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  1. database:
  2.  #Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   #MySQL database host
  5.   mySQLHost: localhost
  6.   #MySQL connection port number
  7.   mySQLPort: 3306
  8.   #MySQL database name
  9.   mySQLDatabase: db
  10.   #MySQL database user
  11.   mySQLUser: root
  12.   #MySQL user's password
  13.   mySQLPassword: ""
  14.   #MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/), TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  19. economyType: VAULT
  20. #Name of the main GUI
  21. shopMenuName: "&3&lShop menu"
  22. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  23. shopMenuSize: 9
  24. #Define whether selling all with middle mouse button is enabled
  25. enableSellAll: true
  26. #Define whether the buy GUI with option to select quantity is enabled
  27. enableBuyGUI: true
  28. #Define whether the sell GUI with option to select quantity is enabled
  29. enableSellGUI: true
  30. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  31. enableSellGUISellAll: true
  32. #Define whether after closing/buying/selling the shop GUI should be opened again
  33. returnToShop: true
  34. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  35. quickBuySell: false
  36. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  37. hideBuyPriceForUnbuyable: true
  38. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  39. hideSellPriceForUnsellable: true
  40. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  41. invertBuySell: false
  42. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  43. maxEnchantments: 3
  44. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  45. limitEnchantmentLevelDiff: false
  46. #Define whether the amount selection double click bug fix should be enabled
  47. enableAmountSelectionFix: true
  48. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  49. allowAllSellAllStackSizes: false
  50. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  51. roundPrices: none
  52. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  53. disableMainMenu: false
  54. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  55. useDifferentMessagesForFreeItems: true
  56. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  57. capitalizeItemNames: true
  58. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  59. #Format is same as for regular items in shops.yml
  60. itemStackSizeCappedAt:
  61.   1:
  62.     material: ENDER_PEARL
  63.     size: 16
  64.   2:
  65.     material: SNOW_BALL
  66.     size: 16
  67.   3:
  68.     material: SIGN
  69.     size: 16
  70.   4:
  71.     material: EGG
  72.     size: 16
  73.   5:
  74.     material: BUCKET
  75.     size: 1
  76. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  77. disableShopsInGamemodes:
  78.  - ADVENTURE
  79.   - CREATIVE
  80.   - SPECTATOR
  81. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  82. disableShopsInWorlds: []
  83.  
  84. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  85. displayPriceModifiersInPercents: true
  86.  
  87. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  88. disableSudoWorldPermissionCheck: false
  89.  
  90. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  91. disableSudoShopPermissionCheck: false
  92.  
  93. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  94. shopItemLoreFormat:
  95.  #This lore will be applied to items
  96.   item:
  97.     - "&7Buy price: &c%buy%$"
  98.     - "&7Sell price: &a%sell%$"
  99.     - "&9Click with MMB to sell all"
  100.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  101.   itemBuyGUI:
  102.     - "&7Buy price: &c%buy%$"  
  103.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  104.   itemSellGUI:
  105.     - "&7Sell price: &a%sell%$"
  106.   #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  107.   itemSellGUISellAll:
  108.     - "&7Sell all for: &a%sell%$"
  109.   #This one to permissions
  110.   permission:
  111.     - "&7Buy price: &c%buy%$"
  112.   #And this one to enchantments
  113.   enchantment:
  114.     - "&7Buy price: &c%buy%$"
  115.   #And the last one to commands
  116.   command:
  117.     - "&7Buy price: &c%buy%$"
  118.  
  119. #Logging settings
  120. log:
  121.  #Define whether transactions will be logged to the console/main server log
  122.   toConsole: true
  123.   #Define whether transactions will be logged to a separate log
  124.   toFile: false
  125.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  126.   formatDate: "yyyy/MM/dd HH:mm:ss"
  127.   #Log message for bought items
  128.   formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  129.   #Log message for sold items
  130.   formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  131.   #Log message for sold all items
  132.   formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  133.  
  134. buttons:
  135.  #"Go back button"
  136.   goBack:
  137.     item:
  138.      #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  139.       material: NETHER_STAR
  140.       #Amount of the item
  141.       amount: 1
  142.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  143.       damage: 0
  144.       #(optional) Custom name
  145.       name: "&cBack to categories"
  146.       #(optional) Lore, can contain multiple lines
  147.       lore:
  148.         - "&aClick here to return to the main menu"
  149.     #Slot in each shop's GUI
  150.     slot: 49
  151.   #"Previous page" button
  152.   previousPage:
  153.     item:
  154.       material: PAPER
  155.       quantity: 1
  156.       name: "&e&lPrevious page"
  157.     slot: 45
  158.   #"Next page" button
  159.   nextPage:
  160.     item:
  161.       material: PAPER
  162.       quantity: 1
  163.       name: "&e&lNext page"
  164.     slot: 53
  165.  
  166. #Elements of the buy/sell GUI
  167. amountSelectionGUI:
  168.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  169.   size: 54
  170.   #Slot of the item being bought/sold
  171.   itemSlot: 22
  172.   #Buttons
  173.   buttons:
  174.    #"Set to 1" button
  175.     set1:
  176.       item:
  177.         material: STAINED_GLASS_PANE
  178.         quantity: 1
  179.         damage: 14
  180.         name: "&c&lSet to 1"
  181.       slot: 18
  182.     #"Remove 10" button
  183.     remove10:
  184.       item:
  185.         material: STAINED_GLASS_PANE
  186.         quantity: 10
  187.         damage: 14
  188.         name: "&c&lRemove 10"
  189.       slot: 19
  190.     #"Remove 1" button
  191.     remove1:
  192.       item:
  193.         material: STAINED_GLASS_PANE
  194.         quantity: 1
  195.         damage: 14
  196.         name: "&c&lRemove 1"
  197.       slot: 20
  198.     #"Add 1" button
  199.     add1:
  200.       item:
  201.         material: STAINED_GLASS_PANE
  202.         quantity: 1
  203.         damage: 5
  204.         name: "&a&lAdd 1"
  205.       slot: 24
  206.     #"Add 10" button
  207.     add10:
  208.       item:
  209.         material: STAINED_GLASS_PANE
  210.         quantity: 10
  211.         damage: 5
  212.         name: "&a&lAdd 10"
  213.       slot: 25
  214.     #"Set to 16" button
  215.     set16:
  216.       item:
  217.         material: STAINED_GLASS_PANE
  218.         quantity: 16
  219.         damage: 5
  220.         name: "&a&lSet to 16"
  221.       slot: 26
  222.     #"Set to 64" button
  223.     set64:
  224.       item:
  225.         material: STAINED_GLASS_PANE
  226.         quantity: 64
  227.         damage: 5
  228.         name: "&a&lSet to 64"
  229.       slot: 26
  230.     #"Confirm" button
  231.     confirm:
  232.       item:
  233.         material: STAINED_GLASS
  234.         quantity: 1
  235.         damage: 5
  236.         name: "&a&lConfirm"  
  237.       slot: 39
  238.     #"Sell all" button
  239.     sellAll:
  240.       item:
  241.         material: STAINED_GLASS
  242.         quantity: 1
  243.         damage: 5
  244.         name: "&a&lSell all"      
  245.       slot: 40
  246.     #"Cancel" button      
  247.     cancel:
  248.       item:
  249.         material: STAINED_GLASS
  250.         quantity: 1
  251.         damage: 14
  252.         name: "&c&lCancel"  
  253.       slot: 41
  254.      
  255. shopMenuItems:
  256.  #Has to be unique, value doesn't matter
  257.   1:
  258.     item:
  259.      #The same rules apply for material, amount, damage and lore as for goBackButton
  260.       material: GRASS
  261.       quantity: 1
  262.       name: "&9&lBlocks"
  263.     #Shop ID from shops.yml
  264.     shop: "blocks"
  265.     #Slot in shops menu, counting from 0 to 53
  266.     slot: 0
  267.   2:
  268.     item:
  269.       material: COOKED_CHICKEN
  270.       quantity: 1
  271.       damage: 0
  272.       name: "&2&lFood"
  273.       lore:
  274.        - "&7Get some yummy food here!"
  275.     shop: "food"
  276.     slot: 1
  277.   3:
  278.     item:
  279.       material: GOLD_INGOT
  280.       quantity: 1
  281.       damage: 0
  282.       name: "&3&lOres"
  283.     shop: "ores"
  284.     slot: 2
  285.   4:
  286.     item:
  287.       material: IRON_PICKAXE
  288.       quantity: 1
  289.       name: "&8&lTools"
  290.     shop: "tools"
  291.     slot: 3
  292.   5:
  293.     item:
  294.       material: DIAMOND_CHESTPLATE
  295.       quantity: 1
  296.       name: "&4&lArmor"
  297.     shop: "armor"
  298.     slot: 4
  299.   6:
  300.     item:
  301.       material: WHEAT
  302.       quantity: 1
  303.       name: "&5&lFarming"
  304.     shop: "farming"
  305.     slot: 5
  306.   7:
  307.     item:
  308.       material: SPIDER_EYE
  309.       quantity: 1
  310.       name: "&9&lMob drops"
  311.     shop: "drops"
  312.     slot: 6
  313.   8:
  314.     item:
  315.       material: INK_SACK
  316.       quantity: 1
  317.       damage: 12
  318.       name: "&2&lDyes"
  319.     shop: "dyes"
  320.     slot: 7
  321.   9:
  322.     item:
  323.       material: SADDLE
  324.       quantity: 1
  325.       name: "&3&lMiscellanous"
  326.     shop: "miscellanous"
  327.     slot: 8
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