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  1. [02:17:43] ------- Init Cemu 1.26.2f -------
  2. [02:17:43] Init Wii U memory space (base: 0x0000020527430000)
  3. [02:17:43] mlc01 path: ./mlc01
  4. [02:17:43] Cemuhook version: 0.5.7.7
  5. [02:17:43] CPU: AMD Ryzen 7 7700 8-Core Processor
  6. [02:17:43] RAM: 31904MB
  7. [02:17:43] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  8. [02:17:44] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  9. [02:17:44] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  10. [02:17:51] Loading U-King.rpx
  11. [02:17:51] COS: System fonts found. Generated shareddata (26609KB)
  12. [02:17:52] Loaded RPL module u-king (checksum 0x95EBDAAC)
  13. [02:17:52] ------- Loaded title -------
  14. [02:17:52] TitleId: 00050000-101c9500
  15. [02:17:52] TitleVersion: v208
  16. [02:17:52] Update path: ./mlc01/usr/title/0005000e/101c9500/
  17. [02:17:52] DLC path: ./mlc01/usr/title/0005000c/101c9500/
  18. [02:17:52] Save path: ./mlc01/usr/save/00050000/101C9500/user/
  19. [02:17:52] Shader cache file: shaderCache/transferable/00050000101c9500.bin
  20. [02:17:52] gameprofile path: gameProfiles/default/00050000101c9500.ini
  21. [02:17:52] RPX hash (updated): fb7911ad
  22. [02:17:52] RPX hash (base): dcac9927
  23. [02:17:52] ------- Init Vulkan graphics backend -------
  24. [02:17:52] Vulkan instance version: 1.3
  25. [02:17:52] Using GPU: Radeon RX 570 Series
  26. [02:17:52] Driver version: 24.3.1 (AMD proprietary shader compiler)
  27. [02:17:52] VulkanLimits: UBAlignment 16 nonCoherentAtomSize 128
  28. [02:17:52] Enable robust buffer access
  29. [02:17:52] Using available debug function: vkCreateDebugUtilsMessengerEXT()
  30. [02:17:52] Vulkan device memory info:
  31. [02:17:52] Heap 0 - Size 3840MB Flags 0x00000003
  32. [02:17:52] Heap 1 - Size 15696MB Flags 0x00000000
  33. [02:17:52] Heap 2 - Size 256MB Flags 0x00000003
  34. [02:17:52] Memory 0 - HeapIndex 0 Flags 0x00000001
  35. [02:17:52] Memory 1 - HeapIndex 1 Flags 0x00000006
  36. [02:17:52] Memory 2 - HeapIndex 2 Flags 0x00000007
  37. [02:17:52] Memory 3 - HeapIndex 1 Flags 0x0000000e
  38. [02:17:52] Memory 4 - HeapIndex 0 Flags 0x00000001
  39. [02:17:52] Memory 5 - HeapIndex 1 Flags 0x00000006
  40. [02:17:52] Memory 6 - HeapIndex 2 Flags 0x00000007
  41. [02:17:52] Memory 7 - HeapIndex 1 Flags 0x0000000e
  42. [02:17:52] VK_FORMAT_D24_UNORM_S8_UINT not supported
  43. [02:17:52] Loaded module 'u-king' with checksum 0x6267bfd0
  44. [02:17:52] RPL link time: 78ms
  45. [02:17:52] HLE scan time: 78ms
  46. [02:17:52] ------- Active settings -------
  47. [02:17:52] CPU-Mode: Multi-core recompiler
  48. [02:17:52] Load shared libraries: true
  49. [02:17:52] Use precompiled shaders: auto (gameprofile)
  50. [02:17:52] Full sync at GX2DrawDone: false
  51. [02:17:52] Async compile: true
  52. [02:17:52] Console language: English
  53. [02:17:52] Vulkan-Info: Allocated additional memory for textures from device-local memory
  54. [02:17:52] ------- Activate graphic packs -------
  55. [02:17:52] Applying patch group 'BotW_InfiniteAmiibo_V208'
  56. [02:17:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Cheats/Infinite Amiibo
  57. [02:17:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements [Presets: Disabled (Default),Enabled,Enhanced Reflections,Low (4 samples, Default),Ultra (8x, Default)]
  58. [02:17:52] Applying patch group 'BotW_AspectRatio_Shared' (Codecave: 01800000-01800008)
  59. [02:17:52] Applying patch group 'BotW_AspectRatio_V208'
  60. [02:17:52] Applying patch group 'BotW_GUIAspectRatio_V208' (Codecave: 01800100-01802498)
  61. [02:17:52] Applying patch group 'BotW_GUIScreenNames_V208' (Codecave: 01802500-0180347f)
  62. [02:17:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics [Presets: 16:9 (Default),1920x1080 (Full HD),Edge HUD (Default),Normal FXAA (Default),Medium (100%, Default),High (Default)]
  63. [02:17:52] Applying patch group 'BotW_ControllerScrollSpeed_V208' (Codecave: 01803500-018038dc)
  64. [02:17:52] Applying patch group 'BotW_Cutscene_V208' (Codecave: 01803900-01803b38)
  65. [02:17:52] Applying patch group 'BotW_FenceMethod_V208' (Codecave: 01803c00-01803c6c)
  66. [02:17:52] Applying patch group 'BotW_Gamespeed_V208' (Codecave: 01803d00-01803fd0)
  67. [02:17:52] Applying patch group 'BotW_KorokChasing_V208' (Codecave: 01804000-01804020)
  68. [02:17:52] Applying patch group 'BotW_LoadingScreen_V208'
  69. [02:17:52] Applying patch group 'BotW_MastercycleSpeed_V208' (Codecave: 01804100-01804114)
  70. [02:17:52] Applying patch group 'BotW_Ragdolls_V208' (Codecave: 01804200-01804210)
  71. [02:17:52] Applying patch group 'BotW_VSync_V208' (Codecave: 01804300-018043a4)
  72. [02:17:52] Applying patch group 'BotW_WaterPhysics_V208' (Codecave: 01804400-01804438)
  73. [02:17:52] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++)
  74. [02:17:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++ [Presets: Normal Settings,30FPS Limit,60FPS (ideal for 240/120/60Hz displays),Automatically Limit In Few Cutscenes (Recommended),Disabled (Default, dynamically adjust game speed),8 Frames Averaged (Default),Performance Fence (Default),Disabled (Default)]
  75. [02:17:52] ------- Init Audio backend -------
  76. [02:17:52] DirectSound: available
  77. [02:17:52] XAudio 2.8: available
  78. [02:17:52] ------- Run title -------
  79. [02:17:52] Shader cache loaded with 1361 shaders. Commited mem 185MB. Took 335ms
  80. [02:17:53] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  81. [02:17:53] Custom timer mode: none
  82. [02:17:53] IOSU_ACT: using account default in first slot
  83. [02:17:55] Vulkan-Info: Allocated additional memory for textures from device-local memory
  84.  
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