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  1. Simon
  2. Class: Fledgling
  3. Attributes: Transmigrator, Fell-Touched
  4. Level: 6
  5. HP: 120 / 120
  6. MP: 90 / 90
  7. Strength: 18
  8. Dexterity: 16
  9. Vitality: 12
  10. Intelligence: 9
  11. Unspent Points: 0
  12.  
  13. --
  14.  
  15. Traits
  16.  
  17. System Integration
  18. -To facilitate growth and ease of use, your abilities and personal parameters have been integrated into a game-centric system.
  19.  
  20. Transmigrator's Body
  21. -Your body has become like that of a fictional game character. Grievous wounds will not affect your combat efficacy. You barely bleed from injuries, slowly regenerate over time, and will completely restore to full health after a good night's sleep. Lastly, you will only die when your HP reaches zero.
  22.  
  23. Sworn to Secrecy
  24. -The existence of other worlds, and the transmigration process in general, cannot be revealed in any capacity to the natives of Valtia. Your clothing has been replaced by Valtia-appropriate attire, and incongruent off-world items have been removed from your person.
  25.  
  26. Universal Translator
  27. -Gain the capacity to understand all written and spoken languages in Valtia. Your speech and writing will automatically be translated to natives.
  28.  
  29. Inventory
  30. -You may place inanimate items within touch range into a dimensional storage container. Items in storage can be produced at will. Limit of 100 pounds or 250 cubic feet of storage.
  31.  
  32. Heroic Valor
  33. -Gain additional Experience when performing acts of significant goodness and heroism.
  34.  
  35. Fell-Touched
  36. -Boosts all parameters. Unlocks additional Class options. Allows for partial demonic transformation. Some side effects may occur.
  37.  
  38. --
  39.  
  40. Active Skills
  41.  
  42. Identify (Rank MAX)
  43. -Transmigration bonus. Use on non-living objects to receive a short description of their attributes.
  44.  
  45. Power Smash (Rank 1)
  46. -Increase the effectiveness of your next physical melee attack. 15-minute cooldown.
  47.  
  48. --
  49.  
  50. Passive Skills
  51.  
  52. Intimidation (Rank 2)
  53. -Sightly raises your persuasive prowess – as long as the person is scared of you.
  54.  
  55. Grappling (Rank 2)
  56. -Increases grip strength.
  57.  
  58. --
  59.  
  60. Demonic Skills
  61.  
  62. Demonic Shapeshift [Right Arm] (Rank MAX)
  63. -Your right arm now houses Fell power, which can be unleashed by assuming its true form. When this arm is Shapeshifted, your latent Demonic Skills become usable. Shapeshifting may be performed at will and costs no MP.
  64.  
  65. Fell Harvest (Rank 1)
  66. -When holding a person or creature in your Shapeshifted Arm's clutches, you may drain their life force. Draining them to the point of death will increase a chosen stat by 1 point. As this ability evolves, more stat points shall be gained per death-drain.
  67.  
  68. Subjugate Territory (Rank 1)
  69. -A unique demonic ability gained by subsuming mana from Kirkelas the Conqueror. If the established leader or governing body of a village, town, city, or any similar settlement yields authority to you, then you are granted authority of the aforementioned area.
  70.  
  71. -Native residents of this area will feel partially compelled to follow your orders. This authority cannot be revoked except by your death, or after one hundred years have passed with a renewal of authority. Your stats are also dramatically increased while within a subjugated territory. As this ability evolves, more benefits shall be gained.
  72.  
  73. Channel Essence (Rank 1)
  74. -Whether by overwhelming force or binding Contacts, the core essence of Demonkind is to exert control. Demonic magic is an extension of that edict. At a cost to your MP, it shall take your will and enforce it upon reality. As your Level increases, and your reserve of mana swells, so too will the effect of channeling essence.
  75.  
  76. -This Skill is variable and can take a variety of forms. More types of Channel Essence will be learned as your proficiency with demonic magic grows. The system has split these sub-abilities into separate categories for readability and ease of use.
  77.  
  78. Channel Essence: Kill
  79. -A projectile that instantly kills its target – when provided with sufficient mana. Weaker versions will sap the target's stamina and willpower. The Skill's effect may be resisted by those with high Levels or high mana.
  80.  
  81. Channel Essence: Barrier [Unlearned]
  82. -???
  83.  
  84. Channel Essence: Landmine [Unlearned]
  85. -???
  86.  
  87. Channel Essence: ??? [Unknown]
  88. -???
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