Donezela

Gang man STYLE!

Apr 1st, 2018
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  1. --==Made by Donezela==--
  2.  
  3. local player=game.Players.LocalPlayer
  4. local char=player.Character
  5. repeat wait() until player and char
  6. local torso=char.Torso
  7. local head=char.Head
  8. local human=char.Humanoid
  9. local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
  10. local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
  11. local c=function(f) coroutine.resume(coroutine.create(f)) end
  12. local p=function(f) pcall(f) end
  13. local add={
  14. Part=function(par, a, c, col, t, s, cf)
  15. local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
  16. return p
  17. end,
  18. Wedge=function(par, a, c, col, t, s, cf)
  19. local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
  20. return p
  21. end,
  22. Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
  23. local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
  24. return g
  25. end,
  26. Weld=function(par, p1, cf)
  27. local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
  28. return w
  29. end,
  30. Mesh=function(ins, par, s, of, t)
  31. local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end)
  32. return m
  33. end
  34. }
  35. local scriptname="luxulux" --Name here
  36. pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end)
  37. local model=Instance.new("Model", char) model.Name="Objects"
  38. local modelB=Instance.new("Model", char) modelB.Name=scriptname
  39. local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
  40. local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
  41. local skincolor="Really black"
  42. local body={}
  43. local animate={}
  44. local obj={}
  45. function createParts()
  46. --==PARTS==--
  47. body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  48. body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil)
  49. body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  50. body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  51. --==WELDS==--
  52. body.HeadW=add.Weld(body.Head, torso, CFrame.new(0, 1.5, 0))
  53. body.TorsoW=add.Weld(body.Torso, torso, nil)
  54. body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
  55. body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
  56. --==WELDS==--
  57. add.Weld(body.Head, head, nil)
  58. add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
  59. add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
  60. add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
  61. add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
  62. ---------------------------------------------------------------------------------------
  63. animate={
  64. ["Head"]=function(cf)
  65. body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
  66. end;
  67. ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1
  68. body.TorsoW.C1=cf
  69. end;
  70. ["ArmLeft"]=function(cf)
  71. body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
  72. end;
  73. ["ArmRight"]=function(cf)
  74. body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
  75. end;
  76. ["LegLeft"]=function(cf)
  77. body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
  78. end;
  79. ["LegRight"]=function(cf)
  80. body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
  81. end;
  82. }
  83. --==Objects==--
  84. end
  85. function removeParts()
  86. p(function()
  87. for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end
  88. end)
  89. end
  90. function play(id, pitch)
  91. c(function()
  92. local sound=Instance.new("Sound", torso)
  93. sound.Pitch=pitch
  94. sound.SoundId=id
  95. sound:play()
  96. wait(1)
  97. sound:remove()
  98. end)
  99. end
  100. local lyrics=0
  101. local dance=0
  102. local dancing=false
  103. local onDancing=false
  104. local startpos=false
  105. bin.Selected:connect(function(mouse) createParts() onDancing=true
  106. for i=0, 1, .1 do wait()
  107. animate.Head(CFrame.Angles(math.rad(45), 0, 0))
  108. animate.ArmLeft(CFrame.new(1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
  109. animate.ArmRight(CFrame.new(-1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i))
  110. animate.LegLeft(CFrame.Angles(0, 0, -math.rad(15)*i))
  111. animate.LegRight(CFrame.Angles(0, 0, math.rad(15)*i))
  112. end
  113. while onDancing do wait() lyrics=lyrics+1 dance=dance+1
  114. if lyrics==1 then game:GetService("Chat"):Chat(head, "Op", "Blue") end
  115. if lyrics==2 then game:GetService("Chat"):Chat(head, "Op", "Blue") end
  116. if lyrics==4 then game:GetService("Chat"):Chat(head, "Oppa GANGNAM STYLE!", "Blue") end
  117. if dance<=2 and dancing==false then print(dance)
  118. dancing=true
  119. startpos=false
  120. for i=0, 1, .1 do wait()
  121. animate.Head(CFrame.Angles(math.rad(45*i), 0, 0))
  122. animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i)))
  123. animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45)))
  124. animate.ArmRight(CFrame.new(-1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, -math.rad(45)))
  125. animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15)))
  126. animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15)))
  127. end
  128. for i=0, 1, .1 do wait()
  129. animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0))
  130. animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i)))
  131. animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45)))
  132. animate.ArmRight(CFrame.new(-1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, -math.rad(45)))
  133. animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15)))
  134. animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15)))
  135. end
  136. dancing=false
  137. elseif dance>=2 and dance<5 and dancing==false then print(dance)
  138. dancing=true
  139. startpos=false
  140. for i=0, 1, .1 do wait()
  141. animate.Head(CFrame.Angles(math.rad(45*i), 0, 0))
  142. animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i)))
  143. animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45)))
  144. animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i)))
  145. animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15)))
  146. animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15)))
  147. end
  148. for i=0, 1, .1 do wait()
  149. animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0))
  150. animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i)))
  151. animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45)))
  152. animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i)))
  153. animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15)))
  154. animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15)))
  155. end
  156. dancing=false
  157. elseif dance>=5 and dance<10 and dancing==false then print(dance)
  158. dancing=true
  159. if startpos==false then
  160. startpos=true
  161. game:GetService("Chat"):Chat(head, "EH SEXY LADY!", "Blue")
  162. for i=0, 1, .1 do wait()
  163. animate.Head(CFrame.Angles(math.rad(15), 0, 0))
  164. animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
  165. animate.ArmLeft(CFrame.new(.2*i, 0, 0)*CFrame.Angles(0, 0, math.rad(15)*i))
  166. animate.ArmRight(CFrame.new(-.2*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(15)*i))
  167. end
  168. end
  169. for i=0, 1, .2 do wait()
  170. torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2
  171. animate.Head(CFrame.Angles(math.rad(15), 0, 0))
  172. animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(-5+10*i)))
  173. animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15)))
  174. animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15)))
  175. end
  176. for i=0, 1, .2 do wait()
  177. torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2
  178. animate.Head(CFrame.Angles(math.rad(15), 0, 0))
  179. animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(5-10*i)))
  180. animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15)))
  181. animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15)))
  182. end
  183. dancing=false
  184. elseif dance<=10 then
  185. dance=0
  186. lyrics=0
  187. end
  188. end
  189. end)
  190. bin.Deselected:connect(function() onDancing=false body.Torso.Transparency=1 removeParts() torso.Transparency=0 end)
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