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- #include <a_samp>
- //Anti Crasher 0.3z
- //by Mic
- public OnPlayerUpdate(playerid)
- {
- new Float:vec[3];
- GetPlayerCameraFrontVector(playerid, vec[0], vec[1], vec[2]);
- new bool:crasher = false;
- for (new i = 0; !crasher && i < sizeof(vec); i++)
- if (floatabs(vec[i]) > 10.0)
- crasher = true;
- if (crasher)
- {
- Kick(playerid);
- return 0;
- }
- return 1;
- }
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