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- diff -r 1.10.0/AI_NPC_Outdoor.evfl.txt 1.11.0/AI_NPC_Outdoor.evfl.txt
- 45a46,62
- > flow ApproachFortune():
- > if MainNpc.EventFlags['cNpcTemp:FortuneApproach']:
- > if MainNpc.CheckCurrentNpcAIState('cPreActiveApproach') == 0:
- > switch EventFlowSystemActor.FortuneBranchPost():
- > case 3:
- > run ToActiveApproachNotice(TalkEntryName='Root', TalkFlowName='NNPC_ApproachH_FortuneFriendship')
- > EventFlowSystemActor.ExitFlowchart()
- > case 5:
- > run ToActiveApproachNotice(TalkEntryName='Root', TalkFlowName='NNPC_ApproachH_FortuneItem')
- > EventFlowSystemActor.ExitFlowchart()
- > default:
- > return
- > else:
- > MainNpc.SetIsStartNeedActivity('cOff')
- > MainNpc.NpcChangeAIState('cPreActiveApproach', '', '', '', false, false)
- > EventFlowSystemActor.ExitFlowchart()
- >
- 333,334d349
- < MainNpc.SetDefaultWaitAs('cDefault')
- < run ResetFeel()
- 337a353,354
- > MainNpc.SetDefaultWaitAs('cDefault')
- > run ResetFeel()
- diff -r 1.10.0/AI_NPC_Owl.evfl.txt 1.11.0/AI_NPC_Owl.evfl.txt
- 59c59
- < case `BlathersMuseumNoArt`, `BlathersMuseumArt`:
- ---
- > case `BlathersMuseumNoArt`, `BlathersMuseumArt`, `Unknown4`:
- diff -r 1.10.0/AI_NPC_Rco.evfl.txt 1.11.0/AI_NPC_Rco.evfl.txt
- 102c102
- < else:
- ---
- > elif System.EventFlags['cPlayer:RcoMachineEnableExchange']:
- 103a104,105
- > else:
- > SubflowResults[0] = 0
- diff -r 1.10.0/Demo_PublicAnnouncement_21_CmnEvChk.evfl.txt 1.11.0/Demo_PublicAnnouncement_21_CmnEvChk.evfl.txt
- 170,175d169
- < flow CmnRegulationChk():
- < if EventFlowSystemActor.TodayChangeRegulation() in (1, 2, 3, 4, 5):
- < SubflowResults[17] = 1
- < SubflowResults[18] = 1
- < SubflowResults[4] = 1
- <
- 180a175,179
- >
- > flow RegulationUnlockNotice():
- > SubflowResults[17] = 1
- > SubflowResults[18] = 1
- > SubflowResults[4] = 1
- diff -r 1.10.0/Demo_PublicAnnouncement_33_CmnNewsFacilities.evfl.txt 1.11.0/Demo_PublicAnnouncement_33_CmnNewsFacilities.evfl.txt
- 165c165
- < if EventFlowSystemActor.EnvHourCompare(22, -1, true, true) in (0, 1):
- ---
- > if EventFlowSystemActor.EnvHourCompare(22, -1, true, true) == 0:
- diff -r 1.10.0/Demo_PublicAnnouncement_50_CmnGEventInfo.evfl.txt 1.11.0/Demo_PublicAnnouncement_50_CmnGEventInfo.evfl.txt
- 167c167
- < # **Both Leif and Timmy have begun selling pumpkin starts. They'll help you get…started growing some! Also, Timmy now has candy for sale. I highly sugg…
- ---
- > # **If you're interested in planting pumpkins, the time has come to get…started! Yes, yes! Leif will be selling his pumpkin starts at a special price t…
- 174c174
- < # **Both Leif and Nook's Cranny have begun selling pumpkin starts. They can get you…started growing some! Also, Nook's Cranny now has candy for sale. I…
- ---
- > # **If you're interested in planting pumpkins, the time has come to get…started! Yes, yes! Leif will be selling his pumpkin starts at a special price t…
- 182a183
- > System.EventFlags['cPlayer:AnnounceHalloween2Ready'] = true
- 192c193
- < # I've heard that Nook's Cranny and Leif are now selling pumpkin starts. I hope everyone starts growing them! Wouldn't it be wonderful to see pumpkins …
- ---
- > # I heard Leif will be selling pumpkin starts at a special seasonal price. But in case you can't find him, Nook's Cranny will also be carrying pumpkin …
- 200a202
- > System.EventFlags['cPlayer:AnnounceHalloween2Ready'] = true
- 217a220
- > System.EventFlags['cPlayer:AnnounceHalloween2'] = true
- 226c229
- < # Tonight from 5 PM to 12 midnight, we'll be treating you to a Halloween event. And, no, this is not a trick! Everyone will be dressed up or will give …
- ---
- > # Tonight from 5 PM to midnight, we'll be treating you to a Halloween event. And no, this is not a trick! Everyone will be dressed up or will give out …
- 231c234
- < # Until 12 midnight tonight, we'll be treating you to a special Halloween event. And, no, this is not a trick! Everyone will be dressed up or will give…
- ---
- > # Until midnight tonight, we'll be treating you to a special Halloween event. And no, this is not a trick! Everyone will be dressed up or will give out…
- 236a240
- > System.EventFlags['cPlayer:AnnounceHalloween2'] = true
- 387a392
- > System.EventFlags['cPlayer:AnnounceHalloween2'] = true
- 391a397
- > System.EventFlags['cPlayer:AnnounceHalloween2'] = true
- diff -r 1.10.0/Ftr_Chest.evfl.txt 1.11.0/Ftr_Chest.evfl.txt
- 103,107d102
- < flow DummyDemo_BusinessMode():
- < EventFlowSystemActor.DummyFadeOut('初回はお仕事モードに変更')
- < EventFlowSystemActor.WaitFrame(60)
- < EventFlowSystemActor.FadeIn(true)
- <
- diff -r 1.10.0/NNPC_FreeH_Progress.evfl.txt 1.11.0/NNPC_FreeH_Progress.evfl.txt
- 6,7c6,9
- < MainNpc.EventFlags['cNpcMemory:TalkProgressMuseumBuilt2'] = true
- < run Sub_Event83()
- ---
- > run Sub_Event95()
- > case `Unknown4`:
- > MainNpc.EventFlags['cNpcMemory:TalkProgressMuseumBuiltCafe'] = true
- > run Sub_Event95()
- 129a132,135
- >
- > local flow Sub_Event95():
- > MainNpc.EventFlags['cNpcMemory:TalkProgressMuseumBuilt2'] = true
- > run Sub_Event83()
- diff -r 1.10.0/NNPC_GEvent_CatchFishFes.evfl.txt 1.11.0/NNPC_GEvent_CatchFishFes.evfl.txt
- 95c95
- < # It's a real scorcher today, but the fishies are as active as ever. Maybe I oughtta jump in the water and see if they'll let me chill with them for a …
- ---
- > # It's a real scorcher today, but the fishies are as active as ever. Maybe I oughta jump in the water and see if they'll let me chill with them for a w…
- 119c119
- < # It's a real scorcher today, but the fishies are as active as ever. Maybe I oughtta jump in the water and see if they'll let me chill with them for a …
- ---
- > # It's a real scorcher today, but the fishies are as active as ever. Maybe I oughta jump in the water and see if they'll let me chill with them for a w…
- diff -r 1.10.0/NNPC_GEvent_CatchInsectFes.evfl.txt 1.11.0/NNPC_GEvent_CatchInsectFes.evfl.txt
- 145c145
- < # The last Bug-Off of spring? Already? That can't be right… I won't be too lonely though. I'll still see all my bug pals tomorrow.
- ---
- > # The last Bug-Off of <110:17>? Already? That can't be right… I won't be too lonely though. I'll still see all my bug pals tomorrow.
- diff -r 1.10.0/NNPC_GEvent_Halloween.evfl.txt 1.11.0/NNPC_GEvent_Halloween.evfl.txt
- 73c73
- < # Halloween is the best! I mean, when else do folks just GIVE you candy? It's so made for me that they oughta call it <110:10> Day!
- ---
- > # Halloween is the best! I mean, when else do folks just GIVE you <item>candy? It's so made for me that they oughta call it <110:10> Day!
- 77c77
- < # There's a lot to like about Halloween. I get to dress up, scare folks, and eat candy. But I think my favorite part is that it happens at night, so I …
- ---
- > # There's a lot to like about Halloween. I get to dress up, scare folks, and eat <item>candy. But I think my favorite part is that it happens at night,…
- 96c96
- < # Nice night, huh? Especially 'cause it's finally time! Halloween is here! You gotta be careful though. If you don't give candy to someone in a costume…
- ---
- > # Nice night, huh? Especially 'cause it's finally time! Halloween is here! You gotta be careful though. If you don't give <item>candy to someone in a c…
- 101c101
- < # Nice night, huh? Especially 'cause it's finally time! Halloween is here! You gotta be careful though. If you don't give candy to someone in a costume…
- ---
- > # Nice night, huh? Especially 'cause it's finally time! Halloween is here! You gotta be careful though. If you don't give <item>candy to someone in a c…
- 104c104
- < # Trick or treat! Gimme some candy! If you don't, I'm gonna play a dirty trick on you!
- ---
- > # Trick or treat! Gimme some <item>candy! If you don't, I'm gonna play a dirty trick on you!
- 122c122
- < # Yahoo! Thanks for the sweets! I'll put it with the rest of my haul for later.
- ---
- > # Yahoo! Thanks for the candy! I'll put it with the rest of my haul for later.
- 138c138
- < # Trick or treat! Gimme some candy! If you don't, I'm gonna play a dirty trick on you!
- ---
- > # Trick or treat! Gimme some <item>candy! If you don't, I'm gonna play a dirty trick on you!
- 217c217
- < # Hey, since it's a real special night, I'm gonna teach you the perfect Reaction for Halloween! GRAAAAWWWWWWRRRRRRRR! Gimme caaaandy or get praaaanked!…
- ---
- > # Hey, since it's a real special night, I'm gonna teach you the perfect Reaction for Halloween! GRAAAAWWWWWWRRRRRRRR! Gimme <item>candy or get pranked!…
- 452c452
- < # Hmm…where's your candy though? Guess you got me this time. But if you get any later, I'll take it!
- ---
- > # Hmm…where's your <item>candy though? Guess you got me this time. But if you get any later, I'll take it!
- diff -r 1.10.0/NNPC_Quest_Delivery_End.evfl.txt 1.11.0/NNPC_Quest_Delivery_End.evfl.txt
- 174c174
- < # Oh, hey. I guess I left behind [a|an] <125:0:0000>! I'll give it to you! You're a winner!
- ---
- > # A huh huh! I guess I left behind my <125:0:0000>! All yours now! You're a winner!
- 210c210
- < # Thanks for delivering this. Ya really did me a solid. Say hey to <115:1:cd01> for me, <110:5>!
- ---
- > # Thanks for delivering the delivery. Ya really did me a solid. Say hey to <115:1:cd01> for me, <110:5>!
- 285c285
- < # Here ya go. As a thank you, have [a|an]<125:4:0000>!
- ---
- > # Here ya go. As a thank-you, have [a|an]<125:4:0000>!
- diff -r 1.10.0/NNPC_Quest_Delivery_Give.evfl.txt 1.11.0/NNPC_Quest_Delivery_Give.evfl.txt
- 313c313
- < # Thanks for bringing this over. Tell <115:1:cd01> I said thanks too, <110:5>!
- ---
- > # Thanks for the delivery. Oh, and tell <115:1:cd01> I said thanks too, <110:5>!
- diff -r 1.10.0/NNPC_Quest_LostProperty_End.evfl.txt 1.11.0/NNPC_Quest_LostProperty_End.evfl.txt
- 189c189
- < # Huh? Like what?
- ---
- > # Huh? I did?
- diff -r 1.10.0/NNPC_Reaction_Mood.evfl.txt 1.11.0/NNPC_Reaction_Mood.evfl.txt
- 192a193
- > EventFlowSystemActor.ExitFlowchart()
- diff -r 1.10.0/NNPC_Talk_Force.evfl.txt 1.11.0/NNPC_Talk_Force.evfl.txt
- 221,222d220
- < if MainNpc.EventFlags['cNpcTemp:IndoorTalkCount'] < 0:
- < MainNpc.EventFlags['cNpcTemp:NotAddIndoorTalkCount'] = true
- diff -r 1.10.0/Obj_Bed_Dream.evfl.txt 1.11.0/Obj_Bed_Dream.evfl.txt
- 43d42
- < EventFlowSystemActor.RevokeTreasureQuest()
- diff -r 1.10.0/Obj_RcoMachine.evfl.txt 1.11.0/Obj_RcoMachine.evfl.txt
- 47a48,51
- > flow ChkRcoNoticeFence():
- > if (not System.EventFlags['cPlayer:MakeVillagePlayerFlag']) and (System.EventFlags['cLand:RcmImmQuestComplete']) and (not System.EventFlags['cPlayer:ObjRcoMachineHeardFenceRecipe']):
- > System.EventFlags['cPlayer:ObjRcoMachineHeardFenceRecipe'] = true
- >
- 323a328
- > run ChkRcoNoticeFence()
- diff -r 1.10.0/Obj_WorldMyDesignGallery_04_Search.evfl.txt 1.11.0/Obj_WorldMyDesignGallery_04_Search.evfl.txt
- 75a76
- > System.EventFlags['cPlayerTemp:MyDesignExchangeCallMyIdList'] = false
- diff -r 1.10.0/Obj_WorldMyDesignGallery_05_MyOpus.evfl.txt 1.11.0/Obj_WorldMyDesignGallery_05_MyOpus.evfl.txt
- 47a48
- > System.EventFlags['cPlayerTemp:MyDesignExchangeCallMyIdList'] = false
- 81a83
- > System.EventFlags['cPlayerTemp:MyDesignExchangeCallMyIdList'] = false
- diff -r 1.10.0/Obj_WorldMyDesignGallery_06_Search2.evfl.txt 1.11.0/Obj_WorldMyDesignGallery_06_Search2.evfl.txt
- 28a29
- > System.EventFlags['cPlayerTemp:MyDesignExchangeCallMyIdList'] = false
- 63a65
- > System.EventFlags['cPlayerTemp:MyDesignExchangeCallMyIdList'] = false
- diff -r 1.10.0/Player_GetDemo_Recipe_DIY.evfl.txt 1.11.0/Player_GetDemo_Recipe_DIY.evfl.txt
- 67c67
- < EventFlowSystemActor.ReservePlayerMutterDemo('GetRecipe_PitFallSeed', 'cNextDemoEnd_Simple', 'Player_GetDemo_Recipe_DIY', true)
- ---
- > EventFlowSystemActor.ReservePlayerMutterDemo('GetRecipe_PitFallSeed', 'cNextDemoEnd_SimpleWithGetCamera', 'Player_GetDemo_Recipe_DIY', true)
- diff -r 1.10.0/SNPC_alp_01_Studio.evfl.txt 1.11.0/SNPC_alp_01_Studio.evfl.txt
- 112a113,136
- > local flow Sub_Event64():
- > if MainNpc.NpcIsSitting() in (0, 1, 2, 3, 5):
- > MainNpc.SetEventRewardToPlayerBaggage('cFree')
- > if EventFlowSystemActor.PlayerHasCraftRecipe(12695, ''):
- > # Actually, if you check your pockets, you'll see I already snuck 'em in there. Anyhoo, enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/alp/GEvent/SP_alp_GEvent_JuneBride:023_01', false)
- > run Sub_Event57()
- > else:
- > # I went ahead and stuck it in your pockets. Hope you don't mind. Be sure to think of us when you're makin' it, ya hear?
- > MainNpc.OpenMessageWindow('TalkSNpc/alp/GEvent/SP_alp_GEvent_JuneBride:023', false)
- > run Sub_Event57()
- > else:
- > MainNpc.SetDeliveryItem(1, true)
- > EventFlowSystemActor.MessageSuspend()
- > MainNpc.NpcDelivery(1, 'Default')
- > if EventFlowSystemActor.PlayerHasCraftRecipe(12695, ''):
- > # By the by, I'd be happy to take those back from you if any of this wedding stuff catches your eye, squirt. Come on back if you feel like tradin'! Or …
- > MainNpc.OpenMessageWindow('TalkSNpc/alp/GEvent/SP_alp_GEvent_JuneBride:021_01', false)
- > run Sub_Event57()
- > else:
- > # Be sure to think of us when you're makin' it, ya hear?
- > MainNpc.OpenMessageWindow('TalkSNpc/alp/GEvent/SP_alp_GEvent_JuneBride:021', false)
- > run Sub_Event57()
- >
- 120c144
- < run Sub_grp_Event64()
- ---
- > run Sub_Event64()
- 134c158
- < run Sub_grp_Event64()
- ---
- > run Sub_Event64()
- 148,170d171
- <
- < local flow Sub_grp_Event64():
- < if MainNpc.NpcIsSitting() in (0, 1, 2, 3, 5):
- < MainNpc.SetEventRewardToPlayerBaggage('cFree')
- < if EventFlowSystemActor.PlayerHasCraftRecipe(12695, ''):
- < # Actually, if you check your pockets, you'll see I already snuck 'em in there. Anyhoo, enjoy!
- < MainNpc.OpenMessageWindow('TalkSNpc/alp/GEvent/SP_alp_GEvent_JuneBride:023_01', false)
- < else:
- < # I went ahead and stuck it in your pockets. Hope you don't mind. Be sure to think of us when you're makin' it, ya hear?
- < MainNpc.OpenMessageWindow('TalkSNpc/alp/GEvent/SP_alp_GEvent_JuneBride:023', false)
- < run Sub_Event57()
- < else:
- < MainNpc.SetDeliveryItem(1, true)
- < EventFlowSystemActor.MessageSuspend()
- < MainNpc.NpcDelivery(1, 'Default')
- < if EventFlowSystemActor.PlayerHasCraftRecipe(12695, ''):
- < # By the by, I'd be happy to take those back from you if any of this wedding stuff catches your eye, squirt. Come on back if you feel like tradin'! Or …
- < MainNpc.OpenMessageWindow('TalkSNpc/alp/GEvent/SP_alp_GEvent_JuneBride:021_01', false)
- < run Sub_Event57()
- < else:
- < # Be sure to think of us when you're makin' it, ya hear?
- < MainNpc.OpenMessageWindow('TalkSNpc/alp/GEvent/SP_alp_GEvent_JuneBride:021', false)
- < run Sub_Event57()
- diff -r 1.10.0/SNPC_alw_01_Studio.evfl.txt 1.11.0/SNPC_alw_01_Studio.evfl.txt
- 544c544
- < # I want to take a picture in a chic set. You know…big-city sophistication, subtle hues of brown, beige, and black… Got it?
- ---
- > # I want to take a picture in a chic set. You know…big-city sophistication, subtle hues of brown, beige, white, and black… Got it?
- 547c547
- < # I want to take a picture in a garden- themed set, surrounded by nature… It should be filled with gentle, natural colors like green, yellow, and brown…
- ---
- > # I want to take a picture in a garden- themed set, surrounded by nature… It should be filled with lots of gentle, natural colors, like green, yellow, …
- 679c679
- < # I want to take a picture in a chic set. You know…big-city sophistication, subtle hues of brown, beige, and black… Got it?
- ---
- > # I want to take a picture in a chic set. You know…big-city sophistication, subtle hues of brown, beige, white, and black… Got it?
- 682c682
- < # I want to take a picture in a garden- themed set, surrounded by nature… It should be filled with gentle, natural colors like green, yellow, and brown…
- ---
- > # I want to take a picture in a garden- themed set, surrounded by nature… It should be filled with lots of gentle, natural colors, like green, yellow, …
- diff -r 1.10.0/SNPC_doc_52_CommuneIsland.evfl.txt 1.11.0/SNPC_doc_52_CommuneIsland.evfl.txt
- 136,137d135
- < elif EventFlowSystemActor.YMD(2020, 5, 31, 'cLastGrowUpTime') in (0, 1):
- < run Doc_NoService()
- diff -r 1.10.0/SNPC_dod_01_Airport_NormalSeq.evfl.txt 1.11.0/SNPC_dod_01_Airport_NormalSeq.evfl.txt
- 210d209
- < EventFlowSystemActor.RevokeTreasureQuest()
- 235a235,237
- > if Player.PlayerIsUseCoordinate():
- > # By the by, it looks like you're under the effect of a transformation wand at the moment. Since we need you to go empty- handed, we're gonna need to u…
- > MainNpc.OpenMessageWindow('TalkSNpc/dod/SP_dod_AirPort:1308', false)
- 240d241
- < EventFlowSystemActor.RevokeTreasureQuest()
- 310d310
- < EventFlowSystemActor.RevokeTreasureQuest()
- diff -r 1.10.0/SNPC_fox_GEvent_Fireworks.evfl.txt 1.11.0/SNPC_fox_GEvent_Fireworks.evfl.txt
- 19,20c19
- < # You're excited, I can tell!
- < MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:002_04', false)
- ---
- > run Sub_Event142(Price=Price)
- 24,25c23
- < # You're excited, I can tell!
- < MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:002_04', false)
- ---
- > run Sub_Event142(Price=Price)
- 29,31c27,28
- < # You're excited, I can tell!
- < MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:002_04', false)
- < # It's only <90:20:0000> a ticket, and each ticket nets a prize. That's right. Every ticket is a winner! So, whaddaya say?
- ---
- > run Sub_Event142(Price=Price)
- > # Only <90:20:0000> a ticket! Knickknacks, snacks, and drinks to toss back—any and all could be yours! Each ticket nets a prize! You heard that right. …
- 44,53c41,69
- < if (EventFlowSystemActor.IsMyVillage()) and (not System.EventFlags['cPlayer:FoxFirstTalkFireworksFlag']):
- < System.EventFlags['cPlayer:FoxFirstTalkFireworksFlag'] = true
- < if not System.EventFlags['cPlayer:TunekichiTalkBefore']:
- < System.EventFlags['cPlayer:TunekichiTalkBefore'] = true
- < System.EventFlags['cPlayer:FoxTalkOnlyStandShopFlag'] = true
- < SubflowResults[1] = 1
- < elif (not System.EventFlags['cLand:Museum2ConstructionToday']) and (not System.EventFlags['cLand:MuseumGrowupEnable2']) and (not System.EventFlags['cLand:Museum3Built']) and (System.EventFlags['cPlayer:FoxPreVisitWantSellFlag']):
- < SubflowResults[1] = 3
- < else:
- < SubflowResults[1] = 2
- ---
- > if EventFlowSystemActor.IsMyVillage():
- > if not System.EventFlags['cPlayer:FoxFirstTalkFireworksFlag']:
- > System.EventFlags['cPlayer:FoxFirstTalkTodayFireworksFlag'] = true
- > System.EventFlags['cPlayer:FoxTalk2020FireworksFlag'] = true
- > System.EventFlags['cPlayer:FoxFirstTalkFireworksFlag'] = true
- > if System.EventFlags['cPlayer:TunekichiTalkBefore']:
- > run Sub_grp_Event76()
- > else:
- > System.EventFlags['cPlayer:TunekichiTalkBefore'] = true
- > System.EventFlags['cPlayer:FoxTalkOnlyStandShopFlag'] = true
- > SubflowResults[1] = 1
- > elif not System.EventFlags['cPlayer:FoxFirstTalkTodayFireworksFlag']:
- > System.EventFlags['cPlayer:FoxFirstTalkTodayFireworksFlag'] = true
- > run Sub_grp_Event76()
- >
- > flow FoodComment():
- > switch SubflowResults@3[0]:
- > case 1:
- > if not System.EventFlags['cPlayer:FoxTalkIceCandyTodayFlag']:
- > # Oh! I'm legally obligated to warn you that there are no refunds if you trip and drop that. Watch your step!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:313', false)
- > System.EventFlags['cPlayer:FoxTalkIceCandyTodayFlag'] = true
- > case 2:
- > if not System.EventFlags['cPlayer:FoxTalkTapiocaTodayFlag']:
- > # Ah! The fine print. No refunds if you trip and spill that. But come back and try for another if you do!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:327', false)
- > System.EventFlags['cPlayer:FoxTalkTapiocaTodayFlag'] = true
- > default:
- > return
- 74,80c90,100
- < if (EventFlowSystemActor.CatalogItemFrom('FoxStand')) and (EventFlowSystemActor.CatalogItemFrom('FoxStandNonExpendable')) and (EventFlowSystemActor.CatalogItemFrom('FoxStandBalloon')):
- < if not EventFlowSystemActor.PercentChoice(80):
- < MainNpc.DecideEventReward('cFireWorksFoxNonExpendable')
- < elif EventFlowSystemActor.PercentChoice(25):
- < MainNpc.DecideEventReward('cFireWorksFoxBalloon')
- < else:
- < MainNpc.DecideEventReward('cFireWorksFoxExpendable')
- ---
- > if (EventFlowSystemActor.CatalogItemFrom('FoxStand')) and (EventFlowSystemActor.CatalogItemFrom('FoxStandNonExpendable')) and (EventFlowSystemActor.CatalogItemFrom('FoxStandBalloon')) and (EventFlowSystemActor.CatalogItemFrom('FoxFood')):
- > switch EventFlowSystemActor.PercentChoice3(40, 10, 50):
- > case 0:
- > MainNpc.DecideEventReward('cFireWorksFoxExpendable')
- > case 1:
- > MainNpc.DecideEventReward('cFireWorksFoxNonExpendable')
- > case 2:
- > if EventFlowSystemActor.PercentChoice(25):
- > MainNpc.DecideEventReward('cFireWorksFoxBalloon')
- > else:
- > MainNpc.DecideEventReward('cFireWorksFoxFood')
- 84a105
- > EventFlowSystemActor.MessageSuspend()
- 87a109
- > run FoodComment()
- 105a128
- > SubflowResults[0] = 0
- 116c139
- < # Big score! It's number 4!<100:3:cd03> I've got a <item>bubble blower with your name on it! Congratulations!
- ---
- > # Big score! It's number 4!<100:3:cd03> I've got some <item>bubble blowers with your name on 'em! Congratulations!
- 141a165,221
- > elif MainNpc.EventRewardItem(14632):
- > # Lucky number 13! Don't let anyone tell you otherwise!<100:3:cd03> You've won a <item>ramune-soda frozen treat! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:310', false)
- > SubflowResults[0] = 1
- > elif MainNpc.EventRewardItem(14633):
- > # Big number 14 it is!<100:3:cd03> And here's your <item>orange frozen treat! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:311', false)
- > SubflowResults[0] = 1
- > elif MainNpc.EventRewardItem(14631):
- > # And we've got the number 15!<100:3:cd03> Chow down on this <item>chocolate frozen treat! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:312', false)
- > SubflowResults[0] = 1
- > elif MainNpc.EventRewardItem(14629):
- > # Why, it's sweet number 16!<100:3:cd03> That'll get you some <item>plain cotton candy! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:318', false)
- > elif MainNpc.EventRewardItem(14743):
- > # Number 17, in its prime!<100:3:cd03> You've won yourself some <item>melon cotton candy! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:319', false)
- > elif MainNpc.EventRewardItem(14744):
- > # Looks like it's the number 18!<100:3:cd03> Here's your <item>ramune-soda cotton candy! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:320', false)
- > elif MainNpc.EventRewardItem(14748):
- > # Number 19!<100:3:cd03> You've won one of my favorites—<item>strawberry cotton candy! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:321', false)
- > else:
- > if MainNpc.EventRewardItem(14628):
- > # It's biiiiiiiiig number 20!<100:3:cd03> That wins you some <item>boba milk tea! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:322', false)
- > else:
- > if MainNpc.EventRewardItem(14742):
- > # How about that! Number 21!<100:3:cd03> I sure hope you like <item>boba coffee! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:323', false)
- > elif MainNpc.EventRewardItem(14745):
- > # It's number 22! The double deuces!<100:3:cd03> Some <item>boba strawberry tea for the lucky winner! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:324', false)
- > elif MainNpc.EventRewardItem(14746):
- > # Number 23 sounds great to me!<100:3:cd03> Here's your <item>boba mango tea! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:325', false)
- > else:
- > # Ah! The number 24! It's like a two- for-one deal on the number 12!<100:3:cd03> Here's your <item>boba green tea! Enjoy!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:326', false)
- > SubflowResults[0] = 2
- >
- > flow PrizeCommentFood():
- > if (not System.EventFlags['cPlayer:FoxTalk2020FireworksFlag']) and (not System.EventFlags['cPlayer:FoxTalkFireworksFoodFlag']):
- > System.EventFlags['cPlayer:FoxTalkFireworksFoodFlag'] = true
- > # And this year I've also brought tasty treats to treat your mouth during the big show!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:300', false)
- > switch EventFlowSystemActor.EventCheck('Fireworks'):
- > case 0:
- > # That's right! Just a raffle ticket away! Don't forget to come back once the fireworks start at 7 and buy a ticket!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:302', false)
- > case 1:
- > # That's right! And they're just a raffle ticket away! Act fast and act often!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:301', false)
- > default:
- > return
- 167a248,249
- > run PrizeCommentFood()
- > EventFlowSystemActor.MessageSuspend()
- 172a255,269
- > local flow Sub_Event139():
- > run PrizeCommentFood()
- > EventFlowSystemActor.MessageSuspend()
- >
- > local flow Sub_Event142(Price: int):
- > run PrizeCommentFood()
- > # You're excited, I can tell!
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:002_04', false)
- >
- > local flow Sub_grp_Event76():
- > if (not System.EventFlags['cLand:Museum2ConstructionToday']) and (not System.EventFlags['cLand:MuseumGrowupEnable2']) and (not System.EventFlags['cLand:Museum3Built']) and (System.EventFlags['cPlayer:FoxPreVisitWantSellFlag']):
- > SubflowResults[1] = 3
- > else:
- > SubflowResults[1] = 2
- >
- 199c296,297
- < MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:102', true)
- ---
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:102', false)
- > run Sub_Event139()
- 201,202c299,301
- < # Sorry, I'm not open yet.<10:4> Oh! Why, it's none other than my favorite cousin! How are ya, PLAYER? Actually, we'll skip the chitchat. I'm sure you'…
- < MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:103', true)
- ---
- > # Sorry—I'm not open yet.<10:4> Oh! Why, it's none other than my favorite cousin! How are ya, PLAYER? Actually, we'll skip the chitchat. I'm sure you'r…
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:103', false)
- > run Sub_Event139()
- 205c304,305
- < MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:104', true)
- ---
- > MainNpc.OpenMessageWindow('TalkSNpc/fox/GEvent/SP_fox_GEvent_Fireworks:104', false)
- > run Sub_Event139()
- diff -r 1.10.0/SNPC_hgh_11_In.evfl.txt 1.11.0/SNPC_hgh_11_In.evfl.txt
- 8a9
- > System.EventFlags['cPlayerTemp:TailorChkObject'] = false
- diff -r 1.10.0/SNPC_owl_00_Common.evfl.txt 1.11.0/SNPC_owl_00_Common.evfl.txt
- 55,58c55,61
- < if not System.EventFlags['cLand:OwlFoundDiveFish']:
- < run SNPC_owl_23_Museum_DiveFish::Select4_DiveFish()
- < elif System.EventFlags['cPlayer:OwlShowDiveFishReport']:
- < run Painting()
- ---
- > if System.EventFlags['cLand:OwlFoundDiveFish']:
- > if System.EventFlags['cPlayer:OwlShowDiveFishReport']:
- > run Painting()
- > else:
- > run SNPC_owl_23_Museum_DiveFish::TodayTalk1st()
- > elif (EventFlowSystemActor.HasKindItem('cFilter', 'Picture', 'OwlDonation1_5')) and (not System.EventFlags['cLand:OwlWantsPainting']):
- > run SNPC_owl_22_Museum_RenualQuest::QuestCheck()
- 60c63
- < run SNPC_owl_23_Museum_DiveFish::TodayTalk1st()
- ---
- > run SNPC_owl_23_Museum_DiveFish::Select4_DiveFish()
- 207a211,213
- >
- > flow owlNoFishArt():
- > run Select4()
- diff -r 1.10.0/SNPC_owl_01_Museum_Donation.evfl.txt 1.11.0/SNPC_owl_01_Museum_Donation.evfl.txt
- 231c231
- < # Woo hoo! Several things, I see! Let us take a look,« shall we?»<10:8:001e0000>
- ---
- > # Woo hoo! Several things, I see! Let us take a look,« shall we?»<10:8:005a0000>
- diff -r 1.10.0/SNPC_owl_23_Museum_DiveFish.evfl.txt 1.11.0/SNPC_owl_23_Museum_DiveFish.evfl.txt
- 83c83
- < run SNPC_owl_10_Tent::OwlTentDefaultChoice()
- ---
- > run SNPC_owl_00_Common::owlNoFishArt()
- diff -r 1.10.0/SNPC_pkn.evfl.txt 1.11.0/SNPC_pkn.evfl.txt
- 20c20
- < # Oh! You brought me some sweets! Trick or treat! <10:4>Hand me that <item>candy, pumpkin!
- ---
- > # Oh! You brought me some candy! Trick or treat! <10:4>Hand me that <item>candy, pumpkin!
- 27c27
- < # Oh! You brought me some sweets! Trick or treat! <10:4>Hand me that <item>candy, pumpkin!
- ---
- > # Oh! You brought me some candy! Trick or treat! <10:4>Hand me that <item>candy, pumpkin!
- 306,308c306,312
- < if (System.EventFlags['cPlayer:PknGiveCandyCount'] != 0) and (EventFlowSystemActor.RandomChoice2(2) != 0):
- < # Oh ho ho! Whee hee hee! What frightful fun! Now, if you've learned your lesson, go and fetch me <item>candy or a <item>lollipop! My hunger is never s…
- < MainNpc.OpenMessageWindow('TalkSNpc/pkn/SP_pkn:063', false)
- ---
- > if System.EventFlags['cPlayer:PknGiveCandyCount'] != 0:
- > if EventFlowSystemActor.RandomChoice2(2) == 0:
- > # Ho ho ho! Hee hee hee! See what becomes of those who oppose the tycoon of terror! Now then, if you're all tricked out, hand over some <item>candy or …
- > MainNpc.OpenMessageWindow('TalkSNpc/pkn/SP_pkn:064', false)
- > else:
- > # Oh ho ho! Whee hee hee! What frightful fun! Now, if you've learned your lesson, go and fetch me <item>candy or a <item>lollipop! My hunger is never s…
- > MainNpc.OpenMessageWindow('TalkSNpc/pkn/SP_pkn:063', false)
- 310,311c314,315
- < # Ho ho ho! Hee hee hee! See what becomes of those who oppose the tycoon of terror! Now then, if you're all tricked out, hand over the treats like a go…
- < MainNpc.OpenMessageWindow('TalkSNpc/pkn/SP_pkn:064', false)
- ---
- > # Oh ho ho! Whee hee hee! What frightful fun! Now, if you've learned your lesson, go and fetch me <item>candy! My hunger is never sated, minion!
- > MainNpc.OpenMessageWindow('TalkSNpc/pkn/SP_pkn:063_01', false)
- 332c336
- < # You've not seen the last of the czar of Halloween. Next year's fears will be here in a blink. Have candy on hand, and I'll not demand a forfeit, pump…
- ---
- > # You've not seen the last of the czar of Halloween. Next year's fears will be here in a blink. Have <item>candy on hand, and I'll not demand a forfeit…
- 399c403
- < # Ah! I know that smell. You're in possession of scrumptious candy, aren't you? Oh, there's no hiding it from me, pumpkin. Jack always knows. Trick or …
- ---
- > # Ah! I know that smell. You're in possession of scrumptious <item>candy, aren't you? Oh, there's no hiding it from me, pumpkin. Jack always knows. Tri…
- diff -r 1.10.0/SNPC_rco_10_Common_MoveNpcFacility.evfl.txt 1.11.0/SNPC_rco_10_Common_MoveNpcFacility.evfl.txt
- 315d314
- < Player.TurnNeck(0)
- diff -r 1.10.0/SNPC_rco_52_DonationRewardEntries.evfl.txt 1.11.0/SNPC_rco_52_DonationRewardEntries.evfl.txt
- 73c73
- < # I've given you [a|an] <125:0:0000>—<10:4>just a little sampling of a product we sell. Go ahead and do some planting, and after a few days, you'll hav…
- ---
- > # I've given you [a|an] <125:0:0200>—<10:4>just a little sampling of a product we sell. Go ahead and do some planting, and after a few days, you'll hav…
- 76c76
- < # I've given you [a|an] <125:0:0000>!<10:4> Just a little sampling of a product we sell. Go ahead and do some planting, and after a few days, you'll ha…
- ---
- > # I've given you [a|an] <125:0:0200>!<10:4> Just a little sampling of a product we sell. Go ahead and do some planting, and after a few days, you'll ha…
- diff -r 1.10.0/SNPC_rco_53_MigrantsQuest.evfl.txt 1.11.0/SNPC_rco_53_MigrantsQuest.evfl.txt
- 327c327
- < System.EventFlags['cPlayer:RcoMigrantProgressTalk1st'] = false
- ---
- > System.EventFlags['cPlayer:RcoMigrantProgressTalk1st'] = true
- diff -r 1.10.0/SNPC_sza_GEvent_Fireworks.evfl.txt 1.11.0/SNPC_sza_GEvent_Fireworks.evfl.txt
- 224c224
- < # Amazing! I can't wait to see your work lighting up the night sky. I'll get everything prepped in time for launch tonight.
- ---
- > # Amazing! I can't wait to see your work lighting up the night sky. I'll get everything prepped and ready for launch.
- diff -r 1.10.0/SNPC_tap.evfl.txt 1.11.0/SNPC_tap.evfl.txt
- 483c483
- < switch EventFlowSystemActor.GeneralTalkChoice5():
- ---
- > switch EventFlowSystemActor.GeneralTalkChoice4():
- 493c493
- < case 3, 4:
- ---
- > case 3:
- diff -r 1.10.0/SNPC_tkk.evfl.txt 1.11.0/SNPC_tkk.evfl.txt
- 8,20c8,9
- < # I've got something a little different in mind tonight. I'm here to sing a song for a special cat on this island. Do me a solid and bring 'em here, wo…
- < MainNpc.OpenMessageWindow('TalkSNpc/tkk/SP_tkk:052', false)
- < elif EventFlowSystemActor.EnvHourCompare(0, -1, true, true) != 0:
- < # Sorry, cool cat, but I'm all jammed out. Swing by again sometime if you want to catch the gig, dig?
- < MainNpc.OpenMessageWindow('TalkSNpc/tkk/SP_tkk:001', false)
- < elif EventFlowSystemActor.EnvHourCompare(18, -1, true, true) != 0:
- < if EventFlowSystemActor.IsMyVillage():
- < System.EventFlags['cPlayer:TotakekeTalkBeforeFlag'] = true
- < if System.EventFlags['cPlayer:TotakekeLiveCount'] < 1:
- < System.EventFlags['cPlayer:TkkFirstLiveToday'] = true
- < run Tkk_FirstLive()
- < elif System.EventFlags['cPlayer:TkkLiveToday']:
- < run Tkk_LiveAgainToday()
- ---
- > if System.EventFlags['cPlayerVisit:TkkVisitorLive']:
- > run Sub_grp_Event2()
- 22,32c11,12
- < run Tkk_FirstLiveToday()
- < elif System.EventFlags['cPlayerVisit:TkkVisitorLive']:
- < run Tkk_LiveAgainToday()
- < else:
- < run Tkk_FirstLiveToday()
- < elif EventFlowSystemActor.IsMyVillage():
- < if System.EventFlags['cPlayer:TkkTalkToday']:
- < run Sub_grp_Event145()
- < else:
- < System.EventFlags['cPlayer:TkkTalkToday'] = true
- < run Sub_grp_Event173()
- ---
- > # I've got something a little different in mind tonight. I'm here to sing a song for a special cat on this island. Do me a solid and bring 'em here, wo…
- > MainNpc.OpenMessageWindow('TalkSNpc/tkk/SP_tkk:052', false)
- 34,38c14
- < if System.EventFlags['cPlayerVisit:TkkVisitorTalk']:
- < run Sub_grp_Event145()
- < else:
- < System.EventFlags['cPlayerVisit:TkkVisitorTalk'] = true
- < run Sub_grp_Event173()
- ---
- > run Sub_grp_Event2()
- 147a124,154
- >
- > local flow Sub_grp_Event2():
- > if EventFlowSystemActor.EnvHourCompare(0, -1, true, true) != 0:
- > # Sorry, cool cat, but I'm all jammed out. Swing by again sometime if you want to catch the gig, dig?
- > MainNpc.OpenMessageWindow('TalkSNpc/tkk/SP_tkk:001', false)
- > elif EventFlowSystemActor.EnvHourCompare(18, -1, true, true) != 0:
- > if EventFlowSystemActor.IsMyVillage():
- > System.EventFlags['cPlayer:TotakekeTalkBeforeFlag'] = true
- > if System.EventFlags['cPlayer:TotakekeLiveCount'] < 1:
- > System.EventFlags['cPlayer:TkkFirstLiveToday'] = true
- > run Tkk_FirstLive()
- > elif System.EventFlags['cPlayer:TkkLiveToday']:
- > run Tkk_LiveAgainToday()
- > else:
- > run Tkk_FirstLiveToday()
- > elif System.EventFlags['cPlayerVisit:TkkVisitorLive']:
- > run Tkk_LiveAgainToday()
- > else:
- > run Tkk_FirstLiveToday()
- > elif EventFlowSystemActor.IsMyVillage():
- > if System.EventFlags['cPlayer:TkkTalkToday']:
- > run Sub_grp_Event145()
- > else:
- > System.EventFlags['cPlayer:TkkTalkToday'] = true
- > run Sub_grp_Event173()
- > else:
- > if System.EventFlags['cPlayerVisit:TkkVisitorTalk']:
- > run Sub_grp_Event145()
- > else:
- > System.EventFlags['cPlayerVisit:TkkVisitorTalk'] = true
- > run Sub_grp_Event173()
- diff -r 1.10.0/SNPC_xct.evfl.txt 1.11.0/SNPC_xct.evfl.txt
- 55a56,70
- > flow XctMessageCafe():
- > switch EventFlowSystemActor.RandomChoice4(4):
- > case 0:
- > System.EventFlags['cPlayer:XctCalledMessageBefore'] = 1
- > MainNpc.OpenMessageWindow('TalkSNpc/xct/SP_xct:021_01', false)
- > case 1:
- > System.EventFlags['cPlayer:XctCalledMessageBefore'] = 2
- > MainNpc.OpenMessageWindow('TalkSNpc/xct/SP_xct:021_02', false)
- > case 2:
- > System.EventFlags['cPlayer:XctCalledMessageBefore'] = 3
- > MainNpc.OpenMessageWindow('TalkSNpc/xct/SP_xct:021_03', false)
- > case 3:
- > System.EventFlags['cPlayer:XctCalledMessageBefore'] = 4
- > MainNpc.OpenMessageWindow('TalkSNpc/xct/SP_xct:021_04', false)
- >
- diff -r 1.10.0/System_Door_TownOffice.evfl.txt 1.11.0/System_Door_TownOffice.evfl.txt
- 2c2,4
- < if EventFlowSystemActor.NetIsDreaming():
- ---
- > if (not EventFlowSystemActor.NetIsDreaming()) and (not EventFlowSystemActor.GlobalEventNow('Countdown', 'cMainOnly', false)):
- > EventFlowSystemActor.SetCheckResultStructureDoor(0)
- > else:
- 6,7d7
- < else:
- < EventFlowSystemActor.SetCheckResultStructureDoor(0)
- diff -r 1.10.0/System_GameClose.evfl.txt 1.11.0/System_GameClose.evfl.txt
- 63a64
- > EventFlowSystemActor.MessageSuspend()
- diff -r 1.10.0/System_GrowUp.evfl.txt 1.11.0/System_GrowUp.evfl.txt
- 39a40
- > System.EventFlags['cLand:GrowUpAfterPatch1_11'] = true
- diff -r 1.10.0/System_GrowUp_WeatherControl.evfl.txt 1.11.0/System_GrowUp_WeatherControl.evfl.txt
- 27c27
- < elif (EventFlowSystemActor.YMD(2020, 10, 31, 'cLastGrowUpTime') in (0, 2)) and (EventFlowSystemActor.YMD(2020, 12, 24, 'cLastGrowUpTime') in (0, 2)) and (EventFlowSystemActor.YMD(2020, 12, 25, 'cLastGrowUpTime') in (0, 2)):
- ---
- > elif (EventFlowSystemActor.YMD(2021, 10, 31, 'cLastGrowUpTime') in (0, 2)) and (EventFlowSystemActor.YMD(2020, 12, 24, 'cLastGrowUpTime') in (0, 2)) and (EventFlowSystemActor.YMD(2020, 12, 25, 'cLastGrowUpTime') in (0, 2)):
- diff -r 1.10.0/System_IslandEvaluationCheck.evfl.txt 1.11.0/System_IslandEvaluationCheck.evfl.txt
- 149a150
- > run ChkStarRating()
- 152,153d152
- < else:
- < run ChkStarRating()
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