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  1. townscapes.exe!BreakIntoDebugger()Строка 131 C++
  2. townscapes.exe!ShowAssertionMessage(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & text)Строка 213 C++
  3. townscapes.exe!AssertionFailed(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & message, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & expression, const char * file, int line)Строка 348 C++
  4. townscapes.exe!SwlItemsStorage::GetFactory<IPrototype * (__cdecl CSwlLibrary4::*)(CByteSequence &,unsigned __int64,IPrototype * &)>(const std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,IPrototype * (__cdecl CSwlLibrary4::*)(CByteSequence &,unsigned __int64,IPrototype * &),std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,IPrototype * (__cdecl CSwlLibrary4::*)(CByteSequence &,unsigned __int64,IPrototype * &)> > > & factories, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & itemType)Строка 115 C++
  5. > townscapes.exe!CSwlLibrary4::<лямбда>(CByteSequence & sequence, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & __formal, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & itemType, unsigned __int64 itemBlockEnd, IPrototype * & prototype)Строка 36 C++
  6. [Внешний код]
  7. townscapes.exe!SwlItemsStorage::GetItemPrototype(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & swlId, SwlLoader & loader)Строка 100 C++
  8. townscapes.exe!SwlItemsStorage::GetItem(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & swlId, SwlLoader & loader)Строка 46 C++
  9. townscapes.exe!CSwlLibrary4::getItem(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & swlId, SwlLoader & loader)Строка 61 C++
  10. townscapes.exe!Flash::FlashResourceManager::createItem(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & path)Строка 125 C++
  11. townscapes.exe!FlashAnimation::FlashAnimation(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & libId, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & animationId)Строка 16 C++
  12. townscapes.exe!Visual::FlashComponent::CreateAndInitFlashAnimation()Строка 420 C++
  13. townscapes.exe!Visual::FlashComponent::OnInit()Строка 26 C++
  14. townscapes.exe!Visual::FlashComponent::OnCloned()Строка 40 C++
  15. townscapes.exe!Visual::Cloneable<Visual::Component>::Clone()Строка 54 C++
  16. townscapes.exe!Visual::NodeImpl::ClonePrototype(bool ownerChanged)Строка 1767 C++
  17. townscapes.exe!Visual::NodeImpl::CloneSubtree(Visual::NodeImpl * clone, bool ownerChanged, const std::function<bool __cdecl(Visual::NodeImpl const &)> & filter)Строка 1826 C++
  18. townscapes.exe!Visual::NodeImpl::BeginInstantiate(Visual::SceneObjectImpl * owner, const std::function<bool __cdecl(Visual::NodeImpl const &)> & filter)Строка 1851 C++
  19. townscapes.exe!Visual::SceneObjectImpl::Clone(const std::function<bool __cdecl(Visual::NodeImpl const &)> & filter)Строка 335 C++
  20. townscapes.exe!Visual::SOCollection::InstantiateToTreeImpl(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & id, Visual::NodeImpl * parent, Visual::SceneObjectImpl * owner, const std::function<bool __cdecl(Visual::NodeImpl const &)> & filter, bool forceReloadLinks, const Visual::TransformParams & params)Строка 99 C++
  21. townscapes.exe!Visual::NodeImpl::LinkObjectInplace(bool forceReloadLinks)Строка 552 C++
  22. townscapes.exe!Visual::NodeImpl::LoadLinks(bool forceReloadLinks)Строка 375 C++
  23. townscapes.exe!Visual::NodeImpl::LoadLinks(bool forceReloadLinks)Строка 358 C++
  24. townscapes.exe!Visual::SceneObjectImpl::CheckPrototypeFullFilled(bool forceReloadLinks, Passkey<Visual::SOCollection,0,Visual::SceneObjectImpl> __formal)Строка 481 C++
  25. townscapes.exe!Visual::SOCollection::InstantiateToSceneImpl(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & id, Visual::Scene * scene, const std::function<bool __cdecl(Visual::NodeImpl const &)> & filter, bool forceReloadLinks, const Visual::TransformParams & params)Строка 64 C++
  26. townscapes.exe!Visual::Scene::InstantiateToScene(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & id, const Visual::TransformParams & params, const std::function<bool __cdecl(Visual::Node const &)> & filter, bool forceReloadLinks)Строка 300 C++
  27. townscapes.exe!Game::UI::VSOWindow::CreatePrefab()Строка 250 C++
  28. townscapes.exe!Game::UI::VSOWindow::CreateWindowImpl()Строка 115 C++
  29. townscapes.exe!Game::UI::CommonWindow::Open()Строка 152 C++
  30. townscapes.exe!Visual::UI::Match3CompleteEffectWindow::ShowPanel(float showTime, float freezeTime, float hideTime)Строка 47 C++
  31. townscapes.exe!Match3::FinishLevelManager::RunCompleteEffect()Строка 245 C++
  32. townscapes.exe!Match3::FinishLevelManager::RunNextStage()Строка 147 C++
  33. townscapes.exe!Match3::Match3FinishStageProcess::Run()Строка 140 C++
  34. townscapes.exe!Match3::Match3EternalProcessBase::Update(float currentTime, float dt)Строка 32 C++
  35. townscapes.exe!Match3::Match3ProcessListBase::Update(float currentTime, float dt)Строка 28 C++
  36. townscapes.exe!Match3::Match3ProcessPriorityQueue::Update(float currentTime, float dt)Строка 25 C++
  37. townscapes.exe!Match3::Match3ProcessManager::Update(float currentTime, float dt)Строка 152 C++
  38. townscapes.exe!Match3::Match3Field::Update(float dt)Строка 407 C++
  39. townscapes.exe!Match3::Match3FieldUpdateStrategy::InternalUpdate(float dtStep)Строка 1438 C++
  40. townscapes.exe!Match3::DefaultMatch3UpdateStrategy::Update(const float dt)Строка 48 C++
  41. townscapes.exe!Match3::Match3UpdateManager::Update(const float dt)Строка 101 C++
  42. townscapes.exe!Match3::Match3Widget::Update(float dt)Строка 117 C++
  43. townscapes.exe!GUI::Widget::InternalUpdate(float dt)Строка 336 C++
  44. townscapes.exe!Layer::Update(float dt)Строка 355 C++
  45. townscapes.exe!Core::ScreenImpl::Update(float dt)Строка 237 C++
  46. townscapes.exe!Core::ApplicationBase::MainLoopContent(Core::MainLoopMode mode)Строка 174 C++
  47. townscapes.exe!Core::Application::Start()Строка 251 C++
  48. townscapes.exe!Core::RunApplicationWithDelegate(Core::EngineAppDelegate * dlgt, boost::intrusive_ptr<Core::Window::Delegate> windowDelegate, const char * customWindowName)Строка 113 C++
  49. townscapes.exe!WinMainStart(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow)Строка 204 C++
  50. townscapes.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow)Строка 117 C++
  51. [Внешний код]
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