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- Here's my raw notes and train of thought when coming up with the solution to this puzzle. It, uh, sure is a thing.
- Video link: https://youtu.be/KfUv-nJAOr4
- -Challenge 1: "It's All About the Water"
- -Produce 250 Water
- -5x5 space, NO ELEVATORS, effective max height of 2 z-levels
- -Blocks:
- -Corridor: Money 0.5/None
- -Algae Farm: Greywater 8 (Greenhouse Gas 1)/Algae 4 Water 8
- -Solar Panel: Free/Electricity 1
- -Water Tower: Money 2/Water 8
- -Windmill: Money 1/Electricity 2
- -Sprinklers: Electricity 0.5 Water 1/Groundwater 3
- -Corner Store: Labor 1 Electricity 1 Consumer 4/Money 6 Community 1 Inorganic Waste 2
- -Large Apt: Fresh Air 1 Electricity 1 Water 2 Leisure 3/Youth 3 Greywater 3 Organic Waste 3 Consumer 5
- -Small Apt: Fresh Air 1 Electricity 1 Water 1 Leisure 1/Labor 3 Greywater 2 Organic Waste 1 Consumer 2
- -Grass: Groundwater 1/Leisure 3
- -Beech Tree Grove: Groundwater 3 (Greenhouse Gas 3 Pollution 1)/Fresh Air 4 Wilderness 3 Leisure 1 Pollution -0.2
- -Elm Trees: Groundwater 1.5 (Pollution 0.5)/Fresh Air 2 Wilderness 1.5 Leisure 1 Pollution -0.2
- -Ash Tree: Groundwater 1 (Pollution 0.2)/Fresh Air 1 Wilderness 1 Leisure 2
- -Unusable blocks (required input isn't produced by anything):
- -none
- -Blocks minified (delete produced that isn't consumed, or optional consume that isn't produced):
- -Corridor: Money 0.5/None
- -Algae Farm: Greywater 8/Water 8
- -Solar Panel: Free/Electricity 1
- -Water Tower: Money 2/Water 8
- -Windmill: Money 1/Electricity 2
- -Sprinklers: Electricity 0.5 Water 1/Groundwater 3
- -Corner Store: Labor 1 Electricity 1 Consumer 4/Money 6
- -Large Apt: Fresh Air 1 Electricity 1 Water 2 Leisure 3/Greywater 3 Consumer 5
- -Small Apt: Fresh Air 1 Electricity 1 Water 1 Leisure 1/Labor 3 Greywater 2 Consumer 2
- -Grass: Groundwater 1/Leisure 3
- -Beech Tree Grove: Groundwater 3/Fresh Air 4 Leisure 1
- -Elm Trees: Groundwater 1.5/Fresh Air 2 Leisure 1
- -Ash Tree: Groundwater 1/Fresh Air 1 Leisure 2
- -Minimum solution:
- -2x Small Apt, need Labor
- Water 0-2... Consumer 4-0 Electricity 0-2 Fresh Air 0-2 Greywater 4-0 Labor 6-0 Leisure 0-2
- -1x Corner Store, need Money
- Water 0-2... Consumer 4-4 Electricity 0-3 Fresh Air 0-2 Greywater 4-0 Labor 6-1 Leisure 0-2 Money 6-0
- -2x Ash Tree, need Fresh Air and Leisure
- Water 0-2... Consumer 4-4 Electricity 0-3 Fresh Air 2-2 Greywater 4-0 Groundwater 0-2 Labor 6-1 Leisure 4-2 Money 6-0
- -1x Sprinkler, need Groundwater
- Water 0-3... Consumer 4-4 Electricity 0-3.5 Fresh Air 2-2 Greywater 4-0 Groundwater 3-2 Labor 6-1 Leisure 4-2 Money 6-0
- -2x Windmill, need Electricity
- Water 0-3... Consumer 4-4 Electricity 4-3.5 Fresh Air 2-2 Greywater 4-0 Groundwater 3-2 Labor 6-1 Leisure 4-2 Money 6-2
- -1x Water Tower, need Water
- Water 8-3... Consumer 4-4 Electricity 4-3.5 Fresh Air 2-2 Greywater 4-0 Groundwater 3-2 Labor 6-1 Leisure 4-2 Money 6-4
- 9 Blocks, 5 surplus Water per cycle, mission complete!
- -Build order: Windmills, Water Tower, Sprinkler, Ash Trees, Small Apts, Corner Store, in 3x3 footprint
- -Maximum solution:
- -four Small Apts grant enough greywater for an Algae Farm...
- -Corner Store, Small Apt, and Algae Farm require ground-level access, anything else can be built on top!
- -ok so let's start with 4x the min solution plus two Algae Farms
- -8x Small Apt, 4x Corner Store, 8x Ash Tree, 4x Sprinkler, 8x Windmill, 4x Water Tower, 2x Algae Farm
- Water 48-12... Consumer 16-16 Electricity 16-14 Fresh Air 8-8 Greywater 16-16 Groundwater 12-8 Labor 24-4 Leisure 16-8 Money 24-16
- -that's 38/50 blocks, can I do one more set?
- -wait, hold on, Consumer is the bottleneck here... and with the Labor surplus...
- -what would it take to do that, then? between Large and Small Apts, all things equal except Leisure...
- -to get two Corner Stores with only Small Apts: 4 Small Apts 2 Corner Stores 4 Ash Trees (Fresh Air bottleneck)
- -to do the same with Small+Large Aps: 1 Small Apt 2 Large Apts 2 Corner Stores 4 Ash Trees... 1 block saved!
- -so starting over, 3x of the above unit, along with it having exactly enough Greywater for an Algae Farm... enough surplus to knock Ash Trees to 11x
- -3x Small Apt 6x Large Apt 6x Corner Store 11x Ash Tree 3x Algae Farm
- Water 24-15... Consumer 36-24 Electricity 0-15 Fresh Air 11-9 Groundwater 0-11 Greywater 24-24 Labor 9-6 Leisure 22-21 Money 36-0
- -let's resolve that groundwater now
- -4x Sprinklers
- Water 24-19... Consumer 36-24 Electricity 0-17 Fresh Air 11-9 Groundwater 12-11 Greywater 24-24 Labor 9-6 Leisure 22-21 Money 36-0
- -now the flippy floppy zippy zappy
- -9x Windmill
- Water 24-19... Consumer 36-24 Electricity 18-17 Fresh Air 11-9 Groundwater 12-11 Greywater 24-24 Labor 9-6 Leisure 22-21 Money 36-9
- -42/50 blocks used, water tower the rest
- -8x Water Tower
- Water 88-19... Consumer 36-24 Electricity 18-17 Fresh Air 11-9 Groundwater 12-11 Greywater 24-24 Labor 9-6 Leisure 22-21 Money 36-25
- -69 surplus Water (nice)... but we can do better, that's still a lot of extra money. we can't touch the apts, but get rid of one store (and a windmill due to less elec need) frees up space for two more water towers
- -2x Water Tower, remove 1 Corner Store 1 Windmill
- Water 88-19... Consumer 36-20 Electricity 16-16 Fresh Air 11-9 Groundwater 12-11 Greywater 24-24 Labor 9-5 Leisure 22-21 Money 30-28
- -aw man, we have the money for one more tower but we're at space limit...
- -wait... replace two Ash Trees with a Grass, everything's still green and we get one more Water Tower!
- -1x Grass 1x Water Tower, remove 2 Ash Tree
- Water 112-19... Consumer 36-20 Electricity 16-16 Fresh Air 9-9 Groundwater 12-10 Greywater 24-24 Labor 9-5 Leisure 21-21 Money 30-30
- 93 surplus Water per cycle!
- Final block count: 3x Algae Farm 11x Water Tower 8x Windmill 4x Sprinklers 5x Corner Store 6x Large Apt 3x Small Apt 1x Grass 9x Ash Tree
- Build order:
- -We've got 17 blocks that must be ground level...
- -Start with a middle ring of 8 Water Towers and a center Corner Store for second floor support
- -1x Water Tower on top, ring of 8x Windmill around
- -4x Corner Store on outside corners facing out
- -3x Large Apt on both sides, 3x Small Apt on other, 3x Algae Farm on last side
- -4x Sprinklers on top of stores, 3x Ash Tree on all three housing sides
- -1x Grass and final 2x Water Tower above Algae Farm
- MAXIMAL SOLUTION VALIDATED
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