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- EDIT THIS ACCORDING TO YOUR GUN NEEDS !!!!!
- local plr = game.Players.LocalPlayer
- _G.ammo = true
- while _G.ammo == true do
- spawn(function()
- game:GetService("Players")[plr.Name].Status.Weapons.UP9.AmmoLoaded.Value = 10000
- end)
- spawn(function()
- game:GetService("Players")[plr.Name].Status.Weapons.UP9.ClipMax.Value = 10000
- end)
- spawn(function()
- game:GetService("Players")[plr.Name].Status.Ammo["9mm"].Value = 100000
- end)
- wait()
- end
- spawn(function()
- if _G.ammo == false then
- spawn(function()
- game:GetService("Players")[plr.Name].Status.Weapons.UP9.ClipMax.Value = 12
- end)
- spawn(function()
- game:GetService("Players")[plr.Name].Status.Weapons.UP9.AmmoLoaded.Value = 12
- end)
- end
- end)
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