Kuroji

Jump 302: Final Fantasy XIII-2

Jan 29th, 2018
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  1. Jump #302: Final Fantasy XIII-2
  2. >Ten of Pentacles (Wealth), reversed: Material prosperity and riches squandered.
  3. I'm pretty sure that's just the course of events that I see by travelling through the various time periods, frankly.
  4. >Age: 17
  5. >Era: Vile Peaks, AF10
  6. Oh, how nice, I've dropped into a paradox.
  7. >Identity: Drop-In
  8. Wait, this means I'm from a doomed timeline? I refuse to accept THAT fate.
  9. >Temporal Comprehension (Free, Drop-In)
  10. This is helpful, I like not being affected by negative time magic. Remind me to use this to break others' time fuckery in other settings.
  11. >Mog Clock (900, Drop-In)
  12. Another sixth sense. Still, it helps to know that someone is plotting my imminent demise.
  13. >Paradox Scope (700, Drop-In)
  14. Ah, this is right down my alley. Looking into potential different timelines. There are times where I wonder whether time should have been my aspect, rather than space...
  15. >Eyes of the Goddess (400, Drop-In)
  16. 360 degree vision... I've already got, actually, but this still gives nifty visual effects when I turn it on. Also lets me look at the future... wait, didn't I literally just pick that up? Oh well, at least I can look into the past with this as well.
  17. >Defying Fate (200)
  18. This is just 'don't corner a jumper' writ large, but I'll still take it.
  19. >Topographical Plotting (100)
  20. Conjure maps of the area... handy to give out. Sense the locations of any animal life? Much more handy. Combined with the ability I already have to sense humans... this could be a handy monster radar, just pinging every so often to see where critters are.
  21. >Datacast (0)
  22. I'm uncertain whether it's redundant to increase the speed at which I can absorb data, but being able to repeat it is a nice party trick. The important part here is the information on the local technology.
  23.  
  24. Primus: I'm thoroughly amused that the time travel system is called the Historia Crux.
  25.  
  26. Secundus: I've dealt with time gates before. Chrono Trigger was a thing, after all. Probably best not to bypass the local system and use my own, though. After all, Doomed Daves are the enemy and we have enough paradoxes already.
  27.  
  28. Tertius: I'm pretty sure that starting the jump with Dark Odin bearing down on me is revenge for taking it easy in Cocoon until it fell.
  29.  
  30. Going into defensive mode until Serah's party showed up (which was a surprisingly short time - apparently I've been written into the plot as a guest?) was apparently a good decision, though there was an awful lot of questioning me involved. I told them the truth, for a certain value of it; I'd been a civilian in Cocoon, but I was heir to certain magic that made me able to hold off the boss fight, if only temporarily. And that I'd found myself here, displaced in time, from where I had been. The beacon was put back together, and I got to start running about and exploring things in between joining the party while they go do plot things. (Apparently there was a lot of that; I suspect on a meta level that I became some sort of DLC character that was an uncontrollable guest character but multiplied the party's experience while mostly just hanging back and buffing them unless they were in a critical state.)
  31.  
  32. Things came to a close as they always do; Lightning was turned into crystal, Serah died and her spirit was out and about, the timeline was fixed... and inexplicably New Game+ happened. I was treated as a linear party to the whole time travel thing, meanwhile everything else was shaken up and Serah's party went about doing it all again. And again. And again. Pretty sure they were going for maximum unlocked endings. And, as is my duty as a meta character and pseudo-observer, I hung a lampshade on the changes they made when appropriate.
  33.  
  34. This was honestly one of the weirder experiences I've had, I've got to admit.
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