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damage dealer pvp

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Jan 21st, 2020
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  1. /* DAMAGE DEALER */
  2.  
  3.  
  4. switch (skill) {
  5. case MRTVA_ZONA:
  6. switch (level) {
  7. case 1:
  8. cfg.cooldown.val = 30;
  9. cfg.dps.val = 90;
  10. cfg.playerDps.val = 5;
  11. cfg.mana.val = 500;
  12. cfg.duration.val = 5;
  13. cfg.radius.val = 4;
  14. cfg.points.val = 4;
  15. cfg.plevel.val = 35;
  16. break;
  17. case 2:
  18. cfg.cooldown.val = 40;
  19. cfg.dps.val = 130;
  20. cfg.playerDps.val = 5;
  21. cfg.mana.val = 800;
  22. cfg.duration.val = 7;
  23. cfg.radius.val = 5;
  24. cfg.points.val = 4;
  25. cfg.plevel.val = 55;
  26. break;
  27. case 3:
  28. cfg.cooldown.val = 50;
  29. cfg.dps.val = 180;
  30. cfg.playerDps.val = 5;
  31. cfg.mana.val = 1100;
  32. cfg.duration.val = 9;
  33. cfg.radius.val = 6;
  34. cfg.points.val = 4;
  35. cfg.plevel.val = 70;
  36. break;
  37. case 4:
  38. cfg.cooldown.val = 60;
  39. cfg.dps.val = 250;
  40. cfg.playerDps.val = 5;
  41. cfg.mana.val = 1500;
  42. cfg.duration.val = 11;
  43. cfg.radius.val = 7;
  44. cfg.points.val = 5;
  45. cfg.plevel.val = 85;
  46. break;
  47. case 5:
  48. cfg.cooldown.val = 70;
  49. cfg.dps.val = 350;
  50. cfg.playerDps.val = 5;
  51. cfg.mana.val = 2000;
  52. cfg.duration.val = 13;
  53. cfg.radius.val = 8;
  54. cfg.points.val = 7;
  55. cfg.plevel.val = 105;
  56. break;
  57. }
  58. break;
  59. case BERSERK:
  60. switch (level) {
  61. case 1:
  62. cfg.cooldown.val = 20;
  63. cfg.mana.val = 300;
  64. cfg.multiplier.val = 2.0;
  65. cfg.points.val = 5;
  66. cfg.plevel.val = 10;
  67. break;
  68. case 2:
  69. cfg.cooldown.val = 22;
  70. cfg.mana.val = 450;
  71. cfg.multiplier.val = 2.3;
  72. cfg.points.val = 5;
  73. cfg.plevel.val = 28;
  74. break;
  75. case 3:
  76. cfg.cooldown.val = 24;
  77. cfg.mana.val = 650;
  78. cfg.multiplier.val = 2.8;
  79. cfg.points.val = 5;
  80. cfg.plevel.val = 35;
  81. break;
  82. case 4:
  83. cfg.cooldown.val = 26;
  84. cfg.mana.val = 850;
  85. cfg.multiplier.val = 3.3;
  86. cfg.points.val = 5;
  87. cfg.plevel.val = 45;
  88. break;
  89. case 5:
  90. cfg.cooldown.val = 28;
  91. cfg.mana.val = 1100;
  92. cfg.multiplier.val = 3.9;
  93. cfg.points.val = 5;
  94. cfg.plevel.val = 60;
  95. break;
  96. case 6:
  97. cfg.cooldown.val = 30;
  98. cfg.mana.val = 1200;
  99. cfg.multiplier.val = 4.5;
  100. cfg.points.val = 5;
  101. cfg.plevel.val = 80;
  102. break;
  103. }
  104. break;
  105. case HPBUFF:
  106. switch (level) {
  107. case 1:
  108. cfg.cooldown.val = 10;
  109. cfg.heal.val = 30;
  110. cfg.mana.val = 500;
  111. cfg.points.val = 3;
  112. cfg.plevel.val = 25;
  113. break;
  114. case 2:
  115. cfg.cooldown.val = 15;
  116. cfg.heal.val = 40;
  117. cfg.mana.val = 600;
  118. cfg.points.val = 3;
  119. cfg.plevel.val = 30;
  120. break;
  121. case 3:
  122. cfg.cooldown.val = 20;
  123. cfg.heal.val = 50;
  124. cfg.mana.val = 800;
  125. cfg.points.val = 3;
  126. cfg.plevel.val = 40;
  127. break;
  128. case 4:
  129. cfg.cooldown.val = 25;
  130. cfg.heal.val = 60;
  131. cfg.mana.val = 1000;
  132. cfg.points.val = 3;
  133. cfg.plevel.val = 50;
  134. break;
  135. }
  136. break;
  137. case TORNADO:
  138. switch (level) {
  139. case 1:
  140. cfg.cooldown.val = 30;
  141. cfg.radius.val = 5;
  142. cfg.mana.val = 600;
  143. cfg.points.val = 7;
  144. cfg.plevel.val = 45;
  145. cfg.playerDamage.val = 15;
  146. cfg.damage.val = 500;
  147. break;
  148. case 2:
  149. cfg.cooldown.val = 40;
  150. cfg.radius.val = 8;
  151. cfg.mana.val = 1000;
  152. cfg.points.val = 5;
  153. cfg.plevel.val = 65;
  154. cfg.damage.val = 1000;
  155. cfg.playerDamage.val = 25;
  156. break;
  157. case 3:
  158. cfg.cooldown.val = 50;
  159. cfg.radius.val = 10;
  160. cfg.mana.val = 1500;
  161. cfg.points.val = 5;
  162. cfg.plevel.val = 85;
  163. cfg.damage.val = 1500;
  164. cfg.playerDamage.val = 35;
  165. break;
  166. }
  167. break;
  168. case ULTIMATE_SKILL:
  169. switch (level) {
  170. case 1:
  171. cfg.cooldown.val = 30;
  172. cfg.mana.val = 800;
  173. cfg.points.val = 7;
  174. cfg.plevel.val = 50;
  175. cfg.multiplier.val = 1.5;
  176. break;
  177. case 2:
  178. cfg.cooldown.val = 40;
  179. cfg.mana.val = 1200;
  180. cfg.points.val = 7;
  181. cfg.plevel.val = 65;
  182. cfg.multiplier.val = 1.8;
  183. break;
  184. case 3:
  185. cfg.cooldown.val = 50;
  186. cfg.mana.val = 2000;
  187. cfg.points.val = 7;
  188. cfg.plevel.val = 90;
  189. cfg.multiplier.val = 2.1;
  190. break;
  191. case 4:
  192. cfg.cooldown.val = 60;
  193. cfg.mana.val = 2800;
  194. cfg.points.val = 7;
  195. cfg.plevel.val = 105;
  196. cfg.multiplier.val = 2.4;
  197. break;
  198. }
  199. break;
  200. case MANA_BOOST:
  201. switch (level) {
  202. case 1:
  203. cfg.mana.val = 5;
  204. cfg.points.val = 3;
  205. cfg.plevel.val = 22;
  206. break;
  207. case 2:
  208. cfg.mana.val = 7;
  209. cfg.points.val = 3;
  210. cfg.plevel.val = 35;
  211. break;
  212. case 3:
  213. cfg.mana.val = 11;
  214. cfg.points.val = 3;
  215. cfg.plevel.val = 45;
  216. break;
  217. case 4:
  218. cfg.mana.val = 14;
  219. cfg.points.val = 3;
  220. cfg.plevel.val = 66;
  221. break;
  222. }
  223. break;
  224. case FREEZE:
  225. switch (level) {
  226. case 1:
  227. cfg.cooldown.val = 20;
  228. cfg.mana.val = 200;
  229. cfg.points.val = 3;
  230. cfg.plevel.val = 30;
  231. cfg.damage.val = 50;
  232. cfg.playerDamage.val = 4;
  233. cfg.radius.val = 3;
  234. cfg.duration.val = 4;
  235. break;
  236. case 2:
  237. cfg.cooldown.val = 22;
  238. cfg.mana.val = 350;
  239. cfg.points.val = 4;
  240. cfg.plevel.val = 49;
  241. cfg.damage.val = 80;
  242. cfg.playerDamage.val = 4;
  243. cfg.radius.val = 4;
  244. cfg.duration.val = 5;
  245. break;
  246. case 3:
  247. cfg.cooldown.val = 24;
  248. cfg.mana.val = 500;
  249. cfg.points.val = 4;
  250. cfg.plevel.val = 70;
  251. cfg.damage.val = 110;
  252. cfg.playerDamage.val = 4;
  253. cfg.radius.val = 5;
  254. cfg.duration.val = 7;
  255. break;
  256. case 4:
  257. cfg.cooldown.val = 26;
  258. cfg.mana.val = 800;
  259. cfg.points.val = 4;
  260. cfg.plevel.val = 89;
  261. cfg.damage.val = 140;
  262. cfg.playerDamage.val = 4;
  263. cfg.radius.val = 6;
  264. cfg.duration.val = 9;
  265. break;
  266. }
  267. break;
  268. default:
  269. return cfg;
  270. }
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