = "rbxassetid://22636887"
  5006. Trail.Lifetime = 0.2
  5007. Trail.Transparency = NumberSequence.new({
  5008. NumberSequenceKeypoint.new(0, 0, 0),
  5009. NumberSequenceKeypoint.new(1, 1, 0)
  5010. })
  5011. Trail.Color = ColorSequence.new(ColorsArray)
  5012. Trail.LightEmission = 5
  5013. local Hair = Instance.new("Part", Character)
  5014. Hair.Size = Vector3.new(1, 1, 1)
  5015. Hair.Material = "Neon"
  5016. Hair.BrickColor = BrickColor.new("Cyan")
  5017. Hair.CanCollide = false
  5018. local Hair2 = Instance.new("SpecialMesh", Hair)
  5019. Hair2.MeshId = "rbxassetid://1125529443"
  5020. Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
  5021. local Hair3 = Instance.new("Weld", Hair)
  5022. Hair3.Part0 = Character.Head
  5023. Hair3.Part1 = Hair
  5024. Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
  5025. wait(0.001)
  5026. Humanoid.MaxHealth = 900000000
  5027. wait(0.01)
  5028. Humanoid.Health = 900000000
  5029. local whoh = Instance.new("Sound", UpperTorso)
  5030. whoh.SoundId = "rbxassetid://1179254378"
  5031. whoh.Pitch = 0.99
  5032. whoh.Volume = 0.6
  5033. whoh.Looped = true
  5034. wait(0)
  5035. whoh:Play()
  5036. local Grab = Instance.new("Part", Character)
  5037. Grab.Size = Vector3.new(1, 1, 1)
  5038. Grab.BrickColor = BrickColor.new("Cyan")
  5039. Grab.CanCollide = false
  5040. Grab.Anchored = true
  5041. Grab.Material = "Neon"
  5042. Grab.Transparency = 0.1
  5043. Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5044. local Grab2 = Instance.new("SpecialMesh", Grab)
  5045. Grab2.MeshType = "Sphere"
  5046. Grab2.Scale = Vector3.new(47, 47, 47)
  5047. local Grab3 = Instance.new("Part", Character)
  5048. Grab3.Size = Vector3.new(1, 1, 1)
  5049. Grab3.BrickColor = BrickColor.new("Cyan")
  5050. Grab3.CanCollide = false
  5051. Grab3.Anchored = true
  5052. Grab3.Material = "Neon"
  5053. Grab3.Transparency = 0.1
  5054. Grab3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5055. local Grab4 = Instance.new("SpecialMesh", Grab3)
  5056. Grab4.MeshType = "Sphere"
  5057. Grab4.Scale = Vector3.new(207, 207, 207)
  5058. for i = 0, 22, 0.1 do
  5059. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  5060. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  5061. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5062. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5063. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5064. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5065. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5066. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5067. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  5068. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5069. Grab.Transparency = Grab.Transparency + 0.009
  5070. Grab3.Transparency = Grab3.Transparency + 0.005
  5071. Grab2.Scale = Grab2.Scale + Vector3.new(-0.3, -0.3, -0.3)
  5072. Grab4.Scale = Grab4.Scale + Vector3.new(-1, -1, -1)
  5073. game:GetService("RunService").RenderStepped:wait()
  5074. end
  5075. Grab:Destroy()
  5076. Grab3:Destroy()
  5077. multiplier = 1.5E120
  5078. wait(0.01)
  5079. local tra = Instance.new("ParticleEmitter")
  5080. tra.Parent = Head
  5081. tra.LightEmission = 1
  5082. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5083. tra.Rate = 15
  5084. tra.Rotation = NumberRange.new(-5, 5)
  5085. tra.Lifetime = NumberRange.new(1.5, 2)
  5086. tra.Size = NumberSequence.new(0.098, 0)
  5087. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5088. tra.Speed = NumberRange.new(0.5)
  5089. tra.VelocitySpread = 360
  5090. tra.VelocityInheritance = 0.5
  5091. tra.ZOffset = 2
  5092. local tra = Instance.new("ParticleEmitter")
  5093. tra.Parent = Head
  5094. tra.LightEmission = 1
  5095. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5096. tra.Rate = 15
  5097. tra.Rotation = NumberRange.new(-5, 5)
  5098. tra.Lifetime = NumberRange.new(1.5, 2)
  5099. tra.Size = NumberSequence.new(1.3)
  5100. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5101. tra.Speed = NumberRange.new(0.5)
  5102. tra.VelocitySpread = 360
  5103. tra.VelocityInheritance = 0.5
  5104. tra.ZOffset = 2
  5105. local tra = Instance.new("ParticleEmitter")
  5106. tra.Parent = UpperTorso
  5107. tra.LightEmission = 1
  5108. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5109. tra.Rate = 15
  5110. tra.Rotation = NumberRange.new(-5, 5)
  5111. tra.Lifetime = NumberRange.new(1.5, 2)
  5112. tra.Size = NumberSequence.new(1.3)
  5113. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5114. tra.Speed = NumberRange.new(0.5)
  5115. tra.VelocitySpread = 360
  5116. tra.VelocityInheritance = 0.5
  5117. tra.ZOffset = 2
  5118. local tra = Instance.new("ParticleEmitter")
  5119. tra.Parent = RightLowerArm
  5120. tra.LightEmission = 1
  5121. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5122. tra.Rate = 15
  5123. tra.Rotation = NumberRange.new(-5, 5)
  5124. tra.Lifetime = NumberRange.new(1.5, 2)
  5125. tra.Size = NumberSequence.new(1.3)
  5126. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5127. tra.Speed = NumberRange.new(0.5)
  5128. tra.VelocitySpread = 360
  5129. tra.VelocityInheritance = 0.5
  5130. tra.ZOffset = 2
  5131. local tra = Instance.new("ParticleEmitter")
  5132. tra.Parent = LeftLowerArm
  5133. tra.LightEmission = 1
  5134. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  5135. tra.Rate = 15
  5136. tra.Rotation = NumberRange.new(-5, 5)
  5137. tra.Lifetime = NumberRange.new(1.5, 2)
  5138. tra.Size = NumberSequence.new(0.098, 0)
  5139. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5140. tra.Speed = NumberRange.new(0.5)
  5141. tra.VelocitySpread = 360
  5142. tra.VelocityInheritance = 0.5
  5143. tra.ZOffset = 2
  5144. wait(3)
  5145. Idle = false
  5146. hitted = false
  5147. instinct = true
  5148. wait(2)
  5149. D = false
  5150. end
  5151. end
  5152. Mouse.KeyDown:connect(function(key)
  5153. if key == "z" and SSJB3 == true then
  5154. Idle = true
  5155. if Debounces.CanAttack == true then
  5156. Debounces.CanAttack = false
  5157. Debounces.on = true
  5158. Debounces.NoIdl = true
  5159. do
  5160. local Music2 = Instance.new("Sound", UpperTorso)
  5161. Music2.SoundId = "rbxassetid://1112364900"
  5162. Music2.Pitch = 1
  5163. Music2.Looped = false
  5164. Music2.Volume = 3.2
  5165. wait(1.0E-4)
  5166. Music2:Play()
  5167. local sbs = Instance.new("BodyPosition", RootPart)
  5168. sbs.P = 3000
  5169. sbs.D = 1000
  5170. sbs.maxForce = Vector3.new(0, 0, 0)
  5171. sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
  5172. local Music3 = Instance.new("Sound", UpperTorso)
  5173. Music3.SoundId = "rbxassetid://551399476"
  5174. Music3.Pitch = 1
  5175. Music3.Looped = false
  5176. Music3.Volume = 3.2
  5177. wait(1.0E-4)
  5178. Music3:Play()
  5179. wait(0.5)
  5180. local Bq = Instance.new("Part", Character)
  5181. Bq.Size = Vector3.new(0.2, 0.2, 0.2)
  5182. Bq.BrickColor = BrickColor.new("Cyan")
  5183. Bq.Material = "Neon"
  5184. Bq.Anchored = true
  5185. Bq.CanCollide = false
  5186. Bq.Transparency = 0.1
  5187. Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5188. local Bq2 = Instance.new("SpecialMesh", Bq)
  5189. Bq2.MeshType = "Sphere"
  5190. Bq2.Scale = Vector3.new(5.8, 5.8, 5.8)
  5191. local HQ = Instance.new("Part", Bq)
  5192. HQ.Size = Vector3.new(1, 1, 1)
  5193. HQ.BrickColor = BrickColor.new("Cyan")
  5194. HQ.Material = "Neon"
  5195. HQ.Anchored = true
  5196. HQ.CanCollide = false
  5197. HQ.Transparency = 0.4
  5198. HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5199. local HQ2 = Instance.new("SpecialMesh", HQ)
  5200. HQ2.MeshType = "Cylinder"
  5201. HQ2.Scale = Vector3.new(500, 1.2, 1.2)
  5202. local HQ23 = Instance.new("Part", Bq)
  5203. HQ23.Size = Vector3.new(1, 1, 1)
  5204. HQ23.BrickColor = BrickColor.new("Cyan")
  5205. HQ23.Material = "Neon"
  5206. HQ23.Anchored = true
  5207. HQ23.CanCollide = false
  5208. HQ23.Transparency = 0.4
  5209. HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5210. local HQ22 = Instance.new("SpecialMesh", HQ23)
  5211. HQ22.MeshType = "Cylinder"
  5212. HQ22.Scale = Vector3.new(500, 1.2, 1.2)
  5213. local ZO = Instance.new("Part", Bq)
  5214. ZO.Size = Vector3.new(1, 1, 1)
  5215. ZO.BrickColor = BrickColor.new("Cyan")
  5216. ZO.Material = "Neon"
  5217. ZO.Anchored = true
  5218. ZO.CanCollide = false
  5219. ZO.Transparency = 0.4
  5220. ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5221. local ZO2 = Instance.new("SpecialMesh", ZO)
  5222. ZO2.MeshType = "Cylinder"
  5223. ZO2.Scale = Vector3.new(500, 1.2, 1.2)
  5224. local BO = Instance.new("Part", Bq)
  5225. BO.Size = Vector3.new(1, 1, 1)
  5226. BO.BrickColor = BrickColor.new("Cyan")
  5227. BO.Material = "Neon"
  5228. BO.Anchored = true
  5229. BO.CanCollide = false
  5230. BO.Transparency = 0.4
  5231. BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5232. local BO2 = Instance.new("SpecialMesh", BO)
  5233. BO2.MeshType = "Cylinder"
  5234. BO2.Scale = Vector3.new(500, 1.2, 1.2)
  5235. local Grab = Instance.new("Part", RootPart)
  5236. Grab.Size = Vector3.new(5, 5, 5)
  5237. Grab.CanCollide = false
  5238. Grab.Anchored = true
  5239. Grab.BrickColor = BrickColor.new("Deep orange")
  5240. Grab.Transparency = math.huge
  5241. local Grabo = Instance.new("Weld", Grab)
  5242. Grabo.Part0 = RootPart
  5243. Grabo.Part1 = Grab
  5244. Grabo.C0 = CFrame.new(0, -1.1, 0)
  5245. Grab.Touched:connect(function(hit)
  5246. if hit.Name ~= "Grab" then
  5247. kamessj4hurt(hit, 10)
  5248. end
  5249. end)
  5250. RootPart.Anchored = true
  5251. for i = 0, 20, 0.1 do
  5252. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  5253. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, -1, 0.4), 0.1)
  5254. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 1, -0.4), 0.1)
  5255. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 2), 0.1)
  5256. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2), 0.1)
  5257. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5258. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5259. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  5260. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5261. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 90, 0), 0.1)
  5262. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  5263. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5264. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5265. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5266. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5267. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5268. Bq2.Scale = Bq2.Scale + Vector3.new(1.2, 1.2, 1.2)
  5269. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  5270. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  5271. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  5272. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  5273. game:GetService("RunService").RenderStepped:wait()
  5274. end
  5275. wait(0)
  5276. Bq:Destroy()
  5277. Music2:Destroy()
  5278. local Music3 = Instance.new("Sound", UpperTorso)
  5279. Music3.SoundId = "rbxassetid://551399627"
  5280. Music3.Pitch = 1
  5281. Music3.Looped = false
  5282. Music3.Volume = 3.2
  5283. wait(1.0E-4)
  5284. Music3:Play()
  5285. Debounces.on = false
  5286. Debounces.Here = false
  5287. shot = shot + 1
  5288. local rng = Instance.new("Part", RootPart)
  5289. rng.Anchored = true
  5290. rng.BrickColor = BrickColor.new("Dark blue")
  5291. rng.CanCollide = false
  5292. rng.FormFactor = 3
  5293. rng.Name = "Ring"
  5294. rng.Size = Vector3.new(8, 8, 8)
  5295. rng.Transparency = 0.35
  5296. rng.TopSurface = 0
  5297. rng.BottomSurface = 0
  5298. rng2 = rng:clone()
  5299. rng3 = rng2:clone()
  5300. rng4 = rng2:clone()
  5301. local rngm = Instance.new("SpecialMesh", rng)
  5302. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  5303. rngm.Scale = Vector3.new(1, 1, 1)
  5304. rngm2 = rngm:clone()
  5305. rngm2.Scale = Vector3.new(1, 1, 1)
  5306. rngm3 = rngm2:clone()
  5307. rngm3.Parent = rng3
  5308. rngm3.Scale = Vector3.new(1, 1, 1)
  5309. rngm4 = rngm2:clone()
  5310. rngm4.Parent = rng4
  5311. rngm4.Scale = Vector3.new(1, 1, 1)
  5312. local bem = Instance.new("Part", RootPart)
  5313. bem.Anchored = true
  5314. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  5315. bem.BrickColor = BrickColor.new("Dark blue")
  5316. bem.CanCollide = false
  5317. bem.Material = "Neon"
  5318. local bem2 = Instance.new("Part", RootPart)
  5319. bem2.Anchored = true
  5320. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  5321. bem2.BrickColor = BrickColor.new("Cyan")
  5322. bem2.CanCollide = false
  5323. bem2.Material = "Neon"
  5324. local aura = Instance.new("ParticleEmitter", bem)
  5325. aura.Size = NumberSequence.new(11)
  5326. aura.Lifetime = NumberRange.new(0.5)
  5327. aura.LightEmission = 1
  5328. aura.Texture = "http://www.roblox.com/asset/?id="
  5329. aura.Speed = NumberRange.new(0)
  5330. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  5331. aura.Rate = 400
  5332. bem.FormFactor = 3
  5333. bem.Name = "Beam" .. shot
  5334. bem.Size = Vector3.new(13, 13, 13)
  5335. bem.Transparency = 0.35
  5336. bem.TopSurface = 0
  5337. bem.BottomSurface = 0
  5338. local bemm2 = Instance.new("SpecialMesh", bem2)
  5339. bemm2.MeshType = 4
  5340. bemm2.Scale = Vector3.new(1, 1, 1)
  5341. bem2.FormFactor = 3
  5342. bem2.Name = "Beam" .. shot
  5343. bem2.Size = Vector3.new(11, 11, 11)
  5344. bem2.Transparency = 0.35
  5345. bem2.TopSurface = 0
  5346. bem2.BottomSurface = 0
  5347. local bemm = Instance.new("SpecialMesh", bem)
  5348. bemm.MeshType = 4
  5349. bemm.Scale = Vector3.new(1, 1, 1)
  5350. local out = Instance.new("Part", Character)
  5351. out.Anchored = true
  5352. out.BrickColor = BrickColor.new("Dark blue")
  5353. out.CanCollide = false
  5354. out.FormFactor = 3
  5355. out.Name = "Out"
  5356. out.Material = "Neon"
  5357. out.Size = Vector3.new(126, 126, 126)
  5358. out.Transparency = 0.35
  5359. out.TopSurface = 0
  5360. out.BottomSurface = 0
  5361. local outm = Instance.new("SpecialMesh", out)
  5362. outm.MeshType = 3
  5363. outm.Scale = Vector3.new(1, 1, 1)
  5364. local out2 = Instance.new("Part", Character)
  5365. out2.Anchored = true
  5366. out2.BrickColor = BrickColor.new("Cyan")
  5367. out2.CanCollide = false
  5368. out2.FormFactor = 3
  5369. out2.Name = "Out"
  5370. out2.Material = "Neon"
  5371. out2.Size = Vector3.new(120, 120, 120)
  5372. out2.Transparency = 0.35
  5373. out2.TopSurface = 0
  5374. out2.BottomSurface = 0
  5375. local outm2 = Instance.new("SpecialMesh", out2)
  5376. outm2.MeshType = 3
  5377. outm2.Scale = Vector3.new(1, 1, 1)
  5378. local outl = Instance.new("Part", Character)
  5379. outl.Anchored = true
  5380. outl.BrickColor = BrickColor.new("Dark blue")
  5381. outl.CanCollide = false
  5382. outl.FormFactor = 3
  5383. outl.Name = "Out"
  5384. outl.Material = "Neon"
  5385. outl.Size = Vector3.new(197, 197, 197)
  5386. outl.Transparency = 0.35
  5387. outl.TopSurface = 0
  5388. outl.BottomSurface = 0
  5389. local outml = Instance.new("SpecialMesh", outl)
  5390. outml.MeshType = 3
  5391. outml.Scale = Vector3.new(1, 1, 1)
  5392. local out2l = Instance.new("Part", Character)
  5393. out2l.Anchored = true
  5394. out2l.BrickColor = BrickColor.new("Cyan")
  5395. out2l.CanCollide = false
  5396. out2l.FormFactor = 3
  5397. out2l.Name = "Out"
  5398. out2l.Material = "Neon"
  5399. out2l.Size = Vector3.new(199, 199, 199)
  5400. out2l.Transparency = 0.35
  5401. out2l.TopSurface = 0
  5402. out2l.BottomSurface = 0
  5403. local outm2l = Instance.new("SpecialMesh", out2l)
  5404. outm2l.MeshType = 3
  5405. outm2l.Scale = Vector3.new(1, 1, 1)
  5406. local outau = Instance.new("Part", Character)
  5407. outau.Anchored = true
  5408. outau.BrickColor = BrickColor.new("Cyan")
  5409. outau.CanCollide = false
  5410. outau.FormFactor = 3
  5411. outau.Name = "Out"
  5412. outau.Material = "Neon"
  5413. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  5414. outau.Transparency = 0.35
  5415. outau.TopSurface = 0
  5416. outau.BottomSurface = 0
  5417. local outm2au = Instance.new("SpecialMesh", outau)
  5418. outm2au.MeshType = 3
  5419. outm2au.Scale = Vector3.new(1, 1, 1)
  5420. local outau2 = Instance.new("Part", Character)
  5421. outau2.Anchored = true
  5422. outau2.BrickColor = BrickColor.new("Cyan")
  5423. outau2.CanCollide = false
  5424. outau2.FormFactor = 3
  5425. outau2.Name = "Out"
  5426. outau2.Material = "Neon"
  5427. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  5428. outau2.Transparency = 0.35
  5429. outau2.TopSurface = 0
  5430. outau2.BottomSurface = 0
  5431. local outm2au2 = Instance.new("SpecialMesh", outau2)
  5432. outm2au2.MeshType = 3
  5433. outm2au2.Scale = Vector3.new(1, 1, 1)
  5434. local bnd = Instance.new("Part", RootPart)
  5435. bnd.Anchored = true
  5436. bnd.BrickColor = BrickColor.new("Cyan")
  5437. bnd.CanCollide = false
  5438. bnd.Material = "Neon"
  5439. bnd.FormFactor = 3
  5440. bnd.Name = "Bend"
  5441. bnd.Size = Vector3.new(10, 10, 10)
  5442. bnd.Transparency = 1
  5443. bnd.TopSurface = 0
  5444. bnd.BottomSurface = 0
  5445. local bndm = Instance.new("SpecialMesh", bnd)
  5446. bndm.MeshType = 3
  5447. bndm.Scale = Vector3.new(1, 1, 1)
  5448. local Chow = Instance.new("ParticleEmitter")
  5449. Chow.Name = "Aura"
  5450. Chow.Texture = "rbxassetid://779576004"
  5451. Chow.Parent = outau
  5452. Chow.LightEmission = 1
  5453. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  5454. Chow.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  5455. Chow.Size = NumberSequence.new(40)
  5456. Chow.LockedToPart = true
  5457. Chow.Lifetime = NumberRange.new(0.2)
  5458. Chow.Rate = 100
  5459. Chow.Rotation = NumberRange.new(-360, 360)
  5460. Chow.Speed = NumberRange.new(0.3)
  5461. Chow.EmissionDirection = "Top"
  5462. local Chow2 = Instance.new("ParticleEmitter")
  5463. Chow2.Name = "Aura"
  5464. Chow2.Texture = "rbxassetid://779576004"
  5465. Chow2.Parent = outau2
  5466. Chow2.LightEmission = 1
  5467. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  5468. Chow2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  5469. Chow2.Size = NumberSequence.new(60)
  5470. Chow2.LockedToPart = true
  5471. Chow2.Lifetime = NumberRange.new(0.2)
  5472. Chow2.Rate = 200
  5473. Chow2.Rotation = NumberRange.new(-360, 360)
  5474. Chow2.Speed = NumberRange.new(0.3)
  5475. Chow2.EmissionDirection = "Top"
  5476. local Atch1 = Instance.new("Attachment", out2l)
  5477. Atch1.Position = Vector3.new(0, 2, 0)
  5478. local Atch2 = Instance.new("Attachment", out2l)
  5479. Atch2.Position = Vector3.new(0, -2.5, 0)
  5480. local Trail = Instance.new("Trail", Character)
  5481. Trail.Attachment0 = Atch1
  5482. Trail.Attachment1 = Atch2
  5483. Trail.Texture = "rbxassetid://22636887"
  5484. Trail.Lifetime = 1.7
  5485. Trail.Transparency = NumberSequence.new({
  5486. NumberSequenceKeypoint.new(0, 0, 0),
  5487. NumberSequenceKeypoint.new(1, 1, 0)
  5488. })
  5489. Trail.Color = ColorSequence.new(ColorsArray)
  5490. Trail.LightEmission = 5
  5491. local To = Instance.new("Part", Character)
  5492. To.Size = Vector3.new(2, 1, 2)
  5493. To.BrickColor = BrickColor.new("Really red")
  5494. To.CanCollide = false
  5495. To.Anchored = true
  5496. To.Material = "Neon"
  5497. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  5498. local To2 = Instance.new("SpecialMesh", To)
  5499. To2.MeshId = "rbxassetid://569384034"
  5500. To2.Scale = Vector3.new(10, 10, 10)
  5501. local Rin = Instance.new("Part", Character)
  5502. Rin.Size = Vector3.new(1, 1, 1)
  5503. Rin.BrickColor = BrickColor.new("White")
  5504. Rin.Anchored = true
  5505. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  5506. local Rin2 = Instance.new("SpecialMesh", Rin)
  5507. Rin2.MeshId = "rbxassetid://3270017"
  5508. Rin2.Scale = Vector3.new(1, 1, 1)
  5509. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5510. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5511. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5512. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5513. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5514. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5515. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  5516. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  5517. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  5518. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  5519. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  5520. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  5521. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  5522. Debounces.Shewt = true
  5523. local Music2 = Instance.new("Sound", UpperTorso)
  5524. Music2.SoundId = "rbxassetid://1117288204"
  5525. Music2.Pitch = 1
  5526. Music2.Looped = false
  5527. Music2.Volume = 7.2
  5528. wait(1.0E-4)
  5529. Music2:Play()
  5530. coroutine.wrap(function()
  5531. for i = 1, 20, 0.2 do
  5532. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  5533. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  5534. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  5535. rng.Transparency = i / 20
  5536. rng3.Transparency = 0.041666666666666664
  5537. rng4.Transparency = i / 26
  5538. wait()
  5539. end
  5540. wait(5)
  5541. rng:Destroy()
  5542. end)()
  5543. if Debounces.Shewt == true then
  5544. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  5545. hit = ht.Parent
  5546. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  5547. if HasntTouched(hit.Name) == true and deb == false then
  5548. deb = true
  5549. coroutine.wrap(function()
  5550. end)()
  5551. table.insert(Touche, hit.Name)
  5552. deb = false
  5553. end
  5554. coroutine.wrap(function()
  5555. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  5556. wait(0.4)
  5557. end)()
  5558. table.insert(Touche, hit.Parent.Name)
  5559. deb = false
  5560. for i, v in pairs(Touche) do
  5561. print(v)
  5562. end
  5563. end
  5564. end)
  5565. end
  5566. for i = 0, 1700, 23 do
  5567. bem.Size = Vector3.new(i, 107, 107)
  5568. bem2.Size = Vector3.new(i, 107, 107)
  5569. Grab.Size = Vector3.new(i, 107, 107)
  5570. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  5571. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  5572. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  5573. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  5574. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  5575. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  5576. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  5577. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  5578. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  5579. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  5580. bnd.Size = Vector3.new(10, 10, 10)
  5581. bndm.Scale = Vector3.new(108, 108, 108)
  5582. To.Transparency = To.Transparency + 0.012
  5583. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  5584. if i % 10 == 0 then
  5585. do
  5586. local newRng = rng2:Clone()
  5587. newRng.Parent = RootPart
  5588. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  5589. local newRngm = rngm2:clone()
  5590. newRngm.Parent = newRng
  5591. coroutine.wrap(function()
  5592. for i = 1, 10, 0.2 do
  5593. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  5594. newRng.Transparency = i / 10
  5595. wait()
  5596. end
  5597. wait(0)
  5598. newRng:Destroy()
  5599. end)()
  5600. end
  5601. end
  5602. wait()
  5603. end
  5604. wait(0)
  5605. Debounces.Shewt = false
  5606. out:Destroy()
  5607. out2:Destroy()
  5608. bnd:Destroy()
  5609. bem:Destroy()
  5610. bem2:Destroy()
  5611. To:Destroy()
  5612. To2:Destroy()
  5613. Music2:Destroy()
  5614. out2l:Destroy()
  5615. outl:Destroy()
  5616. outau:Destroy()
  5617. outau2:Destroy()
  5618. Trail:Destroy()
  5619. Atch1:Destroy()
  5620. Grab:Destroy()
  5621. Grabo:Destroy()
  5622. for i, v in pairs(RootPart:GetChildren()) do
  5623. if v:IsA("BodyPosition") then
  5624. v:Remove()
  5625. end
  5626. end
  5627. RootPart.Anchored = false
  5628. Debounces.Ready = false
  5629. for i, v in pairs(Touche) do
  5630. table.remove(Touche, i)
  5631. end
  5632. wait()
  5633. table.insert(Touche, Character.Name)
  5634. Debounces.NoIdl = false
  5635. if Debounces.CanAttack == false then
  5636. Debounces.CanAttack = true
  5637. end
  5638. end
  5639. end
  5640. end
  5641. Idle = false
  5642. Humanoid.WalkSpeed = 16
  5643. end)
  5644. RootPart.Touched:connect(function(hit)
  5645. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  5646. if h ~= nil and Humanoid.Health > 0 and instinct == true then
  5647. RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2.2) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  5648. local ay = math.random(1, 2)
  5649. if ay == 1 then
  5650. RootPart.CFrame = RootPart.CFrame * CFrame.new(-8.2, 0, 0)
  5651. else
  5652. RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, 7.3)
  5653. end
  5654. end
  5655. end)
  5656. tp = true
  5657. Mouse.KeyDown:connect(function(k)
  5658. if k == "1" and tp == true then
  5659. tp = false
  5660. local Must = Instance.new("Sound", UpperTorso)
  5661. Must.SoundId = "rbxassetid://1055279036"
  5662. Must.Pitch = 0.99
  5663. Must.Volume = 1.2
  5664. Must.Looped = false
  5665. wait(0)
  5666. Must:Play()
  5667. Zanzoken = Instance.new("Part", Character)
  5668. Zanzoken.Anchored = true
  5669. Zanzoken.CanCollide = false
  5670. Zanzoken.Position = v3(999, 999, 999)
  5671. Zanzoken.CFrame = LowerTorso.CFrame
  5672. game.Debris:AddItem(Zanzoken, 0.5)
  5673. Zanzoken.Transparency = 1
  5674. wait()
  5675. idk = Instance.new("BillboardGui", Zanzoken)
  5676. idk.Size = UDim2.new(10, 0, 15, 0)
  5677. idk.AlwaysOnTop = false
  5678. idk1 = Instance.new("ImageLabel", idk)
  5679. idk1.BackgroundTransparency = 1
  5680. idk.ExtentsOffset = v3(0, 0, 0)
  5681. idk1.ImageTransparency = 0
  5682. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  5683. idk1.Size = UDim2.new(2, 0, 1, 0)
  5684. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  5685. idk1.Image = "rbxassetid://319554883"
  5686. wait(0)
  5687. Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
  5688. wait(0)
  5689. Zanzoken = Instance.new("Part", Character)
  5690. Zanzoken.Anchored = true
  5691. Zanzoken.CanCollide = false
  5692. Zanzoken.Position = v3(999, 999, 999)
  5693. Zanzoken.CFrame = LowerTorso.CFrame
  5694. game.Debris:AddItem(Zanzoken, 0.5)
  5695. Zanzoken.Transparency = 1
  5696. wait()
  5697. idk = Instance.new("BillboardGui", Zanzoken)
  5698. idk.Size = UDim2.new(10, 0, 15, 0)
  5699. idk.AlwaysOnTop = false
  5700. idk1 = Instance.new("ImageLabel", idk)
  5701. idk1.BackgroundTransparency = 1
  5702. idk.ExtentsOffset = v3(0, 0, 0)
  5703. idk1.ImageTransparency = 0
  5704. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  5705. idk1.Size = UDim2.new(2, 0, 1, 0)
  5706. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  5707. idk1.Image = "rbxassetid://319554883"
  5708. wait(0.4)
  5709. tp = true
  5710. end
  5711. end)
  5712. Mouse.KeyDown:connect(function(k)
  5713. if k == "2" and tp == true and instinct == true then
  5714. tp = false
  5715. Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
  5716. wait(1.0E-4)
  5717. tp = true
  5718. end
  5719. end)
  5720. Mouse.KeyDown:connect(function(key)
  5721. if key == "h" and base == true and instinct == false and ssj4 == false then
  5722. Idle = true
  5723. ssj = true
  5724. ssj2 = false
  5725. blue = false
  5726. base = false
  5727. multiplier = 3
  5728. local H = Instance.new("Part", UpperTorso)
  5729. H.Size = Vector3.new(1, 1, 1)
  5730. H.BrickColor = BrickColor.new("Cyan")
  5731. H.CanCollide = false
  5732. H.Material = "Neon"
  5733. H.Anchored = true
  5734. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  5735. local H2 = Instance.new("SpecialMesh", H)
  5736. H2.MeshId = "rbxassetid://569384034"
  5737. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  5738. RootPart.Anchored = true
  5739. local Music2 = Instance.new("Sound", UpperTorso)
  5740. Music2.SoundId = "rbxassetid://917377181"
  5741. Music2.Pitch = 1
  5742. Music2.Looped = false
  5743. Music2.Volume = 3.2
  5744. wait(1.0E-4)
  5745. Music2:Play()
  5746. local Music3 = Instance.new("Sound", UpperTorso)
  5747. Music3.SoundId = "rbxassetid://891397456"
  5748. Music3.Pitch = 1
  5749. Music3.Looped = false
  5750. Music3.Volume = 3.2
  5751. wait(1.0E-4)
  5752. Music3:Play()
  5753. coroutine.resume(coroutine.create(function()
  5754. for i = 1, 4 do
  5755. do
  5756. local HQ = Instance.new("Part", Character)
  5757. HQ.Size = Vector3.new(1, 0, 1)
  5758. HQ.BrickColor = BrickColor.new("Cyan")
  5759. HQ.Material = "Neon"
  5760. HQ.Anchored = true
  5761. HQ.CanCollide = false
  5762. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5763. local HQ2 = Instance.new("SpecialMesh", HQ)
  5764. HQ2.MeshId = "rbxassetid://20329976"
  5765. HQ2.Scale = Vector3.new(1, 1, 1)
  5766. local HQ5 = Instance.new("Part", Character)
  5767. HQ5.Size = Vector3.new(1, 0, 1)
  5768. HQ5.BrickColor = BrickColor.new("Cyan")
  5769. HQ5.Material = "Neon"
  5770. HQ5.Anchored = true
  5771. HQ5.CanCollide = false
  5772. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5773. local HQ6 = Instance.new("SpecialMesh", HQ5)
  5774. HQ6.MeshId = "rbxassetid://20329976"
  5775. HQ6.Scale = Vector3.new(1, 1, 1)
  5776. coroutine.resume(coroutine.create(function()
  5777. for i = 0, 5, 0.1 do
  5778. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  5779. HQ.Transparency = HQ.Transparency + 0.09
  5780. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  5781. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  5782. HQ5.Transparency = HQ5.Transparency + 0.09
  5783. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  5784. wait(1.0E-11)
  5785. end
  5786. end))
  5787. wait(0.3)
  5788. end
  5789. end
  5790. end))
  5791. for i = 0, 10, 0.1 do
  5792. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  5793. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  5794. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  5795. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  5796. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  5797. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  5798. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5799. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5800. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5801. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  5802. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  5803. game:GetService("RunService").RenderStepped:wait()
  5804. end
  5805. H:Destroy()
  5806. wait(0)
  5807. local Music7 = Instance.new("Sound", UpperTorso)
  5808. Music7.SoundId = "rbxassetid://1035030726"
  5809. Music7.Pitch = 1
  5810. Music7.Looped = false
  5811. Music7.Volume = 5.2
  5812. wait(1.0E-4)
  5813. Music7:Play()
  5814. local SS = Instance.new("Part", UpperTorso)
  5815. SS.Size = Vector3.new(1, 1, 1)
  5816. SS.BrickColor = BrickColor.new("New Yeller")
  5817. SS.CanCollide = false
  5818. SS.Material = "Neon"
  5819. SS.Anchored = true
  5820. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  5821. local SS2 = Instance.new("SpecialMesh", SS)
  5822. SS2.MeshId = "rbxassetid://569384034"
  5823. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  5824. coroutine.resume(coroutine.create(function()
  5825. for i = 1, 5 do
  5826. do
  5827. local HQ = Instance.new("Part", Character)
  5828. HQ.Size = Vector3.new(1, 0, 1)
  5829. HQ.BrickColor = BrickColor.new("New Yeller")
  5830. HQ.Material = "Neon"
  5831. HQ.Anchored = true
  5832. HQ.CanCollide = false
  5833. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5834. local HQ2 = Instance.new("SpecialMesh", HQ)
  5835. HQ2.MeshId = "rbxassetid://20329976"
  5836. HQ2.Scale = Vector3.new(1, 1, 1)
  5837. local HQ5 = Instance.new("Part", Character)
  5838. HQ5.Size = Vector3.new(1, 0, 1)
  5839. HQ5.BrickColor = BrickColor.new("New Yeller")
  5840. HQ5.Material = "Neon"
  5841. HQ5.Anchored = true
  5842. HQ5.CanCollide = false
  5843. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5844. local HQ6 = Instance.new("SpecialMesh", HQ5)
  5845. HQ6.MeshId = "rbxassetid://20329976"
  5846. HQ6.Scale = Vector3.new(1, 1, 1)
  5847. coroutine.resume(coroutine.create(function()
  5848. for i = 1, 200 do
  5849. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  5850. HQ.Transparency = HQ.Transparency + 0.09
  5851. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  5852. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  5853. HQ5.Transparency = HQ5.Transparency + 0.09
  5854. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  5855. wait(1.0E-11)
  5856. end
  5857. end))
  5858. wait(0.3)
  5859. end
  5860. end
  5861. end))
  5862. local HQ = Instance.new("Part", RootPart)
  5863. HQ.Size = Vector3.new(1, 1, 1)
  5864. HQ.BrickColor = BrickColor.new("New Yeller")
  5865. HQ.Material = "Neon"
  5866. HQ.Anchored = true
  5867. HQ.CanCollide = false
  5868. HQ.Transparency = 0.4
  5869. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5870. local HQ2 = Instance.new("SpecialMesh", HQ)
  5871. HQ2.MeshType = "Cylinder"
  5872. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  5873. local HQ23 = Instance.new("Part", RootPart)
  5874. HQ23.Size = Vector3.new(1, 1, 1)
  5875. HQ23.BrickColor = BrickColor.new("New Yeller")
  5876. HQ23.Material = "Neon"
  5877. HQ23.Anchored = true
  5878. HQ23.CanCollide = false
  5879. HQ23.Transparency = 0.4
  5880. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5881. local HQ22 = Instance.new("SpecialMesh", HQ23)
  5882. HQ22.MeshType = "Cylinder"
  5883. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  5884. local ZO = Instance.new("Part", RootPart)
  5885. ZO.Size = Vector3.new(1, 1, 1)
  5886. ZO.BrickColor = BrickColor.new("New Yeller")
  5887. ZO.Material = "Neon"
  5888. ZO.Anchored = true
  5889. ZO.CanCollide = false
  5890. ZO.Transparency = 0.4
  5891. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5892. local ZO2 = Instance.new("SpecialMesh", ZO)
  5893. ZO2.MeshType = "Cylinder"
  5894. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  5895. local BO = Instance.new("Part", RootPart)
  5896. BO.Size = Vector3.new(1, 1, 1)
  5897. BO.BrickColor = BrickColor.new("New Yeller")
  5898. BO.Material = "Neon"
  5899. BO.Anchored = true
  5900. BO.CanCollide = false
  5901. BO.Transparency = 0.4
  5902. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5903. local BO2 = Instance.new("SpecialMesh", BO)
  5904. BO2.MeshType = "Cylinder"
  5905. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  5906. Hair:Destroy()
  5907. Hair2:Destroy()
  5908. Hair3:Destroy()
  5909. BaseHair.Transparency = 1
  5910. SSHair.Transparency = 0
  5911. wait(0.01)
  5912. Humanoid.MaxHealth = 50000
  5913. wait(0.01)
  5914. Humanoid.Health = 50000
  5915. Humanoid.JumpPower = 300
  5916. Character.Head.face.Texture = "rbxassetid://681217206"
  5917. newaura2.ImageTransparency = 0
  5918. lig = Instance.new("PointLight", LowerTorso)
  5919. lig.Color = Color3.new(255, 255, 0)
  5920. lig.Range = 12
  5921. local Aura = Instance.new("ParticleEmitter")
  5922. Aura.Name = "Aura"
  5923. Aura.Texture = "rbxassetid://411939841"
  5924. Aura.Parent = UpperTorso
  5925. Aura.LightEmission = 1
  5926. Aura.Transparency = NumberSequence.new(0.2, 1)
  5927. Aura.Color = ColorSequence.new(BrickColor.new("Daisy orange").Color)
  5928. Aura.Size = NumberSequence.new(0.2, 8)
  5929. Aura.LockedToPart = true
  5930. Aura.Lifetime = NumberRange.new(1.5)
  5931. Aura.Rate = 50
  5932. Aura.Speed = NumberRange.new(1.3)
  5933. Aura.EmissionDirection = "Top"
  5934. Aura.Rotation = NumberRange.new(-8, 8)
  5935. for i = 0, 18, 0.1 do
  5936. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  5937. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  5938. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5939. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5940. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5941. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5942. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5943. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5944. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  5945. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5946. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  5947. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  5948. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  5949. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  5950. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  5951. game:GetService("RunService").RenderStepped:wait()
  5952. end
  5953. SS:Destroy()
  5954. Music3:Destroy()
  5955. Idle = false
  5956. BO:Destroy()
  5957. ZO:Destroy()
  5958. HQ23:Destroy()
  5959. HQ:Destroy()
  5960. local Music3 = Instance.new("Sound", UpperTorso)
  5961. Music3.SoundId = "rbxassetid://891397456"
  5962. Music3.Pitch = 1
  5963. Music3.Looped = true
  5964. Music3.Volume = 2.2
  5965. wait(1.0E-4)
  5966. Music3:Play()
  5967. RootPart.Anchored = false
  5968. off = true
  5969. end
  5970. end)
  5971. Mouse.KeyDown:connect(function(key)
  5972. if key == "l" and base == true and ssj == false and ssj2 == false and blue == false and instinct == false then
  5973. Idle = true
  5974. ssj4 = true
  5975. ssj2 = false
  5976. blue = false
  5977. base = false
  5978. multiplier = 3
  5979. local H = Instance.new("Part", UpperTorso)
  5980. H.Size = Vector3.new(1, 1, 1)
  5981. H.BrickColor = BrickColor.new("Cyan")
  5982. H.CanCollide = false
  5983. H.Material = "Neon"
  5984. H.Anchored = true
  5985. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  5986. local H2 = Instance.new("SpecialMesh", H)
  5987. H2.MeshId = "rbxassetid://569384034"
  5988. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  5989. RootPart.Anchored = true
  5990. local Music2 = Instance.new("Sound", UpperTorso)
  5991. Music2.SoundId = "rbxassetid://917377181"
  5992. Music2.Pitch = 1
  5993. Music2.Looped = false
  5994. Music2.Volume = 3.2
  5995. wait(1.0E-4)
  5996. Music2:Play()
  5997. local Music3 = Instance.new("Sound", UpperTorso)
  5998. Music3.SoundId = "rbxassetid://891397456"
  5999. Music3.Pitch = 1
  6000. Music3.Looped = false
  6001. Music3.Volume = 3.2
  6002. wait(1.0E-4)
  6003. Music3:Play()
  6004. coroutine.resume(coroutine.create(function()
  6005. for i = 1, 4 do
  6006. do
  6007. local HQ = Instance.new("Part", Character)
  6008. HQ.Size = Vector3.new(1, 0, 1)
  6009. HQ.BrickColor = BrickColor.new("Cyan")
  6010. HQ.Material = "Neon"
  6011. HQ.Anchored = true
  6012. HQ.CanCollide = false
  6013. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6014. local HQ2 = Instance.new("SpecialMesh", HQ)
  6015. HQ2.MeshId = "rbxassetid://20329976"
  6016. HQ2.Scale = Vector3.new(1, 1, 1)
  6017. local HQ5 = Instance.new("Part", Character)
  6018. HQ5.Size = Vector3.new(1, 0, 1)
  6019. HQ5.BrickColor = BrickColor.new("Cyan")
  6020. HQ5.Material = "Neon"
  6021. HQ5.Anchored = true
  6022. HQ5.CanCollide = false
  6023. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6024. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6025. HQ6.MeshId = "rbxassetid://20329976"
  6026. HQ6.Scale = Vector3.new(1, 1, 1)
  6027. coroutine.resume(coroutine.create(function()
  6028. for i = 0, 5, 0.1 do
  6029. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6030. HQ.Transparency = HQ.Transparency + 0.09
  6031. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6032. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6033. HQ5.Transparency = HQ5.Transparency + 0.09
  6034. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6035. wait(1.0E-11)
  6036. end
  6037. end))
  6038. wait(0.3)
  6039. end
  6040. end
  6041. end))
  6042. for i = 0, 10, 0.1 do
  6043. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  6044. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  6045. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6046. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6047. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  6048. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  6049. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6050. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6051. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6052. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  6053. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6054. game:GetService("RunService").RenderStepped:wait()
  6055. end
  6056. H:Destroy()
  6057. wait(0)
  6058. local Music7 = Instance.new("Sound", UpperTorso)
  6059. Music7.SoundId = "rbxassetid://1035030726"
  6060. Music7.Pitch = 1
  6061. Music7.Looped = false
  6062. Music7.Volume = 5.2
  6063. wait(1.0E-4)
  6064. Music7:Play()
  6065. local SS = Instance.new("Part", UpperTorso)
  6066. SS.Size = Vector3.new(1, 1, 1)
  6067. SS.BrickColor = BrickColor.new("Really red")
  6068. SS.CanCollide = false
  6069. SS.Material = "Neon"
  6070. SS.Anchored = true
  6071. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6072. local SS2 = Instance.new("SpecialMesh", SS)
  6073. SS2.MeshId = "rbxassetid://569384034"
  6074. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  6075. coroutine.resume(coroutine.create(function()
  6076. for i = 1, 5 do
  6077. do
  6078. local HQ = Instance.new("Part", Character)
  6079. HQ.Size = Vector3.new(1, 0, 1)
  6080. HQ.BrickColor = BrickColor.new("Really red")
  6081. HQ.Material = "Neon"
  6082. HQ.Anchored = true
  6083. HQ.CanCollide = false
  6084. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6085. local HQ2 = Instance.new("SpecialMesh", HQ)
  6086. HQ2.MeshId = "rbxassetid://20329976"
  6087. HQ2.Scale = Vector3.new(1, 1, 1)
  6088. local HQ5 = Instance.new("Part", Character)
  6089. HQ5.Size = Vector3.new(1, 0, 1)
  6090. HQ5.BrickColor = BrickColor.new("Really red")
  6091. HQ5.Material = "Neon"
  6092. HQ5.Anchored = true
  6093. HQ5.CanCollide = false
  6094. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6095. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6096. HQ6.MeshId = "rbxassetid://20329976"
  6097. HQ6.Scale = Vector3.new(1, 1, 1)
  6098. coroutine.resume(coroutine.create(function()
  6099. for i = 1, 200 do
  6100. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  6101. HQ.Transparency = HQ.Transparency + 0.09
  6102. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6103. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  6104. HQ5.Transparency = HQ5.Transparency + 0.09
  6105. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6106. wait(1.0E-11)
  6107. end
  6108. end))
  6109. wait(0.3)
  6110. end
  6111. end
  6112. end))
  6113. local HQ = Instance.new("Part", RootPart)
  6114. HQ.Size = Vector3.new(1, 1, 1)
  6115. HQ.BrickColor = BrickColor.new("Really red")
  6116. HQ.Material = "Neon"
  6117. HQ.Anchored = true
  6118. HQ.CanCollide = false
  6119. HQ.Transparency = 0.4
  6120. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6121. local HQ2 = Instance.new("SpecialMesh", HQ)
  6122. HQ2.MeshType = "Cylinder"
  6123. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  6124. local HQ23 = Instance.new("Part", RootPart)
  6125. HQ23.Size = Vector3.new(1, 1, 1)
  6126. HQ23.BrickColor = BrickColor.new("Really red")
  6127. HQ23.Material = "Neon"
  6128. HQ23.Anchored = true
  6129. HQ23.CanCollide = false
  6130. HQ23.Transparency = 0.4
  6131. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6132. local HQ22 = Instance.new("SpecialMesh", HQ23)
  6133. HQ22.MeshType = "Cylinder"
  6134. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  6135. local ZO = Instance.new("Part", RootPart)
  6136. ZO.Size = Vector3.new(1, 1, 1)
  6137. ZO.BrickColor = BrickColor.new("Really red")
  6138. ZO.Material = "Neon"
  6139. ZO.Anchored = true
  6140. ZO.CanCollide = false
  6141. ZO.Transparency = 0.4
  6142. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6143. local ZO2 = Instance.new("SpecialMesh", ZO)
  6144. ZO2.MeshType = "Cylinder"
  6145. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  6146. local BO = Instance.new("Part", RootPart)
  6147. BO.Size = Vector3.new(1, 1, 1)
  6148. BO.BrickColor = BrickColor.new("Really red")
  6149. BO.Material = "Neon"
  6150. BO.Anchored = true
  6151. BO.CanCollide = false
  6152. BO.Transparency = 0.4
  6153. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6154. local BO2 = Instance.new("SpecialMesh", BO)
  6155. BO2.MeshType = "Cylinder"
  6156. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  6157. Hair:Destroy()
  6158. Hair2:Destroy()
  6159. Hair3:Destroy()
  6160. BaseHair.Transparency = 1
  6161. Four.Transparency = 0
  6162. wait(0.01)
  6163. Humanoid.MaxHealth = 190000
  6164. wait(0.01)
  6165. Humanoid.Health = 190000
  6166. Character.Shirt.ShirtTemplate = "rbxassetid://156606637"
  6167. Character.Pants.PantsTemplate = "rbxassetid://157617546"
  6168. Humanoid.JumpPower = 300
  6169. Character.Head.face.Texture = "rbxassetid://231488578"
  6170. newaura2.ImageTransparency = 0
  6171. local Aura = Instance.new("ParticleEmitter")
  6172. Aura.Name = "Aura"
  6173. Aura.Texture = "rbxassetid://411939841"
  6174. Aura.Parent = UpperTorso
  6175. Aura.LightEmission = 1
  6176. Aura.Transparency = NumberSequence.new(0.2, 1)
  6177. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  6178. Aura.Size = NumberSequence.new(0.2, 8)
  6179. Aura.LockedToPart = true
  6180. Aura.Lifetime = NumberRange.new(1.5)
  6181. Aura.Rate = 50
  6182. Aura.Speed = NumberRange.new(1.3)
  6183. Aura.EmissionDirection = "Top"
  6184. Aura.Rotation = NumberRange.new(-8, 8)
  6185. local Aura2 = Instance.new("ParticleEmitter")
  6186. Aura2.Name = "Aura"
  6187. Aura2.Texture = "rbxassetid://411939841"
  6188. Aura2.Parent = UpperTorso
  6189. Aura2.LightEmission = 1
  6190. Aura2.Transparency = NumberSequence.new(0.2, 1)
  6191. Aura2.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  6192. Aura2.Size = NumberSequence.new(0.4, 8)
  6193. Aura2.LockedToPart = true
  6194. Aura2.Lifetime = NumberRange.new(1.5)
  6195. Aura2.Rate = 50
  6196. Aura2.Speed = NumberRange.new(1.3)
  6197. Aura2.EmissionDirection = "Top"
  6198. Aura2.Rotation = NumberRange.new(-8, 8)
  6199. Aura2.ZOffset = -1
  6200. for i = 0, 18, 0.1 do
  6201. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  6202. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  6203. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6204. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6205. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6206. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6207. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6208. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6209. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  6210. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6211. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  6212. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  6213. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  6214. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  6215. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  6216. game:GetService("RunService").RenderStepped:wait()
  6217. end
  6218. SS:Destroy()
  6219. Music3:Destroy()
  6220. Idle = false
  6221. BO:Destroy()
  6222. ZO:Destroy()
  6223. HQ23:Destroy()
  6224. HQ:Destroy()
  6225. local Music3 = Instance.new("Sound", UpperTorso)
  6226. Music3.SoundId = "rbxassetid://891397456"
  6227. Music3.Pitch = 1
  6228. Music3.Looped = true
  6229. Music3.Volume = 2.2
  6230. wait(1.0E-4)
  6231. Music3:Play()
  6232. RootPart.Anchored = false
  6233. off = true
  6234. end
  6235. end)
  6236. Mouse.KeyDown:connect(function(key)
  6237. if key == "k" and blue == true and ssj == false and ssj2 == false and ssj3 == false then
  6238. Idle = true
  6239. ssj = false
  6240. ssj2 = false
  6241. blue = false
  6242. base = false
  6243. kaio = true
  6244. multiplier = 490000
  6245. local H = Instance.new("Part", UpperTorso)
  6246. H.Size = Vector3.new(1, 1, 1)
  6247. H.BrickColor = BrickColor.new("Cyan")
  6248. H.CanCollide = false
  6249. H.Material = "Neon"
  6250. H.Anchored = true
  6251. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  6252. local H2 = Instance.new("SpecialMesh", H)
  6253. H2.MeshId = "rbxassetid://569384034"
  6254. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  6255. RootPart.Anchored = true
  6256. local Music2 = Instance.new("Sound", UpperTorso)
  6257. Music2.SoundId = "rbxassetid://917377181"
  6258. Music2.Pitch = 1
  6259. Music2.Looped = false
  6260. Music2.Volume = 3.2
  6261. wait(1.0E-4)
  6262. Music2:Play()
  6263. local Music3 = Instance.new("Sound", UpperTorso)
  6264. Music3.SoundId = "rbxassetid://891397456"
  6265. Music3.Pitch = 1
  6266. Music3.Looped = false
  6267. Music3.Volume = 3.2
  6268. wait(1.0E-4)
  6269. Music3:Play()
  6270. coroutine.resume(coroutine.create(function()
  6271. for i = 1, 2 do
  6272. do
  6273. local HQ = Instance.new("Part", Character)
  6274. HQ.Size = Vector3.new(1, 0, 1)
  6275. HQ.BrickColor = BrickColor.new("Really red")
  6276. HQ.Material = "Neon"
  6277. HQ.Anchored = true
  6278. HQ.CanCollide = false
  6279. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6280. local HQ2 = Instance.new("SpecialMesh", HQ)
  6281. HQ2.MeshId = "rbxassetid://20329976"
  6282. HQ2.Scale = Vector3.new(1, 1, 1)
  6283. local HQ5 = Instance.new("Part", Character)
  6284. HQ5.Size = Vector3.new(1, 0, 1)
  6285. HQ5.BrickColor = BrickColor.new("Really red")
  6286. HQ5.Material = "Neon"
  6287. HQ5.Anchored = true
  6288. HQ5.CanCollide = false
  6289. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6290. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6291. HQ6.MeshId = "rbxassetid://20329976"
  6292. HQ6.Scale = Vector3.new(1, 1, 1)
  6293. coroutine.resume(coroutine.create(function()
  6294. for i = 0, 2, 0.1 do
  6295. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6296. HQ.Transparency = HQ.Transparency + 0.09
  6297. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6298. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6299. HQ5.Transparency = HQ5.Transparency + 0.09
  6300. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6301. wait(1.0E-11)
  6302. end
  6303. end))
  6304. wait(0.3)
  6305. end
  6306. end
  6307. end))
  6308. for i = 0, 6, 0.1 do
  6309. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(auranum), rad(0), rad(auranum1)), 0.1)
  6310. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(auranum), rad(0), rad(auranum2)), 0.1)
  6311. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  6312. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  6313. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(auranum3), rad(0), rad(-20)), 0.1)
  6314. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(auranum3), rad(0), rad(20)), 0.1)
  6315. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
  6316. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
  6317. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(auranum4), rad(0), rad(0)), 0.1)
  6318. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6319. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6320. game:GetService("RunService").RenderStepped:wait()
  6321. end
  6322. H:Destroy()
  6323. wait(0)
  6324. local Music7 = Instance.new("Sound", UpperTorso)
  6325. Music7.SoundId = "rbxassetid://1035030726"
  6326. Music7.Pitch = 1
  6327. Music7.Looped = false
  6328. Music7.Volume = 5.2
  6329. wait(1.0E-4)
  6330. Music7:Play()
  6331. local SS = Instance.new("Part", UpperTorso)
  6332. SS.Size = Vector3.new(1, 1, 1)
  6333. SS.BrickColor = BrickColor.new("Really red")
  6334. SS.CanCollide = false
  6335. SS.Material = "Neon"
  6336. SS.Anchored = true
  6337. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6338. local SS2 = Instance.new("SpecialMesh", SS)
  6339. SS2.MeshId = "rbxassetid://569384034"
  6340. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  6341. coroutine.resume(coroutine.create(function()
  6342. for i = 1, 10 do
  6343. do
  6344. local HQ = Instance.new("Part", Character)
  6345. HQ.Size = Vector3.new(1, 0, 1)
  6346. HQ.BrickColor = BrickColor.new("Really red")
  6347. HQ.Material = "Neon"
  6348. HQ.Anchored = true
  6349. HQ.CanCollide = false
  6350. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6351. local HQ2 = Instance.new("SpecialMesh", HQ)
  6352. HQ2.MeshId = "rbxassetid://20329976"
  6353. HQ2.Scale = Vector3.new(1, 1, 1)
  6354. local HQ5 = Instance.new("Part", Character)
  6355. HQ5.Size = Vector3.new(1, 0, 1)
  6356. HQ5.BrickColor = BrickColor.new("Really red")
  6357. HQ5.Material = "Neon"
  6358. HQ5.Anchored = true
  6359. HQ5.CanCollide = false
  6360. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6361. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6362. HQ6.MeshId = "rbxassetid://20329976"
  6363. HQ6.Scale = Vector3.new(1, 1, 1)
  6364. coroutine.resume(coroutine.create(function()
  6365. for i = 1, 200 do
  6366. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  6367. HQ.Transparency = HQ.Transparency + 0.09
  6368. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6369. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  6370. HQ5.Transparency = HQ5.Transparency + 0.09
  6371. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6372. wait(1.0E-11)
  6373. end
  6374. end))
  6375. wait(0.3)
  6376. end
  6377. end
  6378. end))
  6379. local HQ = Instance.new("Part", RootPart)
  6380. HQ.Size = Vector3.new(1, 1, 1)
  6381. HQ.BrickColor = BrickColor.new("Really red")
  6382. HQ.Material = "Neon"
  6383. HQ.Anchored = true
  6384. HQ.CanCollide = false
  6385. HQ.Transparency = 0.4
  6386. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6387. local HQ2 = Instance.new("SpecialMesh", HQ)
  6388. HQ2.MeshType = "Cylinder"
  6389. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  6390. local HQ23 = Instance.new("Part", RootPart)
  6391. HQ23.Size = Vector3.new(1, 1, 1)
  6392. HQ23.BrickColor = BrickColor.new("Really red")
  6393. HQ23.Material = "Neon"
  6394. HQ23.Anchored = true
  6395. HQ23.CanCollide = false
  6396. HQ23.Transparency = 0.4
  6397. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6398. local HQ22 = Instance.new("SpecialMesh", HQ23)
  6399. HQ22.MeshType = "Cylinder"
  6400. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  6401. local ZO = Instance.new("Part", RootPart)
  6402. ZO.Size = Vector3.new(1, 1, 1)
  6403. ZO.BrickColor = BrickColor.new("Really red")
  6404. ZO.Material = "Neon"
  6405. ZO.Anchored = true
  6406. ZO.CanCollide = false
  6407. ZO.Transparency = 0.4
  6408. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6409. local ZO2 = Instance.new("SpecialMesh", ZO)
  6410. ZO2.MeshType = "Cylinder"
  6411. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  6412. local BO = Instance.new("Part", RootPart)
  6413. BO.Size = Vector3.new(1, 1, 1)
  6414. BO.BrickColor = BrickColor.new("Really red")
  6415. BO.Material = "Neon"
  6416. BO.Anchored = true
  6417. BO.CanCollide = false
  6418. BO.Transparency = 0.4
  6419. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6420. local BO2 = Instance.new("SpecialMesh", BO)
  6421. BO2.MeshType = "Cylinder"
  6422. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  6423. wait(0.01)
  6424. Humanoid.MaxHealth = 9950700
  6425. wait(0.01)
  6426. Humanoid.Health = 9950700
  6427. Humanoid.JumpPower = 200
  6428. newaura2.ImageTransparency = 0
  6429. lig = Instance.new("PointLight", LowerTorso)
  6430. lig.Color = Color3.new(255, 255, 0)
  6431. lig.Range = 12
  6432. local Aura = Instance.new("ParticleEmitter")
  6433. Aura.Name = "Aura"
  6434. Aura.Texture = "rbxassetid://411939841"
  6435. Aura.Parent = Head
  6436. Aura.LightEmission = 1
  6437. Aura.Transparency = NumberSequence.new(0.2, 1)
  6438. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  6439. Aura.Size = NumberSequence.new(0.2, 20)
  6440. Aura.LockedToPart = true
  6441. Aura.Lifetime = NumberRange.new(1.5)
  6442. Aura.Rate = 50
  6443. Aura.Speed = NumberRange.new(4.3)
  6444. Aura.EmissionDirection = "Top"
  6445. Aura.Rotation = NumberRange.new(-8, 8)
  6446. local Music3 = Instance.new("Sound", UpperTorso)
  6447. Music3.SoundId = "rbxassetid://1195231856"
  6448. Music3.Pitch = 1
  6449. Music3.Looped = false
  6450. Music3.Volume = 3.2
  6451. wait(1.0E-4)
  6452. Music3:Play()
  6453. for i = 0, 18, 0.1 do
  6454. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  6455. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  6456. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6457. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6458. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6459. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6460. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6461. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6462. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  6463. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6464. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  6465. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  6466. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  6467. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  6468. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  6469. game:GetService("RunService").RenderStepped:wait()
  6470. end
  6471. SS:Destroy()
  6472. Music3:Destroy()
  6473. Idle = false
  6474. BO:Destroy()
  6475. ZO:Destroy()
  6476. HQ23:Destroy()
  6477. HQ:Destroy()
  6478. local Music3 = Instance.new("Sound", UpperTorso)
  6479. Music3.SoundId = "rbxassetid://891397456"
  6480. Music3.Pitch = 1
  6481. Music3.Looped = true
  6482. Music3.Volume = 2.2
  6483. wait(1.0E-4)
  6484. Music3:Play()
  6485. RootPart.Anchored = false
  6486. Mouse.KeyDown:connect(function(key)
  6487. if key == "]" then
  6488. end
  6489. if key == "]" then
  6490. end
  6491. if key == "]" then
  6492. end
  6493. if key == "]" then
  6494. end
  6495. if key == "]" then
  6496. end
  6497. end)
  6498. Mouse.Button1Down:connect(function()
  6499. if attack == false and attacktype == 1 then
  6500. Desperate()
  6501. attacktype = 2
  6502. elseif attack == false and attacktype == 2 then
  6503. Desperate2()
  6504. attacktype = 3
  6505. elseif attack == false and attacktype == 3 then
  6506. Desperate3()
  6507. attacktype = 1
  6508. end
  6509. end)
  6510. wait(2121)
  6511. DZ = false
  6512. end
  6513. end)
  6514. Mouse.KeyDown:connect(function(key)
  6515. if key == "m" and blue == true then
  6516. local Music5 = Instance.new("Sound", UpperTorso)
  6517. Music5.SoundId = "rbxassetid://874183151"
  6518. Music5.Pitch = 1
  6519. Music5.Looped = false
  6520. Music5.Volume = 3.6
  6521. wait(1.0E-4)
  6522. Music5:Play()
  6523. coroutine.resume(coroutine.create(function()
  6524. for i = 1, 1 do
  6525. do
  6526. local ZQW = Instance.new("Part", Character)
  6527. ZQW.Size = Vector3.new(1, 1, 1)
  6528. ZQW.BrickColor = BrickColor.new("Cyan")
  6529. ZQW.Material = "Neon"
  6530. ZQW.Anchored = true
  6531. ZQW.CanCollide = false
  6532. ZQW.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  6533. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  6534. ZQW2.MeshType = "Sphere"
  6535. ZQW2.Scale = Vector3.new(1, 1, 1)
  6536. coroutine.resume(coroutine.create(function()
  6537. for i = 1, 200 do
  6538. ZQW2.Scale = ZQW2.Scale + Vector3.new(8, 8, 8)
  6539. ZQW.Transparency = ZQW.Transparency + 0.07
  6540. wait(1.0E-11)
  6541. end
  6542. end))
  6543. wait(0.3)
  6544. end
  6545. end
  6546. end))
  6547. local Music4 = Instance.new("Sound", UpperTorso)
  6548. Music4.SoundId = "rbxassetid://600060450"
  6549. Music4.Pitch = 1
  6550. Music4.Looped = true
  6551. Music4.Volume = 1.6
  6552. wait(1.0E-4)
  6553. Music4:Play()
  6554. local Aura = Instance.new("ParticleEmitter")
  6555. Aura.Name = "Aura"
  6556. Aura.Texture = "rbxassetid://1083580077"
  6557. Aura.Parent = UpperTorso
  6558. Aura.LightEmission = 0.7
  6559. Aura.Transparency = NumberSequence.new(0.2, 1)
  6560. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  6561. Aura.Size = NumberSequence.new(0.2, 11)
  6562. Aura.LockedToPart = true
  6563. Aura.Lifetime = NumberRange.new(1.5)
  6564. Aura.Rate = 50
  6565. Aura.Speed = NumberRange.new(1.3)
  6566. Aura.EmissionDirection = "Top"
  6567. Aura.Rotation = NumberRange.new(-8, 8)
  6568. end
  6569. end)
  6570. Mouse.KeyDown:connect(function(key)
  6571. if key == "n" then
  6572. for i, v in pairs(UpperTorso:GetChildren()) do
  6573. if v:IsA("ParticleEmitter") then
  6574. v:Remove()
  6575. end
  6576. end
  6577. for i, v in pairs(Head:GetChildren()) do
  6578. if v:IsA("ParticleEmitter") then
  6579. v:Remove()
  6580. end
  6581. end
  6582. for i, v in pairs(LowerTorso:GetChildren()) do
  6583. if v:IsA("PointLight") then
  6584. v:Remove()
  6585. end
  6586. end
  6587. for i, v in pairs(UpperTorso:GetChildren()) do
  6588. if v:IsA("Sound") then
  6589. v:Remove()
  6590. end
  6591. end
  6592. end
  6593. end)
  6594. Mouse.KeyDown:connect(function(key)
  6595. if key == "y" and base == true and ssj == false and ssj2 == false and ssj4 == false and ssj3 == false and instinct == false and ssjg == false then
  6596. Idle = true
  6597. ssj = false
  6598. ssj2 = false
  6599. blue = true
  6600. base = false
  6601. multiplier = 126000
  6602. local H = Instance.new("Part", UpperTorso)
  6603. H.Size = Vector3.new(1, 1, 1)
  6604. H.BrickColor = BrickColor.new("Cyan")
  6605. H.CanCollide = false
  6606. H.Material = "Neon"
  6607. H.Anchored = true
  6608. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  6609. local H2 = Instance.new("SpecialMesh", H)
  6610. H2.MeshId = "rbxassetid://569384034"
  6611. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  6612. RootPart.Anchored = true
  6613. local Music2 = Instance.new("Sound", UpperTorso)
  6614. Music2.SoundId = "rbxassetid://917377181"
  6615. Music2.Pitch = 1
  6616. Music2.Looped = false
  6617. Music2.Volume = 3.2
  6618. wait(1.0E-4)
  6619. Music2:Play()
  6620. local Music3 = Instance.new("Sound", UpperTorso)
  6621. Music3.SoundId = "rbxassetid://891397456"
  6622. Music3.Pitch = 1
  6623. Music3.Looped = false
  6624. Music3.Volume = 3.2
  6625. wait(1.0E-4)
  6626. Music3:Play()
  6627. coroutine.resume(coroutine.create(function()
  6628. for i = 1, 5 do
  6629. do
  6630. local HQ = Instance.new("Part", Character)
  6631. HQ.Size = Vector3.new(1, 0, 1)
  6632. HQ.BrickColor = BrickColor.new("Cyan")
  6633. HQ.Material = "Neon"
  6634. HQ.Anchored = true
  6635. HQ.CanCollide = false
  6636. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6637. local HQ2 = Instance.new("SpecialMesh", HQ)
  6638. HQ2.MeshId = "rbxassetid://20329976"
  6639. HQ2.Scale = Vector3.new(1, 1, 1)
  6640. local HQ5 = Instance.new("Part", Character)
  6641. HQ5.Size = Vector3.new(1, 0, 1)
  6642. HQ5.BrickColor = BrickColor.new("Cyan")
  6643. HQ5.Material = "Neon"
  6644. HQ5.Anchored = true
  6645. HQ5.CanCollide = false
  6646. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6647. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6648. HQ6.MeshId = "rbxassetid://20329976"
  6649. HQ6.Scale = Vector3.new(1, 1, 1)
  6650. coroutine.resume(coroutine.create(function()
  6651. for i = 0, 6, 0.1 do
  6652. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6653. HQ.Transparency = HQ.Transparency + 0.09
  6654. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6655. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6656. HQ5.Transparency = HQ5.Transparency + 0.09
  6657. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6658. wait(1.0E-11)
  6659. end
  6660. end))
  6661. wait(0.3)
  6662. end
  6663. end
  6664. end))
  6665. for i = 0, 16, 0.1 do
  6666. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  6667. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  6668. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6669. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6670. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  6671. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  6672. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6673. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6674. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6675. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  6676. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6677. game:GetService("RunService").RenderStepped:wait()
  6678. end
  6679. H:Destroy()
  6680. wait(0)
  6681. local Music7 = Instance.new("Sound", UpperTorso)
  6682. Music7.SoundId = "rbxassetid://1019285316"
  6683. Music7.Pitch = 1
  6684. Music7.Looped = false
  6685. Music7.Volume = 5.2
  6686. wait(1.0E-4)
  6687. Music7:Play()
  6688. local SS = Instance.new("Part", UpperTorso)
  6689. SS.Size = Vector3.new(1, 1, 1)
  6690. SS.BrickColor = BrickColor.new("Toothpaste")
  6691. SS.CanCollide = false
  6692. SS.Material = "Neon"
  6693. SS.Anchored = true
  6694. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6695. local SS2 = Instance.new("SpecialMesh", SS)
  6696. SS2.MeshId = "rbxassetid://569384034"
  6697. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  6698. coroutine.resume(coroutine.create(function()
  6699. for i = 1, 11 do
  6700. do
  6701. local HQ = Instance.new("Part", Character)
  6702. HQ.Size = Vector3.new(1, 0, 1)
  6703. HQ.BrickColor = BrickColor.new("Toothpaste")
  6704. HQ.Material = "Neon"
  6705. HQ.Anchored = true
  6706. HQ.CanCollide = false
  6707. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6708. local HQ2 = Instance.new("SpecialMesh", HQ)
  6709. HQ2.MeshId = "rbxassetid://20329976"
  6710. HQ2.Scale = Vector3.new(1, 1, 1)
  6711. local HQ5 = Instance.new("Part", Character)
  6712. HQ5.Size = Vector3.new(1, 0, 1)
  6713. HQ5.BrickColor = BrickColor.new("Toothpaste")
  6714. HQ5.Material = "Neon"
  6715. HQ5.Anchored = true
  6716. HQ5.CanCollide = false
  6717. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6718. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6719. HQ6.MeshId = "rbxassetid://20329976"
  6720. HQ6.Scale = Vector3.new(1, 1, 1)
  6721. local ZQW = Instance.new("Part", Character)
  6722. ZQW.Size = Vector3.new(1, 1, 1)
  6723. ZQW.BrickColor = BrickColor.new("Cyan")
  6724. ZQW.Material = "Neon"
  6725. ZQW.Anchored = true
  6726. ZQW.CanCollide = false
  6727. ZQW.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  6728. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  6729. ZQW2.MeshType = "Sphere"
  6730. ZQW2.Scale = Vector3.new(1, 1, 1)
  6731. coroutine.resume(coroutine.create(function()
  6732. for i = 1, 200 do
  6733. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  6734. HQ.Transparency = HQ.Transparency + 0.09
  6735. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6736. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  6737. HQ5.Transparency = HQ5.Transparency + 0.09
  6738. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6739. ZQW2.Scale = ZQW2.Scale + Vector3.new(8, 8, 8)
  6740. ZQW.Transparency = ZQW.Transparency + 0.07
  6741. wait(1.0E-11)
  6742. end
  6743. end))
  6744. wait(0.3)
  6745. end
  6746. end
  6747. end))
  6748. local HQ = Instance.new("Part", RootPart)
  6749. HQ.Size = Vector3.new(1, 1, 1)
  6750. HQ.BrickColor = BrickColor.new("Cyan")
  6751. HQ.Material = "Neon"
  6752. HQ.Anchored = true
  6753. HQ.CanCollide = false
  6754. HQ.Transparency = 0.4
  6755. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6756. local HQ2 = Instance.new("SpecialMesh", HQ)
  6757. HQ2.MeshType = "Cylinder"
  6758. HQ2.Scale = Vector3.new(190, 1.2, 1.2)
  6759. local HQ23 = Instance.new("Part", RootPart)
  6760. HQ23.Size = Vector3.new(1, 1, 1)
  6761. HQ23.BrickColor = BrickColor.new("Cyan")
  6762. HQ23.Material = "Neon"
  6763. HQ23.Anchored = true
  6764. HQ23.CanCollide = false
  6765. HQ23.Transparency = 0.4
  6766. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6767. local HQ22 = Instance.new("SpecialMesh", HQ23)
  6768. HQ22.MeshType = "Cylinder"
  6769. HQ22.Scale = Vector3.new(190, 1.2, 1.2)
  6770. local ZO = Instance.new("Part", RootPart)
  6771. ZO.Size = Vector3.new(1, 1, 1)
  6772. ZO.BrickColor = BrickColor.new("Cyan")
  6773. ZO.Material = "Neon"
  6774. ZO.Anchored = true
  6775. ZO.CanCollide = false
  6776. ZO.Transparency = 0.4
  6777. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6778. local ZO2 = Instance.new("SpecialMesh", ZO)
  6779. ZO2.MeshType = "Cylinder"
  6780. ZO2.Scale = Vector3.new(180, 1.2, 1.2)
  6781. local BO = Instance.new("Part", RootPart)
  6782. BO.Size = Vector3.new(1, 1, 1)
  6783. BO.BrickColor = BrickColor.new("Cyan")
  6784. BO.Material = "Neon"
  6785. BO.Anchored = true
  6786. BO.CanCollide = false
  6787. BO.Transparency = 0.4
  6788. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6789. local BO2 = Instance.new("SpecialMesh", BO)
  6790. BO2.MeshType = "Cylinder"
  6791. BO2.Scale = Vector3.new(150, 1.2, 1.2)
  6792. Hair:Destroy()
  6793. Hair2:Destroy()
  6794. Hair3:Destroy()
  6795. BaseHair.Transparency = 1
  6796. Blue.Transparency = 0
  6797. wait(0.01)
  6798. Humanoid.MaxHealth = 5300000000
  6799. wait(0.01)
  6800. Humanoid.Health = 5300000000
  6801. Humanoid.JumpPower = 300
  6802. Character.Head.face.Texture = "rbxassetid://681221011"
  6803. newaura2.ImageTransparency = 0
  6804. lig = Instance.new("PointLight", LowerTorso)
  6805. lig.Color = Color3.new(0, 255, 255)
  6806. lig.Range = 12
  6807. for i = 0, 18, 0.1 do
  6808. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  6809. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  6810. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6811. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6812. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6813. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6814. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6815. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6816. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  6817. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6818. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  6819. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  6820. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  6821. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  6822. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  6823. game:GetService("RunService").RenderStepped:wait()
  6824. end
  6825. SS:Destroy()
  6826. Music3:Destroy()
  6827. Idle = false
  6828. BO:Destroy()
  6829. ZO:Destroy()
  6830. HQ23:Destroy()
  6831. HQ:Destroy()
  6832. local Music2 = Instance.new("Sound", UpperTorso)
  6833. Music2.SoundId = "rbxassetid://907538836"
  6834. Music2.Pitch = 1
  6835. Music2.Looped = false
  6836. Music2.Volume = 4.2
  6837. wait(1.0E-4)
  6838. Music2:Play()
  6839. local Music3 = Instance.new("Sound", UpperTorso)
  6840. Music3.SoundId = "rbxassetid://908226507"
  6841. Music3.Pitch = 1
  6842. Music3.Looped = true
  6843. Music3.Volume = 0.1
  6844. wait(1.0E-4)
  6845. Music3:Play()
  6846. local Music4 = Instance.new("Sound", UpperTorso)
  6847. Music4.SoundId = "rbxassetid://600060450"
  6848. Music4.Pitch = 1
  6849. Music4.Looped = true
  6850. Music4.Volume = 1.6
  6851. wait(1.0E-4)
  6852. Music4:Play()
  6853. local Aura = Instance.new("ParticleEmitter")
  6854. Aura.Name = "Aura"
  6855. Aura.Texture = "rbxassetid://1083580077"
  6856. Aura.Parent = UpperTorso
  6857. Aura.LightEmission = 0.7
  6858. Aura.Transparency = NumberSequence.new(0.2, 1)
  6859. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  6860. Aura.Size = NumberSequence.new(0.2, 11)
  6861. Aura.LockedToPart = true
  6862. Aura.Lifetime = NumberRange.new(1.5)
  6863. Aura.Rate = 50
  6864. Aura.Speed = NumberRange.new(1.3)
  6865. Aura.EmissionDirection = "Top"
  6866. Aura.Rotation = NumberRange.new(-8, 8)
  6867. RootPart.Anchored = false
  6868. Mouse.KeyDown:connect(function(key)
  6869. if key == "]" then
  6870. end
  6871. if key == "]" then
  6872. end
  6873. if key == "]" then
  6874. end
  6875. if key == "]" then
  6876. end
  6877. if key == "]" then
  6878. end
  6879. end)
  6880. Mouse.Button1Down:connect(function()
  6881. if attack == false and attacktype == 1 then
  6882. Strong()
  6883. attacktype = 2
  6884. elseif attack == false and attacktype == 2 then
  6885. Strong2()
  6886. attacktype = 3
  6887. elseif attack == false and attacktype == 3 then
  6888. Strong3()
  6889. attacktype = 1
  6890. end
  6891. end)
  6892. wait(2121)
  6893. DZ = false
  6894. off = true
  6895. end
  6896. end)
  6897. Mouse.KeyDown:connect(function(key)
  6898. if key == "t" and base == true and ssj == false and ssj2 == false and ssj4 == false and ssj3 == false and instinct == false and blue == false then
  6899. Idle = true
  6900. ssj = false
  6901. ssj2 = false
  6902. ssjg = true
  6903. blue = false
  6904. base = false
  6905. multiplier = 12300
  6906. local H = Instance.new("Part", UpperTorso)
  6907. H.Size = Vector3.new(1, 1, 1)
  6908. H.BrickColor = BrickColor.new("Cyan")
  6909. H.CanCollide = false
  6910. H.Material = "Neon"
  6911. H.Anchored = true
  6912. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  6913. local H2 = Instance.new("SpecialMesh", H)
  6914. H2.MeshId = "rbxassetid://569384034"
  6915. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  6916. RootPart.Anchored = true
  6917. local Music2 = Instance.new("Sound", UpperTorso)
  6918. Music2.SoundId = "rbxassetid://917377181"
  6919. Music2.Pitch = 1
  6920. Music2.Looped = false
  6921. Music2.Volume = 3.2
  6922. wait(1.0E-4)
  6923. Music2:Play()
  6924. local Music3 = Instance.new("Sound", UpperTorso)
  6925. Music3.SoundId = "rbxassetid://891397456"
  6926. Music3.Pitch = 1
  6927. Music3.Looped = false
  6928. Music3.Volume = 3.2
  6929. wait(1.0E-4)
  6930. Music3:Play()
  6931. coroutine.resume(coroutine.create(function()
  6932. for i = 1, 5 do
  6933. do
  6934. local HQ = Instance.new("Part", Character)
  6935. HQ.Size = Vector3.new(1, 0, 1)
  6936. HQ.BrickColor = BrickColor.new("Cyan")
  6937. HQ.Material = "Neon"
  6938. HQ.Anchored = true
  6939. HQ.CanCollide = false
  6940. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6941. local HQ2 = Instance.new("SpecialMesh", HQ)
  6942. HQ2.MeshId = "rbxassetid://20329976"
  6943. HQ2.Scale = Vector3.new(1, 1, 1)
  6944. local HQ5 = Instance.new("Part", Character)
  6945. HQ5.Size = Vector3.new(1, 0, 1)
  6946. HQ5.BrickColor = BrickColor.new("Cyan")
  6947. HQ5.Material = "Neon"
  6948. HQ5.Anchored = true
  6949. HQ5.CanCollide = false
  6950. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6951. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6952. HQ6.MeshId = "rbxassetid://20329976"
  6953. HQ6.Scale = Vector3.new(1, 1, 1)
  6954. coroutine.resume(coroutine.create(function()
  6955. for i = 0, 6, 0.1 do
  6956. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6957. HQ.Transparency = HQ.Transparency + 0.09
  6958. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6959. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6960. HQ5.Transparency = HQ5.Transparency + 0.09
  6961. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6962. wait(1.0E-11)
  6963. end
  6964. end))
  6965. wait(0.3)
  6966. end
  6967. end
  6968. end))
  6969. for i = 0, 16, 0.1 do
  6970. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  6971. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  6972. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6973. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6974. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  6975. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  6976. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6977. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6978. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6979. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  6980. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6981. game:GetService("RunService").RenderStepped:wait()
  6982. end
  6983. H:Destroy()
  6984. wait(0)
  6985. local Music7 = Instance.new("Sound", UpperTorso)
  6986. Music7.SoundId = "rbxassetid://1019285316"
  6987. Music7.Pitch = 1
  6988. Music7.Looped = false
  6989. Music7.Volume = 5.2
  6990. wait(1.0E-4)
  6991. Music7:Play()
  6992. local SS = Instance.new("Part", UpperTorso)
  6993. SS.Size = Vector3.new(1, 1, 1)
  6994. SS.BrickColor = BrickColor.new("Bright red")
  6995. SS.CanCollide = false
  6996. SS.Material = "Neon"
  6997. SS.Anchored = true
  6998. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6999. local SS2 = Instance.new("SpecialMesh", SS)
  7000. SS2.MeshId = "rbxassetid://569384034"
  7001. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  7002. coroutine.resume(coroutine.create(function()
  7003. for i = 1, 11 do
  7004. do
  7005. local HQ = Instance.new("Part", Character)
  7006. HQ.Size = Vector3.new(1, 0, 1)
  7007. HQ.BrickColor = BrickColor.new("Toothpaste")
  7008. HQ.Material = "Neon"
  7009. HQ.Anchored = true
  7010. HQ.CanCollide = false
  7011. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7012. local HQ2 = Instance.new("SpecialMesh", HQ)
  7013. HQ2.MeshId = "rbxassetid://20329976"
  7014. HQ2.Scale = Vector3.new(1, 1, 1)
  7015. local HQ5 = Instance.new("Part", Character)
  7016. HQ5.Size = Vector3.new(1, 0, 1)
  7017. HQ5.BrickColor = BrickColor.new("Toothpaste")
  7018. HQ5.Material = "Neon"
  7019. HQ5.Anchored = true
  7020. HQ5.CanCollide = false
  7021. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7022. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7023. HQ6.MeshId = "rbxassetid://20329976"
  7024. HQ6.Scale = Vector3.new(1, 1, 1)
  7025. local ZQW = Instance.new("Part", Character)
  7026. ZQW.Size = Vector3.new(1, 1, 1)
  7027. ZQW.BrickColor = BrickColor.new("Cyan")
  7028. ZQW.Material = "Neon"
  7029. ZQW.Anchored = true
  7030. ZQW.CanCollide = false
  7031. ZQW.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  7032. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  7033. ZQW2.MeshType = "Sphere"
  7034. ZQW2.Scale = Vector3.new(1, 1, 1)
  7035. coroutine.resume(coroutine.create(function()
  7036. for i = 1, 200 do
  7037. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  7038. HQ.Transparency = HQ.Transparency + 0.09
  7039. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7040. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  7041. HQ5.Transparency = HQ5.Transparency + 0.09
  7042. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7043. ZQW2.Scale = ZQW2.Scale + Vector3.new(8, 8, 8)
  7044. ZQW.Transparency = ZQW.Transparency + 0.07
  7045. wait(1.0E-11)
  7046. end
  7047. end))
  7048. wait(0.3)
  7049. end
  7050. end
  7051. end))
  7052. local HQ = Instance.new("Part", RootPart)
  7053. HQ.Size = Vector3.new(1, 1, 1)
  7054. HQ.BrickColor = BrickColor.new("Bright red")
  7055. HQ.Material = "Neon"
  7056. HQ.Anchored = true
  7057. HQ.CanCollide = false
  7058. HQ.Transparency = 0.4
  7059. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7060. local HQ2 = Instance.new("SpecialMesh", HQ)
  7061. HQ2.MeshType = "Cylinder"
  7062. HQ2.Scale = Vector3.new(190, 1.2, 1.2)
  7063. local HQ23 = Instance.new("Part", RootPart)
  7064. HQ23.Size = Vector3.new(1, 1, 1)
  7065. HQ23.BrickColor = BrickColor.new("Bright red")
  7066. HQ23.Material = "Neon"
  7067. HQ23.Anchored = true
  7068. HQ23.CanCollide = false
  7069. HQ23.Transparency = 0.4
  7070. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7071. local HQ22 = Instance.new("SpecialMesh", HQ23)
  7072. HQ22.MeshType = "Cylinder"
  7073. HQ22.Scale = Vector3.new(190, 1.2, 1.2)
  7074. local ZO = Instance.new("Part", RootPart)
  7075. ZO.Size = Vector3.new(1, 1, 1)
  7076. ZO.BrickColor = BrickColor.new("Bright red")
  7077. ZO.Material = "Neon"
  7078. ZO.Anchored = true
  7079. ZO.CanCollide = false
  7080. ZO.Transparency = 0.4
  7081. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7082. local ZO2 = Instance.new("SpecialMesh", ZO)
  7083. ZO2.MeshType = "Cylinder"
  7084. ZO2.Scale = Vector3.new(180, 1.2, 1.2)
  7085. local BO = Instance.new("Part", RootPart)
  7086. BO.Size = Vector3.new(1, 1, 1)
  7087. BO.BrickColor = BrickColor.new("Bright red")
  7088. BO.Material = "Neon"
  7089. BO.Anchored = true
  7090. BO.CanCollide = false
  7091. BO.Transparency = 0.4
  7092. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7093. local BO2 = Instance.new("SpecialMesh", BO)
  7094. BO2.MeshType = "Cylinder"
  7095. BO2.Scale = Vector3.new(150, 1.2, 1.2)
  7096. Hair:Destroy()
  7097. Hair2:Destroy()
  7098. Hair3:Destroy()
  7099. HairG.Transparency = 0
  7100. wait(0.01)
  7101. Humanoid.MaxHealth = 500000000
  7102. wait(0.01)
  7103. Humanoid.Health = 500000000
  7104. Humanoid.JumpPower = 300
  7105. Character.Head.face.Texture = "rbxassetid://681220447"
  7106. newaura2.ImageTransparency = 0
  7107. lig = Instance.new("PointLight", LowerTorso)
  7108. lig.Color = Color3.new(255, 0, 0)
  7109. lig.Range = 12
  7110. for i = 0, 18, 0.1 do
  7111. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  7112. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  7113. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7114. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7115. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7116. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7117. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7118. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7119. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  7120. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7121. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  7122. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  7123. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  7124. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  7125. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  7126. game:GetService("RunService").RenderStepped:wait()
  7127. end
  7128. SS:Destroy()
  7129. Music3:Destroy()
  7130. Idle = false
  7131. BO:Destroy()
  7132. ZO:Destroy()
  7133. HQ23:Destroy()
  7134. HQ:Destroy()
  7135. local Music2 = Instance.new("Sound", UpperTorso)
  7136. Music2.SoundId = "rbxassetid://907538836"
  7137. Music2.Pitch = 1
  7138. Music2.Looped = false
  7139. Music2.Volume = 4.2
  7140. wait(1.0E-4)
  7141. Music2:Play()
  7142. local Music3 = Instance.new("Sound", UpperTorso)
  7143. Music3.SoundId = "rbxassetid://1019449582"
  7144. Music3.Pitch = 1
  7145. Music3.Looped = true
  7146. Music3.Volume = 0.9
  7147. wait(1.0E-4)
  7148. Music3:Play()
  7149. local Music4 = Instance.new("Sound", UpperTorso)
  7150. Music4.SoundId = "rbxassetid://590580266"
  7151. Music4.Pitch = 1
  7152. Music4.Looped = true
  7153. Music4.Volume = 3.4
  7154. wait(1.0E-4)
  7155. Music4:Play()
  7156. local Aura = Instance.new("ParticleEmitter")
  7157. Aura.Name = "Aura"
  7158. Aura.Texture = "rbxassetid://1035402677"
  7159. Aura.Parent = UpperTorso
  7160. Aura.LightEmission = 0.7
  7161. Aura.Transparency = NumberSequence.new(0.3, 1)
  7162. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  7163. Aura.Size = NumberSequence.new(0.7, 11)
  7164. Aura.LockedToPart = true
  7165. Aura.Lifetime = NumberRange.new(1.5)
  7166. Aura.Rate = 50
  7167. Aura.Speed = NumberRange.new(1.3)
  7168. Aura.EmissionDirection = "Top"
  7169. Aura.Rotation = NumberRange.new(-8, 8)
  7170. local Aura2 = Instance.new("ParticleEmitter")
  7171. Aura2.Name = "Aura"
  7172. Aura2.Texture = "rbxassetid://242102147"
  7173. Aura2.Parent = UpperTorso
  7174. Aura2.LightEmission = 0.7
  7175. Aura2.Transparency = NumberSequence.new(0.3, 1)
  7176. Aura2.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
  7177. Aura2.Size = NumberSequence.new(2, 8)
  7178. Aura2.LockedToPart = true
  7179. Aura2.Lifetime = NumberRange.new(1.5)
  7180. Aura2.Rate = 50
  7181. Aura2.Speed = NumberRange.new(1.3)
  7182. Aura2.EmissionDirection = "Top"
  7183. Aura2.Rotation = NumberRange.new(-320, 320)
  7184. local tra = Instance.new("ParticleEmitter")
  7185. tra.Parent = Head
  7186. tra.LightEmission = 1
  7187. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7188. tra.Rate = 15
  7189. tra.Rotation = NumberRange.new(-5, 5)
  7190. tra.Lifetime = NumberRange.new(1.5, 2)
  7191. tra.Size = NumberSequence.new(0.098, 0)
  7192. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7193. tra.Speed = NumberRange.new(0.5)
  7194. tra.VelocitySpread = 360
  7195. tra.VelocityInheritance = 0.5
  7196. tra.ZOffset = 2
  7197. local tra = Instance.new("ParticleEmitter")
  7198. tra.Parent = HairG
  7199. tra.LightEmission = 1
  7200. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7201. tra.Rate = 15
  7202. tra.Rotation = NumberRange.new(-5, 5)
  7203. tra.Lifetime = NumberRange.new(1.5, 2)
  7204. tra.Size = NumberSequence.new(0.098, 0)
  7205. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7206. tra.Speed = NumberRange.new(0.5)
  7207. tra.VelocitySpread = 360
  7208. tra.VelocityInheritance = 0.5
  7209. tra.ZOffset = 2
  7210. local tra = Instance.new("ParticleEmitter")
  7211. tra.Parent = UpperTorso
  7212. tra.LightEmission = 1
  7213. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7214. tra.Rate = 15
  7215. tra.Rotation = NumberRange.new(-5, 5)
  7216. tra.Lifetime = NumberRange.new(1.5, 2)
  7217. tra.Size = NumberSequence.new(0.098, 0)
  7218. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7219. tra.Speed = NumberRange.new(0.5)
  7220. tra.VelocitySpread = 360
  7221. tra.VelocityInheritance = 0.5
  7222. tra.ZOffset = 2
  7223. local tra = Instance.new("ParticleEmitter")
  7224. tra.Parent = RightLowerArm
  7225. tra.LightEmission = 1
  7226. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7227. tra.Rate = 15
  7228. tra.Rotation = NumberRange.new(-5, 5)
  7229. tra.Lifetime = NumberRange.new(1.5, 2)
  7230. tra.Size = NumberSequence.new(0.098, 0)
  7231. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7232. tra.Speed = NumberRange.new(0.5)
  7233. tra.VelocitySpread = 360
  7234. tra.VelocityInheritance = 0.5
  7235. tra.ZOffset = 2
  7236. local tra = Instance.new("ParticleEmitter")
  7237. tra.Parent = LeftLowerArm
  7238. tra.LightEmission = 1
  7239. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7240. tra.Rate = 15
  7241. tra.Rotation = NumberRange.new(-5, 5)
  7242. tra.Lifetime = NumberRange.new(1.5, 2)
  7243. tra.Size = NumberSequence.new(0.098, 0)
  7244. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7245. tra.Speed = NumberRange.new(0.5)
  7246. tra.VelocitySpread = 360
  7247. tra.VelocityInheritance = 0.5
  7248. tra.ZOffset = 2
  7249. RootPart.Anchored = false
  7250. Mouse.KeyDown:connect(function(key)
  7251. if key == "]" then
  7252. end
  7253. if key == "]" then
  7254. end
  7255. if key == "]" then
  7256. end
  7257. if key == "]" then
  7258. end
  7259. if key == "]" then
  7260. end
  7261. end)
  7262. Mouse.Button1Down:connect(function()
  7263. if attack == false and attacktype == 1 then
  7264. Strong()
  7265. attacktype = 2
  7266. elseif attack == false and attacktype == 2 then
  7267. Strong2()
  7268. attacktype = 3
  7269. elseif attack == false and attacktype == 3 then
  7270. Strong3()
  7271. attacktype = 1
  7272. end
  7273. end)
  7274. wait(2121)
  7275. DZ = false
  7276. off = true
  7277. end
  7278. end)
  7279. Mouse.KeyDown:connect(function(key)
  7280. if key == "j" and ssj == true and blue == false and ssjg == false and instinct == false then
  7281. Idle = true
  7282. ssj = false
  7283. ssj2 = true
  7284. blue = false
  7285. base = false
  7286. multiplier = 4
  7287. off = false
  7288. local H = Instance.new("Part", UpperTorso)
  7289. H.Size = Vector3.new(1, 1, 1)
  7290. H.BrickColor = BrickColor.new("New Yeller")
  7291. H.CanCollide = false
  7292. H.Material = "Neon"
  7293. H.Anchored = true
  7294. H.CFrame = RootPart.CFrame * CFrame.new(0, 9.1, 0) * CFrame.Angles(0, 1.55, 0)
  7295. local H2 = Instance.new("SpecialMesh", H)
  7296. H2.MeshId = "rbxassetid://569384034"
  7297. H2.Scale = Vector3.new(3.5, 3.5, 3.5)
  7298. RootPart.Anchored = true
  7299. local Music2 = Instance.new("Sound", UpperTorso)
  7300. Music2.SoundId = "rbxassetid://917377181"
  7301. Music2.Pitch = 1
  7302. Music2.Looped = false
  7303. Music2.Volume = 3.2
  7304. wait(1.0E-4)
  7305. Music2:Play()
  7306. local Music3 = Instance.new("Sound", UpperTorso)
  7307. Music3.SoundId = "rbxassetid://891397456"
  7308. Music3.Pitch = 1
  7309. Music3.Looped = false
  7310. Music3.Volume = 3.2
  7311. wait(1.0E-4)
  7312. Music3:Play()
  7313. coroutine.resume(coroutine.create(function()
  7314. for i = 1, 7 do
  7315. do
  7316. local HQ = Instance.new("Part", Character)
  7317. HQ.Size = Vector3.new(1, 0, 1)
  7318. HQ.BrickColor = BrickColor.new("New Yeller")
  7319. HQ.Material = "Neon"
  7320. HQ.Anchored = true
  7321. HQ.CanCollide = false
  7322. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7323. local HQ2 = Instance.new("SpecialMesh", HQ)
  7324. HQ2.MeshId = "rbxassetid://20329976"
  7325. HQ2.Scale = Vector3.new(1, 1, 1)
  7326. local HQ5 = Instance.new("Part", Character)
  7327. HQ5.Size = Vector3.new(1, 0, 1)
  7328. HQ5.BrickColor = BrickColor.new("Gold")
  7329. HQ5.Material = "Neon"
  7330. HQ5.Anchored = true
  7331. HQ5.CanCollide = false
  7332. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7333. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7334. HQ6.MeshId = "rbxassetid://20329976"
  7335. HQ6.Scale = Vector3.new(1, 1, 1)
  7336. coroutine.resume(coroutine.create(function()
  7337. for i = 0, 7, 0.1 do
  7338. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  7339. HQ.Transparency = HQ.Transparency + 0.09
  7340. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7341. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  7342. HQ5.Transparency = HQ5.Transparency + 0.09
  7343. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7344. wait(1.0E-11)
  7345. end
  7346. end))
  7347. wait(0.3)
  7348. end
  7349. end
  7350. end))
  7351. for i = 0, 10, 0.1 do
  7352. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  7353. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  7354. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7355. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7356. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  7357. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  7358. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7359. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7360. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7361. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  7362. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  7363. game:GetService("RunService").RenderStepped:wait()
  7364. end
  7365. H:Destroy()
  7366. wait(0)
  7367. local Music7 = Instance.new("Sound", UpperTorso)
  7368. Music7.SoundId = "rbxassetid://1035030726"
  7369. Music7.Pitch = 1
  7370. Music7.Looped = false
  7371. Music7.Volume = 5.2
  7372. wait(1.0E-4)
  7373. Music7:Play()
  7374. local SS = Instance.new("Part", UpperTorso)
  7375. SS.Size = Vector3.new(1, 1, 1)
  7376. SS.BrickColor = BrickColor.new("New Yeller")
  7377. SS.CanCollide = false
  7378. SS.Material = "Neon"
  7379. SS.Anchored = true
  7380. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  7381. local SS2 = Instance.new("SpecialMesh", SS)
  7382. SS2.MeshId = "rbxassetid://569384034"
  7383. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  7384. coroutine.resume(coroutine.create(function()
  7385. for i = 1, 11 do
  7386. do
  7387. local HQ = Instance.new("Part", Character)
  7388. HQ.Size = Vector3.new(1, 0, 1)
  7389. HQ.BrickColor = BrickColor.new("New Yeller")
  7390. HQ.Material = "Neon"
  7391. HQ.Anchored = true
  7392. HQ.CanCollide = false
  7393. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7394. local HQ2 = Instance.new("SpecialMesh", HQ)
  7395. HQ2.MeshId = "rbxassetid://20329976"
  7396. HQ2.Scale = Vector3.new(1, 1, 1)
  7397. local HQ5 = Instance.new("Part", Character)
  7398. HQ5.Size = Vector3.new(1, 0, 1)
  7399. HQ5.BrickColor = BrickColor.new("New Yeller")
  7400. HQ5.Material = "Neon"
  7401. HQ5.Anchored = true
  7402. HQ5.CanCollide = false
  7403. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7404. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7405. HQ6.MeshId = "rbxassetid://20329976"
  7406. HQ6.Scale = Vector3.new(1, 1, 1)
  7407. coroutine.resume(coroutine.create(function()
  7408. for i = 1, 200 do
  7409. HQ2.Scale = HQ2.Scale + Vector3.new(8, 0, 8)
  7410. HQ.Transparency = HQ.Transparency + 0.09
  7411. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7412. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  7413. HQ5.Transparency = HQ5.Transparency + 0.09
  7414. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7415. wait(1.0E-11)
  7416. end
  7417. end))
  7418. wait(0.3)
  7419. end
  7420. end
  7421. end))
  7422. local HQ = Instance.new("Part", RootPart)
  7423. HQ.Size = Vector3.new(1, 1, 1)
  7424. HQ.BrickColor = BrickColor.new("New Yeller")
  7425. HQ.Material = "Neon"
  7426. HQ.Anchored = true
  7427. HQ.CanCollide = false
  7428. HQ.Transparency = 0.4
  7429. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7430. local HQ2 = Instance.new("SpecialMesh", HQ)
  7431. HQ2.MeshType = "Cylinder"
  7432. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  7433. local HQ23 = Instance.new("Part", RootPart)
  7434. HQ23.Size = Vector3.new(1, 1, 1)
  7435. HQ23.BrickColor = BrickColor.new("New Yeller")
  7436. HQ23.Material = "Neon"
  7437. HQ23.Anchored = true
  7438. HQ23.CanCollide = false
  7439. HQ23.Transparency = 0.4
  7440. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7441. local HQ22 = Instance.new("SpecialMesh", HQ23)
  7442. HQ22.MeshType = "Cylinder"
  7443. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  7444. local ZO = Instance.new("Part", RootPart)
  7445. ZO.Size = Vector3.new(1, 1, 1)
  7446. ZO.BrickColor = BrickColor.new("New Yeller")
  7447. ZO.Material = "Neon"
  7448. ZO.Anchored = true
  7449. ZO.CanCollide = false
  7450. ZO.Transparency = 0.4
  7451. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7452. local ZO2 = Instance.new("SpecialMesh", ZO)
  7453. ZO2.MeshType = "Cylinder"
  7454. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  7455. local BO = Instance.new("Part", RootPart)
  7456. BO.Size = Vector3.new(1, 1, 1)
  7457. BO.BrickColor = BrickColor.new("New Yeller")
  7458. BO.Material = "Neon"
  7459. BO.Anchored = true
  7460. BO.CanCollide = false
  7461. BO.Transparency = 0.4
  7462. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7463. local BO2 = Instance.new("SpecialMesh", BO)
  7464. BO2.MeshType = "Cylinder"
  7465. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  7466. SSHair.Transparency = 1
  7467. SS2Hair.Transparency = 0
  7468. BaseHair.Transparency = 1
  7469. Humanoid.MaxHealth = 100000
  7470. wait(0.01)
  7471. Humanoid.Health = 100000
  7472. Humanoid.JumpPower = 350
  7473. Character.Head.face.Texture = "rbxassetid://681219465"
  7474. newaura2.ImageTransparency = 0
  7475. lig = Instance.new("PointLight", LowerTorso)
  7476. lig.Color = Color3.new(255, 255, 0)
  7477. lig.Range = 12
  7478. for i, v in pairs(LowerTorso:GetChildren()) do
  7479. if v:IsA("ParticleEmitter") then
  7480. v:Remove()
  7481. end
  7482. end
  7483. local Aura = Instance.new("ParticleEmitter")
  7484. Aura.Name = "Aura"
  7485. Aura.Texture = "rbxassetid://411939841"
  7486. Aura.Parent = UpperTorso
  7487. Aura.LightEmission = 1
  7488. Aura.Transparency = NumberSequence.new(0.2, 1)
  7489. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  7490. Aura.Size = NumberSequence.new(0.2, 8)
  7491. Aura.LockedToPart = true
  7492. Aura.Lifetime = NumberRange.new(1.5)
  7493. Aura.Rate = 50
  7494. Aura.Speed = NumberRange.new(1.3)
  7495. Aura.EmissionDirection = "Top"
  7496. Aura.Rotation = NumberRange.new(-8, 8)
  7497. local Aura2 = Instance.new("ParticleEmitter")
  7498. Aura2.Name = "Aura"
  7499. Aura2.Texture = "rbxassetid://749313320"
  7500. Aura2.Parent = UpperTorso
  7501. Aura2.LightEmission = 1
  7502. Aura2.Transparency = NumberSequence.new(0.2, 1)
  7503. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  7504. Aura2.Size = NumberSequence.new(4)
  7505. Aura2.LockedToPart = true
  7506. Aura2.Lifetime = NumberRange.new(0.1)
  7507. Aura2.Rate = 20
  7508. Aura2.Speed = NumberRange.new(0)
  7509. Aura2.EmissionDirection = "Top"
  7510. Aura2.Rotation = NumberRange.new(-360, 360)
  7511. for i = 0, 8, 0.1 do
  7512. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  7513. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  7514. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7515. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7516. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7517. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7518. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7519. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7520. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  7521. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7522. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  7523. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  7524. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  7525. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  7526. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  7527. game:GetService("RunService").RenderStepped:wait()
  7528. end
  7529. SS:Destroy()
  7530. Music3:Destroy()
  7531. Idle = false
  7532. BO:Destroy()
  7533. ZO:Destroy()
  7534. HQ23:Destroy()
  7535. HQ:Destroy()
  7536. local Music3 = Instance.new("Sound", UpperTorso)
  7537. Music3.SoundId = "rbxassetid://550623222"
  7538. Music3.Pitch = 1
  7539. Music3.Looped = true
  7540. Music3.Volume = 2.2
  7541. wait(1.0E-4)
  7542. Music3:Play()
  7543. RootPart.Anchored = false
  7544. off = true
  7545. end
  7546. end)
  7547. Mouse.KeyDown:connect(function(key)
  7548. if key == "k" and ssj2 == true and ssj == false and blue == false and ssjg == false and instinct == false then
  7549. Idle = true
  7550. ssj = false
  7551. ssj2 = false
  7552. ssj3 = true
  7553. blue = false
  7554. base = false
  7555. multiplier = 4
  7556. off = false
  7557. local H = Instance.new("Part", UpperTorso)
  7558. H.Size = Vector3.new(1, 1, 1)
  7559. H.BrickColor = BrickColor.new("New Yeller")
  7560. H.CanCollide = false
  7561. H.Material = "Neon"
  7562. H.Anchored = true
  7563. H.CFrame = RootPart.CFrame * CFrame.new(0, 9.1, 0) * CFrame.Angles(0, 1.55, 0)
  7564. local H2 = Instance.new("SpecialMesh", H)
  7565. H2.MeshId = "rbxassetid://569384034"
  7566. H2.Scale = Vector3.new(3.5, 3.5, 3.5)
  7567. RootPart.Anchored = true
  7568. local Music2 = Instance.new("Sound", UpperTorso)
  7569. Music2.SoundId = "rbxassetid://917377181"
  7570. Music2.Pitch = 1
  7571. Music2.Looped = false
  7572. Music2.Volume = 3.2
  7573. wait(1.0E-4)
  7574. Music2:Play()
  7575. local Music3 = Instance.new("Sound", UpperTorso)
  7576. Music3.SoundId = "rbxassetid://891397456"
  7577. Music3.Pitch = 1
  7578. Music3.Looped = false
  7579. Music3.Volume = 3.2
  7580. wait(1.0E-4)
  7581. Music3:Play()
  7582. local Music = Instance.new("Sound", UpperTorso)
  7583. Music.SoundId = "rbxassetid://380606301"
  7584. Music.Pitch = 1
  7585. Music.Looped = false
  7586. Music.Volume = 3.2
  7587. wait(1.0E-4)
  7588. Music:Play()
  7589. coroutine.resume(coroutine.create(function()
  7590. for i = 1, 7 do
  7591. do
  7592. local HQ = Instance.new("Part", Character)
  7593. HQ.Size = Vector3.new(1, 0, 1)
  7594. HQ.BrickColor = BrickColor.new("New Yeller")
  7595. HQ.Material = "Neon"
  7596. HQ.Anchored = true
  7597. HQ.CanCollide = false
  7598. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7599. local HQ2 = Instance.new("SpecialMesh", HQ)
  7600. HQ2.MeshId = "rbxassetid://20329976"
  7601. HQ2.Scale = Vector3.new(1, 1, 1)
  7602. local HQ5 = Instance.new("Part", Character)
  7603. HQ5.Size = Vector3.new(1, 0, 1)
  7604. HQ5.BrickColor = BrickColor.new("Gold")
  7605. HQ5.Material = "Neon"
  7606. HQ5.Anchored = true
  7607. HQ5.CanCollide = false
  7608. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7609. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7610. HQ6.MeshId = "rbxassetid://20329976"
  7611. HQ6.Scale = Vector3.new(1, 1, 1)
  7612. coroutine.resume(coroutine.create(function()
  7613. for i = 0, 7, 0.1 do
  7614. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  7615. HQ.Transparency = HQ.Transparency + 0.09
  7616. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7617. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  7618. HQ5.Transparency = HQ5.Transparency + 0.09
  7619. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7620. wait(1.0E-11)
  7621. end
  7622. end))
  7623. wait(0.3)
  7624. end
  7625. end
  7626. end))
  7627. for i = 0, 10, 0.1 do
  7628. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  7629. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  7630. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7631. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7632. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  7633. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  7634. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7635. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7636. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7637. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  7638. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  7639. game:GetService("RunService").RenderStepped:wait()
  7640. end
  7641. H:Destroy()
  7642. wait(0)
  7643. local Music7 = Instance.new("Sound", UpperTorso)
  7644. Music7.SoundId = "rbxassetid://1035030726"
  7645. Music7.Pitch = 1
  7646. Music7.Looped = false
  7647. Music7.Volume = 5.2
  7648. wait(1.0E-4)
  7649. Music7:Play()
  7650. local SS = Instance.new("Part", UpperTorso)
  7651. SS.Size = Vector3.new(1, 1, 1)
  7652. SS.BrickColor = BrickColor.new("New Yeller")
  7653. SS.CanCollide = false
  7654. SS.Material = "Neon"
  7655. SS.Anchored = true
  7656. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  7657. local SS2 = Instance.new("SpecialMesh", SS)
  7658. SS2.MeshId = "rbxassetid://569384034"
  7659. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  7660. coroutine.resume(coroutine.create(function()
  7661. for i = 1, 11 do
  7662. do
  7663. local HQ = Instance.new("Part", Character)
  7664. HQ.Size = Vector3.new(1, 0, 1)
  7665. HQ.BrickColor = BrickColor.new("New Yeller")
  7666. HQ.Material = "Neon"
  7667. HQ.Anchored = true
  7668. HQ.CanCollide = false
  7669. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7670. local HQ2 = Instance.new("SpecialMesh", HQ)
  7671. HQ2.MeshId = "rbxassetid://20329976"
  7672. HQ2.Scale = Vector3.new(1, 1, 1)
  7673. local HQ5 = Instance.new("Part", Character)
  7674. HQ5.Size = Vector3.new(1, 0, 1)
  7675. HQ5.BrickColor = BrickColor.new("New Yeller")
  7676. HQ5.Material = "Neon"
  7677. HQ5.Anchored = true
  7678. HQ5.CanCollide = false
  7679. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7680. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7681. HQ6.MeshId = "rbxassetid://20329976"
  7682. HQ6.Scale = Vector3.new(1, 1, 1)
  7683. coroutine.resume(coroutine.create(function()
  7684. for i = 1, 200 do
  7685. HQ2.Scale = HQ2.Scale + Vector3.new(8, 0, 8)
  7686. HQ.Transparency = HQ.Transparency + 0.09
  7687. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7688. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  7689. HQ5.Transparency = HQ5.Transparency + 0.09
  7690. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7691. wait(1.0E-11)
  7692. end
  7693. end))
  7694. wait(0.3)
  7695. end
  7696. end
  7697. end))
  7698. local HQ = Instance.new("Part", RootPart)
  7699. HQ.Size = Vector3.new(1, 1, 1)
  7700. HQ.BrickColor = BrickColor.new("New Yeller")
  7701. HQ.Material = "Neon"
  7702. HQ.Anchored = true
  7703. HQ.CanCollide = false
  7704. HQ.Transparency = 0.4
  7705. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7706. local HQ2 = Instance.new("SpecialMesh", HQ)
  7707. HQ2.MeshType = "Cylinder"
  7708. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  7709. local HQ23 = Instance.new("Part", RootPart)
  7710. HQ23.Size = Vector3.new(1, 1, 1)
  7711. HQ23.BrickColor = BrickColor.new("New Yeller")
  7712. HQ23.Material = "Neon"
  7713. HQ23.Anchored = true
  7714. HQ23.CanCollide = false
  7715. HQ23.Transparency = 0.4
  7716. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7717. local HQ22 = Instance.new("SpecialMesh", HQ23)
  7718. HQ22.MeshType = "Cylinder"
  7719. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  7720. local ZO = Instance.new("Part", RootPart)
  7721. ZO.Size = Vector3.new(1, 1, 1)
  7722. ZO.BrickColor = BrickColor.new("New Yeller")
  7723. ZO.Material = "Neon"
  7724. ZO.Anchored = true
  7725. ZO.CanCollide = false
  7726. ZO.Transparency = 0.4
  7727. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7728. local ZO2 = Instance.new("SpecialMesh", ZO)
  7729. ZO2.MeshType = "Cylinder"
  7730. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  7731. local BO = Instance.new("Part", RootPart)
  7732. BO.Size = Vector3.new(1, 1, 1)
  7733. BO.BrickColor = BrickColor.new("New Yeller")
  7734. BO.Material = "Neon"
  7735. BO.Anchored = true
  7736. BO.CanCollide = false
  7737. BO.Transparency = 0.4
  7738. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7739. local BO2 = Instance.new("SpecialMesh", BO)
  7740. BO2.MeshType = "Cylinder"
  7741. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  7742. SS2Hair.Transparency = 1
  7743. SS3Hair.Transparency = 0
  7744. BaseHair.Transparency = 1
  7745. Humanoid.MaxHealth = 900000
  7746. wait(0.01)
  7747. Humanoid.Health = 900000
  7748. Humanoid.JumpPower = 350
  7749. Character.Head.face.Texture = "rbxassetid://929418894"
  7750. newaura2.ImageTransparency = 0
  7751. lig = Instance.new("PointLight", LowerTorso)
  7752. lig.Color = Color3.new(255, 255, 0)
  7753. lig.Range = 12
  7754. for i, v in pairs(LowerTorso:GetChildren()) do
  7755. if v:IsA("ParticleEmitter") then
  7756. v:Remove()
  7757. end
  7758. end
  7759. local Aura2 = Instance.new("ParticleEmitter")
  7760. Aura2.Name = "Aura"
  7761. Aura2.Texture = "rbxassetid://749313320"
  7762. Aura2.Parent = UpperTorso
  7763. Aura2.LightEmission = 1
  7764. Aura2.Transparency = NumberSequence.new(0.2, 1)
  7765. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  7766. Aura2.Size = NumberSequence.new(4)
  7767. Aura2.LockedToPart = true
  7768. Aura2.Lifetime = NumberRange.new(0.1)
  7769. Aura2.Rate = 20
  7770. Aura2.Speed = NumberRange.new(0)
  7771. Aura2.EmissionDirection = "Top"
  7772. Aura2.Rotation = NumberRange.new(-360, 360)
  7773. for i = 0, 8, 0.1 do
  7774. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  7775. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  7776. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7777. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7778. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7779. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7780. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7781. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7782. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  7783. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7784. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  7785. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  7786. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  7787. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  7788. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  7789. game:GetService("RunService").RenderStepped:wait()
  7790. end
  7791. SS:Destroy()
  7792. Music3:Destroy()
  7793. Idle = false
  7794. BO:Destroy()
  7795. ZO:Destroy()
  7796. HQ23:Destroy()
  7797. HQ:Destroy()
  7798. local Music3 = Instance.new("Sound", UpperTorso)
  7799. Music3.SoundId = "rbxassetid://550623222"
  7800. Music3.Pitch = 1
  7801. Music3.Looped = true
  7802. Music3.Volume = 2.2
  7803. wait(1.0E-4)
  7804. Music3:Play()
  7805. local Music = Instance.new("Sound", UpperTorso)
  7806. Music.SoundId = "rbxassetid://884435553"
  7807. Music.Pitch = 1
  7808. Music.Looped = false
  7809. Music.Volume = 4.2
  7810. wait(1.0E-4)
  7811. Music:Play()
  7812. RootPart.Anchored = false
  7813. off = true
  7814. end
  7815. end)
  7816. SoundFolder = Instance.new("Folder", Character)
  7817. SoundFolder.Name = "SoundFolder"
  7818. punchsound1 = Instance.new("Sound", UpperTorso)
  7819. punchsound1.Volume = 1.2
  7820. punchsound1.Name = "punchsound1"
  7821. punchsound1.Looped = false
  7822. punchsound1.SoundId = "rbxassetid://137579113"
  7823. StrongPunch = Instance.new("Sound", UpperTorso)
  7824. StrongPunch.Volume = 1.6
  7825. StrongPunch.Name = "StrongPunch"
  7826. StrongPunch.Looped = false
  7827. StrongPunch.SoundId = "rbxassetid://441202925"
  7828. StrongPunch = Instance.new("Sound", UpperTorso)
  7829. StrongPunch.Volume = 1.6
  7830. StrongPunch.Name = "StrongPunch"
  7831. StrongPunch.Looped = false
  7832. StrongPunch.SoundId = "rbxassetid://441202925"
  7833. StrongPunch1 = Instance.new("Sound", UpperTorso)
  7834. StrongPunch1.Volume = 1.6
  7835. StrongPunch1.Name = "StrongPunch"
  7836. StrongPunch1.Looped = false
  7837. StrongPunch1.SoundId = "rbxassetid://441202925"
  7838. StrongPunch2 = Instance.new("Sound", UpperTorso)
  7839. StrongPunch2.Volume = 1.6
  7840. StrongPunch2.Name = "StrongPunch"
  7841. StrongPunch.Looped = false
  7842. StrongPunch2.SoundId = "rbxassetid://441202925"
  7843. Zano = Instance.new("Sound", UpperTorso)
  7844. Zano.Volume = 6
  7845. Zano.Name = "Zano"
  7846. Zano.Looped = false
  7847. Zano.SoundId = "rbxassetid://744770874"
  7848. GroundImpact = Instance.new("Sound", UpperTorso)
  7849. GroundImpact.Volume = 8
  7850. GroundImpact.Name = "GroundImpact"
  7851. GroundImpact.Looped = false
  7852. GroundImpact.SoundId = "rbxassetid://165970126"
  7853. Break = Instance.new("Sound", UpperTorso)
  7854. Break.Volume = 5
  7855. Break.Name = "Bonebreak"
  7856. Break.Looped = false
  7857. Break.SoundId = "rbxassetid://314390675"
  7858. local new = Instance.new
  7859. local flying1 = true
  7860. if flying1 == true and canfly == true and nill == true then
  7861. idle = false
  7862. walk = false
  7863. canjump = false
  7864. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  7865. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  7866. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7867. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7868. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  7869. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7870. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-30), rad(0), rad(0)), 0.1)
  7871. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7872. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7873. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7874. end
  7875. if flying1 == true and canfly == true and foward == true then
  7876. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(-10)), 0.05)
  7877. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(10)), 0.05)
  7878. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7879. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7880. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7881. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7882. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7883. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7884. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7885. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.01)
  7886. end
  7887. local ctrl = {
  7888. f = 0,
  7889. b = 0,
  7890. l = 0,
  7891. r = 0
  7892. }
  7893. local lastctrl = {
  7894. f = 0,
  7895. b = 0,
  7896. l = 0,
  7897. r = 0
  7898. }
  7899. local maxspeed = 120
  7900. local speed = 0
  7901. function Fly()
  7902. local Atch1 = Instance.new("Attachment", UpperTorso)
  7903. Atch1.Position = Vector3.new(0, 2, 0)
  7904. local Atch2 = Instance.new("Attachment", UpperTorso)
  7905. Atch2.Position = Vector3.new(0, -2.5, 0)
  7906. local Trail = Instance.new("Trail", Character)
  7907. Trail.Attachment0 = Atch1
  7908. Trail.Attachment1 = Atch2
  7909. Trail.Texture = "rbxassetid://22636887"
  7910. Trail.Lifetime = 0.9
  7911. Trail.Transparency = NumberSequence.new({
  7912. NumberSequenceKeypoint.new(0, 0, 0),
  7913. NumberSequenceKeypoint.new(1, 1, 0)
  7914. })
  7915. Trail.Color = ColorSequence.new(ColorsArray)
  7916. Trail.LightEmission = 5
  7917. local bg = Instance.new("BodyGyro", LowerTorso)
  7918. bg.P = 90000
  7919. bg.maxTorque = Vector3.new(9000000000, 9000000000, 9000000000)
  7920. bg.cframe = LowerTorso.CFrame
  7921. local bv = Instance.new("BodyVelocity", LowerTorso)
  7922. bv.velocity = Vector3.new(0, 0.1, 0)
  7923. bv.maxForce = Vector3.new(9000000000, 9000000000, 9000000000)
  7924. repeat
  7925. wait()
  7926. Humanoid.PlatformStand = true
  7927. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  7928. speed = speed + 0.9 + speed / maxspeed
  7929. if speed > maxspeed then
  7930. speed = maxspeed
  7931. end
  7932. elseif ctrl.l + ctrl.r == 0 and ctrl.f + ctrl.b == 0 and speed ~= 0 then
  7933. speed = speed - 1
  7934. if speed < 0 then
  7935. speed = 0
  7936. end
  7937. end
  7938. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  7939. bv.velocity = (game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f + ctrl.b) + (game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l + ctrl.r, (ctrl.f + ctrl.b) * 0.2, 0).p - game.Workspace.CurrentCamera.CoordinateFrame.p)) * speed
  7940. lastctrl = {
  7941. f = ctrl.f,
  7942. b = ctrl.b,
  7943. l = ctrl.l,
  7944. r = ctrl.r
  7945. }
  7946. elseif ctrl.l + ctrl.r == 0 and ctrl.f + ctrl.b == 0 and speed ~= 0 then
  7947. bv.velocity = (game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f + lastctrl.b) + (game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l + lastctrl.r, (lastctrl.f + lastctrl.b) * 0.2, 0).p - game.Workspace.CurrentCamera.CoordinateFrame.p)) * speed
  7948. else
  7949. bv.velocity = Vector3.new(0, 0.1, 0)
  7950. end
  7951. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f + ctrl.b) * 50 * speed / maxspeed), 0, 0)
  7952. until not flying
  7953. ctrl = {
  7954. f = 0,
  7955. b = 0,
  7956. l = 0,
  7957. r = 0
  7958. }
  7959. lastctrl = {
  7960. f = 0,
  7961. b = 0,
  7962. l = 0,
  7963. r = 0
  7964. }
  7965. speed = 0
  7966. bg:Destroy()
  7967. bv:Destroy()
  7968. Trail:Destroy()
  7969. Atch1:Destroy()
  7970. Atch2:Destroy()
  7971. Humanoid.PlatformStand = false
  7972. end
  7973. Mouse.KeyDown:connect(function(key)
  7974. if key:lower() == "g" then
  7975. if flying then
  7976. flying = false
  7977. flying1 = false
  7978. Idle = true
  7979. walk = false
  7980. canjump = true
  7981. else
  7982. wait(0.1)
  7983. flying1 = true
  7984. flying = true
  7985. Fly()
  7986. end
  7987. elseif key:lower() == "w" then
  7988. ctrl.f = 1
  7989. nill = false
  7990. foward = true
  7991. elseif key:lower() == "s" then
  7992. ctrl.b = -1
  7993. elseif key:lower() == "a" then
  7994. ctrl.l = -1
  7995. elseif key:lower() == "d" then
  7996. ctrl.r = 1
  7997. end
  7998. end)
  7999. Mouse.KeyUp:connect(function(key)
  8000. if key:lower() == "w" then
  8001. ctrl.f = 0
  8002. nill = true
  8003. foward = false
  8004. elseif key:lower() == "s" then
  8005. ctrl.b = 0
  8006. elseif key:lower() == "a" then
  8007. ctrl.l = 0
  8008. elseif key:lower() == "d" then
  8009. ctrl.r = 0
  8010. end
  8011. end)
  8012. Fly()
  8013. local kiblastdone = true
  8014. local kiblast1 = false
  8015. local kiblast2 = false
  8016. local kiblast3 = false
  8017. local kiblast4 = false
  8018. local new = Instance.new
  8019. function hurt(hit, dmg)
  8020. if hit.Parent then
  8021. if hit.Parent.Name == "box" then
  8022. print("bocks!11")
  8023. hit.Parent:Destroy()
  8024. end
  8025. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8026. if hum and hum.Parent.Name ~= Player.Name then
  8027. if dmg == "Kill" or hum.Health > math.huge then
  8028. hit.Parent:BreakJoints()
  8029. return true
  8030. else
  8031. if math.random(0, 100) == 50 then
  8032. hum.Health = hum.Health - dmg * multiplier * 2
  8033. else
  8034. hum.Health = hum.Health - dmg * multiplier
  8035. end
  8036. return true
  8037. end
  8038. end
  8039. end
  8040. end
  8041. function punch(hit, dmg)
  8042. if hit.Parent then
  8043. if hit.Parent.Name == "box" then
  8044. print("bocks!11")
  8045. hit.Parent:Destroy()
  8046. end
  8047. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8048. if hum and hum.Parent.Name ~= Player.Name then
  8049. if dmg == "Kill" or hum.Health > 1.0E76 then
  8050. hit.Parent:BreakJoints()
  8051. return true
  8052. else
  8053. if math.random(0, 100) == 50 then
  8054. hum.Health = hum.Health - dmg * multiplier * 3.5
  8055. else
  8056. hum.Health = hum.Health - dmg * multiplier
  8057. end
  8058. return true
  8059. end
  8060. end
  8061. end
  8062. end
  8063. function smack(hit, dmg)
  8064. if hit.Parent then
  8065. if hit.Parent.Name == "box" then
  8066. print("bocks!11")
  8067. hit.Parent:Destroy()
  8068. end
  8069. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8070. if hum and hum.Parent.Name ~= Player.Name and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  8071. if dmg == "Kill" or hum.Health > 1.0E76 then
  8072. hit.Parent:BreakJoints()
  8073. return true
  8074. else
  8075. if math.random(0, 100) == 50 then
  8076. hum.Health = hum.Health - dmg * multiplier * 8
  8077. else
  8078. hum.Health = hum.Health - dmg * multiplier
  8079. end
  8080. return true
  8081. end
  8082. end
  8083. end
  8084. end
  8085. function kamehurt(hit, dmg)
  8086. if hit.Parent then
  8087. if hit.Parent.Name == "box" then
  8088. print("bocks!11")
  8089. hit.Parent:Destroy()
  8090. end
  8091. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8092. if hum and hum.Parent.Name ~= Player.Name then
  8093. if dmg == "Kill" or hum.Health > math.huge then
  8094. hit.Parent:BreakJoints()
  8095. return true
  8096. else
  8097. if math.random(0, 100) == 50 then
  8098. hum.Health = hum.Health - dmg * multiplier * 250
  8099. else
  8100. hum.Health = hum.Health - dmg * multiplier
  8101. end
  8102. return true
  8103. end
  8104. end
  8105. end
  8106. end
  8107. function kamessj4hurt(hit, dmg)
  8108. if hit.Parent then
  8109. if hit.Parent.Name == "box" then
  8110. print("bocks!11")
  8111. hit.Parent:Destroy()
  8112. end
  8113. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8114. if hum and hum.Parent.Name ~= Player.Name then
  8115. if dmg == "Kill" or hum.Health > math.huge then
  8116. hit.Parent:BreakJoints()
  8117. return true
  8118. else
  8119. if math.random(0, 100) == 50 then
  8120. hum.Health = hum.Health - dmg * multiplier * 450
  8121. else
  8122. hum.Health = hum.Health - dmg * multiplier
  8123. end
  8124. return true
  8125. end
  8126. end
  8127. end
  8128. end
  8129. function spirithurt(hit, dmg)
  8130. if hit.Parent then
  8131. if hit.Parent.Name == "box" then
  8132. print("bocks!11")
  8133. hit.Parent:Destroy()
  8134. end
  8135. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8136. if hum and hum.Parent.Name ~= Player.Name then
  8137. if dmg == "Kill" or hum.Health > 1.0E76 then
  8138. hit.Parent:BreakJoints()
  8139. return true
  8140. else
  8141. if math.random(0, 100) == 50 then
  8142. hum.Health = hum.Health - dmg * multiplier * 8000
  8143. else
  8144. hum.Health = hum.Health - dmg * multiplier
  8145. end
  8146. return true
  8147. end
  8148. end
  8149. end
  8150. end
  8151. Mouse.KeyDown:connect(function(key)
  8152. if key == "x" then
  8153. Up()
  8154. end
  8155. end)
  8156. Mouse.KeyDown:connect(function(key)
  8157. if key == "9" then
  8158. UI()
  8159. end
  8160. end)
  8161. Mouse.KeyDown:connect(function(key)
  8162. if key == "8" then
  8163. MasteredUI()
  8164. end
  8165. end)
  8166. local PreActivation = false
  8167. local PreActivation2 = false
  8168. local Ready = false
  8169. Mouse.KeyDown:connect(function(key)
  8170. if key == "[" then
  8171. PreActivation = true
  8172. end
  8173. end)
  8174. Mouse.KeyDown:connect(function(key)
  8175. if key == "]" and PreActivation == true then
  8176. PreActivation2 = true
  8177. end
  8178. end)
  8179. Mouse.KeyDown:connect(function(key)
  8180. if key == "'" and PreActivation2 == true then
  8181. Ready = true
  8182. end
  8183. end)
  8184. Mouse.KeyDown:connect(function(key)
  8185. if key == "6" and Ready == true then
  8186. SSJB3()
  8187. end
  8188. end)
  8189. Mouse.KeyDown:connect(function(key)
  8190. if key == "b" then
  8191. Idle = true
  8192. if Debounces.CanAttack == true then
  8193. Debounces.CanAttack = false
  8194. Debounces.on = true
  8195. Debounces.NoIdl = true
  8196. RootPart.Anchored = true
  8197. for i = 0, 4, 0.1 do
  8198. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  8199. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 0, 0), 0.1)
  8200. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 0, 0), 0.1)
  8201. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  8202. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), 0.1)
  8203. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8204. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8205. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  8206. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8207. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8208. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0, 0), 0.1)
  8209. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  8210. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8211. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8212. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8213. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8214. game:GetService("RunService").RenderStepped:wait()
  8215. end
  8216. do
  8217. local Grab = Instance.new("Part", RootPart)
  8218. Grab.Size = Vector3.new(5, 5, 5)
  8219. Grab.CanCollide = false
  8220. Grab.Anchored = true
  8221. Grab.BrickColor = BrickColor.new("Deep orange")
  8222. Grab.Transparency = math.huge
  8223. local Grabo = Instance.new("Weld", Grab)
  8224. Grabo.Part0 = RootPart
  8225. Grabo.Part1 = Grab
  8226. Grabo.C0 = CFrame.new(0, -1.1, 0)
  8227. Grab.Touched:connect(function(hit)
  8228. if hit.Name ~= "Grab" then
  8229. hurt(hit, 5)
  8230. end
  8231. end)
  8232. coroutine.resume(coroutine.create(function()
  8233. for i = 1, 2 do
  8234. do
  8235. local HQ = Instance.new("Part", UpperTorso)
  8236. HQ.Size = Vector3.new(1, 1, 1)
  8237. HQ.BrickColor = BrickColor.new("Cyan")
  8238. HQ.Material = "Neon"
  8239. HQ.Anchored = true
  8240. HQ.CanCollide = false
  8241. HQ.Transparency = 0.4
  8242. HQ.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8243. local HQ2 = Instance.new("SpecialMesh", HQ)
  8244. HQ2.MeshType = "Sphere"
  8245. HQ2.Scale = Vector3.new(1, 1, 1)
  8246. local ZQW = Instance.new("Part", UpperTorso)
  8247. ZQW.Size = Vector3.new(1, 1, 1)
  8248. ZQW.BrickColor = BrickColor.new("Cyan")
  8249. ZQW.Material = "Neon"
  8250. ZQW.Anchored = true
  8251. ZQW.CanCollide = false
  8252. ZQW.CFrame = Character.LeftHand.CFrame * CFrame.new(0, 0, 0)
  8253. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  8254. ZQW2.MeshId = "rbxassetid://9982590"
  8255. ZQW2.Scale = Vector3.new(1, 1, 1)
  8256. local H = Instance.new("Part", UpperTorso)
  8257. H.Size = Vector3.new(1, 1, 1)
  8258. H.BrickColor = BrickColor.new("Cyan")
  8259. H.CanCollide = false
  8260. H.Anchored = true
  8261. H.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  8262. local H2 = Instance.new("SpecialMesh", H)
  8263. H2.MeshId = "rbxassetid://9982590"
  8264. coroutine.resume(coroutine.create(function()
  8265. for i = 1, 6 do
  8266. ZQW2.Scale = ZQW2.Scale + Vector3.new(0.2, 0.2, 0.2)
  8267. ZQW.Transparency = ZQW.Transparency + 0.1
  8268. HQ2.Scale = HQ2.Scale + Vector3.new(3, 3, 3)
  8269. HQ.Transparency = HQ.Transparency + 1
  8270. H2.Scale = H2.Scale + Vector3.new(0.2, 0.2, 0.2)
  8271. H.Transparency = H.Transparency + 0.1
  8272. wait(1.0E-11)
  8273. end
  8274. HQ:Destroy()
  8275. H2:Destroy()
  8276. H:Destroy()
  8277. HQ2:Destroy()
  8278. ZQW:Destroy()
  8279. ZQW2:Destroy()
  8280. end))
  8281. wait(0.3)
  8282. end
  8283. end
  8284. end))
  8285. wait(0.3)
  8286. Debounces.on = false
  8287. Debounces.Here = false
  8288. shot = shot + 1
  8289. ki = ki - 10
  8290. local rng = Instance.new("Part", RootPart)
  8291. rng.Anchored = true
  8292. rng.BrickColor = BrickColor.new("Cyan")
  8293. rng.CanCollide = false
  8294. rng.FormFactor = 3
  8295. rng.Name = "Ring"
  8296. rng.Size = Vector3.new(8, 8, 8)
  8297. rng.Transparency = 0.35
  8298. rng.TopSurface = 0
  8299. rng.BottomSurface = 0
  8300. rng2 = rng:clone()
  8301. rng3 = rng2:clone()
  8302. rng4 = rng2:clone()
  8303. local rngm = Instance.new("SpecialMesh", rng)
  8304. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  8305. rngm.Scale = Vector3.new(1, 1, 1)
  8306. rngm2 = rngm:clone()
  8307. rngm2.Scale = Vector3.new(1, 1, 1)
  8308. rngm3 = rngm2:clone()
  8309. rngm3.Parent = rng3
  8310. rngm3.Scale = Vector3.new(1, 1, 1)
  8311. rngm4 = rngm2:clone()
  8312. rngm4.Parent = rng4
  8313. rngm4.Scale = Vector3.new(1, 1, 1)
  8314. local bem = Instance.new("Part", RootPart)
  8315. bem.Anchored = true
  8316. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  8317. bem.BrickColor = BrickColor.new("Cyan")
  8318. bem.CanCollide = false
  8319. bem.Material = "Neon"
  8320. local bem2 = Instance.new("Part", RootPart)
  8321. bem2.Anchored = true
  8322. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  8323. bem2.BrickColor = BrickColor.new("White")
  8324. bem2.CanCollide = false
  8325. bem2.Material = "Neon"
  8326. local aura = Instance.new("ParticleEmitter", bem)
  8327. aura.Size = NumberSequence.new(11)
  8328. aura.Lifetime = NumberRange.new(0.5)
  8329. aura.LightEmission = 1
  8330. aura.Texture = "http://www.roblox.com/asset/?id="
  8331. aura.Speed = NumberRange.new(0)
  8332. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  8333. aura.Rate = 400
  8334. bem.FormFactor = 3
  8335. bem.Name = "Beam" .. shot
  8336. bem.Size = Vector3.new(13, 13, 13)
  8337. bem.Transparency = 0.35
  8338. bem.TopSurface = 0
  8339. bem.BottomSurface = 0
  8340. local bemm2 = Instance.new("SpecialMesh", bem2)
  8341. bemm2.MeshType = 4
  8342. bemm2.Scale = Vector3.new(1, 1, 1)
  8343. bem2.FormFactor = 3
  8344. bem2.Name = "Beam" .. shot
  8345. bem2.Size = Vector3.new(11, 11, 11)
  8346. bem2.Transparency = 0.35
  8347. bem2.TopSurface = 0
  8348. bem2.BottomSurface = 0
  8349. local bemm = Instance.new("SpecialMesh", bem)
  8350. bemm.MeshType = 4
  8351. bemm.Scale = Vector3.new(1, 1, 1)
  8352. local out = Instance.new("Part", Character)
  8353. out.Anchored = true
  8354. out.BrickColor = BrickColor.new("Cyan")
  8355. out.CanCollide = false
  8356. out.FormFactor = 3
  8357. out.Name = "Out"
  8358. out.Material = "Neon"
  8359. out.Size = Vector3.new(16, 16, 16)
  8360. out.Transparency = 0.35
  8361. out.TopSurface = 0
  8362. out.BottomSurface = 0
  8363. local outm = Instance.new("SpecialMesh", out)
  8364. outm.MeshType = 3
  8365. outm.Scale = Vector3.new(1, 1, 1)
  8366. local out2 = Instance.new("Part", Character)
  8367. out2.Anchored = true
  8368. out2.BrickColor = BrickColor.new("White")
  8369. out2.CanCollide = false
  8370. out2.FormFactor = 3
  8371. out2.Name = "Out"
  8372. out2.Material = "Neon"
  8373. out2.Size = Vector3.new(13, 13, 13)
  8374. out2.Transparency = 0.35
  8375. out2.TopSurface = 0
  8376. out2.BottomSurface = 0
  8377. local outm2 = Instance.new("SpecialMesh", out2)
  8378. outm2.MeshType = 3
  8379. outm2.Scale = Vector3.new(1, 1, 1)
  8380. local outau = Instance.new("Part", Character)
  8381. outau.Anchored = true
  8382. outau.BrickColor = BrickColor.new("White")
  8383. outau.CanCollide = false
  8384. outau.FormFactor = 3
  8385. outau.Name = "Out"
  8386. outau.Material = "Neon"
  8387. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  8388. outau.Transparency = 0.35
  8389. outau.TopSurface = 0
  8390. outau.BottomSurface = 0
  8391. local outm2au = Instance.new("SpecialMesh", outau)
  8392. outm2au.MeshType = 3
  8393. outm2au.Scale = Vector3.new(1, 1, 1)
  8394. local outau2 = Instance.new("Part", Character)
  8395. outau2.Anchored = true
  8396. outau2.BrickColor = BrickColor.new("White")
  8397. outau2.CanCollide = false
  8398. outau2.FormFactor = 3
  8399. outau2.Name = "Out"
  8400. outau2.Material = "Neon"
  8401. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  8402. outau2.Transparency = 0.35
  8403. outau2.TopSurface = 0
  8404. outau2.BottomSurface = 0
  8405. local outm2au2 = Instance.new("SpecialMesh", outau2)
  8406. outm2au2.MeshType = 3
  8407. outm2au2.Scale = Vector3.new(1, 1, 1)
  8408. local outl = Instance.new("Part", Character)
  8409. outl.Anchored = true
  8410. outl.BrickColor = BrickColor.new("Cyan")
  8411. outl.CanCollide = false
  8412. outl.FormFactor = 3
  8413. outl.Name = "Out"
  8414. outl.Material = "Neon"
  8415. outl.Size = Vector3.new(26, 26, 26)
  8416. outl.Transparency = 0.35
  8417. outl.TopSurface = 0
  8418. outl.BottomSurface = 0
  8419. local outml = Instance.new("SpecialMesh", outl)
  8420. outml.MeshType = 3
  8421. outml.Scale = Vector3.new(1, 1, 1)
  8422. local out2l = Instance.new("Part", Character)
  8423. out2l.Anchored = true
  8424. out2l.BrickColor = BrickColor.new("White")
  8425. out2l.CanCollide = false
  8426. out2l.FormFactor = 3
  8427. out2l.Name = "Out"
  8428. out2l.Material = "Neon"
  8429. out2l.Size = Vector3.new(21, 21, 21)
  8430. out2l.Transparency = 0.35
  8431. out2l.TopSurface = 0
  8432. out2l.BottomSurface = 0
  8433. local outm2l = Instance.new("SpecialMesh", out2l)
  8434. outm2l.MeshType = 3
  8435. outm2l.Scale = Vector3.new(1, 1, 1)
  8436. local bnd = Instance.new("Part", RootPart)
  8437. bnd.Anchored = true
  8438. bnd.BrickColor = BrickColor.new("Cyan")
  8439. bnd.CanCollide = false
  8440. bnd.Material = "Neon"
  8441. bnd.FormFactor = 3
  8442. bnd.Name = "Bend"
  8443. bnd.Size = Vector3.new(10, 10, 10)
  8444. bnd.Transparency = 1
  8445. bnd.TopSurface = 0
  8446. bnd.BottomSurface = 0
  8447. local bndm = Instance.new("SpecialMesh", bnd)
  8448. bndm.MeshType = 3
  8449. bndm.Scale = Vector3.new(1, 1, 1)
  8450. local Chow = Instance.new("ParticleEmitter")
  8451. Chow.Name = "Aura"
  8452. Chow.Texture = "rbxassetid://779576004"
  8453. Chow.Parent = outau
  8454. Chow.LightEmission = 1
  8455. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  8456. Chow.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8457. Chow.Size = NumberSequence.new(22)
  8458. Chow.LockedToPart = true
  8459. Chow.Lifetime = NumberRange.new(0.2)
  8460. Chow.Rate = 100
  8461. Chow.Rotation = NumberRange.new(-360, 360)
  8462. Chow.Speed = NumberRange.new(0.3)
  8463. Chow.EmissionDirection = "Top"
  8464. local Chow2 = Instance.new("ParticleEmitter")
  8465. Chow2.Name = "Aura"
  8466. Chow2.Texture = "rbxassetid://779576004"
  8467. Chow2.Parent = outau2
  8468. Chow2.LightEmission = 1
  8469. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  8470. Chow2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8471. Chow2.Size = NumberSequence.new(40)
  8472. Chow2.LockedToPart = true
  8473. Chow2.Lifetime = NumberRange.new(0.2)
  8474. Chow2.Rate = 200
  8475. Chow2.Rotation = NumberRange.new(-360, 360)
  8476. Chow2.Speed = NumberRange.new(0.3)
  8477. Chow2.EmissionDirection = "Top"
  8478. local Atch1 = Instance.new("Attachment", out2l)
  8479. Atch1.Position = Vector3.new(0, 2, 0)
  8480. local Atch2 = Instance.new("Attachment", out2l)
  8481. Atch2.Position = Vector3.new(0, -2.5, 0)
  8482. local Trail = Instance.new("Trail", Character)
  8483. Trail.Attachment0 = Atch1
  8484. Trail.Attachment1 = Atch2
  8485. Trail.Texture = "rbxassetid://22636887"
  8486. Trail.Lifetime = 1.7
  8487. Trail.Transparency = NumberSequence.new({
  8488. NumberSequenceKeypoint.new(0, 0, 0),
  8489. NumberSequenceKeypoint.new(1, 1, 0)
  8490. })
  8491. Trail.Color = ColorSequence.new(ColorsArray)
  8492. Trail.LightEmission = 5
  8493. local To = Instance.new("Part", Character)
  8494. To.Size = Vector3.new(1, 1, 1)
  8495. To.BrickColor = BrickColor.new("White")
  8496. To.CanCollide = false
  8497. To.Anchored = true
  8498. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  8499. local To2 = Instance.new("SpecialMesh", To)
  8500. To2.MeshId = "rbxassetid://1051557"
  8501. To2.Scale = Vector3.new(1, 1, 1)
  8502. local Rin = Instance.new("Part", Character)
  8503. Rin.Size = Vector3.new(1, 1, 1)
  8504. Rin.BrickColor = BrickColor.new("White")
  8505. Rin.Anchored = true
  8506. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  8507. local Rin2 = Instance.new("SpecialMesh", Rin)
  8508. Rin2.MeshId = "rbxassetid://3270017"
  8509. Rin2.Scale = Vector3.new(1, 1, 1)
  8510. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8511. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8512. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8513. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8514. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8515. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8516. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8517. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8518. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  8519. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8520. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  8521. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  8522. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  8523. Debounces.Shewt = true
  8524. local Music2 = Instance.new("Sound", UpperTorso)
  8525. Music2.SoundId = "rbxassetid://977360812"
  8526. Music2.Pitch = 1
  8527. Music2.Looped = false
  8528. Music2.Volume = 3.2
  8529. wait(1.0E-4)
  8530. Music2:Play()
  8531. coroutine.wrap(function()
  8532. for i = 1, 20, 0.2 do
  8533. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  8534. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  8535. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  8536. rng.Transparency = i / 20
  8537. rng3.Transparency = 0.041666666666666664
  8538. rng4.Transparency = i / 26
  8539. wait()
  8540. end
  8541. wait(5)
  8542. rng:Destroy()
  8543. end)()
  8544. if Debounces.Shewt == true then
  8545. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  8546. hit = ht.Parent
  8547. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  8548. if HasntTouched(hit.Name) == true and deb == false then
  8549. deb = true
  8550. coroutine.wrap(function()
  8551. hit:FindFirstChild("Torso").Velocity = Character.Head.CFrame.lookVector * 100
  8552. hit.Parent:FindFirstChild("Humanoid")
  8553. end)()
  8554. table.insert(Touche, hit.Name)
  8555. deb = false
  8556. end
  8557. elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") and HasntTouched(hit.Parent.Name) == true and deb == false then
  8558. deb = true
  8559. coroutine.wrap(function()
  8560. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  8561. hit.Parent:FindFirstChild("Torso").Velocity = Character.Head.CFrame.lookVector * 100
  8562. end)()
  8563. table.insert(Touche, hit.Parent.Name)
  8564. deb = false
  8565. for i, v in pairs(Touche) do
  8566. print(v)
  8567. end
  8568. end
  8569. end)
  8570. end
  8571. for i = 0, 1250, 10 do
  8572. bem.Size = Vector3.new(i, 14, 14)
  8573. bem2.Size = Vector3.new(i, 8, 8)
  8574. Grab.Size = Vector3.new(i, 14, 14)
  8575. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  8576. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  8577. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  8578. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  8579. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  8580. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  8581. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  8582. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  8583. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  8584. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  8585. bnd.Size = Vector3.new(10, 10, 10)
  8586. bndm.Scale = Vector3.new(10, 10, 10)
  8587. Rin2.Scale = Rin2.Scale + Vector3.new(2.5, 2.5, 0.1)
  8588. Rin.Transparency = Rin.Transparency + 1
  8589. To2.Scale = To2.Scale + Vector3.new(1.2, 1, 1.2)
  8590. To.Transparency = To.Transparency + 0.02
  8591. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  8592. if i % 10 == 0 then
  8593. do
  8594. local newRng = rng2:Clone()
  8595. newRng.Parent = RootPart
  8596. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  8597. local newRngm = rngm2:clone()
  8598. newRngm.Parent = newRng
  8599. coroutine.wrap(function()
  8600. for i = 1, 10, 0.2 do
  8601. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  8602. newRng.Transparency = i / 10
  8603. wait()
  8604. end
  8605. wait(0)
  8606. newRng:Destroy()
  8607. end)()
  8608. end
  8609. end
  8610. wait()
  8611. end
  8612. wait(0)
  8613. Debounces.Shewt = false
  8614. out:Destroy()
  8615. out2:Destroy()
  8616. bnd:Destroy()
  8617. bem:Destroy()
  8618. bem2:Destroy()
  8619. To:Destroy()
  8620. To2:Destroy()
  8621. Music2:Destroy()
  8622. out2l:Destroy()
  8623. outl:Destroy()
  8624. outau:Destroy()
  8625. outau2:Destroy()
  8626. Trail:Destroy()
  8627. Atch1:Destroy()
  8628. Grab:Destroy()
  8629. Grabo:Destroy()
  8630. RootPart.Anchored = false
  8631. Debounces.Ready = false
  8632. for i, v in pairs(Touche) do
  8633. table.remove(Touche, i)
  8634. end
  8635. wait()
  8636. table.insert(Touche, Character.Name)
  8637. Debounces.NoIdl = false
  8638. if Debounces.CanAttack == false then
  8639. Debounces.CanAttack = true
  8640. end
  8641. end
  8642. end
  8643. end
  8644. Idle = false
  8645. Humanoid.WalkSpeed = 16
  8646. end)
  8647. Mouse.KeyDown:connect(function(key)
  8648. if key == "c" then
  8649. Idle = true
  8650. if Debounces.CanAttack == true then
  8651. Debounces.CanAttack = false
  8652. Debounces.on = true
  8653. Debounces.NoIdl = true
  8654. do
  8655. local Music2 = Instance.new("Sound", UpperTorso)
  8656. Music2.SoundId = "rbxassetid://1112364900"
  8657. Music2.Pitch = 1
  8658. Music2.Looped = false
  8659. Music2.Volume = 3.2
  8660. wait(1.0E-4)
  8661. Music2:Play()
  8662. local sbs = Instance.new("BodyPosition", RootPart)
  8663. sbs.P = 3000
  8664. sbs.D = 1000
  8665. sbs.maxForce = Vector3.new(0, 0, 0)
  8666. sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
  8667. local Music3 = Instance.new("Sound", UpperTorso)
  8668. Music3.SoundId = "rbxassetid://551399476"
  8669. Music3.Pitch = 1
  8670. Music3.Looped = false
  8671. Music3.Volume = 3.2
  8672. wait(1.0E-4)
  8673. Music3:Play()
  8674. wait(0.5)
  8675. local Bq = Instance.new("Part", Character)
  8676. Bq.Size = Vector3.new(0.2, 0.2, 0.2)
  8677. Bq.BrickColor = BrickColor.new("Cyan")
  8678. Bq.Material = "Neon"
  8679. Bq.Anchored = true
  8680. Bq.CanCollide = false
  8681. Bq.Transparency = 0.2
  8682. Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8683. local Bq2 = Instance.new("SpecialMesh", Bq)
  8684. Bq2.MeshType = "Sphere"
  8685. Bq2.Scale = Vector3.new(1.8, 1.8, 1.8)
  8686. local HQ = Instance.new("Part", Bq)
  8687. HQ.Size = Vector3.new(1, 1, 1)
  8688. HQ.BrickColor = BrickColor.new("Cyan")
  8689. HQ.Material = "Neon"
  8690. HQ.Anchored = true
  8691. HQ.CanCollide = false
  8692. HQ.Transparency = 0.4
  8693. HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8694. local HQ2 = Instance.new("SpecialMesh", HQ)
  8695. HQ2.MeshType = "Cylinder"
  8696. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  8697. local HQ23 = Instance.new("Part", Bq)
  8698. HQ23.Size = Vector3.new(1, 1, 1)
  8699. HQ23.BrickColor = BrickColor.new("Cyan")
  8700. HQ23.Material = "Neon"
  8701. HQ23.Anchored = true
  8702. HQ23.CanCollide = false
  8703. HQ23.Transparency = 0.4
  8704. HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8705. local HQ22 = Instance.new("SpecialMesh", HQ23)
  8706. HQ22.MeshType = "Cylinder"
  8707. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  8708. local ZO = Instance.new("Part", Bq)
  8709. ZO.Size = Vector3.new(1, 1, 1)
  8710. ZO.BrickColor = BrickColor.new("Cyan")
  8711. ZO.Material = "Neon"
  8712. ZO.Anchored = true
  8713. ZO.CanCollide = false
  8714. ZO.Transparency = 0.4
  8715. ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8716. local ZO2 = Instance.new("SpecialMesh", ZO)
  8717. ZO2.MeshType = "Cylinder"
  8718. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  8719. local BO = Instance.new("Part", Bq)
  8720. BO.Size = Vector3.new(1, 1, 1)
  8721. BO.BrickColor = BrickColor.new("Cyan")
  8722. BO.Material = "Neon"
  8723. BO.Anchored = true
  8724. BO.CanCollide = false
  8725. BO.Transparency = 0.4
  8726. BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8727. local BO2 = Instance.new("SpecialMesh", BO)
  8728. BO2.MeshType = "Cylinder"
  8729. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  8730. local Grab = Instance.new("Part", RootPart)
  8731. Grab.Size = Vector3.new(5, 5, 5)
  8732. Grab.CanCollide = false
  8733. Grab.Anchored = true
  8734. Grab.BrickColor = BrickColor.new("Deep orange")
  8735. Grab.Transparency = math.huge
  8736. local Grabo = Instance.new("Weld", Grab)
  8737. Grabo.Part0 = RootPart
  8738. Grabo.Part1 = Grab
  8739. Grabo.C0 = CFrame.new(0, -1.1, 0)
  8740. Grab.Touched:connect(function(hit)
  8741. if hit.Name ~= "Grab" then
  8742. kamehurt(hit, 10)
  8743. end
  8744. end)
  8745. RootPart.Anchored = true
  8746. for i = 0, 20, 0.1 do
  8747. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  8748. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, -1, 0.4), 0.1)
  8749. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 1, -0.4), 0.1)
  8750. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 2), 0.1)
  8751. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2), 0.1)
  8752. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8753. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8754. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  8755. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8756. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 90, 0), 0.1)
  8757. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  8758. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  8759. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8760. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8761. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8762. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8763. Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
  8764. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  8765. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  8766. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  8767. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  8768. game:GetService("RunService").RenderStepped:wait()
  8769. end
  8770. wait(0)
  8771. Bq:Destroy()
  8772. Music2:Destroy()
  8773. local Music3 = Instance.new("Sound", UpperTorso)
  8774. Music3.SoundId = "rbxassetid://551399627"
  8775. Music3.Pitch = 1
  8776. Music3.Looped = false
  8777. Music3.Volume = 3.2
  8778. wait(1.0E-4)
  8779. Music3:Play()
  8780. Debounces.on = false
  8781. Debounces.Here = false
  8782. shot = shot + 1
  8783. local rng = Instance.new("Part", RootPart)
  8784. rng.Anchored = true
  8785. rng.BrickColor = BrickColor.new("Really blue")
  8786. rng.CanCollide = false
  8787. rng.FormFactor = 3
  8788. rng.Name = "Ring"
  8789. rng.Size = Vector3.new(8, 8, 8)
  8790. rng.Transparency = 0.35
  8791. rng.TopSurface = 0
  8792. rng.BottomSurface = 0
  8793. rng2 = rng:clone()
  8794. rng3 = rng2:clone()
  8795. rng4 = rng2:clone()
  8796. local rngm = Instance.new("SpecialMesh", rng)
  8797. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  8798. rngm.Scale = Vector3.new(1, 1, 1)
  8799. rngm2 = rngm:clone()
  8800. rngm2.Scale = Vector3.new(1, 1, 1)
  8801. rngm3 = rngm2:clone()
  8802. rngm3.Parent = rng3
  8803. rngm3.Scale = Vector3.new(1, 1, 1)
  8804. rngm4 = rngm2:clone()
  8805. rngm4.Parent = rng4
  8806. rngm4.Scale = Vector3.new(1, 1, 1)
  8807. local bem = Instance.new("Part", RootPart)
  8808. bem.Anchored = true
  8809. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  8810. bem.BrickColor = BrickColor.new("Cyan")
  8811. bem.CanCollide = false
  8812. bem.Material = "Neon"
  8813. local bem2 = Instance.new("Part", RootPart)
  8814. bem2.Anchored = true
  8815. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  8816. bem2.BrickColor = BrickColor.new("White")
  8817. bem2.CanCollide = false
  8818. bem2.Material = "Neon"
  8819. local aura = Instance.new("ParticleEmitter", bem)
  8820. aura.Size = NumberSequence.new(11)
  8821. aura.Lifetime = NumberRange.new(0.5)
  8822. aura.LightEmission = 1
  8823. aura.Texture = "http://www.roblox.com/asset/?id="
  8824. aura.Speed = NumberRange.new(0)
  8825. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  8826. aura.Rate = 400
  8827. bem.FormFactor = 3
  8828. bem.Name = "Beam" .. shot
  8829. bem.Size = Vector3.new(13, 13, 13)
  8830. bem.Transparency = 0.35
  8831. bem.TopSurface = 0
  8832. bem.BottomSurface = 0
  8833. local bemm2 = Instance.new("SpecialMesh", bem2)
  8834. bemm2.MeshType = 4
  8835. bemm2.Scale = Vector3.new(1, 1, 1)
  8836. bem2.FormFactor = 3
  8837. bem2.Name = "Beam" .. shot
  8838. bem2.Size = Vector3.new(11, 11, 11)
  8839. bem2.Transparency = 0.35
  8840. bem2.TopSurface = 0
  8841. bem2.BottomSurface = 0
  8842. local bemm = Instance.new("SpecialMesh", bem)
  8843. bemm.MeshType = 4
  8844. bemm.Scale = Vector3.new(1, 1, 1)
  8845. local out = Instance.new("Part", Character)
  8846. out.Anchored = true
  8847. out.BrickColor = BrickColor.new("Cyan")
  8848. out.CanCollide = false
  8849. out.FormFactor = 3
  8850. out.Name = "Out"
  8851. out.Material = "Neon"
  8852. out.Size = Vector3.new(46, 46, 46)
  8853. out.Transparency = 0.35
  8854. out.TopSurface = 0
  8855. out.BottomSurface = 0
  8856. local outm = Instance.new("SpecialMesh", out)
  8857. outm.MeshType = 3
  8858. outm.Scale = Vector3.new(1, 1, 1)
  8859. local out2 = Instance.new("Part", Character)
  8860. out2.Anchored = true
  8861. out2.BrickColor = BrickColor.new("White")
  8862. out2.CanCollide = false
  8863. out2.FormFactor = 3
  8864. out2.Name = "Out"
  8865. out2.Material = "Neon"
  8866. out2.Size = Vector3.new(40, 40, 40)
  8867. out2.Transparency = 0.35
  8868. out2.TopSurface = 0
  8869. out2.BottomSurface = 0
  8870. local outm2 = Instance.new("SpecialMesh", out2)
  8871. outm2.MeshType = 3
  8872. outm2.Scale = Vector3.new(1, 1, 1)
  8873. local outl = Instance.new("Part", Character)
  8874. outl.Anchored = true
  8875. outl.BrickColor = BrickColor.new("Cyan")
  8876. outl.CanCollide = false
  8877. outl.FormFactor = 3
  8878. outl.Name = "Out"
  8879. outl.Material = "Neon"
  8880. outl.Size = Vector3.new(57, 57, 57)
  8881. outl.Transparency = 0.35
  8882. outl.TopSurface = 0
  8883. outl.BottomSurface = 0
  8884. local outml = Instance.new("SpecialMesh", outl)
  8885. outml.MeshType = 3
  8886. outml.Scale = Vector3.new(1, 1, 1)
  8887. local out2l = Instance.new("Part", Character)
  8888. out2l.Anchored = true
  8889. out2l.BrickColor = BrickColor.new("White")
  8890. out2l.CanCollide = false
  8891. out2l.FormFactor = 3
  8892. out2l.Name = "Out"
  8893. out2l.Material = "Neon"
  8894. out2l.Size = Vector3.new(49, 49, 49)
  8895. out2l.Transparency = 0.35
  8896. out2l.TopSurface = 0
  8897. out2l.BottomSurface = 0
  8898. local outm2l = Instance.new("SpecialMesh", out2l)
  8899. outm2l.MeshType = 3
  8900. outm2l.Scale = Vector3.new(1, 1, 1)
  8901. local outau = Instance.new("Part", Character)
  8902. outau.Anchored = true
  8903. outau.BrickColor = BrickColor.new("White")
  8904. outau.CanCollide = false
  8905. outau.FormFactor = 3
  8906. outau.Name = "Out"
  8907. outau.Material = "Neon"
  8908. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  8909. outau.Transparency = 0.35
  8910. outau.TopSurface = 0
  8911. outau.BottomSurface = 0
  8912. local outm2au = Instance.new("SpecialMesh", outau)
  8913. outm2au.MeshType = 3
  8914. outm2au.Scale = Vector3.new(1, 1, 1)
  8915. local outau2 = Instance.new("Part", Character)
  8916. outau2.Anchored = true
  8917. outau2.BrickColor = BrickColor.new("White")
  8918. outau2.CanCollide = false
  8919. outau2.FormFactor = 3
  8920. outau2.Name = "Out"
  8921. outau2.Material = "Neon"
  8922. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  8923. outau2.Transparency = 0.35
  8924. outau2.TopSurface = 0
  8925. outau2.BottomSurface = 0
  8926. local outm2au2 = Instance.new("SpecialMesh", outau2)
  8927. outm2au2.MeshType = 3
  8928. outm2au2.Scale = Vector3.new(1, 1, 1)
  8929. local bnd = Instance.new("Part", RootPart)
  8930. bnd.Anchored = true
  8931. bnd.BrickColor = BrickColor.new("Really blue")
  8932. bnd.CanCollide = false
  8933. bnd.Material = "Neon"
  8934. bnd.FormFactor = 3
  8935. bnd.Name = "Bend"
  8936. bnd.Size = Vector3.new(10, 10, 10)
  8937. bnd.Transparency = 1
  8938. bnd.TopSurface = 0
  8939. bnd.BottomSurface = 0
  8940. local bndm = Instance.new("SpecialMesh", bnd)
  8941. bndm.MeshType = 3
  8942. bndm.Scale = Vector3.new(1, 1, 1)
  8943. local Chow = Instance.new("ParticleEmitter")
  8944. Chow.Name = "Aura"
  8945. Chow.Texture = "rbxassetid://779576004"
  8946. Chow.Parent = outau
  8947. Chow.LightEmission = 1
  8948. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  8949. Chow.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8950. Chow.Size = NumberSequence.new(40)
  8951. Chow.LockedToPart = true
  8952. Chow.Lifetime = NumberRange.new(0.2)
  8953. Chow.Rate = 100
  8954. Chow.Rotation = NumberRange.new(-360, 360)
  8955. Chow.Speed = NumberRange.new(0.3)
  8956. Chow.EmissionDirection = "Top"
  8957. local Chow2 = Instance.new("ParticleEmitter")
  8958. Chow2.Name = "Aura"
  8959. Chow2.Texture = "rbxassetid://779576004"
  8960. Chow2.Parent = outau2
  8961. Chow2.LightEmission = 1
  8962. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  8963. Chow2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8964. Chow2.Size = NumberSequence.new(60)
  8965. Chow2.LockedToPart = true
  8966. Chow2.Lifetime = NumberRange.new(0.2)
  8967. Chow2.Rate = 200
  8968. Chow2.Rotation = NumberRange.new(-360, 360)
  8969. Chow2.Speed = NumberRange.new(0.3)
  8970. Chow2.EmissionDirection = "Top"
  8971. local Atch1 = Instance.new("Attachment", out2l)
  8972. Atch1.Position = Vector3.new(0, 2, 0)
  8973. local Atch2 = Instance.new("Attachment", out2l)
  8974. Atch2.Position = Vector3.new(0, -2.5, 0)
  8975. local Trail = Instance.new("Trail", Character)
  8976. Trail.Attachment0 = Atch1
  8977. Trail.Attachment1 = Atch2
  8978. Trail.Texture = "rbxassetid://22636887"
  8979. Trail.Lifetime = 1.7
  8980. Trail.Transparency = NumberSequence.new({
  8981. NumberSequenceKeypoint.new(0, 0, 0),
  8982. NumberSequenceKeypoint.new(1, 1, 0)
  8983. })
  8984. Trail.Color = ColorSequence.new(ColorsArray)
  8985. Trail.LightEmission = 5
  8986. local To = Instance.new("Part", Character)
  8987. To.Size = Vector3.new(2, 1, 2)
  8988. To.BrickColor = BrickColor.new("Toothpaste")
  8989. To.CanCollide = false
  8990. To.Anchored = true
  8991. To.Material = "Neon"
  8992. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  8993. local To2 = Instance.new("SpecialMesh", To)
  8994. To2.MeshId = "rbxassetid://569384034"
  8995. To2.Scale = Vector3.new(10, 10, 10)
  8996. local Rin = Instance.new("Part", Character)
  8997. Rin.Size = Vector3.new(1, 1, 1)
  8998. Rin.BrickColor = BrickColor.new("White")
  8999. Rin.Anchored = true
  9000. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  9001. local Rin2 = Instance.new("SpecialMesh", Rin)
  9002. Rin2.MeshId = "rbxassetid://3270017"
  9003. Rin2.Scale = Vector3.new(1, 1, 1)
  9004. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9005. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9006. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9007. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9008. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9009. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9010. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9011. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  9012. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9013. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9014. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  9015. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  9016. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  9017. Debounces.Shewt = true
  9018. local Music2 = Instance.new("Sound", UpperTorso)
  9019. Music2.SoundId = "rbxassetid://1117288204"
  9020. Music2.Pitch = 1
  9021. Music2.Looped = false
  9022. Music2.Volume = 7.2
  9023. wait(1.0E-4)
  9024. Music2:Play()
  9025. coroutine.wrap(function()
  9026. for i = 1, 20, 0.2 do
  9027. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  9028. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  9029. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  9030. rng.Transparency = i / 20
  9031. rng3.Transparency = 0.041666666666666664
  9032. rng4.Transparency = i / 26
  9033. wait()
  9034. end
  9035. wait(5)
  9036. rng:Destroy()
  9037. end)()
  9038. if Debounces.Shewt == true then
  9039. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  9040. hit = ht.Parent
  9041. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  9042. if HasntTouched(hit.Name) == true and deb == false then
  9043. deb = true
  9044. coroutine.wrap(function()
  9045. end)()
  9046. table.insert(Touche, hit.Name)
  9047. deb = false
  9048. end
  9049. coroutine.wrap(function()
  9050. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  9051. wait(0.4)
  9052. end)()
  9053. table.insert(Touche, hit.Parent.Name)
  9054. deb = false
  9055. for i, v in pairs(Touche) do
  9056. print(v)
  9057. end
  9058. end
  9059. end)
  9060. end
  9061. for i = 0, 1700, 23 do
  9062. bem.Size = Vector3.new(i, 37, 37)
  9063. bem2.Size = Vector3.new(i, 27, 27)
  9064. Grab.Size = Vector3.new(i, 37, 37)
  9065. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9066. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9067. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9068. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9069. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9070. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9071. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9072. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9073. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9074. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  9075. bnd.Size = Vector3.new(10, 10, 10)
  9076. bndm.Scale = Vector3.new(10, 10, 10)
  9077. To.Transparency = To.Transparency + 0.012
  9078. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  9079. if i % 10 == 0 then
  9080. do
  9081. local newRng = rng2:Clone()
  9082. newRng.Parent = RootPart
  9083. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  9084. local newRngm = rngm2:clone()
  9085. newRngm.Parent = newRng
  9086. coroutine.wrap(function()
  9087. for i = 1, 10, 0.2 do
  9088. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  9089. newRng.Transparency = i / 10
  9090. wait()
  9091. end
  9092. wait(0)
  9093. newRng:Destroy()
  9094. end)()
  9095. end
  9096. end
  9097. wait()
  9098. end
  9099. wait(0)
  9100. Debounces.Shewt = false
  9101. out:Destroy()
  9102. out2:Destroy()
  9103. bnd:Destroy()
  9104. bem:Destroy()
  9105. bem2:Destroy()
  9106. To:Destroy()
  9107. To2:Destroy()
  9108. Music2:Destroy()
  9109. out2l:Destroy()
  9110. outl:Destroy()
  9111. outau:Destroy()
  9112. outau2:Destroy()
  9113. Trail:Destroy()
  9114. Atch1:Destroy()
  9115. Grab:Destroy()
  9116. Grabo:Destroy()
  9117. for i, v in pairs(RootPart:GetChildren()) do
  9118. if v:IsA("BodyPosition") then
  9119. v:Remove()
  9120. end
  9121. end
  9122. RootPart.Anchored = false
  9123. Debounces.Ready = false
  9124. for i, v in pairs(Touche) do
  9125. table.remove(Touche, i)
  9126. end
  9127. wait()
  9128. table.insert(Touche, Character.Name)
  9129. Debounces.NoIdl = false
  9130. if Debounces.CanAttack == false then
  9131. Debounces.CanAttack = true
  9132. end
  9133. end
  9134. end
  9135. end
  9136. Idle = false
  9137. Humanoid.WalkSpeed = 16
  9138. end)
  9139. Mouse.KeyDown:connect(function(key)
  9140. if key == "z" and ssj4 == true then
  9141. Idle = true
  9142. if Debounces.CanAttack == true then
  9143. Debounces.CanAttack = false
  9144. Debounces.on = true
  9145. Debounces.NoIdl = true
  9146. do
  9147. local Music2 = Instance.new("Sound", UpperTorso)
  9148. Music2.SoundId = "rbxassetid://1112364900"
  9149. Music2.Pitch = 1
  9150. Music2.Looped = false
  9151. Music2.Volume = 3.2
  9152. wait(1.0E-4)
  9153. Music2:Play()
  9154. local sbs = Instance.new("BodyPosition", RootPart)
  9155. sbs.P = 3000
  9156. sbs.D = 1000
  9157. sbs.maxForce = Vector3.new(0, 0, 0)
  9158. sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
  9159. local Music3 = Instance.new("Sound", UpperTorso)
  9160. Music3.SoundId = "rbxassetid://551399476"
  9161. Music3.Pitch = 1
  9162. Music3.Looped = false
  9163. Music3.Volume = 3.2
  9164. wait(1.0E-4)
  9165. Music3:Play()
  9166. wait(0.5)
  9167. local Bq = Instance.new("Part", Character)
  9168. Bq.Size = Vector3.new(0.2, 0.2, 0.2)
  9169. Bq.BrickColor = BrickColor.new("Really red")
  9170. Bq.Material = "Neon"
  9171. Bq.Anchored = true
  9172. Bq.CanCollide = false
  9173. Bq.Transparency = 0.1
  9174. Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9175. local Bq2 = Instance.new("SpecialMesh", Bq)
  9176. Bq2.MeshType = "Sphere"
  9177. Bq2.Scale = Vector3.new(1.8, 1.8, 1.8)
  9178. local HQ = Instance.new("Part", Bq)
  9179. HQ.Size = Vector3.new(1, 1, 1)
  9180. HQ.BrickColor = BrickColor.new("Really red")
  9181. HQ.Material = "Neon"
  9182. HQ.Anchored = true
  9183. HQ.CanCollide = false
  9184. HQ.Transparency = 0.4
  9185. HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9186. local HQ2 = Instance.new("SpecialMesh", HQ)
  9187. HQ2.MeshType = "Cylinder"
  9188. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  9189. local HQ23 = Instance.new("Part", Bq)
  9190. HQ23.Size = Vector3.new(1, 1, 1)
  9191. HQ23.BrickColor = BrickColor.new("Really red")
  9192. HQ23.Material = "Neon"
  9193. HQ23.Anchored = true
  9194. HQ23.CanCollide = false
  9195. HQ23.Transparency = 0.4
  9196. HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9197. local HQ22 = Instance.new("SpecialMesh", HQ23)
  9198. HQ22.MeshType = "Cylinder"
  9199. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  9200. local ZO = Instance.new("Part", Bq)
  9201. ZO.Size = Vector3.new(1, 1, 1)
  9202. ZO.BrickColor = BrickColor.new("Really red")
  9203. ZO.Material = "Neon"
  9204. ZO.Anchored = true
  9205. ZO.CanCollide = false
  9206. ZO.Transparency = 0.4
  9207. ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9208. local ZO2 = Instance.new("SpecialMesh", ZO)
  9209. ZO2.MeshType = "Cylinder"
  9210. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  9211. local BO = Instance.new("Part", Bq)
  9212. BO.Size = Vector3.new(1, 1, 1)
  9213. BO.BrickColor = BrickColor.new("Really red")
  9214. BO.Material = "Neon"
  9215. BO.Anchored = true
  9216. BO.CanCollide = false
  9217. BO.Transparency = 0.4
  9218. BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9219. local BO2 = Instance.new("SpecialMesh", BO)
  9220. BO2.MeshType = "Cylinder"
  9221. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  9222. local Grab = Instance.new("Part", RootPart)
  9223. Grab.Size = Vector3.new(5, 5, 5)
  9224. Grab.CanCollide = false
  9225. Grab.Anchored = true
  9226. Grab.BrickColor = BrickColor.new("Deep orange")
  9227. Grab.Transparency = math.huge
  9228. local Grabo = Instance.new("Weld", Grab)
  9229. Grabo.Part0 = RootPart
  9230. Grabo.Part1 = Grab
  9231. Grabo.C0 = CFrame.new(0, -1.1, 0)
  9232. Grab.Touched:connect(function(hit)
  9233. if hit.Name ~= "Grab" then
  9234. kamessj4hurt(hit, 10)
  9235. end
  9236. end)
  9237. RootPart.Anchored = true
  9238. for i = 0, 20, 0.1 do
  9239. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  9240. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, -1, 0.4), 0.1)
  9241. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 1, -0.4), 0.1)
  9242. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 2), 0.1)
  9243. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2), 0.1)
  9244. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9245. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9246. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  9247. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9248. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 90, 0), 0.1)
  9249. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  9250. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  9251. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9252. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9253. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9254. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9255. Bq2.Scale = Bq2.Scale + Vector3.new(0.4, 0.4, 0.4)
  9256. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  9257. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  9258. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  9259. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  9260. game:GetService("RunService").RenderStepped:wait()
  9261. end
  9262. wait(0)
  9263. Bq:Destroy()
  9264. Music2:Destroy()
  9265. local Music3 = Instance.new("Sound", UpperTorso)
  9266. Music3.SoundId = "rbxassetid://551399627"
  9267. Music3.Pitch = 1
  9268. Music3.Looped = false
  9269. Music3.Volume = 3.2
  9270. wait(1.0E-4)
  9271. Music3:Play()
  9272. Debounces.on = false
  9273. Debounces.Here = false
  9274. shot = shot + 1
  9275. local rng = Instance.new("Part", RootPart)
  9276. rng.Anchored = true
  9277. rng.BrickColor = BrickColor.new("Really red")
  9278. rng.CanCollide = false
  9279. rng.FormFactor = 3
  9280. rng.Name = "Ring"
  9281. rng.Size = Vector3.new(8, 8, 8)
  9282. rng.Transparency = 0.35
  9283. rng.TopSurface = 0
  9284. rng.BottomSurface = 0
  9285. rng2 = rng:clone()
  9286. rng3 = rng2:clone()
  9287. rng4 = rng2:clone()
  9288. local rngm = Instance.new("SpecialMesh", rng)
  9289. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  9290. rngm.Scale = Vector3.new(1, 1, 1)
  9291. rngm2 = rngm:clone()
  9292. rngm2.Scale = Vector3.new(1, 1, 1)
  9293. rngm3 = rngm2:clone()
  9294. rngm3.Parent = rng3
  9295. rngm3.Scale = Vector3.new(1, 1, 1)
  9296. rngm4 = rngm2:clone()
  9297. rngm4.Parent = rng4
  9298. rngm4.Scale = Vector3.new(1, 1, 1)
  9299. local bem = Instance.new("Part", RootPart)
  9300. bem.Anchored = true
  9301. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  9302. bem.BrickColor = BrickColor.new("Really red")
  9303. bem.CanCollide = false
  9304. bem.Material = "Neon"
  9305. local bem2 = Instance.new("Part", RootPart)
  9306. bem2.Anchored = true
  9307. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  9308. bem2.BrickColor = BrickColor.new("CGA brown")
  9309. bem2.CanCollide = false
  9310. bem2.Material = "Neon"
  9311. local aura = Instance.new("ParticleEmitter", bem)
  9312. aura.Size = NumberSequence.new(11)
  9313. aura.Lifetime = NumberRange.new(0.5)
  9314. aura.LightEmission = 1
  9315. aura.Texture = "http://www.roblox.com/asset/?id="
  9316. aura.Speed = NumberRange.new(0)
  9317. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  9318. aura.Rate = 400
  9319. bem.FormFactor = 3
  9320. bem.Name = "Beam" .. shot
  9321. bem.Size = Vector3.new(13, 13, 13)
  9322. bem.Transparency = 0.35
  9323. bem.TopSurface = 0
  9324. bem.BottomSurface = 0
  9325. local bemm2 = Instance.new("SpecialMesh", bem2)
  9326. bemm2.MeshType = 4
  9327. bemm2.Scale = Vector3.new(1, 1, 1)
  9328. bem2.FormFactor = 3
  9329. bem2.Name = "Beam" .. shot
  9330. bem2.Size = Vector3.new(11, 11, 11)
  9331. bem2.Transparency = 0.35
  9332. bem2.TopSurface = 0
  9333. bem2.BottomSurface = 0
  9334. local bemm = Instance.new("SpecialMesh", bem)
  9335. bemm.MeshType = 4
  9336. bemm.Scale = Vector3.new(1, 1, 1)
  9337. local out = Instance.new("Part", Character)
  9338. out.Anchored = true
  9339. out.BrickColor = BrickColor.new("Really red")
  9340. out.CanCollide = false
  9341. out.FormFactor = 3
  9342. out.Name = "Out"
  9343. out.Material = "Neon"
  9344. out.Size = Vector3.new(46, 46, 46)
  9345. out.Transparency = 0.35
  9346. out.TopSurface = 0
  9347. out.BottomSurface = 0
  9348. local outm = Instance.new("SpecialMesh", out)
  9349. outm.MeshType = 3
  9350. outm.Scale = Vector3.new(1, 1, 1)
  9351. local out2 = Instance.new("Part", Character)
  9352. out2.Anchored = true
  9353. out2.BrickColor = BrickColor.new("CGA brown")
  9354. out2.CanCollide = false
  9355. out2.FormFactor = 3
  9356. out2.Name = "Out"
  9357. out2.Material = "Neon"
  9358. out2.Size = Vector3.new(40, 40, 40)
  9359. out2.Transparency = 0.35
  9360. out2.TopSurface = 0
  9361. out2.BottomSurface = 0
  9362. local outm2 = Instance.new("SpecialMesh", out2)
  9363. outm2.MeshType = 3
  9364. outm2.Scale = Vector3.new(1, 1, 1)
  9365. local outl = Instance.new("Part", Character)
  9366. outl.Anchored = true
  9367. outl.BrickColor = BrickColor.new("Really red")
  9368. outl.CanCollide = false
  9369. outl.FormFactor = 3
  9370. outl.Name = "Out"
  9371. outl.Material = "Neon"
  9372. outl.Size = Vector3.new(57, 57, 57)
  9373. outl.Transparency = 0.35
  9374. outl.TopSurface = 0
  9375. outl.BottomSurface = 0
  9376. local outml = Instance.new("SpecialMesh", outl)
  9377. outml.MeshType = 3
  9378. outml.Scale = Vector3.new(1, 1, 1)
  9379. local out2l = Instance.new("Part", Character)
  9380. out2l.Anchored = true
  9381. out2l.BrickColor = BrickColor.new("CGA brown")
  9382. out2l.CanCollide = false
  9383. out2l.FormFactor = 3
  9384. out2l.Name = "Out"
  9385. out2l.Material = "Neon"
  9386. out2l.Size = Vector3.new(49, 49, 49)
  9387. out2l.Transparency = 0.35
  9388. out2l.TopSurface = 0
  9389. out2l.BottomSurface = 0
  9390. local outm2l = Instance.new("SpecialMesh", out2l)
  9391. outm2l.MeshType = 3
  9392. outm2l.Scale = Vector3.new(1, 1, 1)
  9393. local outau = Instance.new("Part", Character)
  9394. outau.Anchored = true
  9395. outau.BrickColor = BrickColor.new("CGA brown")
  9396. outau.CanCollide = false
  9397. outau.FormFactor = 3
  9398. outau.Name = "Out"
  9399. outau.Material = "Neon"
  9400. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  9401. outau.Transparency = 0.35
  9402. outau.TopSurface = 0
  9403. outau.BottomSurface = 0
  9404. local outm2au = Instance.new("SpecialMesh", outau)
  9405. outm2au.MeshType = 3
  9406. outm2au.Scale = Vector3.new(1, 1, 1)
  9407. local outau2 = Instance.new("Part", Character)
  9408. outau2.Anchored = true
  9409. outau2.BrickColor = BrickColor.new("CGA brown")
  9410. outau2.CanCollide = false
  9411. outau2.FormFactor = 3
  9412. outau2.Name = "Out"
  9413. outau2.Material = "Neon"
  9414. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  9415. outau2.Transparency = 0.35
  9416. outau2.TopSurface = 0
  9417. outau2.BottomSurface = 0
  9418. local outm2au2 = Instance.new("SpecialMesh", outau2)
  9419. outm2au2.MeshType = 3
  9420. outm2au2.Scale = Vector3.new(1, 1, 1)
  9421. local bnd = Instance.new("Part", RootPart)
  9422. bnd.Anchored = true
  9423. bnd.BrickColor = BrickColor.new("Really red")
  9424. bnd.CanCollide = false
  9425. bnd.Material = "Neon"
  9426. bnd.FormFactor = 3
  9427. bnd.Name = "Bend"
  9428. bnd.Size = Vector3.new(10, 10, 10)
  9429. bnd.Transparency = 1
  9430. bnd.TopSurface = 0
  9431. bnd.BottomSurface = 0
  9432. local bndm = Instance.new("SpecialMesh", bnd)
  9433. bndm.MeshType = 3
  9434. bndm.Scale = Vector3.new(1, 1, 1)
  9435. local Chow = Instance.new("ParticleEmitter")
  9436. Chow.Name = "Aura"
  9437. Chow.Texture = "rbxassetid://779576004"
  9438. Chow.Parent = outau
  9439. Chow.LightEmission = 1
  9440. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  9441. Chow.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  9442. Chow.Size = NumberSequence.new(40)
  9443. Chow.LockedToPart = true
  9444. Chow.Lifetime = NumberRange.new(0.2)
  9445. Chow.Rate = 100
  9446. Chow.Rotation = NumberRange.new(-360, 360)
  9447. Chow.Speed = NumberRange.new(0.3)
  9448. Chow.EmissionDirection = "Top"
  9449. local Chow2 = Instance.new("ParticleEmitter")
  9450. Chow2.Name = "Aura"
  9451. Chow2.Texture = "rbxassetid://779576004"
  9452. Chow2.Parent = outau2
  9453. Chow2.LightEmission = 1
  9454. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  9455. Chow2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  9456. Chow2.Size = NumberSequence.new(60)
  9457. Chow2.LockedToPart = true
  9458. Chow2.Lifetime = NumberRange.new(0.2)
  9459. Chow2.Rate = 200
  9460. Chow2.Rotation = NumberRange.new(-360, 360)
  9461. Chow2.Speed = NumberRange.new(0.3)
  9462. Chow2.EmissionDirection = "Top"
  9463. local Atch1 = Instance.new("Attachment", out2l)
  9464. Atch1.Position = Vector3.new(0, 2, 0)
  9465. local Atch2 = Instance.new("Attachment", out2l)
  9466. Atch2.Position = Vector3.new(0, -2.5, 0)
  9467. local Trail = Instance.new("Trail", Character)
  9468. Trail.Attachment0 = Atch1
  9469. Trail.Attachment1 = Atch2
  9470. Trail.Texture = "rbxassetid://22636887"
  9471. Trail.Lifetime = 1.7
  9472. Trail.Transparency = NumberSequence.new({
  9473. NumberSequenceKeypoint.new(0, 0, 0),
  9474. NumberSequenceKeypoint.new(1, 1, 0)
  9475. })
  9476. Trail.Color = ColorSequence.new(ColorsArray)
  9477. Trail.LightEmission = 5
  9478. local To = Instance.new("Part", Character)
  9479. To.Size = Vector3.new(2, 1, 2)
  9480. To.BrickColor = BrickColor.new("Really red")
  9481. To.CanCollide = false
  9482. To.Anchored = true
  9483. To.Material = "Neon"
  9484. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  9485. local To2 = Instance.new("SpecialMesh", To)
  9486. To2.MeshId = "rbxassetid://569384034"
  9487. To2.Scale = Vector3.new(10, 10, 10)
  9488. local Rin = Instance.new("Part", Character)
  9489. Rin.Size = Vector3.new(1, 1, 1)
  9490. Rin.BrickColor = BrickColor.new("White")
  9491. Rin.Anchored = true
  9492. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  9493. local Rin2 = Instance.new("SpecialMesh", Rin)
  9494. Rin2.MeshId = "rbxassetid://3270017"
  9495. Rin2.Scale = Vector3.new(1, 1, 1)
  9496. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9497. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9498. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9499. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9500. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9501. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9502. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9503. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  9504. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9505. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9506. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  9507. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  9508. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  9509. Debounces.Shewt = true
  9510. local Music2 = Instance.new("Sound", UpperTorso)
  9511. Music2.SoundId = "rbxassetid://1117288204"
  9512. Music2.Pitch = 1
  9513. Music2.Looped = false
  9514. Music2.Volume = 7.2
  9515. wait(1.0E-4)
  9516. Music2:Play()
  9517. coroutine.wrap(function()
  9518. for i = 1, 20, 0.2 do
  9519. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  9520. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  9521. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  9522. rng.Transparency = i / 20
  9523. rng3.Transparency = 0.041666666666666664
  9524. rng4.Transparency = i / 26
  9525. wait()
  9526. end
  9527. wait(5)
  9528. rng:Destroy()
  9529. end)()
  9530. if Debounces.Shewt == true then
  9531. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  9532. hit = ht.Parent
  9533. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  9534. if HasntTouched(hit.Name) == true and deb == false then
  9535. deb = true
  9536. coroutine.wrap(function()
  9537. end)()
  9538. table.insert(Touche, hit.Name)
  9539. deb = false
  9540. end
  9541. coroutine.wrap(function()
  9542. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  9543. wait(0.4)
  9544. end)()
  9545. table.insert(Touche, hit.Parent.Name)
  9546. deb = false
  9547. for i, v in pairs(Touche) do
  9548. print(v)
  9549. end
  9550. end
  9551. end)
  9552. end
  9553. for i = 0, 1700, 23 do
  9554. bem.Size = Vector3.new(i, 37, 37)
  9555. bem2.Size = Vector3.new(i, 27, 27)
  9556. Grab.Size = Vector3.new(i, 37, 37)
  9557. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9558. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9559. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9560. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9561. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9562. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9563. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9564. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9565. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9566. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  9567. bnd.Size = Vector3.new(10, 10, 10)
  9568. bndm.Scale = Vector3.new(10, 10, 10)
  9569. To.Transparency = To.Transparency + 0.012
  9570. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  9571. if i % 10 == 0 then
  9572. do
  9573. local newRng = rng2:Clone()
  9574. newRng.Parent = RootPart
  9575. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  9576. local newRngm = rngm2:clone()
  9577. newRngm.Parent = newRng
  9578. coroutine.wrap(function()
  9579. for i = 1, 10, 0.2 do
  9580. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  9581. newRng.Transparency = i / 10
  9582. wait()
  9583. end
  9584. wait(0)
  9585. newRng:Destroy()
  9586. end)()
  9587. end
  9588. end
  9589. wait()
  9590. end
  9591. wait(0)
  9592. Debounces.Shewt = false
  9593. out:Destroy()
  9594. out2:Destroy()
  9595. bnd:Destroy()
  9596. bem:Destroy()
  9597. bem2:Destroy()
  9598. To:Destroy()
  9599. To2:Destroy()
  9600. Music2:Destroy()
  9601. out2l:Destroy()
  9602. outl:Destroy()
  9603. outau:Destroy()
  9604. outau2:Destroy()
  9605. Trail:Destroy()
  9606. Atch1:Destroy()
  9607. Grab:Destroy()
  9608. Grabo:Destroy()
  9609. for i, v in pairs(RootPart:GetChildren()) do
  9610. if v:IsA("BodyPosition") then
  9611. v:Remove()
  9612. end
  9613. end
  9614. RootPart.Anchored = false
  9615. Debounces.Ready = false
  9616. for i, v in pairs(Touche) do
  9617. table.remove(Touche, i)
  9618. end
  9619. wait()
  9620. table.insert(Touche, Character.Name)
  9621. Debounces.NoIdl = false
  9622. if Debounces.CanAttack == false then
  9623. Debounces.CanAttack = true
  9624. end
  9625. end
  9626. end
  9627. end
  9628. Idle = false
  9629. Humanoid.WalkSpeed = 16
  9630. end)
  9631. function unused()
  9632. if not D then
  9633. D = true
  9634. Idle = true
  9635. do
  9636. local Grab = Instance.new("Part", RightHand)
  9637. Grab.Size = Vector3.new(3, 3, 3)
  9638. Grab.CanCollide = false
  9639. Grab.BrickColor = BrickColor.new("Deep orange")
  9640. Grab.Transparency = math.huge
  9641. local Grabo = Instance.new("Weld", Grab)
  9642. Grabo.Part0 = RightHand
  9643. Grabo.Part1 = Grab
  9644. Grabo.C0 = CFrame.new(0, -1.1, 0)
  9645. coroutine.resume(coroutine.create(function()
  9646. for i = 1, 3 do
  9647. do
  9648. local HQ = Instance.new("Part", RightHand)
  9649. HQ.Size = Vector3.new(1, 1, 1)
  9650. HQ.BrickColor = BrickColor.new("White")
  9651. HQ.Material = "Neon"
  9652. HQ.Anchored = true
  9653. HQ.CanCollide = false
  9654. HQ.Transparency = 0.4
  9655. HQ.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0)
  9656. local HQ2 = Instance.new("SpecialMesh", HQ)
  9657. HQ2.MeshType = "Sphere"
  9658. HQ2.Scale = Vector3.new(1, 1, 1)
  9659. local ZQW = Instance.new("Part", RightHand)
  9660. ZQW.Size = Vector3.new(1, 1, 1)
  9661. ZQW.BrickColor = BrickColor.new("New Yeller")
  9662. ZQW.Material = "Neon"
  9663. ZQW.Transparency = 0.4
  9664. ZQW.Anchored = true
  9665. ZQW.CanCollide = false
  9666. ZQW.Position = v3(999, 999, 999)
  9667. ZQW.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 300, 0)
  9668. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  9669. ZQW2.MeshType = "Cylinder"
  9670. ZQW2.Scale = Vector3.new(1, 1, 1)
  9671. local H = Instance.new("Part", RightHand)
  9672. H.Size = Vector3.new(1, 1, 1)
  9673. H.BrickColor = BrickColor.new("White")
  9674. H.CanCollide = false
  9675. H.Anchored = true
  9676. H.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  9677. local H2 = Instance.new("SpecialMesh", H)
  9678. H2.MeshId = "rbxassetid://9982590"
  9679. coroutine.resume(coroutine.create(function()
  9680. for i = 1, 200 do
  9681. ZQW2.Scale = ZQW2.Scale + Vector3.new(30, 1, 120)
  9682. ZQW.Transparency = ZQW.Transparency + 0.009
  9683. HQ2.Scale = HQ2.Scale + Vector3.new(0.4, 45, 0.4)
  9684. HQ.Transparency = HQ.Transparency + 1
  9685. H2.Scale = H2.Scale + Vector3.new(0.3, 0.3, 0.3)
  9686. H.Transparency = H.Transparency + 0.2
  9687. wait(1.0E-11)
  9688. end
  9689. HQ:Destroy()
  9690. H2:Destroy()
  9691. H:Destroy()
  9692. HQ2:Destroy()
  9693. ZQW:Destroy()
  9694. ZQW2:Destroy()
  9695. end))
  9696. wait(0.3)
  9697. end
  9698. end
  9699. end))
  9700. local SFXZ = Instance.new("Sound", UpperTorso)
  9701. SFXZ.SoundId = "rbxassetid://169259383"
  9702. SFXZ.Volume = 1
  9703. SFXZ.Pitch = 1.5
  9704. SFXZ.Looped = false
  9705. wait(0.01)
  9706. SFXZ:Play()
  9707. Grab.Touched:connect(function(hit)
  9708. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  9709. Grab:Destroy()
  9710. hit.Parent.Humanoid:TakeDamage(30)
  9711. do
  9712. local SFXZZ = Instance.new("Sound", hit)
  9713. SFXZZ.SoundId = "rbxassetid://1056625824"
  9714. SFXZZ.Volume = 2.5
  9715. SFXZZ.Pitch = 1
  9716. SFXZZ.Looped = false
  9717. wait(0.01)
  9718. SFXZZ:Play()
  9719. local H = Instance.new("Part", Character)
  9720. H.Size = Vector3.new(1, 1, 1)
  9721. H.BrickColor = BrickColor.new("White")
  9722. H.CanCollide = false
  9723. H.Anchored = true
  9724. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9725. local H2 = Instance.new("SpecialMesh", H)
  9726. H2.MeshId = "rbxassetid://3270017"
  9727. local H3 = Instance.new("Part", Character)
  9728. H3.Size = Vector3.new(1, 1, 1)
  9729. H3.BrickColor = BrickColor.new("White")
  9730. H3.CanCollide = false
  9731. H3.Anchored = true
  9732. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  9733. local H23 = Instance.new("SpecialMesh", H3)
  9734. H23.MeshId = "rbxassetid://3270017"
  9735. local H33 = Instance.new("Part", Character)
  9736. H33.Size = Vector3.new(1, 1, 1)
  9737. H33.BrickColor = BrickColor.new("White")
  9738. H33.CanCollide = false
  9739. H33.Anchored = true
  9740. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  9741. local H233 = Instance.new("SpecialMesh", H33)
  9742. H233.MeshId = "rbxassetid://20329976"
  9743. local H2 = Instance.new("SpecialMesh", H)
  9744. H2.MeshId = "rbxassetid://3270017"
  9745. local H5 = Instance.new("Part", Character)
  9746. H5.Size = Vector3.new(1, 1, 1)
  9747. H5.BrickColor = BrickColor.new("White")
  9748. H5.CanCollide = false
  9749. H5.Anchored = true
  9750. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  9751. local H25 = Instance.new("SpecialMesh", H5)
  9752. H25.MeshId = "rbxassetid://3270017"
  9753. local Hi = Instance.new("Part", hit)
  9754. Hi.Size = Vector3.new(1, 1, 1)
  9755. Hi.BrickColor = BrickColor.new("White")
  9756. Hi.CanCollide = false
  9757. Hi.Anchored = true
  9758. Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9759. local Hi2 = Instance.new("SpecialMesh", Hi)
  9760. Hi2.MeshId = "rbxassetid://3270017"
  9761. coroutine.resume(coroutine.create(function()
  9762. for i = 1, 200 do
  9763. H2.Scale = H2.Scale + Vector3.new(6, 6, 6)
  9764. H.Transparency = H.Transparency + 0.09
  9765. H23.Scale = H23.Scale + Vector3.new(8, 8, 8)
  9766. H3.Transparency = H3.Transparency + 0.09
  9767. H233.Scale = H23.Scale + Vector3.new(6, 6, 6)
  9768. H33.Transparency = H3.Transparency + 0.09
  9769. H25.Scale = H25.Scale + Vector3.new(6, 6, 6)
  9770. H5.Transparency = H5.Transparency + 0.09
  9771. Hi2.Scale = Hi2.Scale + Vector3.new(6, 6, 6)
  9772. Hi.Transparency = Hi.Transparency + 0.09
  9773. wait(1.0E-11)
  9774. end
  9775. end))
  9776. local SFXZ = Instance.new("Sound", UpperTorso)
  9777. SFXZ.SoundId = "rbxassetid://447041606"
  9778. SFXZ.Volume = 6
  9779. SFXZ.Pitch = 1
  9780. SFXZ.Looped = false
  9781. wait(0.01)
  9782. SFXZ:Play()
  9783. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  9784. Fl.maxForce = Vector3.new(9000000, 9000000000, 9000000)
  9785. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 580, 0)
  9786. wait(0.05)
  9787. Fl:remove()
  9788. local ry, ht, ps
  9789. while ht == nil do
  9790. ry, ht, ps = newRay(hit.CFrame * CFrame.new(0, -1, 0), hit.CFrame * CFrame.new(0, -2, 0), 4.1, {hit})
  9791. wait()
  9792. end
  9793. for i = 1, 15 do
  9794. do
  9795. local gtrace = Instance.new("Part", game.Workspace)
  9796. gtrace.BrickColor = BrickColor.new("Grey")
  9797. gtrace.Material = "Slate"
  9798. gtrace.Size = Vector3.new(31, 31, 31)
  9799. gtrace.Anchored = true
  9800. gtrace.CanCollide = true
  9801. gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359)))
  9802. local gdisp = coroutine.wrap(function()
  9803. wait(12)
  9804. for i = 1, 9 do
  9805. wait(0.1)
  9806. gtrace.Transparency = gtrace.Transparency + 0.1
  9807. end
  9808. gtrace:Destroy()
  9809. end)
  9810. gdisp()
  9811. end
  9812. end
  9813. local SFXZ = Instance.new("Sound", hit)
  9814. SFXZ.SoundId = "rbxassetid://539294959"
  9815. SFXZ.Volume = 10
  9816. SFXZ.Pitch = 1
  9817. SFXZ.Looped = false
  9818. wait(0.01)
  9819. SFXZ:Play()
  9820. local SFXZ = Instance.new("Sound", hit)
  9821. SFXZ.SoundId = "rbxassetid://180120107"
  9822. SFXZ.Volume = 10
  9823. SFXZ.Pitch = 1
  9824. SFXZ.Looped = false
  9825. wait(0.01)
  9826. SFXZ:Play()
  9827. local SFXZ = Instance.new("Sound", hit)
  9828. SFXZ.SoundId = "rbxassetid://315775189"
  9829. SFXZ.Volume = 10
  9830. SFXZ.Pitch = 1
  9831. SFXZ.Looped = false
  9832. wait(0.01)
  9833. SFXZ:Play()
  9834. local SFXZ = Instance.new("Sound", hit)
  9835. SFXZ.SoundId = "rbxassetid://157878578"
  9836. SFXZ.Volume = 10
  9837. SFXZ.Pitch = 1
  9838. SFXZ.Looped = false
  9839. wait(0.01)
  9840. SFXZ:Play()
  9841. hit.Parent:BreakJoints()
  9842. local H = Instance.new("Part", Character)
  9843. H.Size = Vector3.new(1, 1, 1)
  9844. H.BrickColor = BrickColor.new("White")
  9845. H.CanCollide = false
  9846. H.Anchored = true
  9847. H.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9848. local H2 = Instance.new("SpecialMesh", H)
  9849. H2.MeshId = "rbxassetid://3270017"
  9850. local H3 = Instance.new("Part", Character)
  9851. H3.Size = Vector3.new(1, 1, 1)
  9852. H3.BrickColor = BrickColor.new("White")
  9853. H3.CanCollide = false
  9854. H3.Anchored = true
  9855. H3.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  9856. local H23 = Instance.new("SpecialMesh", H3)
  9857. H23.MeshId = "rbxassetid://3270017"
  9858. local H33 = Instance.new("Part", Character)
  9859. H33.Size = Vector3.new(1, 1, 1)
  9860. H33.BrickColor = BrickColor.new("White")
  9861. H33.CanCollide = false
  9862. H33.Anchored = true
  9863. H33.CFrame = hit.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  9864. local H233 = Instance.new("SpecialMesh", H33)
  9865. H233.MeshId = "rbxassetid://20329976"
  9866. local H2 = Instance.new("SpecialMesh", H)
  9867. H2.MeshId = "rbxassetid://3270017"
  9868. local H5 = Instance.new("Part", Character)
  9869. H5.Size = Vector3.new(1, 1, 1)
  9870. H5.BrickColor = BrickColor.new("White")
  9871. H5.CanCollide = false
  9872. H5.Anchored = true
  9873. H5.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  9874. local H25 = Instance.new("SpecialMesh", H5)
  9875. H25.MeshId = "rbxassetid://3270017"
  9876. local Hi = Instance.new("Part", hit)
  9877. Hi.Size = Vector3.new(1, 1, 1)
  9878. Hi.BrickColor = BrickColor.new("White")
  9879. Hi.CanCollide = false
  9880. Hi.Anchored = true
  9881. Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9882. local Hi2 = Instance.new("SpecialMesh", Hi)
  9883. Hi2.MeshId = "rbxassetid://3270017"
  9884. coroutine.resume(coroutine.create(function()
  9885. for i = 1, 200 do
  9886. H2.Scale = H2.Scale + Vector3.new(14, 14, 14)
  9887. H.Transparency = H.Transparency + 0.03
  9888. H23.Scale = H23.Scale + Vector3.new(14, 14, 14)
  9889. H3.Transparency = H3.Transparency + 0.03
  9890. H233.Scale = H23.Scale + Vector3.new(14, 14, 14)
  9891. H33.Transparency = H3.Transparency + 0.03
  9892. H25.Scale = H25.Scale + Vector3.new(14, 14, 14)
  9893. H5.Transparency = H5.Transparency + 0.03
  9894. Hi2.Scale = Hi2.Scale + Vector3.new(6, 6, 6)
  9895. Hi.Transparency = Hi.Transparency + 0.03
  9896. wait(1.0E-11)
  9897. end
  9898. end))
  9899. end
  9900. end
  9901. end)
  9902. for i = 0, 2, 0.1 do
  9903. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9904. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.22, 0, 0), 0.1)
  9905. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9906. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0), 0.1)
  9907. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9908. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9909. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9910. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9911. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9912. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(-0.4, 0, 0), 0.1)
  9913. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  9914. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9915. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9916. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9917. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0), 0.1)
  9918. game:GetService("RunService").RenderStepped:wait()
  9919. end
  9920. coroutine.resume(coroutine.create(function()
  9921. wait(0.5)
  9922. Grab:remove()
  9923. end))
  9924. Idle = false
  9925. wait(0.1)
  9926. D = false
  9927. end
  9928. end
  9929. end
  9930. function TargetSelect(person)
  9931. local dd = coroutine.wrap(function()
  9932. if targetted ~= person then
  9933. targetted = person
  9934. for i = 0, 2, 0.1 do
  9935. swait()
  9936. end
  9937. end
  9938. end)
  9939. dd()
  9940. end
  9941. Mouse.KeyDown:connect(function(key)
  9942. if key == "f" then
  9943. HomingAttack()
  9944. end
  9945. end)
  9946. Mouse.KeyDown:connect(function(key)
  9947. if key == "v" then
  9948. GodFist()
  9949. end
  9950. end)
  9951. Mouse.KeyDown:connect(function(key)
  9952. if key == "q" then
  9953. LockOn()
  9954. end
  9955. end)
  9956. function LockOn()
  9957. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  9958. TargetSelect(Mouse.Target.Parent)
  9959. end
  9960. end
  9961. function HomingAttack()
  9962. if targetted == nil then
  9963. end
  9964. local Music2 = Instance.new("Sound", UpperTorso)
  9965. Music2.SoundId = "rbxassetid://1055279036"
  9966. Music2.Pitch = 1
  9967. Music2.Looped = false
  9968. Music2.Volume = 3.2
  9969. wait(1.0E-4)
  9970. Music2:Play()
  9971. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, 1.5, 3.1)
  9972. Zanzoken = Instance.new("Part", RootPart)
  9973. Zanzoken.Anchored = true
  9974. Zanzoken.CanCollide = false
  9975. Zanzoken.Position = v3(999, 999, 999)
  9976. Zanzoken.CFrame = RootPart.CFrame
  9977. game.Debris:AddItem(Zanzoken, 0.5)
  9978. Zanzoken.Transparency = 1
  9979. wait()
  9980. idk = Instance.new("BillboardGui", Zanzoken)
  9981. idk.Size = UDim2.new(10, 0, 15, 0)
  9982. idk.AlwaysOnTop = false
  9983. idk1 = Instance.new("ImageLabel", idk)
  9984. idk1.BackgroundTransparency = 1
  9985. idk.ExtentsOffset = v3(0, 0, 0)
  9986. idk1.ImageTransparency = 0
  9987. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  9988. idk1.Size = UDim2.new(2, 0, 1, 0)
  9989. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  9990. idk1.Image = "rbxassetid://319554883"
  9991. wait()
  9992. Zanzoken = Instance.new("Part", Character)
  9993. Zanzoken.Anchored = true
  9994. Zanzoken.CanCollide = false
  9995. Zanzoken.Position = v3(999, 999, 999)
  9996. Zanzoken.CFrame = RootPart.CFrame
  9997. game.Debris:AddItem(Zanzoken, 0.5)
  9998. Zanzoken.Transparency = 1
  9999. wait()
  10000. idk = Instance.new("BillboardGui", Zanzoken)
  10001. idk.Size = UDim2.new(20, 0, 20, 0)
  10002. idk.AlwaysOnTop = false
  10003. idk1 = Instance.new("ImageLabel", idk)
  10004. idk1.BackgroundTransparency = 1
  10005. idk.ExtentsOffset = v3(0, 0, 0)
  10006. idk1.ImageTransparency = 0
  10007. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  10008. idk1.Size = UDim2.new(2, 0, 1, 0)
  10009. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  10010. idk1.Image = "rbxassetid://319554883"
  10011. Humanoid.Health = Humanoid.Health + 300
  10012. end
  10013. function GodFist()
  10014. local FlyAt = Instance.new("Attachment", UpperTorso)
  10015. FlyAt.Position = Vector3.new(0, 2, 0)
  10016. local FlyAt2 = Instance.new("Attachment", UpperTorso)
  10017. FlyAt2.Position = Vector3.new(0, -2.5, 0)
  10018. local Speed = Instance.new("Trail", Character)
  10019. Speed.Attachment0 = FlyAt
  10020. Speed.Attachment1 = FlyAt2
  10021. Speed.Texture = "rbxassetid://22636887"
  10022. Speed.Lifetime = 0.9
  10023. Speed.Transparency = NumberSequence.new({
  10024. NumberSequenceKeypoint.new(0, 0, 0),
  10025. NumberSequenceKeypoint.new(1, 1, 0)
  10026. })
  10027. Speed.Color = ColorSequence.new(ColorsArray)
  10028. Speed.LightEmission = 5
  10029. local bv = Instance.new("BodyVelocity")
  10030. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  10031. bv.velocity = RootPart.CFrame.lookVector * 250
  10032. bv.Parent = RootPart
  10033. local Aura = Instance.new("ParticleEmitter")
  10034. Aura.Name = "Aura"
  10035. Aura.Texture = "rbxassetid://411939841"
  10036. Aura.Parent = UpperTorso
  10037. Aura.LightEmission = 1
  10038. Aura.Transparency = NumberSequence.new(0.2, 1)
  10039. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  10040. Aura.Size = NumberSequence.new(5, 9)
  10041. Aura.LockedToPart = true
  10042. Aura.Lifetime = NumberRange.new(0.3)
  10043. Aura.Rate = 150
  10044. Aura.Speed = NumberRange.new(2.3)
  10045. Aura.EmissionDirection = "Top"
  10046. Aura.Rotation = NumberRange.new(-80, 80)
  10047. local Grab = Instance.new("Part", RightHand)
  10048. Grab.Size = Vector3.new(4, 4, 4)
  10049. Grab.CanCollide = false
  10050. Grab.BrickColor = BrickColor.new("Deep orange")
  10051. Grab.Transparency = math.huge
  10052. local Grabo = Instance.new("Weld", Grab)
  10053. Grabo.Part0 = RightHand
  10054. Grabo.Part1 = Grab
  10055. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10056. local SFXZ = Instance.new("Sound", UpperTorso)
  10057. SFXZ.SoundId = "rbxassetid://1056625824"
  10058. SFXZ.Volume = 1
  10059. SFXZ.Pitch = 1
  10060. SFXZ.Looped = false
  10061. wait(0.01)
  10062. SFXZ:Play()
  10063. Grab.Touched:connect(function(hit)
  10064. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10065. Grab:Destroy()
  10066. RootPart.Anchored = true
  10067. hit.Parent.Humanoid:TakeDamage(75)
  10068. bv:Destroy()
  10069. local SFXZ = Instance.new("Sound", UpperTorso)
  10070. SFXZ.SoundId = "rbxassetid://748050516"
  10071. SFXZ.Volume = 3
  10072. SFXZ.Pitch = 1
  10073. SFXZ.Looped = false
  10074. wait(0.01)
  10075. SFXZ:Play()
  10076. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10077. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10078. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10079. wait(0.05)
  10080. Fl:remove()
  10081. end
  10082. end)
  10083. for i = 0, 4, 0.1 do
  10084. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  10085. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  10086. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10087. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  10088. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10089. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10090. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10091. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10092. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5, 1), 0.1)
  10093. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  10094. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10095. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10096. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10097. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10098. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  10099. game:GetService("RunService").RenderStepped:wait()
  10100. end
  10101. bv:Destroy()
  10102. RootPart.Anchored = false
  10103. Aura.Enabled = false
  10104. Grab:Destroy()
  10105. FlyAt:Destroy()
  10106. end
  10107. function HomingAttackUI()
  10108. if targetted == nil then
  10109. end
  10110. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, 1.5, 3.1)
  10111. Humanoid.Health = Humanoid.Health + 1000
  10112. end
  10113. function Away()
  10114. if not D then
  10115. D = true
  10116. Idle = true
  10117. do
  10118. local Grab = Instance.new("Part", LeftHand)
  10119. Grab.Size = Vector3.new(3, 3, 3)
  10120. Grab.CanCollide = false
  10121. Grab.BrickColor = BrickColor.new("Deep orange")
  10122. Grab.Transparency = math.huge
  10123. local Grabo = Instance.new("Weld", Grab)
  10124. Grabo.Part0 = LeftHand
  10125. Grabo.Part1 = Grab
  10126. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10127. local SFXZ = Instance.new("Sound", UpperTorso)
  10128. SFXZ.SoundId = "rbxassetid://169259383"
  10129. SFXZ.Volume = 1
  10130. SFXZ.Pitch = 1.5
  10131. SFXZ.Looped = false
  10132. wait(0.01)
  10133. SFXZ:Play()
  10134. Grab.Touched:connect(function(hit)
  10135. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10136. Grab:Destroy()
  10137. hit.Parent.Humanoid:TakeDamage(20)
  10138. do
  10139. local FZcharge = Instance.new("ParticleEmitter", hit)
  10140. FZcharge.Texture = "rbxassetid://31727915"
  10141. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  10142. FZcharge.EmissionDirection = "Bottom"
  10143. FZcharge.Speed = NumberRange.new(5)
  10144. FZcharge.Size = NumberSequence.new(10, 0)
  10145. FZcharge.Drag = 2
  10146. FZcharge.LockedToPart = false
  10147. FZcharge.Lifetime = NumberRange.new(3)
  10148. FZcharge.Rate = 150
  10149. FZcharge.LightEmission = 0
  10150. FZcharge.Rotation = NumberRange.new(-100, 100)
  10151. FZcharge.VelocitySpread = 100
  10152. local SFXZZ = Instance.new("Sound", hit)
  10153. SFXZZ.SoundId = "rbxassetid://1056625824"
  10154. SFXZZ.Volume = 2.5
  10155. SFXZZ.Pitch = 1
  10156. SFXZZ.Looped = false
  10157. wait(0.01)
  10158. SFXZZ:Play()
  10159. local H = Instance.new("Part", Character)
  10160. H.Size = Vector3.new(1, 1, 1)
  10161. H.BrickColor = BrickColor.new("White")
  10162. H.CanCollide = false
  10163. H.Anchored = true
  10164. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10165. local H2 = Instance.new("SpecialMesh", H)
  10166. H2.MeshId = "rbxassetid://3270017"
  10167. local H3 = Instance.new("Part", Character)
  10168. H3.Size = Vector3.new(1, 1, 1)
  10169. H3.BrickColor = BrickColor.new("White")
  10170. H3.CanCollide = false
  10171. H3.Anchored = true
  10172. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  10173. local H23 = Instance.new("SpecialMesh", H3)
  10174. H23.MeshId = "rbxassetid://3270017"
  10175. local H33 = Instance.new("Part", Character)
  10176. H33.Size = Vector3.new(1, 1, 1)
  10177. H33.BrickColor = BrickColor.new("White")
  10178. H33.CanCollide = false
  10179. H33.Anchored = true
  10180. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  10181. local H233 = Instance.new("SpecialMesh", H33)
  10182. H233.MeshId = "rbxassetid://20329976"
  10183. local H2 = Instance.new("SpecialMesh", H)
  10184. H2.MeshId = "rbxassetid://3270017"
  10185. local H5 = Instance.new("Part", Character)
  10186. H5.Size = Vector3.new(1, 1, 1)
  10187. H5.BrickColor = BrickColor.new("White")
  10188. H5.CanCollide = false
  10189. H5.Anchored = true
  10190. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  10191. local H25 = Instance.new("SpecialMesh", H5)
  10192. H25.MeshId = "rbxassetid://3270017"
  10193. local Hi = Instance.new("Part", hit)
  10194. Hi.Size = Vector3.new(1, 1, 1)
  10195. Hi.BrickColor = BrickColor.new("White")
  10196. Hi.CanCollide = false
  10197. Hi.Anchored = true
  10198. Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10199. local Hi2 = Instance.new("SpecialMesh", Hi)
  10200. Hi2.MeshId = "rbxassetid://3270017"
  10201. coroutine.resume(coroutine.create(function()
  10202. for i = 1, 200 do
  10203. H2.Scale = H2.Scale + Vector3.new(6, 6, 6)
  10204. H.Transparency = H.Transparency + 0.09
  10205. H23.Scale = H23.Scale + Vector3.new(8, 8, 8)
  10206. H3.Transparency = H3.Transparency + 0.09
  10207. H233.Scale = H23.Scale + Vector3.new(6, 6, 6)
  10208. H33.Transparency = H3.Transparency + 0.09
  10209. H25.Scale = H25.Scale + Vector3.new(6, 6, 6)
  10210. H5.Transparency = H5.Transparency + 0.09
  10211. Hi2.Scale = Hi2.Scale + Vector3.new(6, 6, 6)
  10212. Hi.Transparency = Hi.Transparency + 0.09
  10213. wait(1.0E-11)
  10214. end
  10215. end))
  10216. local SFXZ = Instance.new("Sound", UpperTorso)
  10217. SFXZ.SoundId = "rbxassetid://447041606"
  10218. SFXZ.Volume = 6
  10219. SFXZ.Pitch = 1
  10220. SFXZ.Looped = false
  10221. wait(0.01)
  10222. SFXZ:Play()
  10223. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10224. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10225. Fl.velocity = UpperTorso.CFrame.lookVector * 680
  10226. wait(0.05)
  10227. Fl:remove()
  10228. wait(1.1)
  10229. FZcharge.Rate = 0
  10230. end
  10231. end
  10232. end)
  10233. for i = 0, 0.5, 0.3 do
  10234. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1.55), 0.1)
  10235. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
  10236. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0), 0.1)
  10237. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10238. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10239. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10240. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10241. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10242. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10243. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10244. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10245. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10246. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10247. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
  10248. game:GetService("RunService").RenderStepped:wait()
  10249. end
  10250. for i = 0, 0.5, 0.1 do
  10251. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 1), 0.1)
  10252. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10253. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10254. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10255. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10256. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10257. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10258. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10259. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10260. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10261. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10262. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10263. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10264. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 0.1)
  10265. game:GetService("RunService").RenderStepped:wait()
  10266. end
  10267. coroutine.resume(coroutine.create(function()
  10268. wait(0.5)
  10269. Grab:remove()
  10270. end))
  10271. Idle = false
  10272. wait(0.1)
  10273. D = false
  10274. end
  10275. end
  10276. end
  10277. function Hit2()
  10278. if not D then
  10279. D = true
  10280. Idle = true
  10281. do
  10282. local Grab = Instance.new("Part", RightHand)
  10283. Grab.Size = Vector3.new(3, 3, 3)
  10284. Grab.CanCollide = false
  10285. Grab.BrickColor = BrickColor.new("Deep orange")
  10286. Grab.Transparency = math.huge
  10287. local Grabo = Instance.new("Weld", Grab)
  10288. Grabo.Part0 = RightHand
  10289. Grabo.Part1 = Grab
  10290. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10291. local SFXZ = Instance.new("Sound", UpperTorso)
  10292. SFXZ.SoundId = "rbxassetid://169259383"
  10293. SFXZ.Volume = 1
  10294. SFXZ.Pitch = 1.5
  10295. SFXZ.Looped = false
  10296. wait(0.01)
  10297. SFXZ:Play()
  10298. Grab.Touched:connect(function(hit)
  10299. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10300. Grab:Destroy()
  10301. hit.Parent.Humanoid:TakeDamage(125)
  10302. local SFXZ = Instance.new("Sound", UpperTorso)
  10303. SFXZ.SoundId = "rbxassetid://1050733875"
  10304. SFXZ.Volume = 3
  10305. SFXZ.Pitch = 1
  10306. SFXZ.Looped = false
  10307. wait(0.01)
  10308. SFXZ:Play()
  10309. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10310. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10311. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10312. wait(0.05)
  10313. Fl:remove()
  10314. end
  10315. end)
  10316. for i = 0, 2, 0.1 do
  10317. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.5)
  10318. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(-20)), 0.5)
  10319. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  10320. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  10321. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10322. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10323. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10324. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10325. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  10326. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10327. game:GetService("RunService").RenderStepped:wait()
  10328. end
  10329. coroutine.resume(coroutine.create(function()
  10330. wait(0.5)
  10331. Grab:remove()
  10332. end))
  10333. Idle = false
  10334. Grab:Destroy()
  10335. wait(0)
  10336. D = false
  10337. end
  10338. end
  10339. end
  10340. function Hit3()
  10341. if not D then
  10342. D = true
  10343. Idle = true
  10344. do
  10345. local Grab = Instance.new("Part", LeftFoot)
  10346. Grab.Size = Vector3.new(3, 3, 3)
  10347. Grab.CanCollide = false
  10348. Grab.BrickColor = BrickColor.new("Deep orange")
  10349. Grab.Transparency = math.huge
  10350. local Grabo = Instance.new("Weld", Grab)
  10351. Grabo.Part0 = LeftFoot
  10352. Grabo.Part1 = Grab
  10353. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10354. local SFXZ = Instance.new("Sound", UpperTorso)
  10355. SFXZ.SoundId = "rbxassetid://169259383"
  10356. SFXZ.Volume = 1
  10357. SFXZ.Pitch = 1.5
  10358. SFXZ.Looped = false
  10359. wait(0.01)
  10360. SFXZ:Play()
  10361. Grab.Touched:connect(function(hit)
  10362. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10363. Grab:Destroy()
  10364. hit.Parent.Humanoid:TakeDamage(125)
  10365. local SFXZ = Instance.new("Sound", UpperTorso)
  10366. SFXZ.SoundId = "rbxassetid://1050733875"
  10367. SFXZ.Volume = 3
  10368. SFXZ.Pitch = 1
  10369. SFXZ.Looped = false
  10370. wait(0.01)
  10371. SFXZ:Play()
  10372. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10373. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10374. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10375. wait(0.05)
  10376. Fl:remove()
  10377. end
  10378. end)
  10379. for i = 0, 2, 0.1 do
  10380. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.3)
  10381. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.3)
  10382. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10383. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10384. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
  10385. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10386. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
  10387. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10388. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
  10389. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
  10390. game:GetService("RunService").RenderStepped:wait()
  10391. end
  10392. coroutine.resume(coroutine.create(function()
  10393. wait(0.5)
  10394. Grab:remove()
  10395. end))
  10396. Idle = false
  10397. Grab:Destroy()
  10398. wait(0.1)
  10399. D = false
  10400. end
  10401. end
  10402. end
  10403. function Strong2()
  10404. if not D then
  10405. D = true
  10406. Idle = true
  10407. do
  10408. local Grab = Instance.new("Part", RightHand)
  10409. Grab.Size = Vector3.new(3, 3, 3)
  10410. Grab.CanCollide = false
  10411. Grab.BrickColor = BrickColor.new("Deep orange")
  10412. Grab.Transparency = math.huge
  10413. local Grabo = Instance.new("Weld", Grab)
  10414. Grabo.Part0 = RightHand
  10415. Grabo.Part1 = Grab
  10416. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10417. local SFXZ = Instance.new("Sound", UpperTorso)
  10418. SFXZ.SoundId = "rbxassetid://169259383"
  10419. SFXZ.Volume = 1
  10420. SFXZ.Pitch = 1.5
  10421. SFXZ.Looped = false
  10422. wait(0.01)
  10423. SFXZ:Play()
  10424. Grab.Touched:connect(function(hit)
  10425. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10426. Grab:Destroy()
  10427. hit.Parent.Humanoid:TakeDamage(3455)
  10428. local SFXZ = Instance.new("Sound", UpperTorso)
  10429. SFXZ.SoundId = "rbxassetid://1050733875"
  10430. SFXZ.Volume = 3
  10431. SFXZ.Pitch = 1
  10432. SFXZ.Looped = false
  10433. wait(0.01)
  10434. SFXZ:Play()
  10435. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10436. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10437. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10438. wait(0.05)
  10439. Fl:remove()
  10440. end
  10441. end)
  10442. for i = 0, 0.6, 0.1 do
  10443. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.5)
  10444. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(-20)), 0.5)
  10445. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  10446. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  10447. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10448. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10449. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10450. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10451. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  10452. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10453. game:GetService("RunService").RenderStepped:wait()
  10454. end
  10455. coroutine.resume(coroutine.create(function()
  10456. wait(0.5)
  10457. Grab:remove()
  10458. end))
  10459. Idle = false
  10460. Grab:Destroy()
  10461. wait(0)
  10462. D = false
  10463. end
  10464. end
  10465. end
  10466. function Strong3()
  10467. if not D then
  10468. D = true
  10469. Idle = true
  10470. do
  10471. local Grab = Instance.new("Part", LeftFoot)
  10472. Grab.Size = Vector3.new(3, 3, 3)
  10473. Grab.CanCollide = false
  10474. Grab.BrickColor = BrickColor.new("Deep orange")
  10475. Grab.Transparency = math.huge
  10476. local Grabo = Instance.new("Weld", Grab)
  10477. Grabo.Part0 = LeftFoot
  10478. Grabo.Part1 = Grab
  10479. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10480. local SFXZ = Instance.new("Sound", UpperTorso)
  10481. SFXZ.SoundId = "rbxassetid://169259383"
  10482. SFXZ.Volume = 1
  10483. SFXZ.Pitch = 1.5
  10484. SFXZ.Looped = false
  10485. wait(0.01)
  10486. SFXZ:Play()
  10487. Grab.Touched:connect(function(hit)
  10488. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10489. Grab:Destroy()
  10490. hit.Parent.Humanoid:TakeDamage(3455)
  10491. local SFXZ = Instance.new("Sound", UpperTorso)
  10492. SFXZ.SoundId = "rbxassetid://1050733875"
  10493. SFXZ.Volume = 3
  10494. SFXZ.Pitch = 1
  10495. SFXZ.Looped = false
  10496. wait(0.01)
  10497. SFXZ:Play()
  10498. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10499. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10500. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10501. wait(0.05)
  10502. Fl:remove()
  10503. end
  10504. end)
  10505. for i = 0, 0.6, 0.1 do
  10506. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.3)
  10507. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.3)
  10508. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10509. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10510. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
  10511. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10512. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
  10513. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10514. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
  10515. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
  10516. game:GetService("RunService").RenderStepped:wait()
  10517. end
  10518. coroutine.resume(coroutine.create(function()
  10519. wait(0.5)
  10520. Grab:remove()
  10521. end))
  10522. Idle = false
  10523. Grab:Destroy()
  10524. wait(0.1)
  10525. D = false
  10526. end
  10527. end
  10528. end
  10529. function Desperate2()
  10530. if not D then
  10531. D = true
  10532. Idle = true
  10533. do
  10534. local Grab = Instance.new("Part", RightHand)
  10535. Grab.Size = Vector3.new(3, 3, 3)
  10536. Grab.CanCollide = false
  10537. Grab.BrickColor = BrickColor.new("Deep orange")
  10538. Grab.Transparency = math.huge
  10539. local Grabo = Instance.new("Weld", Grab)
  10540. Grabo.Part0 = RightHand
  10541. Grabo.Part1 = Grab
  10542. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10543. local SFXZ = Instance.new("Sound", UpperTorso)
  10544. SFXZ.SoundId = "rbxassetid://169259383"
  10545. SFXZ.Volume = 1
  10546. SFXZ.Pitch = 1.5
  10547. SFXZ.Looped = false
  10548. wait(0.01)
  10549. SFXZ:Play()
  10550. Grab.Touched:connect(function(hit)
  10551. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10552. Grab:Destroy()
  10553. hit.Parent.Humanoid:TakeDamage(3555555)
  10554. local SFXZ = Instance.new("Sound", UpperTorso)
  10555. SFXZ.SoundId = "rbxassetid://1050733875"
  10556. SFXZ.Volume = 3
  10557. SFXZ.Pitch = 1
  10558. SFXZ.Looped = false
  10559. wait(0.01)
  10560. SFXZ:Play()
  10561. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10562. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10563. Fl.velocity = UpperTorso.CFrame.lookVector * 100
  10564. wait(0.05)
  10565. Fl:remove()
  10566. end
  10567. end)
  10568. for i = 0, 0.6, 0.1 do
  10569. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.5)
  10570. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(-20)), 0.5)
  10571. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  10572. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  10573. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10574. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10575. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10576. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10577. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  10578. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10579. game:GetService("RunService").RenderStepped:wait()
  10580. end
  10581. coroutine.resume(coroutine.create(function()
  10582. wait(0.5)
  10583. Grab:remove()
  10584. end))
  10585. Idle = false
  10586. Grab:Destroy()
  10587. wait(0)
  10588. D = false
  10589. end
  10590. end
  10591. end
  10592. function Desperate3()
  10593. if not D then
  10594. D = true
  10595. Idle = true
  10596. do
  10597. local Grab = Instance.new("Part", LeftFoot)
  10598. Grab.Size = Vector3.new(3, 3, 3)
  10599. Grab.CanCollide = false
  10600. Grab.BrickColor = BrickColor.new("Deep orange")
  10601. Grab.Transparency = math.huge
  10602. local Grabo = Instance.new("Weld", Grab)
  10603. Grabo.Part0 = LeftFoot
  10604. Grabo.Part1 = Grab
  10605. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10606. local SFXZ = Instance.new("Sound", UpperTorso)
  10607. SFXZ.SoundId = "rbxassetid://169259383"
  10608. SFXZ.Volume = 1
  10609. SFXZ.Pitch = 1.5
  10610. SFXZ.Looped = false
  10611. wait(0.01)
  10612. SFXZ:Play()
  10613. Grab.Touched:connect(function(hit)
  10614. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10615. Grab:Destroy()
  10616. hit.Parent.Humanoid:TakeDamage(3555555)
  10617. local SFXZ = Instance.new("Sound", UpperTorso)
  10618. SFXZ.SoundId = "rbxassetid://1050733875"
  10619. SFXZ.Volume = 3
  10620. SFXZ.Pitch = 1
  10621. SFXZ.Looped = false
  10622. wait(0.01)
  10623. SFXZ:Play()
  10624. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10625. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10626. Fl.velocity = UpperTorso.CFrame.lookVector * 100
  10627. wait(0.05)
  10628. Fl:remove()
  10629. end
  10630. end)
  10631. for i = 0, 0.6, 0.1 do
  10632. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.3)
  10633. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.3)
  10634. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10635. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10636. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
  10637. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10638. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
  10639. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10640. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
  10641. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
  10642. game:GetService("RunService").RenderStepped:wait()
  10643. end
  10644. coroutine.resume(coroutine.create(function()
  10645. wait(0.5)
  10646. Grab:remove()
  10647. end))
  10648. Idle = false
  10649. Grab:Destroy()
  10650. wait(0.1)
  10651. D = false
  10652. end
  10653. end
  10654. end
  10655. function HitS()
  10656. if not D then
  10657. D = true
  10658. Idle = true
  10659. do
  10660. local Grab = Instance.new("Part", LeftHand)
  10661. Grab.Size = Vector3.new(6, 6, 6)
  10662. Grab.CanCollide = false
  10663. Grab.BrickColor = BrickColor.new("Deep orange")
  10664. Grab.Transparency = math.huge
  10665. local Grabo = Instance.new("Weld", Grab)
  10666. Grabo.Part0 = LeftHand
  10667. Grabo.Part1 = Grab
  10668. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10669. local FZcharge = Instance.new("ParticleEmitter", LeftHand)
  10670. FZcharge.Texture = "rbxassetid://31727915"
  10671. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  10672. FZcharge.EmissionDirection = "Bottom"
  10673. FZcharge.Speed = NumberRange.new(0)
  10674. FZcharge.Size = NumberSequence.new(1, 0)
  10675. FZcharge.Drag = 2
  10676. FZcharge.LockedToPart = false
  10677. FZcharge.Lifetime = NumberRange.new(1)
  10678. FZcharge.Rate = 150
  10679. FZcharge.LightEmission = 0.2
  10680. FZcharge.Rotation = NumberRange.new(-100, 100)
  10681. FZcharge.VelocitySpread = 100
  10682. local SFXZ = Instance.new("Sound", UpperTorso)
  10683. SFXZ.SoundId = "rbxassetid://169259383"
  10684. SFXZ.Volume = 1
  10685. SFXZ.Pitch = 1.5
  10686. SFXZ.Looped = false
  10687. wait(0.01)
  10688. SFXZ:Play()
  10689. Grab.Touched:connect(function(hit)
  10690. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10691. Grab:Destroy()
  10692. do
  10693. local H = Instance.new("Part", Character)
  10694. H.Size = Vector3.new(1, 1, 1)
  10695. H.BrickColor = BrickColor.new("White")
  10696. H.CanCollide = false
  10697. H.Anchored = true
  10698. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10699. local H2 = Instance.new("SpecialMesh", H)
  10700. H2.MeshId = "rbxassetid://3270017"
  10701. local H3 = Instance.new("Part", Character)
  10702. H3.Size = Vector3.new(1, 1, 1)
  10703. H3.BrickColor = BrickColor.new("White")
  10704. H3.CanCollide = false
  10705. H3.Anchored = true
  10706. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  10707. local H23 = Instance.new("SpecialMesh", H3)
  10708. H23.MeshId = "rbxassetid://3270017"
  10709. local H33 = Instance.new("Part", Character)
  10710. H33.Size = Vector3.new(1, 1, 1)
  10711. H33.BrickColor = BrickColor.new("White")
  10712. H33.CanCollide = false
  10713. H33.Anchored = true
  10714. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  10715. local H233 = Instance.new("SpecialMesh", H33)
  10716. H233.MeshId = "rbxassetid://20329976"
  10717. local H2 = Instance.new("SpecialMesh", H)
  10718. H2.MeshId = "rbxassetid://3270017"
  10719. local H5 = Instance.new("Part", Character)
  10720. H5.Size = Vector3.new(1, 1, 1)
  10721. H5.BrickColor = BrickColor.new("White")
  10722. H5.CanCollide = false
  10723. H5.Anchored = true
  10724. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  10725. local H25 = Instance.new("SpecialMesh", H5)
  10726. H25.MeshId = "rbxassetid://3270017"
  10727. coroutine.resume(coroutine.create(function()
  10728. for i = 1, 200 do
  10729. H2.Scale = H2.Scale + Vector3.new(9, 9, 9)
  10730. H.Transparency = H.Transparency + 0.09
  10731. H23.Scale = H23.Scale + Vector3.new(9, 9, 9)
  10732. H3.Transparency = H3.Transparency + 0.09
  10733. H233.Scale = H23.Scale + Vector3.new(8, 8, 8)
  10734. H33.Transparency = H3.Transparency + 0.09
  10735. H25.Scale = H25.Scale + Vector3.new(8, 8, 8)
  10736. H5.Transparency = H5.Transparency + 0.09
  10737. wait(1.0E-11)
  10738. end
  10739. end))
  10740. local SFXZ = Instance.new("Sound", UpperTorso)
  10741. SFXZ.SoundId = "rbxassetid://447041606"
  10742. SFXZ.Volume = 1
  10743. SFXZ.Pitch = 1
  10744. SFXZ.Looped = false
  10745. wait(0.01)
  10746. SFXZ:Play()
  10747. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10748. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10749. Fl.velocity = UpperTorso.CFrame.lookVector * 350
  10750. local exp = Instance.new("Explosion", Character)
  10751. exp.BlastRadius = 13
  10752. exp.BlastPressure = 100
  10753. exp.Position = Character.HumanoidRootPart.Position
  10754. exp.Visible = false
  10755. hit.Parent:BreakJoints()
  10756. wait(1.3)
  10757. hit.Parent:Destroy()
  10758. wait(0.05)
  10759. Fl:remove()
  10760. end
  10761. end
  10762. end)
  10763. for i = 0, 2, 0.1 do
  10764. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 1), 0.1)
  10765. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10766. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10767. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10768. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10769. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10770. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10771. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10772. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10773. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10774. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10775. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10776. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10777. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 0.1)
  10778. game:GetService("RunService").RenderStepped:wait()
  10779. end
  10780. coroutine.resume(coroutine.create(function()
  10781. wait(0.5)
  10782. Grab:remove()
  10783. end))
  10784. Idle = false
  10785. FZcharge:Destroy()
  10786. wait(0.1)
  10787. D = false
  10788. end
  10789. end
  10790. end
  10791. function Hit2S()
  10792. if not D then
  10793. D = true
  10794. Idle = true
  10795. do
  10796. local Grab = Instance.new("Part", RightHand)
  10797. Grab.Size = Vector3.new(6, 6, 6)
  10798. Grab.CanCollide = false
  10799. Grab.BrickColor = BrickColor.new("Deep orange")
  10800. Grab.Transparency = math.huge
  10801. local Grabo = Instance.new("Weld", Grab)
  10802. Grabo.Part0 = RightHand
  10803. Grabo.Part1 = Grab
  10804. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10805. local FZcharge = Instance.new("ParticleEmitter", RightHand)
  10806. FZcharge.Texture = "rbxassetid://31727915"
  10807. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  10808. FZcharge.EmissionDirection = "Bottom"
  10809. FZcharge.Speed = NumberRange.new(0)
  10810. FZcharge.Size = NumberSequence.new(1, 0)
  10811. FZcharge.Drag = 2
  10812. FZcharge.LockedToPart = false
  10813. FZcharge.Lifetime = NumberRange.new(1)
  10814. FZcharge.Rate = 150
  10815. FZcharge.LightEmission = 0.2
  10816. FZcharge.Rotation = NumberRange.new(-100, 100)
  10817. FZcharge.VelocitySpread = 100
  10818. local SFXZ = Instance.new("Sound", UpperTorso)
  10819. SFXZ.SoundId = "rbxassetid://169259383"
  10820. SFXZ.Volume = 1
  10821. SFXZ.Pitch = 1.5
  10822. SFXZ.Looped = false
  10823. wait(0.01)
  10824. SFXZ:Play()
  10825. Grab.Touched:connect(function(hit)
  10826. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10827. Grab:Destroy()
  10828. do
  10829. local H = Instance.new("Part", Character)
  10830. H.Size = Vector3.new(1, 1, 1)
  10831. H.BrickColor = BrickColor.new("White")
  10832. H.CanCollide = false
  10833. H.Anchored = true
  10834. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10835. local H2 = Instance.new("SpecialMesh", H)
  10836. H2.MeshId = "rbxassetid://3270017"
  10837. local H3 = Instance.new("Part", Character)
  10838. H3.Size = Vector3.new(1, 1, 1)
  10839. H3.BrickColor = BrickColor.new("White")
  10840. H3.CanCollide = false
  10841. H3.Anchored = true
  10842. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  10843. local H23 = Instance.new("SpecialMesh", H3)
  10844. H23.MeshId = "rbxassetid://3270017"
  10845. local H33 = Instance.new("Part", Character)
  10846. H33.Size = Vector3.new(1, 1, 1)
  10847. H33.BrickColor = BrickColor.new("White")
  10848. H33.CanCollide = false
  10849. H33.Anchored = true
  10850. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  10851. local H233 = Instance.new("SpecialMesh", H33)
  10852. H233.MeshId = "rbxassetid://20329976"
  10853. local H2 = Instance.new("SpecialMesh", H)
  10854. H2.MeshId = "rbxassetid://3270017"
  10855. local H5 = Instance.new("Part", Character)
  10856. H5.Size = Vector3.new(1, 1, 1)
  10857. H5.BrickColor = BrickColor.new("White")
  10858. H5.CanCollide = false
  10859. H5.Anchored = true
  10860. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  10861. local H25 = Instance.new("SpecialMesh", H5)
  10862. H25.MeshId = "rbxassetid://3270017"
  10863. coroutine.resume(coroutine.create(function()
  10864. for i = 1, 200 do
  10865. H2.Scale = H2.Scale + Vector3.new(9, 9, 9)
  10866. H.Transparency = H.Transparency + 0.09
  10867. H23.Scale = H23.Scale + Vector3.new(9, 9, 9)
  10868. H3.Transparency = H3.Transparency + 0.09
  10869. H233.Scale = H23.Scale + Vector3.new(8, 8, 8)
  10870. H33.Transparency = H3.Transparency + 0.09
  10871. H25.Scale = H25.Scale + Vector3.new(8, 8, 8)
  10872. H5.Transparency = H5.Transparency + 0.09
  10873. wait(1.0E-11)
  10874. end
  10875. end))
  10876. local SFXZ = Instance.new("Sound", UpperTorso)
  10877. SFXZ.SoundId = "rbxassetid://447041606"
  10878. SFXZ.Volume = 1
  10879. SFXZ.Pitch = 1
  10880. SFXZ.Looped = false
  10881. wait(0.01)
  10882. SFXZ:Play()
  10883. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10884. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10885. Fl.velocity = UpperTorso.CFrame.lookVector * 350
  10886. local exp = Instance.new("Explosion", Character)
  10887. exp.BlastRadius = 13
  10888. exp.BlastPressure = 100
  10889. exp.Position = Character.HumanoidRootPart.Position
  10890. exp.Visible = false
  10891. hit.Parent:BreakJoints()
  10892. wait(1.3)
  10893. hit.Parent:Destroy()
  10894. wait(0.05)
  10895. Fl:remove()
  10896. end
  10897. end
  10898. end)
  10899. for i = 0, 2, 0.1 do
  10900. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10901. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  10902. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10903. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10904. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10905. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10906. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10907. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10908. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10909. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10910. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10911. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10912. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10913. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
  10914. game:GetService("RunService").RenderStepped:wait()
  10915. end
  10916. coroutine.resume(coroutine.create(function()
  10917. wait(0.5)
  10918. Grab:remove()
  10919. end))
  10920. Idle = false
  10921. FZcharge:Destroy()
  10922. wait(0.1)
  10923. D = false
  10924. end
  10925. end
  10926. end
  10927. Mouse.Button1Down:connect(function()
  10928. if attack == false and attacktype == 1 then
  10929. Hit()
  10930. attacktype = 2
  10931. elseif attack == false and attacktype == 2 then
  10932. Hit2()
  10933. attacktype = 3
  10934. elseif attack == false and attacktype == 3 then
  10935. Hit3()
  10936. attacktype = 1
  10937. end
  10938. end)
  10939. function rayCast(Pos, Dir, Max, Ignore)
  10940. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  10941. end
  10942. local sine = 0
  10943. local change = 1
  10944. local val = 0
  10945. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10946. local velderp = RootPart.Velocity.y
  10947. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  10948. game:service("RunService").RenderStepped:connect(function()
  10949. if Humanoid.MoveDirection.x == 0 and Idle == false then
  10950. change = 1
  10951. for i = 1, 1 do
  10952. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0 - 0.01 * math.sin(tick() * 3), 0) * CFrame.Angles(0.5, 0, 0), 0.1)
  10953. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0 - 0 * math.sin(tick() * 3), 0) * CFrame.Angles(1, 0, 1), 0.1)
  10954. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.7 + 0.01 * math.sin(tick() * 3), 0, 0), 0.1)
  10955. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.7 + 0 * math.sin(tick() * 3), 0, 0), 0.1)
  10956. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.6, 0), 0.1)
  10957. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.9, 0), 0.1)
  10958. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10959. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10960. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(70), rad(0)), 0.1)
  10961. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  10962. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10963. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10964. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10965. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10966. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0 - 0.005 * math.sin(tick() * 3), 0) * CFrame.Angles(0, 0, 0), 0.1)
  10967. game:GetService("RunService").RenderStepped:wait()
  10968. end
  10969. for i = 1, 2050 do
  10970. if Humanoid.MoveDirection.x > 0 and Idle == false or Humanoid.MoveDirection.x < 0 and Idle == false then
  10971. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.5 * math.sin(tick() * 8), 0, 0), 0.1)
  10972. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.5 * math.sin(tick() * 8), 0, 0), 0.1)
  10973. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0 * math.cos(tick() * 8), 0, 0), 0.1)
  10974. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0 * math.cos(tick() * 8), 0, 0), 0.1)
  10975. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.6 * math.sin(tick() * 8), 0, 0.1), 0.1)
  10976. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.6 * math.sin(tick() * 8), 0, -0.1), 0.1)
  10977. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.6 * math.cos(tick() * 8), 0, 0), 0.1)
  10978. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.6 * math.cos(tick() * 8), 0, 0), 0.1)
  10979. Root.C0 = Root.C0:lerp(CFrame.new(0, 0 - 0.1 * math.sin(tick() * 8), 0) * CFrame.Angles(-0.1, 0, 0), 0.1)
  10980. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0, 0), 0.1)
  10981. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10982. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10983. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10984. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10985. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10986. game:GetService("RunService").RenderStepped:wait()
  10987. end
  10988. end
  10989. end
  10990. end)
  10991.  
  10992. -- By renzonic
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