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BIG_SECURITY_HOLE

Dec 17th, 2012
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  1. #if defined BIG_SECURITY_HOLE
  2.     YCMD:BIG_SECURITY_HOLE(playerid, params[], help)
  3.     {
  4.         if (help)
  5.         {
  6.             // $BIG_SECURITY_HOLE_HELP = Please don't call this function.
  7.             Text_Send(playerid, $BIG_SECURITY_HOLE_HELP);
  8.         }
  9.         else
  10.         {
  11.             static
  12.                 Bit:sBits[bits<_MAX_GROUPS_G>] = {-1, ...};
  13.             CallRemoteFunction("_Group_SetPlayer@", "iaii", p, sBits, sizeof (sBits), -1);
  14.         }
  15.     }
  16. #endif
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