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TF2 Toaster config (no download)

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  1. network.cfg
  2. //network settings
  3. //Made with cfg.tf - custom Team Fortress 2 config generator
  4.  
  5. cl_updaterate 66
  6. cl_cmdrate 66
  7. rate 196608
  8.  
  9. cl_interp 0
  10. cl_interp_ratio 1
  11.  
  12. cl_smooth 1
  13.  
  14. custom.cfg
  15. //tweaks and custom settings
  16. //Made with cfg.tf - custom Team Fortress 2 config generator
  17.  
  18. exec tweaks/null
  19. exec tweaks/confilter
  20. exec tweaks/tabgraph
  21. exec tweaks/fastclass
  22. ///---
  23.  
  24. //shameless promotion
  25. echo "----- Thanks for using CFG.TF -----"
  26. echo "----- Create your own custom config at https://cfg.tf -----"
  27.  
  28.  
  29. autoexec.cfg
  30. //autoexec
  31. //Made with cfg.tf - custom Team Fortress 2 config generator
  32.  
  33. exec gfx
  34. exec binds
  35. exec settings
  36. exec network
  37. exec custom
  38.  
  39. settings.cfg
  40. //tf2 settings
  41. //Made with cfg.tf - custom Team Fortress 2 config generator
  42.  
  43. //Autoheal, min viewmodels, fastswitch etc.
  44.  
  45. con_enable 1
  46. developer 0
  47. ///---
  48.  
  49. fov_desired 90
  50. viewmodel_fov 90
  51. viewmodel_fov_demo 75
  52.  
  53. tf_use_min_viewmodels 1
  54.  
  55. bindtoggle kp_minus r_drawviewmodel
  56. ///---
  57.  
  58. hud_medicautocallers 1
  59. // 100 - 20.5*2 (2 small first aid kits)
  60. hud_medicautocallersthreshold 59
  61. ///---
  62.  
  63. hud_combattext_batching 1
  64. hud_combattext_batching_window 0.7
  65. ///---
  66.  
  67. tf_dingalingaling 1
  68. tf_dingalingaling_repeat_delay 0.0
  69. tf_dingaling_volume 1
  70. tf_dingaling_pitchmindmg 75
  71. tf_dingaling_pitchmaxdmg 195
  72.  
  73. tf_dingalingaling_lasthit 1
  74. tf_dingaling_lasthit_volume 1
  75. tf_dingaling_lasthit_pitchmindmg 100
  76. tf_dingaling_lasthit_pitchmaxdmg 100
  77. ///---
  78.  
  79. tf_remember_activeweapon 1
  80. tf_remember_lastswitched 1
  81. m_rawinput 1
  82. ///---
  83.  
  84. ds_enable 0
  85. ds_dir demos
  86. ds_notify 1
  87. ds_sound on
  88. ds_min_streak 4
  89. ///---
  90.  
  91.  
  92. cl_training_class_unlock_all
  93. // > Bitfield representing what classes have been used to complete training.
  94. // 111 111 111
  95. cl_training_completed_with_classes 511
  96.  
  97. tf_training_has_prompted_for_forums 1
  98. tf_training_has_prompted_for_loadout 1
  99. tf_training_has_prompted_for_offline_practice 1
  100. tf_training_has_prompted_for_options 1
  101. tf_training_has_prompted_for_training 1
  102.  
  103. tf_explanations_backpackpanel 1
  104. tf_explanations_charinfo_armory_panel 1
  105. tf_explanations_charinfopanel 1
  106. tf_explanations_craftingpanel 1
  107. tf_explanations_discardpanel 1
  108. tf_explanations_store 1
  109.  
  110. tf_show_preset_explanation_in_class_loadout 0
  111. tf_show_taunt_explanation_in_class_loadout 0
  112.  
  113. tf_casual_welcome_hide_forever 1
  114. tf_comp_welcome_hide_forever 1
  115. tf_matchmaking_ticket_help 0
  116. tf_show_maps_details_explanation_count 0
  117.  
  118. cl_ask_blacklist_opt_out 1
  119. cl_ask_favorite_opt_out 1
  120.  
  121. sb_dontshow_maxplayer_warning 1
  122. cl_hud_playerclass_playermodel_showed_confirm_dialog 1
  123. tf_mvm_tabs_discovered 3
  124. tf_coach_request_nevershowagain 1
  125. ///---
  126.  
  127. //Advanced options
  128. hud_fastswitch 1
  129. cl_autoreload 1
  130. tf_colorblindassist 0
  131. cl_use_tournament_specgui 0
  132. cl_hud_playerclass_use_playermodel 1
  133. cl_disablehtmlmotd 0
  134. hud_classautokill 1
  135. tf_medigun_autoheal 1
  136. hud_medichealtargetmarker 0
  137. tf_simple_disguise_menu 0
  138. cl_autorezoom 1
  139. tf_sniper_fullcharge_bell 1
  140. tf_hud_no_crosshair_on_scope_zoom 0
  141. tf_scoreboard_ping_as_text 1
  142.  
  143. binds.cfg
  144. //stock non class-specific binds
  145. //Made with cfg.tf - custom Team Fortress 2 config generator
  146.  
  147.  
  148. bind w +forward
  149. bind a +moveleft
  150. bind s +back
  151. bind d +moveright
  152. bind mouse1 +attack
  153. bind mouse2 +attack2
  154. bind mwheelup invprev
  155. bind mwheeldown invnext
  156. bind 0 slot10
  157. bind 1 slot1
  158. bind 2 slot2
  159. bind 3 slot3
  160. bind 4 slot4
  161. bind 5 slot5
  162. bind 6 slot6
  163. bind 7 slot7
  164. bind 8 slot8
  165. bind 9 slot9
  166. bind q lastinv
  167. bind e "voicemenu 0 0"
  168. bind u say_team
  169. bind y say
  170. bind t "impulse 201"
  171. bind o taunt
  172. bind z voice_menu_1
  173. bind x voice_menu_2
  174. bind c voice_menu_3
  175. bind , changeclass
  176. bind . changeteam
  177. bind m open_charinfo_direct
  178. bind n +quickswitchmenu
  179. bind space +jump
  180. bind ctrl +duck
  181. bind tab +showscores
  182. bind escape cancelselect
  183. bind j cl_trigger_first_notification
  184. bind k cl_decline_first_notification
  185. bind l dropitem
  186. bind b lastdisguise
  187. bind r +reload
  188.  
  189. gfx.cfg
  190. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  191. // ----------------------------------------------------------------------------
  192. // Comanglia' toaster config inspired by chris, designed to get you a large performance boost
  193. // v1.1 | 18 December 2015 |
  194. // ----------------------------------------------------------------------------
  195. // Launch options:
  196. // You should remove -dxlevel xx from the launch options for superior stability with
  197. // ALT+Tabbing
  198. //
  199. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  200. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  201. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  202. //
  203. // DX Levels
  204. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  205. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect (some series of outdated nvidia drivers remove this affect)
  206. // ----------------------------------------------------------------------------
  207.  
  208. // ----------------------------------------------------------------------------
  209. // FPS cap
  210. // ----------------------------------------------------------------------------
  211. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  212. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  213. // desirable than a variable but sometimes high framerate. A common
  214. // misconception is that if any more frames are generated than your monitor can
  215. // display, they are useless. This is wrong -- frames are used for much more
  216. // than mere display, and affect the way the game feels well past your
  217. // refresh rate.
  218. // ----------------------------------------------------------------------------
  219. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  220. fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  221. //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  222. sv_cheats 0
  223.  
  224. // ----------------------------------------------------------------------------
  225. // Net settings
  226. // ----------------------------------------------------------------------------
  227. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  228. // are a fact of life in competitive TF2, and as such, they are included here.
  229. //
  230. // A common question I am asked -- what defines whether a good connection is
  231. // good or bad? Mostly personal preference. If you're not willing to make the
  232. // choice, try both and see which is better for you.
  233. //
  234. // Generally, meeting both of the following conditions would classify it as a
  235. // good connection:
  236. //
  237. // - Ping of <80 to the average server you join
  238. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  239. //
  240. // There's some pretty good documentation on this here:
  241. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  242. //
  243. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  244. // ----------------------------------------------------------------------------
  245.  
  246. // ----------------------------------------------------------------------------
  247. // Sprays
  248. // ----------------------------------------------------------------------------
  249. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  250. // anyway, so if you play competitive TF2, this won't help you.
  251. // ----------------------------------------------------------------------------
  252.  
  253. // Disable sprays
  254. cl_playerspraydisable 1
  255. r_spray_lifetime 0
  256.  
  257. // Enable sprays -- uncomment this section if you want these settings
  258. //cl_playerspraydisable 0
  259. //r_spray_lifetime 2
  260.  
  261. // ----------------------------------------------------------------------------
  262. // Shadows
  263. // ----------------------------------------------------------------------------
  264.  
  265. // Disable shadows
  266. r_shadowmaxrendered 0
  267. r_shadowrendertotexture 0
  268. r_shadows 0
  269. nb_shadow_dist 0
  270.  
  271. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  272. //mat_shadowstate 1
  273. //r_shadowmaxrendered 11
  274. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  275. // competitive TF2 players to see opponents standing
  276. // near the other side of a wall. You may see some
  277. // performance loss from setting this to `1'.
  278. //r_shadows 1
  279. //nb_shadow_dist 400
  280.  
  281. // ----------------------------------------------------------------------------
  282. // Facial features
  283. // ----------------------------------------------------------------------------
  284.  
  285. // Disable facial features
  286. r_eyes 0
  287. r_flex 0
  288. r_lod 2
  289. r_rootlod 2
  290. r_teeth 0
  291. r_eyemove 0
  292. r_eyeshift_x 0
  293. r_eyeshift_y 0
  294. r_eyeshift_z 0
  295. r_eyesize 0
  296. blink_duration 0
  297.  
  298. // Enable facial features -- turning them on lowers framerate by 5ish%
  299. //r_eyes 1
  300. //r_flex 1
  301. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  302. //r_rootlod 1
  303. //r_teeth 1
  304.  
  305. // ----------------------------------------------------------------------------
  306. // Ragdolls
  307. // ----------------------------------------------------------------------------
  308. // You will have reduced performance on deaths which produce ragdolls.
  309. // ----------------------------------------------------------------------------
  310.  
  311. // Disable ragdolls
  312. cl_ragdoll_fade_time 0
  313. cl_ragdoll_forcefade 1
  314. cl_ragdoll_physics_enable 0
  315. g_ragdoll_fadespeed 0
  316. g_ragdoll_lvfadespeed 0
  317. ragdoll_sleepaftertime 0
  318.  
  319. // Enable ragdolls -- lowers by 10ish%
  320. //cl_ragdoll_fade_time 15
  321. //cl_ragdoll_forcefade 0
  322. //cl_ragdoll_physics_enable 1
  323. //g_ragdoll_fadespeed 600
  324. //g_ragdoll_lvfadespeed 100
  325. //ragdoll_sleepaftertime "5.0f"
  326.  
  327. // ----------------------------------------------------------------------------
  328. // Gibs
  329. // ----------------------------------------------------------------------------
  330. // You will have reduced performance on deaths which produce gibs.
  331. // ----------------------------------------------------------------------------
  332.  
  333. // Disable gibs
  334. cl_phys_props_enable 0
  335. cl_phys_props_max 0
  336. props_break_max_pieces 0
  337. r_propsmaxdist 1
  338. violence_agibs 0
  339. violence_hgibs 0
  340.  
  341. // Enable gibs -- 6-7% less framerate
  342. //cl_phys_props_enable 1
  343. //cl_phys_props_max 128
  344. //props_break_max_pieces -1
  345. //r_propsmaxdist 1000
  346. //violence_agibs 1
  347. //violence_hgibs 1
  348.  
  349. // ----------------------------------------------------------------------------
  350. // Graphical
  351. // ----------------------------------------------------------------------------
  352. // Now we come to the main brunt of the config. You probably don't want to mess
  353. // with this.
  354. // ----------------------------------------------------------------------------
  355. prop_active_gib_limit 0
  356. props_break_max_pieces_perframe 0
  357. fov_desired 90
  358. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  359. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  360. cl_muzzleflash_dlight_1st 0
  361. cl_detaildist 0
  362. cl_detailfade 0
  363. cl_drawmonitors 0
  364. cl_ejectbrass 0
  365. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  366. cl_new_impact_effects 0
  367. cl_show_splashes 0
  368. cl_rumblescale 0
  369. cl_showhelp 0
  370. cl_showpluginmessages 0
  371. cl_debugrumble 0
  372. func_break_max_pieces 0
  373. glow_outline_effect_enable 0 // Cart glow effect.
  374. lod_transitiondist 0
  375. //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
  376. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  377. // a strange `shine' effect to appear on all players. - Chris
  378. // In the past I wasn't able to prove that disabling this was significant,
  379. // it effects fps by about 1% after several checks - Comanglia
  380. mat_colcorrection_disableentities 1
  381. mat_colorcorrection 0
  382. mat_disable_bloom 1
  383. mat_disable_fancy_blending 1
  384. mat_disable_lightwarp 1
  385. mat_envmapsize 8
  386. mat_envmaptgasize 8
  387. mat_filterlightmaps 0
  388. mat_filtertextures 0
  389. mat_forceaniso 1
  390. mat_hdr_level 0
  391. mat_autoexposure_max 0
  392. mat_autoexposure_min 0
  393. mat_bloomscale 0
  394. mat_bloom_scalefactor_scalar 0
  395. mat_debug_postprocessing_effects 0
  396. mat_debugdepth 0
  397. mat_disable_bloom 1
  398. mat_postprocessing_combine 0
  399. mat_non_hdr_bloom_scalefactor 0
  400. mat_bufferprimitives 1
  401. mat_compressedtextures 1
  402. mat_forcemanagedtextureintohardware 0
  403. mat_framebuffercopyoverlaysize 0
  404. mat_hdr_enabled 0
  405. mat_hdr_manual_tonemap_rate 0
  406. mat_mipmaptextures 1
  407. mat_non_hdr_bloom_scalefactor 0
  408. mat_showlightmappage -1
  409. mat_softwarelighting 0
  410. mat_software_aa_blur_one_pixel_lines 0
  411. mat_software_aa_edge_threshold 9
  412. mat_software_aa_quality 0// was 9
  413. mat_software_aa_strength 0
  414. mat_software_aa_strength_vgui 0
  415. mat_software_aa_tap_offset 0
  416. mat_software_aa_quality 0
  417. mat_texture_limit -1
  418. mat_use_compressed_hdr_textures 0
  419. mem_max_heapsize 2048
  420. mod_forcedata 1
  421. mod_forcetouchdata 1
  422. mat_max_worldmesh_vertices 512
  423. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  424. // to get it darker. Only works in fullscreen.
  425. mat_parallaxmap 0
  426. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  427. // at a range from -1 to 2, -1 being the best quality, 2 being the
  428. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  429. mat_reducefillrate 1
  430. mat_reduceparticles 1
  431. mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
  432. // non-shiny, and will remove some specular effects from in-game
  433. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  434. mat_trilinear 0
  435. mat_viewportupscale 1
  436. mat_wateroverlaysize 1
  437. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  438. r_3dsky 0
  439. r_ambientboost 0
  440. r_ambientfactor 0
  441. r_ambientmin 0
  442. r_cheapwaterend 1
  443. r_cheapwaterstart 1
  444. r_decals 9
  445. r_maxmodeldecal 9
  446. r_decalstaticprops 0
  447. r_decal_cullsize 15
  448. r_drawdetailprops 0
  449. r_drawmodeldecals 0
  450. r_drawflecks 0
  451. r_dynamic 0
  452. r_flashlightdepthtexture 0
  453. r_forcewaterleaf 1
  454. r_lightaverage 0
  455. r_maxnewsamples 0
  456. r_maxsampledist 1
  457. r_bloomtintb 0
  458. r_bloomtintexponent 0
  459. r_bloomtintg 0
  460. r_bloomtintr 0
  461. r_occlusion 1
  462. r_pixelfog 1
  463. r_propsmaxdist 0
  464. r_renderoverlayfragment 0
  465. r_staticprop_lod 4
  466. r_waterdrawreflection 0
  467. r_waterdrawrefraction 1
  468. r_waterforceexpensive 0
  469. r_waterforcereflectentities 0
  470. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  471. r_dopixelvisibility 0
  472. r_drawbatchdecals 0
  473. r_hunkalloclightmaps 0
  474. r_lightcache_zbuffercache 0
  475. r_PhysPropStaticLighting 0
  476. rope_averagelight 0
  477. rope_collide 0
  478. rope_rendersolid 0
  479. rope_shake 0
  480. rope_smooth 0
  481. rope_subdiv 0
  482. rope_wind_dist 0
  483. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  484. // it, for example, setting this to `1'
  485. // disables rain effects on *_sawmill.
  486. tracer_extra 0
  487. violence_ablood 1 // framerates on -most- pcs are higher with these on
  488. violence_hblood 1
  489. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  490. mat_motion_blur_forward_enabled 0
  491. mat_motion_blur_strength 0
  492. r_worldlightmin 0.0001
  493. r_worldlights 0
  494. mp_usehwmmodels -1
  495. mp_usehwmvcds -1
  496.  
  497. // ----------------------------------------------------------------------------
  498. // Misc
  499. // ----------------------------------------------------------------------------
  500. in_usekeyboardsampletime 0
  501. mat_clipz 1 // FX card users should set this to 0
  502. mat_forcehardwaresync 0
  503. mat_levelflush 1
  504. //m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
  505. // silly incompatibility with the Xfire overlay. You should use
  506. // it if you can! - WHO USES XFIRE ANYMORE?
  507. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  508. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  509. // performed on the GPU (as opposed to on the CPU). The
  510. // value `-1' autodetects hardware support for this
  511. // feature, which is safer than forcing it.
  512.  
  513. ai_expression_optimization 1
  514. fast_fogvolume 1
  515. host_thread_mode 0 // Not exactly stable
  516. mod_load_anims_async 1
  517. mod_load_mesh_async 1
  518. mod_load_vcollide_async 1
  519. con_enable 1
  520. con_filter_enable 1
  521. con_filter_text_out particle
  522. datacachesize 256
  523.  
  524. // ----------------------------------------------------------------------------
  525. // Sound
  526. // ----------------------------------------------------------------------------
  527. // I'd be hesitant to say that you would see a great deal of performance
  528. // improvement from lowering the sound quality, but in my experience as a
  529. // competitive TF2 player, lowering the sound quality makes determination of
  530. // directionality and distance that much easier. You may see a small FPS gain
  531. // with these settings, or you may not, either way will likely have a
  532. // negligible effect on performance.
  533. // ----------------------------------------------------------------------------
  534. dsp_enhance_stereo 0
  535. dsp_slow_cpu 1
  536. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  537. // helpful in the past, as it seems to (for whatever
  538. // reason) reduce the number of TDRs experienced during
  539. // gameplay. There's some pretty good information on
  540. // TDRs (nerds only) here:
  541. // http://forums.nvidia.com/index.php?showtopic=65161
  542. snd_pitchquality 0
  543. snd_spatialize_roundrobin 1
  544. snd_mixahead .06 // Delay in sound from weapons below .05 has been known to be unstable
  545.  
  546. // ----------------------------------------------------------------------------
  547. // Threading
  548. // ----------------------------------------------------------------------------
  549. mat_queue_mode -1 // mat_queue mode is another frequently asked about cvar, it
  550. // defines the threading method to be used by the material
  551. // system. It has been unstable to use in the past, but
  552. // nowadays it's generally okay.
  553. //
  554. // Here are the possible values:
  555. // -2 legacy default
  556. // -1 default
  557. // 0 synchronous single thread
  558. // 1 queued single thread
  559. // 2 queued multithreaded
  560. //
  561. // If you have problems with the value `2', try setting it to
  562. // `-1'.
  563. //
  564. // As an aside, there are quite a few bugs in the demo system
  565. // that occur when mat_queue_mode is set to a value that is
  566. // not `-1'. If you intend to do work with the demo system,
  567. // maybe you should change this.
  568. //
  569. //After immense testing I've found that default works perfectly
  570. //fine with setting your Thread usage. It automatically set me
  571. //to 2 every time. I'd say it's safer and likely less buggy to
  572. //leave this at -1 than it is at 2.
  573. //
  574. //As a side not I've noticed micro stutters with mat_queue_mode 2
  575. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  576.  
  577. cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  578. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  579. r_queued_decals 0 // lessens the impact of higher decal limits.
  580. r_queued_ropes 1
  581. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  582. r_threaded_client_shadow_manager 1
  583. r_threaded_particles 1
  584. r_threaded_renderables 1
  585.  
  586. // ----------------------------------------------------------------------------
  587. // HUD
  588. // ----------------------------------------------------------------------------
  589. hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  590. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  591. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  592. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  593. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  594. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  595.  
  596. // ----------------------------------------------------------------------------
  597. // Test Shit
  598. // ----------------------------------------------------------------------------
  599. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost, disabling seems to cause minor jitter.
  600. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  601. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  602. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  603. tf_scoreboard_ping_as_text 1
  604.  
  605. // ----------------------------------------------------------------------------
  606. // Misc
  607. // ----------------------------------------------------------------------------
  608. cl_ask_blacklist_opt_out "1"
  609. cl_ask_favorite_opt_out "1"
  610. sb_dontshow_maxplayer_warning "1"
  611. tf_explanations_backpackpanel "1"
  612. tf_explanations_charinfo_armory_panel "1"
  613. tf_explanations_charinfopanel "1"
  614. tf_explanations_craftingpanel "1"
  615. tf_explanations_discardpanel "1"
  616. tf_explanations_store "1"
  617. tf_training_has_prompted_for_forums "1"
  618. tf_training_has_prompted_for_loadout "1"
  619. tf_training_has_prompted_for_offline_practice "1"
  620. tf_training_has_prompted_for_options "1"
  621. tf_training_has_prompted_for_training "1"
  622. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  623. // net_graph 1,2,3,4,5
  624. hud_fastswitch 1
  625. sv_forcepreload 1
  626. sv_allow_point_servercommand always
  627.  
  628. // ----------------------------------------------------------------------------
  629. // Print to console
  630. // ----------------------------------------------------------------------------
  631. echo "---------------------------------------------------------"
  632. echo "Comanglia' toaster config loaded. Inspired by Chris config"
  633. echo "---------------------------------------------------------"
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