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DanDoesred

meleesplosion

Jul 29th, 2015
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  1. MELEESPLOSION
  2.  
  3.  
  4.  
  5.  
  6. perks
  7.  
  8. 2 — heave ho/light touch (str 5 expl 30/ag 6 rep 25)
  9. 4 — travel light/bloody mess (sur 45/ null)
  10. 6 — demolition expert (3)/toughness (2) (expl 50/en 5)
  11. 8 — super slam (str 6 melee 45)
  12. 10 — finesse
  13. 12 — pyromaniac/splash damage/unstoppable force/piercing strike/hit the deck (expl 60/ expl 70/str 7 melee 90/un 70/expl 70)
  14. 14 — jury rigging/chemist (rep 90/med 60)
  15. 16 — better crits (pe 6 lck 6)
  16. 18 — paralyzing palm (un 70)
  17. 20 — ninja (melee 80 snk 80)
  18. 24 — slayer (ag 7 un 90)
  19. 30 — implant grx (2) (en 8)
  20. 50 — just lucky i'm alive (neutral karma)
  21.  
  22. initial special
  23.  
  24. Strength 7
  25. Perception 5
  26. Endurance 7
  27. Charisma 1
  28. Intelligence 5
  29. Agility 5
  30. Luck 5
  31.  
  32. rest 5 (2 intelligence 3 luck)
  33. -----------------------------------
  34.  
  35. implants
  36.  
  37. luck
  38. strength
  39. armor
  40. endurance
  41. perception
  42. intelligence
  43. agility
  44.  
  45. -----------------------
  46. initial traits
  47.  
  48. small frame
  49. skilled (exploit)
  50.  
  51. -----------------------
  52.  
  53. books
  54.  
  55. science 9 * 3 = 27
  56. guns 7 * 3 = 21
  57. speech 7 * 3 = 21
  58. melee 7 * 3 = 21
  59. explosives 7 * 3 = 21
  60. stealth 9 * 3 = 27
  61. repair 7 * 3 = 21
  62. medicine 7 * 3 = 21
  63. unarmed 7 * 3 = 21
  64. energy weapons 7 * 3 = 21
  65. lockpick 8 * 3 = 24
  66. barter 7 * 3 = 21
  67. survival 6 * 3 = 18
  68.  
  69. 285 from books
  70.  
  71. ----------------------------
  72. starts, SPECIAL 7/5/7/1/5/5/5
  73.  
  74. melee 2 + 14
  75. barter 2 + 2
  76. energy weapons 2 + 10
  77. explosives 2 + 10
  78. guns 2 + 10
  79. lockpick 2 + 10
  80. medicine 2 + 10
  81. repair 2 + 10
  82. science 2 + 10
  83. speech 2 + 2
  84. survival 2 + 14
  85. unarmed 2 + 14
  86.  
  87. luck @5 — 5 = 3 * 13
  88.  
  89. base total 179 + 285 = 464
  90.  
  91. skilled bonus 130 + 464 = 594 with all books
  92. -----------------------------------------------
  93.  
  94. int gain @5 — 49 * 12.5 = 612 + 594 ; 1206
  95. int gain @6 — 49 * 13 = 637 + 594 ; 1231
  96. int gain @7 — 49 * 13.5 = 661 + 594 ; 1255
  97. int gain @8 — 49 * 14 = 686 + 594 ; 1280
  98. int gain @9 — 49 * 14.5 = 710 + 594 ; 1304
  99. int gain @10— 49 * 15 = 735 + 594 ; 1329
  100.  
  101. /1300 needed
  102.  
  103. if 7 int, add 2(2 * 3) points to starting skills ; 12
  104. then remaining into luck, becomes 13 more points
  105. luck implant makes 13 more after that
  106. str implant + reinforced spine makes 3(2) ; 6
  107. end implant makes 2(2) ; 4
  108. per implant makes 3(2) ; 6
  109. int implant makes 3(2) ; 6
  110. agl implant makes 2(2) ; 4
  111. 12 + 13 + 13 + 6 + 4 + 6 + 6 + 4 = 64
  112. 64 + 1255 = 1319
  113.  
  114. ***SPECIAL = 7 STR 5 PER 7 END 1 CHR 7 INT 5 AGL 8 LCK***
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