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- -- Objects
- local Kloip = Instance.new("ScreenGui")
- local LoginFrame = Instance.new("Frame")
- local Bar1 = Instance.new("Frame")
- local userbox = Instance.new("TextBox")
- local passbox = Instance.new("TextBox")
- local submit = Instance.new("TextButton")
- local title = Instance.new("TextLabel")
- local Bar2 = Instance.new("Frame")
- local Myname = Instance.new("TextLabel")
- local mydiscord = Instance.new("TextLabel")
- local MainFrame = Instance.new("Frame")
- local mbar1 = Instance.new("Frame")
- local mbar2 = Instance.new("Frame")
- local mtitle = Instance.new("TextLabel")
- local exitbutton = Instance.new("TextButton")
- local executionbutton = Instance.new("TextButton")
- local Scriptsbutton = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- local stab = Instance.new("Frame")
- local sbar1 = Instance.new("Frame")
- local sbar2 = Instance.new("Frame")
- local stitle = Instance.new("TextLabel")
- local roxploit = Instance.new("TextButton")
- local uzigun = Instance.new("TextButton")
- local cgui = Instance.new("TextButton")
- local Rocky2u = Instance.new("TextButton")
- local Scythe = Instance.new("TextButton")
- local wings = Instance.new("TextButton")
- -- Properties
- Kloip.Name = "Kloip"
- Kloip.Parent = game.CoreGui
- LoginFrame.Name = "LoginFrame"
- LoginFrame.Parent = Kloip
- LoginFrame.Active = true
- LoginFrame.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- LoginFrame.BorderColor3 = Color3.new(0, 1, 1)
- LoginFrame.Draggable = true
- LoginFrame.Position = UDim2.new(0.0366150811, 0, 0.210622758, 0)
- LoginFrame.Selectable = true
- LoginFrame.Size = UDim2.new(0, 315, 0, 339)
- Bar1.Name = "Bar 1"
- Bar1.Parent = LoginFrame
- Bar1.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Bar1.BorderColor3 = Color3.new(0, 1, 1)
- Bar1.Size = UDim2.new(0, 315, 0, 38)
- userbox.Name = "userbox"
- userbox.Parent = LoginFrame
- userbox.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- userbox.BorderColor3 = Color3.new(0, 0, 0)
- userbox.BorderSizePixel = 2
- userbox.Position = UDim2.new(0.184126988, 0, 0.407079637, 0)
- userbox.Size = UDim2.new(0, 200, 0, 28)
- userbox.Font = Enum.Font.SourceSansBold
- userbox.Text = "Username"
- userbox.TextColor3 = Color3.new(1, 1, 1)
- userbox.TextSize = 25
- userbox.TextWrapped = true
- userbox.TextXAlignment = Enum.TextXAlignment.Left
- passbox.Name = "passbox"
- passbox.Parent = LoginFrame
- passbox.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- passbox.BorderColor3 = Color3.new(0, 0, 0)
- passbox.BorderSizePixel = 2
- passbox.Position = UDim2.new(0.182539687, 0, 0.569321513, 0)
- passbox.Size = UDim2.new(0, 200, 0, 28)
- passbox.Font = Enum.Font.SourceSansBold
- passbox.Text = "Password"
- passbox.TextColor3 = Color3.new(1, 1, 1)
- passbox.TextSize = 25
- passbox.TextWrapped = true
- passbox.TextXAlignment = Enum.TextXAlignment.Left
- submit.Name = "submit"
- submit.Parent = LoginFrame
- submit.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- submit.BorderColor3 = Color3.new(0, 0, 0)
- submit.BorderSizePixel = 2
- submit.Position = UDim2.new(0.285714298, 0, 0.737463117, 0)
- submit.Size = UDim2.new(0, 136, 0, 38)
- submit.Font = Enum.Font.SourceSansBold
- submit.Text = "Confirm"
- submit.TextColor3 = Color3.new(1, 1, 1)
- submit.TextSize = 25
- submit.TextWrapped = true
- submit.MouseButton1Down:connect(function()
- LoginFrame.Visible = false
- MainFrame.Visible = true
- end)
- title.Name = "title"
- title.Parent = LoginFrame
- title.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- title.BorderColor3 = Color3.new(0, 1, 1)
- title.BorderSizePixel = 0
- title.Position = UDim2.new(0.320774883, 0, 0.172242224, 0)
- title.Size = UDim2.new(0, 97, 0, 44)
- title.Font = Enum.Font.SourceSansBold
- title.Text = "Kloip"
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextScaled = true
- title.TextSize = 14
- title.TextWrapped = true
- Bar2.Name = "Bar 2"
- Bar2.Parent = LoginFrame
- Bar2.BackgroundColor3 = Color3.new(0.0470588, 0.0470588, 0.0470588)
- Bar2.BorderColor3 = Color3.new(0, 1, 1)
- Bar2.BorderSizePixel = 0
- Bar2.Position = UDim2.new(0, 0, 0.112094402, 0)
- Bar2.Size = UDim2.new(0, 315, 0, 8)
- Myname.Name = "My name"
- Myname.Parent = LoginFrame
- Myname.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- Myname.BorderColor3 = Color3.new(0, 0, 0)
- Myname.BorderSizePixel = 0
- Myname.Position = UDim2.new(0.717460334, 0, 0.171091452, 0)
- Myname.Size = UDim2.new(0, 76, 0, 33)
- Myname.Font = Enum.Font.SourceSansBold
- Myname.Text = "By Creativity Designs"
- Myname.TextColor3 = Color3.new(1, 1, 1)
- Myname.TextScaled = true
- Myname.TextSize = 20
- Myname.TextStrokeTransparency = 45
- Myname.TextWrapped = true
- mydiscord.Name = "my discord"
- mydiscord.Parent = LoginFrame
- mydiscord.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- mydiscord.BorderColor3 = Color3.new(0, 0, 0)
- mydiscord.BorderSizePixel = 0
- mydiscord.Position = UDim2.new(0.0190476198, 0, 0.0147492625, 0)
- mydiscord.Size = UDim2.new(0, 302, 0, 33)
- mydiscord.Font = Enum.Font.SourceSansBold
- mydiscord.Text = "Made by Creativity Designs#7141"
- mydiscord.TextColor3 = Color3.new(1, 1, 1)
- mydiscord.TextSize = 20
- mydiscord.TextStrokeTransparency = 45
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = Kloip
- MainFrame.Active = true
- MainFrame.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- MainFrame.BorderColor3 = Color3.new(0, 1, 1)
- MainFrame.Draggable = true
- MainFrame.Position = UDim2.new(0.284528553, 0, 0.225274771, 0)
- MainFrame.Selectable = true
- MainFrame.Size = UDim2.new(0, 519, 0, 339)
- MainFrame.Visible = false
- mbar1.Name = "mbar 1"
- mbar1.Parent = MainFrame
- mbar1.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- mbar1.BorderColor3 = Color3.new(0, 1, 1)
- mbar1.Size = UDim2.new(0, 519, 0, 23)
- mbar2.Name = "mbar 2"
- mbar2.Parent = MainFrame
- mbar2.BackgroundColor3 = Color3.new(0.0470588, 0.0470588, 0.0470588)
- mbar2.BorderColor3 = Color3.new(0, 1, 1)
- mbar2.BorderSizePixel = 0
- mbar2.Position = UDim2.new(0, 0, 0.0678466111, 0)
- mbar2.Size = UDim2.new(0, 519, 0, 7)
- mtitle.Name = "mtitle"
- mtitle.Parent = MainFrame
- mtitle.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- mtitle.BorderSizePixel = 0
- mtitle.Position = UDim2.new(0.0115606934, 0, 0, 0)
- mtitle.Size = UDim2.new(0, 88, 0, 23)
- mtitle.Font = Enum.Font.SourceSansBold
- mtitle.Text = "Kloip GUI"
- mtitle.TextColor3 = Color3.new(1, 1, 1)
- mtitle.TextScaled = true
- mtitle.TextSize = 15
- mtitle.TextWrapped = true
- mtitle.TextXAlignment = Enum.TextXAlignment.Left
- exitbutton.Name = "exitbutton"
- exitbutton.Parent = MainFrame
- exitbutton.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- exitbutton.BorderSizePixel = 0
- exitbutton.Position = UDim2.new(0.922928691, 0, 0, 0)
- exitbutton.Size = UDim2.new(0, 40, 0, 23)
- exitbutton.Font = Enum.Font.SourceSansBold
- exitbutton.Text = "X"
- exitbutton.TextColor3 = Color3.new(1, 1, 1)
- exitbutton.TextScaled = true
- exitbutton.TextSize = 14
- exitbutton.TextWrapped = true
- executionbutton.Name = "execution button"
- executionbutton.Parent = MainFrame
- executionbutton.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- executionbutton.BorderColor3 = Color3.new(0, 0, 0)
- executionbutton.BorderSizePixel = 3
- executionbutton.Position = UDim2.new(0.129094407, 0, 0.410029471, 0)
- executionbutton.Size = UDim2.new(0, 126, 0, 58)
- executionbutton.Font = Enum.Font.SourceSansBold
- executionbutton.Text = "Script Execution"
- executionbutton.TextColor3 = Color3.new(1, 1, 1)
- executionbutton.TextSize = 20
- executionbutton.TextWrapped = true
- Scriptsbutton.Name = "Scripts button"
- Scriptsbutton.Parent = MainFrame
- Scriptsbutton.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- Scriptsbutton.BorderColor3 = Color3.new(0, 0, 0)
- Scriptsbutton.BorderSizePixel = 3
- Scriptsbutton.Position = UDim2.new(0.605009675, 0, 0.410029471, 0)
- Scriptsbutton.Size = UDim2.new(0, 126, 0, 58)
- Scriptsbutton.Font = Enum.Font.SourceSansBold
- Scriptsbutton.Text = "Scripts"
- Scriptsbutton.TextColor3 = Color3.new(1, 1, 1)
- Scriptsbutton.TextSize = 25
- Scriptsbutton.TextWrapped = true
- Scriptsbutton.MouseButton1Down:connect(function()
- MainFrame.Visible = false
- stab.Visible = true
- end)
- TextLabel.Parent = MainFrame
- TextLabel.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- TextLabel.BorderSizePixel = 0
- TextLabel.Position = UDim2.new(0.096339114, 0, 0.598820031, 0)
- TextLabel.Size = UDim2.new(0, 160, 0, 50)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "[Script Execution is in development]"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- stab.Name = "stab"
- stab.Parent = Kloip
- stab.Active = true
- stab.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- stab.BorderColor3 = Color3.new(0, 1, 1)
- stab.Draggable = true
- stab.Position = UDim2.new(0.677007258, 0, 0.120879129, 0)
- stab.Selectable = true
- stab.Size = UDim2.new(0, 321, 0, 414)
- stab.Visible = false
- sbar1.Name = "sbar1"
- sbar1.Parent = stab
- sbar1.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- sbar1.BorderColor3 = Color3.new(0, 1, 1)
- sbar1.BorderSizePixel = 0
- sbar1.Size = UDim2.new(0, 321, 0, 28)
- sbar2.Name = "sbar2"
- sbar2.Parent = stab
- sbar2.BackgroundColor3 = Color3.new(0.0470588, 0.0470588, 0.0470588)
- sbar2.BorderSizePixel = 0
- sbar2.Size = UDim2.new(0, 321, 0, 21)
- stitle.Name = "stitle"
- stitle.Parent = stab
- stitle.BackgroundColor3 = Color3.new(1, 1, 1)
- stitle.BackgroundTransparency = 0.60000002384186
- stitle.BorderColor3 = Color3.new(0, 0, 0)
- stitle.BorderSizePixel = 3
- stitle.Position = UDim2.new(0.320872277, 0, 0.08454106, 0)
- stitle.Size = UDim2.new(0, 111, 0, 16)
- stitle.Font = Enum.Font.SourceSans
- stitle.Text = "Scripts"
- stitle.TextColor3 = Color3.new(1, 1, 1)
- stitle.TextScaled = true
- stitle.TextSize = 14
- stitle.TextStrokeTransparency = 10
- stitle.TextWrapped = true
- roxploit.Name = "roxploit"
- roxploit.Parent = stab
- roxploit.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- roxploit.BorderColor3 = Color3.new(0, 0, 0)
- roxploit.BorderSizePixel = 2
- roxploit.Position = UDim2.new(0.688473523, 0, 0.159420297, 0)
- roxploit.Size = UDim2.new(0, 91, 0, 54)
- roxploit.Font = Enum.Font.SourceSans
- roxploit.Text = "Ro-Exploit [V6]"
- roxploit.TextColor3 = Color3.new(1, 1, 1)
- roxploit.TextSize = 14
- roxploit.TextStrokeTransparency = 0
- roxploit.TextWrapped = true
- roxploit.MouseButton1Down:connect(function()
- Folder = game.Players.LocalPlayer.PlayerGui
- script=Instance.new('LocalScript')
- local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z
- local A,B,C,D,F,E,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z
- local Aa,Ba,Ca,Da,Fa,Ea,Ga,Ha,Ia,Ja,Ka,La,Ma,Na,Oa,Pa,Qa,Ra,Sa,Ta,Ua,Va,Wa,Xa,Ya,Za
- local IntroSFX = nil
- local IntroDone,Toggle,taco = false
- local Folders, Selected, Banned, WayPoint = nil
- local CId = Instance.new("IntValue") CId.Value = 0
- local LPCId = Instance.new("IntValue") LPCId.Value = 0
- local SId = Instance.new("IntValue")
- SId.Value = 0
- local MId = Instance.new("IntValue")
- MId.Value = 0
- local MPId = Instance.new("IntValue")
- MPId.Value = 0
- local GId = Instance.new("IntValue")
- GId.Value = 0
- local GPId = Instance.new("IntValue")
- GPId.Value = 0
- local HId = Instance.new("IntValue")
- HId.Value = 0
- local HPId = Instance.new("IntValue")
- HPId.Value = 0
- local SDId = Instance.new("IntValue")
- SDId.Value = 0
- local WId = Instance.new("IntValue") WId.Value = 0 local WMId = Instance.new("IntValue") WMId.Value = 0 local LCId = Instance.new("IntValue") LCId.Value = 0 local TCId = Instance.new("IntValue") TCId.Value = 0 local MEId = Instance.new("IntValue") MEId.Value = 1 local MEPId = Instance.new("IntValue") MEPId.Value = 0 local SkyId = Instance.new("IntValue") SkyId.Value = 1 local SkypId = Instance.new("IntValue") SkypId.Value = 0 local TabId = Instance.new("IntValue") TabId.Value = 0
- local EmptySP = UDim2.new(0,0,0,0)
- local PrivateServer = false
- function Execute(f) return coroutine.resume(coroutine.create(function()f()end)) end
- function PlaySFX(SoundId,Volume,Pitch,Looped)
- A=Instance.new("Sound",workspace)
- A.PlayOnRemove = true
- A.SoundId = "rbxassetid://" .. SoundId
- A.Volume = Volume
- A.Pitch = Pitch
- A.Looped = Looped
- A:Play()
- return A
- end
- function Frame(parent,Size,Position)
- B=Instance.new("Frame",parent)
- B.Size = Size
- B.Position = Position
- return B
- end
- function ScrollFrame(parent,Size,Position) B=Instance.new("ScrollingFrame",parent) B.Size = Size B.Position = Position B.ScrollBarThickness = 10 return B end
- function Label(parent,Text,Size,Position,value) C=Instance.new("TextLabel",parent) C.Size = Size C.Position = Position C.Text = Text C.BackgroundTransparency = 1 C.Font = "Legacy" C.TextColor3 = Color3.new(1,1,1) C.TextStrokeTransparency = 0.5 C.TextWrapped = true if value ~= nil then if value == 1 then C.Size = UDim2.new(1,-10,0,35) end C.Position = UDim2.new(0,0,0,35*value.Value) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 value.Value = value.Value + 1 end return C end
- function Button(parent,Text,Size,Position,func,value) C=Instance.new("TextButton",parent) C.Size = Size C.Position = Position C.Text = Text C.Style = "RobloxButton" C.Font = "Legacy" C.TextColor3 = Color3.new(1,1,1) C.TextStrokeTransparency = 0.5 C.TextWrapped = true C.MouseButton1Click:connect(function() ypcall(function() PlaySFX(156785206,0.75,1.25); func() end) end) if value ~= nil then if Size == EmptySP then C.Size = UDim2.new(1,-10,0,35) end C.Position = UDim2.new(0,0,0,35*value.Value) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 value.Value = value.Value + 1 end return C end
- function TextBox(parent,text,Size,Position) C = Instance.new("TextBox") C.Parent = parent C.Name = text C.Text = text if text == "ValueBox" then C.Text = "0" end C.Size = Size C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 C.Position = Position C.TextColor3 = Color3.new(1,1,1) C.TextStrokeTransparency = 0.5 C.Font = 2 C.FontSize = Enum.FontSize.Size12 C.TextWrapped = true return C end letters = { "a"; "b"; "c"; "d"; "e"; "f"; "g"; "h"; "i"; "j"; "k"; "l"; "m"; "n"; "o"; "p"; "q"; "r"; "s"; "t"; "u"; "v"; "w"; "x"; "y" ;"z"; " "; ":"; "/" }
- function CheckForNumbers(textbox)
- for i = 1, #letters do
- n = string.find(string.lower(textbox.Text), letters[i])
- if n ~= nil then
- textbox.Text = string.sub(string.lower(textbox.Text), 1, n-1)..string.sub(string.lower(textbox.Text), n+1)
- end
- end
- end
- function NumTextBox(textbox) ypcall(function() Execute(function() wait(0.25) textbox.Changed:connect(function(property) if property == "Text" then CheckForNumbers(textbox) end end) end) end) end
- function TextUsedButton(parents,name,func,value,type) x=Frame(parents,UDim2.new(1,-10,0,35),UDim2.new(0,0,0,(35*value.Value))) x.BackgroundColor3 = Color3.new(0,75/255,150/255) x.BackgroundTransparency = 0.85 x.BorderSizePixel = 0 y=TextBox(x,"ValueBox",UDim2.new(1,-85,0,25),UDim2.new(0,5,0,5)) y.BackgroundColor3 = Color3.new(0,75/255,150/255) y.BackgroundTransparency = 0.85 y.BorderSizePixel = 0 if type ~= nil then NumTextBox(y) y.Text = type else y.Text = "" end z=Button(x,name,UDim2.new(0,70,0,25),UDim2.new(1,-75,0,5),function() if y.Text ~= "" and type ~= nil then func() else func() end end) z.BackgroundColor3 = Color3.new(0,75/255,150/255) z.BackgroundTransparency = 0.85 z.BorderSizePixel = 0 z.Style = "Custom" if value ~= nil then value.Value = value.Value + 1 end return x end
- function TextUsedLabel(parents,name,value,type) x=Frame(parents,UDim2.new(1,-10,0,35),UDim2.new(0,0,0,(35*value.Value))) x.BackgroundColor3 = Color3.new(0,75/255,150/255) x.BackgroundTransparency = 0.85 x.BorderSizePixel = 0 y=TextBox(x,"ValueBox",UDim2.new(1,-85,0,25),UDim2.new(0,80,0,5)) y.BackgroundColor3 = Color3.new(0,75/255,150/255) y.BackgroundTransparency = 0.85 y.BorderSizePixel = 0 if type ~= nil then NumTextBox(y) y.Text = type else y.Text = "" end z=Label(x,name,UDim2.new(0,70,0,25),UDim2.new(0,5,0,5)) z.BackgroundColor3 = Color3.new(0,75/255,150/255) z.BackgroundTransparency = 0.85 z.BorderSizePixel = 0 if value ~= nil then value.Value = value.Value + 1 end return x end
- function ToggleButton(parent,name,func1,func2,value) x=Frame(parent,UDim2.new(1,-10,0,35),UDim2.new(0,0,0,35*value.Value)) x.BackgroundColor3 = Color3.new(0,75/255,150/255) x.BackgroundTransparency = 0.85 z=Label(x,name,UDim2.new(1,-160,0,25),UDim2.new(0,5,0,5)) z.BackgroundColor3 = Color3.new(0,75/255,150/255) z.BackgroundTransparency = 0.85 y=Button(x,"On",UDim2.new(0,-70,0,25),UDim2.new(1,-80,0,5),function() func1() end) y.BackgroundTransparency = 0.85 y.BackgroundColor3 = Color3.new(0,75/255,150/255) y.Style = "Custom" y.Name = "On" g=Button(x,"Off",UDim2.new(0,-70,0,25),UDim2.new(1,-5,0,5),function() func2() end) g.BackgroundTransparency = 0.85 g.BackgroundColor3 = Color3.new(0,75/255,150/255) g.Style = "Custom" g.Name = "Off" if value ~= nil then value.Value = value.Value + 1 end return x end
- function ImageLabel(parent,Image,Size,Position) C = nil C=Instance.new("ImageLabel",parent) C.Image = "rbxassetid://" .. Image C.Size = Size C.Position = Position C.BackgroundTransparency = 1 return C end
- function ToggleMenu() if Toggle == true then PlaySFX(243152215,0.85,1) E:TweenPosition(UDim2.new(0.5,-250,-0.5,-175),"Out","Quad",.5,true) PlaySFX(145487017,0.85,1.1) L:TweenPosition(UDim2.new(0,0,1,-50),"Out","Quad",.25,true) Toggle = false else PlaySFX(243152215,0.85,1) E:TweenPosition(UDim2.new(0.5,-250,0.5,-175),"Out","Quad",.5,true) PlaySFX(145487017,0.85,1.1) L:TweenPosition(UDim2.new(0,-50,1,-50),"Out","Quad",.25,true) Toggle = true end end
- function AddTab(parent,tabparent,text,cValue) if cValue ~= nil then D=Frame(tabparent,UDim2.new(1,0,1,0),UDim2.new(0,0,0,0)) D.Transparency = 1 D.BorderSizePixel = 0 D.Name = text D.Visible = false if cValue.Value == 0 then D.Visible = true end Instance.new("IntValue",D).Name = "IsATab" C=Button(parent,text,UDim2.new(1,-10,0,35),UDim2.new(0,5,0,5+(40*cValue.Value)),function() for i, v in pairs(tabparent:GetChildren()) do if v.Name == text then v.Visible = true else v.Visible = false end end end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 Instance.new("IntValue",C).Name = "IsATabButton" if cValue ~= nil then cValue.Value = cValue.Value + 1 end if parent.Parent.ClassName == "ScrollingFrame" then parent.Parent.CanvasSize = UDim2.new(0,0,0,5+(40*(cValue.Value))) end return D end end
- function ClearFolder(Folder) if Folder ~= nil then for i,v in pairs(Folder:GetChildren()) do v:Remove() end end end
- function CreateFolder(parent,name)
- C=Instance.new("Folder",parent)
- C.Name = name
- return C
- end
- function AddValue(Folder,name)
- if Folder ~= nil then
- C=Instance.new("StringValue")
- C.Name = name
- C.Value = name
- C.Parent =
- Folder
- end
- end
- function RemoveValue(Folder,name)
- if Folder ~= nil then
- if Folder:FindFirstChild(name) ~= nil then
- Folder:FindFirstChild(name):Remove()
- end
- end
- end
- function VerifyValue(Folder,name)
- if Folder ~= nil then
- if Folder:FindFirstChild(name) ~= nil then
- return true
- else
- return false
- end
- end
- end
- local Mouse
- function AddHotkey(key,func) Mouse = game.Players.LocalPlayer:GetMouse() if Mouse ~= nil then Mouse.KeyDown:connect(function(Key) if Key == string.lower(string.char(key)) then func() end end) else Mouse = game.Players.LocalPlayer:GetMouse() end end local STR = " : False"
- function SetPlayerList(parent) ClearFolder(parent) ypcall(function() for i,v in pairs(game.Players:GetChildren()) do if VerifyValue(Selected,v.Name) then STR = " : True" else STR = " : False" end C=Button(parent,v.Name .. STR,UDim2.new(1,-20,0,35),UDim2.new(0,5,0,5+(40*(i-1))),function() if VerifyValue(Selected,v.Name) then RemoveValue(Selected,v.Name) else AddValue(Selected,v.Name) end SetPlayerList(parent) end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 if parent.ClassName == "ScrollingFrame" then parent.CanvasSize = UDim2.new(0,0,0,5+(40*(i))) end end end) end
- function SetBannedList(parent) ClearFolder(parent) for i,v in pairs(Banned:GetChildren()) do C=Button(parent,v.Name,UDim2.new(1,-20,0,35),UDim2.new(0,5,0,5+(40*(i-1))),function() if VerifyValue(Banned,v.Name) then RemoveValue(Banned,v.Name) end end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 if parent.ClassName == "ScrollingFrame" then parent.CanvasSize = UDim2.new(0,0,0,5+(40*(i))) end end end function IsLocalPlayer(aname) if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Name == aname then return true else return false end end end end local ContentProvider = game:GetService("ContentProvider"); local function LoadAssets(AssetList) for _, AssetId in pairs(AssetList) do ContentProvider:Preload("rbxassetid://" .. AssetId); end end LoadAssets({364328150,278201073,145487017,278208523,278208523}) local PRT = Instance.new("ScreenGui",Folder) Label(PRT,"Currently Preloading Data, Please Wait!",UDim2.new(1,0,0,20),UDim2.new(0,0,0,0)) while (ContentProvider.RequestQueueSize > 0) do wait(); end if Folder:FindFirstChild("GlobalData") ~= nil then for i,v in pairs(Folder:FindFirstChild("GlobalData"):GetChildren()) do v.Parent = Folder end Folder:FindFirstChild("GlobalData"):Remove() end for i,v in pairs(Folder:GetChildren()) do if v.Name == "GearData" or v.Name == "HatData" or v.Name == "MemeData" or v.Name == "SkyData" then for k,c in pairs(v:GetChildren()) do LoadAssets({c.Value}) end end end PRT:Remove() function spamColor(v) if v.ClassName == ("BasePart") then v.BrickColor = BrickColor.Random() else for a,b in pairs(v:GetChildren()) do spamColor(b) end end end function UnAnchore(v) if v.ClassName == ("BasePart") then v.Anchored = false else for a,b in pairs(v:GetChildren()) do if game.Players:FindFirstChild(v.Name) == nil then UnAnchore(b) end end end end function Anchore(v) if v.ClassName == ("BasePart") then v.Anchored = true else for a,b in pairs(v:GetChildren()) do if game.Players:FindFirstChild(v.Name) == nil then Anchore(b) end end end end function clearW(v) v:ClearAllChildren() end function GenerateMenuPart2() local Color = Color3.new(0,75/255,150/255) X=AddTab(M,N,"Hat Giver",TabId) X.Size = UDim2.new(1,10,1,0) T=AddTab(M,N,"Music Player",TabId) T.Size = UDim2.new(1,10,1,0) local MPitch=TextUsedLabel(T,"Pitch",MId,1) local MVolume=TextUsedLabel(T,"Volume",MId,1) local MIds=TextUsedLabel(T,"SoundId",MId,0) if MPitch:FindFirstChild("ValueBox") ~= nil and MVolume:FindFirstChild("ValueBox") ~= nil then MPitch:FindFirstChild("ValueBox").Text = 1 MVolume:FindFirstChild("ValueBox").Text = 0.5 end local Music = nil ToggleButton(T,"Music",function() if game.Workspace:FindFirstChild("Ro-MusicPlayer") ~= nil then if game.Workspace:FindFirstChild("Ro-MusicPlayer"):IsA("Sound") then game.Workspace:FindFirstChild("Ro-MusicPlayer"):Stop() game.Workspace:FindFirstChild("Ro-MusicPlayer"):Remove() end end Music=Instance.new("Sound",game.workspace) Music.Name = "Ro-MusicPlayer" Music.Looped = true if MIds:FindFirstChild("ValueBox") ~= nil then Music.SoundId = "rbxassetid://"..MIds:FindFirstChild("ValueBox").Text end if MVolume:FindFirstChild("ValueBox") ~= nil then Music.Volume = MVolume:FindFirstChild("ValueBox").Text end if MPitch:FindFirstChild("ValueBox") ~= nil then Music.Pitch = MPitch:FindFirstChild("ValueBox").Text end wait() Music:Play() end, function() if game.Workspace:FindFirstChild("Ro-MusicPlayer") ~= nil then if game.Workspace:FindFirstChild("Ro-MusicPlayer"):IsA("Sound") then game.Workspace:FindFirstChild("Ro-MusicPlayer"):Stop() game.Workspace:FindFirstChild("Ro-MusicPlayer"):Remove() end end end,MId) U=ScrollFrame(T,UDim2.new(1,0,1,-(35*(MId.Value))),UDim2.new(0,0,0,35*(MId.Value))) U.Transparency = .85 U.BorderSizePixel = 0 U.CanvasSize = UDim2.new(0,0,0,0) U.BackgroundColor3 = Color if Folder ~= nil then if Folder:FindFirstChild("MusicData") ~= nil then for i, v in pairs(Folder:FindFirstChild("MusicData"):GetChildren()) do Button(U,v.Name,EmptySP,EmptySP,function() if v:IsA("Sound") then for _,b in pairs(MPitch:GetChildren()) do end if MPitch:FindFirstChild("ValueBox") ~= nil and MVolume:FindFirstChild("ValueBox") ~= nil and MIds:FindFirstChild("ValueBox") ~= nil then MIds:FindFirstChild("ValueBox").Text = v.SoundId end end end ,MPId) MPId.Value = i U.CanvasSize = UDim2.new(0,0,0,35*MPId.Value) end end end V=AddTab(M,N,"Gear Giver",TabId) V.Size = UDim2.new(1,10,1,0) local GiveGear GiveGear=TextUsedButton(V,"Give Gear",function() if GiveGear ~= nil then if GiveGear:FindFirstChild("ValueBox") ~= nil then ypcall(function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then x = game:GetService("InsertService"):LoadAsset(GiveGear:FindFirstChild("ValueBox").Text) for p,q in pairs(x:GetChildren()) do q.Parent = b.Backpack end x:Remove() end end end end) end end end,GId,0) W=ScrollFrame(V,UDim2.new(1,0,1,-(35*(GId.Value))),UDim2.new(0,0,0,35*(GId.Value))) W.Transparency = .85 W.BorderSizePixel = 0 W.CanvasSize = UDim2.new(0,0,0,0) W.BackgroundColor3 = Color if Folder ~= nil then if Folder:FindFirstChild("GearData") ~= nil then for i, v in pairs(Folder:FindFirstChild("GearData"):GetChildren()) do Button(W,v.Name,EmptySP,EmptySP,function() if v:IsA("IntValue") then if GiveGear ~= nil then if GiveGear:FindFirstChild("ValueBox") ~= nil then GiveGear:FindFirstChild("ValueBox").Text = v.Value end end end end,GPId) GPId.Value = i W.CanvasSize = UDim2.new(0,0,0,35*GPId.Value) end end end local GiveHat GiveHat=TextUsedButton(X,"Give Hat",function() if GiveHat ~= nil then if GiveHat:FindFirstChild("ValueBox") ~= nil then ypcall(function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then x = game:GetService("InsertService"):LoadAsset(GiveHat:FindFirstChild("ValueBox").Text) for p,q in pairs(x:GetChildren()) do q.Parent = b.Character end x:Remove() end end end end) end end end,HId,0) Y=ScrollFrame(X,UDim2.new(1,0,1,-(35*(HId.Value))),UDim2.new(0,0,0,35*(HId.Value))) Y.Transparency = .85 Y.BorderSizePixel = 0 Y.CanvasSize = UDim2.new(0,0,0,0) Y.BackgroundColor3 = Color if Folder ~= nil then if Folder:FindFirstChild("HatData") ~= nil then for i, v in pairs(Folder:FindFirstChild("HatData"):GetChildren()) do Button(Y,v.Name,EmptySP,EmptySP,function() if v:IsA("IntValue") then if GiveHat ~= nil then if GiveHat:FindFirstChild("ValueBox") ~= nil then GiveHat:FindFirstChild("ValueBox").Text = v.Value end end end end,HPId) HPId.Value = i Y.CanvasSize = UDim2.new(0,0,0,35*GPId.Value) end end end o=AddTab(M,N,"Banned Player",TabId) p=ScrollFrame(o,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) p.Transparency = 1 p.BorderSizePixel = 0 p.CanvasSize = UDim2.new(0,0,0,0) game.Players.ChildAdded:connect(function(child) if VerifyValue(Banned,child.Name) then wait(0.35) child:Remove() end if PrivateServer == true then wait(0.35) child:Remove() end end) Banned.ChildAdded:connect(function(child) SetBannedList(p) end) Banned.ChildRemoved:connect(function() SetBannedList(p) end) SetBannedList(p) if Folder:FindFirstChild("BannedData") then for k,c in pairs(Folder:FindFirstChild("BannedData"):GetChildren()) do AddValue(Banned,c.Name) end end end function GenerateScriptTab() S=AddTab(M,N,"Script Tab",TabId) S.ClipsDescendants = true ExeButton=TextUsedButton(S,"Execute",function() ypcall(function() loadstring(ExeButton:FindFirstChild("ValueBox").Text)() end) end, SId) ExeButton.Size = UDim2.new(1,0,0,35) aFrame=Instance.new("Frame",S) aFrame.Size = UDim2.new(1,0,1,-35) aFrame.BackgroundTransparency = 1 aFrame.Position = UDim2.new(0,0,0,35) local Current = Instance.new("IntValue",S) Current.Value = 1 local Max = 0 local Color = Color3.new(0,75/255,150/255) local Pos = UDim2.new(0.5,-75,0.5,-50) local Size = UDim2.new(0,150,0,150) local Size2 = UDim2.new(0,75,0,75) local K local runLocalScript = function(SC) if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.PlayerGui ~= nil then ypcall(function() K = Instance.new("LocalScript",game.Players.LocalPlayer.PlayerGui) K.Disabled = true K.Source = SC wait() K.Disabled = false end) end end end local search = Instance.new("TextBox",aFrame) search.BackgroundColor3 = Color search.BackgroundTransparency = 0.85 search.BorderSizePixel = 0 search.Position = UDim2.new(0.5,-100,0,0) search.Size = UDim2.new(0,200,0,20) search.Font = "Legacy" search.FontSize = "Size10" search.TextColor3 = Color3.new(1,1,1) search.TextStrokeTransparency = 0.5 search.TextWrapped = true search.Text = "" search.ClearTextOnFocus = true search.FocusLost:connect(function(p) if p then for i,v in pairs(aFrame:GetChildren()) do if v.Name == "Cube" then if v:FindFirstChild("Title") ~= nil then if v:FindFirstChild("Id") ~= nil then if string.match(string.lower(search.Text),v:FindFirstChild("Id").Value) then Current.Value = v:FindFirstChild("Id").Value elseif string.match(string.lower(v:FindFirstChild("Title").Text),string.lower(search.Text)) then if v:FindFirstChild("Id") ~= nil then Current.Value = v:FindFirstChild("Id").Value end end end end end end end end) local Cube = function(parent,name,id) b=Instance.new("Frame",parent) b.BorderSizePixel = 0 b.Name = "Cube" b.BackgroundTransparency = 0.85 b.BackgroundColor3 = Color e=Instance.new("IntValue",b) e.Name = "Id" e.Value = id f=Instance.new("TextLabel",b) f.Text = " ID: "..id f.BackgroundTransparency = 1 f.Size = UDim2.new(0,100,0,20) f.Font = "Legacy" f.TextColor3 = Color3.new(1,1,1) f.TextStrokeTransparency = 0.5 f.TextXAlignment = "Left" g=Instance.new("TextLabel",b) g.Text = name g.BackgroundTransparency = 1 g.Size = UDim2.new(1,0,0.10,0) g.Position = UDim2.new(0,0,0.15,0) g.Font = "Legacy" g.TextScaled = true g.TextColor3 = Color3.new(1,1,1) g.TextStrokeTransparency = 0.5 g.Name = "Title" h=Instance.new("TextButton",b) h.Text = "Execute" h.BackgroundColor3 = Color h.BackgroundTransparency = 0.85 h.Size = UDim2.new(0.75,0,0.2,0) h.Position = UDim2.new(0.5-(0.75/2),0,1-0.25,0) h.Font = "Legacy" h.TextScaled = true h.TextColor3 = Color3.new(1,1,1) h.TextStrokeTransparency = 0.5 h.BorderSizePixel = 0 h.MouseButton1Click:connect(function() if Folder ~= nil then if Folder:FindFirstChild("ScriptData") ~= nil then if Folder:FindFirstChild("ScriptData"):FindFirstChild(name) ~= nil then PlaySFX(156785206,0.75,1.25) loadstring("script.Name = 'DeathDeletepl0x'; " .. string.reverse(Folder:FindFirstChild("ScriptData"):FindFirstChild(name).Source) .. " script.Name = 'DeathDeletepl0x';" .. [==[ game.Players.LocalPlayer.Character.Humanoid.Died:connect(function() script.Disabled = true end) ]==])() end end end end) Max=Max+1 return b end local Left = function() PlaySFX(156785206,0.75,1.25) if Current.Value > 1 then Current.Value = Current.Value - 1 else Current.Value = Max end end local c = Instance.new("TextButton",aFrame) c.Size = UDim2.new(0,50,1,0) c.Text = "<" c.BackgroundTransparency = 0.85 c.BackgroundColor3 = Color c.BorderSizePixel = 0 c.Font = "Legacy" c.FontSize = "Size36" c.TextStrokeTransparency = 0.5 c.TextColor3 = Color3.new(1,1,1) c.ZIndex = 3 c.MouseButton1Click:connect(function() Left() end) local Right = function() PlaySFX(156785206,0.75,1.25) if Current.Value < Max then Current.Value = Current.Value + 1 else Current.Value = 1 end end local d = Instance.new("TextButton",aFrame) d.Size = UDim2.new(0,50,1,0) d.Position = UDim2.new(1,-50,0,0) d.BackgroundTransparency = 0.85 d.BackgroundColor3 = Color d.BorderSizePixel = 0 d.Text = ">" d.Font = "Legacy" d.FontSize = "Size36" d.TextStrokeTransparency = 0.5 d.TextColor3 = Color3.new(1,1,1) d.ZIndex = 3 d.MouseButton1Click:connect(function() Right() end) AddHotkey(string.byte("q"),function() if Toggle == true then if S.Visible == true then Left() end end end) AddHotkey(string.byte("e"),function() if Toggle == true then if S.Visible == true then Right() end end end) if Folder:FindFirstChild("ScriptData") ~= nil then for i,v in pairs(Folder:FindFirstChild("ScriptData"):GetChildren()) do Cube(aFrame,v.Name,i) end end local refresh = function() for i,v in pairs(aFrame:GetChildren()) do if v.Name == "Cube" then if v:FindFirstChild("Id") ~= nil then if v:FindFirstChild("Id").Value == Current.Value then v:TweenSizeAndPosition(Size,Pos,"Out","Quad",0.75,true) for k,f in pairs(v:GetChildren()) do if f.ClassName ~= "IntValue" then f.ZIndex = 2 end end elseif v:FindFirstChild("Id").Value > Current.Value then if v:FindFirstChild("Id").Value > Current.Value + 1 then v:TweenSizeAndPosition(Size2,UDim2.new(1.5,-75/2,0.25,-75),"Out","Quad",0.75,true) else v:TweenSizeAndPosition(Size2,UDim2.new(0.75,-75/2,0.25,0),"Out","Quad",0.75,true) end for k,f in pairs(v:GetChildren()) do if f.ClassName ~= "IntValue" then f.ZIndex = 1 end end elseif v:FindFirstChild("Id").Value < Current.Value then if v:FindFirstChild("Id").Value < Current.Value - 1 then v:TweenSizeAndPosition(Size2,UDim2.new(-0.5,-75/2,0.25,-75),"Out","Quad",0.75,true) else v:TweenSizeAndPosition(Size2,UDim2.new(0.25,-75/2,0.25,0),"Out","Quad",0.75,true) end for k,f in pairs(v:GetChildren()) do if f.ClassName ~= "IntValue" then f.ZIndex = 1 end end end end end end end Current.Changed:connect(function() refresh() end) refresh() end function GeneratePlayerCommand() Q=AddTab(M,N,"Player Commands",TabId) R=ScrollFrame(Q,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) R.Transparency = 1 R.BorderSizePixel = 0 R.CanvasSize = UDim2.new(0,0,0,0) CId.Changed:connect(function() if R:IsA("ScrollingFrame") then R.CanvasSize = UDim2.new(0,0,0,35*CId.Value) end end) Button(R,"Ban",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do if not VerifyValue(Banned,v.Name) then if v.Name ~= "KrystalTeam" then if not IsLocalPlayer(v.Name) then AddValue(Banned,v.Name) end else game.Players:Chat("I'm a jerk ass trying to ban my own script provider!") end end end end,CId) Button(R,"Kick",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if v.Name ~= "KrystalTeam" then if not IsLocalPlayer(v.Name) then b:Remove() end else game.Players:Chat("I'm a jerk ass trying to kick my own script provider!") end end end end end,CId) Button(R,"Kill",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then b.Character:BreakJoints() end end end end end,CId) local Ex Button(R,"Explode",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if b.Character:FindFirstChild("Torso") ~= nil then Ex=Instance.new("Explosion",b.Character:FindFirstChild("Torso")) Ex.Position = b.Character:FindFirstChild("Torso").Position end end end end end end,CId) Button(R,"Respawn",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then local ack2 = Instance.new("Model") ack2.Parent = game.Workspace local ack4 = Instance.new("Part") ack4.Transparency = 1 ack4.CanCollide = false ack4.Anchored = true ack4.Name = "Torso" ack4.Position = Vector3.new(10000,10000,10000) ack4.Parent = ack2 local ack3 = Instance.new("Humanoid") ack3.Torso = ack4 ack3.Parent = ack2 b.Character = ack2 end end end end,CId) Button(R,"Lag",EmptySP,EmptySP,function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if v.Name ~= "KrystalTeam" then for i = 1,10000 do g = Instance.new("HopperBin") g.Parent = b.Backpack end else game.Players:Chat("I'm a jerk ass trying to lag my own script provider!") end end end end end,CId) ToggleButton(R,"ForceField",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then Instance.new("ForceField",b.Character) end end end end end, function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then for k,c in pairs(b.Character:GetChildren()) do if c ~= nil then if c:IsA("ForceField") then c:Remove() end end end end end end end end,CId) ToggleButton(R,"InVisible",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then for k,c in pairs(b.Character:GetChildren()) do if c:IsA("BasePart") then c.Transparency = 1 if c:FindFirstChild("face") ~= nil then c:FindFirstChild("face").Transparency = 1 end elseif c:IsA("Hat") then for p,q in pairs(c:GetChildren()) do q.Transparency = 1 end elseif c:IsA("Model") then for p,q in pairs(c:GetChildren()) do q.Transparency = 1 end end end end end end end end, function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then for k,c in pairs(b.Character:GetChildren()) do if c:IsA("BasePart") then c.Transparency = 0 if c.Name == "HumanoidRootPart" then c.Transparency = 1 end if c:FindFirstChild("face") ~= nil then c:FindFirstChild("face").Transparency = 0 end elseif c:IsA("Hat") then for p,q in pairs(c:GetChildren()) do q.Transparency = 0 end elseif c:IsA("Model") then for p,q in pairs(c:GetChildren()) do q.Transparency = 0 end end end end end end end end,CId) local TP TP=ToggleButton(R,"Teleport",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then b.Character:MoveTo(game.Players.LocalPlayer.Character:FindFirstChild("Torso").Position) end end end end end end end end end, function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if b.Character:FindFirstChild("Torso") ~= nil then game.Players.LocalPlayer.Character:MoveTo(b.Character:FindFirstChild("Torso").Position) end end end end end end end end end,CId) TP.On.Text = "Tp To Me" TP.Off.Text = "Tp To Them" local BT,T1,T2,T3 BT=ToggleButton(R,"Build Tools",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if game.Players ~= nil then if b ~= nil then if b.Backpack ~= nil then T1 = Instance.new("HopperBin",b.Backpack); T1.BinType = "Grab"; T1.Name = "Grab" T2 = Instance.new("HopperBin",b.Backpack); T2.BinType = "Clone"; T2.Name = "Clone" T3 = Instance.new("HopperBin",b.Backpack); T3.BinType = "Hammer"; T3.Name = "Hammer" end end end end end end end, function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if game.Players ~= nil then if b ~= nil then if b.Backpack ~= nil then for k,c in pairs(b.Backpack:GetChildren()) do if c.Name == "Grab" or c.Name == "Clone" or c.Name == "Hammer" then c:Remove() end end end end end end end end end,CId) BT.On.Text = "Give" BT.Off.Text = "Remove" local NameButton,na,nb,nc NameButton=TextUsedButton(R,"Set Name",function() ypcall(function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then for m,n in pairs(b.Character:GetChildren()) do if n.ClassName == "Model" then for c,k in pairs(n:GetChildren()) do if k.Name == "FakeHumanoidBro" then n:Remove() end end end end na = Instance.new("Model",b.Character) na.Name = NameButton:FindFirstChild("ValueBox").Text nb = b.Character:FindFirstChild("Head"):Clone() local weld = Instance.new("Weld", nb) weld.Part0 = nb weld.Part1 = b.Character:FindFirstChild("Head") b.Character:FindFirstChild("Head").Transparency = 1 nb.Transparency = 0 nb.Parent = na nb.Name = "Head" nb.CanCollide = false nc=Instance.new("Humanoid",na) nc.Name = "FakeHumanoidBro" nc.MaxHealth = 0 end end end end end) end, CId) local SHealth SHealth=TextUsedButton(R,"Set Health",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if SHealth:FindFirstChild("ValueBox") ~= nil then if b.Character:FindFirstChild("Humanoid") ~= nil then b.Character:FindFirstChild("Humanoid").MaxHealth = SHealth:FindFirstChild("ValueBox").Text b.Character:FindFirstChild("Humanoid").Health = SHealth:FindFirstChild("ValueBox").Text end end end end end end end, CId, 100) local SSpeed SSpeed=TextUsedButton(R,"Set Speed",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if SSpeed:FindFirstChild("ValueBox") ~= nil then if b.Character:FindFirstChild("Humanoid") ~= nil then b.Character:FindFirstChild("Humanoid").WalkSpeed = SSpeed:FindFirstChild("ValueBox").Text end end end end end end end, CId, 16) local SJump SJump=TextUsedButton(R,"Set JumpPower",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if SJump:FindFirstChild("ValueBox") ~= nil then if b.Character:FindFirstChild("Humanoid") ~= nil then b.Character:FindFirstChild("Humanoid").JumpPower = SJump:FindFirstChild("ValueBox").Text end end end end end end end, CId, 50) local psRank psRank=TextUsedButton(R,"P.S. Rank",function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then ypcall(function() if psRank:FindFirstChild("ValueBox") ~= nil then b.PersonalServerRank=psRank:FindFirstChild("ValueBox").Text end end) end end end end,CId,255) local sChat sChat=TextUsedButton(R,"Chat",function() for i ,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if b.Character ~= nil then if b.Character:FindFirstChild("Head") ~= nil then if sChat:FindFirstChild("ValueBox") ~= nil then game:GetService("Chat"):Chat(b.Character:FindFirstChild("Head"),sChat:FindFirstChild("ValueBox").Text,Enum.ChatColor.Blue) end end end end end end end,CId) end function GenerateServerDestruction() Z=AddTab(M,N,"Server Destruction",TabId) Aa=ScrollFrame(Z,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) Aa.Transparency = 1 Aa.BorderSizePixel = 0 Aa.CanvasSize = UDim2.new(0,0,0,0) SDId.Changed:connect(function() if Aa:IsA("ScrollingFrame") then Aa.CanvasSize = UDim2.new(0,0,0,35*SDId.Value) end end) Button(Aa,"Flood",EmptySP,EmptySP,function() game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X") end,SDId) Button(Aa,"Clear Terrain",EmptySP,EmptySP,function() game.Workspace.Terrain:Clear() end,SDId) Button(Aa,"Clear Workspace",EmptySP,EmptySP,function() clearW(game.Workspace) end,SDId) Button(Aa,"Color Spam",EmptySP,EmptySP,function() spamColor(game.Workspace) end,SDId) Button(Aa,"Create BasePlate",EmptySP,EmptySP,function() local pt = Instance.new("Part") pt.BrickColor = BrickColor.new("Bright green") pt.Anchored = true pt.CanCollide = true pt.BottomSurface = 0 pt.TopSurface = 0 pt.Name = (math.random(1,1000000)) pt.Size = Vector3.new(1000, 1, 1000) pt.Parent = game.Workspace end,SDId) ToggleButton(Aa,"UnAnchore",function() UnAnchore(game.Workspace) end, function() Anchore(game.Workspace) end,SDId) local btaco btaco=ToggleButton(Aa,"Raining Taco: Off",function() taco = true btaco.TextLabel.Text = "Raining Taco: On" end, function() taco = false btaco.TextLabel.Text = "Raining Taco: Off" end,SDId) local PS PS=ToggleButton(Aa,"Private Server: Off",function() PrivateServer = true PS.TextLabel.Text = "Private Server: On" end, function() PrivateServer = false PS.TextLabel.Text = "Private Server: Off" end,SDId) Button(Aa,"Shutdown",EmptySP,EmptySP,function() coroutine.resume(coroutine.create(function() while wait() do ypcall(function() for _, v in pairs(game.Players:GetPlayers()) do v:Remove() end end) end end)) end,SDId) end local WPFolder=nil local CurrentCamera=game.Workspace.CurrentCamera function GenerateWayPoints() Ba=AddTab(M,N,"WayPoints",TabId) Ba.Size = UDim2.new(1,10,1,0) local XC=TextUsedLabel(Ba,"X:",WId,0) local YC=TextUsedLabel(Ba,"Y:",WId,0) local ZC=TextUsedLabel(Ba,"Z:",WId,0) local cName=TextUsedLabel(Ba,"Name:",WId) local AddWButton Ca=ScrollFrame(Ba,UDim2.new(1,0,1,-(35*(WId.Value+1))),UDim2.new(0,0,0,(35*(WId.Value+1)))) Ca.Transparency = .85 Ca.BorderSizePixel = 0 Ca.CanvasSize = UDim2.new(0,0,0,0) Ca.BackgroundColor3 = Color3.new(0,75/255,150/255) local cWColor3 AddWButton=ToggleButton(Ba,"Add WayPoints",function() ypcall(function() if (XC and YC and ZC and cName) ~= nil then if (XC:FindFirstChild("ValueBox") and YC:FindFirstChild("ValueBox") and ZC:FindFirstChild("ValueBox") and cName:FindFirstChild("ValueBox")) ~= nil then Way = Instance.new("Vector3Value",WayFolder) Way.Name = cName.ValueBox.Text Way.Value = Vector3.new(XC.ValueBox.Text,YC.ValueBox.Text,ZC.ValueBox.Text) cWColor3 = Instance.new("Color3Value",Way) cWColor3.Value = BrickColor.Random().Color cWColor3.Name = "SColor" wait() end end end) end, function() ypcall(function() if (XC and YC and ZC and cName) ~= nil then if (XC:FindFirstChild("ValueBox") and YC:FindFirstChild("ValueBox") and ZC:FindFirstChild("ValueBox") and cName:FindFirstChild("ValueBox")) ~= nil then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then Way = Instance.new("Vector3Value",WayFolder) Way.Name = cName.ValueBox.Text Way.Value = game.Players.LocalPlayer.Character:FindFirstChild("Torso").Position cWColor3 = Instance.new("Color3Value",Way) cWColor3.Value = BrickColor.Random().Color cWColor3.Name = "SColor" wait() end end end end end end end) end,WId) AddWButton.On.Text = "Custom Position" AddWButton.Off.Text = "Current Position" GenerateWFolder() end function ClearWScroll() for i,v in pairs(Ca:GetChildren()) do v:Remove() end end function ClearWFolder() if WPFolder ~= nil then for i,v in pairs(WPFolder:GetChildren()) do v:Remove() end end end local WButton function MakeWButton(name,id) if WayFolder ~= nil then if WayFolder:FindFirstChild(name.Name) ~= nil then WMId.Value = id-1 WButton=ToggleButton(Ca,name.Name .. " X:" .. math.floor(name.Value.X) .. " ,Y:" ..math.floor(name.Value.Y) .. " ,Z:" .. math.floor(name.Value.Z),function() if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then if WayFolder ~= nil then if WayFolder:FindFirstChild(name.Name) ~= nil then game.Players.LocalPlayer.Character:MoveTo(Vector3.new(name.Value.X,name.Value.Y,name.Value.Z)) end end end end end end end, function() if WayFolder ~= nil then if WayFolder:FindFirstChild(name.Name) ~= nil then name:Remove() end end end,WMId) WButton.On.Text = "Tp To" WButton.Off.Text = "Delete" Ca.CanvasSize = UDim2.new(0,0,0,(35*(WMId.Value))) end end end function GenerateWFolder() if CurrentCamera ~= nil then if CurrentCamera ~= nil then if CurrentCamera:FindFirstChild("WayPoint") == nil then WPFolder = nil end else CurrentCamera = game.Workspace.CurrentCamera end if WPFolder == nil then WPFolder=Instance.new("Folder",CurrentCamera) WPFolder.Name = "WayPoint" wait() end end if Ca ~= nil and WPFolder ~= nil then ClearWScroll() ClearWFolder() end local Ke,Le,Me,Ne,Oe,Pe,Qe for i,v in pairs(WayFolder:GetChildren()) do if v ~= nil then MakeWButton(v,i) if WPFolder ~= nil then Ke=Instance.new("Model",WPFolder) Ke.Name = v.Name .. " X:" .. math.floor(v.Value.X) .. " ,Y:" .. math.floor(v.Value.Y) .. " ,Z:" .. math.floor(v.Value.Z) Le=Instance.new("Part",Ke) Le.Name = "Head" Le.Anchored = true Le.CanCollide = false Le.Transparency = 0.5 Le.Material = 288 Le.Size = Vector3.new(2,2,2) Le.Position = v.Value if v:FindFirstChild("SColor") ~= nil then Le.BrickColor = BrickColor.new(v:FindFirstChild("SColor").Value) else Le.BrickColor = BrickColor.Random() end Me=Instance.new("SelectionBox",Le) Me.Adornee = Le Me.Color3 = Le.BrickColor.Color Ne=Instance.new("Humanoid",Ke) Ne.MaxHealth = 0 if string.lower(v.Name) == string.lower("Serntimon") then if Me ~= nil then Me:Remove() Me=nil end Me=Instance.new("SelectionSphere",Le) Me.Adornee = Le Me.Color3 = Le.BrickColor.Color Me.SurfaceColor3 = Le.BrickColor.Color Me.Transparency = 0.75 Me.SurfaceTransparency = 0.75 Ke.Name = "Serntimon Was Here!" Oe=Instance.new("SpecialMesh",Le) Oe.MeshType = "FileMesh" Oe.MeshId = "http://www.roblox.com/asset/?id=50380638" Oe.TextureId = "" Oe.Scale = Vector3.new(1.5,1.5,1.5) Pe=Instance.new("Fire",Le) Pe.Color = Le.BrickColor.Color Pe.SecondaryColor = Le.BrickColor.Color Pe.Size = 4 Pe.Heat = 6 Qe=Instance.new("PointLight",Le) Qe.Range = 12 Qe.Color = Le.BrickColor.Color Qe.Brightness = 1.5 Qe.Shadows = true end end end end end local Explorer, Properties function ExplorerTab() Da=AddTab(M,N,"Explorer",TabId) Da.Size = UDim2.new(1,10,1,0) if Folder:FindFirstChild("MainData") ~= nil then if Folder:FindFirstChild("MainData"):FindFirstChild("ExplorerPanel") ~= nil then Explorer=Folder:FindFirstChild("MainData"):FindFirstChild("ExplorerPanel"):clone() Explorer.Parent = Da Explorer.Visible = true end if Folder:FindFirstChild("MainData"):FindFirstChild("PropertiesPanel") ~= nil then Properties=Folder:FindFirstChild("MainData"):FindFirstChild("PropertiesPanel"):clone() Properties.Parent = Da Properties.Visible = true end for i,v in pairs(Explorer:GetChildren()) do if v.ClassName == "LocalScript" then ypcall(function() loadstring(v.Source)() end) end end for i,v in pairs(Properties:GetChildren()) do if v.ClassName == "LocalScript" then ypcall(function() loadstring(v.Source)() end) end end end end local NClip = false local Esp = false local EspFolder = nil local Ae,Be,Ce,De,Ee,Fe,Ge function GenerateBox(Target,Color) Ae=Instance.new("BillboardGui",EspFolder) Ae.Name = "EspBox" Ae.Size = UDim2.new(4.5,0,6,0) Ae.Adornee = Target Ae.AlwaysOnTop = true Ae.SizeOffset = Vector2.new(0, -0.100000001) Be=Instance.new("Frame",Ae) Be.Transparency = 1 Be.Size = UDim2.new(1,0,1,0) Ce=Instance.new("Frame",Ae) Ce.Transparency = 0.5 Ce.Size = UDim2.new(1,0,0.05, 0) Ce.BorderSizePixel = 0 Ce.BackgroundColor3 = Color De=Ce:clone() De.Size = UDim2.new(0.05,0,1, 0) De.Parent = Ae Ee=De:clone() Ee.Position = UDim2.new(1-0.05,0,0, 0) Ee.Parent = Ae Fe=Ce:clone() Fe.Position = UDim2.new(0,0,1-0.05, 0) Fe.Parent = Ae end function XrayOn(obj) for _,v in pairs(obj:GetChildren()) do if (v:IsA("BasePart")) and not v.Parent:FindFirstChild("Humanoid") then v.LocalTransparencyModifier = 0.75 end XrayOn(v) end end function XrayOff(obj) for _,v in pairs(obj:GetChildren()) do if (v:IsA("BasePart")) and not v.Parent:FindFirstChild("Humanoid") then v.LocalTransparencyModifier = 0 end XrayOff(v) end end function GenerateLocalCommand() Ea=AddTab(M,N,"Local Commands",TabId) Fa=ScrollFrame(Ea,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) Fa.Transparency = 1 Fa.BorderSizePixel = 0 Fa.CanvasSize = UDim2.new(0,0,0,0) LPCId.Changed:connect(function() if Fa:IsA("ScrollingFrame") then Fa.CanvasSize = UDim2.new(0,0,0,35*LPCId.Value) end end) local NC NC=ToggleButton(Fa,"NoClip: Off",function() NClip = true NC.TextLabel.Text = "NoClip: On" end, function() NClip = false NC.TextLabel.Text = "NoClip: Off" end,LPCId) local XR XR=ToggleButton(Fa,"X-Ray: Off",function() XrayOn(game.Workspace) XR.TextLabel.Text = "X-Ray: On" end, function() XrayOff(game.Workspace) XR.TextLabel.Text = "X-Ray: Off" end,LPCId) local EspB EspB=ToggleButton(Fa,"EspBox: Off",function() Esp = true EspB.TextLabel.Text = "EspBox: On" end, function() Esp = false EspB.TextLabel.Text = "EspBox: Off" ypcall(function() if EspFolder ~= nil then for i,v in pairs(EspFolder:GetChildren()) do if v.Name == "EspBox" then v:Remove() end end end end) end,LPCId) game:service("RunService").Stepped:connect(function() ypcall(function() local mesh1anan = Instance.new("SpecialMesh") mesh1anan.MeshType = Enum.MeshType.FileMesh mesh1anan.Scale = Vector3.new(3,3,3) mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869" mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834" if taco == true then local locationanan local char if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then char = game.Players.LocalPlayer.Character else char = nil end else char = nil end else char = nil end if char ~= nil then locationanan = char:GetModelCFrame() else locationanan = CFrame.new(0,0,0) end local tacoa = Instance.new("Part") tacoa.CanCollide = false tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) local meshanananan = mesh1anan:clone() meshanananan.Parent = tacoa meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20) tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250) tacoa.Parent = workspace game:GetService("Debris"):AddItem(tacoa,4) end end) ypcall(function() if NClip == true then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if game.Players.LocalPlayer.Character ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Head") ~= nil then game.Players.LocalPlayer.Character.Torso.CanCollide = false game.Players.LocalPlayer.Character.Head.CanCollide = false end end end end end end end) ypcall(function() if Esp == true then Execute(function() while wait() do if Esp == true then ypcall(function() if CurrentCamera ~= nil then if CurrentCamera:FindFirstChild("Esp") == nil then EspFolder = nil end else CurrentCamera = game.Workspace.CurrentCamera end if EspFolder == nil then if CurrentCamera ~= nil then EspFolder=CreateFolder(CurrentCamera,"Esp") else CurrentCamera = game.Workspace.CurrentCamera end end for i,v in pairs(EspFolder:GetChildren()) do if v.Name == "EspBox" then v:Remove() end end for i,v in pairs(game.Players:GetChildren()) do if v ~= nil then if v.Character ~= nil then if v.Character:FindFirstChild("Torso") ~= nil then if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then if v.Name ~= game.Players.LocalPlayer.Name then GenerateBox(v.Character:FindFirstChild("Torso"),v.TeamColor.Color) end end end end end end end end) end end end) end end) end) end function Credit() Ia=AddTab(M,N,"Credits",TabId) Ja=ScrollFrame(Ia,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) Ja.Transparency = 1 Ja.BorderSizePixel = 0 Ja.CanvasSize = UDim2.new(0,0,0,0) TCId.Changed:connect(function() if Ja:IsA("ScrollingFrame") then Ja.CanvasSize = UDim2.new(0,0,0,35*TCId.Value) end end) Ja.ChildAdded:connect(function() TCId.Value = TCId.Value + 1 end) Label(Ja,"[CREATOR]",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"KrystalTeam",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"[POSTER & TESTER]",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Serntimon",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"[TESTERS]",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Walter White",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"TimberMan",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Mr. Waffles",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Green Hat L33t",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Pulkit",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"LaserTic_",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"[SCRIPTS]",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"KrystalTeam For KrystalDance & Tweaking X-Ray",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"RadiationMatrix For X-Ray",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) Label(Ja,"Other Unknown Person For Other Scripts",UDim2.new(1,0,0,35),UDim2.new(0,0,0,35*TCId.Value)) end local memevalue = Instance.new("StringValue") memevalue.Value = "Krystal" local oldmeme = memevalue.Value local memeid = Instance.new("IntValue") memeid.Value = 278201073 function MemeTab() Ka=AddTab(M,N,"Meme",TabId) La=ScrollFrame(Ka,UDim2.new(1,-100,1,-105),UDim2.new(0,0,0,105)) La.Transparency = 1 La.BorderSizePixel = 0 La.CanvasSize = UDim2.new(0,0,0,0) Ma=Frame(Ka,UDim2.new(0,100,1,0),UDim2.new(1,-100,0,0)) Ma.BackgroundColor3 = Color3.new(0,75/255,150/255) Ma.Transparency = 0.75 Ma.BorderSizePixel = 0 Na=ImageLabel(Ka,278201073,UDim2.new(0,100,0,100),UDim2.new(1,-95,0,5)) Na.BorderSizePixel = 0 Na.ZIndex = 2 Oa=Frame(Ka,UDim2.new(1,-90,0,105),UDim2.new(0,0,0,0)) Oa.Transparency = 1 Oa.BorderSizePixel = 0 Pa=Label(Oa," Selected Meme: " .. memevalue.Value,UDim2.new(1,-10,0,35),UDim2.new(0,0,0,0)) Pa.TextXAlignment = "Left" memevalue.Changed:connect(function() Pa.Text = " Selected Meme: " .. memevalue.Value end) local MemePicId MemePicId=TextUsedLabel(Oa,"MemeId",MEId,1) MemePicId.ValueBox.Text=memeid.Value MemePicId.ValueBox.Changed:connect(function() local found = false memeid.Value = MemePicId.ValueBox.Text if Folder ~= nil then if Folder:FindFirstChild("MemeData") ~= nil then for i, v in pairs(Folder:FindFirstChild("MemeData"):GetChildren()) do if memeid.Value == v.Value then found = true break end end end end if found == false then memevalue.Value = "Custom" Pa.Text = " Selected Meme: Custom" end found = false end) memeid.Changed:connect(function() Na.Image = "rbxassetid://" .. memeid.Value end) Qa=Frame(Ka,UDim2.new(0,10,1,-105),UDim2.new(1,-110,0,105)) Qa.BackgroundColor3 = Color3.new(0,75/255,150/255) Qa.Transparency = 0.85 Qa.BorderSizePixel = 0 local FaceMeme = Instance.new("BillboardGui") FaceMeme.Size = UDim2.new(3,0,3,0) FaceMeme.AlwaysOnTop = true FaceMeme.Name = "RO-MEMEFACES" ImageLabel(FaceMeme,0,UDim2.new(1,0,1,0),UDim2.new(0,0,0,0)) local SMEME,LFace SMEME=ToggleButton(Oa,"Set Meme",function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if game.Players ~= nil then if b ~= nil then if b.Character ~= nil then ypcall(function() if b.Character:FindFirstChild("Head") ~= nil then if b.Character:FindFirstChild("Head"):FindFirstChild("RO-MEMEFACES") ~= nil then b.Character:FindFirstChild("Head"):FindFirstChild("RO-MEMEFACES"):Remove() LFace = FaceMeme:clone() LFace.Parent = b.Character:FindFirstChild("Head") LFace.ImageLabel.Image = "rbxassetid://" .. memeid.Value else LFace = FaceMeme:clone() LFace.Parent = b.Character:FindFirstChild("Head") LFace.ImageLabel.Image = "rbxassetid://" .. memeid.Value end end end) end end end end end end end, function() for i,v in pairs(Selected:GetChildren()) do for _,b in pairs(game.Players:GetChildren()) do if b.Name == v.Name then if game.Players ~= nil then if b ~= nil then if b.Character ~= nil then ypcall(function() if b.Character:FindFirstChild("Head") ~= nil then if b.Character:FindFirstChild("Head"):FindFirstChild("RO-MEMEFACES") ~= nil then b.Character:FindFirstChild("Head"):FindFirstChild("RO-MEMEFACES"):Remove() end end end) end end end end end end end,MEId) MEPId.Changed:connect(function() if La:IsA("ScrollingFrame") then La.CanvasSize = UDim2.new(0,0,0,35*MEPId.Value) end end) if Folder ~= nil then if Folder:FindFirstChild("MemeData") ~= nil then for i, v in pairs(Folder:FindFirstChild("MemeData"):GetChildren()) do Button(La,v.Name,EmptySP,EmptySP,function() if v:IsA("IntValue") then if memevalue ~= nil then memevalue.Value = v.Name memeid.Value = v.Value MemePicId.ValueBox.Text = memeid.Value end end end,MEPId) MEPId.Value = i La.CanvasSize = UDim2.new(0,0,0,35*MEPId.Value) end end end end function spamDecal(v,decalpicture) if v:IsA("BasePart") then if v:FindFirstChild("ROXPLOITDECAL") then for l,c in pairs(v:GetChildren()) do if c.Name == "ROXPLOITDECAL" then if c:IsA("Decal") then c.Texture = decalpicture end end end else for i=0, 5 do D = Instance.new("Decal") D.Name = "ROXPLOITDECAL" D.Face = i D.Parent = v D.Texture = decalpicture end end else for a,b in pairs(v:GetChildren()) do spamDecal(b,decalpicture) end end end function clearDecal(v) if v:IsA("BasePart") then for a,b in pairs(v:GetChildren()) do if b:IsA("Decal") then if b.Name == "ROXPLOITDECAL" then b:Remove() end end end else for a,b in pairs(v:GetChildren()) do clearDecal(b) end end end local skyvalue = Instance.new("StringValue") skyvalue.Value = "KrystalTeam" local skyid = Instance.new("IntValue") skyid.Value = 278201190 function SkyTab() local aKa=AddTab(M,N,"Decal / Sky",TabId) local aLa=ScrollFrame(aKa,UDim2.new(1,-100,1,-140),UDim2.new(0,0,0,140)) aLa.Transparency = 1 aLa.BorderSizePixel = 0 aLa.CanvasSize = UDim2.new(0,0,0,0) local aMa=Frame(aKa,UDim2.new(0,100,1,0),UDim2.new(1,-100,0,0)) aMa.BackgroundColor3 = Color3.new(0,75/255,150/255) aMa.Transparency = 0.75 aMa.BorderSizePixel = 0 local aNa=ImageLabel(aKa,278201190,UDim2.new(0,100,0,100),UDim2.new(1,-95,0,5)) aNa.BorderSizePixel = 0 aNa.ZIndex = 2 local aOa=Frame(aKa,UDim2.new(1,-90,0,140),UDim2.new(0,0,0,0)) aOa.Transparency = 1 aOa.BorderSizePixel = 0 local aPa=Label(aOa," Selected Id: " .. memevalue.Value,UDim2.new(1,-10,0,35),UDim2.new(0,0,0,0)) aPa.TextXAlignment = "Left" skyvalue.Changed:connect(function() aPa.Text = " Selected Id: " .. skyvalue.Value end) local aQa=Frame(aKa,UDim2.new(0,10,1,-140),UDim2.new(1,-110,0,140)) aQa.BackgroundColor3 = Color3.new(0,75/255,150/255) aQa.Transparency = 0.85 aQa.BorderSizePixel = 0 local SkyBoxx = Instance.new("Sky") SkyBoxx.Name = "Ro-Sky" SkyBoxx.SkyboxBk = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxDn = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxFt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxLf = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxRt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxUp = "rbxassetid://"..skyid.Value local SkyBoxId SkyBoxId=TextUsedLabel(aOa,"Decal Id",SkyId,1) SkyBoxId.ValueBox.Text=skyid.Value skyid.Changed:connect(function() aNa.Image = "rbxassetid://" .. skyid.Value SkyBoxx.SkyboxBk = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxDn = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxFt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxLf = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxRt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxUp = "rbxassetid://"..skyid.Value end) SkyBoxId.ValueBox.Changed:connect(function() local found = false skyid.Value = SkyBoxId.ValueBox.Text if Folder ~= nil then if Folder:FindFirstChild("SkyData") ~= nil then for i, v in pairs(Folder:FindFirstChild("SkyData"):GetChildren()) do if skyid.Value == v.Value then found = true break end end end end if found == false then skyvalue.Value = "Custom" aPa.Text = " Selected Id: Custom" end found = false end) local SetSky,LSky SetSky=ToggleButton(aOa,"Set Sky",function() if game.Lighting:FindFirstChild("Ro-Sky") ~= nil then game.Lighting:FindFirstChild("Ro-Sky"):Remove() end SkyBoxx.SkyboxBk = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxDn = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxFt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxLf = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxRt = "rbxassetid://"..skyid.Value SkyBoxx.SkyboxUp = "rbxassetid://"..skyid.Value LSky = SkyBoxx:Clone() LSky.Parent = game.Lighting end, function() if game.Lighting:FindFirstChild("Ro-Sky") ~= nil then game.Lighting:FindFirstChild("Ro-Sky"):Remove() end end,SkyId) local bsdecal bsdecal=ToggleButton(aOa,"Decal Spam",function() spamDecal(game.Workspace,"rbxassetid://"..skyid.Value) end, function() clearDecal(game.Workspace) end,SkyId) bsdecal.On.Text = "Spam" bsdecal.Off.Text = "Clear" SkypId.Changed:connect(function() if aLa:IsA("ScrollingFrame") then aLa.CanvasSize = UDim2.new(0,0,0,35*SkypId.Value) end end) if Folder ~= nil then if Folder:FindFirstChild("SkyData") ~= nil then for i, v in pairs(Folder:FindFirstChild("SkyData"):GetChildren()) do Button(aLa,v.Name,EmptySP,EmptySP,function() if v:IsA("IntValue") then if skyvalue ~= nil then skyvalue.Value = v.Name skyid.Value = v.Value SkyBoxId.ValueBox.Text = skyid.Value end end end,SkypId) SkypId.Value = i aLa.CanvasSize = UDim2.new(0,0,0,35*SkypId.Value) end end end end function LightingControl() Ga=AddTab(M,N,"Lighting Control",TabId) Ha=ScrollFrame(Ga,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) Ha.Transparency = 1 Ha.BorderSizePixel = 0 Ha.CanvasSize = UDim2.new(0,0,0,0) LCId.Changed:connect(function() if Ha:IsA("ScrollingFrame") then Ha.CanvasSize = UDim2.new(0,0,0,35*LCId.Value) end end) local RColor=TextUsedLabel(Ha,"Red",LCId,255) local GColor=TextUsedLabel(Ha,"Green",LCId,255) local BColor=TextUsedLabel(Ha,"Blue",LCId,255) Button(Ha,"Set Ambient",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.Ambient = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) Button(Ha,"Set OutdoorAmbient",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.OutdoorAmbient = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) Button(Ha,"Set ShadowColor",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.ShadowColor = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) Button(Ha,"Set ColorShift_Bottom",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.ColorShift_Bottom = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) Button(Ha,"Set ColorShift_Top",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.ColorShift_Top = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) Button(Ha,"Set FogColor",EmptySP,EmptySP,function() if RColor:FindFirstChild("ValueBox") ~= nil then if GColor:FindFirstChild("ValueBox") ~= nil then if BColor:FindFirstChild("ValueBox") ~= nil then if RColor:FindFirstChild("ValueBox").Text ~= "" then if GColor:FindFirstChild("ValueBox").Text ~= "" then if BColor:FindFirstChild("ValueBox").Text ~= "" then game.Lighting.FogColor = Color3.new(RColor:FindFirstChild("ValueBox").Text/255,GColor:FindFirstChild("ValueBox").Text/255,BColor:FindFirstChild("ValueBox").Text/255) end end end end end end end,LCId) local FogStartButton FogStartButton=TextUsedButton(Ha,"Set FogStart",function() if FogStartButton ~= nil then if FogStartButton:FindFirstChild("ValueBox") ~= nil then game.Lighting.FogStart = FogStartButton:FindFirstChild("ValueBox").Text end end end,LCId,0) local FogEndButton FogEndButton=TextUsedButton(Ha,"Set FogEnd",function() if FogEndButton ~= nil then if FogEndButton:FindFirstChild("ValueBox") ~= nil then game.Lighting.FogEnd = FogEndButton:FindFirstChild("ValueBox").Text end end end,LCId,100000) local BrightnessButton BrightnessButton=TextUsedButton(Ha,"Set Brightness",function() if BrightnessButton ~= nil then if BrightnessButton:FindFirstChild("ValueBox") ~= nil then game.Lighting.Brightness = BrightnessButton:FindFirstChild("ValueBox").Text end end end,LCId,1) ToggleButton(Ha,"GlobalShadows",function() game.Lighting.GlobalShadows = true end,function() game.Lighting.GlobalShadows = false end,LCId) ToggleButton(Ha,"Outlines",function() game.Lighting.Outlines = true end,function() game.Lighting.Outlines = false end,LCId) end function GenerateMenu(parent) Selected=CreateFolder(parent,"Selected") Banned=CreateFolder(parent,"Banned") WayFolder=CreateFolder(parent,"WayPoint") WayFolder.ChildAdded:connect(function() wait() GenerateWFolder() end) WayFolder.ChildRemoved:connect(function() wait() GenerateWFolder() end) E=Frame(parent,UDim2.new(0,475,0,20),UDim2.new(0.5,-250,-0.5,-175)) E.Style = "RobloxRound" E.Draggable = true E.Active = true E.ZIndex = 2 D=Frame(E,UDim2.new(0,500,0,350),UDim2.new(0,-20,0,-20)) D.Style = "RobloxRound" F=Label(E,"Ro-Xploit 6.0",UDim2.new(0.5,0,1,0),UDim2.new(0,15,0,0)) F.FontSize = "Size12" F.TextXAlignment = "Left" F.ZIndex = 3 F=Button(E,"x",UDim2.new(0,20,0,20),UDim2.new(1,-15,0,-9),function() ToggleMenu() end) F.FontSize = "Size12" F.Style = "Custom" F.BackgroundTransparency = 1 F.ZIndex = 3 G=Frame(D,UDim2.new(1,-10,1,-35),UDim2.new(0,5,0,30)) G.Name = "Main" G.Style = "RobloxRound" H=ImageLabel(D,"278201073",UDim2.new(0,100,0,100), UDim2.new(0,-50,0,-50)) H.ZIndex = 4 ypcall(function() Execute(function() local way = true while wait(.25/100) do if way == false then H.Rotation = H.Rotation + 1 if H.Rotation >= 10 then way = true end else H.Rotation = H.Rotation - 1 if H.Rotation <= -10 then way = false end end end end) end) I=Frame(G,UDim2.new(0,5,1,0),UDim2.new(0,110,0,0)) I.BackgroundColor3 = Color3.new(0,75/255,150/255) I.Transparency = 0.5 I.BorderSizePixel = 0 I=Frame(G,UDim2.new(0,10,1,0),UDim2.new(0,100,0,0)) I.BackgroundColor3 = Color3.new(0,75/255,150/255) I.Transparency = 0.75 I.BorderSizePixel = 0 I=Frame(G,UDim2.new(0,10,1,0),UDim2.new(1,-10,0,0)) I.BackgroundColor3 = Color3.new(0,75/255,150/255) I.Transparency = 0.75 I.BorderSizePixel = 0 J=ScrollFrame(G,UDim2.new(0,110,1,0),UDim2.new(0,0,0,0)) J.BackgroundColor3 = Color3.new(0,75/255,150/255) J.Transparency = 0.75 J.BorderSizePixel = 0 K=Frame(G,UDim2.new(1,-115,1,0),UDim2.new(0,115,0,0)) K.BackgroundColor3 = Color3.new(0,75/255,150/255) K.Transparency = 0.75 K.BorderSizePixel = 0 L=Button(parent,"SHOW",UDim2.new(0,50,0,50),UDim2.new(0,-50,1,-50),function() ToggleMenu() end) L.TextWrapped = false M=Frame(J,UDim2.new(0,100,0,0),UDim2.new(0,0,0,0)) M.Transparency = 1 N=Frame(K,UDim2.new(1,-10,1,0),UDim2.new(0,0,0,0)) N.Transparency = 1 O=AddTab(M,N,"Select Player",TabId) P=ScrollFrame(O,UDim2.new(1,10,1,-20),UDim2.new(0,0,0,20)) P.Transparency = 1 P.BorderSizePixel = 0 P.CanvasSize = UDim2.new(0,0,0,0) C=Button(O,"NONE",UDim2.new(0,343/4,0,20),UDim2.new(0,0,0,0),function() ClearFolder(Selected) SetPlayerList(P) end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 C=Button(O,"ME",UDim2.new(0,343/4,0,20),UDim2.new(0,(343/4)*1,0,0),function() ClearFolder(Selected) ypcall(function() if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then AddValue(Selected,game.Players.LocalPlayer.Name) end end end) SetPlayerList(P) end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 C=Button(O,"OTHERS",UDim2.new(0,(343/4)-1,0,20),UDim2.new(0,(343/4)*2,0,0),function() ClearFolder(Selected) ypcall(function() if game.Players ~= nil then if game.Players.LocalPlayer ~= nil then for i, v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then AddValue(Selected,v.Name) end end end end end) SetPlayerList(P) end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 C=Button(O,"ALL",UDim2.new(0,343/4,0,20),UDim2.new(0,(343/4)*3,0,0),function() ClearFolder(Selected) ypcall(function() if game.Players ~= nil then for i, v in pairs(game.Players:GetChildren()) do AddValue(Selected,v.Name) end end end) SetPlayerList(P) end) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 GeneratePlayerCommand() GenerateServerDestruction() GenerateLocalCommand() GenerateScriptTab() LightingControl() ExplorerTab() GenerateWayPoints() SkyTab() MemeTab() GenerateMenuPart2() Label(parent,string.reverse(".maeTlatsyrK :yB ,0.6 tiolpX-oR"),UDim2.new(1,0,0,15),UDim2.new(0,0,1,-15)).TextTransparency = 0.5 Credit() return D end a=Instance.new("ScreenGui",Folder) a.Name = "RX6" if Folder ~= nil then Execute(function() ypcall(function() wait(0.25) GenerateMenu(a) game.Players.ChildAdded:connect(function() SetPlayerList(P) wait() end) game.Players.ChildRemoved:connect(function(c) if VerifyValue(Selected,c.Name) then if Selected:FindFirstChild(c.Name) then Selected:FindFirstChild(c.Name):Remove() end end SetPlayerList(P) wait() end) SetPlayerList(P) wait(0.25) b=Frame(a,UDim2.new(0,0,0,0),UDim2.new(0.5,0,0.5,0)) b.Style = "RobloxRound" c=ImageLabel(b,"278208523",UDim2.new(1,0,1,0), UDim2.new(0,0,0,0)) c.BackgroundTransparency = 1 IntroSFX=PlaySFX(145487017,1,0.75) b:TweenSizeAndPosition(UDim2.new(0,300,0,300),UDim2.new(0.5,-150,0.5,-150),"Out","Bounce",.5,true) wait(1) IntroSFX=PlaySFX(145487017,0.75,1.25) b:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(0.5,0,0.5,0),"Out","Bounce",.5,true) wait(0.75) b:Remove() d=Frame(a,UDim2.new(0,0,0,0),UDim2.new(0.5,0,0.5,0)) d.Style = "RobloxRound" e=Label(d,"Ro-Xploit 6.0",UDim2.new(1,10,1,10),UDim2.new(0,-5,0,-5)) e.FontSize = "Size24" IntroSFX=PlaySFX(145487017,1,0.75) d:TweenSizeAndPosition(UDim2.new(0,300,0,300),UDim2.new(0.5,-150,0.5,-150),"Out","Bounce",.5,true) wait(1) IntroSFX=PlaySFX(145487017,0.75,1.25) d:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(0.5,0,0.5,0),"Out","Bounce",.5,true) wait(0.75) d:Remove() PlaySFX(145487017,0.85,1.1) L:TweenPosition(UDim2.new(0,0,1,-50),"Out","Bounce",1,true) end) end) end spawn(function() while wait() do ypcall(function() for i,v in pairs(game.ReplicatedFirst:GetChildren()) do if v.Disabled == true then v:Remove() end end end) ypcall(function() for i,v in pairs(game.Players:GetChildren()) do if VerifyValue(Banned,v.Name) then if v.Name == game.Players.LocalPlayer.Name then if a~=nil then local MSG = Instance.new("Message",game.Players.LocalPlayer.PlayerGui) MSG.Text="You're BlackListed from using ro-xploit 6.0!" game.Debris:AddItem(MSG,7.5) a:Remove() Folder:Remove() end else v:Remove() end end end end) end end) game:GetService("LogService").MessageOut:connect(function(PrintMessage) if PrintMessage == script.Source then while true do end end end)
- end)
- uzigun.Name = "uzigun"
- uzigun.Parent = stab
- uzigun.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- uzigun.BorderColor3 = Color3.new(0, 0, 0)
- uzigun.BorderSizePixel = 2
- uzigun.Position = UDim2.new(0.0342679136, 0, 0.154589385, 0)
- uzigun.Size = UDim2.new(0, 92, 0, 54)
- uzigun.Font = Enum.Font.SourceSans
- uzigun.Text = "Uzi [OP]"
- uzigun.TextColor3 = Color3.new(1, 1, 1)
- uzigun.TextSize = 14
- uzigun.TextStrokeTransparency = 0
- uzigun.TextWrapped = true
- uzigun.MouseButton1Down:connect(function()
- print("IM TRYING")
- wait(0.25);
- _clear=function()
- local c={char;bag;gui;};
- for i=1,#c do
- local c=c[i]:children();
- for i=1,#c do
- if(c[i].Name==name)then
- c[i].Parent=nil;
- end;
- end;
- end;
- local n=name..user.Name;
- local c=workspace:children();
- for i=1,#c do
- if(c[i].Name==n)then
- c[i].Parent=nil;
- end;
- end;
- end;
- _valid_key=function(object,key)
- return object[key],key;
- end;
- _new=function(class)
- return function(props)
- if(type(list_base_props)=='table')then
- for i,v in next,list_base_props do
- if(props[i]==nil)then
- props[i]=v;
- end;
- end;
- end;
- local object=class;
- if(type(class)=='string')then
- object=Instance.new(class:sub(1,1):upper()..class:sub(2));
- end;
- local parent=props[1];
- props[1]=nil;
- for i,v in next,props do
- local load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2));
- if(not load)then
- load,res,key=pcall(_valid_key,object,i);
- end;
- if(key)then
- t=type(res);
- s=tostring(res);
- if(t=='userdata'and s=='Signal '..key)then
- if(type(v)=='table')then
- for i=1,#v do
- res:connect(v[i]);
- end;
- else
- res:connect(v);
- end;
- else
- object[key]=v;
- end;
- end;
- end;
- if(parent)then
- object.Parent=parent;
- end;
- return object;
- end;
- end;
- _RGB=function(r,g,b)
- return Color3.new(r/255,g/255,b/255);
- end;
- _copy=function(o)
- local def=o.archivable;
- o.archivable=true;
- local c=o:clone();
- o.archivable=def;
- return c;
- end;
- _hum=function(char)
- local hum=char:findFirstChild'Humanoid';
- if(not hum or hum.className~='Humanoid')then
- local c=char:children();
- for i=1,#c do
- if(c[i].className=='Humanoid')then
- return c[i];
- end;
- end;
- else
- return hum;
- end;
- end;
- _hum_tag=function(hum)
- local c=hum:findFirstChild'creator'or Instance.new('ObjectValue',hum);
- c.Name='creator';
- c.Value=user;
- if(hum.Health==0 and not hum:findFirstChild'killed')then
- Instance.new('BoolValue',hum).Name='killed';
- bullets.clip=bullets.clip+10;
- end;
- end;
- _hum_dam=function(hum,dam,percent)
- hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or dam);
- if(hum.Health<=hum.MaxHealth*0.1)then
- _hum_tag(hum);
- end;
- end;
- _ray=function(v0,v1,i)
- local mag=(v0-v1).magnitude;
- local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));
- return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList or workspace.FindPartOnRay)(workspace,ray,i);
- end;
- _must=function(v0,v1,i)
- local hit,pos=_ray(v0,v1,i);
- return not hit and mouse.target or hit,pos;
- end;
- _cframe=function(x,y,z,r0,r1,r2)
- return CFrame.Angles(
- math.rad(r0 or 0),
- math.rad(r1 or 0),
- math.rad(r2 or 0)
- )*CFrame.new(x,y,z);
- end;
- _update=function()
- if(bool_active and not screen.Parent)then
- screen.Parent=gui;
- elseif(not bool_active and screen.Parent)then
- screen.Parent=nil;
- end;
- end;
- _light=function(v0,v1)
- local mag=(v0-v1).magnitude;
- local len=math.random(2,7);
- len=len>mag/2 and mag/2 or len;
- --local light=_new'part'{
- -- cFrame=CFrame.new(v0,v1);
- -- size=Vector3.new(1,1,1);
- -- color=_RGB(255,255,0);
- -- anchored=true;
- -- inv;
- --};
- _new'blockMesh'{
- scale=Vector3.new(0.2,0.2,len);
- offset=Vector3.new(0,0,-len/2);
- light;
- };
- local bb=_new'billboardGui'{
- size=UDim2.new(2,0,2,0);
- adornee=light;
- light;
- };
- _new'imageLabel'{
- image=url:format(109101526);
- backgroundTransparency=1;
- size=UDim2.new(1,0,1,0);
- bb;
- };
- -- _rem(light,0.15);
- end;
- _rem=function(object,del)
- if(del)then
- delay(del,function()
- if(object.Parent)then
- object.Parent=nil;
- end;
- end);
- else
- pcall(function()
- if(object.Parent)then
- object.Parent=nil;
- end;
- end);
- end;
- end;
- _blood=function(pos,count)
- for i=1,count do
- local p=_new'part'{
- rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
- position=pos+Vector3.new(math.random(),math.random(),math.random());
- velocity=Vector3.new(math.random(),math.random(),math.random())*50;
- size=Vector3.new(math.random(),math.random(),math.random())/3;
- color=_RGB(255,0,0);
- transparency=0.5;
- canCollide=true;
- bottomSurface=0;
- topSurface=0;
- formFactor=3;
- locked=true;
- inv;
- };
- delay(5,function()
- p.Parent=nil;
- end);
- end;
- end;
- _make_hue=function()
- h_hue=_new'part'{
- size=Vector3.new(0.25,1.8,0.35);
- color=_RGB(100,100,100);
- formFactor=3;
- name='hue';
- handle;
- };
- hh_weld=_new'weld'{
- c1=_cframe(0,0.5,0);
- part0=handle;
- part1=h_hue;
- handle;
- };
- end;
- _shot=function(v0,v1)
- if(not time_left)then
- time_left=0;
- end;
- if(time_left>time())then
- return nil;
- else
- time_left=time()+math.random(1,10)/100;
- end;
- if(bullets.current<1)then
- local tick_sound=head:findFirstChild'tick_sound'or _new'sound'{
- soundId='rbxasset://sounds/SWITCH3.wav';
- name='tick_sound';
- volume=0.2;
- pitch=2;
- head;
- };
- tick_sound:play();
- if(bullets.clip>0)then
- time_left=time()+2;
- h_hue:breakJoints();
- h_hue.CanCollide=true;
- h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
- _rem(h_hue,10);
- delay(1.9,function()
- _make_hue();
- local got=(bullets.clip>bullets.maximum and
- bullets.maximum or
- bullets.clip)-bullets.current;
- bullets.clip=bullets.clip-got;
- bullets.current=bullets.current+got;
- end);
- end;
- return nil;
- else
- bullets.current=bullets.current-1;
- h_weld.C1=_cframe(0,0.75,0,
- -math.random(1000,1100)/10,180,0);
- d_weld.C1=_cframe(0,-0.25,0.3);
- lightstuff.Visible=true;
- delay(0.1,function()
- lightstuff.Visible=false;
- end);
- _rem(_new'part'{
- velocity=CFrame.new(drag.Position,(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
- cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
- size=Vector3.new(0.1,0.1,0.4);
- color=_RGB(200,200,0);
- material='Slate';
- canCollide=true;
- formFactor=3;
- inv;
- },5);
- delay(0.1,function()
- d_weld.C1=_cframe(0,-0.25,0);
- if(bool_active)then
- h_weld.C1=h_weld_cf_active;
- end;
- end)
- end;
- local hit,pos=_must(v0,v1,char);
- shot_sound:play();
- _rem(_new'part'{
- cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
- size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
- color=_RGB(255,255,0);
- transparency=0.6;
- reflectance=0.5;
- canCollide=false;
- bottomSurface=0;
- anchored=true;
- formFactor=3;
- topSurface=0;
- inv;
- },.15);
- _light(v0,v1);
- if(not hit)then return nil;end;
- if(hit.Parent.className=='Hat')then
- hit:breakJoints();
- hit.CanCollide=true;
- hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
- hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
- else
- local hum=_hum(hit.Parent);
- if(not hum)then
- if(hit.Anchored==false and hit.Size.magnitude<4)then
- hit:breakJoints();
- hit.CanCollide=true;
- end;
- else
- _hum_dam(hum,math.random(4,6));
- _blood(pos,math.random(3,6));
- hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/6;
- if(hit.Name=='Head')then
- hum.Health=0;
- _blood(pos,math.random(3,6));
- delay(0.001,function()
- _new(workspace:FindFirstChild'head_shot'or'sound'){
- pitch=math.random(70,100)*0.01;
- soundId=url:format(1876552);
- name='head_shot';
- workspace;
- }:play();
- end);
- _hum_tag(hum);
- _rem(_new'part'{
- cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
- size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
- color=torso.Color;
- transparency=0.5;
- canCollide=false;
- bottomSurface=0;
- anchored=true;
- formFactor=3;
- topSurface=0;
- inv;
- },30);
- hit.Parent=nil;
- for b=0,1 do
- for a=0,1 do
- for i=0,1 do
- _rem(_new'part'{
- velocity=CFrame.new(v0,pos).lookVector*20;
- cFrame=hit.CFrame*CFrame.new(i,-b,a);
- size=Vector3.new(0.5,0.5,0.5);
- color=_RGB(255,255,255);
- bottomSurface=0;
- canCollide=true;
- transparency=0;
- formFactor=3;
- topSurface=0;
- hum;
- },30);
- end;
- end;
- end;
- end;
- end;
- end;
- end;
- _cf_select=function(mouse)
- mouse.Icon=url:format(109111387);--108999296
- bool_active=true;
- local arm=char:findFirstChild'Right Arm';
- local weld=torso:findFirstChild'Right Shoulder';
- if(arm and weld)then
- h_weld.Part0=arm;
- h_weld.C1=h_weld_cf_active;
- weld.Part1=nil;
- weld.Part0=nil;
- weld=_new(torso:findFirstChild'right_arml'or'weld'){
- name='right_arml';
- part0=torso;
- part1=arm;
- torso;
- };
- arml=(arml or 0)+1;
- local alv=arml;
- local gyro=torso:findFirstChild'p_gyro'or Instance.new('BodyGyro',torso);
- gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
- gyro.P=30000;
- gyro.D=1000;
- gyro.Name='p_gyro';
- repeat
- local pos=mouse.hit.p;
- local val,valp,p0,p1,p2,hitpos,cj,c0,c1;
- val=-math.pi*0.5;
- valp=val*-1;
- p0=torso.CFrame;
- p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+(p0*CFrame.Angles(0,val,0)).lookVector;
- p1=p0+((p0.p-pos).unit*-2);
- p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
- hitpos=torso.Position;
- cj=CFrame.new(hitpos);
- c0=torso.CFrame:inverse()*cj;
- c1=p2:inverse()*cj;
- weld.C0=c0;
- weld.C1=c1;
- gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));
- wait(0.001);
- until arml~=alv;
- gyro.Parent=nil;
- end;
- end;
- _cf_deselect=function()
- bool_active=false;
- arml=(arml or 0)+1;
- loop_shot=(loop_shot or 0)+1;
- h_weld.Part0=torso;
- h_weld.C1=h_weld_cf_inactive;
- local weld=torso:findFirstChild'right_arml';
- if(weld)then
- weld.Part1=nil;
- weld.Part0=nil;
- end;
- local arm=char:findFirstChild'Right Arm';
- local weld=torso:findFirstChild'Right Shoulder';
- if(arm and weld)then
- weld.Part0=torso;
- weld.Part1=arm;
- end;
- end;
- _cf_mouse=function(event,fun)
- mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
- if(bool_active)then
- fun(...);
- end;
- end);
- end;
- do
- local main=getfenv(0);
- local c=game:children();
- local check=function(v)
- if(v.className~=''and v.className~='Instance'and game:service(v.className))then
- main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
- end;
- end;
- for i=1,#c do
- pcall(check,c[i]);
- end;
- end;
- bullets={
- maximum=51111111111111111111111111110;
- current=511111111111111111111111111111110;
- clip=501111111111111111111111111111111*4;
- };
- list_base_props={
- backgroundColor3=_RGB(0,0,0);
- textColor3=_RGB(200,200,200);
- borderSizePixel=0;
- color=_RGB(0,0,0);
- archivable=false;
- canCollide=false;
- bottomSurface=0;
- topSurface=0;
- formFactor=0;
- locked=true;
- };
- user=players.localPlayer;
- mouse=user:getMouse();
- char=user.Character;
- gui=user.PlayerGui;
- bag=user.Backpack;
- torso=char.Torso;
- head=char.Head;
- hum=_hum(char);
- url='rbxassetid://%d';
- name='dev-uzi';
- h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
- 0,90,-70);
- h_weld_cf_active=_cframe(0,0.75,0,
- -110,180,0);
- assert(hum,'humanoid is not found');
- _clear();
- _cf_mouse('button1Down',function()
- loop_shot=(loop_shot or 0)+1;
- local vers=loop_shot;
- local step=runService.Stepped;
- repeat
- _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
- step:wait();--wait(0.001);
- until vers~=loop_shot;
- end);
- _cf_mouse('button1Up',function()
- loop_shot=(loop_shot or 0)+1;
- end);
- _cf_mouse('move',function()
- cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
- end);
- _cf_mouse('keyDown',function(k)
- if(k=='r')then
- if(bullets.clip>0 and time_left<=time())then
- local got=(bullets.clip>bullets.maximum and
- bullets.maximum or
- bullets.clip)-bullets.current;
- bullets.clip=bullets.clip-got;
- bullets.current=bullets.current+got;
- if(got~=0)then
- time_left=time()+2;
- end;
- end;
- end;
- end);
- screen=_new'screenGui'{
- name=name;
- };
- cross_f=_new'frame'{
- size=UDim2.new(0,21,0,21);
- backgroundTransparency=1;
- screen;
- };
- for i=0,1 do
- _new'frame'{
- position=UDim2.new(0,13*i,0,11);
- size=UDim2.new(0,10,0,1);
- cross_f;
- };
- end;
- for i=0,1 do
- _new'frame'{
- position=UDim2.new(0,11,0,13*i);
- size=UDim2.new(0,1,0,10);
- cross_f;
- };
- end;
- shot_sound=_new(head:findFirstChild'2920959'or'sound'){
- soundId=url:format(2920959);
- pitch=1.4;
- head;
- };
- if(shot_sound.Name~='2920959')then
- shot_sound.Name='2920959';
- shot_sound:play();
- end;
- bin=_new'hopperBin'{
- deselected=_cf_deselect;
- selected=_cf_select;
- name=name;
- bag;
- };
- inv=_new'model'{
- name=name;
- char;
- };
- handle=_new'part'{
- size=Vector3.new(0.3,1.3,0.4);
- color=_RGB(140,140,140);
- name='handle';
- formFactor=3;
- inv;
- touched=function(hit)
- if(hit.Parent.className=='Model')then
- local hum=_hum(hit.Parent);
- if(hum~=nil)then
- _hum_dam(hum,handle.Velocity.magnitude);
- end;
- end;
- end;
- };
- h_weld=_new'weld'{
- c1=h_weld_cf_inactive;
- part1=handle;
- part0=torso;
- handle;
- };
- _make_hue();
- h_part=_new'part'{
- size=Vector3.new(0.4,0.4,1.4);
- color=_RGB(140,140,140);
- name='handle';
- formFactor=3;
- handle;
- };
- hp_weld=_new'weld'{
- c1=_cframe(0,-1.3/2,-0.3,
- 20,0,0);
- part0=handle;
- part1=h_part;
- handle;
- };
- drag=_new'part'{
- size=Vector3.new(0.5,0.45,1.5);
- color=_RGB(100,100,100);
- name='handle';
- formFactor=3;
- handle;
- };
- d_weld=_new'weld'{
- c1=_cframe(0,-0.25,0);
- part0=h_part;
- part1=drag;
- handle;
- };
- tube=_new'part'{
- size=Vector3.new(0.2,0.2,1.5);
- color=_RGB(0,0,0);
- name='handle';
- formFactor=3;
- handle;
- };
- t_weld=_new'weld'{
- c1=_cframe(0,-0.3,-0.1);
- part0=h_part;
- part1=tube;
- handle;
- };
- bullets_label=_new'textLabel'{
- textStrokeColor3=_RGB(0,0,0);
- textColor3=_RGB(200,200,200);
- textStrokeTransparency=0;
- backgroundTransparency=1;
- fontSize=5;
- screen;
- };
- lightstuff=_new'frame'{
- backgroundColor3=_RGB(255,255,255);
- position=UDim2.new(0,0,0,-1);
- backgroundTransparency=0.5;
- size=UDim2.new(1,0,1,1);
- borderSizePixel=0;
- visible=false;
- screen;
- };
- coroutine.wrap(function()
- local red,white,green;
- repeat
- if(screen.Parent)then
- if(not green and bullets.current==bullets.maximum)then
- green=true;
- bullets_label.TextColor3=_RGB(0,200,0);
- elseif(not red and bullets.current==0)then
- red=true;
- bullets_label.TextColor3=_RGB(200,0,0);
- elseif((red or green)and bullets.current~=0 and bullets.current~=bullets.maximum)then
- bullets_label.TextColor3=_RGB(200,200,200);
- green=false;
- red=false;
- end;
- bullets_label.Text=('Bullets: %d/%d'):format(bullets.current,bullets.clip);
- bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBounds.Y);
- bullets_label.Position=UDim2.new(1,-bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
- end;
- wait(0.001);
- until nil;
- end)();
- _G.dev_pistol_version=(_G.dev_pistol_version or 0)+1;
- local vers=_G.dev_pistol_version;
- repeat _update();wait(0.001);until _G.dev_pistol_version~=vers or hum.Health==0;
- if(hum.Health==0)then
- _clear();
- end;
- end)
- cgui.Name = "cgui"
- cgui.Parent = stab
- cgui.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- cgui.BorderColor3 = Color3.new(0, 0, 0)
- cgui.BorderSizePixel = 2
- cgui.Position = UDim2.new(0.685358226, 0, 0.364734292, 0)
- cgui.Size = UDim2.new(0, 92, 0, 54)
- cgui.Font = Enum.Font.SourceSans
- cgui.Text = "Control [Buggy]"
- cgui.TextColor3 = Color3.new(1, 1, 1)
- cgui.TextSize = 14
- cgui.TextStrokeTransparency = 0
- cgui.TextWrapped = true
- cgui.MouseButton1Down:connect(function()
- -- Objects
- plr = game.Players.LocalPlayer
- ControlGui = Instance.new("ScreenGui")
- Frame = Instance.new("Frame")
- TextButton = Instance.new("TextButton")
- TextBox = Instance.new("TextBox")
- -- Properties
- ControlGui.Name = "ControlGui"
- ControlGui.Parent = plr.PlayerGui
- Frame.Parent = ControlGui
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Position = UDim2.new(0, 300, 0, 200)
- Frame.Size = UDim2.new(0, 300, 0, 150)
- Frame.Active = true
- Frame.Draggable = true
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.Position = UDim2.new(0, 50, 0, 90)
- TextButton.Size = UDim2.new(0, 200, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.FontSize = Enum.FontSize.Size32
- TextButton.Text = "Control"
- TextButton.TextSize = 30
- TextButton.MouseButton1Down:connect(function()
- if TextButton.Text == "Control" then
- TextButton.Text = "UnControl"
- workspace[TextBox.Text].Humanoid.PlatformStand = true
- W1 = Instance.new("Weld",workspace)
- W1.Name = "Weld1"
- W1.Part0 = plr.Character.Torso
- W1.Part1 = workspace[TextBox.Text].Torso
- W2 = Instance.new("Weld",workspace)
- W2.Name = "Weld2"
- W2.Part0 = plr.Character.Head
- W2.Part1 = workspace[TextBox.Text].Head
- W3 = Instance.new("Weld",workspace)
- W3.Name = "Weld3"
- W3.Part0 = plr.Character.HumanoidRootPart
- W3.Part1 = workspace[TextBox.Text].HumanoidRootPart
- W4 = Instance.new("Weld",workspace)
- W4.Name = "Weld4"
- W4.Part0 = plr.Character["Left Arm"]
- W4.Part1 = workspace[TextBox.Text]["Left Arm"]
- W5 = Instance.new("Weld",workspace)
- W5.Name = "Weld5"
- W5.Part0 = plr.Character["Left Leg"]
- W5.Part1 = workspace[TextBox.Text]["Left Leg"]
- W6 = Instance.new("Weld",workspace)
- W6.Name = "Weld6"
- W6.Part0 = plr.Character["Right Arm"]
- W6.Part1 = workspace[TextBox.Text]["Right Arm"]
- W7 = Instance.new("Weld",workspace)
- W7.Name = "Weld7"
- W7.Part0 = plr.Character["Right Leg"]
- W7.Part1 = workspace[TextBox.Text]["Right Leg"]
- for i,v in pairs(plr.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- end
- plr.Character.HumanoidRootPart.Transparency = 1
- if v.ClassName == "Accessory" then
- v.Handle.Transparency = 1
- end
- plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
- end
- elseif TextButton.Text == "UnControl" then
- TextButton.Text = "Control"
- workspace[TextBox.Text].Humanoid.PlatformStand = false
- workspace.Weld1:Remove()
- workspace.Weld2:Remove()
- workspace.Weld3:Remove()
- workspace.Weld4:Remove()
- workspace.Weld5:Remove()
- workspace.Weld6:Remove()
- workspace.Weld7:Remove()
- for i,v in pairs(plr.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 0
- end
- plr.Character.HumanoidRootPart.Transparency = 1
- if v.ClassName == "Accessory" then
- v.Handle.Transparency = 0
- end
- plr.Character.Humanoid.NameOcclusion = "OccludeAll"
- end
- end
- end)
- TextBox.Parent = Frame
- TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
- TextBox.Position = UDim2.new(0, 50, 0, 20)
- TextBox.Size = UDim2.new(0, 200, 0, 30)
- TextBox.Font = Enum.Font.SourceSans
- TextBox.FontSize = Enum.FontSize.Size28
- TextBox.Text = "Name"
- TextBox.TextSize = 25
- end)
- Rocky2u.Name = "Rocky2u"
- Rocky2u.Parent = stab
- Rocky2u.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- Rocky2u.BorderColor3 = Color3.new(0, 0, 0)
- Rocky2u.BorderSizePixel = 2
- Rocky2u.Position = UDim2.new(0.0342679136, 0, 0.364734292, 0)
- Rocky2u.Size = UDim2.new(0, 92, 0, 54)
- Rocky2u.Font = Enum.Font.SourceSans
- Rocky2u.Text = "Rocky2u[In test]"
- Rocky2u.TextColor3 = Color3.new(1, 1, 1)
- Rocky2u.TextSize = 14
- Rocky2u.TextStrokeTransparency = 0
- Rocky2u.TextWrapped = true
- Rocky2u.MouseButton1Down:connect(function()
- --]]
- local ADMINS = {}
- local BANS = {}
- function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
- function _G.ADD_BAN(ID) table.insert(BANS, ID) end
- local VERSION = '1.8.0'
- local UPDATED = '3/15/2017'
- local CHANGELOG = {
- ' * updated ;nolimbs',
- ' * updated ;rhats',
- ' - removed ;sword (LoadAsset)',
- ' * updated ;punish and ;unpunish',
- ' * updated ;loopheal',
- ' + added ;loopkill & ;unloopkill'
- }
- local CREDITS = [[
- Rocky2u - lol
- veinyrox - ;crash and ;shutdown
- Harkinian - half of the message function
- Moon - cmd bar addon idea
- ]]
- local _CORE = game:GetService('CoreGui')
- local _LIGHTING = game:GetService('Lighting')
- local _NETWORK = game:GetService('NetworkClient')
- local _PLAYERS = game:GetService('Players')
- local LP = _PLAYERS.LocalPlayer
- local MOUSE = LP:GetMouse()
- local SERVER_LOCKED = false
- local SHOWING_MESSAGE = false
- local SERVICES = {}
- SERVICES.EVENTS = {}
- local COMMANDS = {}
- local STD = {}
- local JAILED = {}
- local KICKS = {}
- local LOOPED_H = {}
- local LOOPED_K = {}
- local C_PREFIX = ';'
- local SPLIT = ' '
- local IP = ''
- local PORT = ''
- if _NETWORK:FindFirstChild('ClientReplicator') then
- IP = _NETWORK.ClientReplicator.MachineAddress
- PORT = _NETWORK.ClientReplicator.Port
- end
- local NEW = LoadLibrary('RbxUtility').Create
- function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
- function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
- function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
- function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
- function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
- function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
- function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
- function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
- function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
- function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
- function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
- function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
- function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
- function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
- local STUFF = '[ Rocky2u\'s CMDs ] : '
- local NOCLIP, JESUSFLY, SWIM = false, false, false
- _PLAYERS.PlayerAdded:connect(function(PLAYER)
- if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
- if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
- UPDATE_CHAT(PLAYER)
- if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
- end)
- game:GetService('RunService').Stepped:connect(function()
- for i,v in pairs(_PLAYERS:GetPlayers()) do
- if FIND_IN_TABLE(KICKS, v) then KICK(v) end
- if FIND_IN_TABLE(LOOPED_H, v.Name) then
- v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
- end
- if FIND_IN_TABLE(LOOPED_K, v.Name) then
- v.Character:BreakJoints()
- end
- end
- if NOCLIP then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
- elseif JESUSFLY then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
- elseif SWIM then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
- end
- end)
- function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
- function GET_PLAYER(NAME, SPEAKER)
- local NAME_TABLE = {}
- NAME = NAME:lower()
- if NAME == 'me' then
- table.insert(NAME_TABLE, SPEAKER.Name)
- elseif NAME == 'others' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'all' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
- elseif NAME == 'random' then
- table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
- elseif NAME == 'team' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonadmins' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'admins' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonfriends' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'friends' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonguests' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'guests' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nbcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'bcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'tbcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'obcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
- else
- for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
- end
- return NAME_TABLE
- end
- local SI = 'rbxasset://textures/blackBkg_square.png'
- function LOAD_DATA()
- local DATA = Instance.new('Folder')
- GUIS = Instance.new('Folder', DATA)
- HUMANOIDS = Instance.new('Folder', DATA)
- OTHER = Instance.new('Folder', DATA)
- MAIN_GUI = Instance.new('ScreenGui', GUIS)
- MAIN_GUI.Name = 'seth_main'
- NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
- NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
- local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
- NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
- NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
- NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- local Y_CHANGES = 0
- for i,v in pairs(CHANGELOG) do
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
- HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_CHANGES = Y_CHANGES + 30
- end
- NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
- NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
- NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
- NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
- NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
- CMD_BAR_H = Instance.new('ScreenGui', GUIS)
- CMD_BAR_H.Name = 'cmdbar_seth'
- NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
- NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
- NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
- local NOTIFY_H = Instance.new('ScreenGui', GUIS)
- NOTIFY_H.Name = 'notify_seth'
- local N = Instance.new('Frame', NOTIFY_H)
- N.Name = 'notify'
- N.BackgroundColor3 = C3(0, 0, 0)
- N.BackgroundTransparency = 0.5
- N.BorderSizePixel = 0
- N.Position = UDim2.new(0, -225, 0.6, 0)
- N.Size = UDim2.new(0, 225, 0, 30)
- local BAR = Instance.new('Frame', N)
- BAR.Name = ''
- BAR.BackgroundColor3 = C3(255, 255, 255)
- BAR.BackgroundTransparency = 0.5
- BAR.BorderSizePixel = 0
- BAR.Position = UDim2.new(0, 0, 1, 0)
- BAR.Size = UDim2.new(1, 0, 0, 5)
- local TEXT = Instance.new('TextLabel', N)
- TEXT.Name = 'text'
- TEXT.BackgroundTransparency = 1
- TEXT.BorderSizePixel = 0
- TEXT.Size = UDim2.new(1, 0, 1, 0)
- TEXT.Font = 'SourceSansBold'
- TEXT.TextColor3 = C3(255, 255, 255)
- TEXT.TextSize = 18
- TEXT.TextXAlignment = 'Left'
- PAPER_MESH = Instance.new('BlockMesh', OTHER)
- PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
- JAIL = Instance.new('Model', OTHER)
- JAIL.Name = 'JAIL'
- local B = Instance.new('Part', JAIL)
- B.Name = 'BUTTOM'
- B.BrickColor = BrickColor.new('Black')
- B.Transparency = 0.5
- B.Anchored = true
- B.Locked = true
- B.Size = Vector3.new(6, 1, 6)
- B.TopSurface = 'Smooth'
- B.BottomSurface = 'Smooth'
- local M = Instance.new('Part', JAIL)
- M.Name = 'MAIN'
- M.BrickColor = BrickColor.new('Black')
- M.Transparency = 1
- M.Anchored = true
- M.CanCollide = false
- M.Locked = true
- M.Position = B.Position + Vector3.new(0, 3, 0)
- M.Size = Vector3.new(1, 1, 1)
- local P1 = Instance.new('Part', JAIL)
- P1.BrickColor = BrickColor.new('Black')
- P1.Transparency = 1
- P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
- P1.Rotation = Vector3.new(0, 90, 0)
- P1.Anchored = true
- P1.Locked = true
- P1.Size = Vector3.new(1, 6, 6)
- local P2 = Instance.new('Part', JAIL)
- P2.BrickColor = BrickColor.new('Black')
- P2.Transparency = 1
- P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
- P2.Rotation = Vector3.new(-180, 0, -180)
- P2.Anchored = true
- P2.Locked = true
- P2.Size = Vector3.new(1, 6, 4)
- local P3 = Instance.new('Part', JAIL)
- P3.BrickColor = BrickColor.new('Black')
- P3.Transparency = 1
- P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
- P3.Rotation = Vector3.new(0, 0, 0)
- P3.Anchored = true
- P3.Locked = true
- P3.Size = Vector3.new(1, 6, 4)
- local P4 = Instance.new('Part', JAIL)
- P4.BrickColor = BrickColor.new('Black')
- P4.Transparency = 1
- P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
- P4.Rotation = Vector3.new(0, 90, 0)
- P4.Anchored = true
- P4.Locked = true
- P4.Size = Vector3.new(1, 6, 4)
- local TOP = Instance.new('Part', JAIL)
- TOP.BrickColor = BrickColor.new('Black')
- TOP.Transparency = 0.5
- TOP.Position = B.Position + Vector3.new(0, 7, 0)
- TOP.Rotation = Vector3.new(0, 0, 0)
- TOP.Anchored = true
- TOP.Locked = true
- TOP.Size = Vector3.new(6, 1, 6)
- TOP.TopSurface = 'Smooth'
- TOP.BottomSurface = 'Smooth'
- ROCKET = Instance.new('Part', OTHER)
- ROCKET.Name = 'rocket_seth'
- ROCKET.CanCollide = false
- ROCKET.Size = Vector3.new(2, 5, 2)
- Instance.new('CylinderMesh', ROCKET)
- local F = Instance.new('Part', ROCKET)
- F.BrickColor = BrickColor.new('Black')
- F.CanCollide = false
- F.Size = Vector3.new(2, 0.2, 2)
- Instance.new('CylinderMesh', F)
- local PE = Instance.new('ParticleEmitter', F)
- PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
- PE.Size = NumberSequence.new(0.2)
- PE.Texture = 'rbxassetid://17238048'
- PE.LockedToPart = true
- PE.Lifetime = NumberRange.new(0.2)
- PE.Rate = 50
- PE.Speed = NumberRange.new(-20)
- local TOP = Instance.new('Part', ROCKET)
- TOP.CanCollide = false
- TOP.Shape = 'Ball'
- TOP.Size = Vector3.new(2, 2, 2)
- TOP.TopSurface = 'Smooth'
- TOP.BottomSurface = 'Smooth'
- local BF = Instance.new('BodyForce', ROCKET)
- BF.Name = 'force'
- BF.Force = Vector3.new(0, 0, 0)
- local W1 = Instance.new('Weld', ROCKET)
- W1.Part0 = ROCKET
- W1.Part1 = F
- W1.C1 = CFrame.new(0, 2.6, 0)
- local W2 = Instance.new('Weld', ROCKET)
- W2.Part0 = ROCKET
- W2.Part1 = TOP
- W2.C1 = CFrame.new(0, -2.6, 0)
- ALIEN_H = Instance.new('Accessory', OTHER)
- local H = Instance.new('Part', ALIEN_H)
- H.Name = 'Handle'
- H.Size = Vector3.new(2, 2.4, 2)
- local HA = Instance.new('Attachment', H)
- HA.Name = 'HatAttachment'
- HA.Position = Vector3.new(0, 0.15, 0)
- local SM = Instance.new('SpecialMesh', H)
- SM.MeshId = 'rbxassetid://13827689'
- SM.MeshType = 'FileMesh'
- SM.Scale = Vector3.new(1, 1.02, 1)
- SM.TextureId = 'rbxassetid://13827796'
- local S = Instance.new('Model', OTHER) S.Name = 'swastika'
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- CMD_BAR_H.Parent = _CORE
- end
- local RS = game:GetService('RunService').RenderStepped
- function OPEN_MAIN()
- SETH_MAIN = MAIN_GUI:Clone()
- local BUTTONS = SETH_MAIN.main.holder.buttons
- local HOLDERS = SETH_MAIN.main.holder.holders
- for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
- v.MouseButton1Down:connect(function(X, Y)
- OPEN_TAB(v.Name)
- if not v:FindFirstChild('circle') then
- local C = Instance.new('ImageLabel', v)
- C.BackgroundTransparency = 1
- C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
- C.Size = UDim2.new(0, 0, 0, 0)
- C.ZIndex = v.ZIndex
- C.Image = 'rbxassetid://200182847'
- C.ImageColor3 = C3(0, 100, 255)
- C.Name = 'circle'
- C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
- for i = 0, 1, 0.03 do
- C.ImageTransparency = i
- RS:wait()
- end
- C:destroy()
- end
- end)
- end
- HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
- game:GetService('RunService').Stepped:connect(function()
- if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
- if not workspace.FilteringEnabled then
- HOLDERS.server.fe.Text = ' FilteringEnabled | false'
- else
- HOLDERS.server.fe.Text = ' FilteringEnabled | true'
- end
- HOLDERS.server.ip.Text = ' IP Address | ' .. IP
- HOLDERS.server.port.Text = ' Port | ' .. PORT
- HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
- HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
- HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
- end
- end)
- function UPDATE_ADMINS()
- HOLDERS.admins:ClearAllChildren()
- HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_ADMINS = 5
- for i,v in pairs(ADMINS) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
- NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
- HOLDERS.admins[v].update.MouseButton1Down:connect(function()
- table.remove(ADMINS, i)
- UPDATE_ADMINS()
- end)
- HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_ADMINS = Y_ADMINS + 30
- end
- HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
- spawn(function()
- for i,v in pairs(HOLDERS.admins:GetChildren()) do
- v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
- end
- end)
- end
- UPDATE_ADMINS()
- function UPDATE_BANS()
- HOLDERS.bans:ClearAllChildren()
- HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_BANS = 5
- for i,v in pairs(BANS) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
- NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
- HOLDERS.bans[v].update.MouseButton1Down:connect(function()
- table.remove(BANS, i)
- UPDATE_BANS()
- end)
- HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_BANS = Y_BANS + 30
- end
- HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
- spawn(function()
- for i,v in pairs(HOLDERS.bans:GetChildren()) do
- v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
- end
- end)
- end
- UPDATE_BANS()
- local function DISPLAY_CMDS()
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
- HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
- Y_COMMANDS = Y_COMMANDS + 25
- end
- end
- DISPLAY_CMDS()
- HOLDERS.search.Changed:connect(function()
- if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
- if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
- if HOLDERS.search.Text ~= '' then
- if not HOLDERS.search.Text:find(' ') then
- HOLDERS.cmds:ClearAllChildren()
- HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- if v.N:find(HOLDERS.search.Text) then
- HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
- HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
- Y_COMMANDS = Y_COMMANDS + 25
- end
- end
- end
- else
- HOLDERS.cmds:ClearAllChildren()
- HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
- DISPLAY_CMDS()
- end
- end
- end
- end)
- local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
- local Y_FUN = 5
- for i,v in pairs(FUN) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
- HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_FUN = Y_FUN + 30
- end
- HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
- for i,v in pairs(HOLDERS.fun:GetChildren()) do
- NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
- v.load.MouseButton1Down:connect(function()
- if v.Name == 'balefire' then LOAD_BALEFIRE()
- elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
- elseif v.Name == 'trowel' then LOAD_TROWEL()
- elseif v.Name == 'path giver' then LOAD_PATH()
- elseif v.Name == 'orbital strike' then LOAD_STRIKE()
- end
- end)
- end
- SETH_MAIN.main.close.MouseButton1Down:connect(function()
- SETH_MAIN:destroy()
- end)
- SETH_MAIN.Parent = _CORE
- end
- LOAD_DATA()
- --/ TOOLS
- function LOAD_BALEFIRE()
- local HB = Instance.new('HopperBin', LP.Backpack)
- HB.Name = 'balefire'
- local function BF(P)
- for i = 1, 50 do
- local E = Instance.new('Explosion', workspace)
- E.BlastRadius = 3
- E.BlastPressure = 999999
- E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
- end
- end
- FIRED = false
- local function FIRE(M)
- if not FIRED then
- FIRED = true
- BF(M.Hit.p)
- wait(0.25)
- FIRED = false
- end
- end
- HB.Selected:connect(function(M)
- M.Button1Down:connect(function()
- FIRE(M)
- end)
- end)
- end
- function LOAD_TROWEL()
- local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
- NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
- NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
- NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
- local HEIGHT = 5
- local SPEED = 0.05
- local WIDTH = 15
- function BRICK(CF, P, C)
- local B = Instance.new('Part')
- B.BrickColor = C
- B.CFrame = CF * CFrame.new(P + B.Size / 2)
- B.Parent = game.Workspace
- B:MakeJoints()
- B.Material = 'Neon'
- return B, P + B.Size
- end
- function BW(CF)
- local BC = BrickColor.Random()
- local B = {}
- assert(WIDTH > 0)
- local Y = 0
- while Y < HEIGHT do
- local P
- local X = -WIDTH / 2
- while X < WIDTH / 2 do
- local brick
- brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
- X = P.x
- table.insert(B, brick)
- wait(SPEED)
- end
- Y = P.y
- end
- return B
- end
- function S(A)
- if math.abs(A.x) > math.abs(A.z) then
- if A.x > 0 then
- return Vector3.new(1, 0, 0)
- else
- return Vector3.new(-1, 0, 0)
- end
- else
- if A.z > 0 then
- return Vector3.new(0, 0, 1)
- else
- return Vector3.new(0, 0, -1)
- end
- end
- end
- T.Enabled = true
- T.Activated:connect(function()
- if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
- T.Enabled = false
- T.Handle.build:Play()
- BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
- T.Enabled = true
- end
- end)
- end
- function LOAD_PATH()
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
- local function PATH(M, C)
- if ENABLED and LP.Character then
- if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
- local hit = M.Target
- local point = M.Hit.p
- local P = Instance.new('Part', workspace.paths_seth)
- P.BrickColor = C
- P.Material = 'Neon'
- P.Transparency = 0.75
- P.Anchored = true
- P.Size = Vector3.new(20, 1, 20)
- P.Velocity = M.Hit.lookVector * 75
- P.BottomSurface = 'Smooth'
- P.TopSurface = 'Smooth'
- P.CFrame = CFrame.new(LP.Character.Head.Position)
- P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
- P.CFrame = CFrame.new(P.Position, point)
- wait()
- PATH(M, C)
- end
- end
- local function SELECTED(M)
- M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
- M.Button1Up:connect(function() ENABLED = false end)
- M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
- end
- HB.Selected:connect(SELECTED)
- end
- function LOAD_STRIKE()
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
- local function SHOOT(T)
- if ENABLED then
- local P0 = CFrame.new(0, 1500, 0)
- P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
- local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
- SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
- local M = Instance.new('Model', workspace)
- NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
- NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
- NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
- for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
- M:destroy()
- end
- end
- HB.Selected:connect(function(M)
- if not workspace:FindFirstChild('orbital_seth') then
- SATELITE = Instance.new('Part', workspace)
- SATELITE.Name = 'orbital_seth'
- SATELITE.Position = Vector3.new(0, 1500, 0)
- SATELITE.Anchored = true
- SATELITE.CanCollide = false
- SATELITE.Size = Vector3.new(5, 16.8, 5)
- NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
- end
- M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
- M.Button1Up:connect(function() ENABLED = false end)
- end)
- end
- function FIND_IN_TABLE(TABLE, NAME)
- for i,v in pairs(TABLE) do
- if v == NAME then
- return true
- end
- end
- return false
- end
- function GET_IN_TABLE(TABLE, NAME)
- for i = 1, #TABLE do
- if TABLE[i] == NAME then
- return i
- end
- end
- return false
- end
- local NOTIFY_1 = false
- local NOTIFY_2 = false
- function NOTIFY(M, R, G, B)
- spawn(function()
- repeat wait() until not NOTIFY_1
- local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
- if NOTIFY_SETH then
- NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
- NOTIFY_SETH.notify.text.Text = ' ' .. M
- repeat wait() until not NOTIFY_1
- NOTIFY_1 = true
- wait(0.5)
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
- wait(0.5)
- repeat wait() until not NOTIFY_2
- NOTIFY_1 = false
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
- wait(0.5)
- NOTIFY_2 = true
- wait(2.5)
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
- end
- wait(1)
- NOTIFY_SETH:destroy()
- NOTIFY_2 = false
- end)
- end
- function KICK(P)
- spawn(function()
- for i = 1,5 do
- if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
- P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
- local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
- spawn(function()
- repeat wait()
- if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
- until not _PLAYERS:FindFirstChild(P.Name)
- end)
- P.Character.Torso.Anchored = true
- end
- end
- end)
- end
- _PLAYERS.PlayerRemoving:connect(function(P)
- if FIND_IN_TABLE(KICKS, P) then
- for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
- NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
- end
- if FIND_IN_TABLE(JAILED, P.Name) then
- for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
- end
- end)
- function FIX_LIGHTING()
- _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
- _LIGHTING.Brightness = 1
- _LIGHTING.GlobalShadows = true
- _LIGHTING.Outlines = false
- _LIGHTING.TimeOfDay = 14
- _LIGHTING.FogEnd = 100000
- end
- function COLOR(PLAYER, BCOLOR)
- for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new(BCOLOR)
- elseif v:IsA('Accessory') then
- v.Handle.BrickColor = BrickColor.new(BCOLOR)
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.TextureId = ''
- end
- end
- end
- end
- end
- function LAG(PLAYER)
- local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
- spawn(function()
- repeat wait()
- if PLAYER and PLAYER.Character then
- PLAYER.CameraMode = 'LockFirstPerson'
- PLAYER.Character.HumanoidRootPart.CFrame = POS
- PLAYER.Character.Torso.Anchored = true
- Instance.new('ForceField', PLAYER.Character)
- Instance.new('Smoke', PLAYER.Character.Head)
- end
- until not _PLAYERS:FindFirstChild(PLAYER.Name)
- end)
- end
- local FLYING = false
- if LP.Character and LP.Character:FindFirstChild('Humanoid') then
- LP.Character.Humanoid.Died:connect(function() FLYING = false end)
- end
- function sFLY()
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
- repeat wait() until MOUSE
- local T = LP.Character.Torso
- local CONTROL = {F = 0, B = 0, L = 0, R = 0}
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- local SPEED = 0
- local function FLY()
- FLYING = true
- local BG = Instance.new('BodyGyro', T)
- local BV = Instance.new('BodyVelocity', T)
- BG.P = 9e4
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = T.CFrame
- BV.velocity = Vector3.new(0, 0.1, 0)
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(function()
- repeat wait()
- LP.Character.Humanoid.PlatformStand = true
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- SPEED = 50
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- else
- BV.velocity = Vector3.new(0, 0.1, 0)
- end
- BG.cframe = workspace.CurrentCamera.CoordinateFrame
- until not FLYING
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BG:destroy()
- BV:destroy()
- LP.Character.Humanoid.PlatformStand = false
- end)
- end
- MOUSE.KeyDown:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 1
- elseif KEY:lower() == 's' then
- CONTROL.B = -1
- elseif KEY:lower() == 'a' then
- CONTROL.L = -1
- elseif KEY:lower() == 'd' then
- CONTROL.R = 1
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 0
- elseif KEY:lower() == 's' then
- CONTROL.B = 0
- elseif KEY:lower() == 'a' then
- CONTROL.L = 0
- elseif KEY:lower() == 'd' then
- CONTROL.R = 0
- end
- end)
- FLY()
- end
- function NOFLY()
- FLYING = false
- LP.Character.Humanoid.PlatformStand = false
- end
- function RESET_MODEL(MODEL)
- for i,v in pairs(MODEL:GetChildren()) do
- if v:IsA('Seat') and v.Name == 'FakeTorso' then
- v:destroy()
- elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(MODEL.Torso:GetChildren()) do
- if v:IsA('SpecialMesh') then
- v:destroy()
- end
- end
- if MODEL.Head:FindFirstChild('Mesh') then
- MODEL.Head.Mesh:destroy()
- end
- if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
- if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
- if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
- if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
- if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
- end
- function UPDATE_MODEL(MODEL, USERNAME)
- local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
- MODEL.Name = USERNAME
- for i,v in pairs(AppModel:GetChildren()) do
- if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
- v.Parent = MODEL.Head
- elseif v:IsA('Decal') then
- if MODEL.Head:FindFirstChild('face') then
- MODEL.Head.face.Texture = v.Texture
- else
- local FACE = Instance.new('Decal', MODEL.Head)
- FACE.Texture = v.Texture
- end
- elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- if MODEL:FindFirstChild('Body Colors') then
- MODEL['Body Colors']:destroy()
- end
- v.Parent = MODEL
- elseif v:IsA('Accessory') then
- v.Parent = MODEL
- v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
- end
- end
- if not MODEL.Head:FindFirstChild('Mesh') then
- local SM = Instance.new('SpecialMesh', MODEL.Head)
- SM.MeshType = Enum.MeshType.Head
- SM.Scale = Vector3.new(1.25, 1.25, 1.25)
- end
- end
- function CREEPER(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Accessory') then
- v:destroy()
- end
- end
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Bright green')
- end
- end
- end
- function SHREK(PLAYER)
- COLOR(PLAYER, 'Bright green')
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
- if v:IsA('Decal') or v:IsA('SpecialMesh') then
- v:destroy()
- end
- end
- if PLAYER.Character:FindFirstChild('Shirt Graphic') then
- PLAYER.Character['Shirt Graphic'].Archivable = false
- PLAYER.Character['Shirt Graphic'].Graphic = ''
- end
- local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
- local S = Instance.new('Shirt', PLAYER.Character)
- local P = Instance.new('Pants', PLAYER.Character)
- M.MeshType = 'FileMesh'
- M.MeshId = 'rbxassetid://19999257'
- M.Offset = Vector3.new(-0.1, 0.1, 0)
- M.TextureId = 'rbxassetid://156397869'
- S.ShirtTemplate = 'rbxassetid://133078194'
- P.PantsTemplate = 'rbxassetid://133078204'
- end
- function DUCK(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
- DUCK.MeshType = 'FileMesh'
- DUCK.MeshId = 'rbxassetid://9419831'
- DUCK.TextureId = 'rbxassetid://9419827'
- DUCK.Scale = Vector3.new(5, 5, 5)
- if PLAYER.Character.Head:FindFirstChild('face') then
- PLAYER.Character.Head.face.Transparency = 1
- end
- end
- function DOG(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- PLAYER.Character.Torso.Transparency = 1
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
- local FakeTorso = Instance.new('Seat', PLAYER.Character)
- local BF = Instance.new('BodyForce', FakeTorso)
- local W = Instance.new('Weld', PLAYER.Character.Torso)
- FakeTorso.Name = 'FakeTorso'
- FakeTorso.TopSurface = 0
- FakeTorso.BottomSurface = 0
- FakeTorso.Size = Vector3.new(3,1,4)
- FakeTorso.BrickColor = BrickColor.new('Brown')
- FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
- BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
- W.Part0 = PLAYER.Character.Torso
- W.Part1 = FakeTorso
- W.C0 = CFrame.new(0, -0.5, 0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- function ALIEN(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Fossil')
- end
- end
- ALIEN_H:Clone().Parent = PLAYER.Character
- end
- function DECALSPAM(INSTANCE, ID)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- spawn(function()
- local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
- local CURRENT_FACE = 1
- for i = 1, 6 do
- local DECAL = Instance.new('Decal', v)
- DECAL.Name = 'decal_seth'
- DECAL.Texture = 'rbxassetid://' .. ID - 1
- DECAL.Face = FACES[CURRENT_FACE]
- CURRENT_FACE = CURRENT_FACE + 1
- end
- end)
- end
- DECALSPAM(v, ID)
- end
- end
- function UNDECALSPAM(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- for a,b in pairs(v:GetChildren()) do
- if b:IsA('Decal') and b.Name == 'decal_seth' then
- b:destroy()
- end
- end
- end
- UNDECALSPAM(v)
- end
- end
- function CREATE_DONG(PLAYER, DONG_COLOR)
- if PLAYER.Character:FindFirstChild('DONG') then
- PLAYER.Character.DONG:destroy()
- end
- local D = Instance.new('Model', PLAYER.Character)
- D.Name = 'DONG'
- local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
- local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
- local M1 = Instance.new('CylinderMesh', MAIN)
- local W1 = Instance.new('Weld', PLAYER.Character.Head)
- local P1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M2 = Instance.new('SpecialMesh', P1)
- local W2 = Instance.new('Weld', P1)
- local B1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M3 = Instance.new('SpecialMesh', B1)
- local W3 = Instance.new('Weld', B1)
- local B2 = Instance.new('Part', PLAYER.Character['DONG'])
- local M4 = Instance.new('SpecialMesh', B2)
- local W4 = Instance.new('Weld', B2)
- MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
- W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
- P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
- M2.MeshType = 'Sphere'
- W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
- B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
- M3.Parent = B1 M3.MeshType = 'Sphere'
- W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
- B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
- M4.MeshType = 'Sphere'
- W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
- end
- function SCALE(C, S)
- if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
- local HAT_CLONE = {}
- for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
- local HEAD = C.Head
- local TORSO = C.Torso
- local LA = C['Left Arm']
- local RA = C['Right Arm']
- local LL = C['Left Leg']
- local RL = C['Right Leg']
- local HRP = C.HumanoidRootPart
- HEAD.Size = Vector3.new(S * 2, S, S)
- TORSO.Size = Vector3.new(S * 2, S * 2, S)
- LA.Size = Vector3.new(S, S * 2, S)
- RA.Size = Vector3.new(S, S * 2, S)
- LL.Size = Vector3.new(S, S * 2, S)
- RL.Size = Vector3.new(S, S * 2, S)
- HRP.Size = Vector3.new(S * 2, S * 2, S)
- local M1 = Instance.new('Motor6D', TORSO)
- local M2 = Instance.new('Motor6D', TORSO)
- local M3 = Instance.new('Motor6D', TORSO)
- local M4 = Instance.new('Motor6D', TORSO)
- local M5 = Instance.new('Motor6D', TORSO)
- local M6 = Instance.new('Motor6D', HRP)
- M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
- M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
- M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
- M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
- M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
- M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- for i,v in pairs(HAT_CLONE) do v.Parent = C end
- end
- function CAPE(COLOR)
- if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
- local T = LP.Character.Torso
- local C = Instance.new('Part', T.Parent)
- C.Name = 'cape_seth'
- C.Anchored = false
- C.CanCollide = false
- C.TopSurface = 0
- C.BottomSurface = 0
- C.BrickColor = BrickColor.new(COLOR)
- C.Material = 'Neon'
- C.Size = Vector3.new(0.2, 0.2, 0.2)
- local M = Instance.new('BlockMesh', C)
- M.Scale = Vector3.new(9, 17.5, 0.5)
- local M1 = Instance.new('Motor', C)
- M1.Part0 = C
- M1.Part1 = T
- M1.MaxVelocity = 1
- M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
- M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
- local WAVE = false
- repeat wait(1 / 44)
- local ANG = 0.2
- local oldMag = T.Velocity.magnitude
- local MV = 0.1
- if WAVE then
- ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
- WAVE = false
- else
- WAVE = false
- end
- ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
- M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
- M1.DesiredAngle = -ANG
- if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
- M1.MaxVelocity = 0.04
- end
- repeat
- wait()
- until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
- if T.Velocity.magnitude < 0.1 then
- wait(0.1)
- end
- until not C or C.Parent ~= T.Parent
- end
- function INFECT(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
- if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- if PLAYER.Character.Head:FindFirstChild('face') then
- PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
- end
- for i,v in pairs (PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
- v.BrickColor = BrickColor.new('Medium green')
- elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- local T = PLAYER.Character.Torso.Touched:connect(function(TC)
- if not TC.Parent:FindFirstChild('infected_seth') then
- local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
- if GPFC then
- INFECT(GPFC)
- end
- end
- end)
- end
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
- local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
- if (zCoco) then
- funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- else
- funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- end
- return funcw
- end
- function BANG(VICTIM)
- spawn(function()
- local P1 = _PLAYERS.LocalPlayer.Character.Torso
- local V1 = _PLAYERS[VICTIM].Character.Torso
- V1.Parent.Humanoid.PlatformStand = true
- P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
- P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
- V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
- V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
- V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
- V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
- local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
- local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
- fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
- local D2 = D:Clone() D2.Parent = P1
- fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
- local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
- fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
- local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
- fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
- local CM = Instance.new('CylinderMesh', C)
- local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
- local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
- local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
- local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
- local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
- local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
- local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
- local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
- LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
- LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
- LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
- if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
- WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- end)
- spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
- end
- function RESPAWN(PLAYER)
- local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
- local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
- Instance.new('Humanoid', M)
- PLAYER.Character = M
- end
- function LOAD_MESSAGE(STRING)
- _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
- RESPAWN(LP)
- R = false
- LP.CharacterAdded:connect(function()
- if not R then
- wait(0.5)
- if LP.Character:FindFirstChild('Humanoid') then
- MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
- end
- R = true
- end
- end)
- repeat wait() until R
- RESPAWN(LP)
- LP.CharacterAppearanceId = 0
- if MAIN_HAT then
- MAIN_HAT.Handle.CanCollide = true
- local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
- local P = Instance.new('Part')
- M.Disabled = false
- M.Parent = P
- MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
- MAIN_HAT:destroy()
- P.Parent = LP.Character
- repeat wait() until LP:FindFirstChild('ChessMsg')
- MG = LP:FindFirstChild('ChessMsg')
- MG.Name = 'message_seth'
- MG.Text = ''
- MG.Parent = workspace
- MESSAGE(STRING)
- P:destroy()
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
- if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
- v:destroy()
- end
- end
- end
- end
- end
- function MESSAGE(STRING)
- if not SHOWING_MESSAGE then
- spawn(function()
- SHOWING_MESSAGE = true
- MG.Text = STRING
- wait(5)
- MG.Text = ''
- SHOWING_MESSAGE = false
- end)
- end
- end
- _G.CLICK_TP = false
- local M_CTRL = false
- MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
- MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
- MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
- _LIGHTING.Outlines = false -- / outlines are gross
- if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
- for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
- -- / commands
- ADD_COMMAND('ff','ff [plr]', {},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('ForceField', _PLAYERS[v].Character)
- end
- end)
- ADD_COMMAND('unff','unff [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('ForceField') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- local F = Instance.new('Fire', v)
- if ARGS[2] and ARGS[3] and ARGS[4] then
- F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
- F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
- end
- end
- end
- end
- end)
- ADD_COMMAND('unfire','unfire [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Fire') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if ARGS[2] and ARGS[3] and ARGS[4] then
- Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
- else
- Instance.new('Sparkles', v)
- end
- end
- end
- end
- end)
- ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Sparkles') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('smoke','smoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('Smoke', _PLAYERS[v].Character.Torso)
- end
- end)
- ADD_COMMAND('unsmoke','unsmoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
- if v:IsA('Smoke') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('btools','btools [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
- end
- end)
- ADD_COMMAND('god','god [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('sgod','sgod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('ungod','ungod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = 100
- end
- end
- end)
- ADD_COMMAND('heal','heal [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('freeze','freeze [plr]',{'frz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Anchored = true
- end
- end
- end
- end
- end)
- ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') then
- v.Anchored = false
- end
- end
- end
- end
- end)
- ADD_COMMAND('kill','kill [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('sound','sound [id]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
- if ARGS[1]:lower() ~= 'off' then
- local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
- end
- end)
- ADD_COMMAND('volume','volume [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
- end)
- ADD_COMMAND('pitch','pitch [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
- end)
- ADD_COMMAND('explode','explode [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
- end
- end
- end)
- ADD_COMMAND('invis','invis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- end
- if v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 1
- end
- end
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
- end
- end)
- ADD_COMMAND('vis','vis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- end
- if v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 0
- end
- end
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
- end
- end)
- ADD_COMMAND('goto','goto [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR then
- SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
- end
- end
- end)
- ADD_COMMAND('bring','bring [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
- end
- end)
- ADD_COMMAND('tp','tp [plr] [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
- for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
- if _PLAYERS[v].Character and _PLAYERS[b].Character then
- _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
- end
- end end
- end)
- ADD_COMMAND('char','char [plr] [id]',{'charapp'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CharacterAppearanceId = ARGS[2]
- _PLAYERS[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('ws','ws [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
- end
- end
- end)
- ADD_COMMAND('time','time [int]',{},
- function(ARGS, SPEAKER)
- _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
- end)
- ADD_COMMAND('kick','kick [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(KICKS, _PLAYERS[v])
- end
- end)
- ADD_COMMAND('ban','ban [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(BANS, _PLAYERS[v].userId)
- table.insert(KICKS, _PLAYERS[v])
- UPDATE_BANS()
- end
- end)
- ADD_COMMAND('unban','unban [username]',{},
- function(ARGS, SPEAKER)
- if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
- table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
- UPDATE_BANS()
- end
- end)
- ADD_COMMAND('unlockws','unlock',{'unlock'},
- function(ARGS, SPEAKER)
- local function UNLOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = false
- end
- UNLOCK(v)
- end
- end
- UNLOCK(workspace)
- end)
- ADD_COMMAND('lockws','lock',{'lock'},
- function(ARGS, SPEAKER)
- local function LOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = true
- end
- LOCK(v)
- end
- end
- LOCK(workspace)
- end)
- ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
- function(ARGS, SPEAKER)
- local function UNANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- UNANCHOR(v)
- end
- end
- UNANCHOR(workspace)
- end)
- ADD_COMMAND('anchorws','anchor',{'anchor'},
- function(ARGS, SPEAKER)
- local function ANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = true
- end
- ANCHOR(v)
- end
- end
- ANCHOR(workspace)
- end)
- ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('shats','shats [plr]',{'stealhats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- v.Parent = SPEAKER.Character
- end
- end
- end
- end)
- ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid:RemoveAccessories()
- end
- end
- end)
- ADD_COMMAND('firstp','firstp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMode = 'LockFirstPerson'
- end
- end)
- ADD_COMMAND('thirdp','thirdp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMode = 'Classic'
- end
- end)
- ADD_COMMAND('chat','chat [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
- end
- end)
- ADD_COMMAND('name','name [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = GLS(false, 1)
- end
- end)
- ADD_COMMAND('unname','unname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = _PLAYERS[v].Name
- end
- end)
- ADD_COMMAND('noname','noname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = ''
- end
- end)
- ADD_COMMAND('stun','stun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Humanoid.PlatformStand = true
- end
- end)
- ADD_COMMAND('unstun','unstun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Humanoid.PlatformStand = false
- end
- end)
- ADD_COMMAND('guest','guest [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- _PLAYERS[v].CharacterAppearanceId = 1
- PCHAR:BreakJoints()
- end
- end)
- ADD_COMMAND('noob','noob [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- _PLAYERS[v].CharacterAppearanceId = 155902847
- PCHAR:BreakJoints()
- end
- end)
- ADD_COMMAND('damage','damage [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
- end
- end)
- ADD_COMMAND('view','view [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- workspace.CurrentCamera.CameraSubject = PCHAR
- end
- end)
- ADD_COMMAND('unview','unview',{},
- function()
- workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
- end)
- ADD_COMMAND('nolimbs','nolimbs [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- local LIMB = PCHAR.Humanoid:GetLimb(v)
- if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('box','box [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- local SB = Instance.new('SelectionBox', PCHAR)
- SB.Adornee = SB.Parent
- SB.Color = BrickColor.new('' .. (ARGS[2]))
- end
- end)
- ADD_COMMAND('unbox','nobox [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('SelectionBox') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('ghost','ghost [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0.5
- elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 0.5
- elseif PCHAR.Head:FindFirstChild('face') then
- PCHAR.Head.face.Transparency = 0.5
- end
- end
- end
- end)
- ADD_COMMAND('sphere','sphere [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR=_PLAYERS[v].Character
- local SS = Instance.new('SelectionSphere', PCHAR)
- SS.Adornee = SS.Parent
- end
- end)
- ADD_COMMAND('sky','sky [id]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
- local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
- local SKY = Instance.new('Sky', _LIGHTING)
- for i,v in pairs(SKIES) do
- SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
- end
- end
- end)
- ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] and ARGS[2] and ARGS[3] then
- _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
- end
- end)
- ADD_COMMAND('jail','jail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
- table.insert(JAILED, _PLAYERS[v].Name)
- local PCHAR = _PLAYERS[v].Character
- local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
- repeat wait()
- PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
- until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('unjail','unjail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
- if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
- end
- end)
- ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local ID = ARGS[2]
- if ARGS[2] == 'climb' then ID = '180436334' end
- if ARGS[2] == 'fall' then ID = '180436148' end
- if ARGS[2] == 'jump' then ID = '125750702' end
- if ARGS[2] == 'sit' then ID = '178130996' end
- for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
- if b:IsA('StringValue') then
- for c,d in pairs(b:GetChildren()) do
- if d:IsA('Animation') then
- d.AnimationId = 'rbxassetid://' .. ID
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('fix','fix [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- CREEPER(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('uncreeper','uncreeper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('shrek','shrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SHREK(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('unshrek','unshrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('nuke','nuke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
- local N = Instance.new('Part', workspace)
- N.Name = 'nuke_seth'
- N.Anchored = true
- N.CanCollide = false
- N.Shape = 'Ball'
- N.Size = Vector3.new(1, 1, 1)
- N.BrickColor = BrickColor.new('New Yeller')
- N.Transparency = 0.5
- N.Reflectance = 0.2
- N.TopSurface = 0
- N.BottomSurface = 0
- N.Touched:connect(function(T)
- if T and T.Parent then
- local E = Instance.new('Explosion', workspace)
- E.Position = T.Position
- E.BlastRadius = 20
- E.BlastPressure = math.huge
- end
- end)
- local CF = PCHAR.Torso.CFrame
- N.CFrame = CF
- for i = 1,30 do
- N.Size = N.Size + Vector3.new(5, 5, 5)
- N.CFrame = CF
- wait(1 / 44)
- end
- N:destroy()
- end
- end)
- end
- end)
- ADD_COMMAND('unnuke','nonuke',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA('Part') and v.Name == 'nuke_seth' then
- v:destroy()
- end
- end
- end)
- ADD_COMMAND('infect','infect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- INFECT(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('uninfect','uninfect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('duck','duck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DUCK(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('unduck','unduck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('disable','disable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
- local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
- humanoid.Parent = HUMANOIDS
- end
- end
- end)
- ADD_COMMAND('enable','enable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- return
- else
- if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
- local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
- end
- end
- end
- end)
- ADD_COMMAND('size','size [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SCALE(_PLAYERS[v].Character, ARGS[2])
- end
- end)
- ADD_COMMAND('clone','clone [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
- local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
- PCHAR.Archivable = false
- end
- end)
- ADD_COMMAND('spin','spin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:destroy()
- end
- end
- local T = PCHAR.Torso
- local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
- spawn(function()
- repeat wait(1/44)
- BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
- until not BG or BG.Parent ~= T
- end)
- end
- end)
- ADD_COMMAND('unspin','unspin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('dog','dog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DOG(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('undog','undog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
- table.insert(LOOPED_H, _PLAYERS[v].Name)
- end
- end
- end)
- ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
- table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
- end
- end
- end)
- ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
- table.insert(LOOPED_K, _PLAYERS[v].Name)
- end
- end
- end)
- ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
- table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
- end
- end
- end)
- ADD_COMMAND('fling','fling [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- local X
- local Z
- repeat
- X = math.random(-9999, 9999)
- until math.abs(X) >= 5555
- repeat
- Z = math.random(-9999, 9999)
- until math.abs(Z) >= 5555
- PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
- local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
- end
- end
- end)
- ADD_COMMAND('alien','alien [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- ALIEN(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('nograv','nograv [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
- NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
- end
- end
- end)
- ADD_COMMAND('grav','grav [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
- _PLAYERS[v].Character.Torso.nograv_seth:destroy()
- end
- end
- end)
- ADD_COMMAND('cape','cape [brick color]',{},
- function(ARGS, SPEAKER)
- spawn(function()
- if LP.Character:FindFirstChild('Cape') then
- LP.Character.Cape:destroy()
- end
- if not ARGS[1] then
- ARGS[1] = 'Deep blue'
- end
- CAPE(GLS(false, 1))
- end)
- end)
- ADD_COMMAND('uncape','uncape',{},
- function(ARGS, SPEAKER)
- if LP.Character:FindFirstChild('cape_seth') then
- LP.Character.cape_seth:destroy()
- end
- end)
- ADD_COMMAND('paper','paper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- PAPER_MESH:Clone().Parent = v
- end
- end
- end
- end)
- ADD_COMMAND('punish','punish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Parent = nil
- end
- end)
- ADD_COMMAND('unpunish','unpunish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Parent = workspace
- end
- end)
- local DISCO = false
- ADD_COMMAND('disco','disco',{},
- function(ARGS, SPEAKER)
- DISCO = true
- if not DISCO then
- spawn(function()
- repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
- end)
- end
- end)
- ADD_COMMAND('undisco','undisco',{},
- function(ARGS, SPEAKER)
- DISCO = false
- end)
- ADD_COMMAND('team','team [plr] [team]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for a,b in pairs(game.Teams:GetChildren()) do
- if string.lower(b.Name) == GLS(true, 1) then
- _PLAYERS[v].Team = b
- end
- end
- end
- end)
- ADD_COMMAND('jp','jp [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
- end
- end)
- ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
- end
- end)
- ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
- end
- end)
- ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if ARGS[2] == 1 then
- PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- else
- PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
- end
- end
- end)
- ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- PCHAR.Head.Transparency = 0
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
- end
- end)
- ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Transparency = 1
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
- end
- end)
- ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v.Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:Clone().Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('dong','dong [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if ARGS[2] == 'black' then
- CREATE_DONG(_PLAYERS[v], 'Brown')
- end
- if ARGS[2] == 'asian' then
- CREATE_DONG(_PLAYERS[v], 'Cool yellow')
- end
- if ARGS[2] == 'alien' then
- CREATE_DONG(_PLAYERS[v], 'Lime green')
- end
- if ARGS[2] == 'frozen' then
- CREATE_DONG(_PLAYERS[v], 1019)
- end
- if not ARGS[2] then
- CREATE_DONG(_PLAYERS[v], 'Pastel brown')
- end
- end
- end)
- ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:destroy()
- end
- end
- Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('rocket','rocket [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- local R = ROCKET:Clone()
- R.Parent = workspace
- local W = Instance.new('Weld', R)
- W.Part0 = W.Parent
- W.Part1 = PCHAR.Torso
- W.C1 = CFrame.new(0, 0.5, 1)
- R.force.Force = Vector3.new(0, 15000, 0)
- wait()
- PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
- wait(5)
- Instance.new('Explosion', R).Position = R.Position
- wait(1)
- R:destroy()
- end)
- end
- end)
- ADD_COMMAND('blackify','blackify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], 'Really black')
- end
- end)
- ADD_COMMAND('whitify','whitify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], 'White')
- end
- end)
- ADD_COMMAND('color','color [plr] [brick color]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], GLS(false, 1))
- end
- end)
- ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if _PLAYERS[v]:FindFirstChild('leaderstats') then
- for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
- if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
- if ARGS[3] then v.Value = tonumber(ARGS[3]) end
- elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
- v.Value = GLS(false, 2)
- end
- end
- end
- end
- end)
- ADD_COMMAND('bait','bait',{},
- function(ARGS, SPEAKER)
- spawn(function()
- local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
- local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
- local H = Instance.new('Humanoid', M)
- P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
- end)
- end)
- ADD_COMMAND('naked','naked [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- v:destroy()
- end
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('Decal') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- DECALSPAM(workspace, ARGS[1])
- end
- end)
- ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- UNDECALSPAM(workspace)
- end
- end)
- ADD_COMMAND('bang','bang [plr]',{'rape'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- BANG(_PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('lag','lag [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- LAG(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('respawn','respawn [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- RESPAWN(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('face','face [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
- local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('shirt','shirt [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
- local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('pants','pants [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
- local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
- if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
- local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
- local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
- local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
- end
- end)
- ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
- for i,v in pairs(PLAYERS1) do
- RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('baseplate','baseplate',{'bp'},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
- local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
- end)
- ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
- end
- end)
- ADD_COMMAND('rotate','rotate [plr]',{'rt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
- end
- end)
- ADD_COMMAND('admin','admin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not CHECK_ADMIN(_PLAYERS[v]) then
- table.insert(ADMINS, _PLAYERS[v].userId)
- UPDATE_ADMINS()
- spawn(function()
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
- wait(3)
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
- end)
- end
- end
- end)
- ADD_COMMAND('unadmin','unadmin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if CHECK_ADMIN(_PLAYERS[v]) then
- if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
- table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
- UPDATE_ADMINS()
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
- end
- end
- end
- end)
- ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
- end
- end)
- ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
- end
- end)
- ADD_COMMAND('age','age [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
- end
- end)
- ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
- if ARGS[2] and ARGS[3] and ARGS[4] then
- HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
- end
- end
- end
- end)
- ADD_COMMAND('unhl','unhl [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('SpotLight') and v.Name == 'seth_hl' then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('crash','crash [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Torso.Anchored = true
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Humanoid') then
- for i = 1,10 do
- v.HipHeight = 1/0*0
- end
- end
- end
- end
- end)
- ADD_COMMAND('shutdown','shutdown',{},
- function(ARGS, SPEAKER)
- workspace.Gravity = 1/0*0
- end)
- ADD_COMMAND('smite','smite [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
- local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
- local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
- local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
- local P1 = Instance.new('Part', game.Workspace)
- P1.BrickColor = BrickColor.new('Institutional white')
- P1.Material = 'Neon'
- P1.Transparency = 0.9
- P1.Anchored = true
- P1.CanCollide = false
- P1.Size = Vector3.new(0.2, 0.2, 0.2)
- P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
- Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
- local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
- for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
- end)
- end
- end)
- ADD_COMMAND('skydive','skydive [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- for i = 0, 3 do
- if PCHAR then
- PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
- end
- end
- end)
- end
- end)
- ADD_COMMAND('message','message [string]',{'m'},
- function(ARGS, SPEAKER)
- spawn(function()
- if MG then
- MESSAGE(GLS(false, 0))
- else
- LOAD_MESSAGE(GLS(false, 0))
- end
- end)
- end)
- ADD_COMMAND('control','control [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
- local CONTROL_ENABLED = false
- local function CONTROL(P, V3)
- if CONTROL_ENABLED then
- if P.Character and P.Character:FindFirstChild('Humanoid') then
- P.Character.Humanoid:MoveTo(V3)
- end
- end
- end
- HB.Selected:connect(function(M)
- M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
- M.Button1Up:connect(function() CONTROL_ENABLED = false end)
- end)
- end
- end)
- -- / extra
- ADD_COMMAND('gravity','gravity [int]',{},
- function(ARGS, SPEAKER)
- workspace.Gravity = ARGS[1]
- end)
- ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
- function(ARGS, SPEAKER)
- FIX_LIGHTING()
- end)
- ADD_COMMAND('fixfog','fixfog',{'clrfog'},
- function(ARGS, SPEAKER)
- _LIGHTING.FogColor = C3(191, 191, 191)
- _LIGHTING.FogEnd = 100000000
- _LIGHTING.FogStart = 0
- end)
- ADD_COMMAND('day','day',{},
- function(ARGS, SPEAKER)
- _LIGHTING.TimeOfDay = 14
- end)
- ADD_COMMAND('night','night',{},
- function(ARGS, SPEAKER)
- _LIGHTING.TimeOfDay = 24
- end)
- ADD_COMMAND('serverlock','serverlock',{'slock'},
- function(ARGS, SPEAKER)
- SERVER_LOCKED = true
- end)
- ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
- function(ARGS, SPEAKER)
- SERVER_LOCKED = false
- end)
- ADD_COMMAND('fogend','fogend [int]',{},
- function(ARGS, SPEAKER)
- _LIGHTING.FogEnd = ARGS[1]
- end)
- ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] and ARGS[2] and ARGS[3] then
- _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
- end
- end)
- ADD_COMMAND('noclip','noclip',{},
- function(ARGS, SPEAKER)
- NOCLIP = true
- JESUSFLY = false
- SWIM = false
- end)
- ADD_COMMAND('clip','clip',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- end)
- ADD_COMMAND('jesusfly','jesusfly',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = true
- SWIM = false
- end)
- ADD_COMMAND('nojfly','nojfly',{},
- function(ARGS, SPEAKER)
- JESUSFLY = false
- end)
- ADD_COMMAND('swim','swim',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = false
- SWIM = true
- end)
- ADD_COMMAND('noswim','noswim',{},
- function(ARGS, SPEAKER)
- SWIM = false
- end)
- ADD_COMMAND('fly','fly',{},
- function(ARGS, SPEAKER)
- sFLY()
- end)
- ADD_COMMAND('unfly','unfly',{},
- function(ARGS, SPEAKER)
- NOFLY()
- end)
- ADD_COMMAND('prefix','prefix [string]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- C_PREFIX = ARGS[1]
- NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
- end
- end)
- ADD_COMMAND('version','version',{},
- function(ARGS, SPEAKER)
- NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
- end)
- ADD_COMMAND('fe','fe',{},
- function(ARGS, SPEAKER)
- spawn(function()
- CHECK_FE()
- end)
- end)
- function OPEN_COMMANDS()
- SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
- SETH_MAIN.main.holder.holders.search.Visible = true
- end
- function CLOSE_COMMANDS()
- SETH_MAIN.main.holder.holders.search.Visible = false
- SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
- end
- function OPEN_TAB(TAB)
- if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
- for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
- if b.Name ~= TAB then
- b.Visible = false
- else
- b.Visible = true
- end
- if TAB ~= 'cmds' then
- CLOSE_COMMANDS()
- else
- OPEN_COMMANDS()
- end
- end
- end
- ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
- function(ARGS, SPEAKER)
- OPEN_TAB('server')
- end)
- ADD_COMMAND('admins','admins',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('admins')
- end)
- ADD_COMMAND('cmds','cmds',{'commands'},
- function(ARGS, SPEAKER)
- OPEN_TAB('cmds')
- end)
- ADD_COMMAND('bans','bans',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('bans')
- end)
- ADD_COMMAND('fun','fun',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('fun')
- end)
- ADD_COMMAND('changelog','changelog',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('changelog')
- end)
- ADD_COMMAND('credits','credits',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('credits')
- end)
- MOUSE.KeyDown:connect(function(key)
- if key:byte() == 29 then
- if not NOCLIP then
- ECOMMAND('noclip')
- elseif NOCLIP then
- ECOMMAND('clip')
- end
- elseif key:byte() == 30 then
- if not JESUSFLY then
- ECOMMAND('jesusfly')
- elseif JESUSFLY then
- ECOMMAND('nojfly')
- end
- end
- end)
- -- / after loaded
- function CHECK_FE()
- if not workspace.FilteringEnabled then
- NOTIFY('Filtering is disabled', 50, 255, 50)
- elseif workspace.FilteringEnabled then
- NOTIFY('Filtering is ENABLED', 255, 50, 50)
- end
- end
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- local GOING_IN = true
- CMD_BAR_H.bar.Changed:connect(function()
- if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
- if CMD_BAR_H.bar.Text ~= '' then
- if not CMD_BAR_H.bar.Text:find(' ') then
- CMD_BAR_H.bar.commands.Visible = true
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- if v.N:find(CMD_BAR_H.bar.Text) then
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
- local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
- COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
- COMMANDS_C.Visible = true
- COMMANDS_C.Text = ' ' .. v.D
- COMMANDS_C.Parent = CMD_BAR_H.bar.commands
- Y_COMMANDS = Y_COMMANDS + 20
- end
- end
- end
- else
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- end
- end
- end)
- CMD_BAR_H.bar.FocusLost:connect(function()
- GOING_IN = true
- if CMD_BAR_H.bar.Text ~= '' then
- spawn(function()
- ECOMMAND(CMD_BAR_H.bar.Text, LP)
- end)
- end
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
- end)
- MOUSE.KeyDown:connect(function(K)
- if K:byte() == 59 then
- GOING_IN = false
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- CMD_BAR_H.bar:CaptureFocus()
- end
- end)
- NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
- CHECK_FE()
- end)
- Scythe.Name = "Scythe"
- Scythe.Parent = stab
- Scythe.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- Scythe.BorderColor3 = Color3.new(0, 0, 0)
- Scythe.BorderSizePixel = 2
- Scythe.Position = UDim2.new(0.0342679136, 0, 0.591787457, 0)
- Scythe.Size = UDim2.new(0, 92, 0, 54)
- Scythe.Font = Enum.Font.SourceSans
- Scythe.Text = "Scythe"
- Scythe.TextColor3 = Color3.new(1, 1, 1)
- Scythe.TextSize = 14
- Scythe.TextStrokeTransparency = 0
- Scythe.TextWrapped = true
- Scythe.MouseButton1Down:connect(function()
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.39999938, 13.7999973, 0.399999976))
- handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),CFrame.new(-0.0048122406, -6.40232849, 1.03116059, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289))
- mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.39999938, 0.80000025, 4.20000219))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000183105469, -9.09996033, 2.7000494, 1, -1.19209076e-007, 4.47013271e-008, 4.49016397e-008, 0.00168089767, -0.999998569, 1.19133766e-007, 0.999998569, 0.00168089778))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.200000271, 4.59999943))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.59981537, -0.319915771, 2.48973823, 1.63094505e-009, -0.00167454977, 0.999998569, 1, -1.19209083e-007, -1.83056925e-009, 1.19211975e-007, 0.999998569, 0.00167454977))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.400000036, 0.200000271, 4.00000048))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(9.30006409, 0.310112, 2.78980875, 2.04899884e-008, -0.00160901435, 0.999998689, 1, -1.19209126e-007, -2.06818243e-008, 1.19242245e-007, 0.999998689, 0.00160901435))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.200000271, 4.60000038))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.60009003, 0.310125351, 2.48941946, 5.51521886e-008, -0.00159262656, 0.999998808, 1, -1.78814503e-007, -5.54370416e-008, 1.78902582e-007, 0.999998808, 0.00159262656))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.39999938, 0.200000271, 0.400000036))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00018119812, -2.2995882, -6.70053864, 1, -1.19209076e-007, -2.38424491e-007, -1.1956142e-007, -0.999998927, -0.00147830346, -2.3824802e-007, 0.00147830346, -0.999998927))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.39999938, 1.39999998, 0.600001216))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00016784668, -7.99960327, 1.49982166, 1, -1.19209076e-007, 4.47013271e-008, 4.49034943e-008, 0.00169644796, -0.999998569, 1.1913307e-007, 0.999998569, 0.00169644807))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.400000036, 0.200000271, 4.00000048))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(9.29983521, -0.319908142, 2.79043484, -2.11861551e-008, -0.00168578397, 0.999998569, 1, -1.19209076e-007, 2.09852242e-008, 1.19173528e-007, 0.999998569, 0.00168578397))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.79997253, -0.349954605, 0.990463495, 1.07072758e-007, -0.00169718312, 0.999998569, 1, -1.19209126e-007, -1.07275234e-007, 1.19391018e-007, 0.999998569, 0.00169718324))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.670000017, 0.200000003, 1.19999981))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(5.26336288, 0.310119629, 5.93222046, -5.96040408e-008, -0.70810169, 0.706110597, 1, -1.21502552e-007, -3.74334022e-008, 1.12300903e-007, 0.706110597, 0.70810169))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.220000014, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.80014038, -0.31993103, 0.989957035, 6.97039013e-008, -0.00164350378, 0.999998689, 1, -1.19209126e-007, -6.98999116e-008, 1.19323843e-007, 0.999998689, 0.00164350378))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 2.60000014))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.79997253, -0.31993103, 2.49022627, 4.06004794e-008, -0.00169145432, 0.999998569, 1, -1.19209126e-007, -4.08021741e-008, 1.19277971e-007, 0.999998569, 0.00169145432))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.80001068, 0.340049744, 0.990428209, 4.40637784e-008, -0.00169488578, 0.999998569, 1, -1.49011811e-007, -4.43164012e-008, 1.49086716e-007, 0.999998569, 0.00169488578))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.39999938, 0.400000036, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000152587891, -6.70035553, 2.00017023, 1, -1.19209076e-007, 4.47013271e-008, 4.48878374e-008, 0.00156501064, -0.999998808, 1.19138974e-007, 0.999998808, 0.00156501064))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.39999938, 1.60000014, 4.00000191))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00016784668, -7.89893341, 4.39826918, 1, -1.19209076e-007, 4.47013271e-008, 4.49000481e-008, 0.00166750455, -0.999998689, 1.19134377e-007, 0.999998689, 0.00166750455))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.400000036))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.310112, 7.90003204, -4.58929634, 1, 2.84616067e-006, -7.45070793e-007, 7.49569381e-007, -0.00158089248, 0.999998808, 2.84497946e-006, -0.999998808, -0.00158089248))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 0.999999821))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(3.58646393, -0.319763184, 9.33159637, -1.63910798e-007, -0.70812124, 0.706090868, 1, -1.80042989e-007, 5.15776932e-008, 9.06034572e-008, 0.706090927, 0.708121181))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 0.999999821))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(3.58652115, 0.310195923, 9.33126068, -1.63910798e-007, -0.70812124, 0.706090868, 1, -1.80042989e-007, 5.15776932e-008, 9.06034572e-008, 0.706090927, 0.708121181))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.799999356, 0.600000262, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(7.62939453e-005, -0.299938679, -7.40008545, 1, -5.96036465e-008, 1.4898605e-008, -5.95790759e-008, -0.999998689, -0.00164388563, 1.49965658e-008, 0.00164388563, -0.999998689))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.670000017, 0.200000003, 1.19999981))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(5.26215744, -0.319839478, 5.93211365, -5.96040337e-008, -0.708129704, 0.706082463, 1, -8.2250601e-008, 1.92603378e-009, 5.67118228e-008, 0.706082463, 0.708129704))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.379999876, 4.44999886, 1.39999998))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-2.86102295e-005, -6.05581665, 9.78747559, -1, 1.78814503e-007, -4.47013306e-008, -1.84294734e-007, -0.966237664, 0.257652611, 2.87991475e-009, 0.257652611, 0.966237605))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.600000024, 0.200000271, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.61552429, 0.320259094, -0.297967553, -1.84659328e-008, -3.39928299e-008, 1, 1, -1.19209076e-007, 1.84659292e-008, 1.19209076e-007, 1, 3.39928334e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.600000024, 0.200000271, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.61553192, -0.309753418, -0.297967553, -1.84659328e-008, -3.39928299e-008, 1, 1, -1.19209076e-007, 1.84659292e-008, 1.19209076e-007, 1, 3.39928334e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.409999728, 4.00000095, 0.330000013))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00499916077, -4.83165169, 10.0465012, -1, 1.78814503e-007, -8.94054182e-008, -1.98313487e-007, -0.943822086, 0.33045423, -2.52927972e-008, 0.33045423, 0.943822086))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 2.60000014))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.80001068, 0.310049057, 2.49015784, 5.47156347e-008, -0.00167805818, 0.999998569, 1, -1.49011811e-007, -5.49657635e-008, 1.4910384e-007, 0.999998569, 0.0016780583))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.39999938, 1.80000019, 0.600001216))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000183105469, -7.79891205, 2.09967065, 1, -1.19209076e-007, 4.47013271e-008, 4.49037572e-008, 0.00169865007, -0.999998569, 1.1913297e-007, 0.999998569, 0.00169865007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.799999356, 2.00000048, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(5.34057617e-005, -8.7000885, -4.86373901e-005, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.400000036))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.319801331, 7.89910126, -4.58908844, 1, 2.84616067e-006, -7.45070793e-007, 7.49658e-007, -0.00161204918, 0.999998689, 2.84495559e-006, -0.999998689, -0.00161204918))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.409999907))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.329921722, 7.89820099, 6.19515657, -1, -5.81154893e-007, -2.93556536e-006, -2.93463631e-006, -0.00159285218, 0.999998808, -5.85830151e-007, 0.999998808, 0.00159285218))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000033, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.01046753, 0.350257874, 5.18440056, -1.16208916e-007, -0.00116245728, 0.999999404, 1, -1.49011811e-007, 1.16035764e-007, 1.48876836e-007, 0.999999404, 0.00116245728))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.409999907))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.310253143, 7.89775848, 6.19417667, -1, -5.81154893e-007, -2.93556536e-006, -2.93464905e-006, -0.0015708321, 0.999998808, -5.8576552e-007, 0.999998808, 0.0015708321))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000036, 1.62000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.319927216, -9.30068207, 5.59171581, 1, -2.6822255e-007, 7.00361113e-007, 7.00755379e-007, 0.00147273287, -0.999998927, 2.67190842e-007, 0.999998927, 0.00147273298))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.4000001, 1.22000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.310224533, -8.39997101, 5.39148617, 1, -2.6822255e-007, 7.00361113e-007, 7.00779196e-007, 0.0015618616, -0.999998808, 2.67128371e-007, 0.999998808, 0.0015618616))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000036, 1.62000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.310092926, -9.30047607, 5.59133577, 1, -2.6822255e-007, 7.00361113e-007, 7.00781584e-007, 0.0015708236, -0.999998808, 2.67122118e-007, 0.999998808, 0.0015708236))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000033, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.00996399, 0.340263367, 5.58438683, -7.12149699e-008, -0.00116247579, 0.999999404, 1, -1.49011782e-007, 7.10417893e-008, 1.48929118e-007, 0.999999404, 0.00116247579))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.4000001, 1.22000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.319879532, -8.40018463, 5.39162922, 1, -2.6822255e-007, 7.00361113e-007, 7.00766748e-007, 0.00151529128, -0.999998927, 2.67161028e-007, 0.999998927, 0.00151529128))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.670000017, 0.200000003, 0.599999845))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(7.60210419, -0.309745789, -0.0262105465, 4.40637713e-008, -0.00107338815, 0.999999404, 1, -1.19209105e-007, -4.41917543e-008, 1.1925647e-007, 0.999999404, 0.00107338815))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 0.200019345, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000244140625, -2.40885925, -0.0768338442, 1, -1.49011782e-007, 1.19208131e-007, 1.1940115e-007, 0.00129606796, -0.999999166, 1.48857154e-007, 0.999999166, 0.00129606796))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.379999906, 7.79999733, 0.800000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.00018119812, -6.90127945, 10.9409103, -1, 2.38419915e-007, -5.96027014e-008, -2.36358872e-007, -0.866616547, 0.498974591, 6.73128042e-008, 0.498974621, 0.866616607))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.39999938, 3.60000086, 1.39999986))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-7.62939453e-005, -3.00021267, 10.1993179, -1, 1.78814503e-007, -4.47013306e-008, -1.78743079e-007, -0.999998808, -0.00159316196, -4.49861588e-008, -0.00159316196, 0.999998808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.410000145, 0.800000012, 7.41999722))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.00538063049, 10.1888885, 6.88093567, -1, -9.55176984e-006, 6.25857228e-006, 5.75701051e-007, 0.505192995, 0.863006473, -1.14050263e-005, 0.863006473, -0.505192995))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.409999877, 0.800000012, 4.42000008))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.00535774231, 8.73274994, 6.06542397, -1, -1.08034828e-005, 3.5465257e-006, 5.6521867e-007, 0.264285922, 0.964444458, -1.13566548e-005, 0.964444399, -0.264285892))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.670000017, 0.200000003, 0.599999845))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(7.62210083, 0.310256958, -0.0261899233, 6.71427998e-008, -0.00107328093, 0.999999404, 1, -1.1920914e-007, -6.72707898e-008, 1.19281268e-007, 0.999999404, 0.00107328082))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 6.20002079, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000244140625, -3.80190277, 0.122788072, 1, -1.19209076e-007, 4.47013271e-008, 4.48775985e-008, 0.00147906633, -0.999998927, 1.19142832e-007, 0.999998927, 0.00147906633))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.329883575, -8.59844971, 6.20097303, 1, -2.6822255e-007, 7.00361113e-007, 7.00766861e-007, 0.00151565345, -0.999998927, 2.67160772e-007, 0.999998927, 0.00151565345))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000033, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.00995636, -0.329696655, 5.58438635, -2.65702909e-008, -0.00116240955, 0.999999404, 1, -1.19209076e-007, 2.64317368e-008, 1.19178281e-007, 0.999999404, 0.00116240955))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.41021729, 0.340257645, 5.3848424, -6.07377402e-008, -0.0011624021, 0.999999404, 1, -1.49011782e-007, 6.05645667e-008, 1.48941297e-007, 0.999999404, 0.0011624021))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000033, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40995026, -0.329879761, 5.38500214, 1.32141196e-008, -0.00116239127, 0.999999404, 1, -1.19209112e-007, -1.33526949e-008, 1.19224552e-007, 0.999999404, 0.00116239127))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.310100555, -8.58777618, 6.20157337, 1, -2.6822255e-007, 7.00361113e-007, 7.00768169e-007, 0.00152056233, -0.999998927, 2.67157333e-007, 0.999998927, 0.00152056233))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.329891205, -8.60809326, 6.20138168, 1, -2.6822255e-007, 7.00361113e-007, 7.00766861e-007, 0.00151576323, -0.999998927, 2.67160686e-007, 0.999998927, 0.00151576323))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000033, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.01044464, -0.329711914, 5.18439245, -3.97250446e-008, -0.00116242282, 0.999999404, 1, -1.19209027e-007, 3.95864994e-008, 1.19162934e-007, 0.999999404, 0.00116242282))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.449999839, 0.400000036, 1.62000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.0149345398, -9.30037689, 5.59038067, 1, -2.6822255e-007, 7.00361113e-007, 7.00780447e-007, 0.00156656664, -0.999998808, 2.67125102e-007, 0.999998808, 0.00156656664))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.799999356, 0.600000262, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-5.34057617e-005, -0.300057292, -7.40003967, -1, 5.96036465e-008, -2.97999652e-008, 5.95545799e-008, 0.999998689, 0.00164382579, 2.98979046e-008, 0.00164382579, -0.999998689))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.319915771, -9.29981232, -0.490157127, -1, 2.38419972e-007, 7.89774788e-007, -7.89374269e-007, 0.00167544454, -0.999998569, -2.39742832e-007, -0.999998569, -0.00167544466))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.39999938, 0.80000025, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(9.91821289e-005, -6.90019989, 1.50059986, 1, -1.19209076e-007, 4.47013271e-008, 4.4898453e-008, 0.00165412505, -0.999998689, 1.19134981e-007, 0.999998689, 0.00165412517))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.799999356, 0.400000274, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(6.86645508e-005, 6.1750412e-005, -7.30003357, 1, -1.19209076e-007, 4.47013271e-008, -1.19135436e-007, -0.999998689, -0.00164388528, 4.48972344e-008, 0.00164388528, -0.999998689))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.310134888, -9.30013275, -0.489312172, -1, 1.7881456e-007, 8.34478897e-007, -8.34196783e-007, 0.00157221942, -0.999998808, -1.80126335e-007, -0.999998808, -0.00157221942))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.230000019, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.80010223, 0.31505394, 0.98993659, 1.01164737e-007, -0.00164465304, 0.999998689, 1, -1.19209147e-007, -1.01360932e-007, 1.19375699e-007, 0.999998689, 0.00164465304))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.799999356, 0.80000025, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(5.34057617e-005, 5.73396683e-005, -7.50003052, 1, -5.96036465e-008, 1.4898605e-008, -5.95790759e-008, -0.999998689, -0.00164388563, 1.49965658e-008, 0.00164388563, -0.999998689))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.39999938, 2.40000057, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(7.62939453e-005, -7.70002747, 0.900098503, 1, -1.19209076e-007, 4.47013271e-008, 4.490321e-008, 0.00169407704, -0.999998569, 1.19133176e-007, 0.999998569, 0.00169407704))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1.20000005, 0.200000271, 3.60000038))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(6.64672661, -0.319740295, 6.71153259, -1.49010674e-007, -0.965943158, 0.258754343, 1, -1.37425829e-007, 6.28593853e-008, -2.51590695e-008, 0.258754343, 0.965943217))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 0.400021255, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000175476074, 1.89885712, 0.0156496763, 1, -5.96036465e-008, 1.4898605e-008, 1.49867816e-008, 0.00147968298, -0.999998927, 5.95815379e-008, 0.999998927, 0.00147968309))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 12.200017, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000259399414, -1.20265961, -0.277392983, 1, -5.96036465e-008, 1.4898605e-008, 1.49865258e-008, 0.00147536665, -0.999998927, 5.95816019e-008, 0.999998927, 0.00147536665))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40220642, -0.339752197, -1.96429634, -6.7053584e-008, -0.258818865, 0.965925932, 1, -1.20999317e-007, 3.69973279e-008, 1.07300764e-007, 0.965925872, 0.258818835))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1.20000005, 0.200000271, 3.60000038))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(6.64637566, 0.320261002, 6.71100616, -4.47039312e-008, -0.965927541, 0.258812845, 1, -3.71759228e-008, 3.39808679e-008, -2.32014479e-008, 0.258812845, 0.965927541))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.400000006, 0.400021255, 0.400000036))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000144958496, 7.89817047, 0.00817203522, 1, -1.19209076e-007, 4.47013271e-008, 4.48658213e-008, 0.00138024637, -0.999999046, 1.19147266e-007, 0.999999046, 0.00138024637))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 0.200019345, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000267028809, -0.808837891, -0.0789266825, 1, -1.49011782e-007, 1.19208131e-007, 1.19401165e-007, 0.00129613746, -0.999999166, 1.4885714e-007, 0.999999166, 0.00129613746))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.600000024, 0.200000271, 4.5999999))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.4032135, -0.309745789, -0.264072418, -3.72516631e-008, -0.258819014, 0.965925872, 1, -1.20990833e-007, 6.14636386e-009, 1.15277373e-007, 0.965925872, 0.258818984))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 0.200019345, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00025177002, -4.00882721, -0.074775219, 1, -1.49011782e-007, 1.19208131e-007, 1.19401165e-007, 0.00129615236, -0.999999166, 1.48857154e-007, 0.999999166, 0.00129615236))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.400000036, 3.89000034))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.130329132, 3.28823376, -5.64214325, 1, -9.53684548e-007, 4.64922141e-006, -5.19986472e-008, -0.981745541, -0.190198928, 4.74574244e-006, 0.190198958, -0.981745601))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.00000024, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.3203125, -5.2211442, -6.02006531, -1, 1.19209076e-007, -4.47013271e-008, 1.19207854e-007, 1, 2.74369886e-005, 4.4704592e-008, 2.74369886e-005, -1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000029, 0.640000463, 3.82000041))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.60221863, 0.00025177002, -0.674562454, -3.72516631e-008, -0.258819014, 0.965925872, 1, -1.20990833e-007, 6.14636386e-009, 1.15277373e-007, 0.965925872, 0.258818984))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000041, 2.00000024, 0.400000751))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.00805044174, -9.8965683, 0.0198116302, -1.78812996e-007, -1, -2.60661e-005, 9.18402918e-008, -2.60661e-005, 1, -1, 1.78810609e-007, 9.1844953e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.486000061, 2.70200038, 0.234000027))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.00000024, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.319747925, -5.23132992, -6.02177429, -1, 1.19209076e-007, -4.47013271e-008, 1.19205289e-007, 1, 8.46573894e-005, 4.47114168e-008, 8.46573894e-005, -1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.400000006, 0.800021231, 0.800000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000129699707, 7.29879761, 0.00948095322, 1, -1.19209076e-007, 4.47013271e-008, 4.48690756e-008, 0.0014075588, -0.999999046, 1.19146044e-007, 0.999999046, 0.00140755891))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.200000271, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40219879, -0.329719543, -1.96434212, -1.04305997e-007, -0.258814603, 0.965927064, 1, -1.49004592e-007, 6.80604515e-008, 1.26312528e-007, 0.965927064, 0.258814603))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.400000006, 0.800021231, 1.20000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000144958496, 8.49656677, 0.00763309002, 1, -1.19209076e-007, 4.47013271e-008, 4.48658888e-008, 0.0013808267, -0.999999046, 1.19147238e-007, 0.999999046, 0.0013808267))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.439999968, 0.849999964, 3.90000057))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.000289916992, -3.91264629, -5.64580536, -1, 1.19209076e-007, -4.47013271e-008, 1.08530877e-007, 0.98174566, 0.190198451, 6.65587194e-008, 0.190198481, -0.98174572))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40220642, 0.350257874, -1.9643116, -6.7053584e-008, -0.258818865, 0.965925932, 1, -1.20999317e-007, 3.69973279e-008, 1.07300764e-007, 0.965925872, 0.258818835))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.600000024, 0.200000271, 4.5999999))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40222931, 0.320251465, -0.264352798, -3.72516631e-008, -0.258819014, 0.965925872, 1, -1.20990833e-007, 6.14636386e-009, 1.15277373e-007, 0.965925872, 0.258818984))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.200000271, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40221405, 0.340270996, -1.96434784, -1.11756485e-007, -0.258814663, 0.965927064, 1, -1.50931754e-007, 7.52573754e-008, 1.26311349e-007, 0.965927064, 0.258814663))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Dark stone grey","Hitbox",Vector3.new(0.39999938, 3.00000024, 11.4000025))
- Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00016784668, -8.39911652, 2.29857397, 1, -1.19209076e-007, 4.47013271e-008, 4.49000481e-008, 0.00166750455, -0.999998689, 1.19134377e-007, 0.999998689, 0.00166750455))
- function attackone()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10000000,10000000,math.random(10,20),"Knockdown",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(10),math.rad(-70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(-70), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.6)
- so("http://roblox.com/asset/?id=231917871",Hitbox,1,0.8)
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(5),math.rad(70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(0), math.rad(-70), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(-70), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
- end
- attack=false
- con1:disconnect()
- end
- function attacktwo()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10000000,10000000,math.random(10,20),"Knockdown",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(90)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-80)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(90)),.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(-70), math.rad(0)), 0.3)
- end
- for i=0,1,1 do
- swait()
- so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.7)
- so("http://www.roblox.com/asset/?id=234365573",Hitbox,1,0.7)
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-10),math.rad(110)),.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,0)*angles(math.rad(-50),math.rad(10),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,-6*i),.3)
- end
- end
- con1:disconnect()
- attack=false
- end
- function attackthree()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10000000,10000000,math.random(10,20),"Knockdown",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(00)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(00)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.8,-1)*angles(math.rad(150),math.rad(0),math.rad(-50)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.8,-1)*angles(math.rad(150),math.rad(0),math.rad(50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,.2)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-1,0,-.2)*angles(math.rad(-20),math.rad(-20),math.rad(50)),.3)
- end
- so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.4)
- so("http://www.roblox.com/asset/?id=234365549",Hitbox,1,0.6)
- for i=0,1,.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(00)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.2,-.5)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.2,-.5)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,.2)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-1,0,-.2)*angles(math.rad(-20),math.rad(-20),math.rad(50)),.3)
- end
- attack=false
- con1:disconnect()
- end
- function CrimsonMoon()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10000000,10000000,math.random(10,20),"Knockdown",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(120),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(-10)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(-5),math.rad(0)),.3)
- end
- for i=0,1,0.15 do
- so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.5)
- so("http://roblox.com/asset/?id=28144425",Torso,1,0.8)
- swait()
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(-40),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-60)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5)*euler(0,-1.5,-6*i),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(-5),math.rad(0)),.3)
- end
- end
- attack=false
- con1:disconnect()
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part("Custom",workspace,"SmoothPlastic",0,0,"Really red","Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()-math.random()
- for i=0,1,0.05 do
- wait()
- CF=CF*cf(0,1,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function Execution() --HEUAHUEHAUEHAUHUEAHUAEHUAHEUAHEUH
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,999999999,999999999,math.random(10,20),"Knockdown",RootPart,.2,1) end)
- Humanoid.WalkSpeed = 0
- for i=0,1,0.03 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-60)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(120)),.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(0)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(0),math.rad(10),math.rad(0)),.1)
- end
- so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.5)
- so("http://roblox.com/asset/?id=28144425",Torso,1,0.5)
- hitconasdf = Hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=154965973',Hitbox,1,0.8)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.03 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(60)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-20),math.rad(70)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(0),math.rad(10),math.rad(0)),.2)
- end
- attack=false
- con1:disconnect()
- Humanoid.WalkSpeed= 16
- pcall(function()
- hitconasdf:disconnect()
- end)
- end
- mouse.Button1Down:connect(function()
- if attack==false then
- if attacktype==1 then
- attack=true
- attacktype=2
- attackone()
- elseif attacktype==2 then
- attack=true
- attacktype=3
- attacktwo()
- elseif attacktype==3 then
- attack=true
- attacktype=1
- attackthree()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' then
- if attack==false then
- CrimsonMoon()
- end
- elseif k=='e' then
- if attack==false then
- Execution()
- end
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(85),math.rad(10),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(85),math.rad(10),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(5),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70), math.rad(100), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-70), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(10),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70), math.rad(100), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-70), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(10),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70), math.rad(100), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-70), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
- end
- end
- end
- end)
- wings.Name = "wings"
- wings.Parent = stab
- wings.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- wings.BorderColor3 = Color3.new(0, 0, 0)
- wings.BorderSizePixel = 2
- wings.Position = UDim2.new(0.685358226, 0, 0.584541082, 0)
- wings.Size = UDim2.new(0, 92, 0, 54)
- wings.Font = Enum.Font.SourceSans
- wings.Text = "Wings"
- wings.TextColor3 = Color3.new(1, 1, 1)
- wings.TextSize = 14
- wings.TextStrokeTransparency = 0
- wings.TextWrapped = true
- wings.MouseButton1Down:connect(function()
- function fly()
- for i,v in pairs(script:GetChildren()) do
- pcall(function() v.Value = "" end)
- game:GetService("Debris"):AddItem(v,.1)
- end
- function weld(p0,p1,c0,c1,par)
- local w = Instance.new("Weld",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- local motors = {}
- function motor(p0,p1,c0,c1,des,vel,par)
- local w = Instance.new("Motor6D",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- w.MaxVelocity = tonumber(vel) or .05
- w.DesiredAngle = tonumber(des) or 0
- return w
- end
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- function ccomplerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(unpack(com1))
- end
- function tickwave(time,length,offset)
- return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
- end
- local oc = oc or function(...) return ... end
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local tor = char.Torso
- local hum = char.Humanoid
- hum.PlatformStand = false
- pcall(function()
- char.Wings:Destroy()
- end)
- pcall(function()
- char.Angel:Destroy() -- hat
- end)
- local mod = Instance.new("Model",char)
- mod.Name = "Wings"
- local special = {
- --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- taart = {"Royal purple",nil,.4,.4,true},
- mitta = {"Black",nil,0,0,false},
- penjuin3 = {"White",nil,0,0,false},
- thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- littleau999 = {"Reddish brown",1030,0,0,false},
- unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
- oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
- krodmiss = {"Really black",nil,0,0,false},
- }
- local topcolor = invcol(char.Torso.BrickColor)
- local feacolor = char.Torso.BrickColor
- local ptrans = 0
- local pref = 0
- local fire = false
- local fmcol = Color3.new()
- local fscol = Color3.new()
- local spec = special[plr.Name:lower()]
- if spec then
- topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
- end
- local part = Instance.new("Part")
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part.TopSurface,part.BottomSurface = 0,0
- part.CanCollide = false
- part.BrickColor = topcolor
- part.Transparency = ptrans
- part.Reflectance = pref
- local ef = Instance.new("Fire",fire and part or nil)
- ef.Size = .15
- ef.Color = fmcol or Color3.new()
- ef.SecondaryColor = fscol or Color3.new()
- part:BreakJoints()
- function newpart()
- local clone = part:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- local feath = newpart()
- feath.BrickColor = feacolor
- feath.Transparency = 0
- Instance.new("SpecialMesh",feath).MeshType = "Sphere"
- function newfeather()
- local clone = feath:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- ---------- RIGHT WING
- local r1 = newpart()
- r1.Size = Vector3.new(.3,1.5,.3)*1.2
- local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
- local r2 = newpart()
- r2.Size = Vector3.new(.4,1.8,.4)*1.2
- local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
- local r3 = newpart()
- r3.Size = Vector3.new(.3,2.2,.3)*1.2
- local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
- local r4 = newpart()
- r4.Size = Vector3.new(.25,1.2,.25)*1.2
- local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local rf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- ---------- LEFT WING
- local l1 = newpart()
- l1.Size = Vector3.new(.3,1.5,.3)*1.2
- local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
- local l2 = newpart()
- l2.Size = Vector3.new(.4,1.8,.4)*1.2
- local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
- local l3 = newpart()
- l3.Size = Vector3.new(.3,2.2,.3)*1.2
- local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
- local l4 = newpart()
- l4.Size = Vector3.new(.25,1.2,.25)*1.2
- local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local lf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rwing = {rm1,rm2,rm3,rm4}
- local lwing = {lm1,lm2,lm3,lm4}
- local oc0 = {}
- for i,v in pairs(rwing) do
- oc0[v] = v.C0
- end
- for i,v in pairs(lwing) do
- oc0[v] = v.C0
- end
- function gotResized()
- if lastsize then
- if tor.Size == lastsize then return end -- This shouldn't happen?
- local scaleVec = tor.Size/lastsize
- for i,v in pairs(oc0) do
- oc0[i] = v-v.p+scaleVec*v.p
- end
- lastsize = tor.Size
- end
- lastsize = tor.Size
- end
- tor.Changed:connect(function(p)
- if p == "Size" then
- gotResized()
- end
- end)
- gotResized()
- local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
- local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
- local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
- local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
- function setwings(tab,time)
- time = time or 10
- for i=1,4 do
- rwing[i].DesiredAngle = tab[i]
- lwing[i].DesiredAngle = tab[i]
- rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
- lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
- local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
- local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
- end
- for i,v in pairs(rf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- end
- setwings(outhigh,1)
- flying = false
- moving = false
- for i,v in pairs(tor:GetChildren()) do
- if v.ClassName:lower():match("body") then
- v:Destroy()
- end
- end
- local ctor = tor:Clone()
- ctor:ClearAllChildren()
- ctor.Name = "cTorso"
- ctor.Transparency = 1
- ctor.CanCollide = false
- ctor.FormFactor = "Custom"
- ctor.Size = Vector3.new(.2,.2,.2)
- ctor.Parent = mod
- weld(tor,ctor)
- local bg = Instance.new("BodyGyro",ctor)
- bg.maxTorque = Vector3.new()
- bg.P = 15000
- bg.D = 1000
- local bv = Instance.new("BodyVelocity",ctor)
- bv.maxForce = Vector3.new()
- bv.P = 15000
- vel = Vector3.new()
- cf = CFrame.new()
- flspd = 0
- keysdown = {}
- keypressed = {}
- ktime = {}
- descendtimer = 0
- jumptime = tick()
- hum.Jumping:connect(function()
- jumptime = tick()
- end)
- cam = workspace.CurrentCamera
- kd = plr:GetMouse().KeyDown:connect(oc(function(key)
- keysdown[key] = true
- keypressed[key] = true
- if key == "q" then
- descendtimer = tick()
- elseif key == " " and not hum.Jump then
- jumptime = tick()
- elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
- reqrotx = key == "a" and math.pi*2 or -math.pi*2
- end
- ktime[key] = tick()
- end))
- ku = plr:GetMouse().KeyUp:connect(function(key)
- keysdown[key] = false
- if key == " " then
- descendtimer = tick()
- end
- end)
- function mid(a,b,c)
- return math.max(a,math.min(b,c or -a))
- end
- function bn(a)
- return a and 1 or 0
- end
- function gm(tar)
- local m = 0
- for i,v in pairs(tar:GetChildren()) do
- if v:IsA("BasePart") then
- m = m + v:GetMass()
- end
- m = m + gm(v)
- end
- return m
- end
- reqrotx = 0
- local grav = 196.2
- local con
- con = game:GetService("RunService").Stepped:connect(oc(function()
- --[[if not mod:IsDescendantOf(workspace) then
- pcall(function() kd:disconnect() end)
- pcall(function() ku:disconnect() end)
- bg:Destroy()
- bv:Destroy()
- con:disconnect()
- script:Destroy()
- return
- end]]
- local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
- local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
- if flying then
- local lfldir = fldir
- fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
- local lmoving = moving
- moving = fldir.magnitude > .1
- if lmoving and not moving then
- idledir = lfldir*Vector3.new(1,0,1)
- descendtimer = tick()
- end
- local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
- if moving and keysdown["0"] and lmoving then
- fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
- end
- local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
- local descending = (not moving and keysdown["q"] and not keysdown[" "])
- cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
- local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
- hum.PlatformStand = true
- bg.maxTorque = Vector3.new(1,1,1)*9e5
- local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
- bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
- reqrotx = reqrotx - reqrotx/10
- bv.maxForce = Vector3.new(1,1,1)*9e4*.5
- local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
- local ani = tickwave(1.5-anioff,1)
- bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
- vel = moving and cf.lookVector*flspd or Vector3.new()
- flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
- setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
- for i=1,4 do
- --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
- end
- local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
- if hit and down.Y < -.85 and tick()-flystart > 1 then
- flying = false
- hum.PlatformStand = false
- tor.Velocity = Vector3.new()
- end
- else
- bg.maxTorque = Vector3.new()
- bv.maxForce = Vector3.new()
- local ani = tickwave(walking and .8 or 4.5,1)
- setwings(idle,10)
- local x,y,z = fspd/160,uspd/700,sspd/900
- for i=1,4 do
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
- end
- if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
- vel = Vector3.new(0,50,0)
- bv.velocity = vel
- idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
- cf = tor.CFrame * CFrame.Angles(-.01,0,0)
- tor.CFrame = cf
- bg.cframe = cf
- flystart = tick()
- flying = true
- end
- end
- keypressed = {}
- end))
- end fly()
- end)
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