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- List of debuffs that can be applied by Ehecol's Curse of the Damaged (They are all resistable, so just do a roll):
- -Poison (You get 1/18 damage of your total hp for each turn this debuff is on. 2 turns)
- -Burn (You get 5 damage for each turn this debuff is on. +5 damage inflicted for each turn this status is on. Takes 2 turns to wear off)
- -Autism (You lose 20% of your total intelligence for 1 turn and you are disabled from using a recent skills you have used at most 2 turns ago)
- -Weakness (You lose 20% of your total strength for 2 turns)
- -Snail Disease (You lose 20% of your total agility for 2 turns)
- -(Un)Mastery of Swords (You do 20% less damage with a sword-type weapon for 2 turns)
- -Evil eye (You lose 20% of your total perception for 2 turns)
- -Rooted (You can't move from turn place to other for 2 turns)
- -Fear (You do 25% less damage to the opponent with the highest HP. If all HP equal, ignore this effect. If it is a single person, ignore this effect)
- -Confusion (You have a chance to hit yourself or your teammates in one turn. Roll intelligence to see if so. Does 50% of the original move damage if you hit in the process. Active for 1 turn)
- -Mute (You can't communicate or talk for 2 turns)
- -Myopia (You do 25% less damage if you are over 2 turns away of the opponent and using a ranged item for 1 turn)
- -Negation (You are limited to using a basic attack for 1 turn)
- -Leech (You grant 2% of your total HP to one random opponent for each turn. Takes 2 turns to wear off)
- -What? (Your clothes temporarily fall off for 2 turns. If you don't have clothes, ignore this effect)
- -Coward (You are limited to only dodge an incoming attack. This means you lose the ability to block, counter, etc. for 2 turns)
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