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user.ini

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Jan 13th, 2021
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  1. [CrowdMovement]
  2. DesiredForwardLookupDistance = 3.500000
  3. NPCObstaclesMass = 0.100000
  4. AngularSpeedFactor = 1.300000
  5. ComfortZoneRadiusFactor = 0.400000
  6. BorderRepulsionSpeed = 1.00000
  7. BlockingObstaclesDetectionDistance = 5.000000
  8. OverlapTolerance = 0.700000
  9. MaxChancesToUseZebra = 100.000000
  10. TrafficLightRelevantDistance = 13.000000
  11. LaneLightsRecognitionDistance = 15.000000
  12. PlayerObstaclesMass = 1.300000
  13. VehicleObstaclesMass = 1.550000
  14. ObstacleMarbleRadiusMultiplier = 0.950000
  15. EntryPathPositionSearchDistance = 20.000000
  16. ForceStopRepulsors = false
  17. DestinationDistance = 30.000000
  18. SeparationSpeedFactor = 0.500000
  19. PlanLimitDistanceToReplan = 5.000000
  20.  
  21. [Crowds]
  22. EnterWorkspotDelay = 0.000000
  23. MinimumSpeedForKnockdownByCar = 0.000000
  24.  
  25. [Crowd]
  26. AppropriateMinDistToPlayer = 15.000000
  27. AppropriateMinLastSeenTime = 30.000000
  28. BaseParkedCarProbability = 1.000000
  29. DespawnLastSeenMinTime = 7.000000
  30. MinStreamingVelocityNormalizedToBlockSpawn = 1000000.000000
  31. UseFrustum = false
  32. ZCutoffEnabled = false
  33. SpawnLimit = 10
  34.  
  35. [Locomotion]
  36. SkippingAIRequestsEnabled = false
  37.  
  38. [DLSS]
  39. Enable = true
  40. EnableCustomMipBias = true
  41. EnableMirrorScaling = true
  42. MirrorScaling = 1.000000
  43.  
  44. [RayTracing]
  45. GeometryUpdateBufferSizeMB = 8176
  46. ScratchBufferSizeMB = 8176
  47. TracingRadius = 400.000000
  48. TracingRadiusReflections = 4000.000000
  49. VisibilityCullingRadius = 4000.000000
  50. VisibilityFrustumOffset = 400.000000
  51. LightGridSize = 128
  52. LocalLightBatchSize = 64
  53. LocalLightNumMax = 128
  54. DynamicInstanceUpdateBatchSize = 512
  55. DynamicInstanceUpdateNumMax = 128
  56. DynamicInstanceUpdateUseHalfFloat = true
  57. MaterialProxyUpdateNumMax = 4096
  58. EnableGlobalIllumination = true
  59. TransparentReflectionEnvironmentBlendFactor = 0.700000
  60.  
  61. [RayTracing/BottomLevelCache]
  62. Budget = 3221225472
  63.  
  64. [Streaming]
  65. EditorThrottledMaxNodesPerFrame = 999999
  66. MaxNodesPerFrame = 999999
  67. MinStreamingDistance = 100.000000
  68. ObserverMaxAirVehicleForwardVelocity = 10000.000000
  69. ObserverMaxNonAirVehicleForwardVelocity = 10000.000000
  70. ObserverMaxOnFootForwardVelocity = 10000.000000
  71. TimeLimitAttachingPerFrame = 999.00000
  72. TimeLimitSectorLoadPerFrame = 999.000000
  73. TimeLimitSectorUnloadPerFrame = 999.000000
  74. TimeLimitStreamedPerFrame = 999.000000
  75.  
  76. [Traffic]
  77. AvoidanceLimitAngle = 15.000000
  78. carExpectedCollisionFactor = 0.850000
  79. decelerationFactor = 1.300000
  80. DisplacementCap = 3.000000
  81. FrontAngle = 35.000000
  82. MaxLocalPathLength = 50.000000
  83. MaxPathLanes = 15
  84. MaxTimeBeforeGreenWave = 5.000000
  85. MinTimeBeforeGreenWave = 3.000000
  86. PathLaneIntersectionDownTolerance = 2.000000
  87. PathLaneIntersectionUpTolerance = 3.000000
  88. PlayerPrediction = 15.000000
  89. SlotLaneOccupancyArea_Pedestrian = 2.000000
  90. SlotLaneOccupancyArea_Vehicle_Length = 4.000000
  91. SpotDetectionRange = 10.000000
  92. StraightTurnLimit = 35.000000
  93. UncrowdMultiLaneRoads = false
  94. UncrowdOneLaneRoads = false
  95.  
  96. [VehicleAI]
  97. PerceptionCollisionPropagationArea = 10.000000
  98. PerceptionNumSweeps = 90
  99. PerceptionNumSweepsRace = 90
  100. PerceptionTargetPropagationArea = 3.500000
  101.  
  102. [Vehicle]
  103. ForceMoveToMaxAngularSpeed = 15.000000
  104. ForceMoveToMaxLinearSpeed = 130.000000
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