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May 22nd, 2018
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  1. init()
  2. {
  3. thread onPlayerConnected();
  4. //thread pickKing();
  5.  
  6. level.onSpawnPlayer = ::onSpawnPlayer;
  7. level.onPlayerKilled = ::onPlayerKilled;
  8. //level.onXPEvent = ::void;
  9. //level.getSpawnPoint = ::void;
  10. //level.onRespawnDelay = ::void;
  11. //level.onPrecacheGametype = ::void;
  12. //level.onStartGameType = ::void;
  13. }
  14.  
  15. onPlayerConnected()
  16. {
  17. for(;;)
  18. {
  19. level waittill("connected",player);
  20.  
  21. player thread [[level.allies]]();
  22. }
  23. }
  24.  
  25. onSpawnPlayer()
  26. {
  27. if(isDefined(level.king) && self == level.king)
  28. self thread doKing();
  29. else
  30. self thread doNormal();
  31. }
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