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- MELEESPLOSION
- perks
- 2 — heave ho/light touch (str 5 expl 30/ag 6 rep 25)
- 4 — travel light/bloody mess (sur 45/ null)
- 6 — demolition expert (3)/toughness (2) (expl 50/en 5)
- 8 — super slam (str 6 melee 45)
- 10 — finesse
- 12 — pyromaniac/splash damage/unstoppable force/piercing strike/hit the deck (expl 60/ expl 70/str 7 melee 90/un 70/expl 70)
- 14 — jury rigging/chemist (rep 90/med 60)
- 16 — better crits (pe 6 lck 6)
- 18 — paralyzing palm (un 70)
- 20 — ninja (melee 80 snk 80)
- 24 — slayer (ag 7 un 90)
- 30 — implant grx (2) (en 8)
- 50 — just lucky i'm alive (neutral karma)
- initial special
- Strength 7
- Perception 5
- Endurance 7
- Charisma 1
- Intelligence 5
- Agility 5
- Luck 5
- rest 5 (2 intelligence 3 luck)
- -----------------------------------
- implants
- luck
- strength
- armor
- endurance
- perception
- intelligence
- agility
- -----------------------
- initial traits
- small frame
- skilled (exploit)
- -----------------------
- books
- science 9 * 3 = 27
- guns 7 * 3 = 21
- speech 7 * 3 = 21
- melee 7 * 3 = 21
- explosives 7 * 3 = 21
- stealth 9 * 3 = 27
- repair 7 * 3 = 21
- medicine 7 * 3 = 21
- unarmed 7 * 3 = 21
- energy weapons 7 * 3 = 21
- lockpick 8 * 3 = 24
- barter 7 * 3 = 21
- survival 6 * 3 = 18
- 285 from books
- ----------------------------
- starts, SPECIAL 7/5/7/1/5/5/5
- melee 2 + 14
- barter 2 + 2
- energy weapons 2 + 10
- explosives 2 + 10
- guns 2 + 10
- lockpick 2 + 10
- medicine 2 + 10
- repair 2 + 10
- science 2 + 10
- speech 2 + 2
- survival 2 + 14
- unarmed 2 + 14
- luck @5 — 5 = 3 * 13
- base total 179 + 285 = 464
- skilled bonus 130 + 464 = 594 with all books
- -----------------------------------------------
- int gain @5 — 49 * 12.5 = 612 + 594 ; 1206
- int gain @6 — 49 * 13 = 637 + 594 ; 1231
- int gain @7 — 49 * 13.5 = 661 + 594 ; 1255
- int gain @8 — 49 * 14 = 686 + 594 ; 1280
- int gain @9 — 49 * 14.5 = 710 + 594 ; 1304
- int gain @10— 49 * 15 = 735 + 594 ; 1329
- /1300 needed
- if 7 int, add 2(2 * 3) points to starting skills ; 12
- then remaining into luck, becomes 13 more points
- luck implant makes 13 more after that
- str implant + reinforced spine makes 3(2) ; 6
- end implant makes 2(2) ; 4
- per implant makes 3(2) ; 6
- int implant makes 3(2) ; 6
- agl implant makes 2(2) ; 4
- 12 + 13 + 13 + 6 + 4 + 6 + 6 + 4 = 64
- 64 + 1255 = 1319
- ***SPECIAL = 7 STR 5 PER 7 END 1 CHR 7 INT 5 AGL 8 LCK***
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