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- init()
- {
- thread onPlayerConnected();
- //thread pickKing();
- level.onSpawnPlayer = ::onSpawnPlayer;
- level.onPlayerKilled = ::onPlayerKilled;
- //level.onXPEvent = ::void;
- //level.getSpawnPoint = ::void;
- //level.onRespawnDelay = ::void;
- //level.onPrecacheGametype = ::void;
- //level.onStartGameType = ::void;
- }
- onPlayerConnected()
- {
- for(;;)
- {
- level waittill("connected",player);
- player thread [[level.allies]]();
- }
- }
- onSpawnPlayer()
- {
- if(isDefined(level.king) && self == level.king)
- self thread doKing();
- else
- self thread doNormal();
- }
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