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Jun 3rd, 2013
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  1. prontera,153,193,6 script Job Master 123,{
  2. function Job_Menu; function A_An;
  3.  
  4. mes "[Job Master]";
  5. if (Class > 4049) {
  6. mes "No more jobs are available.";
  7. close;
  8. }
  9. if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
  10. mes "Please remove your"+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+"before proceeding.";
  11. close;
  12. }
  13. if (.SkillPointCheck && SkillPoint) {
  14. mes "Please use all your skill points before proceeding.";
  15. close;
  16. }
  17.  
  18. set .@eac, eaclass();
  19. set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
  20. if (.@i > 6 && .@i < 22) {
  21. if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
  22. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
  23. mes "You need "+((.@blvl>0)?.@blvl+" more base levels"+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels":"")+"to continue.";
  24. close;
  25. }
  26. if (Class > 21) {
  27. mes "Switch to third class?";
  28. next;
  29. Job_Menu(roclass(.@eac|EAJL_THIRD));
  30. close;
  31. }
  32. while(1) {
  33. mes "Select an option.";
  34. next;
  35. set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
  36. if (.@i==3) close;
  37. mes "[Job Master]";
  38. mes "Are you sure?";
  39. next;
  40. Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
  41. mes "[Job Master]";
  42. }
  43. }
  44. set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
  45. if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
  46. if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
  47. if (.@exp[0] && .ThirdClass) {
  48. if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
  49. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
  50. mes "You need "+((.@blvl>0)?.@blvl+" more base levels"+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels":"")+"to continue.";
  51. close;
  52. }
  53. mes "Switch to "+jobname(.@exp[0])+"?";
  54. next;
  55. Job_Menu(.@exp[0]);
  56. close;
  57. }
  58. if (.@eac&EAJL_2)
  59. if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
  60. mes "No more jobs are available.";
  61. close;
  62. }
  63. if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
  64. if (JobLevel < .JobReq[0])
  65. mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
  66. else if (Class == 4001 && .LastJob && lastJob) {
  67. mes "Switch classes now?";
  68. next;
  69. Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
  70. } else switch(Class) {
  71. case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
  72. case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
  73. case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
  74. default: mes "An error has occurred."; break;
  75. }
  76. close;
  77. }
  78. if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
  79. mes "No more jobs are available.";
  80. else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
  81. mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
  82. else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
  83. mes "Switch classes now?";
  84. next;
  85. Job_Menu(lastJob+4001);
  86. } else
  87. Job_Menu(.@j1,.@j2);
  88. close;
  89.  
  90. function Job_Menu {
  91. while(1) {
  92. if (getargcount() > 1) {
  93. mes "Select a job.";
  94. set .@menu$,"";
  95. for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
  96. set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
  97. set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
  98. next;
  99. set .@i, getarg(select(.@menu$)-1,0);
  100. if (!.@i) close;
  101. if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
  102. mes "[Job Master]";
  103. mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
  104. close;
  105. }
  106. mes "[Job Master]";
  107. mes "Are you sure?";
  108. next;
  109. } else
  110. set .@i, getarg(0);
  111. if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
  112. mes "[Job Master]";
  113. mes "You are now "+A_An(jobname(.@i))+"!";
  114. if (.@i==4001 && .LastJob) set lastJob, Class;
  115. jobchange .@i;
  116. if (.@i==4001 || .@i==4023) resetlvl(1);
  117. specialeffect2 338; specialeffect2 432;
  118. if (.Platinum) callsub Get_Platinum;
  119. close;
  120. }
  121. if (getargcount() == 1) return;
  122. mes "[Job Master]";
  123. }
  124. end;
  125. }
  126.  
  127. function A_An {
  128. setarray .@A$[0],"a","e","i","o","u";
  129. set .@B$, "_"+getarg(0);
  130. for(set .@i,0; .@i<5; set .@i,.@i+1)
  131. if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
  132. return "a "+getarg(0);
  133. }
  134.  
  135. Get_Platinum:
  136. skill 142,1,0;
  137. switch(BaseClass) {
  138. case 0: if (Class !=23) skill 143,1,0; break;
  139. case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
  140. case 2: skill 157,1,0; break;
  141. case 3: skill 147,1,0; skill 148,1,0; break;
  142. case 4: skill 156,1,0; break;
  143. case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
  144. case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
  145. default: break;
  146. }
  147. switch(BaseJob) {
  148. case 7: skill 1001,1,0; break;
  149. case 8: skill 1014,1,0; break;
  150. case 9: skill 1006,1,0; break;
  151. case 10: skill 1012,1,0; skill 1013,1,0; break;
  152. case 11: skill 1009,1,0; break;
  153. case 12: skill 1003,1,0; skill 1004,1,0; break;
  154. case 14: skill 1002,1,0; break;
  155. case 15: skill 1015,1,0; skill 1016,1,0; break;
  156. case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
  157. case 17: skill 1005,1,0; break;
  158. case 18: skill 238,1,0; break;
  159. case 19: skill 1010,1,0; break;
  160. case 20: skill 1011,1,0; break;
  161. default: break;
  162. }
  163. return;
  164.  
  165. OnInit:
  166. setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
  167. setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
  168. set .ThirdClass,1; // Enable third classes? (1: yes / 0: no)
  169. set .SNovice,45; // Minimum base level to turn into Super Novice
  170. set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
  171. set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
  172. set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
  173. end;
  174. }
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