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- public OnShootDynamicObject(playerid, weaponid, objectid, Float:fX, Float:fY, Float:fZ)
- {
- new Float:epos[3];
- GetDynamicObjectPos(objectid, epos[0], epos[1], epos[2]);
- CreateExplosion(epos[0], epos[1], epos[2], 0, 3.0);
- DestroyDynamicObject(objectid);
- SendClientMessage(playerid, 0xFF0000FF, "BOOM!");
- return 1;
- }
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