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Miror's Squad 20200710

Jul 9th, 2020
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  1. Miror - Level 2 Trainer - Leader of the None None-type Gym
  2. 4W/4L/1D (0.5 Record)
  3. 13.5 KOs/13 SP/0 Reffings
  4. Badges: None
  5.  
  6. Voord - Male Kricketune (1 AP) [HP Water]
  7. Signature Move - Whoop Shockwave (Varied)
  8. Voord now has access to the move Boomburst. Using extreme energy, Voord can also choose to lace the Boomburst with either Fire, Ice, or Electric energy, having just enough energy to use one of the three per match. Voord loses the ability to use Uproar, Snore, Sleep Talk, Growl, and Echoed Voice. Other detrimental factors: it's a Kricketune.
  9.  
  10. Stropo - Male Slugma (1 AP) [HP Grass]
  11. Signature Training - Take a Swim (N/A)
  12. When Stropo is sent into battle, he sacrifices major energy (not contributing to exhaustion as much as normal) to form a lava pool at ground/surface level, dimensions being 15' x 15', and 6' deep. This does not affect the arena around the pool (aka does not set anything on fire and the like), and remains suspended in whatever environment it is placed. Stropo is able to swim and navigate through the lava easily and quickly. Any move involving sending energy through the arena will be unable to pass into or through the pool, functioning similarly to how lava/water do normally. The heat emanating off of the lava also provides any Pokemon's moves used in the confines of the pool as well as within 10 feet of the pool with the effects of Sunny Day. However, Stropo cannot leave the confines of the pool while in battle, and when KO'd the arena returns to its original state. Stropo also loses access to the moves Nature Power, Explosion, Body Slam, Recover, Rock Smash, Fire Blast, and in addition once a Magcargo, Self-Destruct and Shell Smash.
  13.  
  14. Cindy - Female Hitmonchan (3 AP) [HP Dark]
  15. Bio: POWAH DAHNK. Words she adopted from a man, now deceased. Words to live by.
  16. Signature Move - Power Dunk (Ghost)
  17. Cindy jumps very high into the air, immersed in spectral flames, and then dives back down towards her foe to deliver a powerful punch. This technique deals high damage for equivalent energy, and can be used to dodge and strike. Cindy may no longer use Protect, Wide Guard, Sky Uppercut, or Jump Kick.
  18.  
  19. Faxi - Female Rapidash (2 AP) [HP Grass]
  20. Bio: STOMPY STOMP STOMP CLOP CLOP TROT TROT
  21. Signature Training - Stomp the Yard (NA)
  22. Faxi has learned the moves Blaze Kick, Heat Crash, Trop Kick, and Jump Kick. She no longer can use Hyper Beam or Inferno.
  23.  
  24. Nucif - Male Exeggutor (2 AP) [HP Ghost]
  25. Signature Move - A Concussion of Coconuts (RK)
  26. Nucif creates 8-10 coconut-shaped constructs of Rock energy that he fires at his opponent. They burst upon contact with the target, and deal heavy damage for high energy. The explosions are similar to that of Dynamic Punch, and they have a 30% chance to cause confusion. This attack pulls its power from Special Attack but is considered a physical attack due to its somewhat solid nature and assault of the target's body. Nucif has the Rock offtype to use this twice per battle.
  27.  
  28. Zole - Male Cofagrigus (2 AP) [HP Fighting]
  29. Bio: In life and now in death, Zole's best friend has been a Machamp. They have a beautiful kinship that they formed over the fact that they both have four arms, and that makes them happy. However, Zole has had basically nothing he can do with his arms for the past however many millenia, so his Machamp friend decided that it was high time to teach him how to use them for something other than wibbly-wobbling about. The Cofagrigus was a slow learner, but over time, he gained the ability to use several of his friend's techniques, as well as a few from additional studies.
  30. Signature Training - Handsy (None)
  31. Zole can now use Brick Break, Circle Throw, Close Combat, Cross Chop, Fake Out, Focus Punch, Seismic Toss, Smelling Salts, Submission, Vital Throw, and Wake-Up Slap and gets a 1.1x boost to moves used with his hands. He can no longer use Ally Switch, Dream Eater, Guard Split, Guard Swap, Hyper Beam, Ominous Wind, Nasty Plot, Nightmare, Power Split, Power Swap, Protect, and Trick, and can no longer seal his coffin per his SC. He's also a Cofagrigus.
  32.  
  33. Abraham - Male Camerupt (3 AP) [HP Fairy]
  34. Bio: Found on the infamous Jagged Pass, Abraham loves the grassy plains just below his beloved home on the slope of Mt. Chimney. He is much more at peace than others of his species being bereft of the berserker state of others of his kind, and just adores anything grass related. Loves to eat it, loves to roll in it, loves to embrace it, you get the picture. Thanks to all this association with grass, Abraham became better acquainted with it, and through emulation of his own home, he found a way to channel his love of all things fauna into a beautiful attack that exemplifies his pure adoration of dat grass.
  35. Signature Move - Grassy Plume (GR)
  36. Functioning similarly to Lava Plume, Abraham spews forth a high amount of Grass energy, which deals heavy damage upon impact. It also has a high chance of making the opponent drowzy. This attack can be used up to twice in a match.
  37.  
  38. Shakri - Male Mamoswine (5 AP) [HP Fairy]
  39. Bio: Living in the tundra laden wilderness near Snowpoint City, Shakri became well accustomed to having to tear up the earth to try to get to his favorite food, roots. With the ground being quite frozen 99% of the year, digging through it was no easy task. Year after year of ripping through this hard earth with his tusks eventually led to the point where Shakri's tusks had become not only very hard, but had also been sharpened by the ice cold dirt. Having become honed to a fine edge, Shakri also learned to use his incredibly resilient and dangerous tusks in protecting his herd and himself. Now that he's away from his chilly home, the only use Shakri has found for his tusks is go digging for delicious berries in the much softer soil. Oh, and he uses them for combat too.
  40. Signature Move - Diamond Tusks (Ice)
  41. Shakri charges the opponent at a blistering speed, knocking into them in an attempt to bowl them over and tearing at them viciously with his tusks, causing major damage for equivalent energy. Depending on the size disparity between him and his opponent, it has a chance of inflicting physical paralysis, similarly to moves like Body Slam.
  42.  
  43. Groucho - Male Probopass (2 AP) [HP Fairy]
  44.  
  45. Floyd - Genderless Carbink (1 AP) [HP Fire]
  46. Signature Training - I See the Light (N/A)
  47. Floyd has gained access to Solar Beam, Aurora Beam, Signal Beam, Mirror Shot, and Light of Ruin, all said moves being considered light-based moves. He has the offtype energy to use the move of each newly-granted type twice, and Light of Ruin only once regardless of offtype. His boost to light moves will also enhance the intensity of dazzling effects (such as from Flash, Mirror Shot, and Dazzling Gleam), and increase the sturdiness of Reflect and Light Screen by 1.2x. In return, Floyd loses access to the moves Gravity, Guard Swap, Gyro Ball, Safeguard, Stealth Rock, Swagger, Explosion, Sunny Day, Sandstorm, and Hail. It's also a Carbink.
  48.  
  49. Hugo - Genderless Regirock (4L AP) [HP Fairy]
  50. Bio: Being a golem of sound mind and body, Hugo decided to actually be good at being a Rock-type.
  51. Signature Training - How Darude (NA)
  52. Hugo's Sandstorm is much more potent than normal. Hugo does not have to rely on debris in the arena and can produce the Sandstorm from its body. Rock-types find their special defenses boosted by 20% while the storm is active, and all Pokémon who are not Rock, Ground, or Steel-type (or otherwise explicitly immune) take mild damage per round. Visibility for all Pokémon who rely on eyesight is drastically reduced, able to see no more than a meter or so in any direction for the duration. The storm still starts instantly and lasts for five rounds, but takes two uses of another weather move to dispel, at which point the Sandstorm will fade by the end of that round, and the new weather will take effect the following round.
  53.  
  54. Eridgian - Male Tropius (3 AP) [HP Ground]
  55. Bio: He ate a lot of his bananas due to being prehistoric and getting stuck in an Ice Age before he was fossilized and revived because Tropius is totally a fossil Pokemon, I swear. All that potassium made him chunky which changed him a bit.
  56. Signature Training - Fat Flier (NA)
  57. Eridgian has a thick layer of fat, reducing the damage from Fire to neutral and from Ice attacks to a 2x weakness, and also making him resistant to extremely cold temperatures. He is now hit neutrally by Grass and Water attacks, and has a weakness to Electric. He can no longer eat the fruit around his neck due to being sick of it after only eating it for months on end, though other Pokemon may still pick and eat it as per Tropius' SC.
  58.  
  59. Revolution - Male Kingler (3 AP) [HP Flying]
  60. Bio: He got tutelage from Connor's Nidoqueen in preparation for the coming coup d'etat.
  61. Signature Move - Dusty Claw (Ground)
  62. Using heavy energy, Revolution infuses a claw with earth, and clamps down onto his target. This will deal heavy damage. Alternatively, Revolution can order Gastro!Dusty Claw, where he adds a toxin to the move using an additional mild energy. This will cause the target to full under the effects of Gastro Acid for the remainder of the match when hit, though the extra energy does not contribute towards exhaustion.
  63.  
  64. Pythia - Genderless Uxie (6L AP) [HP Ground]
  65. Bio: Taking a cue from its former captors, Pythia has learned how to harness its power and create a superweapon of its own, for its own purposes.
  66. Signature Move - Red Chain (Psychic)
  67. Pythia lashes out a bright-red chain that glows with power, which clings to the target, dealing heavy damage for heavy energy. The chain wraps fairly tightly around the target, restricting movement somewhat and preventing switching for five rounds. Upon first contact, the chain will also lower one of the target's stats by 3 stages, the chosen stat being random. This attack may be used multiple times on the same Pokémon, but the chain will only linger once per Pokémon and will only cause a stat drop on the first use on a target.
  68.  
  69. Hawkins - Male Impidimp (1 AP) [HP Ground]
  70. Bio: He got that thick weave tho
  71. Signature Training - Natural Cushion (NA)
  72. Hawkins' hair is very thick, and any weight or size-based attacks levied against him deal at best solid damage (before type effectiveness) regardless of size disparities, and also reduces the potency of their secondary effects, if any.
  73.  
  74. Pettiness - Female Stonjourner (4 AP) [HP Grass]
  75. Bio: STOMP STOMP KICK KICK SMASH SMASH
  76. Signature Training - Stomp the Yard Redux (NA)
  77. Pettiness has learned the move Blaze Kick, Double Kick, High Jump Kick, Trop Kick, and Triple Axel. She has forgotten Hyper Beam, Earth Power, Wonder Room, and Meteor Beam.
  78.  
  79. Epworth - Genderless Voltorb (1 AP) [HP Water]
  80.  
  81. Hidan - Male Kabuto (1 AP) [HP Flying]
  82. Bio: Hidan in particular was a Kabutops who long practiced slashing techniques, and the trees in the surrounding area still bear the marks of his formidable blows. When time arrived at the point where fossils were able to be revived, Hidan was one of the first thanks to his bones being on prominent display in a museum in his distant homeland. Practicing for around four months, Hidan returns to initial strength and moved beyond it, showing off his now obscure techniques to other Kabutops.
  83. Signature Training - Live and Let Die (NA)
  84. Hidan has learned the moves Fire Lash, Leaf Blade, and Sacred Sword. In exchange, he loses/will lose access to Hyper Beam, Mega Kick, Stone Edge, and Aqua Tail.
  85.  
  86. Cryon - Female Croagunk (1 AP) [HP Ground]
  87. Bio: Cryon initially lived on the outskirts of Gotham City, unknown to the rest of the DC Universe because otherwise there'd probably be a comic about the crossover. Living deep in the sewers, a box containing strange vials and needles full of chemicals washed into reach. Cryon investigated, and discovered that her find was the supervillain Scarecrow's fear toxin, and being curious, Cryon decided to try to replicate it naturally. She discovered that while able to produce it, she was only able to use it in a gaseous form, unless she contained it within something more solid. Calling on her ninjutsu background, she found the perfect vessel in which to contain the toxin and weaponize it as she liked.
  88. Signature Move - Scarecrow's Shuriken (Poison)
  89. Using solid energy, Cryon releases an array of shuriken-like energy constructs, that immediately plunge into the ground. The shurikens deal no damage, but release a translucent green gas that will effect all Pokémon on the field except for Cryon and her allies, with grounded Pokémon and any others in the range of the gas experiencing hallucinations. While they hallucinate, affected Pokémon will become less enthusiastic as well as become intimidated by Cryon, which both last as long as the Pokemon remains within the gas. Flying and levitating Pokémon are not affected unless they come near to the ground. Scarecrow's Shuriken can be cleared similarly to Toxic Spikes.
  90.  
  91. Admiralty - Genderless Dhelmise (4 AP) [HP Rock]
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